Avengers Assembled PDF

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AVENGERS MANSION
Located at 721 Fifth Avenue
between 70th and 71 st Streets
in New York City.

'
-::<c: SUBMARINE
PEN'S WATERWAY
TO EAST
RIVER

3 OTHER QUINJETS PROXIMITY TRIGGER


BASEMENT
STACKED UPRIGHT ON EXPLOSIVEASSISTED
ROLLABOUT CRADLES CATCHER NET ARRAY
& THEIR 4WHEEL HUSTLER FIRE/BLAST
SUPPRESSION
GEAR
SHOCK
ABSORBING
WALL

"A" ELEVATOR

STARK'S
J-8
HI-OCTANE

RADAR ROOM /] .......................... JET FUEL

COMMUNICATIONI
NAVIGATION
THIRD FLOOR
SATELLITE
MONITOR

BEDROOM 1 B2
UPPER HALF OF
GRAND STAIRCASE

BTlt

ClS
B3
AVENGERS
The Avengers Mansion II an eclectic,three DEN/STUDY
story building. The original structure on the lite, INFORMAL
built In 1932 by Howard Stark, utilized the than DE-BRIEFING
unulual ateel-relnforced concrete technique. ROOM
The addltionl have been carefully wedded to B4

thll to provide the molt flexible use of existing


equipment support. The belOW1lround addlt
ionl have been carried out In relative secrecy.
CIRCULAR
The Manlion has been extenalvely remodeled STAIRCASE ----11---1+"
severel tlmea,lncludlng being moved 35 feet UP
beck from the fifth Avenue property line
(to allow for a new hydraulic elevator IYltem, TONY STARK'S
MANHATTAN OFFICE
which was needed to allow further construction
below ground). WORKSHOPI
PROTO-TYPE B6 B5
DISPLAY
AREA
"ClS"= CLOSET TONY STARK'S
25 50 ,. 100 "BTH" = BATHROOM SECOND FLOOR
SMALL APARTMENT
How to use AVENGERS ASSEMBLED!

This book contains descriptions of all glorious detail in the 15 mighty MARVEL or his powers at one point. This means the
the heroes who have graced the vaunted UNIVERSE comic books. If you use those hero doesn't really exist any more, even
roster of the mighty Avengers. You can comics together with this booklet, you'll be though the person may still be alive.
use the MARVEL SUPER HEROES" all set to a play a hero right down to his fin A hero's real name is his given name; for
game rules to relive your favorite Aveng gernailsl instance, Captain America's real name is
ers comic, or you can create your own new Steve Rogers.
adventures for the Avengers. We've got 54 different heroes, villains, A hero's title or job refers to where the
After this introduction, you'll learn about and other characters in this book, but hero stands in the universe, or what he
the Avengers Mansion, and you'll be intro each description has a few things in com does when he's not mopping up bad guys.
duced to S.H.I.E.L.D. and Nick Fury. Fol mon. All of the information in a description Thor, for example, is a prince; Steve Rog
lowing that, on pages 6-21, are game is given in this order: ers is an illustrator.
descriptions of the past and present mem HERO'S NAME; Status Origin or classification refers to what the
bers of the New York-based Avengers. Real name (if known); Title or job hero is and how he got his powers. Heroes
And, just so you don't think we're one Origin or classification (and villains) can be hi-tech wonders, al
sided or anything, we've also included de Ability ranks tered humans, mutants, robots, or aliens.
scriptions of several of the villains that the Variable abilities If a hero or villain is immortal or is a god,
Avengers have struggled with over the Powers and talents that's also listed as part of his origin. A
years - real creeps like Ultron and Kang Equipment/possessions hero who is a god has motives and respon
the Conqueror - plus some other inter Important people sibilities that are sometimes beyond hu
esting people and things. That section is Background man understanding. For example, Thor,
on pages 22-32. Personality who is the god of thunder, has a lot to do
These descriptions are designed so you with storms. His whole being is wrapped
can use the information when you play a A hero's name is his handle in public, up in that form of nature.
MARVEL SUPER HEROES game adven such as Captain America. A hero who is immortal really has a good
ture. We don't go into a lot of stuff about A hero's status denotes if the hero is in thing going. In game terms, an immortal
why a hero acts like he does, or who his fa active, dead, or changed in some way. A hero cannot die unless a major portion of
vorite singer is. That's all covered in changed hero may have altered his name his body's molecules are scattered. In a
normal battle, an immortal hero's Endur nations in the MARVEL SUPER HEROES any). These are people who could affect a
ance may reach Feeble, but then the hero Game Campaign Book. If you're not sure hero's adventures in some way.
mysteriously begins to recover, even if how a power or talent works, look it up in A brief background is given for most he
he's had no medical attention. Hercules is the rules . Powers and talents that don't roes and villains. If Captain America
an example of a hero who is immortal. quite "fit" with the rules are explained as comes up against Ultron, it may help you
Definitions of a hero's ability ranks and completely as possible. to know that these two have tangled more
variable abilities are given in the MARVEL Some heroes have special equipment or than once before!
SUPER HEROES Game Battle Book. possessions that are explained in relation Notes on personality have been in
The powers and talents of each hero to the MARVEL SUPER HEROES game. cluded for a few heroes and villains. These
and villain are interpreted so that they con Important people are a hero's best notes will help you to do a better job of
form as much as possible with the expla- friends, worst enemies, or relatives (if role-playing the character.

What's inside
The Avengers Mansion .....3
S.H.I.E.L.D............. . .4
Nick Fury ; .................5

The Avengers Foes, and a friend or two


Ant-Man . .. . . . .... . ........6 Absorbing Man. .. .... ... ...22
Beast ..... ... . ....... .....6 Arsenal . ... ...............22
Black Knight .. . .......... ...7 Attuma . ... .. . .......... ..23
Black Panther........... ....7 Collector . .. ....... .. ......23
Black Widow .... .... ... .. ..8 Graviton . .............. ...24
Captain America .. .... ......8 Grey Gargoyle ... ... . .. . ...24
Captain Marvel........ ... ...9 Grim Reaper.. ..... ..... ...25
Falcon ....... ... ......... .9 Kang.....................25
Giant-Man ................10 Klaw .....................26
Goliath .... . ..............10 Living Laser .. . ...... ......26
Goliath II..................11 Kree ... .. ... ... ....... ...27
Hawkeye. . . ........ .......11 Captain Mar-Veil.. .. ... .. ..27
Hercules ........... .......12 Supreme Intelligence .. . . ...27
Hulk ... ............... ...12 Ronan the Accuser .... ... .27
Iron Man ........ ... . .... ..13 Loki..... . ... .. . .. .. .... ..28
Jocasta ......... ......... .13 Mad Thinker ........ .. .....28
Mantis..... ............. ..14 Mandarin ........... .. . ...29
Moondragon ...... ........ .14 Mandroid armor ..... ... ....29
Ms. Marvel . . .. ..... .......15 Ringmaster... ..... ... .. ...30
Quicksilver .... .. ...... ... .15 Super-Adaptoid .... . .......30
Scarlet Witch ..... .........16 Taskmaster .. ...... . . .. .. ..31
She-Hulk .. ...............16 Ultron ... ............ . ....31
Starfox .... .. ... . . ........17 Whirlwind ... ...... . .......32
Swordsman . ..............17
Thor ........ .......... ...18
Tigra .... ...... . .. ... .... .19
V ision ........... .........19
Wasp ............. .......20
Wonder Man.......... .. ...20
Yellowjacket ..... .... ......21
Jarvis ....... ............21
Rick Jones ..... ...... ....21

2
The AVENGERSTM Mansion
The Avengers Mansion, located in New those levels beneath the ground floor. one per week. While a hero is under the re
York City, is the headquarters of the Each of these elevators can lift up to 10 vitalizer, he can make Endurance FEAT
mighty Avengers. The inside booklet tons. rolls at four ranks higher than normal (up
cover contains maps of the mansion. to a maximum of Shift X, not Class 1000).
The mansion has undergone several Second Floor If someone is already dead, however, the
changes and improvements since it was revitalizer won't help.
built in 1932 by Howard Stark. The Maria Bedrooms and guest rooms take up most To properly operate any of this equip
Stark foundation, which funds the Aveng of this floor; the den and the study are here ment, a hero must have a Reason rank of
ers, has made many contributions to the as well. The walls and floor are made of Good or better. He also must make a Rea
mansion. The Starks' son Tony has super the same Remarkable strength reinforced son FEAT roll. Anyone who has medical
vised several of the additions himself. concrete that's used on the ground floor. skill, however (such as Henry Pym or
The ceiling, however, is made from mate Donald Blake), can use the equipment au
Defenses rial of Incredible strength. The bullet-proof tomatically.
windows are made from Excellent The ceiling, floor, and walls of the base
The 12-foot-high walls that surround the strength material; all of them are hooked ment are made of Incredible strength ma
mansion are made of TANK-PRUF, a mate up to the alarm system. terial. The outer walls are made of a
rial of Monstrous strength. Dozens of in Monstrous strength material, and are con
truder detection devices, many of them Third Floor nected to the alarm system. The rest of the
weight-sensitive, dot the lush lawn that basement is not connected to that system,
rings the mansion. This floor is a landing deck for the Aveng however.
The mansion doors are also booby ers' quinjets, three of which can be stored
trapped. Anyone who opens one without here. Fuel and repair equipment for the Sub-basement
having the proper clearance is restrained quinjets is also kept here. A radar room,
by six 12-foot-long, steel alloy tentacles of which features a communication/naviga This floor is the true heart of the mansion.
Amazing strength. Anyone who illegally tion satellite monitor, lies in the southwest All of the equipment for running the man
enters the mansion sets off the alarm sys corner of the floor. sion is located here.
tem, which rings all over tl'$ mansion. The ceiling, floor, and walls here are all A miniature nuclear reactor power gen
Despite these defenses, the Avengers made of Incredible strength material. The erator housed on this level provides power
maintain an open-door policy. A visitor can third-floor windows that you see from the for the mansion. A back-up power supply
easily get inside the mansion, if he uses outside of the mansion are painted im of several high-density batteries, as well
only the main entrance and if somebody ages; there are no windows on this floor. as a conventional electrical generator, are
lets him in. Besides, the Avengers them also kept here.
selves are the mansion's best defense. Quinjet Most of this level is taken up by the
Most of the other stuff is there to stop the Body Speed Control Avengers' computer, which is one of the
overly curious. Good Amaz Rema world's fastest. This level also features an
electronics laboratory, specially designed
Mansion Grounds Basement for robotics testing.
The ceiling, floor, and inner walls are
Aside from the booby-traps, these are All work and no play makes Avengers dull made of an Incredible strength material.
pretty much your standard mansion heroes - so, half of this floor is for fun and The outer walls are made of a special,
grounds. The garage at the rear of the games, and half for official business. Monstrous strength material.
mansion, however, isn't really a garage. The north side of the basement includes An ultra-secure assembly room stands
It's actually a hydraulic elevator that can a gymnasium, running track, sauna, whirl near the center of this level. This room is
lift up to 150 tons at once. The elevator pool, swimming pool, sun deck, and game made of Unearthly strength material. It
goes to the basement and sub-basement room. The south side includes a combat has a separate air supply that can last up
levels, and can only be operated from in simulation room, operating theater, and to one day, if the room is cut off from the
side the mansion. pathology laboratory. outside for any reason. Various electrical
The main computer system in the sub leads and conduits, which provide access
Ground Floor basement controls the combat simulation to the main computer and other systems,
room, which is capable of producing ob lead into this room.
This floor of the mansion looks pretty nor stacles and weapons of up to Remarkable
mal, too. It includes a library, gallery, con strengths, weights, and damages. Any Submarine Pen Level
ference room, dining hall, and kitchen. damage caused by a fired weapon in this
Jarvis, the Avengers' butler, has his quar room is only temporary. A hero who takes This is the lowest level of the Avengers
ters on this floor. The Avengers hold infor such damage here recovers Health points Mansion. The submarine kept here is a
mal meetings on this floor. every hour instead of every day. However, standard model; it has no special equip
The ceiling, floor, and walls here are if a hero takes damage from a thrown item ment on board, although some could eas
made of reinforced concrete, a material of or from physical blows while in the combat ily be added.
Remarkable strength. The strength of the simulation room, treat the damage and re Also on this level is an entrance to the
doors and windows is Excellent. covery as normal. old Stark Arsenal Testing rooms. Since Ar
Two elevators open onto this floor. The The operating theater has a host of senal and its computer master have been
"N' elevator leads to all floors in the man medical equipment that can help save destroyed, these testing rooms are closed
sion, while the "B" elevator leads only to lives and speed up recovery. One of the off.
machines is the revitalizer. A dying hero The ceiling, floor, and walls here are
who's hooked up to the revitalizer recov made of the same materials as in the sub
ers one Endurance rank per day instead of basement.

3
S.H.I.E.L.D. S.H.I.E.L.D. FLYING
11Ie "tIyIng CII'" Ia s.HJ.E.L.D.. _ ......
1Ion .... IlllIal ...-oIbaCII_IIIII ...... ...
CAR
TUELE..m!CITGTORIIIOT
---,, 11Ie _Ia __
The Avengers have strong ties to '_1DImId IIIor
0I1_.
cIowa........ IIuIIIIotMooILua11Ie_
_ ........ bodJ. .......
"_5 _._ OR

S.H.I.E.L.D. (Supreme Headquarters In 1I ____2OIMI1IICIIIC _. __


1IdIr .-. ...... _4.............. E
ternational Espionage Law-enforcement ...... 11Ie ... . IIICIIIC..-Ia --..,...-. DEPLOY DEVICE
Division) and have worked with this orga 11Ie... mInIiII __ ..,.
..... _. IIICIIIC _. 11Ie 4 IIICIIIC
nization on many cases. Nick Fury, the
leader of S.H.I.E.L.D., is a personal friend
.:...,tplldof185m.p.h_c-
.............. 10 ....... . toIII 01 800 ......

of several of the Avengers, especially Cap


==':,..,...::==
- 1IIr*Ing .. .....

tain America. ='= =':t1::;:'NaIJ ::


..-, 1IIII ... iII"'"""' ....... .. _
... ouI lIIII 11ioiill"'""""
One of S.H.I.E.L.D.'s responsibilities is _ ..... IIII..- I Ift.11Ie.,..._ ...
.. 0 1ILp.h.. " hili muImum tpIId 01310 m.p.h. 1
to protect high-level offiCials and research -.. ftIght __ 01258 -,II1II1 __
laboratories and other institutions from su , Cllllngol ... ..... 11Ie_laequ/ppld_VIIIouI
_ 1nIIIIaIncI. cqmmunIcIIIonI, II1II_
per-powered villains. The organization fre __ ....1tlatUay ...... IIIII ......
........ _""5_011......,..-.
quently calls on the Avengers to help on
particularly tough cases. Some of the real
toughies have involved battles against
A.LM. and HY DRA, two subversive
groups of normal humans who want to
control the world. Both of these groups
use sophisticated technology; they also
occasionally employ super-powered
agents.
S.H.I.E.L.D. has access to highly so
phisticated technology. Stane Interna
tional supplies the organization with most
of its eqUipment. Much of the S.H.I.E.L.D. JET._
(IIFLIGHT
equipment listed here is available to the COIIFIGURATIOH)
Avengers in special situations. As you play
adventures using the MARVEL SUPER
HEROES game, try to keep in mind that
these two organizations will work closely
with each other in many instances.

