Avengers Assembled PDF
Avengers Assembled PDF
Avengers Assembled PDF
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AVENGERS MANSION
Located at 721 Fifth Avenue
between 70th and 71 st Streets
in New York City.
'
-::<c: SUBMARINE
PEN'S WATERWAY
TO EAST
RIVER
"A" ELEVATOR
STARK'S
J-8
HI-OCTANE
COMMUNICATIONI
NAVIGATION
THIRD FLOOR
SATELLITE
MONITOR
BEDROOM 1 B2
UPPER HALF OF
GRAND STAIRCASE
BTlt
ClS
B3
AVENGERS
The Avengers Mansion II an eclectic,three DEN/STUDY
story building. The original structure on the lite, INFORMAL
built In 1932 by Howard Stark, utilized the than DE-BRIEFING
unulual ateel-relnforced concrete technique. ROOM
The addltionl have been carefully wedded to B4
This book contains descriptions of all glorious detail in the 15 mighty MARVEL or his powers at one point. This means the
the heroes who have graced the vaunted UNIVERSE comic books. If you use those hero doesn't really exist any more, even
roster of the mighty Avengers. You can comics together with this booklet, you'll be though the person may still be alive.
use the MARVEL SUPER HEROES" all set to a play a hero right down to his fin A hero's real name is his given name; for
game rules to relive your favorite Aveng gernailsl instance, Captain America's real name is
ers comic, or you can create your own new Steve Rogers.
adventures for the Avengers. We've got 54 different heroes, villains, A hero's title or job refers to where the
After this introduction, you'll learn about and other characters in this book, but hero stands in the universe, or what he
the Avengers Mansion, and you'll be intro each description has a few things in com does when he's not mopping up bad guys.
duced to S.H.I.E.L.D. and Nick Fury. Fol mon. All of the information in a description Thor, for example, is a prince; Steve Rog
lowing that, on pages 6-21, are game is given in this order: ers is an illustrator.
descriptions of the past and present mem HERO'S NAME; Status Origin or classification refers to what the
bers of the New York-based Avengers. Real name (if known); Title or job hero is and how he got his powers. Heroes
And, just so you don't think we're one Origin or classification (and villains) can be hi-tech wonders, al
sided or anything, we've also included de Ability ranks tered humans, mutants, robots, or aliens.
scriptions of several of the villains that the Variable abilities If a hero or villain is immortal or is a god,
Avengers have struggled with over the Powers and talents that's also listed as part of his origin. A
years - real creeps like Ultron and Kang Equipment/possessions hero who is a god has motives and respon
the Conqueror - plus some other inter Important people sibilities that are sometimes beyond hu
esting people and things. That section is Background man understanding. For example, Thor,
on pages 22-32. Personality who is the god of thunder, has a lot to do
These descriptions are designed so you with storms. His whole being is wrapped
can use the information when you play a A hero's name is his handle in public, up in that form of nature.
MARVEL SUPER HEROES game adven such as Captain America. A hero who is immortal really has a good
ture. We don't go into a lot of stuff about A hero's status denotes if the hero is in thing going. In game terms, an immortal
why a hero acts like he does, or who his fa active, dead, or changed in some way. A hero cannot die unless a major portion of
vorite singer is. That's all covered in changed hero may have altered his name his body's molecules are scattered. In a
normal battle, an immortal hero's Endur nations in the MARVEL SUPER HEROES any). These are people who could affect a
ance may reach Feeble, but then the hero Game Campaign Book. If you're not sure hero's adventures in some way.
mysteriously begins to recover, even if how a power or talent works, look it up in A brief background is given for most he
he's had no medical attention. Hercules is the rules . Powers and talents that don't roes and villains. If Captain America
an example of a hero who is immortal. quite "fit" with the rules are explained as comes up against Ultron, it may help you
Definitions of a hero's ability ranks and completely as possible. to know that these two have tangled more
variable abilities are given in the MARVEL Some heroes have special equipment or than once before!
SUPER HEROES Game Battle Book. possessions that are explained in relation Notes on personality have been in
The powers and talents of each hero to the MARVEL SUPER HEROES game. cluded for a few heroes and villains. These
and villain are interpreted so that they con Important people are a hero's best notes will help you to do a better job of
form as much as possible with the expla- friends, worst enemies, or relatives (if role-playing the character.
What's inside
The Avengers Mansion .....3
S.H.I.E.L.D............. . .4
Nick Fury ; .................5
2
The AVENGERSTM Mansion
The Avengers Mansion, located in New those levels beneath the ground floor. one per week. While a hero is under the re
York City, is the headquarters of the Each of these elevators can lift up to 10 vitalizer, he can make Endurance FEAT
mighty Avengers. The inside booklet tons. rolls at four ranks higher than normal (up
cover contains maps of the mansion. to a maximum of Shift X, not Class 1000).
The mansion has undergone several Second Floor If someone is already dead, however, the
changes and improvements since it was revitalizer won't help.
built in 1932 by Howard Stark. The Maria Bedrooms and guest rooms take up most To properly operate any of this equip
Stark foundation, which funds the Aveng of this floor; the den and the study are here ment, a hero must have a Reason rank of
ers, has made many contributions to the as well. The walls and floor are made of Good or better. He also must make a Rea
mansion. The Starks' son Tony has super the same Remarkable strength reinforced son FEAT roll. Anyone who has medical
vised several of the additions himself. concrete that's used on the ground floor. skill, however (such as Henry Pym or
The ceiling, however, is made from mate Donald Blake), can use the equipment au
Defenses rial of Incredible strength. The bullet-proof tomatically.
windows are made from Excellent The ceiling, floor, and walls of the base
The 12-foot-high walls that surround the strength material; all of them are hooked ment are made of Incredible strength ma
mansion are made of TANK-PRUF, a mate up to the alarm system. terial. The outer walls are made of a
rial of Monstrous strength. Dozens of in Monstrous strength material, and are con
truder detection devices, many of them Third Floor nected to the alarm system. The rest of the
weight-sensitive, dot the lush lawn that basement is not connected to that system,
rings the mansion. This floor is a landing deck for the Aveng however.
The mansion doors are also booby ers' quinjets, three of which can be stored
trapped. Anyone who opens one without here. Fuel and repair equipment for the Sub-basement
having the proper clearance is restrained quinjets is also kept here. A radar room,
by six 12-foot-long, steel alloy tentacles of which features a communication/naviga This floor is the true heart of the mansion.
Amazing strength. Anyone who illegally tion satellite monitor, lies in the southwest All of the equipment for running the man
enters the mansion sets off the alarm sys corner of the floor. sion is located here.
tem, which rings all over tl'$ mansion. The ceiling, floor, and walls here are all A miniature nuclear reactor power gen
Despite these defenses, the Avengers made of Incredible strength material. The erator housed on this level provides power
maintain an open-door policy. A visitor can third-floor windows that you see from the for the mansion. A back-up power supply
easily get inside the mansion, if he uses outside of the mansion are painted im of several high-density batteries, as well
only the main entrance and if somebody ages; there are no windows on this floor. as a conventional electrical generator, are
lets him in. Besides, the Avengers them also kept here.
selves are the mansion's best defense. Quinjet Most of this level is taken up by the
Most of the other stuff is there to stop the Body Speed Control Avengers' computer, which is one of the
overly curious. Good Amaz Rema world's fastest. This level also features an
electronics laboratory, specially designed
Mansion Grounds Basement for robotics testing.
