The document describes two tables related to wild magic. Table 1 provides level variations for wild mages based on a die roll. Table 2 lists 100 random magical effects that could occur as a result of a wild magic surge.
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Wild Magic Tables
The document describes two tables related to wild magic. Table 1 provides level variations for wild mages based on a die roll. Table 2 lists 100 random magical effects that could occur as a result of a wild magic surge.
This table give a level variation for wild mages based on a 1d20 roll, used for normal spellcasting. True level is the casters level. A boldface result indicates a wild surge; consult Table 2: Wild Surge Results.
Table 2: Wild Surge Results(H3)
d100 27 Silence, 15(FM) radius centers on caster 10(FM) Roll Results (TS) 10(FM) pit appears immediately in front of the 01 Wall of force appears in front of caster caster, 5 feet deep per level of the caster 02 Caster smells like a skunk for spell duration 29 Reverse gravity beneath casters feet for 1 round 03 Caster shoots forth eight nonpoisonous snakes from 30 Colored streamers pour from casters fingertips fingertips; snakes do not attack 31 Spell effect rebounds on caster 04 Casters clothes itch (+2 penalty to initiative) 32 Caster becomes invisible 05 Caster glows as per a light spell 33 Color spray from casters fingertips 06 Spell effect has 60(FM) radius centered on caster 34 Stream of butterflies pours from casters mouth 07 Next phrase spoken by caster becomes true, lasting 35 Caster leaves monster-shaped footprints instead of for 1 turn his own until a dispel magic is cast 08 Casters hair grows one foot in length 36 330 gems shoot from the casters fingertips; each is 09 Caster pivots 180 degrees worth 1d6 (TS) 10 gp 10 Casters face is blackened by a small explosion 37 Music fills the air 11 Caster develops allergy to his magical items; cannot 38 Create food and water control sneezing until all magical items are removed 39 All normal fires within 60 feet of caster are (allergy lasts 1d6 turns) extinguished 12 Casters head enlarges for 1d3 turns 40 One magical item within 30 feet of caster (randomly 13 Caster reduces (reversed enlarge) for 1d3 turns chosen) is permanently drained 14 Caster falls madly in love with target until a remove 41 One normal item within 30 feet of caster (randomly curse is cast chosen) becomes permanently magical 15 Spell cannot be canceled at will by the caster 42 All magical weapons within 30 feet of caster are 16 Caster polymorphs randomly increased by +2 for 1 turn 43 Smoke trickles from the ears of all creatures within 17 Colorful bubbles come out of casters mouth instead 60 feet of the caster for 1 turn of words (words are released when bubbles pop); 44 Dancing lights spells with verbal components cannot be cast for 1 45 All creatures within 30 feet of the caster begin to turn hiccup (+1 to casting times, 1 to THAC0) 18 Reversed tongues affects all within 60 feet of caster 46 All normal doors, secret doors, portcullises, etc. 19 Wall of fire encircles the caster (including those locked or barred) within 60 feet of 20 Casters feet enlarge, reducing movement to half the caster swing open and adding +4 penalty to initiative rolls for 1d3 47 Caster and target exchange places turns 48 Spell affects random target within 60 feet of caster 21 Caster suffers same spell effect as target 49 Spell fails but is not wiped from casters mind 22 Caster levitates 20 feet for 1d4 turns 50 Monster summoning II 23 Cause fear within a 60(FM) radius centered on the 51 Sudden change in weather (temperature rise, snow, caster; all in radius except caster must make saving rain, etc.) lasting 1d6 turns throw 52 Deafening bang affects everyone within 60 feet; 24 Caster speaks in a squeaky voice for 1d6 days those who can hear must save vs. Spell or be 25 Caster gains X-ray vision for 1d6 rounds stunned 1d3 rounds 26 Caster ages 10 years 53 Caster and target exchange voices until a remove curse is cast 54 Gate opens to a randomly chosen Outer Plane; 50% 78 Target suffers blindness chance for extraplanar creature to appear 79 Target is charmed as per charm monster 55 Spell functions, but shrieks like a shrieker 80 Target forgets 56 Spell effectiveness (range, duration, area of effect, 81 Targets feet enlarge, reducing movement to half damage, etc.) decreases by 50% normal and adding +4 penalty to all initiative rolls 57 Spell reversed, if reverse is possible for 1d3 turns 58 Spell takes physical form as free-willed elemental 82 Rust monster appears in front of target and cannot be controlled by caster; elemental 83 Target polymorphs randomly remains for the duration of the spell and its touch 84 Target falls madly in love with caster until a remove causes the spell effect (THAC0 equal to casters) curse is cast 59 All weapons within 60 feet of the caster glow for 85 Target changes sex 1d4 round 86 Small, black raincloud forms over target 60 Spell functions; any applicable saving throw is not 87 Stinking cloud centers on target allowed 88 Heavy object (boulder, anvil, safe, etc.) appears 61 Spell appears to fail when cast, but occurs 14 over target and falls for 2d20 points of damage rounds later 89 Target begins sneezing and is unable to cast spells 62 All magical items within 60 feet of caster glow for for 1d6 rounds 2d8 days 90 Spell effect has 60(FM) radius centered on target 63 Caster and target switch personalities for 2d10 (all within suffer the effect) rounds 91 Targets clothes itch (+2 penalty to initiative for 66 Slow spell centered on target 1d10 rounds) 65 Target deluded 92 Targets race randomly changes until canceled by a 66 Lightning bolt shoots toward target dispel magic 67 Target enlarged 93 Target turns ethereal of 2d4 rounds 68 Darkness centered on target 94 Target hastened 69 Plant growth centered on target 95 All cloth on target crumbles to dust 70 1,000 lbs. of nonliving matter within 10 feet of 96 Target sprouts leaves (no damage caused, can be target vanishes pruned without harm) 71 Fireball centers on target 97 Target sprouts new useless appendage (wings, arm, 72 Target turns to stone ear, etc.) which remains until dispel magic is cast 73 Spell is cast; material components and memory of 98 Target changes color (canceled by dispel magic) spell are retained 99 Spell has minimum duration of 1 turn (e.g.: a 74 Every within 10 feet of caster receives the benefit of fireball creates a ball of flame that remains for 1 a heal turn, a lightning bolt bounces and continues, 75 Target becomes dizzy for 2d4 rounds (4 AC and possibly rebounding, for 1 turn, etc.) THAC0, cannot cast spells) 100 Spell effectiveness (range, duration, area of effect, 76 Wall of fire encircles target damage, etc.) increase 200% 77 Target levitates 20 feet for 1d3 turns