SHIELD GUNS

LEVELl:
FELDAGENTS

RIGHT BACK BELT POUCH:


_(SPECIALE_NT) .!\
WALLET
\JC''
IWIGE ------,1In ..-M

RIGHT FRONT
8ELTPOUCK: SHIELD REGULATION ISSUE:
SMOI(EBOMB .30 CAUSER RAPID FIRE
IIOOIII AUTOMATIC MACHINE PISTOL
FRAGMeNTATION lIOII8 P\.EXlklIAW. ARMOR-PIERCING .30 CAUSER SHEW
GASIIOOIII IIAII OF lILT HAVE SPENT URANIUM (IIQH
DENSITY) COllIS.
EACH CUP HOLDS 10 ROUI.IDS ON
:IO" A DISINTEGRATING UNl IELT.
HIGH CYCUC RATE
(VARIABLE RATE OF FIRE:
FROM SINGLE SHOT TO

1:og==
FLOATING IOLTIRECEIVER.

\---iT---- _<E

COLOR OF_
--

4
S.H.I.E.L.D. Agent

Fighting: GOOD
S.H.I.E.L.D. Flying car Agility: TY PICAL
Strength: TY PICAL
Higher-ranking agents use the special Endurance: GOOD
S.H.I.E.L.D. flying car. This vehicle looks like a Reason: TY PICAL
normal car, but its wheels are also jets. The car Intuition: TY PICAL
can stay underwater for up to 5 hours, although Psyche: TY PICAL
its underwater speed is only Typical.
This car contains several electronic detection Health: 32
devices, as well as a great deal of communica Karma: 18
tions and reconnaissance gear. The car also Resources: GOOD
carries a variety of weapons: an electric cannon Popularity: 19
tnat does Excellent damage; an anti-missile
cannon that does Excellent damage; and four Talents: All agents are trained in firearms, first
air-to-air miSSiles that do Incredible damage. aid, and law-enforcement and military opera
tions. Some are also trained in martial arts,
Flying Car wrestling, special weapons, and piloting.
Body Speed Control
Exce Incr Rema Equipment/Possessions:

SUIT. Agents' suits provide Typical protection


from damage and Excellent resistance to fire.

WEAPONS. Each agent carries a handgun, a


thermite bomb, a fragmentation grenade, a gas
bomb, a 20-Inch piece of strangling wire, a flexi
ble saw, a radio-link pocket computer, and two
spare ammo Clips.

BLASTER. This weapon does Excellent dam


age to whatever it hits. Agents prefer this
weapon because it can bring down large oppo
nents without killing them. Its range is 5 areas.

NICK F URY
Director of S.H.I.E.L.D.
human
S.H.I.E.L.D. Headquarters
Fighting: EXCELLENT
S.H.I.E.L.D.'s headquarters is a huge, floating Agility: EXCELLENT
aircraft carrier called the helicarrier. Anti-gravity Strength: GOOD
units and six large helicopter rotors hold the he Endurance: EXCELLENT
licarrier aloft. The craft's armor is made of Mon Reason: EXCELLENT
strous strength material. Intuition: EXCELLENT
The helicarrier holds 6 combat helicopters Psyche: GOOD
plus 32 F/a-18 jet fighters, which are the most
advanced warplanes in the country. Health: 70
Karma: 50
F/A-18 Jet Fighter Resources: AMAZING
Body Speed Control Popularity: 75
Typi Incr Exce
Talents: Fury has trained as a paratrooper, a
A crew of 450 mans the helicarrier; in an ranger, a demolitions expert (including under
emergency, the craft can hold 1 ,000 persons. water demolitions), and a pilot. He can operate
The helicarrier can hold enough food and water any vehicle made on Earth, including space
to last a standard crew for 30 days. The craft can craft and lunar landing modules.
stay aloft indefinitely without needing service. Fury is a master of martial arts and wrestling.
He is a marksman and weapons master.
Fury is also knowledgeable in law and law en
forcement, engineering, history, and the mili
tary. He is even skilled in first aid.

Equipment/Possessions: Nick Fury carries


much of the same equipment as other
S.H.I.E.L.D. agents. However, he has access to
a number of unusual devices, and he is likely to
have several pieces of special equipment with
him at any time.

Personality: Nick Fury likes to pretend he's a


dummy so his enemies will underestimate hUn.

5
ANT-MAN"'; changed FLYING ANT. Ant-Man usually calls a flying ant
Avengers founder to be his steed. Because the flying ant is so
Henry Pym; biochemist small, its speed is Poor.
hi-tech wonder
VOICE AMPLIFIER. Ant-Man's helmet contains
Fighting: TY PICAL a voice amplifier so that he can be heard at nor
Agility: TY PICAL mal pitch and volume even when he is only 1/2
Strength: TY PICAL inch tall.
Endurance: TY PICAL
Reason: EXCELLENT Talents: Henry Pym is a biochemist of Remark
Intuition: GOOD able skill. In the past, Ant-Man would occasion
Psyche: TY PICAL ally cook up something in his laboratory to help
solve a caper.
Health: 24
Karma: 36 Important People: Janet Van Dyne and Henry
Resources: GOOD Pym tied the knot in later years. Ant-Man's only
Popularity: 40 known friends have been the Avengers.

Powers: Background: Henry Pym discovered the "Pym


particle:' which allowed anyone who breathed it
SHRiNKING. Ant-Man's helmet contains a gas to control his size. Pym and his wife Janet (who
that, when breathed, gives him Incredible is the Wasp) would use the particle to become
shrinking powers. Ant-Man can use this gas to super-small crimefighters.
shrink to 1/2 inch tall. Henry Pym has had more identities than any
other Avenger. Besides having been Ant-Man,
iNSECT COMMUNICATION/CONTROL. Ant he has been known as Giant-Man, Goliath, and
Man can communicate with and control insects Yellowjacket. Since his abilities have changed
(usually ants) with Remarkable skill (see the over time, the various heroes that Pym has been
Campaign Book, p. 30, for insects' abilities). He all possess different ability ranks.
uses the ants to help fight crime. Sometimes, he Henry Pym is no longer Ant-Man. Pym
commands the ants to write messages by ar passed his Ant-Man identity and his helmet on
ranging their bodies into special formations. He to electronics expert and former cat burglar
can also have ants swarm over an opponent, or Scott Lang. The current Ant-Man is not a mem
order them to move items around. ber of the Avengers.

BEAST'" Important People: The Beast is still close to the


Hank McCoy; geneticist old X-Men, and he is on good terms with the
mutant Avengers even though he's no longer a member
of that group. He's quite fond of Wonder Man.
Fighting: INCREDIBLE The Beast has recently formed the new De
Agility: AMAZING fenders, and he's very territorial about them.
Strength: REMARKABLE The Beast has had plenty of girlfriends, al
Endurance: EXCELLENT though he doesn't tend to get himself into long
Reason: EXCELLENT term relationships. Most of the Beast's relatives
Intuition: GOOD are still alive.
Psyche: EXCELLENT
Background: The Beast was born with great
Health: 1 40 agility. Professor X offered to train the Beast to
Karma: 50 use his power for good purposes. As a member
Resources: GOOD ofthe X-Men, he learned a lot about combat and
Popularity: 25 teamwork.
The Beast later got a job at the Brand Corpo
Powers: ration. There he discovered a serum that could
change his appearance. He figured he could
CLIMBING. The Beast can climb at his normal change his looks to ferret out enemy agents, but
movement rate rather than just one area per instead the serum enhanced his beastlike
turn. He is fond of climbing the walls of whatever powers - and made him look like a beast, too!
room he happens to be in. The change is irreversible. Hank McCoy has
learned to accept his new appearance, and
FEET. The Beast's pedal dexterity is so good sometimes he even seems to revel in it.
that he can use his feet as if they were another
pair of hands. He gets a kick out of doing things
with his feat that most people have to do with
their hands.

6
BLACK KNIGHT"" EBONY SWORD. The Black Knight uses an eb
Dane Whitman; scientist ony sword that is a Unique Weapon made of en
hi-tech wonder chanted, Unearthly material. The sword is
immune to all magic; it can shatter barriers of
Fighting: REMARKABLE Unearthly strength or weaker. The sword can
Agility: GOOD also deflect mystical energy. If the Black Knight
Strength: GOOD is dodging when an energy bolt is fired at him,
Endurance: GOOD he may deflect the bolt by making an Agility
Reason: GOOD FEAT roll. The deflected bolt cannot be directed
Intuition: TY PICAL at a new target.
Psyche: TY PICAL
"DIlents: The Black Knight is a highly skilled
Health: 60 swordsman. He gets one column shift to the
Karma: 22 right when he uses a sword.
Resources: EXCELLENT The Black Knight can ride horses with Re
Popularity: 60 markable skill. Use this talent when the Black
Knight must make a FEAT roll relating to horse
Powers: back riding. He can fight normally while on
horseback.
TELEPORT_ If the Black Knight is separated
from his ebony sword (see section at top right), Equipment/Possessions:
he can teleport to any location within a few hun
dred yards of the sword. When he teleports, the VALINOR. Valinor is the Black Knight's magical,
Black Knight can cross any amount of space bat-winged horse. Its speed is Incredible, and it
and time. He can even travel into other dimen has 200 Health points.
sions to recover his sword, if necessary. Unfor
tunately, the Black Knight must perform a Important People: If necessary, the Black
ceremony that takes two hours if he wants to Knight can call on his ancestor Sir Percy, the
teleport anywhere. Black Knight of King Arthur's court, for advice.

BODY ARMOR. The Black Knight wears a full


set of chain mail armor, which provides him with
Excellent protection from physical blows and
Good protection from energy attacks .

.
. BLACK PANTHER'" Important People: Several of the Black Pan
T'Challa, King of Wakandas; scientist ther's family members live in the hidden African
altered human country of Wakanda. The Black Panther is that
country's king.
Fighting: AMAZING The Black Panther worked for a time with the
Agility: REMARKABLE Fantastic Four. Other than the Avengers and his
Strength: EXCELLENT family in Africa, the Black Panther has few
Endurance: REMARKABLE friends.
Reason: GOOD
Intuition: REMARKABLE Background: T'Challa's father, the former king
Psyche: EXCELLENT of Wakanda, was slain by Klaw, who wanted the
vibranium from that country's mines. Wakanda
Health: 130 is the only country known to have this useful
Karma: 60 metal. T'Chalia swore to avenge his father's
Resources: AMAZING death.
Popularity: 55 After his triumph over Klaw, T'Chalia went to
Europe for schooling. He was trained in various
Powers: forms of the martial arts. He later returned to
Wakanda and obtained a sacred, heart-shaped
exTRAORDINARY SENSES. The Black Pan herb that granted him his great physical powers.
ther has Incredible sight, hearing, and smell. He
uses these senses to track creatures.

INFRAVISION. The Black Panther can easily


see in the dark.

"DIlents: The Black Panther is highly skilled in


the martial arts.

Equipment/Possessions:

COSTUME. Because of his dark costume, the


Black Panther is hard to detect in darkness or
dim light. Opponents must shift two columns to
the left on their Intuition FEAT rolls when they
are trying to spot the Black Panther.

7
BLACK WIDOW"' BELT. Black Widow occasionally wears a belt
Natasha Romanova; former Russian spy made of metal disks. Each disk holds a plastic
hi-tech wonder explosive that does Remarkable damage to
whatever it hits and Good damage to anything
Fighting: INCREDIBLE else in the same area. Use the grenade rules
Agility: REMARKABLE (Campaign Book, p. 17) when Black Widow
Strength: GOOD uses these disks.
Endurance: EXCELLENT
Reason: GOOD SUCTION CUPS. Black Widow's uniform con
Intuition: INCREDIBLE tains electrostatically charged suction cups on
Psyche: GOOD the feet and hands. These molecule-sized cups
allow Black Widow to climb walls and stick to
Health: 100 cailings with Remarkable skill.
Kanna: 60
Resources: TYPICAL " Ients: Black Widow is highly skilled in the
Popularity: 30 martial arts.

Powers: Important People: Black Widow was once a


S.H.I.E.L.D. agent, so she has many friends in
WRIST BRACELETS. Black Widow wears wrist that orgenization. She was also Daredevil's
bracelets that are capable of emitting a high-fre partner for a time. Black Widow has no known
quency electrostatic charge. This Charge does living relatives.
Excellent damage as an electrical distance
weapon. Black Widow can hit any target In any Background: When her husband died while
adjacent area with this weapon, which she re testing a new jet plane, Natasha enlisted in the
fers to as her "widow's bite:' KGB (the Russian espionage agency). She was
One of the cartridges on Black Widow's wrist trained In the martial arts and in espionage. Her
bracelets contains a 100-foot-long hooked wire. first assignment was to infiltrate Stark Indus
She can use this "widow's line" to swing tries. Eventually she defected and joined
through up to four areas in one round. S.H.I.E.L.D. After leaving S.H.I.E.L.D., she
Other cartridges on Black WIdOW'S wrist joined the Avengers, and is now one of their re
bracelets contain a radio transmitter/receiver serve members.
and several tear-gas pellets. One tear-gas peNet
fills one area with gas. Anyone who inhales the
gas must make an Endurance FEAT roll before
he can perform any action in a round.

CAPTAIN AMERICA"" "Ients: Captain America' Is an expert in all


Steve Rogers; freelance illustrator forms of martial arts and wrestling. When wres
altered human tling, he gets two column shifts to the right on his
FEAT rolls.
Fighting: AMAZING Captain America is also a master of military
Agility: INCREDIBLE strategy and tactics. His Reason in this subject
Strength: EXCELLENT area is Incredible.
Endurance: REMARKABLE
Reason: GOOD Important People: Most of Captain America's
Intuition: INCREDIBLE friends are in the Avengers or S.H.I.E.L.D. In
Psyche: GOOD fact, Cap considers Nick Fury (S.H.I.E.L.D:s
leader) to be one of his closest friends. He is
Health: 140 also close to Falcon, his former partner, and to
Kanna: 60 the novice hero Nomad.
Resources: EXCELLENT Cap is currently dating Bernie Rosenthal, a
Popularity: 100 glassblower. She knows that Steve Rogers and
Captain America are one and the same.
Powers:
Background: At the outbreak of World War II,
SHIELD. Captain America carries a circular, Steve Rogers volunteered to take the "super
red, white, and blue shield made of a special soldier" formula, which changed him Into a
mixture of adamantium and vibranium (Class physically perfect human. He trained in all forms
1000 strength). The shield is a Unique Weapon of combat, and served his country in Europe
and is immune to all forms of energy except during the war. While on assignment during the
magical and psionic. war, Cap was thrown into the Icy waters of the
The shield can absorb up to 90 points of dam north Atlantic and frozen in suspended anima
age per round, but Cap cannot attack in the tion for decades. The Avengers eventually res
same round that he uses his shield for defense. cued Captain America and made him part Of
Even when using the shield, he's still subject to their team. Cap has led the Avengers on many
special battle effects such as slams or stuns. occasions.
Cap can throw the shield to hit a target; he
can even make a called shot, bounce the shield
off several targets, and have it return to him. He
has Monstrous Agility when throwing the shield,
and the weapon does Remarkable damage to
anyone or anything it hits.