The ceiling, floor, and inner walls are
Aside from the booby-traps, these are All work and no play makes Avengers dull made of an Incredible strength material.
pretty much your standard mansion heroes - so, half of this floor is for fun and The outer walls are made of a special,
grounds. The garage at the rear of the games, and half for official business. Monstrous strength material.
mansion, however, isn't really a garage. The north side of the basement includes An ultra-secure assembly room stands
It's actually a hydraulic elevator that can a gymnasium, running track, sauna, whirl near the center of this level. This room is
lift up to 150 tons at once. The elevator pool, swimming pool, sun deck, and game made of Unearthly strength material. It
goes to the basement and sub-basement room. The south side includes a combat has a separate air supply that can last up
levels, and can only be operated from in simulation room, operating theater, and to one day, if the room is cut off from the
side the mansion. pathology laboratory. outside for any reason. Various electrical
The main computer system in the sub leads and conduits, which provide access
Ground Floor basement controls the combat simulation to the main computer and other systems,
room, which is capable of producing ob lead into this room.
This floor of the mansion looks pretty nor stacles and weapons of up to Remarkable
mal, too. It includes a library, gallery, con strengths, weights, and damages. Any Submarine Pen Level
ference room, dining hall, and kitchen. damage caused by a fired weapon in this
Jarvis, the Avengers' butler, has his quar room is only temporary. A hero who takes This is the lowest level of the Avengers
ters on this floor. The Avengers hold infor such damage here recovers Health points Mansion. The submarine kept here is a
mal meetings on this floor. every hour instead of every day. However, standard model; it has no special equip
The ceiling, floor, and walls here are if a hero takes damage from a thrown item ment on board, although some could eas
made of reinforced concrete, a material of or from physical blows while in the combat ily be added.
Remarkable strength. The strength of the simulation room, treat the damage and re Also on this level is an entrance to the
doors and windows is Excellent. covery as normal. old Stark Arsenal Testing rooms. Since Ar
Two elevators open onto this floor. The The operating theater has a host of senal and its computer master have been
"N' elevator leads to all floors in the man medical equipment that can help save destroyed, these testing rooms are closed
sion, while the "B" elevator leads only to lives and speed up recovery. One of the off.
machines is the revitalizer. A dying hero The ceiling, floor, and walls here are
who's hooked up to the revitalizer recov made of the same materials as in the sub
ers one Endurance rank per day instead of basement.
3
S.H.I.E.L.D. S.H.I.E.L.D. FLYING
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The Avengers have strong ties to '_1DImId IIIor
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SHIELD GUNS
LEVELl:
FELDAGENTS
RIGHT FRONT
8ELTPOUCK: SHIELD REGULATION ISSUE:
SMOI(EBOMB .30 CAUSER RAPID FIRE
IIOOIII AUTOMATIC MACHINE PISTOL
FRAGMeNTATION lIOII8 P\.EXlklIAW. ARMOR-PIERCING .30 CAUSER SHEW
GASIIOOIII IIAII OF lILT HAVE SPENT URANIUM (IIQH
DENSITY) COllIS.
EACH CUP HOLDS 10 ROUI.IDS ON
:IO" A DISINTEGRATING UNl IELT.
HIGH CYCUC RATE
(VARIABLE RATE OF FIRE:
FROM SINGLE SHOT TO
1:og==
FLOATING IOLTIRECEIVER.
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4
S.H.I.E.L.D. Agent
Fighting: GOOD
S.H.I.E.L.D. Flying car Agility: TY PICAL
Strength: TY PICAL
Higher-ranking agents use the special Endurance: GOOD
S.H.I.E.L.D. flying car. This vehicle looks like a Reason: TY PICAL
normal car, but its wheels are also jets. The car Intuition: TY PICAL
can stay underwater for up to 5 hours, although Psyche: TY PICAL
its underwater speed is only Typical.
This car contains several electronic detection Health: 32
devices, as well as a great deal of communica Karma: 18
tions and reconnaissance gear. The car also Resources: GOOD
carries a variety of weapons: an electric cannon Popularity: 19
tnat does Excellent damage; an anti-missile
cannon that does Excellent damage; and four Talents: All agents are trained in firearms, first
air-to-air miSSiles that do Incredible damage. aid, and law-enforcement and military opera
tions. Some are also trained in martial arts,
Flying Car wrestling, special weapons, and piloting.
Body Speed Control
Exce Incr Rema Equipment/Possessions:
NICK F URY
Director of S.H.I.E.L.D.
human
S.H.I.E.L.D. Headquarters
Fighting: EXCELLENT
S.H.I.E.L.D.'s headquarters is a huge, floating Agility: EXCELLENT
aircraft carrier called the helicarrier. Anti-gravity Strength: GOOD
units and six large helicopter rotors hold the he Endurance: EXCELLENT
licarrier aloft. The craft's armor is made of Mon Reason: EXCELLENT
strous strength material. Intuition: EXCELLENT
The helicarrier holds 6 combat helicopters Psyche: GOOD
plus 32 F/a-18 jet fighters, which are the most
advanced warplanes in the country. Health: 70
Karma: 50
F/A-18 Jet Fighter Resources: AMAZING
Body Speed Control Popularity: 75
Typi Incr Exce
Talents: Fury has trained as a paratrooper, a
A crew of 450 mans the helicarrier; in an ranger, a demolitions expert (including under
emergency, the craft can hold 1 ,000 persons. water demolitions), and a pilot. He can operate
The helicarrier can hold enough food and water any vehicle made on Earth, including space
to last a standard crew for 30 days. The craft can craft and lunar landing modules.
stay aloft indefinitely without needing service. Fury is a master of martial arts and wrestling.
He is a marksman and weapons master.
Fury is also knowledgeable in law and law en
forcement, engineering, history, and the mili
tary. He is even skilled in first aid.
5
ANT-MAN"'; changed FLYING ANT. Ant-Man usually calls a flying ant
Avengers founder to be his steed. Because the flying ant is so
Henry Pym; biochemist small, its speed is Poor.
hi-tech wonder
VOICE AMPLIFIER. Ant-Man's helmet contains
Fighting: TY PICAL a voice amplifier so that he can be heard at nor
Agility: TY PICAL mal pitch and volume even when he is only 1/2
Strength: TY PICAL inch tall.
Endurance: TY PICAL
Reason: EXCELLENT Talents: Henry Pym is a biochemist of Remark
Intuition: GOOD able skill. In the past, Ant-Man would occasion
Psyche: TY PICAL ally cook up something in his laboratory to help
solve a caper.
Health: 24
Karma: 36 Important People: Janet Van Dyne and Henry
Resources: GOOD Pym tied the knot in later years. Ant-Man's only
Popularity: 40 known friends have been the Avengers.
6
BLACK KNIGHT"" EBONY SWORD. The Black Knight uses an eb
Dane Whitman; scientist ony sword that is a Unique Weapon made of en
hi-tech wonder chanted, Unearthly material. The sword is
immune to all magic; it can shatter barriers of
Fighting: REMARKABLE Unearthly strength or weaker. The sword can
Agility: GOOD also deflect mystical energy. If the Black Knight
Strength: GOOD is dodging when an energy bolt is fired at him,
Endurance: GOOD he may deflect the bolt by making an Agility
Reason: GOOD FEAT roll. The deflected bolt cannot be directed
Intuition: TY PICAL at a new target.
Psyche: TY PICAL
"DIlents: The Black Knight is a highly skilled
Health: 60 swordsman. He gets one column shift to the
Karma: 22 right when he uses a sword.
Resources: EXCELLENT The Black Knight can ride horses with Re
Popularity: 60 markable skill. Use this talent when the Black
Knight must make a FEAT roll relating to horse
Powers: back riding. He can fight normally while on
horseback.
TELEPORT_ If the Black Knight is separated
from his ebony sword (see section at top right), Equipment/Possessions:
he can teleport to any location within a few hun
dred yards of the sword. When he teleports, the VALINOR. Valinor is the Black Knight's magical,
Black Knight can cross any amount of space bat-winged horse. Its speed is Incredible, and it
and time. He can even travel into other dimen has 200 Health points.
sions to recover his sword, if necessary. Unfor
tunately, the Black Knight must perform a Important People: If necessary, the Black
ceremony that takes two hours if he wants to Knight can call on his ancestor Sir Percy, the
teleport anywhere. Black Knight of King Arthur's court, for advice.
