Scratch Workbook Solutions
Scratch Workbook Solutions
Solutions
Module 1 3 Module 6 17
Say hello to Scratch 3 Break Dance Project 17
Playing With Pictures 3 Aquarium Project 21
Tell me what to do 4 Tamara Project 25
Playing With Music 4 Dance Dress Up Project 30
End of Module 1 Quiz 5 Robot Dance Project 34
Fish Chomp Project 38
Module 2 6
Think Like a Computer 6 Module 7 42
Could You Repeat That Please 7 Towers Of Hanoi 42
Over and Over Again 8 The Travelling Salesman
Problem 42
End of Module 2 Quiz 8
End of Module 7 Quiz 43
Module 3 9
Module 8 43
Where Are You now? 9
End of Module 8 Quiz 43
Me First Sorting 9
CSI Finding Information on the
Internet 9 Module 9 43
End of Module 3 Quiz 10 End of Module 9 Quiz 43
Module 4 11 Module 10 44
Look at Me 11 End of Module 10 Quiz 44
End of Module 4 Quiz 11
Module 5 12
Easy Exercises 13
Difficult Exercises 13
Extreme Exercises 15
2 | Scratch Workbook
Module 1
Sample Solution
When the green flag is clicked the sprite will go to the position x:100 y:100 on the stage. The sprite
will then pause for 1 second, move downwards by 200 steps, pause for .5 seconds, move left 100
steps and turn forward by 90 degrees. The sprite will glide for 1 second to the stage position x:0 y:0
and point facing in a forward direction.
A Blocks palette
B Stage
C Sprite list
D Tabs
E Scripts Area
F Tool Bar
Solutions | 3
Exercises: Tell me what to do
Sample Solution
1. Buy a top up voucher in a shop or at a vending machine.
2. Dial 1741 on your phone.
3. Listen to the instructions.
4. Enter the code on the voucher and press the # key on your phone.
5. Listen for your new balance to make sure its correct.
6. Hang up.
Sample Solution
1. Making a cup of tea
2. Brushing your teeth
3. Playing a dvd
Sample Solution
1. Begin on side A
2. Take goat across to side B
3. Return with empty boat to side A
4. Take dog across river to side B
5. Return with goat to side A
6. Take cabbage to side B
7. Return with empty boat to side A
8. Take goat to side B
9. END
4 | Scratch Workbook
End of Module 1 Quiz
C.
B.
A.
D.
Match the letters from the diagram of the Scratch paint Editor to the correct description.
A Colour palates
B Current Colours
C Zoom
D Flip
E Add image from a file
F Toolbar
A.
B.
B.
Solutions | 5
Module 2
Sample Solution
In the centre of the page draw a rectangle about 3mm high 3 cm wide.
At the midpoint of the top side of rectangle draw a line upwards 5cm in length.
Draw a rectangle 4cm high 2 cm wide with the midpoint of the bottom side touching the top of
the upwards line.
Draw 3 circles inside the top rectangle all 1cm in diameter that are centred horizontally across the
rectangle and spaced evenly vertically in the rectangle.
Sample Solution
1. Draw 3 circles on top of each other. The top circle is the smallest, the middle circle is
middle sized and the bottom circle is the largest
2. On top of the top circle, draw a square with a line underneath it extending out at the sides
of the square
3. In the top area of the bottom circle draw a coloured small circle
4. In the centre of the middle circle draw two small coloured circles
5. In the top circle, draw two small solid circles side by side in the upper part of the circle
6. In the top circle, draw three small circles side by side in the bottom part of the circle in a U
shape.
7. In the top circle, draw a left facing right angled triangle in the centre of the circle with the
base twice the side of the height.
8. On the right hand side of the middle circle, draw a line facing north east direction and at
the end of the line draw a small hexagon
9. On the left hand side of the middle circle, draw a line facing north west direction and at
the end of the line draw a small hexagon
6 | Scratch Workbook
Exercises: Could You Repeat That Please?
Solutions | 7
Over and Over Again
C.
D.
C.
A.
8 | Scratch Workbook
Module 3
Me First Sorting
Exercise
3 times through the list
3 swaps required
Exercise 1
1. Maroon
2. Lithreach
3. URL
4. Somali Shilling
5. Elleboog
6. Aerophobia
7. Transport
8. Iguazu
Letters 1 8: M L U S E A T I
Solutions | 9
End of Module 3 Quiz
C.
D.
D.
D.
A.
10 | Scratch Workbook
Module 4
Build a Game Solution - The full Scratch solution for Module 4 Game is located at
http://scratch.mit.edu/studios/229051
A.
C.
B.
C.
B.
B.
C.
Solutions | 11
Module 5
Easy Exercises - Scratch Card Solutions - The full Scratch solutions for all Scratch cards
are located at http://scratch.mit.edu/studios/229051
Move to a Beat Colour Burst
Check that the sprite moves when clicked. Check that the green flag starts the program.
Make sure that drum beats are included in Both sprites require code to change colour.
the script. Encourage the use of costume
changes. Zebra Script
Bug Script
12 | Scratch Workbook
Random Drum
Use the pick random command. The most efficient way
of playing 5 random beats is using a repeat loop rather
than 5 separate play drum commands.
Draw a Triangle
The most effective way of drawing a triangle is by using a
repeat loop to draw and rotate 3 times instead of 3 separate
draw and 3 rotate commands. Dont forget to put the pen
down to start drawing!
Difficult Exercises
Build a House
You will need to use 2 repeat loops for the triangle and square parts of the house. Make sure your
sprite is pointing in the right direction and that you position the sprite correctly inside the house.
Spooky Surprise
Create costume 2 by copying and editing costume 1 in the
paint editor. Use a forever loop to repeat the switch between
costume 1 and costume 2 continuously. A wait command can
be used to decrease the speed of the animation.
Solutions | 13
Extraordinary Whirl
The set whirl effect should be placed in a forever loop. The forever loop allows the
whirl effect to change continuously as the x position of the mouse changes. The
mouse x command is found in the sensing block.
Scribbling Dog
Use the pen down command to allow the sprite to scribble on the stage. Set the pen
to any size or colour. Use the point towards mouse-pointer inside a forever loop to
follow the mouse. Move the sprite to leave a trail.
14 | Scratch Workbook
Extreme Exercises
Keeping Track
To make the variables for x position and y position appear on the stage, click the
check box next to the block as shown here.
5,4,3,2,1
Draw a rocket or just use a picture of a plane from the Scratch
image library. Create a variable called Timer and set it to 5. Use
a repeat until loop. When Timer = 0, broadcast blast off to the
rocket sprite.
Solutions | 15
Bigger and Bigger
Make the sprite shrink to zero. Create a variable named size. Use a repeat until loop to make the
sprite grow to until it reaches full size (100%) again.
Shape Sensation
Use variables to store sides and angle. Start with a triangle. Use a repeat until loop to stop when
sides = 9. Use wait to slow things down.
16 | Scratch Workbook
Module 6
The full Scratch solutions for Module 6 modified projects are located at http://scratch.mit.edu/
studios/229051.
Solutions | 17
Module 7
Towers Of Hanoi
18 | Scratch Workbook
End of Module 7 Quiz
B.
D.
A.
C.
B.
D.
B.
C.
D.
C.
B.
C.
B.
Solutions | 19
End of Module 10 Quiz
C.
B.
A.
C.
20 | Scratch Workbook