No Quarter 73 PDF
No Quarter 73 PDF
No Quarter 73 PDF
AND EVEN MORE CONTENT FOR:
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In each issue you will find:
Robust theme force features, with theme force rules, the background and organization of these fighting forces,
the introduction of new units and heroes, their weapons and equipment, alternate color schemes for thematic
units, new scenarios, and hobby features.
The Fire & the Forge, a feature dedicated to chronicling the epic WARMACHINE and HORDES sagas from the
beginning, using both narrative and essay form to deliver a comprehensive overview of the world-changing
events that shaped the Iron Kingdoms and beyond.
After Action Report, in which the WARMACHINE and HORDES development team will share their thoughts
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CREDITS
President: Sherry Yeary
Chief Creative Officer: Matthew D. Wilson
Publications Director: Michael G. Ryan
Creative Director: Ed Bourelle
Director of Business Development: Will Shick
Director of Operations: Jason Martin
Art Director: Mike Vaillancourt
Lead Developer: Jason Soles
Playtest Coordination: Jack Coleman
Graphic Design Director: Laine Garrett
Sculpting Director: Ron Kruzie
Studio Director: Dan Roman
Hobby Manager: Stuart Spengler
Editorial Manager: Daniel Henderson
Writing Manager: Matt Goetz
Editor-in-Chief: Lyle Lowery
No Quarter Assistant: Josh Coln
Editing: Josh Coln, Lyle Lowery,
Michael G. Ryan
Proofreading: Josh Coln, Matt Goetz, Will
Hungerford, Dallas Kemp, Lyle Lowery,
ON THE COVER Will Pagani, Michael G. Ryan, William Oz
Zevanna Agha, the Fate Keeper by Andrea Uderzo Schoonover, DougSeacat,
William Shick
Continuity Editors: Matt Goetz, Douglas Seacat,
Jason Soles
JUDGING A MAGAZINE BY ITS COVER Graphic Design: Richard Anderson,
Laine Garrett, Jessy Stetson
Photography: Jessy Stetson
Studio Miniatures Painting: Dallas Kemp,
Ron Kruzie, Brendan Roy
Contributors
Brandon Andrews, Jack Coleman, Josh
Coln, Steen Comer, Lauren Fahey, Matt
Goetz, William Hungerford, Darla Kennerud,
Elisa Mader, Will Pagani, Michael G. Ryan,
Douglas Seacat, William Shick, William Oz
Schoonover, Tim Simpson
Illustrations
Hardy Fowler, Tom Garden, Nstor Ossandn,
Andrea Uderzo, Chris Walton,
Matthew D. Wilson
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This magazine contains works of fiction, any resemblance to actual people, organizations,
places, or events in those works of fiction are purely coincidental. Duplicating any portion of the materials herein unless specifically addressed within the work or by written permission from
Privateer Press is strictly prohibited. In the event that permissions are granted such duplications shall be intended solely for personal, noncommercial use and must maintain all copyrights,
trademarks, or other notices contained therein or preserve all marks associated thereof. LEVEL 7 is a registered trademark of Matthew D. Wilson, Individual. Used with permission.
TABLE OF CONTENTS
New Releases 4
Editorial 9
Cast a Cold Light 10
Guts & Gears: Khadoran Irregulars 13
Faces of the Wicked Harvest: Part II 25
Visions of War 30
Engines of Destruction 32
Dark Host Theme Force 43
Gavyn Kyle Files: Old Witch 46
Kriel Company Theme Force 57
DARK HOST
THEME FORCE 43 GAVYN KYLE FILES:
OLD WITCH 46
2 TABLE OF CONTENTS
Undercity Scenario: Wicked Games 60
Faith Unassailable 65
Company of Iron Preview 72
Grind Overtime Expansion 76
Battle Report: Barons Balance Due 83
All in a Days Work 99
Corvis Codex: Blighted Cygnar 109
Player Gallery 112
KRIEL COMPANY
THEME FORCE 57 UNDERCITY SCENARIO:
WICKED GAMES 60
GRIND OVERTIME
EXPANSION 76 CORVIS CODEX:
BLIGHTED CYGNAR 109
TABLE OF CONTENTS 3
NEW RELEASES
FORCES OF HORDES: GRYMKIN: THE WICKED HARVEST GRYMKIN ALL-IN-ONE ARMY BOX
Release: July Release: July
SOFTCOVER PIP 1098 $31.99 PIP 76028 $199.99
HARDCOVER PIP 1099 $41.99
4 NEW RELEASES
SKIN & MOANS (PLASTIC) CRABBIT (METAL)
Game: HORDES/Grymkin Game: HORDES/Grymkin
Sculptor: Steve Saunders Sculptor: Steve Saunders
Painter: Dallas Kemp Painter: Brendan Roy
Release: July Release: July
PIP 76007 $34.99 PIP 76012 $14.99
NEW RELEASES 5
NEW RELEASES
6 NEW RELEASES
THE DREAMER (RESIN/METAL)
Game: HORDES/Grymkin
Sculptor: Victor Hugo Campelo
Painter: Brendan Roy
Release: August
PIP 76003 $49.99
RATTLER (PLASTIC)
Game: HORDES/Grymkin
Sculptor: Steve Saunders
Painter: Dallas Kemp
Release: August
PIP 76008 $24.99
NEW RELEASES 7
NEW RELEASES
8 NEW RELEASES
EDITORIAL
ITS PRIME TIME! changing events of the Iron Kingdoms in one place, The
Fire & the Forge series is going to deliver it.
EDITORIAL 9
CAST A COLD LIGHT By Michael G. Ryan
Just one day ago, the sniper had lain next to Artem on a frozen, It is not cowardice, she assured him, though hed neither
shadow-drenched ridge, the snow battering them in the complained nor criticized. Hed simply allowed her to drag
unexpected winds, their rifles on the snow between them like him down the narrow shelf along the precipice away from their
relics to be discovered in some future thaw. Artems beard and rocky snipers nest. When they were out of the wind and in the
eyebrows had crystallized. His cheeks were the same bright red trees below the Llaelese Mountains, she could finally see he
as his armor, and his nose was darker, bloody. His eyes focused, was shivering.
faded, and then came back again but weaker. She had to make
a decision. She could lose him. She had already lost Lev and Besides, they do not expect us to return. She shouldered
Oksana to this mission, but Artem was the most important one. his rifle for him. It was so heavy, or she was so weak. Were
To her, at least. expected to die on this mission. So, we can run. It will be at
least a day before they know were gone.
The military caravan from the south was not coming, she was
certain. It couldnt. To call what was below them a pass was a Artem groaned. It was enough for her. Shed always trusted
stretch. Nothing might pass through the snow banks blocking Artems judgment. And she had left the field of battle before
the canyon trail now. Even through her rifles scope, she could with less encouragement.
no longer see the place where the soldiers would enter her kill In a place where the trees were thick enough to hide them, she
zone. Instead, the sudden, intense blizzard that had already encouraged him to sleep, and when he did, she talked to him.
taken a heavy toll on her team was freezing them to death and She explained aloud why shed been the only survivor of a
had blinded her. patrol last summerit had little to do with her flight from the
So, she made the call for both of them. This was easy; Artem no ambush, she told him. It was just common sensethe Winter
longer had enough sense to recognize it as dereliction of duty or Guard shed been supporting were doomed. They were dead
to recognize that she planned to cross the line into true desertion. before they recognized theyd been overrun. Resistance fighters
were everywhere; they were taking no prisoners. She was lucky
BY STEEN COMER ART BY NESTOR OSSANDON, CHRIS WALTON & MATTHEW D. WILSON
Irregulars have an unusual role within the Khadoran military. In ensuing battles to quell more aggressive northern barbarians
There are still many Kossites to be found in the regular Winter in the Khadoran interior following the Border Wars, many
Guard, serving alongside other Khadoran soldiers, but irregulars Kossites were put into a difficult position. Some of the more
grew out of a need to find a better use for the most rustic of remote Kossite families had historically intermarried with
Khadors citizens. Their independent nature has often made those these barbarous tribes, and there were some isolated cases in
living in the fringes ill suited for regular service. Kossites and which troops refused to fight, or conveniently failed to show
members of other remote groups have been permitted to serve in their normal zeal for combat. Allegations of Devourer worship
a different capacity. Their aptitude at woodcraft and stalking prey flared up during this time as well. Some of these accusations
developed through years of hunting makes them ideal ambush were true, but many were driven by the perception that there
forces. Such woodsmen can move unhindered through terrain was little difference between these rustic soldiers and the tribes
that would slow normal troops, penetrating deep into enemy they were tasked to put down. The denizens of the far north
territory to strike before melting away back into the wilderness. were seen in certain circles as feral, attitudes reinforced by the
actions of remote tribes like the violent Vindol and Vorgoi.
Kossites are not the only ones allowed to serve as irregulars.
Skirov hillmen, Ruscar scouts, and other groups drawn from The distinction between these people and the proud
the far-flung peoples of Khador also support traditional descendants of Kos wasnt always clear to southern Khards
forces throughout the empire. The Kossites are the largest and living in major cities like Korsk and Khardov. Despite this,
most predominant group, and enjoy a prestigious history of they were instrumental in taking many territories. Eventually,
unorthodox fighting on behalf of the Motherland. they became an essential propaganda tool for Lord Velibor in
maintaining patriotic zeal among remote rural regions during
Kossite armament is well-suited for guerrilla tactics. Rather
a time of increasingly unpopular war.
than burdening the Khadoran treasury with outfitting these
far-flung units, irregulars arm themselves. They make use of Through the Hundred Year Peace, many Kossites and other
rifles, bows, axes, and other weapons common to defending rustic peoples returned to their wilderness homes and only
families in these rustic regions or frequently found among participated in infrequent service. They armed as required to
their former professions. Being drawn from such disparate serve as guides to military patrols in nearby areas or when
sources, each unit is highly affected by its local culture and remote townships were endangered by trollkin, Nyss, or other
can vary wildly in appearance, training, and equipment. threats in these untamed places. During this time, only a few
Irregulars do not have common uniforms, tending to receive thousand irregulars served alongside regular soldiers at the
relatively little in the way of standard military supplies. more active border garrisons farther to the south. Those who
Indeed, it is one of the advantages of the Kossite irregulars did were usually drawn from Kossites and other tribes living
that they can feed themselves off the land, easing the burden closest to major cities or those who had weathered poor harvest
on whatever formal military force they accompany. and hunting seasons and thus were in need of the armys coin.
Rather than sending every son of age to serve, these families
Integrated with the rest of the Khadoran Army, they become a
would only send the third or fourth sons they could not easily
powerful weapon.
feed or clothe.
Time spent in the wild has given these nearly savage rangers
THE AXE
many useful qualities. Before an engagement they are The infamous man known as Yuri the Axe has a murky early
stealthy, moving cautiously and silently as they await the history, and the barbarous warrior is not inclined to offer any
perfect opportunity to engage an unsuspecting enemy. When details. The earliest reports of him are of infrequent appearances
advancing they are fearless, sometimes making loud jests about at villages and outposts near Uldenfrost and Tverkutsk. As a
how weak and pathetic the enemy forces are in comparison youth, Yuri traded pelts of winter argus and other dangerous
to some wild beast they bested in combat. Others mimic wild creatures for food, drink, and medicine. He turned to hunting
animal calls to unsettle the men they are about to murder. Most men in short order, earning a living as a bounty hunter and
frightening of all are the silent hunters, who dispassionately hired killer, eliminating undesirables and even rogue Winter
cut down their targets without a single noise. Guard. An entire kompany died to his axes and to exposure in
their attempts to evade him.
In battle, manhunters are sturdy, shrugging off many attacks
that would disable lesser men, hacking through armored foes Such actions did not escape the notice of the military; following
with brutal ease, able to claim a hefty toll of the dead. Most often, a lengthy hunt involving hundreds of soldiers and hired agents,
manhunters are given special assignments to eliminate specific in which Yuri more than once escaped captivity, he was given
enemy officers or other critical personnel or to patrol alongside the chance to join forces with the Khadoran Army, gaining
other skilled woodsmen in countering similar experts among amnesty for a litany of murders. He was offered the chance to
the enemy. They can stalk an enemy column for days at a time, test himself against the best Khadors armies and its enemies
observing a targets movements and behavior. When the time had to offer. Yuri accepted with surprising enthusiasm.
comes, a manhunter emerges from the wilderness to ambush The officers charged with keeping an eye upon him know to
his or her target with a swift axe blow, preferably removing the be vigilant. Yuri claims that he left that trail of bodies in the
head to use as proof of a jobs completion. Scarsfell because he simply wanted to be left alone. But it is
Manhunters tend to be rugged individualists. Outside of their undeniable that he does have an insatiable bloodlust and is
military service they will spend weeks or months isolated in prone to rage in battle. It is said among the other wilderness
encampments in the deep forest or tundra, living as hunter- fighters, half in jest and half in fear, that he must be allowed
gatherers and building simple shelters as required. As a result, to kill an enemy every so often so he does not turn on his
they find it difficult to integrate with the regular army, and comrades instead. He is feared and respected by the irregulars,
most others see them as somewhere between socially awkward and especially by the manhunters, with whom he shares a
and feral, lawless killers. deep bond.
The accusations of lack of discipline that plague the irregulars Yuri is a massive man, and, the axe for which he earned his
as a whole are especially true of manhunters. Commanding namesake is nearly as long as he is tall, a weapon most of
officers find them difficult to understand and impossible to his rivals would find too awkward to wield. He speaks little,
command, at least without some sort of personal rapport. The preferring to let his skill with the axe speak on his behalf.
better officers know that a manhunter is not a regular soldier He charges into battle wearing a cloak made of a motley
but more of a weapon to be pointed in the direction of the assortment of skins from various beasts. His kinsmen say that
enemy, trusted to do harm to the enemy in his or her own way. every hide adorning his back was claimed by Yuris axe, not
by trapping or other hunting methods. Darker rumors persist,
some saying that the frostbitten leather of dead men can be
found beneath layers the of argus, wolf, and bear fur.
BY TIM SIMPSON
The Khadoran Empires greatest strength comes from its people. With such a
large swath of land to govern, it comes as no surprise that the empires armies
are made up of men and women possessing diverse sets of skills. The varied
abilities of the common folk spread across the frontier lands are often used by
the military to supplement the more numerous Winter Guard and Iron Fang divi-
sions. That these so-called irregulars are capable warriors not to be trifled with
is very apparent to all of Khadors enemies, but perhaps none are more feared
and respected than the cunning Kossite woodsmen and deadly manhunters.
A CUT ABOVE are they options within the list, but for every 25 points spent
on warjacks, you can obtain a Manhunter for free! While that
THE REST doesnt include Yuri the Axe, taking two free Manhunters
means including Yuri is a smart decision. The theme force also
There is no Manhunter greater than Yuri the Axe. This character denies Advance Deployment to enemy models, which can
solo is a monster on the battlefield. He has all the abilities of a increase the survivability of these models tenfold.
Manhunter: Advance Deployment, Pathfinder, Stealth, Tough,
and Weapon Master. Yet it is his additional rules that make
him a natural choice to take with both Manhunters and Kossite
Woodsmen alike.
For this article, I wanted to give Yuri a look that would help the superlative huntsman blend into his surroundings as he
moves south to fulfill his duty for the Motherland. Instead of his more northerly whites and greys, Ive shifted to using
warmer browns and greens. His patchwork cloak is made up of the furs of grizzly, black bear, and timber wolfnothing
less than the hides of top predators for him.
Colors Used
Bastion Grey Hammerfall Khaki Ordic Olive Thrall Flesh
Step 1: Assemble 1
and Prime
Yuri is a fairly straightforward model to assemble with just the fur
cloak and axe/arm pieces. After hes together, I used the zenithal
method of priming with both the black and white P3 spray primers.
I first primed all black, and when it was dry, primed with the white
spraying from a single overhead direction.
After applying the basecoat, I like to paint the facial features next, as
Im less likely to mess up my later work if I get the details done now.
For the eyes, paint Thamar Black over the whole eye. Then, within the
black, add Menoth White Highlight, leaving a thin line of black to de-
fine the eye. Once the white of the eye is done, make a small black dot
for the irises, looking off to right. Use the skin base color to clean up
any stray black or white paint around the eye. Paint the entire inside of
the mouth black then mix Midlund Flesh and Sanguine Base to paint
the tongue.
b) I next need a cool shadow to give some added depth to the skin.
Mix a little bit of Coal Black to the base color, separate from the warm
shadow. Apply this with two-brush blending to the deepest recesses of
the skin. I also use this mixture to make his chin and jawline appear to
have some stubble.
Leather
3a) Basecoat the jerkin with a 50/50 mix of Traitor Green and Ordic
Olive. Basecoat the leather on the pants, shoes, and straps with
Idrian Flesh.
3b) Shade the green jerkin by two-brush blending Thornwood green into
the shadows. Shade the leather with Umbral Umber. For deeper shad-
ows under the pants, mix some Thamar Black into the Umbral Umber.
3c) To highlight the green tunic, take the base color and add a good
amount of Thrall Flesh. Use two-brush blending to hit the high ar- 3c
eas of the folds on the cloth. Highlight the leather pants, shoes, and
straps with a mixture of Idrian Flesh and Rucksack Tan using the same
blending method. For a final highlight on the raised knee, I use straight
Rucksack Tan.
Step 4: Fur 4a 4b
4a & 4b) Yuri wears a lot of fur. Its everywhere, and it offers a great
chance to really make this model pop. I chose to represent several
types of fur in his patchwork cloak: a golden-brown grizzly bear, a
grey timber wolf, and a black bear. For the base, I painted the areas I
wanted to be grizzly fur with Bloodtracker Brown, Bastion Grey for the
wolf fur, and Thamar Black for the black bear. The inside of his cloak,
all of the fur trim, and the cuffs on his legs and arms were all base
painted with Bastion Grey.
4e & 4f) Once the washes are completely dry, highlight the grizzly fur
with a mix of Bloodtracker Brown and Rucksack Tan, using the side
of your brush to hit just the tops of the fur with the paint and keeping
it out of the recesses. This is called sidelining. For the brightest parts 4e 4f
of the grizzly fur, I went all the way up to using straight Rucksack
Tan. Highlight all the grey fur with Trollblood Highlight using the
same sidelining method. The black fur needs to be highlighted first
with Coal Black, and then on the highest parts, with a mixture of three-
quarters Coal Black and one-quarter Menoth White Highlight.
