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0% found this document useful (0 votes)
24 views32 pages

Labels

labels green

Uploaded by

gonashcroft1
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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;

; labels.txt

@STRINGHEAP

50000 ; don't change: controls string heap size WFD: Made larger than 16368

@POPUPS

OK

Help

Cancel

Custom

@LABELS

888

B.C.

A.D.

Civilization II Multiplayer Gold

Building Sprites

Map

Status

World

City

Building World

Moving Units

Viewing Pieces

Loc

Moves
Veteran

NONE

Barbarians

Barbarian

Attila

River

Railroad

Road

Farmland

Mining

Irrigation

More

Units

No Orders

End of Turn

Press ENTER

Village

People

City of

Zoom to City

Continue

Population

Buy

Change

Exit

View

Info

Happy

Map
Rename

Food Storage

Turns

Turn

Fortress

Pollution

wise men

scientists

&Build New City|b

&Join City|b

Build &Road|r

Build &RR Track|r

Build &Irrigation|i

Change to %STRING0|i

Build &Mines|m

Change to %STRING0|m

Set &Home City|h

Go &Home To Nearest City|h

Transf&orm to %STRING0|o

&Improve Farmland|i

Select Unit To Activate

City Resources

Food

Surplus

Support

Waste

Production

Trade

Corruption
Tax

Lux

Sci

Hunger

Shortage

Cheat!

All!

No Special View

Entire Map

No Human Player

No changes.

Clear orders.

Sleep / Board next ship.

Fortify.

Move to front.

Supplies

Demands

Wonders

Taxes

Luxuries

Science

Auto

Tithes

develop

acquire

from the

Airbase

Barbarian uprising

Major barbarian horde


Native unrest

Peasant revolt

Guerrilla uprising

Religious fanatics in arms

Check Intelligence

he

she

"Will you accept %STRING4 instead?"

demand

request

insist, under the terms of our alliance,

gratefully

warmly

cordially

Offer

extend our

sign an

him

her

Select unit to offer

In Production

Prerequisites

Allows

with

Unit

Improvement

Prerequisite

Attack Strength

Defense Strength
Movement Rate

Hit Points

Firepower

Cost

First

Disorder

Total Cost

Total Income

Discoveries

Unhappy

Content

of the

Allied

Peace

Cease Fire

War

No Embassy

Aggressive

Rational

Expansionist

Perfectionist

Civilized

Militaristic

Government

Capital

Treasury

Military

At

Contact
Maintenance

Expires

Build Railroad

Keep moving.

Establish trade route.

Help build WONDER.

Att

Def

Move

Hits

Power

Routes

ADM

HP

Lost

of

capture

liberate

captured

liberated

Near

Support From This City.

Disband

or

commissions

launches

discovers

grants

completes
builds

produces

Zoom to Home City.

Activate Unit.

Activate Unit and Close City Screen.

Food Supplies

Diagmotizing Sprites...

Diagonal Test View

Advances

Units

Cities

Structural

Propulsion

Fuel

Habitation

Life Support

Solar Panel

Support

Energy

Mass

Flight Time

Prob. of Success

tons

years

Launched

Landed

Launch

Civilization POWERgraph

The
in

Civilization

Arrives in

and

Spotless

Excellent

Honorable

Questionable

Dishonorable

Poor

Despicable

Atrocious

Pathetic

Weak

Inadequate

Moderate

Strong

Mighty

Supreme

Fusion Powered!

Researching

Free

Save Files

Select File Name For Saved Game

Select Game To Load

Proceed

Govts: Overview

the

Building
Unexplored

Bronze Age Monolith

Classical Forum

Far East Pavilion

Medieval Castle

Early Industrial

Modern

Extra

Extra

OK

Cancel

Maximum Rate

How Shall We Distribute The Wealth

Lock

Select Map To Load

Select File Name For Saved Map

Map Files

Both

Tools

Civilization II Map Editor

Paint: Shift+LEFT click

Grab: Shift+RIGHT click

Add Item: Shift+LEFT

Delete Item: Shift+RIGHT

COASTLINE PROTECT

AUTOSCROLL

Painting

Brush

World Size
Special

Start Cities

Cursor

1x1

3x3

5x5

Cross

City Radius

Flat

Round

Waiting For Players To Join

Games Available

Allow In Game

Reject Player

Remove From Game

Start Game

Want To Play

Going To Play

NONE YET

Join Game

's Game

Waiting

Setting Up

Pick Your Portrait

High Council

Static View

Track Friendly Moves

Track Enemy Moves


Track All Moves

Speak Freely

(Waiting for others...)