8
CAPTAIN MARVEL ftI afar. Her energy blasts have a line-of-sight
Monica Rambeau; ex-harbor patroller range, out to Unearthly distances.
altered human
Important People: Captain Marvel is an active
Fighting: GOOD member of the Avengers, although she still has
Agility: GOOD a few friends on the New Orleans harbor patrol.
Strength: GOOD
Endurance: REMARKABLE Background: Captain Marvel gained her super
Reason: TYPICAL human powers when she was accidentally bom
Intuition: GOOD barded with extradimensional energies from a
Psyche: TYPICAL dangerous, experimental weapon. She used
her newfound powers to destroy the weapon.
Health: 60 Soon after she gained her powers, Captain Mar
Karma: 22 vel was asked to join the Avengers.
Resources: EXCELLENT
Popularity: 20

Powers:

ENERGY FORM. Captain Marvel can convert


her body into any form of electromagnetic en
ergy, from radio waves to X-rays. She can move
at Unearthly speed in these forms, and can pass
invisibly through any substance that serves as a
medium for transmission of electromagnetic
waves or particles.

ENERGY BLASTS. Captain Marvel can use her


hands to project force-bolts that do Monstrous
damage. She usually prefers to charge her tar
gets as a light form rather than blast them,from

. FALCON"" Important People: Falcon's sister Sarah and


Samuel Wilson; social worker his nephew Jim Wilson are his only known living.
hi-tech wonder relatives. Falcon has great empathy for street
people, particularly teenagers. Captain Amer
' Fighting: REMARKABLE ica, who trained Falcon, considers him a good
Agility: REMARKABLE friend. Falcon is also close to the Black Panther,
Strangth: EXCELLENT who provided him with the technology to pro
Endurance: EXCELLENT duce his powered wings.
Reason: GOOD
Intuition: GOOD Background: Falcon was born in Harlem. After
Psyche: TYPICAL his father's death, he became a social worker,
but he eventually became disillusioned and
Health: 100 turned to a life of crime. Falcon was on an as
Karma: 26 signment for the mob when his plane crashed
Resources: POOR on the island that served as the Red Skull's
Popularity: 40 base of operations. The Skull planned to en
hance Falcon's "good" qualities and use him as
Powers: a pawn in a plot against Captain America. The
Skull was eventually defeated, and Falcon has
FLIGHT. Powered glider wings under the arms since come to terms with his past.
of his costume enable the Falcon to fly. He can
fly at Excellent speed; when the wings have no
power, the Falcon can still glide at Good speed.

Equipment/Possessions:

REDWING. Falcon acquired this hunting bird in


South America. Redwing is Falcon's sidekick,
and the two are in constant empathic contact.
Falcon gives simple commands to Redwing,
who can fly at Remarkable speed. Redwing's
ability ranks are given on p. 30 of the Campaign
Book.

9
GIANT-MAN"'; changed height he is, his strength never exceeds Re
Henry Pym; biochemist markable. At any height of 16 feet or greater, Gi
hi-tech wonder ant-Man can add one additional area of
movement per round.
Fighting: GOOD
Agility: TYPICAL Ullenta: Henry Pym is a biochemist of Remark
Strength: GOOD able skill. In the past, Giant-Man would occa
Endurance: GOOD sionally cook up something in his laboratory to
Reason: EXCELLENT help solve a caper.
Intuition: GOOD
Psyche: TYPICAL Important people: Janet Van Dyne became
Henry Pym's wife in later years. Giant-Man's
Health: 36 only known friends are other members of the
Karma: 36 Avengers.
Resources: GOOD
Popularity: 55 Background: Henry Pym discovered the "Pym
particle:' which allowed anyone who breathed it
Powers: to control his size. Pym and his wife Janet (who
is the Wasp) used the gas containing this parti
SHRINKING. Giant-Man has Incredible shrink cle to become super-small crimefighters.
ing powers, brought about by constant expo Henry Pym has had more identities than any
sure to the shrinking gas he used when he was other Avenger. He has been known as Ant-Man,
Ant-Man. He can shrink to as small as 112 inch in Giant-Man, Goliath, and Yellowjacket. Since his
height. abilities have changed over time, the various
ability ranks for these heroes are somewhat dif
INSECT COMMUNICATION/CONTROL. Giant ferent from each other.
Man can communicate with and control insects
(usually ants) with Good skill. (See the Cam
paign Book, p. 30, for insects' abilities.)

GROWTH. At first he had only Typical growth


powers, but now Giant-Man can use his growth
power with Unearthly skill. No matter what

GOLIATH"'; changed PROTECTED SENSES. Goliath wears a visor


Henry Pym; biochemist that protects his eyes from blinding flashes.
altered human
Talenta: Henry Pym is a biochemist of Remark
Fighting: GOOD able skill. In the past, GOliath would occasion
Agility: GOOD ally cook up something in his laboratory to help
Strength: GOOD solve a caper.
Endurance: EXCELLENT
Reason: EXCELLENT Important People: Janet Van Dyne became
Intuition: GOOD Henry Pym's wife in later years. Goliath's only
Psyche: TYPICAL known friends are members of the Avengers.

HeaHh: 50 Background: Henry Pym discovered the "Pym


Karma: 36 particle:' which allowed anyone who breathed it
Resources: GOOD to control his size. Pym and his wife Janet (who
Popularity: 65 is the Wasp) breathed the gas containing this
particle to become super-small crimefighters.
Powers: Henry Pym eventually also gained the ability to
grow to tremendous heights through constant
SHRINKING. Goliath can shrink his body size at exposure to this gas.
will. Constant exposure to the shrinking gas he Henry Pym has had more identities than any
used when he was Ant-Man gave him Incredible other Avenger. He has been known as Ant-Man,
shrinking powers. For a period of time Goliath Giant-Man, Goliath, and Yellowjacket. Since his
did not have this power. abilities have changed over time, the various
heroes that Pym has been all possess different
GROWTH. Goliath has Monstrous growing ability ranks.
powers, but within a limit. He can increase the
size of his body just like Giant-Man - but only
up to 25 feet. He can only safely maintain that
height for 1 5 minutes at a time, and must rest for
one hour before growing again. If he stays large
for longer than 1 5 minutes, he is stuck at that
height for an unknown length of time afterward
(1-10 days, at the Judge's option). When in giant
size, Goliath's Strength is Incredible, and he
can move one additional area per round.

10
GOLIATH UTllj changed He started off on the wrong foot as a villain,
Clint Barton; security guard teaming up with the Black Widow. Eventually he
altered human found his way into the ranks of the Avengers.
For a short time he took over the powers of Goli
Fighting: GOOD ath and assumed the name Goliath II. On sev
Agility: EXCELLENT eral occasions he has quit the Avengers, only to
Strength: GOOD return later or become a back-up member. In his
Endurance: EXCELLENT identity as Hawkeye, he is now the leader of the
Reason: TYPICAL Avengers' West Coast team.
Intuition: GOOD
\ Psyche: TYPICAL Personality: Both as Goliath II and as Hawk
eye, Clint Barton has frequently felt inadequate
Health: 60 as an Avenger. Because he does not have the
Karma: 22 incredible powers of the Vision or Thor, he
Resources: POOR thinks he is less of a person. He has a tendency
Popularity: 35 to be loud, brash, and obnoxious, but he has
been keeping these feelings under control as
Powers: the gung-ho leader of the Avengers' West Coast
team.
GROWTH. Clint Barton has Unearthly growth
ability, able to become 30 feet in height - but if
he shoots all the way up to a 3O-foot height from
12 feet in one round, he must make an Endur
ance FEAT roll or get dizzy and faint for 1-10
rounds.

Important People: GOliath II has few friends,


and all of them are in the ranks of the Avengers.
When he returned to being Hawkeye (see be
low), he married Mockingbird.

Background: Goliath II is the same person as


Hawkeye the archer. Hawkeye was trained in
archery and gymnastics as a circus member.

. HAWKEYE'" Equipment/Possessions:
Clint Barton; security guard
hi-tech wonder ARROWS. Hawkeye carries 36 arrows in his
quiver. Twelve of them are standard, blunt
Fighting: GOOD tipped target arrows that do Excellent damage.
Agility: REMARKABLE Six have triple-bladed heads; he never fires
Strength: GOOD these at living creatures. The other 18 arrows
Endurance: EXCELLENT are chosen from his large supply of special and
Reason: TYPICAL exotic arrows. Whenever Hawkeye leaves his
Intuition: GOOD base of operations, he must specify what these
Psyche: TYPICAL 18 arrows are. Below is a list of some types of
special arrows. The player can design others
Health: 70 with the Judge's permission.
Karma: 22
Resources: TYPICAL Explosive Amazing grenade damage
Popularity: 45 Tear gas Excellent potency
Acid Monstrous corrosive strength
Powers: Electric Amazing damage
Smoke Covers 1 area
EXTRAORDINARY VISION. Hawkeye has Re Thermal Remarkable heat
markable vision, which is how he got his name. Suction cup
Remarkable strength,
holds to smooth surfaces only
POOR HEARING. Hawkeye recently had his Vibrating Excellent damage
hearing damaged, and must now wear a hear Boomerang Returns next round
ing aid. Flare Lights up 2-area radius,
or Good fire damage
BOW SKILL. Hawkeye has Monstrous Agility Cable Incredible strength,
when firing a bow. He usually uses a bow with a spans 2 areas
75 lb. pull that has a range of 7 areas. Magnetic Incredible strength

1IIlents: Hawkeye has trained under Captain Important People: Hawkeye is marrie,d. to
America in several of the martial arts. Mockingbird. He has few friends, all of them
He is also a naturally skilled marksman with among the Avengers.
any thrown or aimed weapon. He gets a column
shift to the right with any weapon that requires Background: See the description for GOliath II.
an Agility FEAT roll.
Personality: See the description for Goliath II.

11
HERCULES'" Equipment/Possessions:
Hercules; Prince of Power
Olympian god; immortal GOLDEN MACE. This is a Unique Weapon
forged from enchanted adamantine, a Class
Fighting: UNEARTHLY 1 000 material, making it virtually indestructible.
Agility: EXCELLENT Hercules gets one column shift to the right when
Strength: UNEARTHLY using the mace in combat.
Endurance: UNEARTHLY
Reason: GOOD Important People: Zeus, lord of the Greek
Intuition: GOOD gods, is his father; the mother of Hercules is a
Psyche: REMARKABLE mortal. Hercules is known and respected by all
of the gods and inhabitants of Olympus. In his
Health: 320 centuries of battles he has made deadly ene
Karma: 50 mies of Typhon, Pluto, and Ares.
Resources: TY PICAL
Popularity: 70 Background: The legends of Hercules are set
down in many volumes. The son of Zeus, ruler
Powers: of Olympus, he made a name for himself as the
best fighter and wrestler ever to walk the earth.
DENSE FLESH. The skin of Hercules is very dif Recently he has journeyed to this century and
ficult to hurt or penetrate, providing him with Ex fought many toes alongside the Avengers, the
cellent protection from damage. Champions of Los Angeles, and other indepen
dent heroes.
LEAPING. Hercules can make Amazing leaps;
however, this is not his primary method of move
ment. (He usually walks or runs.)

RESISTANCE TO FIRE. Hercules has Excellent


resistance to heat and fire.

Talents: Hercules is an Olympian champion


wrestler. As such, he gets one column shift to
the right for FEAT rolls in wrestling.

HULK'" ADRENALINE SURGE. If the Hulk is angered,


Avengers founder he may be affected by an adrenaline surge. This
Bruce Banner; physicist surge raises his Fighting and Strength by one or
altered human two ranks (Judge's choice, but only a one-rank
increase per round) . If he is severely provoked,
Fighting: REMARKABLE the Hulk's Strength can actually reach Class
Agility: GOOD 1 000 - but the Judge should notiet this happen
Strength: UNEARTHLY very often; Unearthly or Shift X Strength is usu
Endurance: MONSTROUS ally more than enough to deal with any problem.
Reason: FEEBLE The Hulk loses half his Karma any time he un
Intuition: TY PICAL dergoes an adrenaline surge.
Psyche: REMARKABLE
ALTER EGO. In the past, when the Hulk calmed
Health: 215 down and his adrenaline level decreased se
Karma: 38 verely, he became Dr. Bruce Banner. If Dr. Ban
Resources: FEEBLE ner was hurt or extremely angered, he became
Popularity: 1 the Hulk. (At present the Hulk cannot change
back to being Bruce Banner.) Dr. Banner's abili
Powers: ties are as follows:

DENSE FLESH. The HUlk'S tough, massive F A S E R I P


body gives him Monstrous protection from phys Pr Ty Ty Ty Rm Gd Ty
ical attacks and Amazing protection from en
ergy attacks. Health: 22 Karma: 46
Resources: Typi Popularity: 6
EXTRAORDINARY SENSE. For some un
known reason, the Hulk can see astral forms. Talents: Dr. Bruce Banner is a physicist who
He has no other known psychic or sensory specializes in radiation applications and nu
powers. clear physics and has Remarkable skill in those
topiCS.
LEAPING. The Hulk has an Unearthly ability to
leap. He always tries for the second leap for Important People: General Ross and his Background: At the present time Dr. Banner is
double normal distance. He uses this power pri daughter Betty were pivotal figures in the Hulk's not in control of his alter ego. For a while he
marily for getting from place to place. Occasion life for many years. Kate Waynesboro and Rick could become the Hulk at will while retaining his
ally it is used as a combat maneuver. Jones are still his friends. own Reason, Intuition and Psyche. However,
under those conditions he could not produce
adrenaline surges.

12
IRON MAN'" ABSORPTION. The armor can absorb Un
Avengers founder earthly amounts of electricity and channel this
Tony Stark, inventor energy out through the suit's repulsors or as
human electricity. The suit can be modified to absorb
other types of energy.
Fighting: EXCELLENT
Agility: FLIGHT. The armor's boots contain turbines
EXCELLENT
which allow Iron Man to fly at Monstrous speed.
Strength: INCREDIBLE
Endurence: MONSTROUS CHEST LAMP. The armor has a high-intensity
Reason: INCREDIBLE lamp which allows Iron Man to see in darkness
IMultlon: EXCELLENT or to blind an unsuspecting foe for 1 - 1 0 rounds.
Psyche: -'l'YPICAL The victim gets an Endurance FEAT roll to avoid
the effect.
Health: 1 55
Karma: 66 AIR SUPPLY. Iron Man can close the eye and
Resources: GOOD mouth holes in his armor. The armor is then air
Popularity: 70 tight enough so that it can be used in outer
space. The air supply in the suit is good for up to

Powers: 2 hours in total vacuum or underwater.

Talents: Tony Stark has engineering talent, ena


All of Iron Man's powers come from his suit of ar
bling him to invent and construct any device of
mor. Without it, he is a normal man of Typical
Incredible power or less.
Strength and Endurance.

BODY ARMOR. The armor provides Amazing Important People: Tony Stark's friends are
Erwin Morley and Clytemnestra Morley, Erwin's
protection from physical damage.
sister. They are his business partners in Circuits
RESISTANCES. The armor provides Unearthly Maximus, a new electronics firm.
resistance to radiation, plus Remarkable resist
ance to heat, cold, and acid. Background: The Iron Man armor is presently
operated by Tony Stark, its inventor. Jim
FIRE EXTINGUISHER. The armor can spray a
Rhodes, one of Stark's hired pilots, wore the ar
foam covering one area that reduces the effect
mor for a time while Stark was battling against
of fire by an additional Remarkable amount.
alcoholism. Now that Stark has solved his prob
REPULSORS. Each of the armor's hand cover lems, he has taken up the armor again.
ings contains a plasma projector in the palm, ca
pable of doing Amazing damage to any target
up to 10 areas away.

