PZO1119Errata 071612 PDF
PZO1119Errata 071612 PDF
PZO1119Errata 071612 PDF
FIRST PRINTING
This document updates the f irst printing of Bestiary 2 to Page 20In the Agathion, Leonal stat block, in the
match the second printing. Spell-Like Abilities entry, in the At will subentry, change
the hold monster DC from 16 to 17. In the Skills entry,
Updates after Racial Modifiers, add +4 Acrobatics.
Page 10In the Aeon, Bythos stat block, in the Skills Page 21In the Agathion, Silvanshee stat block, in the
entry, change the Fly skill bonus from +8 to +6. Skills entry, change the Climb skill bonus from +1 to
Page 11In the Aeon, Paracletus stat block, in the +7. In the SQ entry, change as a 2nd-level paladin
Skills entry, change the Fly skill bonus from +6 to always as a 2nd-level paladin. In the description,
to +8. In the description, in the third paragraph, in the first paragraph, in the fourth sentence, change
in the f irst sentence, change by a spellcaster who by spellcasters who utilize the Improved Familiar
meets the prerequisites and to by a 7th-level feat and meet the proper prerequisites to by 7th-
neutral spellcaster who. level good spellcasters with the Improved Familiar
Page 12In the Aeon, Pleroma stat block, in the feat who meet the proper prerequisites.
Melee entry, change the attack bonus from +25 to Page 22In the Agathion, Vulpinal stat block, in the
+30. In the Cleric Spells Prepared entry, change Skills entry, change the bonuses for Knowledge (any
the concentration bonus from +27 to +30 and one), Knowledge (arcana), and Knowledge (planes)
increase all spell DCs by +3. In the 8th-level spell from +14 to +21.
list, change summon monster to summon monster Page 23In the Akata stat block, in the Skills entry,
VIII. In the Special Abilities section, in the Spells at the end add ; Racial Modifiers +4 Stealth.
entry, add the following after the f irst sentence: A Page 24In the Amoeba Swarm stat block, change
pleroma can cast certain sorcerer/wizard spells as the CMB from 12 to .
divine spells. Page 26In the Angel, Cassisian stat block, in the
Page 16In the Agathion, Avoral stat block, in the Skills entry, change the Fly skill bonus from +8
Senses entry, add true seeing. to +10. In the description, in the f irst paragraph,
Page 17In the Agathion, Cetaceal stat block, in the change the last sentence from A spellcaster must
Melee entry, change (1d6+10 plus 1d6 electricity) have the proper prerequisites and have the Improved
to (1d6+14 plus 1d6 electricity). In the Spell-Like Familiar feat to gain a cassisian familiar. to A
Abilities entry, change the concentration bonus to 7th-level lawful good spellcaster with the Improved
from +20 to +18. In the Spell-Like Abilities entry, in Familiar feat can select a cassisian as a familiar.
the At will subentry, change the hold monster DC from Page 27In the Angel, Monadic Deva stat block, in
17 to 18. the Spell-Like Abilities entry, in the 1/day subentry,
Page 18In the Agathion, Draconal stat block, in change the hold monster DC from 18 to 19. In the
the Resist entry, add cold 10, before sonic 10. Skills entry, change the Swim skill bonus from +19
In Cleric Spells Prepared, add a superscript D to to +27. After the Languages entry, add the following
dispel evil in the 5th-level subentry and to divine new line: SQ amphibious.
favor in the 1st-level subentry. Change the CMD Page 28In the Angel, Movanic Deva stat block,
from 51 to 57. in the Senses entry, change the Perception bonus
1
from +20 to +26. In the Skills entry, change the Page 51In the Carnivorous Blob stat block, in the
Perception bonus from +20 to +26 and the Sense Melee entry, change the slam attack damage from
Motive bonus from +16 to +22. 8d6+19 to 8d6+19 plus 1d4 Con drain and grab.
Page 29In the Animate Dream stat block, in the Change the CMD from 37 to 43.
Special Abilities section, in the Nightmare Curse Page 52In the Catoblepas stat block, in the Aura
entry, change the save from Fortitude DC 21 to entry, change the DC from 17 to 23.
Will DC 21. Page 53In the Centipede, Giant Whiptail stat
Page 30In the Aranea stat block, in the Sorcerer block, change XP 600 to XP 800.
Spells Known entry, in the 1st-level subentry, after Page 55In the Charda stat block, in the Feats entry,
mage armor add (1 already cast). add Combat Expertise B , to the beginning of the list
Page 31In the Archon, Shield stat block, change of feats.
the AC from 28 to 29, the f lat-footed AC to from Page 60In the Crypt Thing stat block, change the
27 to 28, and the shield bonus from +5 to +6. CMB from +7 to +10. Change the CMD from 20
In the Skills entry, change the Fly skill bonus from to 23.
+7 to +0 and the Stealth modif ier from +1 to Page 61In the Crysmal stat block, in the Spell-
6. In the Special Abilities section, in the Stability Like Abilities entry, in the 3/day subentry, change
entry, add (Ex) after the ability name. the sanctuary DC from 14 to 13. In the Feats entry,
Page 32In the Archon, Star stat block, in the add a superscript B after Great Fortitude.
Melee entry, change (1d8+12/3) to (1d6+12/3). Page 63In the Daemon, Astradaemon stat
In the Special Attacks entry, change +20 damage block, in the Spell-Like Abilities entry, change the
to +19 damage. In the Cleric Spells Prepared concentration bonus from +20 to +24. In the
entry, in the 3rd-level subentry, after dispel magic Skills entry, change the Fly skill bonus from +11 to
add (2). In the Skills entry, change the Diplomacy +9. In the Special Abilities section, in the Devour
skill bonus from +25 to +28, the Intimidate skill Soul entry, change the DC from +27 to 25.
bonus from +25 to +28, and the Knowledge Page 64In the Daemon, Cacodaemon stat block, in
(history and nature) skill bonus from +15 to the Spell-Like Abilities entry, change concentration
+18. bonus from +6 to +7.
