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B.C.
A.D.
Building Sprites
Map
Status
World
City
Building World
Moving Units
Viewing Pieces
Loc
Moves
Veteran
NONE
Barbarians
Barbarian
Attila
River
Railroad
Road
Farmland
Mining
Irrigation
More
Units
No Orders
End of Turn
Press ENTER
Village
People
City of
Zoom to City
Continue
Population
Buy
Change
Exit
View
Info
Happy
Map
Rename
Food Storage
Turns
Turn
Fortress
Pollution
wise men
scientists
&Join City|b
Build &Road|r
Build &Irrigation|i
Change to %STRING0|i
Build &Mines|m
Change to %STRING0|m
Transf&orm to %STRING0|o
&Improve Farmland|i
City Resources
Food
Surplus
Support
Waste
Production
Trade
Corruption
Tax
Lux
Sci
Hunger
Shortage
Cheat!
All!
No Special View
Entire Map
No Human Player
No changes.
Clear orders.
Fortify.
Move to front.
Supplies
Demands
Wonders
Taxes
Luxuries
Science
Auto
Tithes
develop
acquire
from the
Airbase
Barbarian uprising
Peasant revolt
Guerrilla uprising
Check Intelligence
he
she
demand
request
gratefully
warmly
cordially
Offer
extend our
sign an
him
her
In Production
Prerequisites
Allows
with
Unit
Improvement
Prerequisite
Attack Strength
Defense Strength
Movement Rate
Hit Points
Firepower
Cost
First
Disorder
Total Cost
Total Income
Discoveries
Unhappy
Content
of the
Allied
Peace
Cease Fire
War
No Embassy
Aggressive
Rational
Expansionist
Perfectionist
Civilized
Militaristic
Government
Capital
Treasury
Military
At
Contact
Maintenance
Expires
Build Railroad
Keep moving.
Att
Def
Move
Hits
Power
Routes
ADM
HP
Lost
of
capture
liberate
captured
liberated
Near
Disband
or
commissions
launches
discovers
grants
completes
builds
produces
Activate Unit.
Food Supplies
Diagmotizing Sprites...
Advances
Units
Cities
Structural
Propulsion
Fuel
Habitation
Life Support
Solar Panel
Support
Energy
Mass
Flight Time
Prob. of Success
tons
years
Launched
Landed
Launch
Civilization POWERgraph
The
in
Civilization
Arrives in
and
Spotless
Excellent
Honorable
Questionable
Dishonorable
Poor
Despicable
Atrocious
Pathetic
Weak
Inadequate
Moderate
Strong
Mighty
Supreme
Fusion Powered!
Researching
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Govts: Overview
the
Building
Unexplored
Classical Forum
Medieval Castle
Early Industrial
Modern
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COASTLINE PROTECT
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Round
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NONE YET
Join Game
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Waiting
Setting Up
High Council
Static View
Speak Freely
Disband Unit.
demands
Parleying with
We offer
offer
Offer Treaty
Offer Gold
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Empire
Kingdom
People's Republic
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CITY STATUS
DEFENSE MINISTER
ATTITUDE ADVISOR
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SCIENCE ADVISOR
Demographics
CIVILIZATION SCORE
Statistics
Casualties
active
in prod
Carry
Air
Air to Air
See 2
Ign. ZOC
Ign. Walls
Amphibious
Carry Missiles
Carry Air
Paradrop
All as Road
x2 vs. Horse
x2 vs. Air
Coastal
Fundamentalism only
Subs
City Trade
Maintenance Costs
Total Science
Discoveries Every
Turns
Goal
The
Approval Rating:
Population:
GNP:
Mfg. Goods:
Land Area:
Literacy:
Disease:
Pollution:
Life Expectancy:
Family Size:
Military Service:
Annual Income:
Productivity:
Mtons
sq. miles
tons
years
yrs
children
million
per capita
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Citizens
Achievements
Spaceship
Peace
Total Score
Bonus Score
possible
CHEAT MODE
Cheater
CIVILIZATION RATING
Scenario Files
SCENARIO
NOT SCENARIO
Jan
Feb
Mar
Apr
May
June
July
Aug
Sept
Oct
Nov
Dec
OBJECTIVE
Total Objectives
Objectives
Decisive Victory
Marginal Victory
Stalemate
Marginal Defeat
Decisive Defeat
Foreign
Attitude
to
Score
Civilization Rating
Clear
Units Supported
City Improvements
Citizens
Resource Map
Units Present
Support Map
Happiness Analysis
Estimated Arrival
Conquered in
SCORING COMPLETE