JOCASTA"'; dead (destroyed) Important People: Her brain patterns were


Joeasta; adventurer stolen from the Wasp. Joeasta had an affinity to
robot ward the Vision because he was also a robot in
search of his identity. She felt alienated by the
Fighting: GOOD Avengers and did not become close friends with
Agility: EXCELLENT any of them.
Strength: INCREDIBLE
Endurence: UNEARTHLY Background: Jocasta was created by Ultron to
Reason: GOOD be his bride. Ultron gave her the Wasp's brain
Intuition: POOR patterns, but Joeasta quickly developed her
Psyche: GOOD own personality. Although she loved Ultron, she
realized that he was totally evil and helped the
Health: 1 70 Avengers to defeat him. She became a guest of
Karma: 24 the Avengers, but never received status as a full
Resources: FEEBLE member, and the others constantly seemed to
Popularity: 20 forget that she was there. With the help of Ma
chine Man, she defeated Ultron once more
Powers: but she was destroyed during the battle by a nu
clear explosion.
ENVIRONMENTAL INDEPENDENCE. Jocasta
did not need to eat, drink, breathe or sleep; she
could survive easily in outer space.

BODY ARMOR. Her body was constructed of


steel alloys, giving her Amazing protection from
damage.

EXTRAORDINARY SENSES. Joeasta's hear


ing and sight were Remarkable.

EYE BEAMS. She was able to project beams of


heat energy from her eyes that could do Incredi
ble damage.

13
MANTISTII; inactive roll or be stunned for 1 -1 0 rounds. An oppo
Real name unknown; adventurer nent's body armor is only half as effective as
human normal against this form of attack by Mantis.

Fighting: INCREDIBLE Important People: A former Vietnamese citi


Agility: INCREDIBLE zen, Mantis knows people from her homeland.
Strength: TY PICAL Her mother is dead; her father is Libra, a villain.
Endurance: EXCELLENT During her tenure as an Avenger she was at
Reason: TY PICAL tached to the Swordsman. See also "Back
Intuition: EXCELLENT ground" below for more personal information.
Psyche: AMAZING
Background: After her parents were killed in In
Health: 1 06 dochina, Mantis was raised by the priests of
Karma: 76 Pama. The priests were actually pacifistic Kree.
Resources: FEEB LE Knowing that she would someday be the Celes
Popularity: 35 tial Madonna, the priests raised her and taught
her all they knew. She became especially adept
Powers: at the Kree martial arts. She learried to commu
nicate telepathically with the Cotati, tree-like ali
EMPATHY. This power is the same as Telepathy ens that lived with the priests. From this
except that only emotions can be sensed, not experience she gained the power of empathy.
complete thoughts. However, the person whose Later she met the Swordsman, who took her out
emotions are being read does not know that em of Indochina, and together they joined the
pathy is being used. Emotions cannot be pro Avengers. In a battle against Kang, the Swords
jected by empathy into anyone else's mind. man saved Mantis's life at the expense of his
own. The eldest Cotati on Earth reanimated the
BODY CONTROL. Mantis has such complete Swordsman's body with his own life force and
control over her bodily functions that she can married Mantis. They then left Earth to become
heal herself by concentration alone. Use her the parents of the Celestial Messiah.
Psyche instead of her Endurance to determine
her healing rate.

Talents: Mantis is well versed in an exotic form


of fighting. It works essentially the same as the
talent of martial arts, but with one added fea
ture: At her choice, any hit that does damage re
quires the victim to make an Endurance FEAT

MOONDRAGONTII BODY CONTROL. She can use her mind to aid


Heather Douglas; priestess the healing of her body by concentrating. Use
altered human her Psyche to determine her rate of healing in
stead of her Endurance.
Fighting: EXCELLENT
Agility: EXCELLENT Talents: Moondragon has extensive training in
Strength: GOOD the martial arts.
Endurance: EXCELLENT
Reason: GOOD Equipment/Possessions:
Intuition: EXCELLENT
Psyche: AMAZING ODIN'S RESTRAINING BAND. Currently
Moondragon wears around her head a metal
Health: 70 band placed there by Odin. Whenever she uses
Karma: 80 her psionic blast or her mind control power, the
Resources: FEEBLE band causes her great pain. Unless she makes
Popularity: 10 a red Endurance FEAT roll, Moondragon is
stunned for 1 - 1 0 rounds. She does get the use
Powers: of the power before a stun result is applied.

TELEPATHY. Moondragon can read the Background: Moondragon is not a loving per
thoughts of others and project her own thoughts son. She holds herself more important than
up to 1 00 miles away. most anything or anyone else. She was raised
from childhood by the Eternals of Titan and was
PSIONIC BLAST. She can project a psionic trained by the Shao-Lom priests in many physi
blast with a range of 2 areas that does Incredible cal and mental disciplines. She joined the
damage and is not stopped by body armor. Avengers to fight against Thanos, the mad ruler
of the Titan Eternals, but then left the group to
MIND CONTROL. Her ability to control other try to force peace on the population of an inhab
people's minds is Unearthly. To gain control of ited planet by using her powers to take away the
someone, Moondragon must be within 4 areas free will of those she encountered. Her father,
of the target. Once a victim is under her control, Drax the Destroyer, joined forces with the
she can exercise the control from anywhere on Avengers to defeat Moondragon and her plans
the same planet. - but Drax died in the effort. As punishment for
her crimes, Thor took Moondragon to Asgard to
LEVITATION. Moondragon can float in mid-air, be judged by Odin, who put a restraining head
but she cannot fly. Levitating does not interfere band upon her and sent her to Earth to learn hu
with any other action she undertakes. mility. She is currently a reluctant member of the
Defenders.

14
MS . MARVELTIl; changed Important People: She respects and likes most
Carol Danvers; free-lance writer of the Avengers. Carol Danvers was at one time
altered human a companion to the X-Men, but without super
powers.
Fighting: GOOD
Agility: EXCELLENT Background: A Kree device, the psyche
Strength: AMAZING magnitron, altered Carol Danvers' genetic
Endurance: INCREDIBLE make-up. She derived most of her powers from
Reason: GOOD the changes this device caused. When she first
Intuition: MONSTROUS gained her powers, she would change from
'fsyche: REMARKABLE Carol Danvers to Ms. Marvel without knowing it.
Later, she just remained Ms. Marvel and only re
Health: 1 20 moved her costume when she wanted to be
Karma: 115 come Carol Danvers. Then she lost all of her
Resources: FEEBLE powers and memories, thanks to the power-ab
Popularity: 40 sorbing mutant Rogue. More recently she has
become Binary, a heroine with very different
Powers: abilities and powers from those of Ms. Marvel.

FLIGHT. Ms. Marvel could fly at Excellent


speeds by merely willing it.

THICK SKIN. Ms. Marvel's body was tough


enough to provide her with Incredible protection
from damage.

SEVENTH SENSE. By making an Intuition


FEAT roll, she could get a general impression of
danger in the near future. She was able to sense
such things as an imminent ambush, the
powers of an unknown assailant, or what's
around the corner up ahead.

QUICKSILVE; Inactive Important People: His father is Magneto, a


Pietro Maximoff powerful mutant who was a villain for a long
mutant time. His sister is the Scarlet Witch, currently
married to the Vision. His adoptive father is the
Fighting: GOOD late Django Maximoff. Quicksilver is married to
Agility: UNEARTHLY Crystal of the royal family of the Inhumans. They
Strength: GOOD have a daughter named Luna.
Endurance: REMARKABLE
Reason: EXCELLENT Background: Quicksilver was born with his
Intuition: TY PICAL powers. Early in his career he and his sister
Psyche: GOOD were members of Magneto's Brotherhood of
Evil Mutants. After the defeat of that group,
Health: 1 50 Quicksilver joined the Avengers. During a battle
Karma: 36 he was wounded and taken to the Inhumans'
Resources: GOOD cityto be healed by Crystal, and he later married
Popularity: 20 her. He is currently an inactive Avenger.

Powers:

LIGHTNING SPEED. Quicksilver has Amazing


running speed. He can accelerate at an Un
earthly rate for up to 3 rounds, but to maintain
that speed each round thereafter, he must make
a yellow Endurance FEAT roll.

THICK SKIN. His body is slightly tougher than a


normal human's, enabling him to withstand the
strains of high velocity. Quicksilver has Typical
protection from damage.

AIR CONTROL. By running in circles, Quicksil


ver can make small cyclones that fill a whole
area. This is an attack against many opponents
(see p. 1 2 of the Battle Book), using his Fighting
ability. The attack does no damage but can stun
or slam.

15
SCA RLET WITCH'" this doesn't reduce her skill at using the power.
Wanda Maximoff; adventurer Natural materials include such things as fire,
mutant water, earth, air, wood, organic items, and some
metals. "Unnatural" materials are plastic,
Fighting: GOOD strange alloys, artificial energies, and so forth.
Agility: GOOD Her power has a range of 2 areas.
Strength: TYPICAL
Endurance: EXCELLENT
Reason: GOOD Talents: Although her powers do not stem from
Intuition: EXCELLENT the occult or witchcraft, she has studied these
Psyche: REMARKABLE subjects and has Excellent knowledge of them.

Health: 46 Important People: Her father is Magneto, a


Karma: 60 powerful mutant who strives to eliminate injus
Resources: POOR tice toward mutants throughout the world. Her
Popularity: 30 brother Quicksilver is living with the Inhumans
and has married into their royal family. Her
Powers: adopted father is the late Django Maximoff. She
is married to the Vision, an android. The Scarlet
ALTERING PROBABILITY FIELDS. The Scar Witch has few friends, all of them Avengers and
let Witch has a special power that appears mag Inhumans.
ical but is not. To use her power to alter
probability fields, she must make a successful Background: The Scarlet Witch was born with
Psyche FEAT roll. Each use of the power after the ability to use her power, but she has also
the first on the same day requires a shift one trained to improve her skill. Early in her career
column to the left. Anything she causes to hap she and her brother were members of Magne
pen must be related to altering the probability of to's Brotherhood of Evil Mutants. After that
something that . is possible, however unlikely. group was defeated, she joined the Avengers.
For instance, she cannot create a table out of
thin air. However, she could make a chair sud
denly collapse for no apparent reason. Her
power is so unusual that it frequently catches
victims and onlookers by surprise. Wanda is
much less comfortable when using her power to
affect materials that don't occur in nature, but

SHE-HULK'" Jennifer Welters:


Jennifer Walters; lawyer F A S E R I P
altered human Ty Ty Pr Gd Gd Gd Ty

Fighting: REMARKABLE Health: 26 Karma: 26


Agility: EXCELLENT Resources: Exce Popularity: 10
Strength: AMAZING
Endurance: AMAZING Talents: She-Hulk used to be a lawyer i n her life
Reason: TYPICAL as Jennifer Walters. She still has that knowl
Intuition: GOOD edge and training.
Psyche: EXCELLENT
Important People: Jennifer Walters' father is
Health: 1 50 still alive. Also, she is the cousin of Bruce Ban
Karma: 36 ner, the Hulk. She is friendly with most of the
Resources: EXCELLENT Avengers, especially the Wasp. She hates male
Popularity: 30 chauvinists.

Powers: Background: Jennifer Walters was shot by a


gangster while her cousin Bruce Banner was
DENSE FLESH. She-Hulk's body is dense visiting her. To save her life, Bruce Banner gave
enough to give her Incredible protection from her a blood transfusion, and she gained some of
damage. the Hulk's abilities in that way. When she was
later attacked by the same gangsters, she be
LEAPING. She can make Remarkable leaps of came excited and angry, which caused her to
up to 3 areas using her powerful leg muscles. tum into the She-Hulk. She found that she liked
being the She-Hulk better than being Jennifer
ALTER EGO. Like the Hulk, she has a weaker Walters. She accepted an offer to be an
alter ego. Unlike the Hulk, her mind and person Avenger, but then recently became a reserve
ality stay the same in either of her forms. She Avenger when she replaced the Thing in the
can change from one to the other by choice. On Fantastic Four.
occasion an overdose of gamma radiation has
forced the change upon her. She rarely be
comes Jennifer Walters, preferring to be the
stronger She-Hulk.

16
STARFOX'" Psyche one rank higher than his own. Anyone
Eros; adventurer with a Psyche two ranks or more higher than
Titan Eternal Startox's (in other words, Incredible or better) is
immune to this power.
Fighting: GOOD Any victim of this power can try to make a yel
AgilitY: EXCELLENT low Psyche FEAT roll each round to recover
Strength: INCREDIBLE from the effects. Anyone who has fallen prey to
Endurance: INCREDIBLE Startox's power may be agreeable to Startox's
Reason: EXCELLENT suggestions. Some aliens are immune to this
Intuition: TYPICAL power, and beings filled with hate, like the Hulk,
\ Psyche: REMARKABLE may be granted column shifts to increase their
probability of resisting or throwing off the effects
Health: 1 10 of this power.
Karma: 56
Resources: GOOD Note on Resources: Although Startox has
Popularity: 75 nothing of value on Earth, he is related to the
rulers of Titan. As such, he can get access to
Powers: Monstrous resources if the occasion merits it.

FLIGHT. Startox can fly at Monstrous speeds Important People: Being a Titan Eternal, Star
through mental control. All Eternals can fly, but fox remains close to his people, particularly his
his top speed is faster than most others of his family. His only friends on earth are the Aveng
race can attain. ers. He likes to be with women and seems to be
fond of the She-Hulk.
DENSE FLESH. Titan Eternals' bodies are
slightly tougher than normal humans' . Startox Background: Eros grew up to be a fun-loving,
has Good protection from damage because of pleasure-seeking man. His brother Thanos took
this. over the government of Titan by force, and dur
ing the next few years Eros fought against him.
PSIONIC TICKLE. He can mentally stimulate He eventually worked with the Avengers to bring
the pleasure centers of the brain of any human about his brother's downfall. Then, out of bore
oid in the same area he is in. He must make a dom, he traveled to Earth looking for some ex
green Psyche FEAT roll to affect any target with citement. He applied to be an Avenger, and the
a Psyche lower than his own, a yellow FEAT roll group accepted him.
against any target with a Psyche equal to his
own , and a red FEAT roll against anyone with a

S WORDSMAN"'; dead distance weapons is 4 areas; the gas can only


Real name unknown; circus pertormer be sprayed in the same area the Swordsman oc
human cupies.

Fighting: REMARKABLE Important People: The Swordsman worked


Agility: GOOD with the evil Mandarin for a while. While working
Strength: GOOD undercover for the Mandarin inside the Aveng
Endurance: EXCELLENT ers group, he fell in love with the Scarlet Witch,
Reason: TYPICAL and later he fell in love with Mantis, a member of
Intuition: TYPICAL the Avengers.
Psyche: TYPICAL
Background: The Swordsman started his ca
Health: 70 reer as a criminal. He was active in a plot by the
Karma: 18 Mandarin to destroy the Avengers, and fought
Resources: TYPICAL the Avengers several times after that. Later he
Popularity: 30 changed his ways and joined the group as a
hero. His love for Mantis caused him to give his
'ftllents: The Swordsman was the world's great life for hers when he threw himself between her
est master of bladed weapons. He shifts one and Kang just as that villain released a powertul
column to the right when using any handheld energy bolt.
bladed weapon in combat.
The Swordsman was also well versed in the
martial arts.

