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Wild Magic Tables

The document describes two tables related to wild magic. Table 1 provides level variations for wild mages based on a die roll. Table 2 lists 100 random magical effects that could occur as a result of a wild magic surge.

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100% found this document useful (2 votes)
792 views3 pages

Wild Magic Tables

The document describes two tables related to wild magic. Table 1 provides level variations for wild mages based on a die roll. Table 2 lists 100 random magical effects that could occur as a result of a wild magic surge.

Uploaded by

tempman
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Wild Magic Tables

Table 1: Wild Magic Level Variation(H3)

True Level Die Roll (1d20)


1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 +1 +1 +1 +1 +1
2 1 1 1 1 1 1 0 0 0 0 0 0 0 0 +1 +1 +1 +1 +1 +1
3 2 1 1 1 1 1 1 0 0 0 0 0 0 +1 +1 +1 +1 +1 +1 +2
4 2 2 1 1 1 1 1 1 1 0 0 0 +1 +1 +1 +1 +1 +1 +2 +2
5 3 2 2 1 1 1 1 1 1 0 0 +1 +1 +1 +1 +1 +1 +2 +2 +3
6 3 3 2 2 1 1 1 1 1 0 0 +1 +1 +1 +1 +1 +2 +2 +3 +3
7 4 3 3 2 2 1 1 1 1 0 0 +1 +1 +1 +1 +2 +2 +3 +3 +4
8 4 4 3 3 2 2 1 1 1 0 0 +1 +1 +1 +2 +2 +3 +3 +4 +4
9+ 5 4 4 3 3 2 2 1 1 0 0 +1 +1 +2 +2 +3 +3 +4 +4 +5

This table give a level variation for wild mages based on a 1d20 roll, used for normal spellcasting. True level is the casters level. A
boldface result indicates a wild surge; consult Table 2: Wild Surge Results.

Table 2: Wild Surge Results(H3)