Page 33In the Athach stat block, change Fort +11 Page 66In the Daemon, Derghodaemon stat
to Fort +16. In Ranged entry, change rock +9/+4 block, in the Skills entry, add ; Racial Modifiers +4
to rock +10/+5. In the Skills entry, change Stealth Perception to the end of the line.
+0 to Stealth 7. Page 67In the Daemon, Hydrodaemon stat block,
Page 36In the Axiomite stat block, in the Melee in the Special Abilities section, in the Sleep Spittle
entry, change the longsword damage from +6 to entry, change the DC from 17 to 19.
+7. In the Spell-Like Abilities entry, in the 3/day Page 68In the Daemon, Leukodaemon stat block,
subentry, change hold monster (DC 19) to hold in the Ranged entry, change the damage from
monster (DC 20). Change the CMB from +11 to +15 1d8+8 to 2d6+8. Change the CMB from +15 to
and the CMD from 26 to 30. +18 and the CMD from 32 to 35. In the Treasure
Page 37In the Azata, Brijidine stat block, in entry, after standard, add (+1 composite longbow,
the list of subtypes, add chaotic and good. In other treasure).
the Special Attacks entry, change entrap (DC 26, Page 69In the Daemon, Meladaemon stat block,
instantaneous) to entrap (DC 26, instantaneous, in the Spell-Like Abilities entry, in the Constant
hardness 8, hp 30). subentry, delete f ly,. In the At will subentry, change
Page 38In the Azata, Lyrakien stat block, in the fear to cause fear. In the 3/day subentry, change the
Skills entry, change the Fly skill bonus from +12 blight DC from 18 to 19. Change the CMB from
to +16. +19 to +21 and the CMD from 35 to 37. In the
Page 42In the Bat, Skaveling stat block, change Skills entry, change the Fly skill bonus to +17. In the
the AC from 18 to 19 and the touch AC from Special Abilities section, in the Consumptive Aura
12 to 13. In the Speed entry, change the f ly speed entry, change succeed on a DC 23 Fortitude save to
maneuverability from average to good. Change succeed at a DC 22 Fortitude save. In the Disease
the CMD from 25 to 26. entry, change save Fort DC 23 to save Fort DC 22.
Page 44In the Beetle, Goliath Stag stat block, Page 70In the Daemon, Olethrodaemon stat block,
in the Special Attacks entry, change the trample in the Special Attacks entry, change the trample DC
damage from 2d8+16 to 3d8+16. from 22 to 32. In the Spell-Like Abilities entry, in
2
Pathfinder RPG Bestiary 2
1st Printing, Update 1.0
the 1/day subentry, add level 9, before any 1 CR 19 Page 91In the Dinosaur, Tylosaurus stat block, in
or lower daemon. After CMD 54 add (58 vs. trip). the Defense section, change Will +8 to Will +4.
In the Special Abilities section, in the Drain Soul Change the CMD from 34 (38 vs. trip) to 35 (39 vs.
entry, change DC from 32 to 33 and after the last trip). In the Skills entry, change the Swim bonus
sentence add the following sentence: This save is from +16 to +20.
Constitution-based. Page 94In the Young Brine Dragon stat block, in
Page 72In the Daemon, Piscodaemon stat block, the list of subtypes, add extraplanar,. In the AC
in the Melee entry, change the claws attack bonus entry, change the f lat-footed AC from 9 to 19.
from +19 to +18 and the tentacles attack bonus Pages 9495In the Adult Brine Dragon stat block, in
from +17 to +16. the list of subtypes, add extraplanar,. In the Senses
Page 73In the Daemon, Purrodaemon stat block, in entry, change Perception +22 to Perception +20. In
the Defense section, change the saving throws from the Spells Known entry, in the 1st-level subentry, after
Fort +16, Ref +12, Will +10 to Fort +25, Ref +21, Will ray of enfeeblement add (DC 14). In the Skills entry,
+14. In the Melee entry, change +2 wounding halberd change the Perception bonus from +22 to +20 and
+32/+27/+22/+17 2d8+18/1920/3 to +2 wounding the Sense Motive bonus from +22 to +20.
halberd 2d8+18/1920/3. In the Spell-Like Abilities Page 95In the Ancient Brine Dragon stat block,
entry, in the Constant subentry, delete f ly. In the 3/ in the list of subtypes, add extraplanar,. In the AC
day subentry, change the f lame strike DC from 19 to entry, change the touch AC from 9 to 7. In the
20. Change the CMD from 47 to 51. Special Attacks entry, change the breath weapon DC
Page 75In the Dark Slayer stat block, in the from 26 to 27. In the Spell-Like Abilities entry, in
Defense section, change Ref +5 to Ref +8. the 3/day subentry, delete tsunami*. In the Spells
Page 77In the Decapus stat block, in the Spell-Like Known entry, in the 2nd-level subentry, after detect
Abilities entry, change the minor image DC from 12 thoughts, add (DC 17).
to 13. Change the CMB from +5 (+9 vs. grapple) to Page 96In the Young Cloud Dragon stat block,
+7 (+11 grapple). Change the CMD from 16 (cant be change the alignment from N to CN. In the
tripped) to 18 (cant be tripped). In the Skills entry, list of subtypes, add , extraplanar. In the Special
change the Stealth bonus from +7 to +9. Attacks entry, change 80-ft. line to 40-ft. cone.