Disband Unit.

demands

does not demand

Parleying with

We offer

offer

Offer Treaty

Offer Gold

Offer Tech

Offer Maps

Offer D. of War

Reject Offer

Withdraw Offer

Propose This Deal

Alliance

Peace Treaty

Share Maps

Gold

Auto Off

Prev

Next

Close

Empire

Kingdom

People's Republic

Holy Empire
Republic

United States

CITY STATUS

DEFENSE MINISTER

FOREIGN MINISTER - Intelligence Report

ATTITUDE ADVISOR

TRADE ADVISOR

SCIENCE ADVISOR

WONDERS OF THE WORLD

TOP FIVE CITIES

Demographics

CIVILIZATION SCORE

Statistics

Casualties

active

in prod

Carry

Air

Air to Air

See 2

Ign. ZOC

Ign. Walls

Amphibious

Carry Missiles

Carry Air

Paradrop

All as Road

x2 vs. Horse

x2 vs. Air
Coastal

Fundamentalism only

Subs

City Trade

Maintenance Costs

Total Science

Supply and Demand

Discoveries Every

Turns

Civilization Advances Achieved

Goal

The

Approval Rating:

Population:

GNP:

Mfg. Goods:

Land Area:

Literacy:

Disease:

Pollution:

Life Expectancy:

Family Size:

Military Service:

Annual Income:

Productivity:

Mtons

sq. miles

tons

years
yrs

children

million

per capita

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

Citizens

Achievements

Spaceship

Peace

Total Score

Bonus Score

possible

CHEAT MODE

Cheater

CIVILIZATION RATING

Looking back on your reign,

your people forever remember you as . . .

Scenario Files

Select File Name For Scenario

Select Scenario To Load

SCENARIO
NOT SCENARIO

Jan

Feb

Mar

Apr

May

June

July

Aug

Sept

Oct

Nov

Dec

OBJECTIVE

Total Objectives

Objectives

Decisive Victory

Marginal Victory

Stalemate

Marginal Defeat

Decisive Defeat

Foreign

Attitude

CIVILIZATION II: HALL OF FAME

to

Score

Civilization Rating

Clear

Units Supported
City Improvements

Citizens

Resource Map

Units Present

Support Map

Happiness Analysis

Estimated Arrival

Conquered in

Click mouse to continue...

SCORING COMPLETE

Terrain Editor

Units Editor

City Improvements Editor

Technological Advances Editor

Cities Editor

Events Editor

Move Cost

Defense (x50%)

Food

Shield

Trade

Production

Irrigation

Mining

Produces

Bonus

Turns to finish

Government for AI

Engineer's Transform Produces


Shield(s)

Obsolesence

Role

Domain

Build Cost

Holds on Ship

Movement

Range

Attack

Defend

Hit Points

Firepower

Advance

Benefits

Epoch

Category

AI Value

Modifier

Yes

No

Nil

Never

Edit Icon

Sounds

Abilities

Icon Editor

Sound Editor

Naval Superiority

Air Superiority
Sea Transport

Settle

Diplomacy

Trade

Ground

Air

Sea

Expiration advancements for Wonders of the World

Allow production of

Prerequisite for

Ancient

Renaissance

Industrial Revolution

Modern

Military

Economic

Social

Academic

Applied

Stone/Bronze

Ancient/Classical

Far East

Medieval

Early Industrial

Modern

Small

Medium

Large

Extra-Large
Open

Walled

City Style

City Size

City Walls

Battle

Orders

Explosion

Bomb

Crash

Sputter

Sound Files

Sound File to Copy

Select Unit Killed

Select Attacker

Select Defender

Select First Party

Select Second Party

NOSCHISM Title

Select Recipient

Select Technology

Enter Message Text

Unit to Move

Select Owner

Unit to Create

Select Aggressor

Select Victim

Destroy Whom

All Items In Use


Error

Triggers

Actions

Add

Edit

Delete

Insufficient Memory

Help

Edit Misc

Edit River

Edit Coast

Male

Female

Rational

Neutral

Aggressive

Perfectionist

Normal

Expansionist

Militaristic

Civilized

Tribe Adjective

Expand

Civilize

Tribe Editor

Tribe

Leader

City

Commodities
Government

Titles

Universal Effects Editor

Import Icon

Import All

Files

Import

Please select a filename starting with

Invalid File Format

File must be either BMP or GIF format

Double-click on filename to play

Select Terrain

Rename Default Values

Player 1:

Player 2:

Player 3:

Player 4:

Player 5:

Player 6:

Player 7:

Communication

Diplomacy

Trade

Chat

Diplomacy

Trade

: Please Enter Your Password

: Please Enter Your New Password

: Please Verify Password


Quit Game

Game:

Host:

Status:

Difficulty:

Barbarians:

Civilizations:

Humans:

Timer:

Open Game

Closed Game

Chieftan

Warlord

Prince

King

Emperor

Deity

Villages Only

Roving Bands

Restless Tribes

Raging Hordes

Minutes

Seconds

Unlimited

< Waiting for Games>

Multiplayer Games

Available Players

Accept Player

Reject Player
Start Game

< Waiting for Players>

^^Requests To Join

^^Accepted For Play

Internet (TCP/IP)

Local Area Network

(TCP/IP)

(IPX/SPX)