Equipment/Possessions:

SWORD. He had a special sword, a Unique


Weapon which utilized Makluan technology,
made from a material of Monstrous strength. By
pressing a button in the sword's hilt, he could
produce a variety of effects: energy beam, disin
tegrator, flame, lightning, gas. All of the attack
forms do Remarkable damage except for the
gas. Any character who breathes the gas must
make a yellow Endurance FEAT roll or fall un
conscious for an hour. The range of the sword's

17
THOR'"
Avengers founder
Thor; Thunder God
god

Fighting: UNEARTHLY
Agility: EXCELLENT
Strength: UNEARTHLY
Endurance: UNEARTHLY
Reason: TYPICAL
Intuition: EXCELLENT
Psyche: AMAZING

Health: 320
Karma: 76
Resources: EXCELLENT
Popularity: 1 00

Powers: make lightning bolts come directly from the tomatically. Odin recently lifted this enchant
hammer. ment on Thor.
DENSE FLESH. Thor's body is as tough as 4) Dimensional Travel. By spinning the ham
brick, which gives him Excellent protection as mer just right, the owner can cross into other di Talents: Thor trained for many years with a
body armor. The standard for most Asgardians mensions such as Asgard, Olympus, Limbo, sword in Asgard. He gets a column shift to the
is Good protection. and numerous pocket dimensions. right when using one.

MJOLNIR. Thor's magical hammer, Mjolnir, is a FLIGHT. This power is accomplished by using Note on Resources: While Thor's personal re
Unique Weapon made from mystical Uru metal, the hammer. By throwing it and grabbing onto sources are Excellent and usually sufficient for
a Class 1 000 material . Thor's fighting is only the thong, Thor is pulled along behind the ham his needs, in times of dire emergency he can ap
Shift X, not Class 1 000, with it. The hammer has mer. Thor can mentally control his flight path. proach his father Odin, whose resources are
the following enchantments: The only limit to how much weight the hammer Class 1 000.
1) Return. The hammer always returns to the can lift is Thor's Strength. He flies with Amazing
thrower's hand and is caught automatically in speed. Important People: All the inhabitants of
the same round it was thrown. Thor can throw it Asgard, in particular Odin (lord of the Norse
up to 1 0 areas. SHIELD. By spinning his hammer swiftly, Thor gods of Asgard), Loki (his evil stepbrother), and
2) Worthiness. Only those who are worthy can deflect missiles and energy beams of Re Sif (his betrothed), are important to Thor. He has
(good, honorable, etc.) may lift Mjolnir. If Thor markable strength or less.
no real friends on earth other than t e members
himself becomes villainous or cowardly, he can of the Avengers and a few other heloes.
not lift the hammer again until he proves himself ALTER EGO. Until recently Thor could assume
worthy. Even a worthy character must have at the identity of Dr. Donald Blake by striking the Background: Thor is the son of Odin. For many
least 1 000 Karma and Remarkable Strength. A hammer on the ground. When Thor was in the centuries Thor adventured in Asgard, fighting
non-living force may lift the hammer if it has at form of Dr. Blake, the hammer was a walking storm giants, trolls and other adversaries. In or
least Remarkable Strength. stick that had none of the hammer's powers but der to teach Thor humility, Odin enchanted him
3) Weather Control. The wielder has Un could not be destroyed. Striking the stick on the into the mortal form of Dr. Donald Blake. After
earthly control of weather. He can call or dispel ground turned Dr. Blake back into Thor. If the learning humility he remained on Midgard
storms. He can cause villains to be struck by hammer was ever out of Thor's grasp for more (Earth) as one of its champions. He is called
lightning bolts for Monstrous damage. He can than 60 seconds, he reverted to his alter ego au- upon to settle affairs in Asgard occasionally.

18
TIGRATII Important People: Tigra was only a member of
Greer Nelson; aspiring detective the Avengers for a short time and did not be
altered human come good friends with any of them. She is a de
facto member of the Cat People, an alien race.
Fighting: EXCELLENT She has a grudge against HYDRA, a group that
Agility: INCREDIBLE tried to use her powers for evil purposes.
Strength: INCREDIBLE
Endurance: REMARKABLE Background: As a laboratory assistant, Greer
Reason: TYPICAL Nelson agreed to take treatments to enhance
Intuition: REMARKABLE her physical and mental abilities as part of an
Psyche: EXCELLENT experiment. The head of the laboratory was ac
tually one of the Cat People, an alien race
Health: 1 30 evolved from cats. In her pursuit of HYDRA
Karma: 56 agents who were trying to obtain a black plague
Resources: TYPICAL serum from the lab, she was mortally wounded.
Popularity: 50 To save her life, the Cat People mystically trans
formed her into one of them. However, she still
Powers: had the extraordinary abilities gained from the
experiments as well. She took the name of Tigra
EXTRAORDINARY SENSES. Tigra has Mon and thereafter pursued a crimefighting career.
strous vision, hearing and smell. Her smell is For a short time she was a member of the
good enough to allow her to track a person Avengers. She is now a West-coast Avenger.
through a crowd.

INFRAVISION. She can see in the dark. The pu


pils of her eyes are shaped as vertical Slits, like a
cat's.

EMPATHY. This power works just like telepathy,


except that only emotions are received and
nothing can be sent.

RUNNING SPEED. Tigra can run at the rate of 4


areas a round for up to 3 rounds before tiring
and slowing to normal speed.

VISIONTII SOLAR BEAMS. The Vision can shoot beams


Vision; adventurer of solar energy from the jewel in his forehead.
android They act like laser beams, doing Remarkable
damage to whatever they hit.
fighting: REMARKABLE
Agility: EXCELLENT DENSITY ATTACK. This is a normal attack us
Strength: AMAZING ing his Fighting rank for its FEAT roll. By sticking
Endurance: INCREDIBLE a part of his immaterial body into an opponent
Reason: EXCELLENT and then resolidifying it, he can cause up to Re
Intuition: TYPICAL markable damage. In addition, his victim must
Psyche: REMARKABLE make a yellow Endurance FEAT roll or fall un
conscious from the pain. If the FEAT roll fails al
Health: 140 together (white result), the victim loses all of his
Karma: 56 Health pOints, falls unconscious, and is dying.
Resources: FEEBLE This is such a dangerous attack that the Vi
Popularity: 30 sion does not use it except in emergencies,
such as to prevent murder. The Vision must pay
Powers: 25 Karma points every time the power is used
(and the Judge may invoke an additional Karma
DENSITY CONTROL. The ViSion has Un penalty if the power is used casually or unnec
earthly control of his body's density. At ex essarily). The Vision's density attack is not af
tremely high or low denSity, he can barely move fected by body armor.
or fight.
POWER SOURCE. The Vision draws power
PHASING. He can pass through most materi from light, which is filtered through the jewel in
als, even some Class 1 000 objects like Captain his forehead. If he exerts himself for a long per
America's shield. The Vision cannot make any iod of time or is kept in total darkness for 24
other object immaterial. Some materials and hours, the Vision falls "unconscious" from lack
some types of force fields will either prevent his of energy.
passing through them or else harm him when he
tries to do so. 18lents: The Vision has a natural understand
ing of biology and engineering.
FLIGHT. This is another use of his phasing
power. By making himself very light, the Vision Important People: The Vision is married to
can float through the air. His power rank is Typi Wanda Maximoff, the Scarlet Witch. His only
cal. He can't carry anything while flying, friends are the Avengers. He hates Ultron, his
because he is non-material. creator.

19
WASP'" INSECT COMMUNICATION/CONTROL. The
Avengers founder Wasp has Typical skill in communicating with
Janet van Dyne; heiress and controlling insects. She seldom uses this
hi-tech wonder power.

Fighting: GOOD Important People: For a while Janet Van Dyne


Agility: EXCELLENT was married to Henry Pym, also known <at vari
Strength: TYPICAL ous times) as Ant-Man, Giant-Man, Goliath, and
Endurance: GOOD Yellowjacket. She has no known friends other
Reason: EXCELLENT than the Avengers and a few independent he
Intuition: EXCELLENT roes. She is very active in charity and social
Psyche: GOOD work.

Health: 46 Background: When Henry Pym discovered the


Kanna: 50 particle that could enable people to change their
Resources: EXCELLENT body size, she joined with him to use the power
Popularity: 65 for the cause of good. Together they have fought
crime for many years. She was the chairperson
Powers: of the Avengers for quite some time.

SHRINKING. The Wasp has Incredible shrink Personality: For a long time Janet Van Dyne
ing powers. She can reduce her body to half an pretended to be a dumb female to fit the stereo
inch in height. typical image others had of her. She has since
dropped that ruse and now acts as intelligent as
FLIGHT. When she reaches 112 Inch in height, a she truly is. She has expensive tastes and an
pair of wings unfolds from her back. She can obsession for fine clothing.
only carry about 112 ounce of weight when in
wasp size.

WASP STING. She has a wrist weapon on each


arm that can shoot a beam of bio-electric en
ergy. These beams do Remarkable damage to
anyone or anything in the same area.

WONDER MANTII Important People: His brother is Eric Williams,


Simon Williams; actor also known as the Grim Reaper, a notorious vil
altered human; immortal lain. He has several friends among the Aveng
ers. He is particularly fond of the Beast, a former
Fighting: GOOD Avenger.
Agility: REMARKABLE
Strength: UNEARTHLY Background: The owner of a failing company,
Endurance: MONSTROUS Simon Williams fell in with Baron Zemo and the
Reason: TYPICAL Enchantress, members of the Masters of Evil.
Intuition: TYPICAL He was subjected to an "ioniC ray" treatment
Psyche: TYPICAL that gave him extraordinary strength and inVUl
nerability. Zemo told him that a side effect of the
Health: 215 treatment would kill him unless he took an anti
Kanna: 18 dote that Zemo provided him with every week.
Resources: POOR Then the Masters of Evil, with Wonder Man on
Popularity: 45 their side, took on the Avengers. In the battle,
Wonder Man betrayed Baron Zemo, and the
Powers: Masters of Evil were defeated. But Wonder Man
apparently died because he didn't have the anti
HARD SKIN. Wonder Man's skin is so hard that dote he needed any more. His brother, the Grim
he has Amazing protection from damage. Reaper, took the body to a voodoo priest to have
it revived. Brought back to "life" as a mindless
ENVIRONMENTAL INDEPENDENCE. He does zombie, Wonder Man followed the commands
not need to eat, drink, or breathe, but can if he of his brother and attacked the Avengers. How
wants to. He can survive in outer space. He is ever, he slowly began to regain his humanity. It
not truly a human any more and does not age. was later discovered that he was not dead, but
only in a deep coma while undergoing a perma
FLIGHT. He wears a belt which allows him to fly nent metamorphosis into a form that allowed
at Remarkable speeds. The belt can only lift 300 him to retain his powers.
Ibs. more than his own weight.

"ftllents: Simon Williams is an aspiring actor, al


though not a very good one. He is now a stunt
man, and is very good at this job because he
can't. be hurt.

20
YELLOW JACKET ""; Inactive STINGERS. Yellowjacket could fire electrical
Henry Pym; biochemist blasts through his gloves, doing Remarkable
altered human damage to whatever they hit. The power source
was contained in the two ridges of his costume
Fighting: EXCELLENT that cover his shoulders.
Agility: EXCELLENT
Strength: GOOD '&Ilents: Henry Pym is a biochemist of Remark
Endurance: EXCELLENT able skill.
Reason: EXCELLENT
Intuition: GOOD Important People: Janet Van Dyne (also known
Psyche: TYPICAL as the Wasp) was his wife. They were recently
divorced. His only known friends are members
Health: 70 of the Avengers.
Karma: 36
Resources: GOOD Background: Henry Pym discovered the "Pym
Popularity: 65 particle," which allowed anyone who breathed it
to control his size. He and Janet Van Dyne used
Powers: this gas to become super-small crimefighters.
Henry eventually gained the ability to grow to
SHRINKING. Yellowjacket could shrink at will. tremendous size after repeated exposure to the
Constant exposure to the shrinking gas he de gas containing the particle. His career as Yel
veloped has given him Incredible shrinking lowjacket began when he inhaled a newly in
powers. vented gas that caused him to think he was a
different person - and he believed that he had
PROTECTED SENSES. Yellowjacket wore a vi killed Henry Pym. This episode marked the be
sor that protects his eyes from blinding flashes. ginning of a period of mental instability that he
suffered through.
INSECT COMMUNICATION/CONTROL. Yel Henry Pym has had more identities than any
lowjacket could communicate with and control other Avenger. He has been Ant-Man, Giant
insects with Remarkable skill; he usually does Man, GOliath, and Yellowjacket. Since his abili
this with bees. ties have changed over time, the various heroes
that Pym has been all possess different ability
FLIGHT. When he was at his smallest size, a ranks.
pair of wings unfolded from his back, enabling
him to fly with Good speed. He can only lift
about an ounce of weight in his small size.

HONORABL E MENTION RICK JONES


Rick Jones; musician
Some people who have dramatically influenced human
the history of the Avengers were neither mem
bers of the group nor villains. Two of these eve Fighting: TYPICAL
ryday people are described here. Agility: TYPICAL
Strength: TYPICAL
JARVIS Endurance: TYPICAL
Edwin Jarvis; Avengers mansion butler Reason: TYPICAL
human Intuition: GOOD
Psyche: TYPICAL
Fighting: GOOD
Agility: TYPICAL Health: 24
Strength: TYPICAL Karma: 22
Endurance: GOOD Resources: TYPICAL
Reason: GOOD Popularity: 8
Intuition: EXCELLENT
Psyche: TYPICAL Background: Rick Jones was near Bruce Ban
ner when the Hulk first came into being. He re
Health: 32 mained a constant companion to the scientist
Karma: 36 and his \:>rutish alter ego for many years. In an
Resources: GOOD attempt to stop one of the Hulk's rampages, he
Popularity: 65 contacted a group of heroes that later became
the Avengers. Rick was made an honorary
Talents: Jarvis was trained in boxing when he member of the group, and he traveled with Cap
served in the armed forces. This talent is treated tain America for quite some time.
the same as martial arts. Shortly after Captain Mar-Veil came to Earth,
He also has the ability to remain unsurprised Rick found himself tied to that hero in a strange
and not panic in almost any situation. Having way: When one of them was on Earth, the other
served the Avengers for many years, he has lay in the Negative Zone. (Captain Mar-Veil
seen it all. spent far more time in the Negative Zone than
Rick did.) During the Avengers' battle with the
Important People: Jarvis used to be the Stark Skrulls, the Kree Supreme Intelligence tapped
family butler and has served the Avengers for Rick's memory of heroes from the past to wipe
many years. He is not actually a personal friend out the Skrull fleet. Rick has Avengers sec:;urity
of any of them, but he is a faithful servant for all IAAl'Aln(!A and is still a respected honorary
of them. Some of nis relatives are still alive. He member of the group.
viSits his mother on Sundays.