.
. BLACK PANTHER'" Important People: Several of the Black Pan
T'Challa, King of Wakandas; scientist ther's family members live in the hidden African
altered human country of Wakanda. The Black Panther is that
country's king.
Fighting: AMAZING The Black Panther worked for a time with the
Agility: REMARKABLE Fantastic Four. Other than the Avengers and his
Strength: EXCELLENT family in Africa, the Black Panther has few
Endurance: REMARKABLE friends.
Reason: GOOD
Intuition: REMARKABLE Background: T'Challa's father, the former king
Psyche: EXCELLENT of Wakanda, was slain by Klaw, who wanted the
vibranium from that country's mines. Wakanda
Health: 130 is the only country known to have this useful
Karma: 60 metal. T'Chalia swore to avenge his father's
Resources: AMAZING death.
Popularity: 55 After his triumph over Klaw, T'Chalia went to
Europe for schooling. He was trained in various
Powers: forms of the martial arts. He later returned to
Wakanda and obtained a sacred, heart-shaped
exTRAORDINARY SENSES. The Black Pan herb that granted him his great physical powers.
ther has Incredible sight, hearing, and smell. He
uses these senses to track creatures.
Equipment/Possessions:
7
BLACK WIDOW"' BELT. Black Widow occasionally wears a belt
Natasha Romanova; former Russian spy made of metal disks. Each disk holds a plastic
hi-tech wonder explosive that does Remarkable damage to
whatever it hits and Good damage to anything
Fighting: INCREDIBLE else in the same area. Use the grenade rules
Agility: REMARKABLE (Campaign Book, p. 17) when Black Widow
Strength: GOOD uses these disks.
Endurance: EXCELLENT
Reason: GOOD SUCTION CUPS. Black Widow's uniform con
Intuition: INCREDIBLE tains electrostatically charged suction cups on
Psyche: GOOD the feet and hands. These molecule-sized cups
allow Black Widow to climb walls and stick to
Health: 100 cailings with Remarkable skill.
Kanna: 60
Resources: TYPICAL " Ients: Black Widow is highly skilled in the
Popularity: 30 martial arts.
8
CAPTAIN MARVEL ftI afar. Her energy blasts have a line-of-sight
Monica Rambeau; ex-harbor patroller range, out to Unearthly distances.
altered human
Important People: Captain Marvel is an active
Fighting: GOOD member of the Avengers, although she still has
Agility: GOOD a few friends on the New Orleans harbor patrol.
Strength: GOOD
Endurance: REMARKABLE Background: Captain Marvel gained her super
Reason: TYPICAL human powers when she was accidentally bom
Intuition: GOOD barded with extradimensional energies from a
Psyche: TYPICAL dangerous, experimental weapon. She used
her newfound powers to destroy the weapon.
Health: 60 Soon after she gained her powers, Captain Mar
Karma: 22 vel was asked to join the Avengers.
Resources: EXCELLENT
Popularity: 20
Powers:
Equipment/Possessions:
9
GIANT-MAN"'; changed height he is, his strength never exceeds Re
Henry Pym; biochemist markable. At any height of 16 feet or greater, Gi
hi-tech wonder ant-Man can add one additional area of
movement per round.
Fighting: GOOD
Agility: TYPICAL Ullenta: Henry Pym is a biochemist of Remark
Strength: GOOD able skill. In the past, Giant-Man would occa
Endurance: GOOD sionally cook up something in his laboratory to
Reason: EXCELLENT help solve a caper.
Intuition: GOOD
Psyche: TYPICAL Important people: Janet Van Dyne became
Henry Pym's wife in later years. Giant-Man's
Health: 36 only known friends are other members of the
Karma: 36 Avengers.
Resources: GOOD
Popularity: 55 Background: Henry Pym discovered the "Pym
particle:' which allowed anyone who breathed it
Powers: to control his size. Pym and his wife Janet (who
is the Wasp) used the gas containing this parti
SHRINKING. Giant-Man has Incredible shrink cle to become super-small crimefighters.
ing powers, brought about by constant expo Henry Pym has had more identities than any
sure to the shrinking gas he used when he was other Avenger. He has been known as Ant-Man,
Ant-Man. He can shrink to as small as 112 inch in Giant-Man, Goliath, and Yellowjacket. Since his
height. abilities have changed over time, the various
ability ranks for these heroes are somewhat dif
INSECT COMMUNICATION/CONTROL. Giant ferent from each other.
Man can communicate with and control insects
(usually ants) with Good skill. (See the Cam
paign Book, p. 30, for insects' abilities.)
10
GOLIATH UTllj changed He started off on the wrong foot as a villain,
Clint Barton; security guard teaming up with the Black Widow. Eventually he
altered human found his way into the ranks of the Avengers.
For a short time he took over the powers of Goli
Fighting: GOOD ath and assumed the name Goliath II. On sev
Agility: EXCELLENT eral occasions he has quit the Avengers, only to
Strength: GOOD return later or become a back-up member. In his
Endurance: EXCELLENT identity as Hawkeye, he is now the leader of the
Reason: TYPICAL Avengers' West Coast team.
Intuition: GOOD
\ Psyche: TYPICAL Personality: Both as Goliath II and as Hawk
eye, Clint Barton has frequently felt inadequate
Health: 60 as an Avenger. Because he does not have the
Karma: 22 incredible powers of the Vision or Thor, he
Resources: POOR thinks he is less of a person. He has a tendency
Popularity: 35 to be loud, brash, and obnoxious, but he has
been keeping these feelings under control as
Powers: the gung-ho leader of the Avengers' West Coast
team.
GROWTH. Clint Barton has Unearthly growth
ability, able to become 30 feet in height - but if
he shoots all the way up to a 3O-foot height from
12 feet in one round, he must make an Endur
ance FEAT roll or get dizzy and faint for 1-10
rounds.
. HAWKEYE'" Equipment/Possessions:
Clint Barton; security guard
hi-tech wonder ARROWS. Hawkeye carries 36 arrows in his
quiver. Twelve of them are standard, blunt
Fighting: GOOD tipped target arrows that do Excellent damage.
Agility: REMARKABLE Six have triple-bladed heads; he never fires
Strength: GOOD these at living creatures. The other 18 arrows
Endurance: EXCELLENT are chosen from his large supply of special and
Reason: TYPICAL exotic arrows. Whenever Hawkeye leaves his
Intuition: GOOD base of operations, he must specify what these
Psyche: TYPICAL 18 arrows are. Below is a list of some types of
special arrows. The player can design others
Health: 70 with the Judge's permission.
Karma: 22
Resources: TYPICAL Explosive Amazing grenade damage
Popularity: 45 Tear gas Excellent potency
Acid Monstrous corrosive strength
Powers: Electric Amazing damage
Smoke Covers 1 area
EXTRAORDINARY VISION. Hawkeye has Re Thermal Remarkable heat
markable vision, which is how he got his name. Suction cup
Remarkable strength,
holds to smooth surfaces only
POOR HEARING. Hawkeye recently had his Vibrating Excellent damage
hearing damaged, and must now wear a hear Boomerang Returns next round
ing aid. Flare Lights up 2-area radius,
or Good fire damage
BOW SKILL. Hawkeye has Monstrous Agility Cable Incredible strength,
when firing a bow. He usually uses a bow with a spans 2 areas
75 lb. pull that has a range of 7 areas. Magnetic Incredible strength
1IIlents: Hawkeye has trained under Captain Important People: Hawkeye is marrie,d. to
America in several of the martial arts. Mockingbird. He has few friends, all of them
He is also a naturally skilled marksman with among the Avengers.
any thrown or aimed weapon. He gets a column
shift to the right with any weapon that requires Background: See the description for GOliath II.
an Agility FEAT roll.