d100 27 Silence, 15(FM) radius centers on caster 10(FM)
Roll Results (TS) 10(FM) pit appears immediately in front of the
01 Wall of force appears in front of caster caster, 5 feet deep per level of the caster
02 Caster smells like a skunk for spell duration 29 Reverse gravity beneath casters feet for 1 round
03 Caster shoots forth eight nonpoisonous snakes from 30 Colored streamers pour from casters fingertips
fingertips; snakes do not attack 31 Spell effect rebounds on caster
04 Casters clothes itch (+2 penalty to initiative) 32 Caster becomes invisible
05 Caster glows as per a light spell 33 Color spray from casters fingertips
06 Spell effect has 60(FM) radius centered on caster 34 Stream of butterflies pours from casters mouth
07 Next phrase spoken by caster becomes true, lasting 35 Caster leaves monster-shaped footprints instead of
for 1 turn his own until a dispel magic is cast
08 Casters hair grows one foot in length 36 330 gems shoot from the casters fingertips; each is
09 Caster pivots 180 degrees worth 1d6 (TS) 10 gp
10 Casters face is blackened by a small explosion 37 Music fills the air
11 Caster develops allergy to his magical items; cannot 38 Create food and water
control sneezing until all magical items are removed 39 All normal fires within 60 feet of caster are
(allergy lasts 1d6 turns) extinguished
12 Casters head enlarges for 1d3 turns 40 One magical item within 30 feet of caster (randomly
13 Caster reduces (reversed enlarge) for 1d3 turns chosen) is permanently drained
14 Caster falls madly in love with target until a remove 41 One normal item within 30 feet of caster (randomly
curse is cast chosen) becomes permanently magical
15 Spell cannot be canceled at will by the caster 42 All magical weapons within 30 feet of caster are
16 Caster polymorphs randomly increased by +2 for 1 turn
43 Smoke trickles from the ears of all creatures within
17 Colorful bubbles come out of casters mouth instead 60 feet of the caster for 1 turn
of words (words are released when bubbles pop); 44 Dancing lights
spells with verbal components cannot be cast for 1 45 All creatures within 30 feet of the caster begin to
turn hiccup (+1 to casting times, 1 to THAC0)
18 Reversed tongues affects all within 60 feet of caster 46 All normal doors, secret doors, portcullises, etc.
19 Wall of fire encircles the caster (including those locked or barred) within 60 feet of
20 Casters feet enlarge, reducing movement to half the caster swing open
and adding +4 penalty to initiative rolls for 1d3 47 Caster and target exchange places
turns 48 Spell affects random target within 60 feet of caster
21 Caster suffers same spell effect as target 49 Spell fails but is not wiped from casters mind
22 Caster levitates 20 feet for 1d4 turns 50 Monster summoning II
23 Cause fear within a 60(FM) radius centered on the 51 Sudden change in weather (temperature rise, snow,
caster; all in radius except caster must make saving rain, etc.) lasting 1d6 turns
throw 52 Deafening bang affects everyone within 60 feet;
24 Caster speaks in a squeaky voice for 1d6 days those who can hear must save vs. Spell or be
25 Caster gains X-ray vision for 1d6 rounds stunned 1d3 rounds
26 Caster ages 10 years 53 Caster and target exchange voices until a remove
curse is cast
54 Gate opens to a randomly chosen Outer Plane; 50% 78 Target suffers blindness
chance for extraplanar creature to appear 79 Target is charmed as per charm monster
55 Spell functions, but shrieks like a shrieker 80 Target forgets
56 Spell effectiveness (range, duration, area of effect, 81 Targets feet enlarge, reducing movement to half
damage, etc.) decreases by 50% normal and adding +4 penalty to all initiative rolls
57 Spell reversed, if reverse is possible for 1d3 turns
58 Spell takes physical form as free-willed elemental 82 Rust monster appears in front of target
and cannot be controlled by caster; elemental 83 Target polymorphs randomly
remains for the duration of the spell and its touch 84 Target falls madly in love with caster until a remove
causes the spell effect (THAC0 equal to casters) curse is cast
59 All weapons within 60 feet of the caster glow for 85 Target changes sex
1d4 round 86 Small, black raincloud forms over target
60 Spell functions; any applicable saving throw is not 87 Stinking cloud centers on target
allowed 88 Heavy object (boulder, anvil, safe, etc.) appears
61 Spell appears to fail when cast, but occurs 14 over target and falls for 2d20 points of damage
rounds later 89 Target begins sneezing and is unable to cast spells
62 All magical items within 60 feet of caster glow for for 1d6 rounds
2d8 days 90 Spell effect has 60(FM) radius centered on target
63 Caster and target switch personalities for 2d10 (all within suffer the effect)
rounds 91 Targets clothes itch (+2 penalty to initiative for
66 Slow spell centered on target 1d10 rounds)
65 Target deluded 92 Targets race randomly changes until canceled by a
66 Lightning bolt shoots toward target dispel magic
67 Target enlarged 93 Target turns ethereal of 2d4 rounds
68 Darkness centered on target 94 Target hastened
69 Plant growth centered on target 95 All cloth on target crumbles to dust
70 1,000 lbs. of nonliving matter within 10 feet of 96 Target sprouts leaves (no damage caused, can be
target vanishes pruned without harm)
71 Fireball centers on target 97 Target sprouts new useless appendage (wings, arm,
72 Target turns to stone ear, etc.) which remains until dispel magic is cast
73 Spell is cast; material components and memory of 98 Target changes color (canceled by dispel magic)
spell are retained 99 Spell has minimum duration of 1 turn (e.g.: a
74 Every within 10 feet of caster receives the benefit of fireball creates a ball of flame that remains for 1
a heal turn, a lightning bolt bounces and continues,
75 Target becomes dizzy for 2d4 rounds (4 AC and possibly rebounding, for 1 turn, etc.)
THAC0, cannot cast spells) 100 Spell effectiveness (range, duration, area of effect,
76 Wall of fire encircles target damage, etc.) increase 200%
77 Target levitates 20 feet for 1d3 turns

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