21
ABSORBING MAN'" properties of the energy as well. He has at times
Carl Creel; criminal turned himself into pure energy by absorbing
(alias Crusher Creel) such things as lightning bolts. The Judge will
altered human have to decide what useful properties the en
ergy source might have, and at what ranks.
Fighting: EXCELLENT He can absorb the physical shape or charac
Agility: TYPICAL teristics of an object. If he touches a mace, he
Strength: GOOD gets its spikes as well as the strength of iron. If
Endurance: EXCELLENT he touches a building, he can grow to the height
Reason: POOR of the structure.
Intuition: POOR The Absorbing Man can take on another char
Psyche: TYPICAL acter's physical powers by touching that charac
ter. However, he often lacks full control over
Health: 56 powers he gains in this way. For instance, he
Karma: 14 can gain the powers of the Vision, but may not
Resources: POOR be able to control his density changes.
Popularity: 1
WEAPON. The prison ball and chain he carries
Powers: always undergoes the same transformation as
he does, so long as he is touching it at the time
ABSORPTION. The Absorbing Man can take of the change. It is a magical weapon, and he is
on the properties of anything he touches. The very skillful with it. He gains a one-column shift
molecules of his body actually change into the to the tight when using it in combat.
substance of whatever he is "absorbing:' (This
requires the Judge to work hard to keep the bat Important People: While he has taken occa
tle balanced.) As a general rule, the Absorbing sional companions, the Absorbing Man has
Man gets the Strength, Endurance, and body never formed a close friendship with anyone.
armor equivalent of whatever material he The Avengers have defeated him so many times
touches. For instance, if he were to touch a steel that he often seeks them out for revenge.
girder, he would have Remarkable Strength, En
durance, and body armor. When he assumes Background: When Crusher Creel was in
another form, his Health is adjusted to the sum prison, Loki gave him the power of absorption,
of his current Fighting, Agility, Strength, and En hoping that he would defeat Thor with it. As the
durance numbers. Absorbing Man, Creel easily escaped from
If the absorbed material is holding or emitting prison, but hasn't had it easy since then. He has
an extreme amount of energy (it is very hot, very fought heroes many times, usually going down
cold, has a lot of electricity, etc.), he absorbs the to defeat because he is not very bright.

ARSENALTIl; destroyed was known to have a close-range electrified BLINDING FLASH. His helmet can produce a
Arsenal; ultimate weapon force field that zapped small creatures and ob blinding light like a giant flash bUlb. Anyone who
robot jects that came close to him. He also had a sees it go off is blinded for 1 -1 0 rounds, but a
longer-range photoelectric force field that could victim is allowed an Endurance FEAT roll to
Fighting: AMAZING harm even phasing opponents. Both force fields avoid the effect. Blinded characters suffer a
Agility: EXCELLENT did Remarkable damage and were not affected three-column shift to the left when fighting.
Strength: MONSTROUS by body armor. If any force field is used more
Endurance: UNEARTHLY than once before being recharged, its protec COMPUTER LINK. Arsenal was linked to a
Reason: EXCELLENT tion is lowered by one rank for each use after the computer that could enhance its senses by one
Intuition: POOR first. rank and its Intuition by three ranks. The com
Psyche: TYPICAL puter was responsible for Arsenal's program
SHOULDER GUNS. Twin radiation blast can ming directives, and the robot always obeyed
Health: 245 nons push up through Arsenal's shoulders. the computer.
Karma: 30 They are treated as one weapon, range 7 areas,
Resources: EXCELLENT that does Incredible damage.
Popularity: 1
CHEST CANNON. A large force cannon in his
Powers: chest can pop out and fire, doing Unearthly
damage to any target it hits in the same area as
EXTRAORDINARY SENSES. Arsenal had Arsenal. When firing the cannon, Arsenal shifts
many superior senses. He had an Incredible one column to the left on Agility.
360-degree scanning radar system that pre
vented him from being surprised in most cases. GAS. Using gas jets located in his helmet, Arse
He had Incredible infravision, and all of his other nal can fill the area he is in with a dense gas that
senses were also of Incredible rank. blocks normal vision. Anyone who breathes the
gas must make a yellow Endurance FEAr roll or
PROTECTED SENSES. All of Arsenal's senses fall unconscious.
have Incredible protection against sensory
overload (see pp. 39-40 of the Campaign Book). FREEZING UNITS. Arsenal's body contains
freezing units that can coat anything he is hold
BODY ARMOR. Arsenal's non-metallic body ing with Incredibly strong ice in one round.
gave him Amazing protection from damage.
AIR GUN. These weapons pop out of Arsenal's
FORCE FIELDS. Arsenal had a number of of palms. They can shoot Remarkably strong
fensive force fields. These fields did not prevent blasts of air which will disrupt some missiles and
him from being damaged, but anyone who tried can knock down heroes up to one area away.
to walk through one of them took damage. He The force can be reversed to create a Remark
ably powerful suction.

22
ATT UMATII WATER BREATHER. If he is out of the water for
Attuma; Barbarian ruler more than 1 0 minutes (about 40 rounds), he be
alien (Atlantean) gins to suffocate. Out of the water, his Strength
is only Incredible, and his Health is adjusted ac
Fighting: REMARKABLE cordingly down to 1 30.
Agility: GOOD
Strength: MONSTROUS WEAPON. Attuma usually fights with a sword or
Endurance: AMAZING war-hammer in his hand. The weapon is usually
Reason: TYPICAL made from material of Amazing strength.
Intuition: POOR
Psyche: GOOD Important People: Attuma has no known living
relatives and no friends. He rules the Atlantean
Health: 1 65 barbarians by brute force.
Karma: 20
Resources: INCREDIBLE Background: Attuma grew up to become the
Popularity: 3 ruler of the barbarian tribes of the Atlanteans.
He believes that he will conquer Atlantis by
Powers: force because of a prophesy he discovered as a
young adult. He has fought Prince Namor, the
DENSE FLESH. Attuma's flesh is the equivalent Sub-Mariner, many times but has always been
of Good body armor. In addition to the other ad defeated in the end. He has also fought the
vantages this gives him, it enables him to with Avengers.
stand the great pressures of the ocean depths
where he lives.

EXTRAORDINARY VISION. His vision is partic


ularly acute in the green and blue portion of the
spectrum. He has Remarkable vision underwa
ter. This is also a beneficial adaptation for un
derwater existence.

SWIMMING SPEED. Attuma can swim under


water at Remarkable speed.

COLLECTORTII SPACE SHIP. The Collector's craft has Class


Taneleer Tivan; curator 1 000 speed. It is capable of bridging dimen
alien (Elder of the Universe); immortal sions and traveling from one end of the universe
to the other.
Fighting: TYPICAL
Agility: TYPICAL Important People: He had a wife and a daugh
Strength: TYPICAL ter at one time, but his daughter left home many
Endurance: UNEARTHLY millennia ago and his wife died soon thereafter.
Reason: REMARKABLE (His daughter is now also deceased.) The Col
Intuition: REMARKABLE lector occasionally associates with the other EI
Psyche: AMAZING ders of the Universe. He values his collections
above all else.
Health: 118
Karma: 110 Background: When his wife died he meditated
Resources: MONSTROUS for more than 50 years to find a meaning for his
Popularity: 5 life. He foresaw the possible destruction of the
universe at the hands of very powerful beings.
Powers: So that he could repopulate the universe if this
did happen, he set out to collect living beings
LACK OF FIGHTING SKILL. When he is charg and artifacts from all the worlds of the known
ing into combat, the COllector's Endurance is universe. He has converted many extra-dimen
considered Typical. At all other times, his En sional worlds into museums to store all of his ac
durance is Unearthly. quisitions. In recent centuries his collecting has
become an obsession, and he has lost track of
THICK SKIN. He is impervious to harm from his original reason for doing so. Now he collects
conventional causes (disease, wounds, etc.). solely for the sake of collecting.
The Collector has Unearthly body armor.

Equipment/Possessions:

WEAPONS. During a lifetime that spans eons,


the Collector has accumulated a vast number of
weapons and artifacts from around the uni
verse. Of particular interest is his collection of
time machines and probes. He has any weapon
he might need stored somewhere in his ship.

23
GRAVITONTII four actions at once, he must make an Endur
Franklin Hall; physicist, criminal ance FEAT roll to maintain all of them. Failure in
altered human dicates that only the two actions most recently
attempted will remain in effect.
Fighting: TYPICAL
Agility TYPICAL Important People: He is in love with a girl
Strength: TYPICAL named Judy, last name and current where
Endurance: TYPICAL abouts unknown. He has no living relatives or
Reason: GOOD friends.
Intuition: GOOD
Psyche: TYPICAL Background: As a phYSiCist, Franklin Hall was
experimenting with teleportation. An accidental
Health: 24 energy discharge gave him the power to control
Karma: 26 gravity. His ambitious nature got the better of
Resources: GOOD him, and he singlehandedly took on and de
Popularity: 5 feated the Avengers, including Thor and Iron
Man. During the battle, Judy apparently com
Powers: mitted suicide. In his grief and fury, Graviton
called upon too much power and caused his
GRAVITY CONTROL. Graviton has Unearthly body to merge with a large mass. He eventually
control of gravity, able to reverse or intensify the was able to separate his molecules from those
force at will. He can use this power to fly or to of the large mass. Judy survived, saved by Jar
simulate telekinesis, and is able to move a mass vis at the last moment. Graviton has since be
of up to 1 ,000 tons. His flying speed is limited to come a regular foe of the Avengers, possessing
Excellent because he can't breathe if he goes enough power to take them all on.
any faster. Graviton can project force beams of
gravity, causing Unearthly damage. He can cre
ate Unearthly strong force fields that can extend
almost five miles in diameter or be skin-tight.
Graviton's control of gravity comes very eas
ily to him. It does not seriously fatigue him, and
he can maintain or perform up to four different
actions in one round. If he attempts more than

GREY GARGOYLETII Any attacks against a stone object are treated


Paul Pierre Duval; chemist, criminal as if the object has Incredible body armor. Living
altered human things turned to stone will take damage as stone
does; objects still use the rules for breaking
Fighting: GOOD things (p. 8 of the Battle BOOk).
Agility: EXCELLENT
Strength: INCREDIBLE TRANSFORMATION. By touching himself with
Endurance: INCREDIBLE his right palm, the Grey Gargoyle can turn him
Reason: EXCELLENT self into living stone. In this state he has Incredi
Intuition: GOOD ble protection from damage, plus the physical
Psyche: TYPICAL abilities given above. (As a normal human, his
physical abilities are only Typical, and his
Health: 1 10 Health is 24.) In his living-stone form, he fre
Karma: 36 quently climbs walls made of less than Incredi
Resources: GOOD ble material by punching hand holds in it with his
Popularity: 7 stone-hard fingers.

Powers: LEAPING. His granite-like Strength enables the


Grey Gargoyle to leap up to 2 areas away, even
STONE TOUCH. Anything touched by the palm in his stone form.
of the Grey Gargoyle's right hand is turned to
stone for one hour. The touch affects and also Important People: He has no known living rela
penetrates thin materials like cloth or costumes tives. He has very few friends and usually works
to affect the body beneath, but it does not pene alone. He has a grudge against the Avengers
trate thicker and stronger materials, such as and particularly against Thor.
Iron Man's armor.
He can affect a volume of up to 1 0 cubic feet Background: When he was a young chemist,
at one time, but the only object affected is the Paul Duval spilled a strange chemical on his
one he actually touches. For instance, if he were right hand. He soon discovered that he had the
to touch a table, the table would turn to stone, power to turn things to stone, and shortly there
but not the things on it. Likewise, if he touched after he turned to crime to get rich. But stealing
one object on the table, it would turn to stone but was too easy, so he started a battle with Thor for
the table would be unaffected. The Grey Gar his hammer because he believed that the
goyle must make a Fighting FEAT roll to touch a weapon granted Thor his immortality. He has
moving object. A stationary object is touched fought the Avengers in the past.
automatically if he is close enough to touch it
and wishes to do so.

24
GRIM REAP ER" BUZZSAW. The spinning scythe can also be
Eric Williams; criminal used as a buzzsaw, able to do Excellent dam
hi-tech wonder age as a Hack & Slash weapon.

Fighting: GOOD BODY ARMOR. The scythe can spin fast


Agility: GOOD enough to act as Remarkable body armor
Strength: GOOD against solid projectiles. Any opponent must
Endurance: TYPICAL make a red Agility FEAT roll to safely attack the
Reason: TYPICAL Grim Reaper when the scythe is spinning. Oth
Intuition: TYPICAL erwise the attacker takes damage as if he had
Psyche: TYPICAL been hit by it.

Health: 36 PARALYZING TOUCH. The touch of the handle


Karma: 18 of the scythe can cause a deep coma or release
Resources: EXCELLENT a victim from such a coma. The paralyzing
Popularity: 10 touch cannot be attempted in combat unless the
victim has been knocked down or stunned. The
Powers: victim can avoid the coma by making a red En
durance FEAT roll.
SCYTHE. The Grim Reaper's weapon is a steel
scythe (Incredible material) that he holds in his KNOCK-OUT GAS. The handle can spray one
right hand. All of his powers come from it. In dose of knock-out gas that fills one area and re
combat it is a Hack & Slash weapon because of mains in effect for five rounds. Anyone in that
its sharp edge. At his option, the Grim Reaper area must make a yellow Endurance FEAT roll
can use it as a blunt weapon, taking a one each round he remains in the area or pass out
column shift to the right when doing so. for half an hour. The Grim Reaper carries two re
placement capsules, one dose apiece. How
POWER BLASTER. The handle of the scythe ever, it takes at least a round to put one in.
can shoot beams of energy that do Remarkable
damage up to 5 areas away. Important People: Eric Williams' brother is Si
mon Williams, also known as Wonder Man. The
GLIDING. The blade on the scythe can be made Grim Reaper has disowned his brother and
to spin like a helicopter rotor. This allows the hates him. He blames the Avengers for what
Grim Reaper to fall from a great height and not happened to his brother.
take damage, but it only provides him Poor gli
ding control. He cannot attack with the scythe
when he is gliding.

KANGTIl TIME SHIP. This device weighs 1 1 tons. It is


Real name unknown; conqueror made out of a metal that is an Incredible mate
hi-tech wonder rial. If it takes 50 points of damage it becomes
unusable. This machine can send people and it
Fighting: TYPICAL self to anywhere in time. It can also pluck people
Agility: GOOD out of time and bring them to the Ship.
Strength: REMARKABLE
Endurance: INCREDIBLE DEVICES. Kang has the resources of an entire
Reason: AMAZING planet in the 31st century at his beck and call.
Intuition: REMARKABLE He has been known to use a wide variety of de
Psyche: GOOD vices, none of which was ever seen in his pos
session before it was used. Given time, he can
Heahh: 86 build any device of up to Amazing power.
Karma: 90
Resourcea: MONSTROUS Important People: Kang has many incarna
Popularity: 8 tions in time; see the "Background" section. He
is in love with a woman named Ravonna, who
Powers: lies in a deep coma. He is constantly trying to
find a way to revive her.
ARMOR. Kang's armor has a protective force
field which gives him Unearthly protection from Background: Born in the 31 st century, Kang
any energy type. He could survive a direct nu found a time machine left behind by Doctor
clear hit. He can extend the force field to protect Doom. He began his conquests by taking over
an entire area for up to 1 2 hours. The armor is Egypt in the year 2950 B.C., calling that incarna
made of an unknown metal that gives him Re tion of himself Rama-Tut. As the Scarlet Centu
markable protection from physical attacks. The rion, he tangled with the Avengers and
armor has a complete life-support system; he conquered Earth in the late 20th century, al
does not need to breathe outside air or eat while though it was the Earth of an alternate time
he wears it. branch. After that he took over an alternate
Earth in A.D. 4000 . Using his advanced technol
GAUNTLETS. The gauntlets of his armor con ogy, he then conquered his native 31st century
tain anti-gravity projectors that can lift objects Earth. From that time onward, many manifesta
with Remarkable strength. He can use the tions of Kang occur in the time stream. One of
gauntlets to shoot beams of energy, causing Re them became the benevolent Immortus, master
markable damage up to 5 areas away. of Limbo.