Move Cost

Unit Defense Bonus

Terrain Type

Shields

Effects of Irrigation

Turns to Irrigate

Effects of Mining

Turns to Mine

(N/A)

Effect of Engineer Transformation

Effects of Roads

Possible Resources

Civilization Advances

City Improvements

Wonders of the World

Unit Types

Terrain and Special Resources

Forms of Government

Game Concepts

Airbases

Airlift
City Squares

Civilization Size

Combat Damage

Corruption and Waste

Disband

Fortify

Fortress

Irrigation

Luxuries

Mining

Pillage

Pollution

Railroads

Roads

Science

Sentry

Shields

Specialists

Taxes

Trade

Trade Routes

Transforming Terrain

Veteran Units

Waste

(Shield)

Description

Normal

1/3 of a point

Increase the amount of Food produced in %s Terrain from %d to %d.


There is no increase in Food production.

Increase Shields from %d to %d, and

increases Trade from %d to %d.

does not increase Trade.

There is no increase in Shields, and

no increase in Trade.

End Chat

End Negotiations

Send

Clear

Continue

Never Mind

Accept Offer

No Thanks

Make Counter Offer

Negotiating with the

Chat with Kings

Spy Reports: (From

)(To

From

Anonymous

To

Units)

Unit)

(Capitol)

< No Cities Visible >

< No Units Visible >

< No New Advances >

< No Enemies Visible >


Waiting for %string0 offer...

Pick an Action:

Offer Treaty

Offer Proposal

Offer Gift

Barter

Make Threat

Remain Anonymous

Broadcast to All

Money

Knowledge

Military Unit

Territory

Maps

To Declare War

War Declaration

Offer Treaty:

Cease Fire

Peace Treaty

Strategic Alliance

Cancel Current Treaty

Current Treaty

Alliance

Peace

Open Warfare

None

Pick a gift to offer:

Offer Knowledge

Offer Money
Offer Military Unit

Cede Territory

Offer Maps

Pick Advance(s)

Offer:

In Exchange For:

Bribe Request:

Our Treasury:

Gold

Amount to Offer:

Pick Unit(s)

Sort By Unit

Sort By City

Make proposal:

Ask to Declare War

Ask to Share Maps

Pick maps to share:

Pick desired maps:

Entire Map (Cities, Units)

Terrain and Cities Map

Terrain Map Only

Pick Enemy(s)

To declare war on the:

Declaring war on the:

We agree not to attack you

only if you give us:

Military Unit(s)

Pick City(s) to Cede

Pick City(s) Desired


Our offer has been transmitted. We await a reply. The offer is echoed below.

We offer a cease fire.

We offer a peace treaty.

We offer a strategic alliance.

We offer to cancel the current treaty.

We offer the following proposal:

Let us exchange maps of our entire territories.

Let us exchange terrain and city maps.

Let us exchange terrain maps.

Let us declare mutual war on the following civilizations:

We offer the following gifts:

Advances:

Units:

Money:

Cities and their resident units:

Your puny civilization makes us laugh!

We will agree not to crush you if you give us the following:

We offer a fair and reasonable trade.

We will give you the following knowledge:

We will provide you the following funds:

We will give you the following units:

We will give you the following cities and their resident units:

We will provide the following information:

We will declare war on the following civilizations:

But only if you give us the following knowledge:

But only in exchange for the following funds:

But only in exchange for the following units:

But only in exchange for the following cities and their resident units:

But only in exchange for the following information:


But only if you declare war on the following civilizations:

and

Gold

Maps of our entire territory.

Maps of your entire territory.

Maps of our terrain and cities.

Maps of your terrain and cities.

Maps of our terrain.

Maps of your terrain.

Treaty

War declaration on the:

Transmit Offer

We will agree not to crush you if you sign the following treaty:

We will agree not to crush you if you declare war on the:

We will sign the following treaty:

But only if you sign the following treaty:

Modem/Direct Connect

Intercept Chat Messages

Mute/Send

Basic Game

Turn Based

Simultaneous

Normal Production

Double Production

Normal Moves

Double Moves

Joining

Accept

Deny
Go Back

Hotseat Files

Select File Name For Hotseat Saved Game

Select Hotseat Game To Load

EMAIL Files

Select File Name For EMAIL Saved Game

Select EMAIL Game To Load

Multiplayer Files

Select File Name For Multiplayer Saved Game

Select Multiplayer Game To Load

Tree

Mute Anonymous

Dial-Up Networking

Quit &Hotseat Game|Ctrl+H

Humans Move Units at the Same Time

Five (5) Human Players

Six (6) Human Players

Seven (7) Human Players

Casualty Timeline

Moves

< Nothing We Need >

< Nothing They Want >

Map Size:

Conceal Unit/City Information

Reveal Unit/City Information

Reveal City Origin

Request City Origin

Hide City Origin

Reveal City Info


Request City Info

Hide City Info

Reveal Unit Origins

Deny Request

Reveal City Info

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