5d) To finish the axe, paint the wood handle Gun Corps Brown, give the
lower part a quick shade of Umbral Umber, and give the upper part a
quick highlight of Hammerfall Khaki. I really wanted to tie Yuri back to
some Khador colors with the cloth twisting around the handle, but the
bright red seemed to not fit with the other earthy tones. I decided that
he shows his loyalty with the red, but hes been out in the wilds so long
that the elements have caused it to fade out. I made a mix of Khador Red
Base with some Hammerfall Khaki and put that on the ribbon around
the axe and the ties around the wrist cuffs. I added some Gun Corps
Brown to the basecoat color for a quick shade and some Khador Red
Highlight for a quick highlight on the top of the ribbon.
6b) Make a mix of 50/50 Gun Corps Brown and Cryx Bane Highlight
for shading. Additionally, on the fangs on the back of the cloak, I used
some of the Khador Red Base and Hammerfall Khaki mix from the
previous steps to glaze over the root of each tooth.
6c) Highlight the teeth, bones, and claws with a mix of Jack Bone and
Menoth White Highlight.
6c
Finishing Touches
To finish up, look for any details that have been missed. Paint the
stitches on the pants and jerkin with Hammerfall Khaki. Basecoat the
rock Yuri is leaping off with Bastion Grey, then give it a quick shade
with Greatcoat Grey and a highlight with Trollblood Highlight. I like to
give the model a quick coat of matte spray varnish and then afterwards
apply a final, small metal highlight on the axe blade using QuickSilver
to give it that metallic shine. Now, all he needs is some basing to place
him in the forest environment he favors!
The grymkin have haunted legends and folklore for ages. Though many of the stories about these corrupted souls revolve around
individuals, like Lord Longfellow and the Twilight Sisters, they are but a few of an endless horde of nightmares given form. Far
more numerous are the myriad types of more common grymkin. Though the tales of the likes of Lord Longfellow are undeniably
terrifying, the reality behind the legend of grymkin like the witchwoods, cask imps, mad caps, and countless others is far more
disturbing, for these deadly tormentors exist in unfathomable numbers all across Immoren, and they always have.
WITCHWOOD
Through the dim and through the dark
Witchwood stands with gnarled bark
With knotted eyes glowing red
Roots curling about the dead
Sapling sprouts from murder foul
Unto the wicked witchwood prowl
With notes plucked from lilting harp
Witchwood lures to talons sharp
To in the shadow its victims rend
By witchwood branch the wicked end.
Morridane Nursery Rhyme
Cask imps are among these lesser souls rotted through indulging
on alcohol. Standing misshapen and four feet high, the sight of a
cask imp is far from terrifying. Like many of the lesser grymkin,
their oversized features and clumsy demeanor leads them to
appear quite comical on first encounter. Given their intense
love of spirits, cask imps are among the few grymkin common to
urban areas. Their preferred habitat is the alcohol-filled cellars
and storehouses of taverns and inns.
Man often views Menoths gift of the Sheaf as a way to ward off Cask imps are formed from the souls of those who waste
famine and starvation. With it, man no longer needed to rely on their lives away, forfeiting any potential for good works or
his own skill and luck as a hunter or a gatherer. Instead, with his relationships for one more swig of liquor or one more pint of
own hands, he was able to enforce his desire upon nature to grow frothy ale. While their actions are not malicious, their obsession
sustenance in a methodical and controlled way. In many ways, with drink still leads to significant hurt to both themselves and
the gift of the Sheaf perfectly reflects the character of Menoth: a those closest to them.
need to control and dominate, to wrest what is desired through
Before the arrival of the Wicked Harvest, the worst evils these
pure force of will rather than accept the natural state of things.
grymkin visited upon people was to cause a proprietors alcohol
The truth of the Sheaf, however, is not that it saved man from stores to mysteriously vanish, as the cask imp moved from
hunger and starvation. In reality, before the Sheaf, man rarely one barrel to the next, draining each from within. Sometimes,
wanted for a full belly. In his small tribes, only in rare times when particularly full of spirits, the presence of a cask imp could
of extreme conditions was man unable to find what he needed lead to increasingly crude and rambunctious behavior among a
to subsist. No, the reason man so happily wrapped the chains taverns patrons, as the cask imps supernatural aura amplified
of the Sheaf upon his wrists and ankles was that through it the corruption of alcohol upon the mind and body.
came the irresistible flow of alcohol. It was this discovery, more
Though also born in a similar fashion as the cask imps, the
than any other, that resulted in the proliferation of cities and
mad caps are far more malicious and dangerous. The souls
the widespread adoption of Menoths gifts by mankind. Man
that become mad caps are drunkards whose vice led directly
flocked to the unnatural stone cities, which were fountains of
to physical suffering and the death of innocents around them.
this new drink.
The person whose drunken carelessness leads to the death of
Soon, this easy access to alcohol started rotting the soul. Worse his fellow workers in an avoidable accident, who terrorizes his
still, the damaging effects of Menoths other gifts only family with cheap whiskey on his breath, who spends his last
accelerated this rot. As man found his soul atrophying from the coin on a bottle of drink instead of medicine for his sick child,
confinement of city walls, he turned to the warmth of drink to is likely to become a mad cap. For these wretched and wicked
ease his anxiety. When his self-worth was shattered by another souls, their afterlife as a grymkin becomes focused on fueling the
deemed more worthy by birthright, he could wash away his destructive actions of others. The mad caps delight in taking in
bitterness with drink. When man came in from the field with his a wayward soul and watering the budding rot within them with
very bones aching from endless toil, spirits could numb his pain. their own potent brews.
The ability to create cask imps and fellow brewers is only one
part of the mad caps true purpose. For when a cask imp imbibes
the mad caps brew, a violent and volatile reaction occurs within
it. Their vision blurred and balance precarious, the cask imps
race forward with reckless abandon in their drunken stupor,
until they trip over rough ground or collide with some other
object. When they do, the sudden impact causes the roiling
brew within them to explode with violent and destructive force,
engulfing everything nearby in an alcohol-fueled fireball. Mad
caps take delight in seeing the pitiable imps explode in such a
fashion and cheer with every flaming death they cause.
With the arrival of the Defiers, the mad caps have been given
free rein to unleash their wicked brews like never before. Set up
at trade posts and way stations, on caravan routes and dockside
alleys, anywhere thirsty travelers might want a drink or two,
they have heard their masters call. These grymkin brew masters
have had no lack of cask imps eager to sample their wares.
Despite the unpredictabilityand outright volatilityof this
pair, the Defiers prize the mad caps and the cask imps for the
sheer chaos their destructive nature sows. And with the seed of
drunkenness sown in so much of mankind, the ranks of these
two types of grymkin continue to swell with each passing day
as the Defiers reap their Wicked Harvest.
32 ENGINES OF DESTRUCTION
Game Overview
Engines of Destruction (the game) is played between two to the Racers must contact Race Flags to win the race. Flags are
four players (we recommend multiplayer games for maximum not models; a Racer can freely move over or even stop on top
destruction!), each using as his or her Racer a single huge- of a flag marker. A Racer contacts a flag marker when any
based Battle Engine model from the WARMACHINE and portion of its base touches any portion of the markers base.
HORDES lines. Games of Engines of Destruction are played
Next, starting with the last player and going in reverse order,
on a 30 x 30 or 48 x 48 table representing the track.
each player takes turns placing a single piece of terrain until
The game is played across several game rounds with each there are four pieces of terrain on the table. There are three
player taking a single turn each round. types of terrain with defined rules: hills, forests, and rough
ground. Players should not use impassable objects such as
The game uses six-sided dice to resolve all the action, as well
walls or buildings.
as tape measures to determine model movement and ranges.
When moving a model or determining if a model is in range of Finally, the first player chooses a table corner and places his
an effect or in range to make an attack, measure from the models or her Racer completely within 8 of that table corner. The
base. A model cannot move across another models base. next player then chooses another table corner not already
chosen by an opponent and does the same. This continues
Players use Drive Points to determine their Racers speed
until all models are placed.
and handling each turn, all the while ramming and shooting
enemy Racers in a mad dash to contact all of the Race Flags
on the table. The first player to contact all of the Race Flags in
order wins the game.
Playing the Game
The rules for the game are broken down into the following ROUND OVERVIEW
sections: Starting the Game & Setting Up the Track, Playing Each round of the game proceeds as follows:
the Game, Racer Stats. 1.) All players roll for initiative, except for the first
round, since turn order was determined when
STARTING THE GAME & players rolled to begin table setup.
SETTING UP THE TRACK 2.) The player with initiative generates and spends
Each player begins the game by choosing a single model from Drive Points (if the players Racer isnt Stalled)
those found in the Racer Stats section below. Once all players and chooses whether or not to Push the Limit. That
have chosen their models, they roll a d6. The player who rolls player then takes his or her turn, following the
highest is the first player and automatically has initiative for Player Turn Order.
the first turn of the game. 3.) The next player in initiative order takes his or her
When playing with more than two players, make sure to keep turn.
track of the initiative order (rerolling ties), as this will be the 4.) Once all players have taken their turn, the next
turn order for the first round of the game. round begins.
Once turn order is determined, place a 40 mm Race Flag
marker in the center of the table (24 from all table edges on ROLLING FOR INITIATIVE
a 48 x 48 table). Starting with the first player, each player At the start of each round, each player rolls a d6 to determine
then takes turns placing a Race Flag such that any portion who has initiative for the round, except for the first round as
of the marker is exactly 16 from the last marker placed. described above. The player who rolls highest has initiative
Players place Race Flags until there are six total on the table. and gets the first turn that round. The player who rolls next
The players must mark the order in which the markers were highest gets the second turn, and so on. The round ends once
placed, with the center flag being Flag 1, the next placed all players have taken their turns.
being Flag 2, and so on. This determines the order in which
ENGINES OF DESTRUCTION 33
Maneuver. John needs to turn his Racer around this turn and needs
PLAYER TURN ORDER
far more Turn Maneuvers than just 1, so he decides to Push the
Each players turn uses the following sequence:
Limit. John chooses to gain 3 additional Drive Points by Pushing
1.) If a players Racer is Stalled, that player forfeits his
the Limit, and uses all 3 to gain Turn Maneuvers. Normally he
or her turn, and the players Racer heals damage
could only gain 2 Turn Maneuvers since his Racers HDL is a 2, but
equal to half of its starting total. At the end of the
since he is spending Drive Points gained by Pushing the Limit, he
turn, the Racer is no longer Stalled.
can ignore this restriction. After spending all of his Drive Points,
2.) The player spends Drive Points to determine the John rolls 3 dice to see if his Racer suffers any damage from Pushing
Racers Speed Dice and Turn Maneuvers for the turn. the Limit. His dice results are 3, 5, and 5. His Racer suffers 2 points
of damage, and then John moves on to the rest of his turn.
3.) The player uses any number of Turn Maneuvers to
change facing of the Racer.
USING SPEED DICE & TURN MANEUVERS
4.) The player rolls Speed Dice and moves the Racer up
After spending Drive Points, a players turn follows these
to that distance. simple steps in order: Use Turn Maneuvers to rotate the
5.) Any ram attacks resulting from a players Racer Racer, Use Speed Dice to move the Racer, Resolve ram and
contacting an enemy Racer are resolved. arsenal attacks against enemy Racers, Use Turn Maneuvers
to rotate the Racer again. Note that a player cannot rotate his
6.) The player resolves any of the Racers arsenal or her Racer while moving via Speed Dice; it must be done
attacks. before and after.
7.) The player uses any number of unspent Turn Before discussing turning, moving, and attacking, it should
Maneuvers to change the facing of the racer. be noted that a Racer model has two arcs: front and back.
The front arc is defined as the 180-degree arc in the direction
8.) The players turn ends. centered directly in front of the model, which is also marked
on the models base. The opposite 180-degree arc is the back
GAINING DRIVE POINTS & arc. A model can only perform ram or arsenal attacks against
PUSHING THE LIMIT models in its front arc, and when it moves, it always moves
At the start of each players turn, the player gains 4 Drive in a straight line directly in the direction it is facing, which is
Points to spend immediately to determine how many Speed also marked on the models base.
Dice and Turn Maneuvers he or she has available for the
Each Turn Maneuver a player spends allows the player to
turn. Each Drive Point spent gives a player 1 Speed Die or
rotate his or her Racer model up to 45 degrees left or right.
1 Turn Maneuver. The maximum number of Drive Points a
When a player uses Speed Dice, he or she rolls all the dice
player can spend to gain Speed Dice in a turn is equal to the
and add the results together. This result is how far the Racer
Racers SPD stat, and the maximum number of Drive Points
can move up to in inches this turn. Any unspent Speed Dice
a player can spend to gain Turn Maneuvers in a turn is equal
or Turn Maneuvers are lost at the end of each turn.
to the Racers HANDLING (HDL) stat.
After spending normal Drive Points, a player can choose to Example: James has 3 Turn Maneuvers and 2 Speed Dice this
Push the Limit of the Racers engine. A player who Pushes turn. The order he must follow is turn, move, resolve attacks, turn.
the Limit can gain either 1, 2, or 3 additional Drive Points James starts by spending one Turn Maneuver to rotate his Racer
(players choice). These Drive Points are spent to gain Speed 45 degrees to the right. Next, he rolls his two Speed Dice, and his
Dice or Turn Maneuvers as described above, but the player results are 4 and 5, so James Racer can move up to 9 this turn.
ignores the Racers SPD and HDL stats in regard to spending James only moves his Racer 5. Since his Racer did not contact any
these new Drive Points. enemy Racers, James does not resolve any ram attacks. His Racer
isnt in range to use any arsenal attacks. Having completed his
After a player spends Drive Points gained from Pushing the move and any possible attacks, James uses his remaining 2 Turn
Limit, he or she rolls a die for reach Drive Point gained in Maneuvers to rotate his Racer 90 degrees to the left, setting up for
this manner. For each result of a 4, 5, or 6, his or her Racer his next turn.
immediately suffers a point of damage. If this causes the
Racer to Stall, the player immediately forfeits the rest of the
turn, and the Racer heals damage equal to half of its starting
RAMMING ATTACKS
If a players Racer contacts an enemy Racer when it moves,
total. At the end of the turn, the Racer is no longer Stalled.
it must immediately perform a ram attack. A Racer cannot
Example: Johns Racer has a SPD of 3 and a HDL of 2. At the start continue moving after it rams an enemy Racer; it stops in
of his turn, John gains his 4 Drive Points. He spends 3 Drive Points place. The player performing the ram attack rolls a number
to gain 3 Speed Dice, the maximum he can normally gain because of dice equal to the ramming Racers ARM stat, plus dice for
of his Racers SPD stat, and 1 Drive Point to gain a single Turn
34 ENGINES OF DESTRUCTION
its speed modifier (as noted on the table below). The player
STALLING
controlling the rammed Racer rolls a number of dice equal to When a Racer suffers damage equal to its DMG stat, it is
the rammed Racers ARM stat. immediately Stalled. A Stalled Racer cannot be damaged,
Each result of a 4, 5, or 6 counts as a hit for the ramming though it can be hit with ram attacks or arsenal attacks. If
Racer, and similarly each result of a 4, 5, or 6 counts as a block a players Racer is Stalled at the start of his or her turn, the
for the rammed Racer. player forfeits the entire turn and the Racer repairs damage
suffered equal to half (rounded up) its starting DMG stat.
If the total number of hits is equal to the number of blocks,
nothing happens. If the total number of blocks exceeds the A player whose Racer has Stalled at least once during the
total number of hits, the ramming players Racer suffers game cannot Push the Limit for the rest of the game.
damage equal to the difference. If the total number of hits Example: After turning, John moves his Racer 8 and contacts
exceeds the total number of blocks, the rammed Racer suffers James Racer. John still had another 4 of movement available
damage equal to the difference. Additionally, the ramming thanks to his Speed Dice roll, but his Racer stops immediately when
player rolls a number of dice equal to the damage dealt to it contacts James Racer to perform a ram attack. Johns Racer has
the rammed Racer and adds the results together. The rammed an ARM stat of 3, and James Racer has an ARM stat of 4. John
Racer is moved a number of inches equal to half this result rolls 5 dice for his ram attack3 for his ARM and 2 for his Speed
(rounded up) directly away from the ramming model. The Modifierwhile James rolls 4 dice for his Racers ARM stat. John
move a rammed Racer makes does not trigger another ram scores 3 hits, and James scores 1 block. James Racer suffers 2 points
attack if it contacts another Racer model. of damage for the difference. Additionally, since James suffered 2
points of damage from the ram attack, John rolls 2 dice and adds
the results together. His result is a 7. Half of 7 rounded up is 4, so
RAM ATTACK SPEED MODIFIER
James Racer is moved 4 directly away from Johns Racer due to the
Disstanced Moved Ram Attack Dice impact of the ram!
Example: After completing his ram attack, John checks his Arsenal. It
Less than 6 1 Dice has a RNG of 10 and an ATK of 3. Even after ramming James Racer,
it is still in range of Johns Arsenal. John rolls 3 dice for his Arsenals
6 12 2 Dice ATK stat, and James rolls 4 dice for his Racers ARM stat. John scores
no hits, and James scores 2 hits. Nothing happens; the attack was
Greater than 12 3 Dice successfully soaked up by the armor plating of James Racer!
TERRAIN
ARSENAL ATTACKS The three types of terrain in the game are hills, forests, and
Each Racer model has a single Arsenal representing the guns, rough ground.
flamethrowers, blades, or other weapons attached to its hull.
If a players Racer begins the turn with any portion of its
Each Arsenal has an ATK stat and a RNG stat. The RNG
base on a hill, that player gains a free Speed Die for the turn.
represents the distance in inches the weapon can fire. After
This Speed Die does not count when determining how many
completing movement and ram attacks, if an enemy Racer is Drive Points the player can spend to gain additional Speed
within the active Racers front arc and in range of its Arsenal, Dice based on the Racers SPD stat.
the player can perform an arsenal attack.
If a players Racer begins the turn with any portion of its base in
The attacking player rolls a number of dice equal to the a forest, reduce the Racers HDL stat by 1 for the turn.
Racers Arsenals ATK stat, and the defending player rolls a
number of dice equal to his or her Racers ARM. Each result If a players Racer begins the turn with any portion of its base
of a 4, 5, or 6 counts as a hit for the attacking player, and in rough ground, reduce the Racers SPD stat by 1 for the turn.
similarly each result of a 4, 5, or 6 counts as a block for the
The first player to contact all six Race Flags in order wins
the game.
ENGINES OF DESTRUCTION 35
STORM STRIDER
SPD 4
HDL 3
ARM 3
DMG 8
RACE PROGRESS 1 2 3 4 5 6
SPECIAL
NIMBLE This Racer ignores the penalty of rough ground and forest terrain.