Personality: See the description for Goliath II.
11
HERCULES'" Equipment/Possessions:
Hercules; Prince of Power
Olympian god; immortal GOLDEN MACE. This is a Unique Weapon
forged from enchanted adamantine, a Class
Fighting: UNEARTHLY 1 000 material, making it virtually indestructible.
Agility: EXCELLENT Hercules gets one column shift to the right when
Strength: UNEARTHLY using the mace in combat.
Endurance: UNEARTHLY
Reason: GOOD Important People: Zeus, lord of the Greek
Intuition: GOOD gods, is his father; the mother of Hercules is a
Psyche: REMARKABLE mortal. Hercules is known and respected by all
of the gods and inhabitants of Olympus. In his
Health: 320 centuries of battles he has made deadly ene
Karma: 50 mies of Typhon, Pluto, and Ares.
Resources: TY PICAL
Popularity: 70 Background: The legends of Hercules are set
down in many volumes. The son of Zeus, ruler
Powers: of Olympus, he made a name for himself as the
best fighter and wrestler ever to walk the earth.
DENSE FLESH. The skin of Hercules is very dif Recently he has journeyed to this century and
ficult to hurt or penetrate, providing him with Ex fought many toes alongside the Avengers, the
cellent protection from damage. Champions of Los Angeles, and other indepen
dent heroes.
LEAPING. Hercules can make Amazing leaps;
however, this is not his primary method of move
ment. (He usually walks or runs.)
12
IRON MAN'" ABSORPTION. The armor can absorb Un
Avengers founder earthly amounts of electricity and channel this
Tony Stark, inventor energy out through the suit's repulsors or as
human electricity. The suit can be modified to absorb
other types of energy.
Fighting: EXCELLENT
Agility: FLIGHT. The armor's boots contain turbines
EXCELLENT
which allow Iron Man to fly at Monstrous speed.
Strength: INCREDIBLE
Endurence: MONSTROUS CHEST LAMP. The armor has a high-intensity
Reason: INCREDIBLE lamp which allows Iron Man to see in darkness
IMultlon: EXCELLENT or to blind an unsuspecting foe for 1 - 1 0 rounds.
Psyche: -'l'YPICAL The victim gets an Endurance FEAT roll to avoid
the effect.
Health: 1 55
Karma: 66 AIR SUPPLY. Iron Man can close the eye and
Resources: GOOD mouth holes in his armor. The armor is then air
Popularity: 70 tight enough so that it can be used in outer
space. The air supply in the suit is good for up to
Powers: 2 hours in total vacuum or underwater.
BODY ARMOR. The armor provides Amazing Important People: Tony Stark's friends are
Erwin Morley and Clytemnestra Morley, Erwin's
protection from physical damage.
sister. They are his business partners in Circuits
RESISTANCES. The armor provides Unearthly Maximus, a new electronics firm.
resistance to radiation, plus Remarkable resist
ance to heat, cold, and acid. Background: The Iron Man armor is presently
operated by Tony Stark, its inventor. Jim
FIRE EXTINGUISHER. The armor can spray a
Rhodes, one of Stark's hired pilots, wore the ar
foam covering one area that reduces the effect
mor for a time while Stark was battling against
of fire by an additional Remarkable amount.
alcoholism. Now that Stark has solved his prob
REPULSORS. Each of the armor's hand cover lems, he has taken up the armor again.
ings contains a plasma projector in the palm, ca
pable of doing Amazing damage to any target
up to 10 areas away.
13
MANTISTII; inactive roll or be stunned for 1 -1 0 rounds. An oppo
Real name unknown; adventurer nent's body armor is only half as effective as
human normal against this form of attack by Mantis.
TELEPATHY. Moondragon can read the Background: Moondragon is not a loving per
thoughts of others and project her own thoughts son. She holds herself more important than
up to 1 00 miles away. most anything or anyone else. She was raised
from childhood by the Eternals of Titan and was
PSIONIC BLAST. She can project a psionic trained by the Shao-Lom priests in many physi
blast with a range of 2 areas that does Incredible cal and mental disciplines. She joined the
damage and is not stopped by body armor. Avengers to fight against Thanos, the mad ruler
of the Titan Eternals, but then left the group to
MIND CONTROL. Her ability to control other try to force peace on the population of an inhab
people's minds is Unearthly. To gain control of ited planet by using her powers to take away the
someone, Moondragon must be within 4 areas free will of those she encountered. Her father,
of the target. Once a victim is under her control, Drax the Destroyer, joined forces with the
she can exercise the control from anywhere on Avengers to defeat Moondragon and her plans
the same planet. - but Drax died in the effort. As punishment for
her crimes, Thor took Moondragon to Asgard to
LEVITATION. Moondragon can float in mid-air, be judged by Odin, who put a restraining head
but she cannot fly. Levitating does not interfere band upon her and sent her to Earth to learn hu
with any other action she undertakes. mility. She is currently a reluctant member of the
Defenders.
14
MS . MARVELTIl; changed Important People: She respects and likes most
Carol Danvers; free-lance writer of the Avengers. Carol Danvers was at one time
altered human a companion to the X-Men, but without super
powers.
Fighting: GOOD
Agility: EXCELLENT Background: A Kree device, the psyche
Strength: AMAZING magnitron, altered Carol Danvers' genetic
Endurance: INCREDIBLE make-up. She derived most of her powers from
Reason: GOOD the changes this device caused. When she first
Intuition: MONSTROUS gained her powers, she would change from
'fsyche: REMARKABLE Carol Danvers to Ms. Marvel without knowing it.
Later, she just remained Ms. Marvel and only re
Health: 1 20 moved her costume when she wanted to be
Karma: 115 come Carol Danvers. Then she lost all of her
Resources: FEEBLE powers and memories, thanks to the power-ab
Popularity: 40 sorbing mutant Rogue. More recently she has
become Binary, a heroine with very different
Powers: abilities and powers from those of Ms. Marvel.
Powers:
15
SCA RLET WITCH'" this doesn't reduce her skill at using the power.
Wanda Maximoff; adventurer Natural materials include such things as fire,
mutant water, earth, air, wood, organic items, and some
metals. "Unnatural" materials are plastic,
Fighting: GOOD strange alloys, artificial energies, and so forth.
Agility: GOOD Her power has a range of 2 areas.
Strength: TYPICAL
Endurance: EXCELLENT
Reason: GOOD Talents: Although her powers do not stem from
Intuition: EXCELLENT the occult or witchcraft, she has studied these
Psyche: REMARKABLE subjects and has Excellent knowledge of them.
16
STARFOX'" Psyche one rank higher than his own. Anyone
Eros; adventurer with a Psyche two ranks or more higher than
Titan Eternal Startox's (in other words, Incredible or better) is
immune to this power.
Fighting: GOOD Any victim of this power can try to make a yel
AgilitY: EXCELLENT low Psyche FEAT roll each round to recover
Strength: INCREDIBLE from the effects. Anyone who has fallen prey to
Endurance: INCREDIBLE Startox's power may be agreeable to Startox's
Reason: EXCELLENT suggestions. Some aliens are immune to this
Intuition: TYPICAL power, and beings filled with hate, like the Hulk,
\ Psyche: REMARKABLE may be granted column shifts to increase their
probability of resisting or throwing off the effects
Health: 1 10 of this power.
Karma: 56
Resources: GOOD Note on Resources: Although Startox has
Popularity: 75 nothing of value on Earth, he is related to the
rulers of Titan. As such, he can get access to
Powers: Monstrous resources if the occasion merits it.