25
KLAW'" by Klaw, but he must be able to see them to ex
Ulysses Klaw; ex-scientist, criminal ercise this control. He frequently makes animals
altered human or large creatures, any of which have Good
body armor plus the following abilities:
Fighting: GOOD
Agility: EXCELLENT F A S E R I P
Strength: TYPICAL Ty Ty Rm Rm Fb Fb Fb
Endurance: MONSTROUS
Reason: GOOD Health: 72
Intuition: TYPICAL
Psyche: TYPICAL SOUND CONVERTER. This device converts
sound waves for Klaw's use. With it, he can pro
Health: 111 ject Incredibly powerful blasts of energy. He can
Karma: 22 emit a sonic blast that has the power to deafen
Resources: TYPICAL everyone within 10 areas of him. Each victim
Popularity: 3 has the chance to make a red Endurance FEAT
roll; success indicates that the victim is only par
Powers: tially deaf. All victims regain their hearing after
one day.
BODY TRANSFORMATION. Klaw's body is
composed of "living sound." He has mass, so VIBRANIUM. If more than a pound of vibranium
he can be touched or hit, but he does not need is brought into the same area as Klaw, his body
to eat, drink, sleep, or breathe. The only envi becomes unstable, collapses, and is absorbed
ronment he needs is some type of matter into his sound converter. Klaw's body armor is
around him, a medium through which sound no good against an attack made with an object
can travel. In a vacuum he would dissipate. that has vibranium in it, such as Captain Ameri
ca's shield.
BODY ARMOR. Because his body is not made
of normal matter, Klaw has the equivalent of In Background: Ulysses Klaw was a physicist
"
credible body armor. However, any attack that who worked on methods of turning sound into
would directly affect sound waves is not ham matter. He found that he needed a large quantity
pered by his body armor. of vibranium for his experiments. He armed him
self with a sonic blaster and attempted to obtain
SOUND OBJECTS. He can create objects and it illegally, but was thwarted by the boy who later
creatures made of sound. They start in the became the Black Panther. During a later battle
same area he is in when created, but afterward he leaped into a sound converter and was trans
can move to any other area. They are controlled formed into living sound.

LIVING LAS ER"'; dead "nIlents: Arthur Parks' specialty in scientific re


Arthur Parks; ex-scientist, criminal search was lasers. In this subject, his Reason is
altered human Remarkable.

Fighting: GOOD Important People: At one time the Living Laser


Agility: GOOD had a crush on the Wasp. He hal5 worked with
Strength: GOOD the Mandarin, Batroc and the Lethal Legion. He
Endurance: EXCELLENT has been double crossed by Count Nefaria, and
Reason: EXCELLENT he has had dealings with foreign agents.
Intuition: TYPICAL
Psyche: TYPICAL Background: Arthur Parks started his career as
the Living Laser by using laser projectors on his
Health: 50 wrists. He developed a crush on the Wasp and
Karma: 32 kidnapped her, but she was rescued by the
Resources: POOR Avengers and Arthur Parks was imprisoned. He
Popularity: 6 escaped with the help of the Mandarin and
served as a henchman" for various criminals for
Powers: several years afterward. He replaced his wrist
projectors with laser diodes implanted in his
LASER BEAMS. The Living Laser can project skin. He was defeated by the Avengers in his
Incredibly strong laser beams, from miniature quest for the Serpent Crown, and later died in a
laser diodes implanted in his skin, to a range of battle with Iron Man.
up to 10 areas.

INVISIBILITY. He can redirect light so that it


flows around him, making him invisible. How
ever, if the light in the area is too colorful or if he
moves around too much, he must make a Rea
son FEAT roll or else monochromatic "ghosts"
will appear, perhaps giving away his location.

ILLUSIONS. He can produce animated holo


grams with his lasers. The images must be sim
ple; a single moving creature or an object is
easy, but an entire room is beyond his capability.

26
KREETII giant robots of varying abilities called Sentries Fighting: REMARKABLE
Alien race to watch over our planet. Agility: EXCELLENT
The Avengers have directly involved themsel Strength: INCREDIBLE
Fighting: GOOD ves with the Kree by entering into the Kree Endurance: REMARKABLE
Agility: TYPICAL Skrull war. On many occasions the Avengers Reason: GOOD
Strength: EXCELLENT have interacted with The Supreme Intelligence Intuition: MONSTROUS
Endurance: EXCELLENT and the Kree, sometimes to thwart a plot and Psyche: REMARKABLE
Reason: GOOD sometimes to save the universe.
Intuition: GOOD Health: 1 20
Psyche: TYPICAL Karma: 115
Resources: POOR
Health: 56 Popularity: 55
Karma: 26
Resources: TYPICAL Powers:
Popularity: 30
NEGA-BANDS. Captain Mar-Veil wore metallic
The Kree is an alien race that keeps tabs on the bands on his wrists that converted his psionic
earth frequently. Most of the powerful individ energy into physical strength. The nega-bands
uals are blue-skinned humanoids, but the ma also gave him Remarkable body armor, the
jority of the race's members have the same skin power to fly at Remarkable speed, and the abil
color as humans. ity to survive in outer space.
They are extremely militaristic and want to
conquer as much territory as possible. They SOLAR BLASTS. The nega-bands allowed him
have been at war with the Skrulls, a shape-shift to fire blasts of solar energy capable of doing
ing alien race, for longer than all of recorded hu Remarkable damage up to 5 areas away.
man history. Their advanced technology makes
them a threat to any race. COSMIC AWARENESS. Captain Mar-Veil was
They control more than 1 ,000 star systems. psionically in tune with the universe. This is why
They have mastered intergalactic and hyper his Intuition is Monstrous.
space travel and they possess an abundance of
powerful weaponry. Background: Captain Mar-Veil was chosen to
There have been three major representatives be a Kree spy on Earth. He grew to sympathize
of the Kree to Earth: Captain Mar-Veil, Ronan with the humans and became a hero. He fought
the Accuser, and Supremor (The Supreme Intel against Ronan the Accuser, Supremor, other
ligence). All are detailed in this section. For the CAPTAIN MAR-VELL""; dead Kree warriors and officials, and the Skrulls sev
most part, the Kree leave Earth alone and just Mar-Veil; captain in the Kree navy eral times. He was given posthumous member
observe it. In the past they have used powerful alien (Kree) ship in the Avengers.

Background: Supremor is a group intelligence


composed of the finest minds of the Kree em
pire spanning thousands of years. It has been
the ruthless, absolute ruler of the Kree for most
of its existence. It has subtly manipulated the
lives of many people, including Ronan the Ac
cuser, Captain Mar-Veil, and Rick Jones.

RONAN THE ACCUSE


Ronan; Supreme Public Accuser
alien (Kree)
SUPREME INT ELLIGENC
Fighting: EXCELLENT
Supremor; Ruler of the Kree
Agility: GOOD
alien (organic Kree computer)
Strength: AMAZING
Endurance: REMARKABLE
Fighting: FEEBLE
Reason: EXCELLENT
Agility: FEEBLE
Intuition: GOOD
Strength: FEEBLE
Psyche: EXCELLENT
Endurance: POOR
Reason: UNEARTHLY Health: 1 10
Intuition: MONSTROUS Karma: 50
Psyche: UNEARTHLY Resources: AMAZING
Popularity: 5
Health: 10
Karma: 275 Powers:
Resources: UNEARTHLY
Popularity: 2 ARMOR. Ronan's armor gives him his Amazing operates at Monstrous rank with a range of 20
strength and provides Remarkable protection areas.
Powers: from damage. He can also use the armor to be
come invisible (ability rank Excellent). . Background: Ronan quickly rose through the
IMAGE GENERATION. The Supreme Intelli ranks of accusers in the Kree society to get the
gence can project images or dreams across in UNIVERSAL WEAPON. This weapon manipu post of Supreme Public Accuser. The Accusers
tergalactic distances. lates cosmic energy at the user's will to perform enforce and administer justice in the Kree em
many functions - disintegration, rearrange pire. They prosecute, judge, sentence, and exe
COMPUTER LINK. Supremor has access to all ment and transmutation of matter, force bolts, cute all Kree accused of crimes. Ronan has
Kree computers and information. It is one of the energy absorption, gravity control, force fields, fought the Fantastic Four many times and was a
most well-informed beings in the universe. and teleportation, to name a few. The weapon foe of Captain Mar-Veil for many years.

27
LOK..... the effects of his spells permanent. He can ob
Loki; God of Mischief tain a magical talisman, for any purpose, of up
god to Amazing power.

Fighting: REMARKABLE Important People: His wife is Sigyn. His father


Agility: EXCELLENT is Odin by adoption, and therefore Thor is his
Strength: AMAZING foster brother. Loki's true father was king of the
Endurance: AMAZING giants that live in a land near Asgard. He has
Aeason: EXCELLENT worked with Karnilla, Hela, and other Asgardian
Intuition: EXCELLENT deities. He cares nothing about humans or any
Psyche: MONSTROUS creature less powerful than himself.

Health: 1 50 Background: Loki's history is a long one. He is


Karma: 1 15 several thousand years old. He started out ba
Resources: EXCELLENT ing known as the god of mischief, but as his
Popularity: 25 pranks grew more deadly he became known as
the god of evil. He is responsible for the creation
Powers: or assistance of several of Earth's most power
ful villains, such as the Absorbing Man. He has
DENSE FLESH. Loki's flesh is the equivalent of plotted the death of his hated half-brother Thor
Excellent body armor. (Normal Asgardians have innumerable times. He has thwarted the will of
Good body armor.) Loki also has the power to re Odin frequently, but Odin will not kill him be
attach a part of his body that was severed, even cause he is the AII-Father's adopted son. Loki
his head. has spent most of his time under house arrest in
Asgard.
MAGICIAN. Loki is a Monstrous master of sor
cery. He usually casts spells that change him
into various animals, animate objects, or hypno
tize people. One of his favorite schemes is to en
hance the power of a villain and send the villain
forth to battle Loki's enemies. He is extremely
adept at using personal and universal energies.
He rarely uses dimensional energies.

MAGICAL TALISMANS. Loki has access to


several magical talismans that can greatly in
crease his power, most of the time by making

MAD THINKER'" WEAPONS. He has a large number of weapons


Real name unknown; criminal and androids at his beck and call. None of these
hi-tech wonder are new or unique; they are all ideas taken from
somewhere or someone else. He is very good at
Fighting: TYPICAL combining old ideas to make his robots and de
Agility: TYPICAL vices. His androids can have powers and abili
Strength: TYPICAL ties of up to Incredible rank, but their Reason,
Endurance: TYPICAL Intuition, and Psyche rarely exceed Typical.
Reason: AMAZING
intuition: TYPICAL Android:
Psyche: TYPICAL F A S E R I P
Rm Ex. Ex Rm Pr Fb Fb
Health: 24
Karma: 62 Health: 1 00
Resources: REMARKABLE
Popularity: 7 All androids have blasters of Incredible power
with a range of 3 areas.
Powers:
RADIO LINK. The Mad Thinker has a surgically
COMPUTER BRAIN. The Mad Thinker's mind implanted radio link to ' his laboratory. He can
is adept at organizing information, but he is al use his facilities through this means from up to
most incapable of original ideas. Most of his 250 miles away, even while in prison.
plots and inventions are combinations or new
applications of other people's ideas. He is able Important People: He has worked with the
to calculate the probability of any event happen Puppet Master on occasion. He usually prefers
ing. The only thing preventing him from having a to work alone. It is not known if he has any living
perfect knowledge of what will happen is the x family, and it is unlikely that he has any friends.
factor - variables that are unknown to him or
that cannot be calculated. Most heroes have an BaCkground: Most of the Mad Thinker's history
x-factor in their actions and behavior, which is is shrouded in mystery. He began his criminal
why he has trouble succeeding against them. career by trying to take control of the various
Any scheme he plots is completely thought out criminal gangs !n New York. He soon stopped
in advance; however, the x-factor frequently using normal accomplices, since he considers
messes up his plans. himself resourceful enough to operate without
them.

28
MAN DARIN'DI gives him mind control powers. The control at
Real name unknown; conqueror tempt must be made wl)ile he is in the same
hi-tech wonder area as the victim, but once control is estab
lished he can maintain it from up to a mile away.
Fighting: REMARKABLE Middle finger - Electro blast. Range 3 areas.
Agility: EXCELLENT Index finger - Flame blast. Range 2 areas.
Strength: GOOD Thumb - White light. Any form of light or ra-
Endurance: REMARKABLE diation can be emitted. The ring can produce
Reason: REMARKABLE beams that do Remarkable damage up to 5 ar
Intuition: GOOD eas away.
Psyche: GOOD
Right hand:
Health: 90 Little finger - Emits Darkforce with Remark
Karma: 50 able skill (see p. 41 of the Campaign Book).
Resources: AMAZING Ring finger - Disintegration blast for Mon
Popularity: 12 strous damage; resisted by force fields but not
body armor. A result of KILL on the Agility FEAT
Powers: roll means total disintegration and death.
Middle finger - Vortex beam. This ring
HARD HITTING. The Mandarin has toughened causes the air to move rapidly like a vortex. See
his hands so that they do Excellent damage. If the description of Whirlwind for possible effects.
his force field (see below) is tight against his Index finger - Impact beam. Emits a beam of
body, he can do Remarkable damage with one concussive energy which does Incredible dam
blow. age up to 1 area away.
Thumb - Matter rearranger. This ring can re
FORCE FIELD. He wears equipment that can shape objects in the same area as the Manda
project a force field of Monstrous strength rin, but it cannot change one element into
around him. He can extend it to cover the entire another. Any force field stops it. The power can
area he is in, or shrink it down to a skin-tight be used to teleport persons or objects either to
layer around himself. rings that produces a blast does Remarkable or from the Mandarin. It can even reach into
damage unless otherwise specified. some other dimensions.
MAKLUAN RINGS. The Mandarin wears 1 0
rings, each of which has a different power. He Left hand: Talents: The Mandarin is well versed in several
has a psionic link with these rings and no one Little finger - Ice blast. Stun only, maximum martial arts fighting methods.
else can use them. He can control a ring from range 2 areas. Also, he is a master of modern technology
anywhere on Earth and mentally observe what Ring finger - Mento intensifier. This ring and the alien Makluan technology. He is apt to
is happening near any of the rings. Any of the magnifies his Psyche up to Remarkable, and it have any number of devices near him.

MANDROID ARMOR'DI unconscious. It does Good damage up to 5 ar


eas away.
Fighting: GOOD
Agility: GOOD PUNCH BLASTERS. These do Remarkable
StreAgth: REMARKABLE damage to whatever they hit up to 1 area away.
Endurance: GOOD
Reason: TYPICAL ELECTROSTATIC BEAMS. These do Remark
Intuition: TYPICAL able electrical damage up to 2 areas away.
Psyche: TYPICAL
TRACTORIREPELLOR. These are telekinetic
Health: 60 tools of Remarkable strength. They are effective
Karma: . 18 up to 3 areas away.
Resources: -
Popularity: 20 LASER. This weapon does Excellent damage
at a range of up to 7 areas.
Powers:
EXTRAORDINARY SENSES. The Mandroid ar
The armor is not a living creature. Any human mor provides Remarkable Infravision and radarl
oid may put it on and gain its abilities and sonar to whoever wears it.
powers. The abilities above are what a normal
soldier (see p. 28 of the Campaign Book) has PROTECTED SENSES. All senses of the ar
when wearing the armor. Mandroid armor adds mor's wearer have Remarkable protection from
3 ranks to Strength and one to Endurance. All overload.
other abilities of the wearer remain the same.
COMMUNICATIONS. The suit has a full range
ENVIRONMENTAL INDEPENDENCE. Anyone of radio and communication equipment, inciuo
wearing Mandroid armor has air and water for a ing a speaker system to talk and listen tO'other
day. While the armor can go into some very hos people.
tile areas, there are some environments where it
cannot operate. REMOTE CONTROL. The suit can be remote
controlled in case the operator is rendered un
BODY ARMOR. The suit is made of a titanium conscious. It can execute some prepro
alloy that gives Incredible protection from dam grammed actions. Background: The Mandroid armor was devel
age to its wearer. oped for S.H.I.E.L.D. by Stark International. It
was designed to be used against Earth's super
STUN CANNON. Anyone hit with this weapon powered villains and - if necessary - super
must make a yellow Endurance FEAT roll or fall powered heroes.