VESSEL OF JUDGMENT
SPD 3
HDL 2
ARM 3
DMG 12
RACE PROGRESS 1 2 3 4 5 6
SPECIAL
This Racer can Push the Limit up to five times a turn instead of three. This Racer can Push the
DIVINE INSPIRATION Limit even after it has Stalled.
36 ENGINES OF DESTRUCTION
GUN CARRIAGE
SPD 3
HDL 2
ARM 4
DMG 10
RACE PROGRESS 1 2 3 4 5 6
SPECIAL
When this Racer successfully rams another Racer, do not halve the die result to determine the
HEFTY distance the enemy Racer is moved.
WRAITH ENGINE
SPD 3
HDL 4
ARM 3
DMG 8
RACE PROGRESS 1 2 3 4 5 6
SPECIAL
This Racer does not have to perform a ram attack when it contacts another Racer (though it
PASS THROUGH can!). This Racer can move through other Racer models as long it does not end its movement
with its base overlapping another Racers base.
ENGINES OF DESTRUCTION 37
ARCANTRIK FORCE GENERATOR
SPD 3
HDL 2
ARM 3
DMG 10
RACE PROGRESS 1 2 3 4 5 6
SPECIAL
HDL 2
ARM 3
DMG 9
RACE PROGRESS 1 2 3 4 5 6
SPECIAL
When this Racer damages an enemy Racer with a ram attack or arsenal attack, during its next
CALCULATED turn it can Push the Limit for 2 additional Drive Points without rolling to suffer damage. If it
DESTRUCTION Pushes the Limit for a third additional Drive Point during that turn, it must still roll one die to
determine if it suffers damage normally.
38 ENGINES OF DESTRUCTION
SIEGE CRAWLER
SPD 2
HDL 3
ARM 4
DMG 10
RACE PROGRESS 1 2 3 4 5 6
SPECIAL
When this Racer repairs from being Stalled, it repairs all of its damage instead of half.
RHULIC Additionally, a player does not have to forfeit his or her turn to repair this Racer from
ENGINEERING being Stalled. Instead, this Racers SPD and HANDLING are reduced to 1 during the turn it
was repaired.
WAR WAGON
SPD 3
HDL 3
ARM 3
DMG 10
RACE PROGRESS 1 2 3 4 5 6
SPECIAL
This Racer ignores the penalty of rough ground terrain. Up to three times per game, at the
end of this Racers turn you can place a single piece of rough ground terrain in contact
TEAR UP THE TRACK with the Racer and completely within its back arc. More than one piece of terrain cannot be
placed per turn.
ENGINES OF DESTRUCTION 39
CELESTIAL FULCRUM
SPD 3
HDL 4
ARM 3
DMG 10
RACE PROGRESS 1 2 3 4 5 6
SPECIAL
This Racer can rotate up to 90 degrees for each Turn Maneuver spent instead of the normal 45
WHIRLWIND degrees. Additionally, this Racer can make arsenal attacks against enemy Racers in its back arc.
SIEGE ANIMANTARAX
SPD 3
HDL 3
ARM 4
DMG 10
RACE PROGRESS 1 2 3 4 5 6
SPECIAL
When this Racer successfully rams, it can immediately move up to the distance the enemy
FOLLOW THROUGH Racer was rammed directly toward that Racer.
40 ENGINES OF DESTRUCTION
THRONE OF EVERBLIGHT
SPD 4
HDL 4
ARM 3
DMG 8
RACE PROGRESS 1 2 3 4 5 6
SPECIAL
When this Racer is rammed, it can move the ramming enemy Racer up to the distance it was
GRASPING TENTACLES rammed directly toward it.
DEATH KNELL
SPD 3
HDL 2
ARM 2
DMG 10
RACE PROGRESS 1 2 3 4 5 6
SPECIAL
When this Racer suffers damage from an enemy ram attack or arsenal attack, after the attack
PUNISH THE WICKED is resolved choose one: the enemy Racer suffers 1 point of damage OR the enemy Racer
cannot Push the Limit during its next turn.
ENGINES OF DESTRUCTION 41
MEAT THRESHER
SPD 3
HDL 3
ARM 3
DMG 8
RACE PROGRESS 1 2 3 4 5 6
This Racer can make two attacks with this Arsenal each turn instead
GATLING GUN 3 8 of one.
SPECIAL
BUILT TO SMASH This Racer is always considered to have moved more than 12 when it makes a ram attack.
SACRAL VAULT
SPD 2
HDL 3
ARM 4
DMG 12
RACE PROGRESS 1 2 3 4 5 6
SPECIAL
An enemy Racer that rams this Racer suffers 1 point of damage before resolving the ram
SOUL STORM attack. If this causes the enemy Racer to become Stalled, the ram attack does not take place.
42 ENGINES OF DESTRUCTION
WeserveonlytheTrueLawsetdownbyMenothCreatorofMan
CRYX THEME FORCE
DARK HOST
Torn from the horrors of the void and given new forms in the bodies of the dead, banes are dark, sinister warriors in the service
of Cryx. Far from mindless, they possess a military cunning mixed with an utter malevolence to life. Supported by potent
necromancers, armies of horrifying banes beset the enemy like a tide of darkness and death.
ARMY COMPOSITION
An army made using this theme force can include only the following Cryx models:
SPECIAL RULES
For every full 20 points of units and battle engines in this army, you can add one command
attachment or medium or smaller based solo to the army free of cost. Free models do not count
toward the total point value of units in the army when calculating this bonus.
Bane models/unit gain Prowl. (A model with Prowl gains Stealth while it has concealment.)
Before models are deployed at the start of the game, you can place two 4 AOE dense fog terrain
features anywhere completely within 20 of the rear table edge of your deployment zone.
THEME FORCE TACTICS The Pirate Queen Skarre list below is from one of our CID
users, Brandon Andrews of Florida. I really like this list,
By Will Pagani as it asks some very hard questions for your opponent
Dark Host is the newest theme force for the Nightmare while also answering many common problems. First
Empire of Cryx. Focusing on the Bane aspect of the Cryx of all, this list hits like a freight train. Bane Warriors are
Faction, this list supplies some rather strong bonuses already one of the hardest-hitting units in the game with
to Bane models, really making this an attractive choice. Dark Shroud and Weapon Master, so applying Skarres
Quite a change from Ghost Fleet or Infernal Machines, feat, Blood Magic, to them puts these models above
this theme is a much slower, far more durable force, and beyond the normal damage output of units. Wraith
rewarding players for positioning and use of terrain as Engines with Rapid Strike and Skarres feat can each
key strategic elements. output three effective-POW 22 hits. Many warjacks and
warbeasts crumple against that kind of damage. Add in
Pulled from the void, banes value nothing more than Dark Guidance, and it is unlikely to miss any attacks.
the destruction of life. A dense fog and a feeling of The durability of the list is without question. Incorporeal,
unease is what lets combatants know that the banes ARM 20 Wraith Engines require very specific types of
are approachingcoming out of walls and through attacks to remove that are not very common. Bane Knights
fortifications as if they were not there. The benefits of are ARM 20 against ranged and magic attacks and go to
this theme force are tailored very well to the Bane-model DEF 14 with Set Defense against charges, making them an
units. With the combination of Ghostly and Prowl, they excellent frontline unit. Any that survive to make contact
excel at hiding in terrain and threatening the surrounding with the enemy can be affected by Blood Magic the turn
portions of the board. Placing Dense Fog terrain features they charge, making them ARM 23 in melee and ARM 25
gives the list more consistency in where the Bane models against ranged and magic.
can hide and strike from. Theres also nothing quite like
having two clouds if your warcaster needs to hide from If you know me, you know that Goreshade the Bastard
the enemy. Pushing these clouds up next to terrain pieces is one of my favorite warcasters of all time, and he not
can create large portions of the board that are difficult for only thematically fits into this theme but also runs it
your opponent to threaten. quite well! The list below is a potent combination of a
few effects to really create an anti-shooting skew list.
When building lists for Dark Host (and in general), I With Shadowmancer, Goreshade and his battlegroup
always start with what caster I would like to play. For will gain Stealth. Bane Knights and Warriors occupying
the purposes of this article I chose Pirate Queen Skarre concealment-granting terrain gain Stealth. Wraith
and Goreshade the Bastard. Engines are Incorporeal. These factors combined really
force your opponent to close with your army, which is
where Banes want to be. Combining the Death Walkers
ability Breath Taker with Darraghs ability Mortal Fear
gives 4 to damage rolls, making your Inflictors very
durable against living models. This list preys upon
jack-heavy lists, easily crushing the armor and boxes
those armies bring to the table. With the high ARM of
Banes and so much Stealth available to the army, most
infantry-clearing lists have issues removing the Banes
before they make it into combat. They are then backed
up by a strong, fast, hard-hitting battle group and the
additional unit of Bane Warriors that Goreshade brings
to the table with his feat, Dark Summons.
Total 75
the Kalm
ieri
etz; ex cerpt from e D. Wilson
eacat & Matt Go ss andn & Matth
glas S stor O
ed by Dou Garden, N
Transcrib ud Art by Tom
Kenner
by Darla
GAVYN KYLE 47
TIMELINE OF ZEVANNA AGHA ACTIVITY
An abbreviated timeline, culled to focus on speci
fic events and to reflect the vast time period
cover the subject. Countless dates and incidents required to
were omitted.
Prehistoric: Hundreds of legends refer to a
crone 26-201 AR: Orgoth soldiers operating in
figure in the wilderness of the northern lands the northern
. Some territory go missing. Not all of these
cast the crone as a capriciously benevolent figur disappearances
e. can be connected to Agha, but records sugge
Others depict her as a monster. One recurring st her
myth combating Orgoth to protect Khardic villa
suggests Zevanna predates Menoth and humanity. ges.
184-188 AR: Zevanna Agha may have warned Khard
2200 BR: The Old Witch appears in the Kalmieri ic
, an generals in the Iron Alliance not to rely
epic featuring the life of Molgur chieftain on their
Horfar secret factories in Korsk for colos
Grimmr. This describes the Old Witch giving him sal production.
the She was ignored. In 188 AR the Orgoth attac
axe Rathrok (a.k.a World Ender ) to Grimmr. k Korsk
and demolish northern colossal production.
2170-2045 BR: Priest King Khardovic found
s the 209 AR: Vladin Tzepesci usurps power
kingdom of Khard. Records of the era occasional and unifies
ly Umbrey. Before his death in combat in 229
reference Khardovic speaking to a beggar-cr AR, King
one. Vladin was contacted multiple times by
Khardovic is claimed to have fathered over an old crone.
thirty
nt 230-250 AR: Zevanna Agha is seen in counsel with King
children, and multiple records mention an ancie
midwife overseeing many of their births. Levash Tzepesci and played a hand in the forma
tion
of the Greylords Covenant in 243 AR. Last seen
1670 BR: A plague wreaks havoc on the Kos in the
and capital in 250 AR at the onset of the Coloss
Skirov people, allowing the Khards to expand al War.
their
territory and capture Molga, renamed Khard
ov. 459 AR: Zevan na Agha is present at the crowning
Several scholars credit Zevanna Agha. Other sourc
es of King Mikhail Vanar, a fact used by gover nment
say the plague originated with the blackclads
but officials to combat discussions of the Old Witchs
credit Agha for the Khardic immunity. association with the Tzepesci dynasty.
1421 BR: Khardic king Sveynod Skelvoro decla
res 505 AR: The Old Witch warned King Ruslan Vygor
himself emperor, the start of the Khardic Empir
e. against fighting the swan in the drago ns mouth, a
His crown was forged by Zevanna Agha. prophecy thought to refer to Vygors death in
battle
at the end of the First Thornwood War.
1415-1382 BR: The Khard-Kos War. The Old
Witch
The 512 AR: First written descriptions of Agha
appears in the record of dozens of battles.
majority of her appearances are on the side
of the accompanied by a peculiar warjack referred to as
Khardic Empire, but several times she fights
on the Scrapjack, a construct assembled from salvaged
opposite side, protecting heroes of Kos. wrecks from the First Thornwood War.
1382 BR: Zevanna Agha is alleged to have visite
d the 605 AR: The first battle at the Temple of Garrodh.
leading Umbrean horselords to persuade them to
defy Zevanna Agha, along with military leaders from
the Khardic emperor. multiple other factio ns, battle in the Thorn
wood.
Zevanna advises Prince Vladimir Tzepesci mome
1263 BR: The Old Witch is alleged to have persu nts
aded before he kills the Harbinger of Menot
the last great Skirov kings in their mountain h.
holds
to surrender to the Khardic Empire. 606608 AR: Zevanna Agha participates in multi
ple
engagements alongside the 3rd Border Legio
1169 BR: An aged advisor matching the descr n
iption fighting wilderness uprisings
of Zevanna Agha is described as being present instigated by
at the Khadoran blackclads.
meeting of the Tzepesci, Umbreyko, and Chard
ovosk
of 609 AR: The northern Khadoran village of Daliskov is
families. This meeting results in the formation
the Black Ring, which becomes Umbrey. attacked by gargantuan winter trolls led by Hoarl
uk
Doomshaper. Its people are saved by the interv
716 BR: The Old Witch is notably absent from ention
the of the Old Witch. Witnesses say Doomshaper
lengthy Horselord Wars between the Khardic Empir and his
e trolls vanished amid massive flocks of crows
and the Umbreans starting in 820 BR, but one accou .
nt
Black 609 AR (cont): Several gigantic ice-covered trolls
has her instrumental in the surrender of the
Ring in 716 BR, which resulted in Korska as
the are reported thousands of miles away in the northern
eastern capital. Bloodstone Marches. This coincides with a conve
rgence
of wilderness forces on a remote trollkin settle
600-433 BR: Legends claim Zevanna Agha resis ment.
ted This battle ends with natural disasters,
the Orgoth before they conquered western Immor including an
en, earthquake and a lightning storm.
but I found few descriptions of her actio ns until
the
in the Late 611 early 612 AR: An enormous steam-powered
Rebellion. Folktales of her deeds circulated
wilderness regio ns. Descendants of these far-f
lung construct resembling Scrapjack and ridden by a crone
villages insist Zevanna Agha made their towns
hips is witnessed in southern Khador, Ord, western Cygnar,
invisible to the Orgoth and killed any who came
near. and the Widowers Wood. Reports of gremlin and other
grymkin activity escalate in its vicinity.
48 GAVYN KYLE
Technically, the oldest myth connected with He collapsed at the opening of an old and yawning
the Old Witch is a story in the north that can cave. He held his side and gulped in air, grateful
be summarized as: When Menoth first walked to yet breathe. For the one called the Bears
the world, he found the Old Witch in her cave, Son and the Winters Frost, Lofar who broke the
already waiting for him. spears of the Noskove champions, who threw the
Troll King into the abyss, and whose voice calls
Since no one could possibly have witnessed such down the avalanche, this was his lowest moment,
an encounter to pass it down, as it predates having barely eluded the jaws of death.
humanity itself, this must be considered
apocryphal. Nonetheless, this suggests the Looking into the caves darkness, he saw the
northern peoples believe the Old Witch predates gleaming of bright eyes.
mankind and possibly Menoth. Not one pair or two, but dozensbaleful, cold eyes
I am no theologian, but recent investigations have staring out at him. A cacophony of shrieking and
let me build a rapport with several prominent cackling followed, and then a rush of wind as
religious scholars. Asked to evaluate Aghas hundreds of crows flew forth and past him. They
nature, my experts hypothesized that she might did not touch him, flying past and down to feast
be some sort of primal spiritual entity who has on the dead below.
chosen to adopt her guise as a crone. Several One gleaming eye lingered in the caves depths. A
grymkin exist as examples of inhuman beings larger huddled figure shuffled forward, wrapped
who closely resemble people, though they are not. in darkness as if garbed in shadowsan ancient
This includes rusalka, as well as such creatures hag, more bird than woman. Her head was cocked
as the so-called Twilight Sisters, the Gentleman to one side and cowled in tattered rags, except a
Stranger, and the Old Man of the Swamp. These single piercing eye. The sound of talons rasped
and other beings are folktales come to life yet upon the stone as she limped forward, and her
who are also tangibly real. Aghas existence is movements were abrupt and strange. She came to
also inextricable from folklore. him, and he smelled her fetid breath and heard
cackling laughter when he tried to scramble
A sample of one of countless short poems, away. Gleaming claws emerged from the shadows
ancient in origin, that refer to the Old Witch: to touch the trail of blood he had left.
Forest Mother, Iron Claws
For me? She asked. Then, the claws stretched
Who ever is and ever was. toward the wound at his side. A taste? Her voice
suggested the rattling call of ravens.
Ravens black and winters white
Lofar knew better than to deny the Crone of Crows,
Tarry not while in her sight. whose appetites must be met. She was said to love
Another of my theological sources suggested few things more than the fresh spilled blood of
looking at the tales of Dhunia, a mother-goddess chiefs on winters snow. He said, A taste you may
figure among several wilderness cultures. She have, if you let me live.
did not claim that Zevanna Agha and Dhunia The witch reached out with her claws and quick as
are one and the same but theorized that both a blink snickered two fingers from his left hand,
represent embodiments of the land adopting a click, clack! She chewed them up with moist,
familiar feminine form. If it were possible for wet noises while he looked on and clenched his
Agha to predate humanity, perhaps she once bleeding hand to staunch the bloods flow.
looked different. This might explain the peculiar
way she is described in some old Molgur myths. Go on, go on, she said. See me again you shall,
The following transcript features a different when your second son is born."
description of Agha than is now typical. This Lofar the Eight-Fingered survived to lead his
tale is said to have been passed down in the people. On the day his second son was born, he
north since before the written word. It is among had visit from the Crone, who could not be denied.
the oldest tales I could find that has been
preserved in any detail. It is not always clear what her goals or purposes
might be. Her actions seem capricious and
GK cruel, and the oldest tales often describe her
So it was that great Chief Lofarhaving survived enjoyment of slaughter and feature her feasting
the ambushclimbed the sheer rock face, evading on human flesh and blood. The association
the soldiers below. The wound from the spear with crows and ravens is well established and
thrust that had pierced his side left a bloody recurring. In the oldest tales, it seems as though
trail up the cliff wall, but his strength and Agha resembles these scavenger birds.
desperation were enough for him to claw his way Her interest in the offspring of great bloodlines
to the top. takes a variety of forms. Sometimes this is purely
GAVYN KYLE 49
a matter of monstrous appetiteimplying He heard a dark murmuring, soft as the wind moaning
Agha steals children to consume them, savoring through a ravine,
tender flesh. She is said to have a satchel where as she lay the bundle at his feet and tugged at its
she keeps one or more children against such a bindings until they fell open.
need, as an ordinary person might carry a hunk As iron claws nudged the cloth aside
the sky grew dark and wild as the winds of a sudden
of cheese or bread. storm
In time we see more stories suggesting an darted through the battlefield to tug at the clothes of
interest in lineage, in establishing strong the dead.
families destined to rule lesser men. Even here, A hot rain began to pelt down upon them, each drop
sword-sharp as it fell,
in one of the oldest stories, that is true. sliding off the hardy skin of the warriors, driving into
I unearthed mention of Lofars second-born son. the churned earth,
He was taken as a child but allegedly emerged spilling from the blind eyes of the fallen in great tears
unexpectedly from the wilderness as a grown of death.