Page 81In the Demon, Vrolikai stat block, in the Page 96In the Adult Cloud Dragon stat block,
Spell-Like Abilities entry, in the 1/day subentry, change the alignment from N to CN. In the
change the symbol of death DC from 27 to 26. In the list of subtypes, add , extraplanar. In the Special
Special Abilities section, in the Death-Stealing Gaze Attacks entry, change 100-ft. line to 50-ft. cone.
entry, change DC 27 negates to Fort DC 27 negates. Page 97In the Ancient Cloud Dragon stat block,
Page 86In the Devil, Handmaiden stat block, change the alignment from N to CN. In the list of
in the Spell-Like Abilities entry, in the Constant subtypes, add , extraplanar. In the Special Attacks
subentry, delete f ly. entry, change 120-ft. line to 60-ft. cone. In the
Page 88In the Devilf ish stat block, in the Special Spells Known entry, in the 4th-level subentry, change
Abilities section, in the Unholy Blood entry, in the elemental body to elemental body I. In the 1st-level
next to last sentence, change DC 16 Fortitude save subentry, change the charm person DC from 15 to
to DC 15 Fortitude save. 17. In the Feats entry, change Stunning Critical
Page 89In the Dhampir stat block, in the Skills to Staggering Critical.
entry, change the Ride bonus from +7 to +5. Page 98In the (basic) Crystal Dragon stat block
Page 90In the Dinosaur, Allosaurus stat block, change the alignment from LN to CG. In the
in the Melee entry, add a +14 after 2 claws. In Special Abilities section, change the Tremorsense
the Skills entry, change the Perception bonus from entry to the following: Tremorsense (Ex) Crystal
+28 to +30. dragons do not gain tremorsense until juvenile age
Page 90In the Dinosaur, Compsognathus stat (30 ft.), improving at adult (60 ft.) and old (120 ft.).
block, in the Skills entry, change the Swim bonus Page 98In the Young Crystal Dragon stat block, in
from +7 to +10. the list of subtypes, add , extraplanar. In the Spell-
Page 91In the Dinosaur, Parasaurolophus stat Like Abilities entry, change CL 4th to CL 7th and
block, in the Defense section, change AC 18, touch change the concentration bonus from +8 to +11.
11, f lat-footed 16 to AC 17, touch 10, f lat-footed 15. Page 98In the Adult Crystal Dragon stat block,
Change the CMB from +14 to +12. Change the in the list of subtypes, add , extraplanar. In the
CMD from 26 to 24 (28 vs. trip). Defense section, change the Fort save bonus from
3
+13 to +15. In the Spells Known entry, in the 1st- Page 110In the Draugr stat block, in the Skills
level subentry, change 4/day to 5/day. entry, change the Climb bonus from +6 to +9.
Page 99In the Ancient Crystal Dragon stat block, Page 112In the Dust Digger stat block, in the
in the list of subtypes, add , extraplanar. In the Ecology section, after the Organization entry add a
Defense section, change the Fort save bonus from line with Treasure none.
+19 to +21. In the Spell-Like Abilities entry, Page 119In the Greater Magma Elemental stat
change CL 13th to CL 21st and change the block, in the AC entry, change the AC from 23 to
concentration bonus from +21 to +29. 19 and change the natural armor bonus from +16
Page 100In the Young Magma Dragon stat block, to +12.
in the list of subtypes, add extraplanar,. In the Page 119In the Elder Magma Elemental stat block,
Speed entry, delete burrow 30 ft.,. In the ability in the Defense section, change the Ref save from +4
scores line, change the Str score from 27 to 21. to +9 and the Will save from 10 to +5.
Change the CMB from +17 to +14. Change the Page 120In the Small Mud Elemental stat block,
CMD from 29 (33 vs. trip) to 26 (30 vs. trip). in the Melee entry, change the damage from 1d6+3
Page 100In the Adult Magma Dragon stat block, plus entrap to 1d4+3 plus entrap.
in the list of subtypes, add extraplanar,. In the AC Page 120In the Medium Mud Elemental stat
entry, change the AC from 30 to 29 and change block, in the Melee entry, change the damage from
the touch AC from 11 to 10. In the AC modif iers, 1d8+4 plus entrap to 1d6+4 plus entrap.
change +2 Dex to +1 Dex. In the Spells Known Page 121In the Elder Mud Elemental stat block,
entry, in the 2nd-level subentry, change scorching in the Special Attacks entry, change the entrap
ray to pyrotechnics (DC 15). hardness from 5 to 10.
Page 101In the Ancient Magma Dragon stat Page 123In the Fetchling stat block, in the AC
block, in the list of subtypes, add extraplanar,. In entry, change the f lat-footed AC from 13 to 14.
the Spells Known entry, in the 4th-level subentry, Change the hp from 6 to 10. In the line that starts
change wall of fire (DC 19) to confusion (DC 19). with Resist, at the start of the line, add Defensive
In the 2nd-level subentry, change scorching ray to Abilities shadow blending;. In the Spell-Like
pyrotechnics (DC 17). Abilities entry, change the concentration modif ier
Page 102In the Young Umbral Dragon stat block, from 3 to +3. In the Skills entry, change the
in the Immune entry, change negative energy to Stealth bonus from +8 to +7.
energy drain. After the Melee entry, add a line with Page 127In the Fungal Crawler stat block, in the
Space 10 ft.; Reach 5 ft. (10 ft. with bite). CMD entry, add (27 vs. trip).
Page 102In the Adult Umbral Dragon stat block, Page 128In the Gar stat block, in the AC entry,
in the Immune entry, change negative energy to change the touch AC from 13 to 12.
energy drain. After the Melee entry, add a line with Page 128In the Gar, Giant stat block, in the Melee
Space 15 ft.; Reach 10 ft. (15 ft. with bite). In the entry, change the bite attack bonus from +14 to +13.
Spells Known entry, in the 1st-level subentry, change Page 129In the Giant, Marsh stat block, in the
7/day to 8/day. Delete the f irst Feats listing. description, in the brineborn marsh giant spell-like
Delete both Skills entries and add the following new abilities, change the confusion DC from 14 to 15.
skills entry: Skills Bluff +25, Diplomacy +25, Fly +16, Page 131In the Giant, Taiga giant stat block, in the
Knowledge (arcana, local, planes) +25, Perception Ranged entry, change the rock attack bonus from
+25, Sense Motive +25, Spellcraft +25, Stealth +18, +11 to +12.