FLIGHT. Startox can fly at Monstrous speeds Important People: Being a Titan Eternal, Star
through mental control. All Eternals can fly, but fox remains close to his people, particularly his
his top speed is faster than most others of his family. His only friends on earth are the Aveng
race can attain. ers. He likes to be with women and seems to be
fond of the She-Hulk.
DENSE FLESH. Titan Eternals' bodies are
slightly tougher than normal humans' . Startox Background: Eros grew up to be a fun-loving,
has Good protection from damage because of pleasure-seeking man. His brother Thanos took
this. over the government of Titan by force, and dur
ing the next few years Eros fought against him.
PSIONIC TICKLE. He can mentally stimulate He eventually worked with the Avengers to bring
the pleasure centers of the brain of any human about his brother's downfall. Then, out of bore
oid in the same area he is in. He must make a dom, he traveled to Earth looking for some ex
green Psyche FEAT roll to affect any target with citement. He applied to be an Avenger, and the
a Psyche lower than his own, a yellow FEAT roll group accepted him.
against any target with a Psyche equal to his
own , and a red FEAT roll against anyone with a
Equipment/Possessions:
17
THOR'"
Avengers founder
Thor; Thunder God
god
Fighting: UNEARTHLY
Agility: EXCELLENT
Strength: UNEARTHLY
Endurance: UNEARTHLY
Reason: TYPICAL
Intuition: EXCELLENT
Psyche: AMAZING
Health: 320
Karma: 76
Resources: EXCELLENT
Popularity: 1 00
Powers: make lightning bolts come directly from the tomatically. Odin recently lifted this enchant
hammer. ment on Thor.
DENSE FLESH. Thor's body is as tough as 4) Dimensional Travel. By spinning the ham
brick, which gives him Excellent protection as mer just right, the owner can cross into other di Talents: Thor trained for many years with a
body armor. The standard for most Asgardians mensions such as Asgard, Olympus, Limbo, sword in Asgard. He gets a column shift to the
is Good protection. and numerous pocket dimensions. right when using one.
MJOLNIR. Thor's magical hammer, Mjolnir, is a FLIGHT. This power is accomplished by using Note on Resources: While Thor's personal re
Unique Weapon made from mystical Uru metal, the hammer. By throwing it and grabbing onto sources are Excellent and usually sufficient for
a Class 1 000 material . Thor's fighting is only the thong, Thor is pulled along behind the ham his needs, in times of dire emergency he can ap
Shift X, not Class 1 000, with it. The hammer has mer. Thor can mentally control his flight path. proach his father Odin, whose resources are
the following enchantments: The only limit to how much weight the hammer Class 1 000.
1) Return. The hammer always returns to the can lift is Thor's Strength. He flies with Amazing
thrower's hand and is caught automatically in speed. Important People: All the inhabitants of
the same round it was thrown. Thor can throw it Asgard, in particular Odin (lord of the Norse
up to 1 0 areas. SHIELD. By spinning his hammer swiftly, Thor gods of Asgard), Loki (his evil stepbrother), and
2) Worthiness. Only those who are worthy can deflect missiles and energy beams of Re Sif (his betrothed), are important to Thor. He has
(good, honorable, etc.) may lift Mjolnir. If Thor markable strength or less.
no real friends on earth other than t e members
himself becomes villainous or cowardly, he can of the Avengers and a few other heloes.
not lift the hammer again until he proves himself ALTER EGO. Until recently Thor could assume
worthy. Even a worthy character must have at the identity of Dr. Donald Blake by striking the Background: Thor is the son of Odin. For many
least 1 000 Karma and Remarkable Strength. A hammer on the ground. When Thor was in the centuries Thor adventured in Asgard, fighting
non-living force may lift the hammer if it has at form of Dr. Blake, the hammer was a walking storm giants, trolls and other adversaries. In or
least Remarkable Strength. stick that had none of the hammer's powers but der to teach Thor humility, Odin enchanted him
3) Weather Control. The wielder has Un could not be destroyed. Striking the stick on the into the mortal form of Dr. Donald Blake. After
earthly control of weather. He can call or dispel ground turned Dr. Blake back into Thor. If the learning humility he remained on Midgard
storms. He can cause villains to be struck by hammer was ever out of Thor's grasp for more (Earth) as one of its champions. He is called
lightning bolts for Monstrous damage. He can than 60 seconds, he reverted to his alter ego au- upon to settle affairs in Asgard occasionally.
18
TIGRATII Important People: Tigra was only a member of
Greer Nelson; aspiring detective the Avengers for a short time and did not be
altered human come good friends with any of them. She is a de
facto member of the Cat People, an alien race.
Fighting: EXCELLENT She has a grudge against HYDRA, a group that
Agility: INCREDIBLE tried to use her powers for evil purposes.
Strength: INCREDIBLE
Endurance: REMARKABLE Background: As a laboratory assistant, Greer
Reason: TYPICAL Nelson agreed to take treatments to enhance
Intuition: REMARKABLE her physical and mental abilities as part of an
Psyche: EXCELLENT experiment. The head of the laboratory was ac
tually one of the Cat People, an alien race
Health: 1 30 evolved from cats. In her pursuit of HYDRA
Karma: 56 agents who were trying to obtain a black plague
Resources: TYPICAL serum from the lab, she was mortally wounded.
Popularity: 50 To save her life, the Cat People mystically trans
formed her into one of them. However, she still
Powers: had the extraordinary abilities gained from the
experiments as well. She took the name of Tigra
EXTRAORDINARY SENSES. Tigra has Mon and thereafter pursued a crimefighting career.
strous vision, hearing and smell. Her smell is For a short time she was a member of the
good enough to allow her to track a person Avengers. She is now a West-coast Avenger.
through a crowd.
19
WASP'" INSECT COMMUNICATION/CONTROL. The
Avengers founder Wasp has Typical skill in communicating with
Janet van Dyne; heiress and controlling insects. She seldom uses this
hi-tech wonder power.
SHRINKING. The Wasp has Incredible shrink Personality: For a long time Janet Van Dyne
ing powers. She can reduce her body to half an pretended to be a dumb female to fit the stereo
inch in height. typical image others had of her. She has since
dropped that ruse and now acts as intelligent as
FLIGHT. When she reaches 112 Inch in height, a she truly is. She has expensive tastes and an
pair of wings unfolds from her back. She can obsession for fine clothing.
only carry about 112 ounce of weight when in
wasp size.
20
YELLOW JACKET ""; Inactive STINGERS. Yellowjacket could fire electrical
Henry Pym; biochemist blasts through his gloves, doing Remarkable
altered human damage to whatever they hit. The power source
was contained in the two ridges of his costume
Fighting: EXCELLENT that cover his shoulders.
Agility: EXCELLENT
Strength: GOOD '&Ilents: Henry Pym is a biochemist of Remark
Endurance: EXCELLENT able skill.
Reason: EXCELLENT
Intuition: GOOD Important People: Janet Van Dyne (also known
Psyche: TYPICAL as the Wasp) was his wife. They were recently
divorced. His only known friends are members
Health: 70 of the Avengers.
Karma: 36
Resources: GOOD Background: Henry Pym discovered the "Pym
Popularity: 65 particle," which allowed anyone who breathed it
to control his size. He and Janet Van Dyne used
Powers: this gas to become super-small crimefighters.
Henry eventually gained the ability to grow to
SHRINKING. Yellowjacket could shrink at will. tremendous size after repeated exposure to the
Constant exposure to the shrinking gas he de gas containing the particle. His career as Yel
veloped has given him Incredible shrinking lowjacket began when he inhaled a newly in
powers. vented gas that caused him to think he was a
different person - and he believed that he had
PROTECTED SENSES. Yellowjacket wore a vi killed Henry Pym. This episode marked the be
sor that protects his eyes from blinding flashes. ginning of a period of mental instability that he
suffered through.