Upon its soon-soaked coverings lay a tremendous axe
man and became Holgin Ironbender, greatest of unlike any Grimmr had before seen or swung
kings of the ancient Skirov mountain holds. This even such a well-blooded kin as he.
suggests that at least in this case, Lofars son
was not kidnapped to become a snack. Holgin This suggests the axe Rathrok, also known as
Ironbender took the counsel of ravens, perhaps a World Ender, was given to Horfar Grimmr by
reference to receiving guidance from Agha. the Old Witch. This axe has been associated
with dark prophecies and dire omens and was
What follows next is a puzzling appearance of most recently connected to Chief Madrak
the Old Witch an ancient tale of another people. Ironhide of the United Kriels. It is this axe that
This is drawn from the trollkin Kalmieri, which led to the suggestion that Chief Ironhide might
tells the life, exploits, and death of Molgur be cursed, making him a controversial leader.
Chief Horfar Grimmr. Rathrok plays a role in recent events, making
GK this ancient account relevant.
Zevanna Agha is not otherwise linked to the
trollkin, being almost exclusively described
A voice rasped from within the cloaks, in connection to northern humans empires
wreathing him [Horfar Grimmr] in certainty and fire- and tribes. This account seems far afield from
smoke.
It was a deep sound, like the crunching of large bones other actions of the Old Witch, particularly
between teeth, since Horfar Grimmr and his confrontation
the rotting of a tree stump from its core, with Priest King Golivant took place far to the
the mountain cats gurgling breath around the elkens south, in the Wyrmwall Mountains.
bloody throat.
After querying one of my experts in northern
The battle is long lost, it said. ancient history, I was given the following
The battle is yet to come. hypothesis:
The figure had not moved and yet circled him, fate
stirring in its path, Dear Esteemed Sir,
and Horfar felt stripped bare in the burning fog of its
Regarding the Kalmieri and the passage quoted,
attention.
Are you the avalanche it asked, though it seemed not it is the only document we know of touching on
to seek a reply. the origins of Rathrok. That axe is described as
It circled him again. a powerful artifact of the Wurm. Even beyond any
Are you the mountain powers it is alleged to possess, it held significant
The unknowable figure seemed to become more solid symbolic weight. Its bestowal on Chief Grimmr may
before him [Horfar Grimmr], have helped embolden the chieftain to a grander
its self collected into a single form at the center of a thin plan of conquest against the civilized Calacians
mist. than might otherwise have been the case.
Only a great weapon can break the world.
... Grimmrs decision to commit his ill-fated attack
The crone drew close enough to speak her need, on the Wall of Thrace may therefore have been
though not a whisper came from within her cowls influenced by ownership of Rathrok. This attack
until at last she stopped before him and held out an initially succeeded but then had a disastrous
oversized bundle aftermath, resulting in Grimmrs defeat, torture,
wrapped in rough, plain cloth and bound with lion skin. and execution by Priest King Golivant and
Her hands were wrapped in rags with long metal talons the subsequent destruction and scattering of
that bit into the dusky leather like the claws of a raven the Molgur. If Zevanna Agha were responsible
around a hunted rabbit. and possesses prophetic insight, as has been
...
suggested elsewhere, the "gift" of Rathrok proved
to be a curse.
50 GAVYN KYLE
Why would Agha do anything to help southern I was situated in a coastal inn near Ceryl,
Calacia or to defeat the Molgur? sorting through a number of documents sent
There is a direct chain of events between Calacia
to me by Professor Orlyk related to ancient
and the founding of Khard. Even as Menite references to the Northern Crone, and due
civilization came north, so did the greatest foes of to the oppressive heat in the chamber I had my
the Menites. The two are inseparable. The strongest window open. A large and fearsome raven flew
of the remaining Molgur tribes traveled to the in the window, seized several of my documents,
northern mountains and plains after Golivants stared at me briefly, and then flapped away. I
crusade. These willful barbarians became the was too stunned to interfere. I do not believe
adversaries of Priest King Khardovic, whose the records taken were vital, though I cannot be
greatness was predicated on his own crusades sure. More than likely this was a random action
against them. This is the foundation of a united of a stray bird, but its timing was unsettling in
northern civilization. Without the fall of Horfar the extreme.
Grimmr, there might not have been a Khador. To get back to the file, accounts directly blaming
Personally, I do not think Zevanna Agha played a or otherwise hinting about the Old Witch
role in this southern event. Rather, I think her interfering with highly placed children crop up
insertion into the Kalmieri was a subsequent again and again in the annals. The following
embellishment. I am of the opinion many letter transcribed from ancient Khurzic is an
incidents credited to the Old Witch of Khador example connected with a woman named Ygrid,
are exaggerated. It is an appealing fantasy to Khardovics unpopular second wife.
imagine she might have laid the foundation for
Days have passed, but the hurt has not. She took
all civilization. That diminishes the importance
him. The monster my king lets into our home. She
of many great historical figures, including
took my son!
Khardovic himself.
His warlords and the other wives have tried to
Professor Radomir Orlyk of
lie to me, to convince me it was something else
the Skrovenberg Kollegii
some cursed creature from the wild, some stained
I received the following one worshipper of the Wurm that claimed himbut I
week later: know better. It was she. I can smell her rot on the
walls of this room. I can feel her stain in my heart.
I wanted to clarify my previous
missive and emphasize that
my studies have led me to
believe Zevanna Agha has
had a significant positive
impact on the Khardic Empire,
the Kingdom of Khador, and the
Khadoran Empire. I would never
mean to suggest otherwise. Nor did
I mean any disrespect toward this
entity in my last letter. Without
question, she is formidable and
deserving of both gratitude
and deference. I merely wanted
to ensure we did not attribute
actions to her that might reflect
poorly upon the Empire.
Professor Radomir Orlyk
Im uncertain what prompted this
follow-up message, though its tenor
leads me to wonder if the professor
might have been threatened. This
calls to mind a strange encounter
during the course of this and
other correspondence done
in preparing for this
assignment.
GAVYN KYLE 51
When last she came to my king she looked long on There was one who did not come, and her absence
me with that eye I hate so much. My king did not was noticed by one and all. This was the old woman
hear her whisper, but I did: So many children you in the cave. The old woman attended every kings
have. So much of the blood. It must be shared. wedding and would arrive unbidden to visit his
children when each prince or princess reached
This is the price we pay for consorting with such
one year of age. She would peer at the face of the
a creature. This is the cost my kings victories
bride or the kings youngest child and speak of
commands. No more children will I bear him, this
the future, whether good or ill. A kings entire
I vow. The hag be damned, and Menoth keep her
reign might be brightened or shadowed depending
from my chamber.
on the words of the old woman in the cave.
This letter was hidden for centuries, its The Winter King feared the old woman but dared
attribution and source unclear until others in not refuse her, nor stop her crows eating their
its stash were determined to be the private fill from his roast boar and meat pies. The lords
journals of Ygrid. She perished under mysterious highest stolnik told the king he must find and
circumstances but has been maligned by beseech her, lest the people lose faith and fail to
Menite historians for her vocal criticism of accept his bride.
Khardovic, a stance many of the Old Faith
consider blasphemous at best. There The king belted on his sword and mounted
are multiple records from those his steed and rode to the cave and back,
near to Khardovic who witnessed and when he returned, tired and
the priest-king taking private bloody from many adventures, the
counsel from an old crone old woman was waiting for him.
whose description matches He was red-faced and angry,
Zevanna Agha. These knowing she had made him the
accounts suggest she was fool, chasing his own tail, but
quite active in the affairs he swallowed his pride and
of this foundational priest- welcomed her, eager for the
king, the ruler who would festivities to begin.
inspire the creation of the The old woman approached
Khardic Empire. his eager bride, looked at
It seems possible that her once, and turned away.
no less than three of Not that one, she said, and
Khardovics wives lost the bride burst into tears.
children to Zevanna Agha.
There are suggestions she The old woman walked across
played a hand in selecting two the field of flowers to
of those wives for him. The another, a fierce-eyed woman in
following folktale is a reflection dusty leathers who stared back
defiantly. She was tall and lean
of this belief, though abstracted
and strong, not pretty and soft like
as a mythical.
the weeping bride.
In the castle of the Winter King, bride-
Who are you? asked the old woman.
giving was occasion for a great celebration,
this one greater than any before. Word of the I am daughter of the greatest horselord of the
festivities spread across the land. The festival plains. I came to hear the mountain songs and to
would gather commoner and noble alike, each to dance. Yet no man here dares take my hand. They
the mountain hold, there to pay homage to the say I am too tall, too strong, my hands too rough
north king. Bride-price was paid in gold and to hold.
silver for those who had it, or copper, tin, or
humble carved wood for those who could not. This one, the old woman said to the Winter King.
This one is your bride.
Even the poorest of paupers contributed to the
bride-price. The lowest beggar of the filthiest The king was taken aback but dared not refuse.
hillside town made the trek and with trembling The horselords daughter ate her fill from
hands contributed the longest and strongest the roast boar and meat pies and danced with
black hair from his headthe finest gift he the king, then married him and bore him fine
could spare. Each gift was taken and welcomed, children. Those princes served their mother as
and the gathering swelled as all prepared to queen when their father choked on a chicken bone
welcome the king in matrimony, to sing praises and perished.
to his bride, to see her dancing on the field of What of the pretty weeping bride to be? She was
flowers as music played. Those who gave gifts never seen again, and scraps of cloth in the
knew the Lawbringer smiled upon them.
52 GAVYN KYLE
pattern of her dress were seen lining the nests The Old Witch was particularly active in the
of crows throughout the land. It is said they ate centuries when the Khardic Empire was being
her weeping eyes first and found them sweet. consolidated. I have attached a separate folder
One aspect of this folktale that returned to with references if you feel inclined to read
my mind time and again as I worked through them all. Of interest to me is how her actions
ancient historical records is the notion of the seem contrary and whimsical, as she helps first
old woman in the cave being used to approve one side and then the other. More often, her
the authority of northern kings. This matter support of the Khards is clear. I believe the
has no bearing on modern or ancient law. instances where she aided other forces represent
attempts to preserve bloodlines of interest. She
Yet from before the Khardic Empire until also had an interest in specific heroes among
the modern era there are stories of contact the Kossites, Skirov, and Umbreans.
between Zevanna Agha and northern princes.
Some believe she was in contact with every Indeed, a case could be made that the Old
Khardic emperor and empress, as well as every Witch pitted the Khards and the Umbreans
subsequent Khadoran king, queen, and empress. against one another. Perhaps to find which was
I was unable to find documentation to prove the stronger? With a few different turns, the
this in every case but certainly contact with Umbreans might have wound up on top rather
northern rulers is seen repeatedly. than being relegated to second-class citizens.
What follows is a popular account of the origin I find it intriguing that Zevanna was tightly
of the Khardic crown. connected with the Black Ring, the last great
independent Umbrean rulers. Her interest in
GK notable Umbrean families persisted into the
modern era with the Tzepescis.
So it was that the greatest of the line of Khardovic
emerged from the snows of the worst winter in A noteworthy blank spot in my research had
a century to declare himself emperor of Khard. to do with the Orgoth invasion. Agha has a
This was Sveynod Skelvoro, whose touch could reputation as a protector of the north, and
ignite bonfires and whose eyes simmered with the legends insist she slaughtered the Orgoth
the remembered flame of his ancestors' crusades in abundance. Yet in examining records of
against the godless. the early battles, I see no evidence of her
It was by sword that Sveynod united the willful interference. It may be that she fought them
princes of Khard, and his throne was his warhorse only on the fringes, where they were incautious
Gefarich, whose tail and mane were as smoke. in the wilder regions. Perhaps her subtler
Menoth smiled on his rule, but he bore no crown methods were of little use against the foreign-
until one year after his declaration of the Khardic born invaders. Still, I did find mention of
Empire, when the Old Crone demanded audience. remote villages and townships that insist the
Crone protected them, hiding their ancestors
In her clawed hands she bore a thick and heavy away and keeping their villages invisible while
crown of gold and iron. Its iron had been taken slaughtering any Orgoth who came too near.
from the weapons of slain barbarian chieftains.
Its gold had been stolen from the barrows of the I did uncover stronger evidence for Aghas
first kings of the mountains, the forest, and the actions once the Rebellion started. She is
plains. It was set with rubies, each as red as credited with many small-scale strikes against
the human blood spilled to claim them. She had the Orgoth in the last years. Most of these
hammered the crown into shape upon the anvil of stories only exist in the verbal record as bits
her secret forge, said to be deep within her cave of local lore, but I was lucky enough to come
upon the mountain, its fire fed by the breath of across this scrap of a young womans journal
a chained wyrm she tricked into submission, among Greylords Covenant records.
its bellows pumped by imps and gremlins whose
GK
cackling laughter was as music to her. Once forged,
it was quenched in the blood of stolen infants. In the winter when the silver thaw broke the
trees, the men came to our village. They were
While wearing this crown, the Khardic emperor
terrifying in their armor and cruel to us as
could hear the moans and suffering of his people
they picked our men and mothers to put in their
and the dying screams of his soldiers, no matter
barred wagons. They had taken a slave-tax from
how remote they might be. With this crown upon
us before, but who would hunt and harvest if they
his brow, no emperor could be ignorant of the
taxed us again so soon?
weight of his decisions. So too did it let him watch
for those who might betray him. It was a heavy That is when she came, the babushka of crows,
crown, painful to wear, but Sveynod endured it to protect us. In one blink, there was one of the
until death claimed him. cruel men in his armor striking my mother in the
GAVYN KYLE 53
face, but in the next she was there. Her metal accomplished smith and craftswoman, as well
claws made such a noise as she dragged them as a keeper of powerful and dangerous artifacts.
from the mans belt to his throat, cutting deep
stripes in his armor. When the men tried to stop In looking for any information on the Scrapjack,
her, she moved through them, cutting them like I came across the following letter from a
Father cuts wood. The snow of our road was red Khadoran mechanik.
like sunset from all the blood. The last tried to GK
run from her, but she made the ground stop him.
It grew claws that bit into him and held him for Octesh 7, 560 AR
her, so she could do her work on his trapped body. Anasiv,
When she was done, she had taken the last mans I wish I could give you a more satisfying
skin in one great piece and cut a marking into it. answer to your question. You are not the first
She gave the skin to Aleksanas father and told assemblyman to ask me about the Old Witchs
him to hang it in the trees as a sign to all who companion, but none of us mechaniks are tasked
would try to steal her work. Then she left, gone with its maintenance. Honestly, I have only had a
into the winter. few opportunities to see the thing up close, thank
I cannot provide a specific date for this Morrow, and even they were brief.
particular item. If I were to hazard a guess, About four weeks ago was the closest Ive gotten
I would place it in the mid-to-late 100s AR, yet. Our kapitan had orders to join his column
due primarily to her reference of the winter. with forces under the Old Witchs direction
There were three silver thaws that reached as when we approached the Wolveswood. She and
far south as Volningrad in 130, 143, and 160 her jack were at the head of the column as we
AR, respectively. entered the trees.
I did not find many other detailed accounts How it moves, Anasiv! It rattled along like a
of Aghas activity during the Rebellion, pile of junk pulled from the scrap heap behind
though I did find discussion between several old Aleksis workshop. If I were a brave man,
Greylord scholars about an alleged warning she I would have asked the witch for permission to
delivered about the colossal factories in Korsk. examine it up close just to have an idea of how
Unfortunately I could not find the primary it stays together. Its unlike anything you or I
source, but the discussion implied she attempted or anyonedreams to build. Piled with scraps
to convince generals of the Iron Alliance not and refuse and whatever else the witch feels
to put all their efforts in Korsk, which was necessary to bring with her, it has an arcane
subsequently destroyed by the Orgoth. It is relay bolted onto its frame that would be more at
unclear exactly what role the Old Witch played home in our fathers wars than any modern one.
in this, except that things might have turned Each step it took, I was afraid the whole frame
out differently if her warning had been obeyed. would come unbolted and collapse into a heap on
the road.
There are similar incidents in the historical
record when a king or emperor did not heed In battle, though, it becomes something
the ancient crone, always to his detriment. altogether more. Under the witchs guidance, it
One of the best known is a prophecy allegedly comes alive in a way I cannot describe. When the
given by Agha in 505 AR to the mad King blackclads attacked our column, the witchs jack
Ruslan Vygor that his doom would come from was among them in moments, darting from victim
fighting the swan in the dragons mouth. to victim like some great bird of prey. It moved
Vygor thought himself Khardovic reborn and through the trees with unnatural grace to crush
paid Agha no mind. It is now thought she was the lives from dozens of men before returning to
referring to the Battle of the Tongue along the the Old Witchs side like a loyal pet.
Dragons Tongue River, which ended the First Senior Mechanik Vasily Ulchenko
Thornwood War. In that battle, Vygor was
killed by Cygnars Vinter Raelthorne II, who Perhaps it isnt surprising that even a mechanikal
would later became king. contraption employed by the Old Witch is
described as inexplicably lifelike and unsettling.
After the First Thornwood War, we see This is no carefully engineered and planned
descriptions of a mechanikal companion warjack design by the Khadoran Mechaniks
alongside Zevanna Agha, the so-called Assembly. I have more recent reports that Agha
Scrapjack. This appears to have been a machine may have undertaken some grander and more
created by her own hand, suggesting no small sinister alterations to this machine. She has
degree of ingenuity and craft. This goes along been seen riding atop a large conveyance that
with more ancient accounts of Agha being an bears decided similarities to the Scrapjack.