29
RINGMASTER'" worked for him, each having some power or tal
Maynard Tiboldt; circus owner ent related to his performing specialty. Some of
hi-tech wonder these performers are:

Fighting: GOOD Bruto, strongman Excellent strength


Agility: GOOD Cannonball Acrobat talent
. Strength: TYPICAL The Clown Trick cane
Endurance: ' TYPICAL Fire eater Good fire damage
Reason: GOOD Great Gambonnos Acrobats & aerialists
Intuition: TYPICAL Live Wire Electric lariat,
Psyche: GOOD Excellent damage
. Princess Python Trained 25-foot boa
Health: 32 constrictor with
Karma: 26 Excellent strength
Resource,,: GOOD
. Popularity: 4 'BIlents: The Ringmaster has a Reason of Ex
cellent in electronics. He uses this talent to do
Poweni: maintenance on his hat and to occasionally
build a device. He is not skilled enough to build
MIND CONTROL. The Ringmaster normally other complex electroniC devices.
has Good mind control powers. His hat im
proves that power to Incredible by amplifying Important People: The Ringmaster's only
his mental commands. The victim(s) must be friends are the performers of the Circus of
looking at the Ringmaster to be affected. Crime. He has been jailed by the Avengers sev
(Hence, Daredevil and other sightless charac eral times.
ters are immune to the Ringmaster's power, as
is someone like Spider-Man who can fight with Background: Maynard Tiboldt's parents were
his eyes clo$ed. Because the control is visually circus owners and Nazi spies in the United
transmitted, the Ringmaster can affect large States. By the end of World War II, Tiboldt's fa
groups of people if he can get all of them to look ther had changed sides; he testified against the
at him. Nazis, and for that he and his wife were assassi
nated by Nazi fugitives. Maynard inherited the
CIRCUS OF CRIME. The Ringmaster owns and circus, but business was so bad that he turned
operates an organization called the ircus of to crime. Heconstructed his hat by adapting the
Crime. A variety of circus performers have design of the nulltron, 'which once belonged to
the Red Skull.

SUP ER-ADAPTOIDTM If it is imitating only one person, the Super


No name; criminal Adaptoid becomes an exact duplicate, includ
android ing clothing and personal items. If it is
combining several people, it imitates bits and
fighting: TYPICAL pieces from each person's appearance. How- .
Agility: TYPICAL ever, the android's "skin" takes on a greenish
Strength: TYPICAL color when it duplicates more than one being at
Endurance: TYPICAL once.
Reason: TYPICAL Each of the abilities it duplicates is equal to
Intuition: TYPICAL the highest rank in that ability possessed by any
Psyche: TYPICAL of the beings it is duplicating. It makes func
tional duplicates of any pertinent objects, such
Health: 1 50 (see below) as Captain America's shield, Hawkeye's bow, or
Karma: 18 Iron Man's armor. It can copy anything up to and
Reaources: FEEBLE including Monstrous materials.
Popularity: 4
Background: The Super-Adaptoid was built by
Powers: A.I.M., an organization devoted to conquering
the world, as a secret weapon. It was originally
ADAPTATION. The Super-Adaptoid can imitate programmed to seek out and destroy Captain
the Fighting, Agility, Strength, Endurance, America, and has battled him and the Avengers
powers, and weapons of up to five characters or on several occasions.
creatures (humans, aliens, or robots) at one
time, and possibly even more under certain cir
cumstances. It cannot duplicate mental powerlil
that have no physical manifestation. The Super
Adaptoid's Health is always 1 50 regardless of
what its current abilities are. Any creature that
passes through the area the Super-Adaptoid is
occupying can be duplicated. Its visual sensors
analyze and record all of that person's powers.
It can keep a record of a person for up to two
years.

30
TASKMAST ER'" weapon master, all martial arts, wrestling, and
Name unknown; criminal piloting.
mutant
PREDICTION ABILITY. The Taskmaster can
Fighting: AMAZING predict the actions of anyone he has studied. In
Agility: AMAZING each round he attempts to do so, he makes an
Strength: EXCELLENT Intuition FEAT roll for every opponent that he
Endurance: REMARKABLE knows of in the vicinity. If the roll is successful,
Reason: GOOD he does not have to decide what to do in that
Intuition: INCREDIBLE rund until after the hero or heroes have de
Psyche: TYPICAL clared their actions.
Any hero whom he has studied fights against
Health: 1 50 the Taskmaster at two column shifts to the left. If
Karma: 56 the hero surprises him, this column shift does
Resources: GOOD not apply.
Popularity: 30
Equipment/Possessions: The Taskmaster car
Powers: \ ries a steel alloy throwing shield, a bow with
some special arrows, a steel alloy sword, a mul
PHOTOGRAPHIC REFLEXES. If. the Taskmas tipurpose billy club, and a .45 caliber automatic
ter sees someone do something, he gains the pistol.
ability to do it. He has watched many tapes of He also has a variety of small common de
Captain America in action; as Ii result, he can vices, such as magnesium flares, that he uses
fight as well as Captain Anierica. His Fighting as desired.
and Agility are the best of all of the people he
has watched. (He has an upper limit of Amazing Important People: He has no known relatives
on any ability because he is of human origin.) or friends. As a rule, he does not bear grudges.
He has studied Spider-Man, Captain America,
Iron Fist, Daredevil, Tigra, the Punisher, and EI Background: The Taskmaster's photographic
Aguila. From them he has gained their talents, reflexes became evident during his childhood.
fighting skill, and Agility. He used the power for minor personal gains at
first, and when he reached adulthood he turned
MULTIPLE TALENTS. Only some of the Task to a life of crime. For a time he used his wide
master's talents are known. With his photo range of skills as a trainer of aspiring criminals,
graphic reflexes, it would be child's play for him hoping to become a supplier of talent to the un
to pick up a talent he did not already possess. derworld. His training centers were all eventu
He is known to have the talents of marksman, ally discovered and shut down.

ULT RON'" things as well. It can drain a machine of its


Ultron; criminal power in one round.
robot ,

ENCEPHALO BEAM. This beam is 'only effec


Fighting: EXCELLENT tive up to one area away. Anyone hit with it must
Agility: REMARKABLE \ make an Endurance FEAT roll or fall asleep.
Strength: INCREDIBLE
Endurance: UNEARTHLY OTHER DEVICES. Ultron is always building
Reason: INCREDIBLE new weapons and devices to aid him in his con
Intuition: GOOD quest ofthe world. Sometimes they are built into
Psyche: POOR his body, but usually not. Altering his body is dif
ficult, so he usually makes separate machines.
Health: 1 90
Karma: 54 Important People: Ultron hates Henry Pym, his
Resources: REMARKABLE creator. By association, he is not fond of the
Popularity: 0 Avengers. He copied the Wasp's mind into a r0-
bot body, Jocasta, intending it to be his bride.
Powers: But Jocasta spurneq him, so he hates her, too.
He has an overriding hate of all organic crea
BODY ARMOR. Ultron's body is made of pure tures. He teamed up with Maximus at one time.
adamantium, acting as Class 1 000 body armor.
It cannot be damaged by any force or energy Background: Created by Henry Pym (Goliath),
known to mankind. Ultron was accidentally given artificial creative
intelligence. The robot developed an irrational
BLASTERS. His fingers can fire beams of radia hatred of Pym and escaped after defeating him.
tion, electricity, or fire that do Monstrous dam In each ofthe bodies it has occupied since then,
age to targets up to 4 areas away. Ultron has attempted to kill Henry Pym, the
Avengers and all human life, in that order. He
TRACTOR BEAMS. His fingers have Remark originally built the Vision and Jocasta as ele
ably strong powers that attract objects to him ments of plots to destroy the Avengers.
from up to 10 areas away.

POWER ABSORBER. This device was de


signed to suck all of the energy from Iron Man's
armor. It works on other artificially powered

31
WHIRLWIND'" FORCE FIELD. He can create a wind screen
David Cannon; criminal that acts like a force field of Incredible strength.
mutant
TORNADO. He can grab and throw an object in
Fighting: GOOD one round without an Agility FEAT roll. When he
Agility: INCREDIBLE is using his tornado power, his Strength is Re
Strength: GOOD markable for wrestling. If he grabs an object, he
Endurance: REMARKABLE can automatically throw it. However, if he wants
Reason: TYPICAL to s Pecify where it goes or where it lands, he
Intuition: TYPICAL must make an Agility FEAT roll.
Psyche: TYPICAL
Ullents: David Cannon was a professional
Health: 90 wrestler for some time.
Karma: 18
Resources: TYPICAL Important People: He is a former agent of
Popularity: 8 Count Netaria (who double-cl'Qssed him), and
he has worked with the Masters of Evil. He had a
Powers: crush on the Wasp, and as a result does not like
Henry Pym even though he and JanetVan Dyne
SPINNING. The Whirlwind can spin at superhu are now divorced.
man speeds. He has an almost perfect sense of
balance. When he is spinning he has the equiv Background: As a child and a young man,
alent of Remarkable body armor, and only a David Cannon was a bully and a petty criminal,
character with Strength of Unearthly or greater using his powers to his advantage. Later he be
can grab him. came a circus performer and professional wres
tler. After that he got a job in a professional
LIGHTNING SPEED. He can travel at Remark ice-skating show. Several jail sentences later he
able speed while spinning. He looks like a small was involved in a plot to defraud the Van Dyne
hurricane when he is moving. estate, which belongs to the Wasp. He was
stopped by the Avengers.
FLIGHT. He can fly at Remarkable speed for up
to 12 rounds. He is unable to use his arms for
combat while flying, because he is using them
to imitate helicopter blades.

Credits
Designed by Loose Bruce Nesmith
E dited by Trim Kim Mohan and S lim Tim Kilpin
G raphic Design by " S ay H ey" Ray S ilbersdorf TSR, Inc.
PRODUCTS OF YOUR IIiAGINATION"

Cover by Jeff "V. F." Butler


I l lustrations by Jeff Butler and the M ighty Marvel Bullpen:
Brian Postman , Kerry Gam m i l l , Keith Pollard , Frank Mil ler, TSR, Inc.
p. O. Box 756
Ron Wilson , Bob Layton , Bob McLeod , J i m S tarl i n , M i ke Zeck, Lake Geneva WI 53147
Will Meugniot, John Byrne, Jerry Ordway, Walt S imonson , 394-54168-5TSR0600
0-88038-128-0
Rudy Nebres , Mark Richards, Jerry Bi ngham , Alan Weiss,
John Romita S r. , AI M i lgrom, and J i m S teran ko

S pecial Thanks to Deborah H igh ley for going to Jersey for us.

The nam.. of characters uaad hareln are flclltloua and do not refer to any pereon living or dud . Any descrlptlona Including IImllaritlea to pereona living or dud are
merely coincidental.
All Marvel charectara and tha dletlnctlve IIkene_ thareof are trademarka of the Marvel Comlca Group. MARVEL SUPER HEROES and MARVEL SUPER VILLAINS
are tradamarka of the Marvel Comlca Group.
Game Daelgn C> copyright 1984 TSR, Inc. All Righta R_rved. PRODUCTS OF YOUR IMAGINATION Is . tradamartc owned by TSR, Inc.

ThIa book Is protacted under tha copyright law. of tha United StataB of america. Any reproduction or other unauthorized use of tha material or artwork contained
hareln I. prohibited without tha expre.. wrlttan consent of TSR, Inc., and Marvel Comlca Group.
Distributed to the book trecle In tha United States by Random House, Inc., and In canada by Random House of Cenada, Ltd. DletrIbutacI to the toy and hobby trade
by regional distributors.
C> Copyright 1984 Marvel Comics Group, a dlvlllon of cadence Induetrl.. Corporation. All Rights Reserved. PrInted In U.S.A.

6854XXX1501

32
THE GROUNDS
71 st STREET AND MAIN
FLOOR
The Avengers Mansion is surrounded
by a 1 2-foot high wall of Stark Inter
national's TANK-PRUF. Although
LIBRARY
soothingly verdant, the lawn boasts a GRAND
number of formidable intruder detec STAIRCASE
tor suppressors. The house itself is a PATIO
cross between the style of an English F
Townhouse and an aircraft carrier - I DRIVE
dinner for 25 as well as being able to F WAY &
PUBLIC
land a Quinjet at full throttle. or, indeed, T PARKING
CONFERENCE
any plane with an arresting hook. H
ROOM

A
V
E
3 CAR GARAGE
N PATIO
HOUSES 150 TON
U l- - - - - -
E HYDRAULIC
ELEVATOR
JARVIS'S
QUARTERS
- - - - - FOR HEAVY EQUIP.
TRANSPORT TO
LOWER LEVELS
- - - - -

70th STREET

The Gymnasium is fully equipped with BASEMENT


outsized exercise devices for our heroes.
The multi-purpose pool can be therapeutic
as well as recreational, complete with a SHOWERS
SUNNING DECK
3-meter diving board. CHANGING
The Combat Simulator incorporates ROOMS, BATHS
several constantly-modified devices B
which serve to keep our heroes' reflexes HOT TUB Ir8lI ' '
SAUNA
keen. They include large-scale destruction
(falling, thrown, ruptured and explosive -18'
objects in the 1 ,000 lb. to 3 ton range) and
RUNNING R&R
small-scale complications (flying, grasp HYDRO-
TRACK-
ing, running and articulated objects in the -4' THERAPY
GYM BELOW
30 lb. to 1 ,500 lb. range). The CS Room is
monitored and motivated by the main
computer in the Sub-Basement.
Dr. Pym's complete operating theater
is augmented by sophisticated morph
ology and pathology laboratories, with
cOld-storage rooms for each. It can also
be environmentally isolated, with full-body
sterilization, in accordance with the
COMBAT
Environmental Protection Administrat
SIMULATION

O
ion's Recombinant DNA Experimentation OPERATING
ROOM
Isolation Guidelines. THEATRE
There is also a rest and recreation room
with a regulation pool table and ping-pong CJD
table, and several donated Video Arcade
games, some with experimental controll
joysticks for alien use.

The Sub-Basement's Ultra-Secure SUB-BASEMENT


Avengers Assembly Room is connected
to the Cray Company's "next generation"
10 gigabit (2.5 giga flip-flops per second)
computer for instant world-scale graphic
simulations, plus Hewlett-Packard's
experimental Large Array Major-Memory,
(22 gigabytes of RAM) for crimelforensic
files.
The entire Mansion is powered by a
General Electric 4th generation SNAP
10,000 (Systems Nuclear APplications:
ENTRANCE TO SUBMARINE
1 0,000 kilowatts) thermoelectric generator
PEN & OLD STARK
which is backed-up by a conventional fuel
ARSENAL TESTING LAB
powered generator, which is, in turn,

o
backed-up by a large array of exotic, high
density batteries. This insures that no
information will be lost without significant
power failure(s).
The Robotics Fabrication Area is able
to quickly assemble working robots,
indeed, almost any electro-mechanical
system or device made of metal or plastic.

CRAY COMPANY
10 GIGBIT COMPUTER MAINFRAME
NGE RSTM Assembl

7 \W

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