Survival +25. Page 132In the Giant, Wood stat block, in the
Page 103In the Ancient Umbral Dragon stat block, Skills entry, change the Acrobatics skill bonus from
in the Immune entry, change negative energy to +8 (+12 jump) to +11 (+15 when jumping).
energy drain. After Melee, add a line with Space 20 Page 133In the Gloomwing stat block, in the
ft.; Reach 15 ft. (20 ft. with bite). In the Spells Known Defense section, change the Fort save bonus from
entry, change the 7th-level subentry from 4/day to +2 to +3. In the Skills entry, change the Perception
5/day, the 3rd-level subentry from 7/day to 8/day, bonus from +8 to +9.
the 2nd-level subentry from 7/day to 8/day, and Page 138In the Golem, Glass stat block, in the
the 1st-level subentry from 7/day to 8/day. Special Abilities section, in the Dazzling Brightness
Page 105In the Giant Dragonf ly Nymph stat block, entry, add for 1 round after that sees it.
in the Skills entry, change the Stealth bonus from +1 Page 139In the Golem, Mithral stat block, in the AC
(+9 in shallow water) to +5 (+13 in shallow water). entry, change the AC from 31 to 32 and touch AC
4
Pathfinder RPG Bestiary 2
1st Printing, Update 1.0
from 15 to 16. In the AC bonuses, add +1 dodge Page 160 In the Ifrit stat block, in the Melee
after +7 Dex. Change the CMD from 54 to 55. entry, change the damage from 1d6 to 1d6/18
Page 142In the Gremlin, Jinkin stat block, in the 20. Change Sorcerer Spell-Like Abilities to
Special Abilities section, in the Tinker entry, in the Bloodline Spell-Like Abilities and alphabetize
second sentence, add and has a range of 60 feet that section so that it is above Ifrit Spell-Like
after functions at CL 6th. Abilities. Change the bloodline concentration
Page 143In the Gremlin, Nuglub stat block, in bonus from +5 to +4. In Sorcerer Spells Known,
the Spell-Like Abilities entry, add (DC 13) after change the concentration bonus from +5 to +4.
heat metal. In the 1st-level sorcerer spells known subentry,
Page 145In the Gremlin, Vexgit stat block, in the change burning hands to burning hands (DC 15).
Melee entry, change the warhammer attack bonus In the 0-level spells subentry, change the f lare DC
from +3 to +0. In the Skills entry, change the from 15 to 14. In the SQ entry, change elemental
Climb skill bonus from +10 to +13. aff inity to f ire aff inity. In the Special Abilities
Page 147In the Grig stat block, in the Skills entry, entry, change Elemental Aff inity to Fire
add ; Racial Modifiers +4 Acrobatics when jumping. Aff inity. In the Ifrit Characters section, change
Page 148In the Grindylow stat block, in the Elemental Resistance to Energy Resistance and
Melee entry, change the spear attack bonus from Elemental Aff inity to Fire Aff inity.
+3 to +2. Page 163In the Inevitable, Kolyarut stat block,
Page 149In the Grippli stat block, change the hit change the hit points from 150 (12d10+84) to 158
points from 11 (1d10+1) to 12 (1d10+2). (12d10+92). In the Spell-Like Abilities entry, in the
Page 152In the Hangman Tree stat block, in the 3/day subentry, change the hold monster DC from
Special Attacks entry, in swallow whole, change 17 to 18. In the Skills entry, change the Disguise
acid to bludgeoning, and change 7 hp to 8 hp. bonus from +19 to +22.
Page 154In the Herd Animal, Camel stat block, Page 164In the Inevitable, Lhaksharut stat block,
change the CMD from 18 (22 vs. trip) to 19 (23 vs. trip). in the Melee entry, change the +2 wounding spear
Page 156In the Hippogriff stat block, in the AC critical threat from 1920 to 3. Change the
entry, change the f lat-footed AC from 13 to 11. CMD from 45 to 50.
In the Defense section, change the Fort save bonus Page 166In the Inevitable, Marut stat block, in the
from +6 to +5. Skills entry, change the Knowledge (religion) bonus
Page 157In the Hippopotamus stat block, change from +17 to +20.
the hp from 66 (7d8+35) to 59 (7d8+28). In the Page 167In the Inevitable, Zelekhut stat block, in
Defense section, change the Fort save bonus from the Spell-Like Abilities entry, in the 3/day subentry,
+10 (+12 vs. nonmagical disease) to +8 (+10 vs. change the hold monster DC from 17 to 18. In the 1/
nonmagical disease), and change the Will save day subentry, change the lesser geas DC from 18 to 17.
bonus from +2 to +3. In the Melee entry, change Page 168In the Jabberwock stat block, change
the bite attack bonus from +9 to +8. Change the the hp from 481 (26d12+213) to 455 (26d12+286).
Base Atk bonus from +6 to +5, the CMB from Change the Fort save bonus from +27 to +26.
+11 to +10, and the CMD from 21 (25 vs. trip) In the Immune entry, change dragon traits to
to 20 (24 vs. trip). In the Skills entry, change the paralysis, sleep. Change the SR from 34 to 31.
Stealth bonus from +0 (+10 underwater) to +1 (+11 In the Melee entry, change the bite damage from
underwater), and change the Swim bonus from +8 4d8+13/1720/3 to 4d8+19/1920/3.
to +11. Page 170In the Jellyf ish Swarm stat block, change
Page 159In the Howler stat block, in the Special the AC entry AC 15, touch 15, f lat-footed 14 (+1 Dex,
Abilities section, delete the entire Abyssal Strike +4 size). In the Melee entry, delete distraction and.