INSECT COMMUNICATION/CONTROL. Yel Henry Pym has had more identities than any
lowjacket could communicate with and control other Avenger. He has been Ant-Man, Giant
insects with Remarkable skill; he usually does Man, GOliath, and Yellowjacket. Since his abili
this with bees. ties have changed over time, the various heroes
that Pym has been all possess different ability
FLIGHT. When he was at his smallest size, a ranks.
pair of wings unfolded from his back, enabling
him to fly with Good speed. He can only lift
about an ounce of weight in his small size.
21
ABSORBING MAN'" properties of the energy as well. He has at times
Carl Creel; criminal turned himself into pure energy by absorbing
(alias Crusher Creel) such things as lightning bolts. The Judge will
altered human have to decide what useful properties the en
ergy source might have, and at what ranks.
Fighting: EXCELLENT He can absorb the physical shape or charac
Agility: TYPICAL teristics of an object. If he touches a mace, he
Strength: GOOD gets its spikes as well as the strength of iron. If
Endurance: EXCELLENT he touches a building, he can grow to the height
Reason: POOR of the structure.
Intuition: POOR The Absorbing Man can take on another char
Psyche: TYPICAL acter's physical powers by touching that charac
ter. However, he often lacks full control over
Health: 56 powers he gains in this way. For instance, he
Karma: 14 can gain the powers of the Vision, but may not
Resources: POOR be able to control his density changes.
Popularity: 1
WEAPON. The prison ball and chain he carries
Powers: always undergoes the same transformation as
he does, so long as he is touching it at the time
ABSORPTION. The Absorbing Man can take of the change. It is a magical weapon, and he is
on the properties of anything he touches. The very skillful with it. He gains a one-column shift
molecules of his body actually change into the to the tight when using it in combat.
substance of whatever he is "absorbing:' (This
requires the Judge to work hard to keep the bat Important People: While he has taken occa
tle balanced.) As a general rule, the Absorbing sional companions, the Absorbing Man has
Man gets the Strength, Endurance, and body never formed a close friendship with anyone.
armor equivalent of whatever material he The Avengers have defeated him so many times
touches. For instance, if he were to touch a steel that he often seeks them out for revenge.
girder, he would have Remarkable Strength, En
durance, and body armor. When he assumes Background: When Crusher Creel was in
another form, his Health is adjusted to the sum prison, Loki gave him the power of absorption,
of his current Fighting, Agility, Strength, and En hoping that he would defeat Thor with it. As the
durance numbers. Absorbing Man, Creel easily escaped from
If the absorbed material is holding or emitting prison, but hasn't had it easy since then. He has
an extreme amount of energy (it is very hot, very fought heroes many times, usually going down
cold, has a lot of electricity, etc.), he absorbs the to defeat because he is not very bright.
ARSENALTIl; destroyed was known to have a close-range electrified BLINDING FLASH. His helmet can produce a
Arsenal; ultimate weapon force field that zapped small creatures and ob blinding light like a giant flash bUlb. Anyone who
robot jects that came close to him. He also had a sees it go off is blinded for 1 -1 0 rounds, but a
longer-range photoelectric force field that could victim is allowed an Endurance FEAT roll to
Fighting: AMAZING harm even phasing opponents. Both force fields avoid the effect. Blinded characters suffer a
Agility: EXCELLENT did Remarkable damage and were not affected three-column shift to the left when fighting.
Strength: MONSTROUS by body armor. If any force field is used more
Endurance: UNEARTHLY than once before being recharged, its protec COMPUTER LINK. Arsenal was linked to a
Reason: EXCELLENT tion is lowered by one rank for each use after the computer that could enhance its senses by one
Intuition: POOR first. rank and its Intuition by three ranks. The com
Psyche: TYPICAL puter was responsible for Arsenal's program
SHOULDER GUNS. Twin radiation blast can ming directives, and the robot always obeyed
Health: 245 nons push up through Arsenal's shoulders. the computer.
Karma: 30 They are treated as one weapon, range 7 areas,
Resources: EXCELLENT that does Incredible damage.
Popularity: 1
CHEST CANNON. A large force cannon in his
Powers: chest can pop out and fire, doing Unearthly
damage to any target it hits in the same area as
EXTRAORDINARY SENSES. Arsenal had Arsenal. When firing the cannon, Arsenal shifts
many superior senses. He had an Incredible one column to the left on Agility.
360-degree scanning radar system that pre
vented him from being surprised in most cases. GAS. Using gas jets located in his helmet, Arse
He had Incredible infravision, and all of his other nal can fill the area he is in with a dense gas that
senses were also of Incredible rank. blocks normal vision. Anyone who breathes the
gas must make a yellow Endurance FEAr roll or
PROTECTED SENSES. All of Arsenal's senses fall unconscious.
have Incredible protection against sensory
overload (see pp. 39-40 of the Campaign Book). FREEZING UNITS. Arsenal's body contains
freezing units that can coat anything he is hold
BODY ARMOR. Arsenal's non-metallic body ing with Incredibly strong ice in one round.
gave him Amazing protection from damage.
AIR GUN. These weapons pop out of Arsenal's
FORCE FIELDS. Arsenal had a number of of palms. They can shoot Remarkably strong
fensive force fields. These fields did not prevent blasts of air which will disrupt some missiles and
him from being damaged, but anyone who tried can knock down heroes up to one area away.
to walk through one of them took damage. He The force can be reversed to create a Remark
ably powerful suction.
22
ATT UMATII WATER BREATHER. If he is out of the water for
Attuma; Barbarian ruler more than 1 0 minutes (about 40 rounds), he be
alien (Atlantean) gins to suffocate. Out of the water, his Strength
is only Incredible, and his Health is adjusted ac
Fighting: REMARKABLE cordingly down to 1 30.
Agility: GOOD
Strength: MONSTROUS WEAPON. Attuma usually fights with a sword or
Endurance: AMAZING war-hammer in his hand. The weapon is usually
Reason: TYPICAL made from material of Amazing strength.
Intuition: POOR
Psyche: GOOD Important People: Attuma has no known living
relatives and no friends. He rules the Atlantean
Health: 1 65 barbarians by brute force.
Karma: 20
Resources: INCREDIBLE Background: Attuma grew up to become the
Popularity: 3 ruler of the barbarian tribes of the Atlanteans.
He believes that he will conquer Atlantis by
Powers: force because of a prophesy he discovered as a
young adult. He has fought Prince Namor, the
DENSE FLESH. Attuma's flesh is the equivalent Sub-Mariner, many times but has always been
of Good body armor. In addition to the other ad defeated in the end. He has also fought the
vantages this gives him, it enables him to with Avengers.
stand the great pressures of the ocean depths
where he lives.
Equipment/Possessions:
23
GRAVITONTII four actions at once, he must make an Endur
Franklin Hall; physicist, criminal ance FEAT roll to maintain all of them. Failure in
altered human dicates that only the two actions most recently
attempted will remain in effect.
Fighting: TYPICAL
Agility TYPICAL Important People: He is in love with a girl
Strength: TYPICAL named Judy, last name and current where
Endurance: TYPICAL abouts unknown. He has no living relatives or
Reason: GOOD friends.