54 GAVYN KYLE
This goes with the fact that Zevanna Agha has There were survivors, thankfully, and we
been far more active since the Llaelese War. She interrogated them thoroughly. Many were raving
no longer feels the need to work only from the and overcome by grief, making it difficult to
shadows. Military documents are still loathe to isolate facts. All agree the town was attacked
refer to her without employing code phrases, by trollkin and trolls led by an aged trollkin
but it does not take a great deal of effort to shaman bearing many scrolls. Most of their
determine which reallocation of assets are a attention was occupied by what seems to have
result of her interference. been several gigantic winter trolls, walking
glaciers larger than most buildings, looming
She has long favored the 3rd Border Legion for over the outer wall. I would find this hard to
her operations, a legion slated to pacify threats believe if I had not seen their tracks with my own
within the Khadoran interior. She has led eyes. What happened after the wall shattered is
them many times. This includes battles against less certain. One witness claims crows swarmed
dragonspawn and blighted elves, now known the shaman and trolls, after which they vanished.
to be the Legion of Everblight; clashing with The survivors credit Zevanna Agha, and they say
blackclad forces in places like the Scarsfell, without her, all would have perished. Make of
the Blackroot Wood, the Shadoweald, and that what you will.
the Gallowswood; fighting Cyriss cultists; and
venturing deep into the Thornwood alongside Kovnik Chenko
other Khadoran forces for the titanic Battle at At the time, I was focused on Doomshapers
the Temple Garrodh. role in awakening a previously unseen breed of
The last is of interest, as it suggests Agha in gargantuan winter trolls. Ill admit the reference
the midst of one of the strangest supernatural to Aghas interference puzzled me, especially
conjunctions in recent memory. That battle as it seemed random and unlikely. During the
appears to have taken place to prevent some course of my current investigations, I found the
sort of disaster involving Lich Lord Asphyxious other dropped shoe, so to speak.
and the Harbinger of Menoth. The Old Witch It was the presence of these walking glaciers
was present alongside Great Prince Tzepesci that caught my eye. I discovered an odd
after having foreseen a great calamity if they mention of gigantic ice trolls in a Cygnaran
failed to intervene. It is worth noting that prior Reconnaissance Report related to a tremendous
to this clash, Vladimir Tzepesci was thought to battle taking place in the Bloodstone Marches
have perished after sacrificing himself in a clash
with Cryx elsewhere. He emerged alongside
Zevanna Agha with his armor and ancestral
weapon reforged, an event with powerful
parallels to the legends of old.
Sometimes I feel that Agha exists solely to
confuse me, though of course I do not rate
such attention. I happened upon something
while investigating the trollkin shaman Hoarluk
Doomshaper. At that time, I found a military
report related to an obscure attack on an
otherwise unremarkable northern Khadoran
town named Daliskov. This report is attached.
GK
Date: Glaceus 15th, 609AR
To: Koldun Lord Boris Metrovich
From: Kovnik Yegor Chenko
Daliskov has been destroyed. We lost contact with
the garrison over a week ago. Per your request,
I sent a kompany to investigate and provide
assistance if necessary. They found destruction
and death. The walls of the town had been knocked
down, buildings flattened, and there were more
bodies than could easily be counted.
GAVYN KYLE 55
in virtually the same exact period as the company of an alarming number of grymkin
attack on Daliskov. It was clear to the CRS while atop an enlarged Scrapjack?
ranger that the entities were out of place in
I have more questions than answers when
the desert. In reading these reports, I was
examining these most recent activities of the
startled to see mention of Doomshaper as well,
Old Witch, so you can understand why I focused
at almost the same time frame as the Daliskov
more on the past. I can say that after the work I
report, though these events transpired over a
have done, I am firmly convinced the Old Witch
thousand miles distant.
exists and is formidable. I absolutely believe
The trollkin refer to this as the Battle of the she has had a marked impact on the course of
Bloodstone Marches and it is apparently a human history. In particular, I think she has
significant clash that led to the relocation of played a hand in the rise of northern civilization
the United Kriels led by Madrak Ironhide. I am and the shape of the royal bloodlines of both
still unearthing its details, but it involved large the ancient Khardic Empire and the modern
armies of trollkin, gatormen, and farrow. Unless great princes.
Doomshaper can also be in more than one place
I have concluded it is impossible to gain a
at oncesomething Ive not seen attributed to
proper perspective on her actions without the
himI must conclude Zevanna Agha somehow
broad view and the fullness of time. We are
banished him and his walking glaciers to
only starting to comprehend what it was she
the Bloodstone Marches from Daliskov. Given
was doing a thousand years ago. So, I have no
there was an enormous battle where he landed,
confidence in our ability to quickly ascertain
I cant consider this to be coincidental, though
what she is doing today. All in all, I would
I cannot fathom Aghas motives beyond
advise giving her a wide berth and, if possible,
protecting Daliskov, an unimportant town.
avoiding drawing her attention.
What I have been able to determine is that
GK
not only was there a great deal of bloodshed
at this battle, but some sort of powerful and
disturbing supernatural rituals may have taken
place. Directly on the heels of this battle, there
was a massive earthquake across the Bloodstone
Marches, as well as a series of atypically
powerful storms. After spreading a wide net to
learn of firsthand accounts among my trollkin
contacts, I learned that an alarming number of
very powerful individuals were present.
The involved parties allegedly include all three
ruling omnipotents of the Circle Orboros,
Hoarluk Doomshaper, Madrak Ironhide, Lord
Carver of the Thornfall Alliance, Barnabas
of the Blindwater Congregation, Kromac the
Ravenous, a great king of the Tharn tribes,
and Wurmwood, the Tree of Fate. This is just
the sort of bizarre circumstance Zevanna Agha
seems to enjoy participating in, yet she was
notably absent, so far as I can tell, perhaps
because no Khadorans were present. But I have
heard unsubstantiated rumors that Rathrok was
seen in the hands of Kromac the Ravenous after
this battle, no longer in the hands of Madrak
Ironhide. Given the Old Witch was involved in
bestowing this relic on the trollkin more than
two thousand years ago, I have to wonder if she
played a hand in taking it from them now.
To what end? How does this benefit her favored
northern bloodlines? Is this some utterly
unrelated long-term game? How does this
event in 609 AR relate to more recent stirrings,
including sightings of Zevanna Agha in the
56 GAVYN KYLE
TROLLBLOODS THEME FORCE
KRIEL COMPANY
The trollkin of the United Kriels will stop at nothing to protect their new home. In order to defend against any who would seek
to drive them out, militias of resolute trollkin take up arms as companies of warriors. These companies mix traditional martial
practices of the trollkin with modern firepower and the might of trolls to crush any opposition.
ARMY COMPOSITION
An army made using thisthemeforcecan include only the following Trollblood models:
SPECIAL RULES
For every full 20 points of units and battle engines in this army, you can add one weapon crew
unit, command attachment, or medium-based solo to the army free of cost. Free models/units do
not count toward the total number of units in the army when calculating this bonus.
Models in this army can ignore other friendly warrior models when determining LOS.
You gain +1 to your starting roll for the game.
LIST 1 LIST 2
Model/Unit Points Model/Unit Points
Total 75 Total 75
BY WILLIAM OZ SCHOONOVER
No Quarter presents another all-new official one-shot chapter for The Undercity. In this chapter, the Strangelight Workshop
has contracted the players to protect an area of the notorious tunnels beneath Corvis. The barrier between Caen and Urcaen
is weak here, and if it is not strengthened, one of the monstrous grymkin horrors lurking in the afterlife will be loosed to
wreak havoc on the city.
This chapter uses components from both the core Undercity game and the Black River Irregulars expansion.
GOAL Wickedness
The Strangelight Workshop, one of the few organizations Players can take advantage of special Wickedness abilities
in western Immoren that studies grymkin, has noticed during their heros activation. Each ability on the following
a massive spike in the frequency of sightings over the chart can be used once during each players turn. After
last few months. One of the places these sightings have the action affected by the Wickedness ability is completely
escalated the most is in the Undercity of Corvis. The resolved, roll a die. On a roll of 4, 5, or 6, activate the
members of the Workshop have designed a new piece of grymkin villain matching the Wickedness. If the villain is
equipment they believe will strengthen the barrier between not in play, spawn it.
Caen and Urcaen and return the frequency of grymkin
incursions to a more manageable level. Unfortunately, the
WICKEDNESS BENEFIT VILLAIN
close proximity of grymkin interferes with the functioning
of the equipment. You have been contracted to patrol the
area, guard the machines against tampering, and confront Boost an attack or
Overindulgence Piggyback
any grymkin that may appear. damage roll
GAMEPLAY Cowardice
Move two spaces
when you walk Hollowman
Any XP gained by heroes in this chapter is placed on the instead of one
heros character sheet instead of the Treasury. The first
time during each players turn that XP is earned, all other
Greed Reroll any roll Dread Rot
players gain 1XP. During a players hero activation, the
player can spend 5XP to level the hero up. The player draws
three cards from the heros ability deck and chooses one to Level up hero for
Cheapskate Murder Crow
keep. The other two cards are shuffled back into the deck. 3 XP instead of 5 XP
Interactions
RUBBLE
Heroes in cave-in spaces can attempt a STR12 or PER12
challenge to find a useful item. If the challenge is successful,
the hero draws a card from the Loot deck.
MACHINES
Remove 1XP from the clock at the end of every round for
each machine space with no grymkin characters in it.
PORTAL
Before the finale, if a grymkin model moves into, or
activates in, the Ritual Circle space and there are no battle-
ready heroes in the space, the grymkin is returned to the
reserves and 1XP is added to the clock for each point of
Health the character has. If there are multiple ways to move
a villain that satisfy its tactic icons and one of the paths
includes the Ritual Circle, that path must be chosen.
FINALE
The finale is triggered when the clock is reduced to 3 XP
or fewer, the clock reaches 14 XP, or the fifth round ends.
When that happens, the final boss is spawned in the Ritual
Circle space. If the finale is triggered because the clock
reaches 14XP, use the Skin & Moans as the final boss. If it is
triggered for any other reason, use the Gorehound.
VICTORY OR DEFEAT
The chapter ends and the party loses if every hero is either
incapacitated or passed out.
The party wins if Lord Longfellow and the final boss are
incapacitated.
MACHINE
3B
23B
4
10B
2
RNG ACC POW RNG ACC POW RNG ACC POW RNG ACC POW
BITE CLAWS POLE ARM FARM IMPLEMENT
0 5 8 0 6 8 0 6 10 0 4 9
MEAT SHIELD Other friendly non-crabbit
19A
BAG MAN A hero damaged by
characters cannot be targeted by ranged attacks DEFENSIVE LINE While in the same
GANG This character gains +1 on attack this characters attack loses 1 XP.
while in this characters space. space as another friendly character,
and damage rolls while another friendly VICTUALS YOU CAN NEITHER RAISE NOR BUY
BOUNDING LEAP This character ignores this character gains +1 ARM.
character is in its space. When this characters attack causes damage,
rough terrain and obstructions. It cannot end a IMPERVIOUS FLESH Attacks cannot
PATHFINDER, STEALTH add 1 XP to the clock.
movement in an obstruction space. do super damage against this character.
TOUGH
TINY
PORTAL
9B
5
RUBBLE
21B
1
MACHINE
4B
1B
6 VIT 1 VIT 5 VIT 7 VIT 9
STR 5 STR 6 STR 8 STR 10
DEF 12 DEF 14 DEF 14 DEF 10
HERO SETUP:
ARM 12 ARM 13 ARM 13 ARM 10
The heroes must be divided evenly between the two hero spaces . MILITARY RIFLE
RNG ACC POW
2 4 8 DUELING PISTOL
RNG ACC POW
2 6 10
FINISHER Roll an additional damage
BITE
RNG ACC POW
0 6
RNG ACC POW
9 BUTCHERS BLADE
RNG ACC POW
0 5 10
DEATH FEAST If there is XP on the clock at
die against targets whose Health is lower TONGUE the end of this characters activation, roll a die.
EYELESS SIGHT This character ignores DEF than their Vitality.
1 6 9 This character removes 1 XP from the clock and
ADDITIONAL SETUP:
bonuses from map rules and Event cards. heals one wound token up to the number rolled.
RECIPROCATE When it is missed by an PEOPLE HANDS A hero must discard a Feat card to
enemy ranged attack, immediately after the leave this characters space. DEATH-POWERED When this character misses
APPARITION When this character activates, an attack roll, it removes 1 XP from the clock to
attack is resolved this character can make one DRAG If this characters ranged attack hits, place the
place it one space closer to the nearest hero. target in this characters space. After the attack is resolved, reroll the attack roll. Each attack roll can be
basic ranged attack against the attacker.
this character makes a melee attack against the target. rerolled only once as a result of Death-Powered.
PATHFINDER, SNIPER BEAST BEAST, TERROR
Place the Clock tile near the board with 8XP on it.
LLOWMA N LLOWMA N UR
D E R C ROW
DR
EAD R OT
DR
EAD R OT
HO HO M
LLOWMA N LLOWMA N UR
D E R C ROW
DR
EAD R OT
DR
EAD R OT
HO HO M
PI G G
Y BAC K
PI G G
Y BAC K E HOUND
GOR
RNG ACC POW RNG ACC POW RNG ACC POW RNG ACC POW
BITE CLAWS POLE ARM FARM IMPLEMENT
0 5 8 0 6 8 0 6 10 0 4 9
MEAT SHIELD Other friendly non-crabbit
BAG MAN A hero damaged by
characters cannot be targeted by ranged attacks DEFENSIVE LINE While in the same
GANG This character gains +1 on attack this characters attack loses 1 XP.
while in this characters space. space as another friendly character,
and damage rolls while another friendly VICTUALS YOU CAN NEITHER RAISE NOR BUY
BOUNDING LEAP This character ignores this character gains +1 ARM.
character is in its space. When this characters attack causes damage,
rough terrain and obstructions. It cannot end a IMPERVIOUS FLESH Attacks cannot
PATHFINDER, STEALTH add 1 XP to the clock.
movement in an obstruction space. do super damage against this character.
TOUGH
TINY
RNG ACC POW RNG ACC POW RNG ACC POW RNG ACC POW
MILITARY RIFLE DUELING PISTOL BITE BUTCHERS BLADE
2 4 8 2 6 10 0 6 9 0 5 10
FINISHER Roll an additional damage RNG ACC POW DEATH FEAST If there is XP on the clock at
die against targets whose Health is lower TONGUE the end of this characters activation, roll a die.
EYELESS SIGHT This character ignores DEF than their Vitality.
1 6 9 This character removes 1 XP from the clock and
bonuses from map rules and Event cards. heals one wound token up to the number rolled.
RECIPROCATE When it is missed by an PEOPLE HANDS A hero must discard a Feat card to
enemy ranged attack, immediately after the leave this characters space. DEATH-POWERED When this character misses
APPARITION When this character activates, an attack roll, it removes 1 XP from the clock to
attack is resolved this character can make one DRAG If this characters ranged attack hits, place the
place it one space closer to the nearest hero. target in this characters space. After the attack is resolved, reroll the attack roll. Each attack roll can be
basic ranged attack against the attacker.
this character makes a melee attack against the target. rerolled only once as a result of Death-Powered.
PATHFINDER, SNIPER BEAST BEAST, TERROR
FAITH UNASSAILABLE By Josh Coln
FAITH UNASSAILABLE 65
Vilmon allowed himself a small smile at his friends bravado, no For their first few minutes together, the pair traveled in silence.
doubt spurred by the presence of their Exemplar allies. Vilmon considered the older knight riding beside him. Sarvan
Gravus had been a fierce and loyal warrior of the temple for
Exemplar Warder Junia had developed a cool tolerance for her nearly as long as the paladin had been alive, with service under
paladin counterparts casual demeanor. After a short beat, she the last three hierarchs. He was in many ways an irascible and
interjected. High Paladin Vilmon, my knights have secured the sour-spirited man, one who had been vocally critical of the Order
area, but some of our errants report skirmishes outside the citys of the Wall in particular, a sentiment only growing stronger as he
walls. Should we prepare a counterattack? got older. Yet, anyone who fought beside Gravus knew of his
Vilmon contemplated his options. No, we were sent here to devotion to Menoth and to the vows of his order. He was an
bolster Imers defenses. Others will be sent to clean up any Exemplar through and through. His ways were not Vilmons,
stragglers beyond the walls. but his dedication deserved respect. Vilmon had learned to
exercise restraint in the face of the older knights cynical asides,
Vilmon raised his voice to be heard by all the gathered soldiers governing his tongue and temper.
of the temple, whose marred and battle-stained armor belied
undiminished vitality brought on by tireless faith. He said, Not only was Gravus one of the most ardent and vocal detractors
Though the largest groups of skorne have been driven from the of the Order of the Wall, he had strong enmity for Vilmon in
city, there is still much work to be done if the region is to be particular. The paladin could not help but wish for continued
secured. Warder Junia, split your Exemplars into smaller teams. silence as they made for their destination.
Look for any citizens that require help. Champion Vance, your It did not take long, however, for the high exemplar to speak.
paladins will assist the Exemplars in aiding the wounded. High Paladin, he began, I understand you came from Sul to
Vilmon heard the galloping of hooves followed by a voice as aid in the capitals defense?
loud and clear as his own. Ignore that order! I did, Vilmon said, Though we only arrived at the battles
At the sight of the approaching rider, all knights Exemplar end. We worked to prevent the skorne from causing any further
simultaneously stood at attention. Riding toward the group of damage amid their rout.
soldiers was High Exemplar Sarvan Gravus. His steed, Fidelitus, Do not be too hard on yourself, Sir Vilmon, Gravus said, It is
stopped before the crowd with the grace only an expert rider unsurprising you arrived too late. The Order of the Wall is not
could command. known for decisiveness or bold action. Had Sul been threatened,
The high exemplar spoke to the senior warder first, paying no Im sure you would have been quicker to react.
mind to Vilmon, who until a few moments before had been in Vilmon allowed the jab to roll off him. After all, Gravus had said
command of Exemplars and paladins both. Warder, take your worse about him in the past. Indeed, it was not so long ago that
men past the eastern gate and rendezvous with Seneschal Elena the high exemplar had denounced Vilmon at his trial, accusing
Talbot. You will chase the retreating skorne beyond our borders. the paladin of disloyalty and sedition. Vilmon said, How do
The fewer left alive, the better. things fare with the Northern Crusade? Will you be returning to
Each Exemplar placed his fist upon his breast, and then turned Leryn soon?
in unison to carry out Gravus will. The high exemplar faced I believe that with the hierarchs recent passing and the
Vilmon, who patiently waited for his notice. High Paladin intercessors return to Imer, we have hammered the final nail in
Vilmon, please see to your knights and come with me. We are the coffin for the Northern Crusade, Gravus said.
summoned to speak with the intercessor.
Vilmon had feared as much. He asked, Intercessor Kreoss
Behind him, Vilmon could feel the other paladins bristle at means to end the crusade in Llael?
Gravus discourtesy, but he paid it no mind. He said, Champion
Vance, save as many lives as you can. The decision is the Synods, not the intercessors, Gravus said.