Ability. In the Howl ability, in the Howler Howl In the Skills entry, change the Swim bonus from +4
curse stat block, change Fort to Will. In the Pain to +9.
ability, in the f irst sentence, change that creature Page 171In the Jyoti stat block, in the Melee entry,
must make a DC 14 Ref lex save or a quill breaks off change +1 spear to +1 ghost touch spear. In the Treasure
in its f lesh, causing the target to become sickened entry, change +1 spear to +1 ghost touch spear.
until the quill is removed. to that creature must Page 175In the Lamia Matriarch stat block, in the
make a successful DC 14 Ref lex save or one quill Spells Known entry, in the 0-level subentry, change
breaks off in its f lesh, causing the target to become the daze and ghost sound DCs from 13 to 15. In the
sickened until all embedded quills are removed. Skills entry, in Racial Modif iers, add +4 Acrobatics.
5
Page 176In the Leng Spider stat block, in the change the Climb skill bonus from +13 to +12, the
Special Attacks entry, change the web DC from 15 Stealth skill bonus from +12 to +8, and the Swim
to 25 and the hp from 5 to 15. skill bonus from +13 to +2.
Page 180In the Lurker in Light stat block, in the Page 184In the Magma Ooze stat block, in the
Spell-Like Abilities entry, in the At will subentry, Melee entry, delete 2d6 f ire. In the Special Attacks
change the ghost sound DC from 14 to 13. entry, delete plus 2d6 f ire.
Page 181In the Werebear (Human Form) stat Page 186In the Megafauna, Arsinoitherium
block, change the Alignment from CG to LG. stat block, in the Special Attacks entry, change the
In the Languages entry, add , Sylvan. In the SQ powerful charge damage from 4d8+24 to 4d8+13.
entry, in change shape, change human, hybrid, Page 187In the Megafauna, Megaloceros stat block,
and bear to human, hybrid, and grizzly bear. In in the AC entry, change the touch AC from 10 to 11.
the Ecology section, after the Environment entry, Change the f lat-footed AC from 16 to 14.
add the following new line: Organization solitary, Page 189 In the Merrow, Saltwater stat block,
pair, family (36), or troupe (36 plus 14 black or change the hp from 73 (7d8+42) to 80 (7d8+49).
grizzly bears). In the Skills entry, change Swim bonus from +13
Page 181In the Werebear (Hybrid Form) stat block, to +15.
change Size from Medium to Large. Change the Page 193In the Mosquito swarm stat block, in the
AC entry to AC 23, touch 11, f lat-footed 21 (+4 armor, Skills entry, change the Fly skill bonus from +5 to
+2 Dex, +8 natural, 1 size). Change the hit points +11.
from 38 (4d10+12) to 46 (4d10+20). In the Melee Page 194In the Mothman stat block, in the Spell-
entry, change the battleaxe damage from 1d8+4/3 Like Abilities entry, in the 3/day subentry, change
to 2d6+5/3, the bite damage from 1d6+2 plus curse the modify memory DC from 17 to 18.
of lycanthropy to 1d8+2 plus curse of lycanthropy, Page 195In the Mu Spore stat block, in Immune,
and the claw damage from 1d6+4 plus grab) to delete acid.
1d6+2 plus grab. In the Ranged entry, change the Page 197In the Neh-Thalggu stat block, change
throwing axe damage from 1d6+4 to 1d6+5. After the CMD from 56 (cant be tripped) to 35 (cant be
Ranged, add the following line: Space 10 ft.; Reach tripped). In the SQ entry, add strange knowledge.
10 ft. In Statistics, change the Str from 18 to 21 In the Special Abilities section, in the Poison entry,
and the Con from 15 to 19. Change the CMB add for 1 round after staggered. After the Spells
from +8 (+12 grapple) to +10 (+14 grapple) and entry, add Strange Knowledge (Ex) All Knowledge
CMD from 20 to 22. In the Skills entry, change skills are class skills for neh-thalggus.
the Climb skill bonus from +9 to +10, the Stealth Page 198In the Nereid stat block, in the Aura entry,
skill bonus from +7 to +3, and the Swim skill add (30 ft., DC 23). In the Spell-Like Abilities entry,
bonus from +9 to +10. in the At will subentry, change the suggestion DC
Page 182In the Wereboar (Hybrid Form) stat block, from 20 to 18. In the Feats entry, change Ability
in the Melee entry, change the bite damage from Focus (poison) to Ability Focus (beguiling aura).
1d4+6/curse of lycanthropy to 1d4+3 plus curse In the Special Abilities section, in the Beguiling
of lycanthropy and change the gore damage from Aura entry, change the DC from 25 to 23. In the
1d8+6 to 1d8+3. In the Ranged entry, change the Poison entry, add (range 30 ft.) after spray.
dagger damage from 1d4+6/1920 to 1d4+3/1920. Page 200In the Nightshade, Nightcrawler stat
Page 183In the Weretiger (Hybrid Form) stat block, in the Senses entry, add low-light vision.
block, change the size from Medium to Large. In the Melee entry, change bite damage bonus from
Change the AC entry to AC 20, touch 12, f lat-footed +20 to +18. Change the sting damage bonus from
17 (+3 armor, +3 Dex, +5 natural, 1 size). Change +20 to +18.
the hp from 38 (4d8+20) to 37 (4d8+16). Change Page 201In the Nightshade, Nightwalker stat
the Fort save bonus from +5 to +4. Change the block, in the Senses entry, add low-light vision.