Terrain Editor
Units Editor
Cities Editor
Events Editor
Move Cost
Defense (x50%)
Food
Shield
Trade
Production
Irrigation
Mining
Produces
Bonus
Turns to finish
Government for AI
Obsolesence
Role
Domain
Build Cost
Holds on Ship
Movement
Range
Attack
Defend
Hit Points
Firepower
Advance
Benefits
Epoch
Category
AI Value
Modifier
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No
Nil
Never
Edit Icon
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Icon Editor
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Naval Superiority
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Sea
Allow production of
Prerequisite for
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Renaissance
Industrial Revolution
Modern
Military
Economic
Social
Academic
Applied
Stone/Bronze
Ancient/Classical
Far East
Medieval
Early Industrial
Modern
Small
Medium
Large
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Open
Walled
City Style
City Size
City Walls
Battle
Orders
Explosion
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Sound Files
Select Attacker
Select Defender
NOSCHISM Title
Select Recipient
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Unit to Move
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Unit to Create
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Select Victim
Destroy Whom
Triggers
Actions
Add
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Male
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Civilize
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Leader
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Titles
Import Icon
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Select Terrain
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
Player 7:
Communication
Diplomacy
Trade
Chat
Diplomacy
Trade
Game:
Host:
Status:
Difficulty:
Barbarians:
Civilizations:
Humans:
Timer:
Open Game
Closed Game
Chieftan
Warlord
Prince
King
Emperor
Deity
Villages Only
Roving Bands
Restless Tribes
Raging Hordes
Minutes
Seconds
Unlimited
Multiplayer Games
Available Players
Accept Player
Reject Player
Start Game
^^Requests To Join
Internet (TCP/IP)
(TCP/IP)
(IPX/SPX)
Move Cost
Terrain Type
Shields
Effects of Irrigation
Turns to Irrigate
Effects of Mining
Turns to Mine
(N/A)
Effects of Roads
Possible Resources
Civilization Advances
City Improvements
Unit Types
Forms of Government
Game Concepts
Airbases
Airlift
City Squares
Civilization Size
Combat Damage
Disband
Fortify
Fortress
Irrigation
Luxuries
Mining
Pillage
Pollution
Railroads
Roads
Science
Sentry
Shields
Specialists
Taxes
Trade
Trade Routes
Transforming Terrain
Veteran Units
Waste
(Shield)
Description
Normal
1/3 of a point
no increase in Trade.
End Chat
End Negotiations
Send
Clear
Continue
Never Mind
Accept Offer
No Thanks
)(To
From
Anonymous
To
Units)
Unit)
(Capitol)
Pick an Action:
Offer Treaty
Offer Proposal
Offer Gift
Barter
Make Threat
Remain Anonymous
Broadcast to All
Money
Knowledge
Military Unit
Territory
Maps
To Declare War
War Declaration
Offer Treaty:
Cease Fire
Peace Treaty
Strategic Alliance
Current Treaty
Alliance
Peace
Open Warfare
None
Offer Knowledge
Offer Money
Offer Military Unit
Cede Territory
Offer Maps
Pick Advance(s)
Offer:
In Exchange For:
Bribe Request:
Our Treasury:
Gold
Amount to Offer:
Pick Unit(s)
Sort By Unit
Sort By City
Make proposal:
Pick Enemy(s)
Military Unit(s)
Advances:
Units:
Money:
We will give you the following cities and their resident units:
But only in exchange for the following cities and their resident units:
and
Gold
Treaty
Transmit Offer
We will agree not to crush you if you sign the following treaty:
Modem/Direct Connect
Mute/Send
Basic Game
Turn Based
Simultaneous
Normal Production
Double Production
Normal Moves
Double Moves
Joining
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Go Back
Hotseat Files
EMAIL Files
Multiplayer Files
Tree
Mute Anonymous
Dial-Up Networking
Casualty Timeline
Moves
Map Size:
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