Intuition: GOOD
Psyche: TYPICAL Background: As a phYSiCist, Franklin Hall was
experimenting with teleportation. An accidental
Health: 24 energy discharge gave him the power to control
Karma: 26 gravity. His ambitious nature got the better of
Resources: GOOD him, and he singlehandedly took on and de
Popularity: 5 feated the Avengers, including Thor and Iron
Man. During the battle, Judy apparently com
Powers: mitted suicide. In his grief and fury, Graviton
called upon too much power and caused his
GRAVITY CONTROL. Graviton has Unearthly body to merge with a large mass. He eventually
control of gravity, able to reverse or intensify the was able to separate his molecules from those
force at will. He can use this power to fly or to of the large mass. Judy survived, saved by Jar
simulate telekinesis, and is able to move a mass vis at the last moment. Graviton has since be
of up to 1 ,000 tons. His flying speed is limited to come a regular foe of the Avengers, possessing
Excellent because he can't breathe if he goes enough power to take them all on.
any faster. Graviton can project force beams of
gravity, causing Unearthly damage. He can cre
ate Unearthly strong force fields that can extend
almost five miles in diameter or be skin-tight.
Graviton's control of gravity comes very eas
ily to him. It does not seriously fatigue him, and
he can maintain or perform up to four different
actions in one round. If he attempts more than
24
GRIM REAP ER" BUZZSAW. The spinning scythe can also be
Eric Williams; criminal used as a buzzsaw, able to do Excellent dam
hi-tech wonder age as a Hack & Slash weapon.
25
KLAW'" by Klaw, but he must be able to see them to ex
Ulysses Klaw; ex-scientist, criminal ercise this control. He frequently makes animals
altered human or large creatures, any of which have Good
body armor plus the following abilities:
Fighting: GOOD
Agility: EXCELLENT F A S E R I P
Strength: TYPICAL Ty Ty Rm Rm Fb Fb Fb
Endurance: MONSTROUS
Reason: GOOD Health: 72
Intuition: TYPICAL
Psyche: TYPICAL SOUND CONVERTER. This device converts
sound waves for Klaw's use. With it, he can pro
Health: 111 ject Incredibly powerful blasts of energy. He can
Karma: 22 emit a sonic blast that has the power to deafen
Resources: TYPICAL everyone within 10 areas of him. Each victim
Popularity: 3 has the chance to make a red Endurance FEAT
roll; success indicates that the victim is only par
Powers: tially deaf. All victims regain their hearing after
one day.
BODY TRANSFORMATION. Klaw's body is
composed of "living sound." He has mass, so VIBRANIUM. If more than a pound of vibranium
he can be touched or hit, but he does not need is brought into the same area as Klaw, his body
to eat, drink, sleep, or breathe. The only envi becomes unstable, collapses, and is absorbed
ronment he needs is some type of matter into his sound converter. Klaw's body armor is
around him, a medium through which sound no good against an attack made with an object
can travel. In a vacuum he would dissipate. that has vibranium in it, such as Captain Ameri
ca's shield.
BODY ARMOR. Because his body is not made
of normal matter, Klaw has the equivalent of In Background: Ulysses Klaw was a physicist
"
credible body armor. However, any attack that who worked on methods of turning sound into
would directly affect sound waves is not ham matter. He found that he needed a large quantity
pered by his body armor. of vibranium for his experiments. He armed him
self with a sonic blaster and attempted to obtain
SOUND OBJECTS. He can create objects and it illegally, but was thwarted by the boy who later
creatures made of sound. They start in the became the Black Panther. During a later battle
same area he is in when created, but afterward he leaped into a sound converter and was trans
can move to any other area. They are controlled formed into living sound.
26
KREETII giant robots of varying abilities called Sentries Fighting: REMARKABLE
Alien race to watch over our planet. Agility: EXCELLENT
The Avengers have directly involved themsel Strength: INCREDIBLE
Fighting: GOOD ves with the Kree by entering into the Kree Endurance: REMARKABLE
Agility: TYPICAL Skrull war. On many occasions the Avengers Reason: GOOD
Strength: EXCELLENT have interacted with The Supreme Intelligence Intuition: MONSTROUS
Endurance: EXCELLENT and the Kree, sometimes to thwart a plot and Psyche: REMARKABLE
Reason: GOOD sometimes to save the universe.
Intuition: GOOD Health: 1 20
Psyche: TYPICAL Karma: 115
Resources: POOR
Health: 56 Popularity: 55
Karma: 26
Resources: TYPICAL Powers:
Popularity: 30
NEGA-BANDS. Captain Mar-Veil wore metallic
The Kree is an alien race that keeps tabs on the bands on his wrists that converted his psionic
earth frequently. Most of the powerful individ energy into physical strength. The nega-bands
uals are blue-skinned humanoids, but the ma also gave him Remarkable body armor, the
jority of the race's members have the same skin power to fly at Remarkable speed, and the abil
color as humans. ity to survive in outer space.
They are extremely militaristic and want to
conquer as much territory as possible. They SOLAR BLASTS. The nega-bands allowed him
have been at war with the Skrulls, a shape-shift to fire blasts of solar energy capable of doing
ing alien race, for longer than all of recorded hu Remarkable damage up to 5 areas away.
man history. Their advanced technology makes
them a threat to any race. COSMIC AWARENESS. Captain Mar-Veil was
They control more than 1 ,000 star systems. psionically in tune with the universe. This is why
They have mastered intergalactic and hyper his Intuition is Monstrous.
space travel and they possess an abundance of
powerful weaponry. Background: Captain Mar-Veil was chosen to
There have been three major representatives be a Kree spy on Earth. He grew to sympathize
of the Kree to Earth: Captain Mar-Veil, Ronan with the humans and became a hero. He fought
the Accuser, and Supremor (The Supreme Intel against Ronan the Accuser, Supremor, other
ligence). All are detailed in this section. For the CAPTAIN MAR-VELL""; dead Kree warriors and officials, and the Skrulls sev
most part, the Kree leave Earth alone and just Mar-Veil; captain in the Kree navy eral times. He was given posthumous member
observe it. In the past they have used powerful alien (Kree) ship in the Avengers.
27
LOK..... the effects of his spells permanent. He can ob
Loki; God of Mischief tain a magical talisman, for any purpose, of up
god to Amazing power.
28
MAN DARIN'DI gives him mind control powers. The control at
Real name unknown; conqueror tempt must be made wl)ile he is in the same
hi-tech wonder area as the victim, but once control is estab
lished he can maintain it from up to a mile away.
Fighting: REMARKABLE Middle finger - Electro blast. Range 3 areas.
Agility: EXCELLENT Index finger - Flame blast. Range 2 areas.
Strength: GOOD Thumb - White light. Any form of light or ra-
Endurance: REMARKABLE diation can be emitted. The ring can produce
Reason: REMARKABLE beams that do Remarkable damage up to 5 ar
Intuition: GOOD eas away.
Psyche: GOOD
Right hand:
Health: 90 Little finger - Emits Darkforce with Remark
Karma: 50 able skill (see p. 41 of the Campaign Book).
Resources: AMAZING Ring finger - Disintegration blast for Mon
Popularity: 12 strous damage; resisted by force fields but not
body armor. A result of KILL on the Agility FEAT
Powers: roll means total disintegration and death.
Middle finger - Vortex beam. This ring
HARD HITTING. The Mandarin has toughened causes the air to move rapidly like a vortex. See
his hands so that they do Excellent damage. If the description of Whirlwind for possible effects.
his force field (see below) is tight against his Index finger - Impact beam. Emits a beam of
body, he can do Remarkable damage with one concussive energy which does Incredible dam
blow. age up to 1 area away.
Thumb - Matter rearranger. This ring can re
FORCE FIELD. He wears equipment that can shape objects in the same area as the Manda
project a force field of Monstrous strength rin, but it cannot change one element into
around him. He can extend it to cover the entire another. Any force field stops it. The power can
area he is in, or shrink it down to a skin-tight be used to teleport persons or objects either to
layer around himself. rings that produces a blast does Remarkable or from the Mandarin. It can even reach into
damage unless otherwise specified. some other dimensions.