Melee entry to Melee bite +8 (2d6+6 plus grab and Page 202In the Nightshade, Nightwave stat block,
curse of lycanthropy), 2 claws +8 (1d8+6 plus grab). in the Spell-Like Abilities entry, in the Constant
Change the Ranged entry to Ranged mwk dagger subentry, delete f ly. In the Skills entry, change the
+6 (1d6+6/1920). In the Special Attacks entry, add Fly skill bonus from +37 to +31 and the Swim skill
pounce, rake (2 claws +8, 1d8+6). Change the Str bonus from +56 to +59.
from 25 to 23 and Con from 19 to 17. In the Page 203In the Nightshade, Nightwing stat block,
CMB entry, add (+14 grapple). In the Skills entry, in the Senses entry, add low-light vision.
6
Pathfinder RPG Bestiary 2
1st Printing, Update 1.0
Page 204In the Ogrekin stat block, in the Skills Page 217In the Protean, Voidworm stat block, in
entry, change the Climb skill bonus from +7 to the Defensive Abilities entry, change amorphous
+10 and the Swim skill bonus from +7 to +10. to amorphous anatomy. In the Spell-Like Abilities
Page 205In the Oread stat block, in the Defense entry, in the At will subentry, change the ghost sound
section, change the Will save bonus from +2 to DC from 12 to 11.
+4. In the Skills entry, change the Intimidate skill Page 219In the Qlippoth, Augnagar stat block, in the
bonus from +3 to +4. In the Special Abilities Special Abilities section, in the Horrific Appearance
section, change Elemental Affinity to Earth entry, in the first sentence, delete with fear.
Affinity. In the Oread Characters section, change Page 222In the Qlippoth, Iathavos stat block, in
Elemental Resistance to Energy Resistance and the Aura entry, add cloak of chaos (DC 26),. In the
change Elemental Affinity to Earth Affinity. Special Attacks entry, after horrif ic appearance,
Page 206In the Pech stat block, change the Base add (DC 30). Change the CMD from 60 (cant be
Atk bonus from +2 to +3. Change the CMB from tripped) to 62 (cant be tripped).
+5 to +6. Change the CMB from 16 to 17. In Page 224In the Qlippoth, Nyogoth stat block, in
the Skills entry, change the entire entry to the the Melee entry, change the 4 bites attack bonus from
following: Skills Climb +13, Craft (stonemasonry) +16 to +15 and the bite attack bonus from +16
+14, Knowledge (dungeoneering) +10, Knowledge to +15. In the Special Attacks entry, after horrif ic
(engineering) +10, Perception +10, Profession appearance, add (DC 18).
(miner) +14, Stealth +14; Racial Modifiers +4 Craft Page 225In the Qlippoth, Shoggti stat block, in the
(stonemasonry), +4 Profession (miner). Special Attacks entry, after horrif ic appearance, add
Page 209In the Petitioner Traits section, in the (DC 15). In the Skills entry, change the Intimidate
Limbo entry, in the last sentence, after incorporeal skill bonus from +13 to +16.
subtype, add an incorporeal touch attack,. Page 226 In the Qlippoth, Thulgant stat block,
Page 210In the Phycomid stat block, in the Ranged after the Init line, add a line with Aura cloak of
entry, change the acid pellet attack bonus from +4 chaos (DC 25). In the AC entry, change the touch AC
to +5. from 21 to 25. In the Defensive Abilities entry,
Page 211In the Poltergeist stat block, change the add displacement and freedom of movement. In the
CMB from to +3 and the CMD from to Speed entry, add f ly 60 ft. (good). In the Spell-
14. In the Skills entry, change the Fly skill bonus Like Abilities entry, in the Constant subentry,
from +5 to +9. Add Sense Motive +3. delete f ly. Change the CMD from 51 (67 vs. trip)
Page 212In the Primate, Baboon stat block, in the to 55 (71 vs. trip).
AC entry, change the f lat-footed AC from 10 to 11. Page 227In the Quickling stat block, after the
Page 212In the Primate, Monkey Swarm stat Special Attacks entry, add the following lines:
block, change the Init from +3 to +7. In the Feats
entry, add Improved Initiative and delete Weapon Spell-Like Abilities (CL 6th; concentration +8)
Finesse. In the Skills entry, in Racial Modif iers, 1/daydancing lights, flare (DC 12), levitate, shatter (DC 14),
delete +8 Climb. ventriloquism (DC 13)
Page 214In the Protean, Imentesh stat block,
in Defensive Abilities, change amorphous to Page 228In the Quickwood stat block, in the
amorphous anatomy. In the Skills entry, change Special Abilities section, in the Roots entry, in the
the Disable Device bonus from +19 to +16, and f irst sentence, change attack with up to six of them
change the Fly skill bonus from +11 to +9. to attack with up to three of them.
Page 215In the Protean, Keketar stat block, Page 230In the Ravener stat block, in the Feats
in Defensive Abilities, change amorphous to entry, delete Empower Spell and add Staggering
amorphous anatomy and add DR 15/lawful;. In Critical.
the Special Attacks entry, add , reshape reality. Page 231In the Ravener description, in the
In the Skills entry, change the Knowledge (any Creating a Ravener section, in the Special Attacks
two) bonus from +31 to +28. In the SQ entry, entry, in the Cowering Fear supernatural ability, in
delete f light. the second sentence, change Any creature that is
Page 216In the Protean, Naunet stat block, in the frightened to Any creature that is panicked.
Defensive Abilities entry, change amorphous to Page 237In the Sard stat block, in the Special
amorphous anatomy. In the Skills entry, change Abilities section, after the Poison entry, add the
the Fly skill bonus from +11 to +9. following entry beginning on a new line: Thorns
7
(Ex) A sards thorns have a range of 180 feet with no gp to 4,300 gp and the Cost from 2,000 gp to
range increment. 2,300 gp.