Still, I believe the current plan is to begin pulling troops as soon
Yes, High Paladin, Vance said, with an emphasis Vilmon had as possible, though some will remain. Leryn is valuable. Much
no doubt was for his benefit. has yet to be determined.
Champion Vance and the remaining paladins headed into the And what of the Harbinger? Vilmon found himself asking
ruined portion of the city, while Vilmon followed the mounted without forethought, though if Gravus heard the emotion in the
Gravus toward the Holy See at the heart of the capital. Vilmon paladins voice, he did not let on.
had a feeling this would be an unpleasant walk.
The Harbinger does as the Harbinger and Menoth will. She is on
some mission known only to her. Im sure she will return when the
Creator wills it. With a slight pause, Gravus added, Should she
perish on her pilgrimage, the Testament will safeguard her soul.
The distinct smell of smoke and incense permeated the air as
the two holy knights headed deeper into the city. Several of the Vilmon took a quiet breath to cool his rising temper. For years, it
formerly pristine streets were littered with debris. The road had been his singular honor to act as first among the Harbinger
Gravus and Vilmon traveled, Penitence Way, was largely empty. of Menoths guardians. It had been he who had returned
her body to Imer after her death in the Thornwood, there to
In the distance, the six towers of the Flameguard temple stood experience the miracle of resurrection. He could not confront
tall, their censers blazing proudly in defiance of the invading the thought of her facing such a fate again while he was so far
army. Dwarfing all other buildings, however, was the Sovereign away. After the end of the war in Sul and her subsequent journey
Temple of the One Faith, its enormous red stone edifice a north, Vilmon had remained in Sul while the citys walls and his
comforting reminder to the populace that the burning heart of own order were rebuilt. Three years passed. Vilmon had often
Imer remained inviolable.
66 FAITH UNASSAILABLE
prayed to Menoth to keep her safe. Although such prayers felt been motivated by a desire to serve the Theocracy. Vilmon knew
an inadequate replacement for his blade and vigilance, perhaps in his heart Gravus was wrong about Kreoss motives, but he
these supplications offered some protection in his stead. refused to be baited.
He knew better than to show any further vulnerability, but If you are correct, Vilmon said, and it was between those two,
was also aware that Gravus had commanded the retinue that what would you do?
accompanied the Harbinger in the northern territories while she
Gravus hesitated before responding, clearly weighing a choice
sought to spread the faith to foreign lands. He felt compelled to
that made him uncomfortable. I am loyal to the leader of my
ask, When last you saw the Harbinger . . . how was she?
order. But the theocracy is to be led by the clergy. That is the True
Gravus let the question hang in the air for a long moment. Just Law. The Exemplars serve, obey, and fight for the clergy. We do
as Vilmon thought he was being ignored, the high exemplar not govern. Furthermore, Kreoss heart is too soft to lead our
replied. She seemed . . . resplendent. nation. As for Feora, I admire the priestess conviction, but I do
not believe she possesses the qualities required of a hierarch. But
Before Vilmon could press further, Gravus continued. Now such hypotheticals do you no favors. It should be a visgoth who is
then, Vilmon, since I have patiently indulged your curiosities, I elevated to rule. The Synod grows more and more fractured each
have several questions for you in turn. day. Infighting between the visgoths worsens. It will only escalate.
Vilmon braced himself before responding, Of course. What The high exemplar paused before concluding, I am sure of one
would you like to know? thing: before someone becomes hierarch, there will be chaos and
strife, more than our holy nation has seen in a generation.
Based on everything youve seen, who do you believe will be
our next hierarch? Gravus asked. Vilmon frowned and considered this. He said, Forgive me, Sir
Gravus, but indulge me with one more question. Who do you
Vilmon could sense a trap. Only the Creator knows. Politics are think should be hierarch? He was genuinely curious, feeling
not my strong suit, but as tradition demands, it should be one of equal respect and loathing for Gravus cold assessment.
the visgoths.
Garrick Voyle, Gravus replied without hesitation. Vilmons
Indeed, Gravus responded, But there is no one of them stomach turned upon hearing the name. But before he could say
clearly superior to the rest. Visgoths Vesher, Sollers, and Bodalin anything, the high exemplar moved his horse to block the paladins
are all highly respected, and each has a substantial power base. path. Gravus voice was as hard as iron, while the darkening
I would not be surprised if Rhoven were to make a bid, being sky of the late afternoon cast long shadows across the mounted
ambitious. Still, there is someone not a visgoth whose influence knights form. I was there, Vilmon, there at the moment that
continues to rise far beyond her station. should have been our greatest triumph. Our people stood united,
poised to achieve our greatest victory, until you spoke in defiance
Feora, Vilmon said quietly, more to himself.
of our hierarch in a time of war. It was and is unforgivable.
The Priestess of the Flame is increasingly seen as a hero of the
Gravus words echoed doubts that had weighted on Vilmons
theocracy, Gravus said. If she made a grab for power, she
own mind. He could still clearly remember what transpired all
would have tremendous support, even outside the Flameguard.
those years ago: the bitter fighting in the streets of Sul against
It would be unprecedented for a member of the Incendium to
the Cygnaran invaders. Vilmon had felt joy on the day the
reach such heights, but as a senior priestess she is eligible.
Cygnarans routed and the western wall was reclaimed. Voyle
Vilmon knew Feora had been instrumental in protecting the ordered Protectorate forces to follow the retreating Cygnarans
Protectorates major cities against its enemies. He also knew the across the river.
priestess ambition had put her at odds with other respected
The fighting had gone well, but his conscience troubled him as
leaders, including both Intercessor Kreoss and Hierarch
they pushed on. He had witnessed when Coleman Stryker stood
Severius. Vilmon said, If Feora should try for power, I believe
alone before the entire Protectorate army, making a desperate
Kreoss must oppose her. It was, if my understanding is correct,
plea. He promised to release hundreds of Menite prisoners,
why he was made intercessor in the first place.
letting them be seen atop the battlements ahead, in exchange for
This is true. Those two have never gotten along; the Priestess a brief lull in the violence. It seemed folly to refuse such an offer.
of the Flames fervor to destroy our enemies is ever at odds It would have cost them little. But Voyle had refused, unwilling
with my Grand Exemplars . . . milder temperament. Gravus to yield even one day to peace. Then came the sound of those
said that last as if choosing his words carefully. He continued, women and children screaming in pain and terror after Voyle
I fear even the authority bestowed on Kreoss as intercessor ordered Feora to fire on the wall and all the helpless Menites
may not be enough to stop Feora. who stood atop it.
Severius orders were clear, Vilmon said. The martial orders Without looking Gravus in the eye, Vilmon said, I could not
are to remain undivided and under his control. Feora is his stand idly and watch the faithful die needlessly.
subordinate. How can she contest this?
Needlessly? Gravus spat. Their deaths would have served as
Ideally, this is true, Gravus said thoughtfully. But what an act of sacrifice for the ultimate glory of the Protectorate. We
if Feora challenges that authority? More than half the Synod could have conquered Caspia and burned the accursed Morrowan
supported her in her trial. Her people are loyal to her. He may Sancteum to ashes. It was not your place to speak.
have no choice but to seize ultimate power, if he intends to
It was wrong, Vilmon said.
maintain our unity.
Gravus sat atop Fidelitus, his countenance like a judge passing
Vilmon was skeptical that Kreoss would ever attempt such a
down sentence. He said, Wrong? The hierarchs word is law.
thing. He had always been a devout warrior and a pious champion
Wrong is putting your own soft-heartedness above the glory of
of the Creator. His rise through the ranks of the Exemplars had
the Lawbringer.
FAITH UNASSAILABLE 67
I am not an Exemplar. My order stands for principles older more to do with a young womans sentimentality toward
than the hierarchy. her protector.
Garrick Voyle announced your treachery in front of ally and Vilmon had often wondered the same, but he did not
foe alike. Gravus said, his eyes flaring. He spoke truth. appreciate such disrespect for the Harbinger. He had to
move the argument away from her. I stood trial, Gravus,
Hierarch Voyle declaring him apostate and sentencing willing and without protest. You were there. I would have
him to death was something that had seared a deep scar in accepted the punishment were I found guilty
Vilmons memory. He could feel the impact of the hierarchs
bladed fist connecting with his chesta killing blow. The But you were found guilty, Gravus interjected. The
strength Menoth granted to Voyle allowed him to turn Synod voted unanimously. Yet, here you stand, keeping not
warjacks to scrap barehanded, and in that moment his anger only your life but also your rank and titles.
had been turned on Vilmon. That punch would have ended
Hierarch Severius, the paladin said. It was his decision
his life. He had been prepared for death the moment he had
to overturn the judgment.
spoken out. He had not attempted to dodge or step aside.
It was the cost of his obedience to his code, a final protest. His Holiness proved an able successor to Hierarch Voyle,
but pardoning you was one of his few mistakes. I cannot
It was with astonishment, then, when he saw the wound
comprehend what value he saw in you or your order after
meant for him instead manifest on the body of the Harbinger.
everything you cost us, Gravus said.
He was awed and terrified to witness that miracle. She saw
fit to accept the mortal injury on his behalf. The horror of We protect the people, Vilmon said. And stand the
seeing the young woman he had sworn to protect buckling wall. We keep the faithful safe from chaos and destruction.
under the blow meant for him was shocking. I put up Severius knew this.
no resistance. I was ready to die, Vilmon said at last. He
looked Gravus in the eye and added, I would never have You think your actions kept the people of our nation
asked her to intervene. safe? Gravus asked in a mocking tone. The arrogance of
the Order of the Wall. You werent there during the chaos
Yes, but intervene she did, Gravus said. And some say she after Hierarch Ravonals death. The Temple fractured. The
followed the Creators will. That Menoth had commanded Synod broke into factions vying for power. Who do you
her to save you. Perhaps that is true. But there are some of think suffered during the food shortages and riots?
us who wonder if it had less to do with divine mandate and
68 FAITH UNASSAILABLE
Vilmon had been too young to remember, but he had heard The two men stared at one another for a long moment, and
the stories about the long years between the reigns of then the weight of Gravus words proved too heavy for
Ravonal and Voyle, when the temple splintered from power Vilmon to bear.
bids amid bloody infighting.
Vilmon broke his gaze and with a quiet and unsteady voice
The needless death I saw then would make your soft heart said, And if I were indeed guilty of this, what would you
quiver. I had to stand by while ambitious priests used the have me do? How would I right this wrong?
loyalty of my order for their selfish purposes. Only Garrick
Without hesitation, Gravus replied, Submit yourself for
Voyle possessed the strength and divine mandate to unify
purification on the wrack. Or if you do not have the courage
us. The high exemplar turned his gaze from Vilmon to the
for that, then head into the desert and never return. The
horizon, where the Sovereign Temple still loomed. You talk
choice is yours.
of duty and honor, but what of those who had to shed blood
to bring stability? When Garrick Voyle made his final push With that, Gravus turned his horse away from the paladin.
for hierarch, I rode in his name. I killed for himFlameguard, Come, Vilmon, we must still meet with the intercessor.
knights, even priestsbecause I believed in the future Voyle Perhaps you can confess your failings and throw yourself
would bring to our people. I was proven right. on his mercy. He can see justice done. It is a noble course to
volunteer for punishment.
Vilmon knew Gravus spoke true. It was widely known that
as an exemplar seneschal, Sarvan Gravus was instrumental The high paladin silently followed. As he walked, he took
in quelling all opposition to Voyles rise to power. Rumor in all the fear and death the recent days had brought to the
had it that at least one visgoth had met his fate at the end city of Imer, in the wake of Hierarch Severius death and the
of Gravus flailOrtun Drask, Garrick Voyles greatest skorne siege. Then, his eyes looked toward the east, toward
rival and a formidable priest who had also been thought to the merciless wind and desolate sand.
embody the very word of Menoth.
Now, after years of stability and victory against the
unfaithful, those days of uncertainty and unrest threaten to
return. I fear it will be a great while before anyone worthy
Vilmon walked in a daze, his footsteps heavy and emotions
rises to unite us again. Gravus let that last hang before
warring in his mind. He could not discern how much time
adding, Tell me, paladin, how does it feel to know all the
had transpired since they began their walk, though the sun
misery ahead of our theocracy can be laid at your feet?
had begun to set. Or perhaps it was merely hidden behind
I was true to my code. My only desire was to protect those the edifice of the Sovereign Temple of the One Faith. In
people, Menites every one. They had already suffered a few short minutes, they would arrive at the foot of the
during the war for their beliefs, Vilmon said. massive set of stairs leading to the Temples entrance.
Yes, you managed to save the lives of some few who Perhaps sensing the effect his words had on the paladin,
practiced an inferior and diluted version of our faith. What High Exemplar Gravus seemed more at ease, almost jovial
about the farmers and laborers in Gedorra, Sulonmarch, by his stern standards.
and Vardhan, who suffered as the war went on?
Vilmon, it really is too bad your path did not lead you
Vilmon remained silent. to become an Exemplar. The more unfortunate aspects of
your personality would have been hammered out of you.
Let us be honest, Vilmonthe reasons for your defiance Gravus paused before adding, For all your failings, you
were far from altruistic, Gravus said. are a tremendous warrior. How many unbelievers died by
That is not true. your blade the day Suls western wall was reclaimed? I
heard you cleaved in half a Caspian officer holding the rear
You made quite the display of your self-righteous anger, guard during the retreat. It is reassuring to know you can be
loudly defying our hierarch for all to see. How it must ruthless and decisive when your blood is roused.
have bolstered your pride to chastise your betters, to
hold yourself higher than His Holiness before so many Vilmon recalled the moment quite differently. Anger had
witnesses, Gravus said. To seek to shatter the faith and not entered into it, only the knowledge that killing that man
conviction of those gathered in his name. was the only way to stop the warjacks under his control.
Despite a fierce battle, Vilmon tried to give his foe a swift
That wasnt my intent. Vilmon replied. Before he could and merciful end. The paladin began to say something, but
say more, the high exemplar cut him off. ultimately did not respond, which only further lightened
the Exemplars mood.
You can fool yourself, Vilmon, but all hearts are open to
Menoth. His masked eye sees all. Hierarch Voyle removed Gravus said, You know, Vilmon, I recall the first time I met
paladins from honor guards in favor of the perfectly loyal you. It was just after the siege at Fisherbrook. I saw you
Devout. Yes, machines did your job better. It galled you. He standing guard beside the Harbinger as she sermonized to
excluded Grand Paladin Bouridor from his war councils. the faithless we had captured in the western side of the city.
He left your order to languish in favor of the Order of the
Fist and the Knights Exemplar. It all must have eaten at you. Vilmon would not call what the Protectorate forces did to
Do you deny it? Do you deny gaining satisfaction when the small town a siege so much as a one-sided devastation.
you rebuked your hierarch as he ordered our crusade to fire I remember you in your unmarred and pristine armor,
upon those walls, the very symbol of your order? Gravus continued, while my knights and I had fought so
FAITH UNASSAILABLE 69
fiercely on the eastern side of the town. I remember thinking, Gravus stopped his horse short and took a moment to
I am not going to get along with that man. Now of course, ponder the question. Eventually he said, For the sake of
your reputation had preceded you. Grand Exemplar Hurst the Protectorate, I would raze Imer to the ground.
spoke highly of you and your skill, calling you the best
That was all Vilmon needed to hear. He said, Regarding
swordsman he had seen. I wonder if he would have still
your earlier recommendation, Sir Gravus, I will not be
felt that way had he foreseen his ultimate fate, dying at the
seeking purification upon the wrack.
hands of an eldritch while you rushed to safety.
Oh? Unfortunate, Gravus responded. Such cleansing
Vilmon did not have the mental energy to summon the
would lighten your soul.
memory of Grand Exemplar Baine Hursts death at the
hands of the Cryxian warcaster called Goreshade. Nor I do believe you were correct about one thing. I have
did he bother to correct the last false statementhe had carried the weight of Hierarch Voyles death in my heart
left on Hursts urging in order to bring the Harbinger to for a long time. Perhaps there was some vanity behind my
safety. This was an old argument. Yet, something about actions, and if so, I must make penance, Vilmon said. I
Gravus bringing up Fisherbrook provoked a thought. Some will do so by spending the remaining days my Creator
memory long forgotten. High Exemplar, Vilmon asked, grants me protecting innocent people from men like you.
may I ask you something about Fisherbrook?
With a heavy sigh, Gravus dismounted. He said, I am
In his present mood, the interruption did not seem to faze saddened that my words failed to reach you. For a moment
him. Of course. I believed you might do the right thing. But In the end, you
remain a coward.
During the attack, is it true that you were tasked with
preventing anyone from the militia from leaving town in This conversation has reached me. My eyes are opened to
search of aid? Vilmon asked. many truths. Truths dwelling in my heart as well as your
own.
That is correct. No one was to leave lest they reach
Stonebridge Castle; otherwise our plans for traveling Both men had started walking side-by-side, facing toward
farther north would have been put in jeopardy. the nearing entrance to the Sovereign Temple. But Gravus
turned to face Vilmon as soon as the high paladin spoke. He
I remember that, said Vilmon. In order to achieve your
asked with a sneer, And what does the wise high paladin
objective, you ordered your men to slaughter the wives and
claim to know about my heart?
children of the militia soldiers.
We are Menoths creations, all men and women are born
Thats right, Gravus said without a hint of remorse. It
with a spark of both his wrath and his mercy, Vilmon
was the simplest way to keep the soldiers from running.
said. At one time, even you must have known grief at the
They stayed and fought to protect their loved ones.
sight of innocents slaughtered. Your code as an Exemplar
The comment incensed him, but Vilmon used all his allowed for nothing but absolute loyalty, yet that same code
discipline to contain his emotions. He continued, I see. I forced you to inflict horrors on untold innocents. All that
know that Severius led the attack. Did he specifically order death leaves an indelible mark on a mans soul. That mark
you to kill those people? left you pitiless. It blinded you.
Gravus paused and then said, I did my duty. Gravus face hardened once more. His voice became a low
growl. Tread carefully.
I do not doubt that, High Exemplar. But my question is
simple. Whose idea was it to kill the civilians? I know what its like to kill, Gravus. But I have a line, a
codeI only kill when I must. I do not kill the unarmed.
Mine, Gravus said. I executed my orders in the most I have often wondered what it is like for those who have
expedient and effective fashion. no such code, who take lives indiscriminately. Who hide
And at any point, had you considered any other strategy behind orders. Did you begin to enjoy the violence? Did
to fulfill your mission? Perhaps a blockade, or dispatching you give in to those dark impulses at Fisherbrook, Gravus?
cavalry to capture those who fled? Vilmon asked. Shut your mouth, paladin. Gravus voice was barely
An inadequate solution given the timeframe. Riding down audible, but his eyes flashed with anger. The tightening
each militiaman left the possibility that one might escape, of the high exemplars fist caused the leather grip of his
Gravus said. weapon to creak. You have your code. I have mine. Yours
is an excuse. Mine requires fortitude.