MAKLUAN RINGS. The Mandarin wears 1 0
rings, each of which has a different power. He Left hand: Talents: The Mandarin is well versed in several
has a psionic link with these rings and no one Little finger - Ice blast. Stun only, maximum martial arts fighting methods.
else can use them. He can control a ring from range 2 areas. Also, he is a master of modern technology
anywhere on Earth and mentally observe what Ring finger - Mento intensifier. This ring and the alien Makluan technology. He is apt to
is happening near any of the rings. Any of the magnifies his Psyche up to Remarkable, and it have any number of devices near him.
29
RINGMASTER'" worked for him, each having some power or tal
Maynard Tiboldt; circus owner ent related to his performing specialty. Some of
hi-tech wonder these performers are:
30
TASKMAST ER'" weapon master, all martial arts, wrestling, and
Name unknown; criminal piloting.
mutant
PREDICTION ABILITY. The Taskmaster can
Fighting: AMAZING predict the actions of anyone he has studied. In
Agility: AMAZING each round he attempts to do so, he makes an
Strength: EXCELLENT Intuition FEAT roll for every opponent that he
Endurance: REMARKABLE knows of in the vicinity. If the roll is successful,
Reason: GOOD he does not have to decide what to do in that
Intuition: INCREDIBLE rund until after the hero or heroes have de
Psyche: TYPICAL clared their actions.
Any hero whom he has studied fights against
Health: 1 50 the Taskmaster at two column shifts to the left. If
Karma: 56 the hero surprises him, this column shift does
Resources: GOOD not apply.
Popularity: 30
Equipment/Possessions: The Taskmaster car
Powers: \ ries a steel alloy throwing shield, a bow with
some special arrows, a steel alloy sword, a mul
PHOTOGRAPHIC REFLEXES. If. the Taskmas tipurpose billy club, and a .45 caliber automatic
ter sees someone do something, he gains the pistol.
ability to do it. He has watched many tapes of He also has a variety of small common de
Captain America in action; as Ii result, he can vices, such as magnesium flares, that he uses
fight as well as Captain Anierica. His Fighting as desired.
and Agility are the best of all of the people he
has watched. (He has an upper limit of Amazing Important People: He has no known relatives
on any ability because he is of human origin.) or friends. As a rule, he does not bear grudges.
He has studied Spider-Man, Captain America,
Iron Fist, Daredevil, Tigra, the Punisher, and EI Background: The Taskmaster's photographic
Aguila. From them he has gained their talents, reflexes became evident during his childhood.
fighting skill, and Agility. He used the power for minor personal gains at
first, and when he reached adulthood he turned
MULTIPLE TALENTS. Only some of the Task to a life of crime. For a time he used his wide
master's talents are known. With his photo range of skills as a trainer of aspiring criminals,
graphic reflexes, it would be child's play for him hoping to become a supplier of talent to the un
to pick up a talent he did not already possess. derworld. His training centers were all eventu
He is known to have the talents of marksman, ally discovered and shut down.
31
WHIRLWIND'" FORCE FIELD. He can create a wind screen
David Cannon; criminal that acts like a force field of Incredible strength.
mutant
TORNADO. He can grab and throw an object in
Fighting: GOOD one round without an Agility FEAT roll. When he
Agility: INCREDIBLE is using his tornado power, his Strength is Re
Strength: GOOD markable for wrestling. If he grabs an object, he
Endurance: REMARKABLE can automatically throw it. However, if he wants
Reason: TYPICAL to s Pecify where it goes or where it lands, he
Intuition: TYPICAL must make an Agility FEAT roll.
Psyche: TYPICAL
Ullents: David Cannon was a professional
Health: 90 wrestler for some time.
Karma: 18
Resources: TYPICAL Important People: He is a former agent of
Popularity: 8 Count Netaria (who double-cl'Qssed him), and
he has worked with the Masters of Evil. He had a
Powers: crush on the Wasp, and as a result does not like
Henry Pym even though he and JanetVan Dyne
SPINNING. The Whirlwind can spin at superhu are now divorced.
man speeds. He has an almost perfect sense of
balance. When he is spinning he has the equiv Background: As a child and a young man,
alent of Remarkable body armor, and only a David Cannon was a bully and a petty criminal,
character with Strength of Unearthly or greater using his powers to his advantage. Later he be
can grab him. came a circus performer and professional wres
tler. After that he got a job in a professional
LIGHTNING SPEED. He can travel at Remark ice-skating show. Several jail sentences later he
able speed while spinning. He looks like a small was involved in a plot to defraud the Van Dyne
hurricane when he is moving. estate, which belongs to the Wasp. He was
stopped by the Avengers.
FLIGHT. He can fly at Remarkable speed for up
to 12 rounds. He is unable to use his arms for
combat while flying, because he is using them
to imitate helicopter blades.
Credits
Designed by Loose Bruce Nesmith
E dited by Trim Kim Mohan and S lim Tim Kilpin
G raphic Design by " S ay H ey" Ray S ilbersdorf TSR, Inc.
PRODUCTS OF YOUR IIiAGINATION"
S pecial Thanks to Deborah H igh ley for going to Jersey for us.
The nam.. of characters uaad hareln are flclltloua and do not refer to any pereon living or dud . Any descrlptlona Including IImllaritlea to pereona living or dud are
merely coincidental.
All Marvel charectara and tha dletlnctlve IIkene_ thareof are trademarka of the Marvel Comlca Group. MARVEL SUPER HEROES and MARVEL SUPER VILLAINS
are tradamarka of the Marvel Comlca Group.
Game Daelgn C> copyright 1984 TSR, Inc. All Righta R_rved. PRODUCTS OF YOUR IMAGINATION Is . tradamartc owned by TSR, Inc.
ThIa book Is protacted under tha copyright law. of tha United StataB of america. Any reproduction or other unauthorized use of tha material or artwork contained
hareln I. prohibited without tha expre.. wrlttan consent of TSR, Inc., and Marvel Comlca Group.
Distributed to the book trecle In tha United States by Random House, Inc., and In canada by Random House of Cenada, Ltd. DletrIbutacI to the toy and hobby trade
by regional distributors.
C> Copyright 1984 Marvel Comics Group, a dlvlllon of cadence Induetrl.. Corporation. All Rights Reserved. PrInted In U.S.A.
6854XXX1501
32
THE GROUNDS
71 st STREET AND MAIN
FLOOR
The Avengers Mansion is surrounded
by a 1 2-foot high wall of Stark Inter
national's TANK-PRUF. Although
LIBRARY
soothingly verdant, the lawn boasts a GRAND
number of formidable intruder detec STAIRCASE
tor suppressors. The house itself is a PATIO
cross between the style of an English F
Townhouse and an aircraft carrier - I DRIVE
dinner for 25 as well as being able to F WAY &
PUBLIC
land a Quinjet at full throttle. or, indeed, T PARKING
CONFERENCE
any plane with an arresting hook. H
ROOM
A
V
E
3 CAR GARAGE
N PATIO
HOUSES 150 TON
U l- - - - - -
E HYDRAULIC
ELEVATOR
JARVIS'S
QUARTERS
- - - - - FOR HEAVY EQUIP.
TRANSPORT TO
LOWER LEVELS
- - - - -
70th STREET
O
ion's Recombinant DNA Experimentation OPERATING
ROOM
Isolation Guidelines. THEATRE
There is also a rest and recreation room
with a regulation pool table and ping-pong CJD
table, and several donated Video Arcade
games, some with experimental controll
joysticks for alien use.
o
backed-up by a large array of exotic, high
density batteries. This insures that no
information will be lost without significant
power failure(s).
The Robotics Fabrication Area is able
to quickly assemble working robots,
indeed, almost any electro-mechanical
system or device made of metal or plastic.
CRAY COMPANY
10 GIGBIT COMPUTER MAINFRAME
NGE RSTM Assembl
7 \W