Page 239In the Sceaduinar stat block, in the Skills Page 258In the Sylph stat block, in the Special
entry, change the Escape Artist skill bonus from +14 Abilities section, in the Air Aff inity entry, in the
to +17, the Intimidate skill bonus from +12 to +15, f irst sentence, change sorcerer class abilities to
and the Knowledge (nature) skill bonus from +10 to sorcerer spells and class abilities. In the Sylph
+13. In the Languages entry, delete , Daemon. Characters section, change Elemental Resistance
Page 240In the Scorpion, Black stat block, in to Energy Resistance, and change Elemental
the CMB entry, add (+43 grapple). In the Special Affinity to Air Affinity.
Abilities section, in the Poison entry, change the DC Page 267In the Thanatotic Titan stat block,
from 29 to 27. change the entire Ranged entry to the following:
Page 241In the Scylla stat block, change the AC Ranged rock +16/+11/+6/+1 (4d6+28). Replace the
line to the following: AC 30, touch 20, f lat-footed Skills entry with the following:
18 (+11 Dex, +1 dodge, +10 natural, 2 size). In the
Speed entry, delete f ly 60 ft. (good). In the Spell- Skills Bluff +33, Craft (any one) +34, Diplomacy +30, Intimidate
Like Abilities entry, in the Constant subentry, delete +30, Knowledge (arcana, history, planes) +34, Knowledge
f ly. In the Skills entry, delete Fly +35, and add (religion) +31, Perception +31, Perform (any one) +30, Sense
Intimidate +29,. Motive +31, Spellcraft +34, Stealth +5, Use Magic Device +33
Page 242In the Serpentfolk stat block, in the
Spell-Like Abilities entry, in the At will subentry, Page 268In the Toad, Glacier stat block, in the
after disguise self, change (DC 14) to (humanoid Speed entry, add , swim 15 ft.
form only, DC 14). Page 269In the Totenmaske stat block, in the
Page 243In the Seugathi stat block, change the Special Attacks entry, delete devour memories.
Melee bite damage from 1d8+4 plus poison to Page 271In the Troll, Ice stat block, in the Defense
1d8+1 plus poison. In the Skills entry, change the section, change the Fort save from +5 to +8.
Knowledge (religion) skill bonus from +11 to +14. Page 274In the Twig jack stat block, in the Melee
Page 245In the Shining Child stat block, in the entry, change the spear damage from 1d41 to
Spell-Like Abilities entry, in the 3/day subentry, 1d41/3.
change the DC of rainbow pattern from 21 to 22. In Page 275In the Undine stat block, change the
the Skills entry, change the Intimidate skill bonus Init bonus from +1 to +2. Change the Ref save
from +23 to +26, the Knowledge (arcana) skill bonus from +1 to +2. In the Special Attacks entry,
bonus from +18 to +21, the Spellcraft skill bonus change channel positive energy from 5/day to 7/
from +18 to +21, and the Use Magic Device skill day. In the Spell-Like Abilities entry, change the
bonus from +23 to +26. In the Special Abilities concentration bonus from +4 to +3. In the Feats
section, in the Searing Ray entry, in the second entry, change Weapon Focus (heavy mace) to
sentence, delete and bypasses damage reduction. Extra Channel. In the SQ entry, change elemental
Page 246In the Sinspawn stat block, in the Special aff inity to water aff inity. In the Special Abilities
Abilities section, in the Sinful Bite entry, add the section, in the Elemental Aff inity entry, change the
following after the last sentence: This is a mind- Elemental Affinity heading to Water Affinity
affecting effect. and in the f irst sentence, change sorcerer class
Page 250In the Slithering Tracker stat block, abilities to sorcerer spells and class abilities. In
in the Melee entry, change the slam damage from the Undine Characters section, change Elemental
1d6+4 plus grab and paralysis to 1d6+3 plus grab Resistance to Energy Resistance and change
and paralysis. In the Skills entry, change the Stealth Elemental Affinity to Water Affinity.
skill bonus from +19 to +20. In the Skills entry, Page 277In the Vampiric mist stat block, in the
in Racial Modif iers, change the Stealth bonus from Special Abilities section, in the Blood Overdose
+4 to +8. entry, in the second sentence, change gains a +2
Page 251In the Slurk stat block, in the Skills entry, haste bonus to gains a +2 bonus.
in Racial Modif iers, add +10 Acrobatics,. Page 281In the Wendigo stat block, in the
Page 252In the Snake, Emperor Cobra stat block, in Feats entry, change Improved Critical (claws)
the Skills entry, after Acrobatics, delete (+6 jump). to Improved Critical (bite, claws) and delete
Page 255In the Soulbound Doll description, in the Multiattack. In the Skills entry, change the
Construction section, change the Price from 4,000 Acrobatics skill bonus from +27 to +30, the Fly
8
Pathfinder RPG Bestiary 2
1st Printing, Update 1.0
bonus from +33 to +36, the Intimidate bonus Page 312In Appendix 7: Animal Companions,
from +29 to +32, the Spellcraft bonus from +26 delete compsothagnus from the table. Add the
to +29, and the Survival bonus from +23 to +26. following creatures and page numbers to the table in
Page 284In the Witchfire stat block, in the alphabetical order:
Spell-Like Abilities entry, after CL 9th, add ;
concentration +16. In the At will subentry, change the Gar 128
pyrotechnics DC from 18 to 19. In the Skills entry, Ram 154
change the Fly skill bonus from +22 to +14 and Tylosaurus 91
the Sense Motive skill bonus from +11 to +16. In
the Special Abilities section, in the Witchf lame entry, Page 312In Appendix 8: Monsters by Type, in
before the last sentence, add the following sentence: Incorporeal, delete neh-thalggu,.
A bolt of witchf lame has a range of 60 feet with no Page 313In Appendix 8: Monsters by Type, in
range increment. Outsider (elemental), add belker,.