As they neared the Sovereign Temple, Dartan Vilmon had
an epiphany. Years ago, on the last day he had seen the Vilmon would not relent. Since you advised me on how to
Harbinger, she had spoken to him. She had said, Blind correct my past mistakes, allow me to do the same. Perhaps
devotion can make one strong, but belief tempered by in your advanced age, it is not your body, but your mind,
compassion makes faith unassailable. It was not until that that is failing. Retire from your order and spend the rest of
moment, walking next to the High Exemplar, that Vilmon your days at a monastery; perhaps quiet reflection on the
truly found the deeper meaning in her words. Canon of the True Law will silence the innocent women and
children whose screams invade your dreams.
New strength stirred in Vilmons heart. One last question,
High Exemplar Gravus. If Hierarch Voyle still lived, and he Bastard, roared Gravus, his eyes flaring with an inner fire.
ordered you to wipe out one of our cities for the stability of His weapon was in hand.
our nation, would you do it?
70 FAITH UNASSAILABLE
In an instant, the full weight of the high exemplars four- Flameguard had also gathered to watch the sudden duel.
headed flail slammed into Vilmons chest. The impact They stood tensely and silently gripping their weapons as
rattled him and the pain made it hard to breathe; yet, he both high-ranking knights stood a heartbeat from murder.
still stood. Before Gravus swung his weapon again, Vilmon
The acolyte nervously spoke, The intercessor awaits.
drew his great sword.
Both men shared a long look. Then, Vilmon turned to Gravus
He stepped forward to prevent Gravus blow from striking
and extended his flail, grip first, toward him. Duty calls.
him. The older man instead smashed a gauntleted fist at
Vilmons face. The paladin accepted the punch without Gravus took back his weapon, and as he walked passed
flinching. He had a different goal in mind. With a swift Vilmon, he said, This is not over, boy.
blow of his pommel, Vilmon struck the high exemplars
wrist, numbing the arm and causing Gravus to drop his I believe it is, Vilmon replied. In Gravus eye, he thought
weapon even as the older knights momentum took him he saw recognition of how close the older man had come to
past, struggling to keep his balance. his own death. He lived by Vilmons restraint and by the
intercession of duty.
Before Gravus could recover, Vilmon used the flat of his
blade to flick the weapon from the cobblestones up into As both knights made their way up the Temple steps,
his right hand. The paladin now held the exemplars Dartan Vilmon felt a lightness he had not experienced in
flailReverence, he believed it was called. A difficult and years. Finally, he knew why the Harbinger had left him
dangerous weapon to wield properly, one Vilmon would behind. Not because he was unworthy to protect her, but
never have chosen. because she had foreseen what the paladin must do for the
people of his nation and his faith.
The paladin turned and calmly said, I believe you dropped
this, Sir Gra Regardless of which earthly priest led the theocracy, war
and crusade would be an intrinsic part of the Protectorates
The world exploded in a flash of white as Vilmon felt Gravus future. And while there would always be those faithful
armored fist connect with the side of his face again. This time, men and women willing to take up arms in service of their
Vilmon tasted blood. As he regained his bearings, he realized Creator, there must also be some who act as shields for
Gravus held his right forearm in one hand while the other those incapable or unwilling to fight. Perhaps it was time
clasped Censure by the blade. Vilmons arms felt locked in the Paladins of the Order of the Wall reminded the other
the high exemplars grip. As blood trickled from Gravus martial orders why they had endured since the dawn of
clenched hand down the swords edge, Vilmon marveled at civilization. There were others willing to do what was right,
the strength his opponents anger provided him. including among the clergy. As the sun set on the city of
Imer, High Paladin Dartan Vilmon could feel a new fire
You are an enemy of the Temple, Gravus snarled, "I will
burning within him, a certainty of purpose he had missed
not let you destroy all we have built." Looking into the other
without knowing it was gone.
mans eyes, Vilmon realized that for all their differences,
both shared one thing in common: a conviction that ran into
the very core of their being. There would be no convincing
Gravus on the error of his ways. Gravus would always be
the man he was. The only language men like him could
understand was force.
And so, as it had been countless times throughout Vilmons
life, the Lawbringer showed him an opening. He could
clearly see it. With a turn of his waist and a motion of his
wrist, he would remove the fingers from Gravus right
hand. If his opponent would not relent, he would smash the
pommel of his sword across the bridge of the other mans
nose. In his minds eye, Vilmon could see dozens of moves
and countermoves. While he would try to incapacitate the
high exemplar, in his heart, Vilmon knew Gravus might not
stop until one of them lost his life. If all else failed, Vilmon
saw the maneuver that would ultimately end it all, a quick
feint ending in a horizontal slash across Gravus throat. He
was the more skilled warrior, and he had youth on his side.
The Exemplar would lose.
Just as Vilmon took a breath to steel himself for this grim work,
Gravus demeanor changed. The rage on his face vanished as
he let go of Vilmon. Behind him, the paladin heard a small
voice. Excuse me, High Paladin, High Exemplar?
Vilmon turned to see an acolyte at the foot of the stairs of the
Sovereign Temple. Vilmon wondered when he had arrived.
At some point, several Knights Exemplar and Temple
FAITH UNASSAILABLE 71
Preview
With that out of the way, lets address the burning question
that has to be at the top of everyones list: what has changed?
Well, thats a very big question, and theres only so much
space dedicated to this article, but well talk about the big
picture stuff as much as possible.
The last major change to the way the game is played does
the most to establish Company of Iron as a much different
experience from WARMACHINE and HORDES. All models
in this game are independent, and players take turns
alternating activations of a single model each. As mentioned
above, models are still purchased for armies based on their
standard points, so you have to include the entire Black 13th
Strike Force if you want to include Captain Dixon Lynch, but
this flexibility of activations allows for very interesting games
at this size. This major change also creates the most new rules
interactions that a player coming from WARMACHINE or
HORDES will have to learn. But dont worry; the rules give
plenty of examples and explanations for how some of the
more complicated concepts translate between the two games.
76 GRIND
This Playbook covers the Grymkin manufacturer and sponsorship, Overtime Grind Arenas, and Overtime Grinder Balls.
MANUFACTURER SPONSORSHIP
Initial Sponsorship Requirement: Collect three corpse
Special Rule: Skin & Moans and Cage Ragers can collect corpse
tokens in a single scheduled game.
tokens from construct models as if they were living models in
games of Grind. One-time Crown Bonus: 2,000 crowns
8,000 Rattler
6,000 Gorehound
GRIND 77
Overtime Grind Arenas If any part of the Grinder is within a Score Zone at any time,
the enemy team immediately scores a goal, the active players
The following arenas are now available for your games of turn immediately ends, and the arena is reset as described in
Grind. Remember, instead of utilizing random selection, the Playing the Game section of Playbook #1 found in No
players choose a pre-made Grind arena map that details Quarter #70. If a non-Grinder model is completely within a
exactly where each component is placed in the arena and Score Zone at any time, it is immediately removed from the
what specific types of obstructions and hazards are found arena as it falls into the Score Zone. At the end of the turn in
within. If the players cannot agree on which arena to use, which the model fell into the Score Zone, place that model (or
they roll off, and the winner chooses the arena in which the models) in the Catch. Models placed this way are knocked
game will be played. down and suffer a boosted POW 16 damage roll. This damage
roll is not considered to have been caused by an attack.
All arenas use the following common terrain features:
If a model is placed in the Catch after falling into the Score
Catch The Catch is 50mm in diameter and is a trench. It
Zone, any models within the Catch are displaced using the
represents a shallow pit in the ground where the Grinder is
rule of least disturbance, are knocked down, and suffer
returned to the arena (typically via a large crane or arcane
a boosted POW 16 damage roll. This damage roll is not
magic) after a goal is scored; however, when warjacks or
considered to have been caused by an attack.
warbeasts accidently fall into the Score Zone, or are tossed
into it by the enemy, they are lifted out and dropped into the
Note: It is possible for a player to have multiple models lifted
Catch just like the Grinder (see below). from the Score Zone and placed in the Catch in the same turn.
The active player chooses the order these models are dropped
Score Zone Score Zones are 3 in diameter. Additionally,
in the Catch. If a model falls into the Score Zone and a goal is
they are both considered open terrain and hazards. Score
scored before that model returns to play, it can be deployed as
Zones represent deep pits in the ground.
normal when the arena is reset.
78 GRIND
ARENA: SCHARDE PARK
A true hive of scum and villainy, Scharde Park hosts some of the most raucous and disorderly matches in the league, with the crowd itself
often getting involved in the action. Many away teams making their first visit to the arena have stared in horror as mobs of drunken and
bloodthirsty pirates jump over safety railings to push steamjack and grinder alike into the goal pits. More than mere sport, Grind has been
a fundamental part of Scharde piracy for decades, as nearly all illegal and black market player components make their way through the
islands and into the hands of unscrupulous sponsors and manufacturers. A large amount of this coin ends up back in the arena, however,
as sailors and captains alike wager their ill-gotten crowns on which players theyd like to see taken out of commission. Bribes are also not
unheard of, with players targeting specific opponents to fill their own coffers to the brim.
AWAY EDGE
AWAY
9
SCORE ZONE
15
MOB OF
PIRATES
HOME SIDELINE
AWAY SIDELINE
15 12 MOB OF
PIRATES
7
6
10 HOME
9
SCORE ZONE
HOME EDGE
Set up Scharde Park according to the map above. Note that each Mob of Pirates A Mob of Pirates is 6 x 12 and is a hazard.
Score Zone, arena edge, and sideline is associated with a team Non-Grinder models ending their activations in a Mob of
(home or away). The home Score Zone is the friendly zone of Pirates are pushed d6 directly toward the Catch. When a
the first player, and the away Score Zone is the friendly zone of model ends its activation, if a Grinder model is in a Mob of
the second player. Each team must defend its own Score Zone Pirates, it is pushed d6 directly toward the Catch.
and attempt to score goals in its opponents Score Zone.
Treasure Chest Treasure Chests are 50mm in diameter and
This arena uses the following types of terrain: Score Zone, are obstructions. When players successfully slam the Grinder
Catch, Treasure Chest, and Mob of Pirates. The rules for these or an enemy model into a Treasure Chest, they immediately
terrain features are as follows: add 100 Crowns to their coffers.
TREASURE CHEST
GRIND 79
ARENA: THE CLOCKWORK COLISEUM
A pinnacle of mathematical perfection, the Clockwork Coliseum is a testament to the level of craftsmanship only the worshippers of Cyriss can
bring to the sport of Grind. Engineered to impossible standards by scores of devout Optifexes, this coliseum is as beautiful as it is deadly for any
competitors stepping within. Unlike other arenas, the pillars of the Clockwork Coliseum are perfectly designed to harmonize with concussive
impact, requiring less kinetic energy to send the Grinder hurling across the field. Players must also contend with the arenas array of modular
platforms. Using high-level irregular harmonic algorithms known only to senior adherents of the goddess, these plates shift and move players
around at odd intervals, forcing teams to either adapt to changing circumstances or lose the match to the forces of incomprehensible order.
AWAY EDGE
AWAY
SCORE ZONE 12
15
AWAY SIDELINE
HOME SIDELINE
15
6 MODULAR PLATFORM
MODULAR PLATFORM
12
7
1 12
10 HOME
SCORE ZONE
3
3
HOME EDGE
Set up the Clockwork Coliseum according to the map Modular Platform Modular Platforms are 6 x 12 and are open
above. Note that each Score Zone, arena edge, and sideline terrain. While completely within the perimeter of a Modular
is associated with a team (home or away). The home Score Platform, non-Grinder models gain Displaced. (During your
Zone is the friendly zone of the first player, and the away Control Phase, place a friendly model with Displaced anywhere
Score Zone is the friendly zone of the second player. Each completely within 3 of its current location.)
team must defend its own Score Zone and attempt to score
Mathematically Perfect Pillar Mathematically Perfect
goals in its opponents Score Zone.
Pillars are 50mm in diameter and are obstructions. When a
This arena uses the following types of terrain: Score Zone, Grinder is slammed or thrown into a Mathematically Perfect
Catch, Mathematically Perfect Pillar, and Modular Platform. Pillar by an attack, double the distance the Grinder moves
The rules for these terrain features are as follows: when resolving Inertia from that attack.
MATHEMATICALLY
PERFECT PILLAR
80 GRIND
ARENA: BLINDWATER STATION
Deep in the heart of the swamp lies Blindwater Station, a desolate and hazardous arena where only the most foolhardy or desperate teams
come to test their mettle. Upkept to minimum league standards by gatorman bokors, Blindwater Station is festooned with black, murky
pools of water, while the arena itself is lit by macabre candelabras of bones and skulls. Rumors abound of cursed pillars that eat away at
the protection of even the sturdiest warjack or warbeast. Upon defeat, league standings are the least of a teams worries, as occasionally a
losing team will be dragged away to be enslaved by a posse of gatorman warriors.
AWAY EDGE
AWAY
SCORE ZONE 12
15
AWAY SIDELINE
HOME SIDELINE
15
6 MURKY POOL
MURKY POOL
12
7
1 12
10 HOME
SCORE ZONE
3
3
HOME EDGE
Set up Blindwater Station according to the map above. Note Cursed Pillar Cursed Pillars are 50mm in diameter and are
that each Score Zone, arena edge, and sideline is associated obstructions. While within 2 of a Cursed Pillar, non-Grinder
with a team (home or away). The home Score Zone is the models suffer 2 ARM.
friendly zone of the first player, and the away Score Zone
is the friendly zone of the second player. Each team must CURSED PILLAR
defend its own Score Zone and attempt to score goals in its
opponents Score Zone.
Murky Pool Murky Pools are 6 x 12 and are shallow water
This arena uses the following types of terrain: Score Zone, to non-Grinder models. When a non-Grinder model becomes
Catch, Cursed Pillar, and Murky Pool. The rules for these knocked down while completely within a Murky Pool, that
terrain features are as follows: model is removed from the table and dropped in the Catch at
the end of the turn as if it fell into a Score Zone.
GRIND 81
OVERTIME GRINDER BALLS
The following alternate Grinders are now available for your games of Grind. Players can choose which Grinder (including
the original) to use in their game. If the players cannot agree on which Grinder to use, they roll off, and the winner chooses
which version of the Grinder will be in their game.
All Grinders share the Inertia, Invincible, Parry, and Ricochet rules, but each has a unique rule (and occasionally, unique stats)
that sets it apart.
INERTIA When this model suffers damage from an attack, after the INERTIA When this model suffers damage from an attack, after the
attack is resolved for every point of damage it suffers that exceeds its attack is resolved for every point of damage it suffers that exceeds its
ARM, it is pushed 0.5 directly away from the attacks point of origin. ARM, it is pushed 0.5 directly away from the attacks point of origin.
Only this push movement can trigger Ricochet. This model ignores all Only this push movement can trigger Ricochet. This model ignores all
effects that prevent it from being moved, placed, or pushed. effects that prevent it from being moved, placed, or pushed.
INVINCIBLE This model cannot be disabled, boxed, destroyed, INVINCIBLE This model cannot be disabled, boxed, destroyed,
removed from play, knocked down, or made stationary. This model removed from play, knocked down, or made stationary. This model
never suffers continuous effects. never suffers continuous effects.
RICOCHET If this model contacts another model, obstacle, RICOCHET If this model contacts another model, obstacle,
obstruction, or arena edge while being pushed due to Inertia, it obstruction, or arena edge while being pushed due to Inertia, it
will bounce off and continue being pushed the full distance. This will bounce off and continue being pushed the full distance. This
effect can lead to multiple instances of this rule occurring during a effect can lead to multiple instances of this rule occurring during a
single push. The active player chooses which direction this model single push. The active player chooses which direction this model
is pushed by placing the deviation template centered on this model is pushed by placing the deviation template centered on this model
with the 4 directly facing the model, obstacle, obstruction, or arena with the 4 directly facing the model, obstacle, obstruction, or arena
edge contacted and then choosing either direction 1, direction 2, or edge contacted and then choosing either direction 1, direction 2, or
direction 6. direction 6.
SUPERHEATED When this model is slammed, thrown, or pushed SWIRLING DARKNESS While B2B with this model, models gain
into contact with an enemy model, the enemy model suffers the Fire Stealth .
continuous effect .
Privateer Press, Inc. All Rights Reserved. Privateer Press, Inc. All Rights Reserved.
All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc.
INERTIA When this model suffers damage from an attack, after the
attack is resolved for every point of damage it suffers that exceeds its
ARM, it is pushed 0.5 directly away from the attacks point of origin.
Only this push movement can trigger Ricochet. This model ignores all
effects that prevent it from being moved, placed, or pushed.
INVINCIBLE This model cannot be disabled, boxed, destroyed,
removed from play, knocked down, or made stationary. This model
never suffers continuous effects.
RICOCHET If this model contacts another model, obstacle,
obstruction, or arena edge while being pushed due to Inertia, it
will bounce off and continue being pushed the full distance. This
effect can lead to multiple instances of this rule occurring during a
single push. The active player chooses which direction this model
is pushed by placing the deviation template centered on this model
with the 4 directly facing the model, obstacle, obstruction, or arena
edge contacted and then choosing either direction 1, direction 2, or
direction 6.
SOMEONE INSTALLED A CORTEX At the end of each players turn,
move this model d6 directly away from the nearest Score Zone. If the
Score Zones are equidistant, the active player chooses one.
82 GRIND
BY WILL PAGANI & WILL SHICK
CHRONICLED BY JOSH COLN
More than ever, the grymkin are making their presence felt across the Iron Kingdoms as they begin the Wicked
Harvest. The Barons Balance Due is a three-scenario campaign for two players that lets players weave the tale of a
grymkin assault on a sleepy town. A corrupt baron has drawn the attention of the grymkin, and the town must ready
its defenses or succumb to the Wicked Harvest.
This campaign is featured in the Grymkin: The Wicked Harvest Force book. Eager to game with his new Grymkin army,
Will Pagani challenged Will Shick to play the campaign. Shicks defenders repelled the initial assault in the first
scenario, defeating The Heretic and eliminating him from the campaign. This allowed Shick to bolster his defenses
for the second scenario, but Boomhowler & Company did not survive. The tables were turned in the second scenario,
when The Child successfully assaulted the city gates, eliminating Captain Bartolo Montador in the process.