Pages 286287In the Worm That Walks stat Page 317In Appendix 11: Variant Monster Index,
block, change the hp line from hp 123 (13d6+78); replace the table with the following table:
fast healing 14 to hp 113 (13d6+65); fast healing
14. In the Conjurer Spells Prepared entry, in the Variant Monster Page
0-level subentry, delete acid splash. Change the blink dog sage 47
CMD from 24 to 26. In the Skills entry, change brineborn marsh giant 129
the Intimidate skill bonus from +16 to +13. In ceustodaemon, all variants 65
the Creating a Worm That Walks section, in the cockroach, all variants 58
Tenacious extraordinary ability, change the racial crocotta 178
bonus on CMB checks from +8 to +4. draconal agathion, all variants 19
Page 288In the Xacarba stat block, in the Special draugr captain 110
Abilities section, in the Redirect Spell entry, in giant bumblebee 43
the second sentence, change swift action to giant grindylow 148
immediate action. greater dullahan 111
Page 298In the Keen Scent section, change the greater tentamort 261
Format entry from keen senses to keen scent. gug savant 151
Page 299In the Negative Energy Aff inity section, hippocampus, all variants 155
replace the entry with the following: jellyfish, all variants 170
jungle grick 146
Negative Energy Affinity (Ex) The creature is alive but lesser jabberwock 169
is healed by negative energy and harmed by positive en- magma ooze, all variants 184
ergy, as if it were an undead creature. Format: negative mosquito, all variants 193
energy aff inity; Location: Defensive Abilities. olethrodaemon paragon 71
serpentfolk, all variants 242
Page 307After the Good subtype, add a new line sinspawn, all variants 246
with the following subtype: Grippli Subtype: solifugid, all variants 253
Gripplis are frog-like humanoids. Creatures with void zombie 23
the grippli subtype have darkvision. winged chupacabra 57
9
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Author: Scott Greene, based on original material by Gary Gygax.
Wizards of the Coast, Inc (Wizards). All Rights Reserved. Blindheim from the Tome of Horrors, Revised 2002, Necromancer Games, Inc.; Author:
1. Definitions: (a) Contributors means the copyright and/or trademark owners who have Scott Greene, based on original material by Roger Musson.
contributed Open Game Content; (b) Derivative Material means copyrighted material Brownie from the Tome of Horrors, Revised 2002, Necromancer Games, Inc.; Author:
including derivative works and translations (including into other computer languages), potation, Scott Greene, based on original material by Gary Gygax.
modification, correction, addition, extension, upgrade, improvement, compilation, abridgment Bunyip from the Tome of Horrors, Revised 2002, Necromancer Games, Inc.; Author:
or other form in which an existing work may be recast, transformed or adapted; (c) Distribute Scott Greene, based on original material by Dermot Jackson.
means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise Crypt Thing from the Tome of Horrors, Revised 2002, Necromancer Games, Inc.;
distribute; (d) Open Game Content means the game mechanic and includes the methods, Author: Scott Greene, based on original material by Roger Musson.
procedures, processes and routines to the extent such content does not embody the Product Daemon, Ceustodaemon (Guardian Daemon) from the Tome of Horrors, Revised 2002,
Identity and is an enhancement over the prior art and any additional content clearly identified as Necromancer Games, Inc.; Author: Scott Greene, based on original material by Ian McDowall.
Open Game Content by the Contributor, and means any work covered by this License, including Daemon, Derghodaemon from the Tome of Horrors, Revised 2002, Necromancer
translations and derivative works under copyright law, but specifically excludes Product Identity. (e) Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax.
Product Identity means product and product line names, logos and identifying marks including Daemon, Hydrodaemon from the Tome of Horrors, Revised 2002, Necromancer
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special abilities; places, locations, environments, creatures, equipment, magical or supernatural Author: Scott Greene, based on original material by Rik Shepard.
abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered Dark Stalker from the Tome of Horrors, Revised 2002, Necromancer Games, Inc.;
trademark clearly identified as Product identity by the owner of the Product Identity, and which Author: Scott Greene, based on original material by Simon Muth.
specifically excludes the Open Game Content; (f ) Trademark means the logos, names, mark, Death Worm from the Tome of Horrors, Revised 2002, Necromancer Games, Inc.;
sign, motto, designs that are used by a Contributor to identify itself or its products or the Author: Scott Greene and Erica Balsley.
associated products contributed to the Open Game License by the Contributor (g) Use, Used Decapus from the Tome of Horrors, Revised 2002, Necromancer Games, Inc.; Author:
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Derivative Material of Open Game Content. (h) You or Your means the licensee in terms of Demon, Nabasu from the Tome of Horrors, Revised 2002, Necromancer Games, Inc.;
this agreement. Author: Scott Greene, based on original material by Gary Gygax.
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15. COPYRIGHT NOTICE Quickwood from the Tome of Horrors, Revised 2002, Necromancer Games, Inc.;
Open Game License v 1.0a 2000, Wizards of the Coast, Inc. Author: Scott Greene, based on original material by Gary Gygax.
System Reference Document 2000 Wizards of the Coast, Inc; Authors: Jonathan Tweet, Sandman from the Tome of Horrors, Revised 2002, Necromancer Games, Inc.; Author:
Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Scott Greene, based on original material by Roger Musson.
The Book of Fiends 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Scarecrow from the Tome of Horrors, Revised 2002, Necromancer Games, Inc.; Author:
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Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Author: Scott Greene, based on original material by Gary Gygax.
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McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Author: Scott Greene, based on original material by Gary Gygax.
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Inc.; Author: Scott Greene, based on original material by Gary Gygax. Tick, Giant & Dragon from the Tome of Horrors, Revised 2002, Necromancer Games,
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Inc.; Author: Scott Greene, based on original material by Gary Gygax. Troll, Ice from the Tome of Horrors, Revised 2002, Necromancer Games, Inc.; Author:
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Beetle, Slicer from the Tome of Horrors, Revised 2002, Necromancer Games, Inc.; Pathfinder RPG Bestiary 2 Update 1.0 2012, Paizo Publishing, LLC; Author: Sean K Reynolds.
10