The grymkins success in the penultimate scenario gave them considerable advantages in the final game. Now, the
baron is attempting to flee the town. Will he flee to the safety of the towns secret tunnel, or will he face the judgment
of the Wicked Harvest?
Will Shick
While I could talk about how I carefully crafted the perfect the mighty Boomhowler his life, so I could not take his band
tournament list to annihilate Paganiusing my intense of doughty trollkin warriors this time around for Operation
(some would even say violating) psychological profiling Meat Shield. Instead, I opted for a unit of Privateer Sea
and close analysis of the games hes played utilizing Dogs with three Sea Dog Riflemen. Cheap, yet surprisingly
Grymkin to pinpoint the ideal counter forces to shut down effective with Gang and Point Blank, they would be perfect
his game plananyone who knew anything about me or for Sucker! as well as Counter Charge speed bumps.
my play style would immediately know such a statement
was a ridiculous falsehood. Ive never been one to agonize Thankfully, both Rhupert Carvolo andmost important
over how to best optimize my choices going into a game. my favorite mercenary unit of them all, Croes Cutthroats,
For me, building an army is two parts theme, one part fun, had survived the initial Grymkin assault and could both
and one part efficiency. I really enjoy WARMACHINE and be included in this list. Rhupert and his ability to hand out
HORDES most when Im playing with models I enjoy, Tough would add some key staying power, while Croes
whether because I simply like the way they play or because Cutthroats would be able to threaten just about everything
they fit the narrative I want the army to tell. in Paganis army. I also tossed in Alten Ashley, as his
Monster Hunter ability would be great at getting around
In fact, it was this reason that made me dust off my Death Knell and corpse token-fueled high-ARM values.
Mercenaries in the first place. Sure, I could have played Also he seemed quite the sort to throw in with the Baron
Khador or Cygnar (Ill admit I did think about both at first), for the chance to earn some coin and a new Gorehound rug
but really, what army makes more sense for a corrupt baron for his hunting cabin floor.
to have under his command than a collection of cutthroats,
brigands, and sell-swords possessing dubious morals? Kayazy Assassins with their stern, mustachioed Underboss
Honestly, the more I thought about it, the more I knew there were a clear choice; after all, it had been their blades that
was no better choice than Mercenaries to play the foil to ultimately ended The Heretics self-righteous harvest. At
Paganis Grymkin in our campaign. DEF 15 in melee, they would provide a perfect roadblock
to cover the Barons flight. And lets be honest, Khadoran
The first model to be included in the army was the Baron underground crime syndicate chocolate goes great with
himself. Now, despite likely being a reprehensible and your pirate and cutthroat scallywag peanut butter. All that
corrupt guy, when it comes to saving his own skin, hes got was left was a warcaster to lead them.
a lot going for himself. Veteran Leader for everyone in his
army is nothing to sneeze at, especially when combined Magnus has always been one of my favorite characters
with Counter Charge for everyone as well. Top it off with since his introduction way back in WARMACHINE:
Sucker! and Feign Death, and the Baron is a man who likes Escalation. And he seemed the perfect fit to be trying to
to surround himself with bodies . . . very expendable bodies. save the hide of some corrupt nobleman of a fringe barony
But what else do they think hes paying them for? beset by supernatural creatures in return for some serious
compensation. The only real choice was which version to
So with this in mind, I knew that my final 75-point take, since both bring some excellent abilities to the table.
list needed to feature plenty of meat shiel . . . er, brave In the end, the allure of Magnus the Traitors spell list won
bodyguards for the Baron. out, and so I went with Magnus the Traitor along with a
tried and true battlegroup of a Mangler, Nomad, and Mule.
Sadly, even though I crushed him and banished The Heretic
back to hell in our first of three games, the victory had cost
84 BATTLE REPORT
Model/Unit Points
Mangler 15
Mule 15
Nomad 11
Alten Ashley 6
Rhupert Carvolo 4
Croes Cutthroats 16
Kayazy Assassins 15
TOTAL 75
BATTLE REPORT 85
Will Pagani
Before we begin, please note that we are using a version of the rules for Grymkin that are post-CID. Some of the rules have changed
slightly on Grymkin models after their final iteration in CID, so some things may play differently than what we have previously shown!
I really liked the idea of The Heretic marching into a town heavy warbeasts I had included in my army, and it would
and accusing its leadership of corruption and sin, then allow for The Child to play a much more aggressive game.
ripping the Baron from his home and taking him kicking Much like my choice to bring Lord Longfellow, I really
and screaming to become part of the Wicked Harvest. liked the visual idea of the Dread Rots running through
Unfortunately, The Heretic was stabbed in the back during the streets of a town, terrorizing the civilians and stuffing
the first scenario by some seriously underpaid Kayazy. So them into sacks as the Death Knell followed to collect the
with The Heretics unfortunate demise, I decided that The excess bodies.
Child would continue the push into town. In our second
scenario, I was able to destroy Captain Bartolo Montador The Hollowmen would be able to deal with whatever infantry
to win the game, granting me a total of 13 Harvest tokens. Shick decided to bring. Between Apparition, Eyeless Sight,
With these tokens, I knew I would be receiving benefits in and Combined Ranged Attack, the Hollowmen are a very
this scenario, and I opted for an extra 2 of deployment and versatile unit. Very effective against units, solos, and even
the ability to Ambush one of my units. warjacks, the Hollowmen bring a little bit of everything to
an Ambushing unit. I just imagined this unit was made up
Knowing that The Child prefers a large battlegroup, I of the town guard that fled after seeing Captain Montador
initially considered the Dark Menagerie theme force, but I cut down by a Skin & Moans in the previous scenario, only
really liked the thematic idea of Lord Longfellow hunting to find comfort in the peaceful light of the Lantern Mans
the evil Baron down and finally claiming his soul for the glow. Little did they know that one way or the other, they
Harvest. With this in mind, I instead chose the Bump in the would be joining the Wicked Harvest . . .
Night theme force. Aware of Shicks love of heavy warjacks,
I flexed my power-gaming muscles and decided three For my Arcana cards I chose Ill Omensone of my
heavy warbeasts was a good way to go. Two Gorehounds favoritesand Sacrifice. Ill Omens does an excellent
could hunt down the Baron should he try a cowardly tactic job of protecting your army on the approach, especially
of skirting the battle while throwing his comrades into the against mixed-style armies possessing both ranged and
fray. With two Skin & Moans, I knew I would need ways to melee options. I took Sacrifice because I expected to take
collect the corpses of the wicked, even with the campaign damage on the advance from Croes Cutthroats and the
benefit of letting me keep them from game to game. One of Mules ranged attacks. Being at full health when going
my Skin & Moans was able to start with a corpse, but the into combat means my beasts will be much more likely to
Dread Rots and Death Knell would really help me collect survive in melee. My Trump card, Wrath, stepped up the
and distribute the bodies to the hungry nightmares of The damage output of my battlegroup models significantly by
Child. The additional durability brought to the army by increasing all of their FURY stats by 1.
the Death Knell was important to me because of how many
86 BATTLE REPORT
Theme Force:
Bump in the Night
Model/Unit Points
Cage Rager 14
Crabbit (2) 7
Gorehound x2 12
Death Knell 13
Lord Longfellow 0
Hollowmen (10) 13
Lantern Man 3
TOTAL 75
BATTLE REPORT 87
Deployment
Mercenaries Shick Grymkin Pagani
As the Defender, I had the dubious honor of going first. Shick deployed very centrally, so I followed suit. I placed
Now, while normally going first holds significant benefits, the escape tunnel to my right while deploying The Child
in a scenario where you have to escort a VIP to a heretofore and the Death Knell toward the center of the table, allowing
unknown escape tunnel, deploying first proves to be a bit them to shift toward whatever side they would be needed.
more of a bane than a boon. In addition to not knowing I skewed my Cage Rager slightly to the left and The Child
where Pagani would place the escape tunnel, I also had slightly to the right to make sure I would be able to get my
to prepare for my opponents opportunity to respond to spells where I needed them. The Dread Rots were deployed
my deployment. And to make matters worse, his Harvest on my left side to pair off against his Sea Dogs, while the
tokens earned from the previous scenario meant that Hollowmen waited in Ambush to prevent the Baron from
he would have +2 to his deployment zone and, more escaping toward a board edge. Gorehounds were deployed
important, an Ambushing unit of Hollowmen I would on the flanks, as they are very fast and can really maneuver
have to plan for . . . somehow. As such, I chose to keep my to where they need to be.
deployment fairly central, on one hand to protect myself
from Paganis Ambush and on the other to give myself as
much flexibility as possible in responding to where he put
the escape tunnel.
Advance Deployment
Mercenaries Shick
Sticking with my central deployment and determined to
use the tight confines of the urban city to my advantage,
I placed Croes Cutthroats dead center along with Alten
Ashley. This way, I could have the Cutthroats pop out to
take Sniped crossbow shots as needed before ducking back
behind the building with Reposition [5].
88 BATTLE REPORT
Round 1
Mercenaries Shick
Pagani, in his treacherous grymkin ways, had placed the
escape tunnel on my left, between which stood not nearly
as many nightmares as I had expected. With his forces
more evenly dispersed (and more important, no AOEs or
Spray attacks to worry about), I decided to use the central
building to my utmost advantage in order to force him to
either commit to one side or divide his forces as he came
for the Baron.
Grymkin Pagani
Seeing the Cutthroats positioned so close to the central
building seemed like a perfect chance to get some
use out of the Gorehounds. Immediately on my turn,
both Gorehounds ran up behind the central building,
prepared to use Ghostly to sneak through the building
and Lightning Strike to return to safety behind it. I Abused
the Skin & Moans to my right, healed all the damage with
fury, cast Tantrum, and advanced slightly toward my right
flank. The white Skin & Moans ran into a rather aggressive
position to threaten the Nomad and the Mangler across
from it. My left-hand Skin & Moans ran up to do the same
on the left, where a pile of infantry and a Mule awaited.
Im sure the Skin & Moans would be perfectly at home in
a pile of dead Cutthroats and burly pirate men. The Dread
Rots pushed forward around the left side of the building
to threaten the Cutthroats but were equally prepared to
die for the cause and supply the Death Knell with corpses
should the need arise. Crabbits advanced up to cover the
Death Knell and The Child. Lord Longfellow advanced
slowly up the center of the board, keeping an eye on where
the Baron would try to make his escape.
BATTLE REPORT 89
Round 2
Mercenaries Shick
I kicked off the turn by having Magnus upkeep all his
spells (with Iron Aggression being upkept for free thanks
to Resourceful, woot!). I assigned no additional focus to any
of the jacks, as I didnt really expect them to be doing much
but advancing this turn.
90 BATTLE REPORT
Round 2
Grymkin Pagani
Well. I did not see that coming. Shick Shickd the Shick out
of my Skin & Moans on the left. So, any dreams of a pile
of pirates the Skin & Moans may have had died with him.
At least we picked up some corpses on the Death Knell
and a Tantrum move because of the other Skin & Moans.
Silver linings, I guess! I Ambushed in my Hollowmen on
the right side near the burning hill. I decided that it was
worth setting a few of my Hollowmen on Fire so I could
get more shots across the field.
BATTLE REPORT 91
Round 3
Mercenaries Shick
Okay, this Child is going to be a problem.
92 BATTLE REPORT
Round 3
Grymkin Pagani
My poor Skin & Moans! I was sure after the crossbows failed
to do any damage to my warbeast that it would handily
survive the Mangler. Then Shick Shickd the Shick out of a
second Skin & Moans (which from now on I will call Shick
& Moans around the office). Down two heavy warbeasts
and losing the battlegroup attrition fight, it was time for
The Child to enter the fray.
BATTLE REPORT 93
Round 4
Mercenaries Shick
I kicked the turn off by declaring that the Mule was
fireproof. Pagani, however, said my declaration was not
good enough, and I would have to roll for Fire. I rolled.
Being the gentleman that I am, I said nothing as I removed
the Fire token from the table.
I kicked things off by having the Sea Dogs charge the Cage
Rager that was 1 outside of the Death Knells Warmth Despite his attempts to save his own skin, I still had the
of the Grave aura. I also had one lonely Sea Dog charge Mule, who advanced up and attacked the Cage Rager, now
the Gorehound on the left. Before rolling against the at 5 off the dice as opposed to 3. After two attacks, the Cage
Gorehound, I took a moment to savor the terror that crossed Rager was left with 4 points of damage remaining. Exactly
Paganis face as memories of our last game flashed through the swing Warmth of the Grave had provided.
his mind. Sadly, without the Gang bonus, the Sea Dog was
only able to deliver 8 damage to the Gorehound rather than Knowing I had to eliminate the Cage Rager, I had Magnus
completely wiping it off the table. The rest of the Sea Dogs activate and repair the Mangler, healing its Movement
were able to deal an impressive 16 damage to the Cage system and Left Arm. Then, instead of sending it to deal
Rager with their charge attacks. It was here, however, that with the Gorehound, I had it charge the Cage Rager and
I learned to never trust a Pagani while he is on the ropes. finish it off.
Because thats when he fights dirty.
Magnus was left in a precarious position, so I had Rhupert
As I was preparing to roll the Sea Dogs Point Blank attacks advance in front of him and put Heroic Call on the Sea
against the Cage Rager, Pagani casually pointed out that Dogs. I then activated the Cutthroats and had two of them
average dice did no real damage to it at ARM 19. Now, charge the Gorehound and the other two take up screening
while he may deny this, trust me, dear reader, when I tell positions in front of Magnus. The charging Cutthroats were
you that he then followed this up with some off-handed able to deal another 8 points of damage to the Gorehound.
comment about how I could thin out the Dread Rots with
I then had the remaining two Kayazy activate and use Parry
a couple of Sea Dogs.
to move into melee with Lord Longfellow. Sadly, I left the
Being the trusting, honest soul I am, after a moment more man-spider with 1 wound.
of discussion I agreed with his assessment and had the two
Lastly, the Baron decided the Grymkin were getting a little
Sea Dogs engaged with Dread Rots use their pistol shots
too close, so he ran to the other side of the burning forest.
against them instead of the Cage Rager. One of them did
He was safe there, at least for the moment, from the ever-
indeed manage to kill a Dread Rot. Pagani laughed an evil
encroaching Hollowmen.
cackle, his eyes turned yellow, and unholy fire wreathed
his body as horns erupted from his head. With one taloned
finger, he pointed down to the Death Knell and said, It will
take that Corpse, and now the Cage Rager is in the Warmth
of the Grave aura!
Truly this mans soul was as black and cruel as those of the
Grymkin that he commanded.
94 BATTLE REPORT
Round 4
Grymkin Pagani
Thinking I was being helpful actually really worked to my
advantage, as that Dread Rot corpse forced Shick to commit
his Mangler to my left flank, keeping my Gorehound alive.
That Lightning Strike animus had really been helpful, and
I didnt see that changing for the rest of this game.
The Child activated first, advancing into melee with several The Dread Rots attempted to avenge their fallen Cage
Cutthroats and easily dispatching them. With her remaining Rager buddy and stuffed two more Sea Dogs into their bags
fury, I decided to Force Hammer the Mangler into the Mule (which Im sure is rather familiar to the Sea Dogs after being
for super slam damage! But I rolled horribly and did a pressed into service and all!).
grand total of 4 damage, leaving the Mangler very much
functional. Using Lightning Strike, The Child moved back Longfellow began hunting the Baron in earnest, the
toward the escape tunnel and around the building. The nobleman appearing to be making a run for it around the
right flank was won! burning forest. Longfellow ran to intercept. The Deathknell
advanced to the left side of the table and prepared to use its
The Hollowmen continued their unstoppable march, Finisher rule next turn.
claiming the life of Rhupert and a Cutthroat and finally
finding the true Jarok Croe. The armies were looking scant; every attack might make
the difference between victory and defeat!
BATTLE REPORT 95
Round 5
Mercenaries Shick
Make or break time!
The Fire once again went out on the Mule. Told you he
was fireproof!
96 BATTLE REPORT
Round 5
Grymkin Pagani
The Baron was in reach! I had Longfellow, a Gorehound,
and the Deathknell that could threaten him.
BATTLE REPORT 97
Conclusion
Mercenaries Shick Grymkin Pagani
So in the end, the Grymkin got to reap their harvest, and the Sweet, sweet victory! Perhaps I will create an objective
Barons tarnished soul was now The Childs plaything. Id marker for my Grymkin army based on a defiled statue of
say I felt bad for the Baron, but thankfully, Magnus always Baron Von Shick, as the gremlins poke fun at the memory
gets his payment up front . . . of the corrupt baron!
All in all, I had an absolute blast playing through this I had a lot of fun playing this three-part campaign, which is
campaign with my fellow Will. Despite all my jabs, Pagani featured in the pages of the Grymkin Command book. The
is truly an amazing player and a fantastically fun opponent slow growth of the army sizes and benefits gained between
who put up with my stupidly godlike dice rolls with a grace scenarios makes it feel really cinematic as you play through
that was in and of itself godlike. the capture of the Baron.
And while each game was immensely enjoyable, the I really like the flexibility afforded by the play style of
unfolding narrative that we got to create together as we Grymkin Faction, whether that be through the Arcana cards
played through the campaignfrom the heroic and odds- or the huge diversity between the warlocks. I look forward
defying destruction of The Heretic, to the desperate defense to completing my collection and painting it all up to play
of the gates by Broadsides Bart and his Sea Dogs, to the final at Lock & Load 2017!
failed escape attempt by the corrupt Baroneach game held
great moments that came together to craft a story unique to
us. Its one that I know I will be telling for years to come.
98 BATTLE REPORT
ALL IN A DAYS WORK By E. A. Mader
Arlana placed the flat of her hand on the cold face of the massive Since Arlana was a wayfarer, it had fallen to her to bring her
standing stone. She closed her eyes, at first concentrating on the companions through the ley lines the previous evening to this
roughness of the ancient granite as she scraped her fingers across isolated valley high in the Wyrmwall Mountains, just north of
it, tracing the edges of the runes carved into the monoliths Ironhead Station. The entire network in this region was snarled
surface. Despite the sharp spring chill in the air, she felt a fiery and disrupted, affected by recent dragon activity, including the
warmth blossom beneath her palm. Focusing intently, she spilling of great quantities of blighted blood. She had appraised
fused her spirit with the ley energies that joined sites of power the region and thought she understood its peculiarities,
throughout Caen to the remote stone circle where she now stood. preparing to do her part to help repair them. What she sensed
this morning was something elsethe flows had changed.
Something was amiss. The energy flows she felt humming and
vibrating far below the surface seemed oddly muted to her. This area was noticeably empty of life. Cocking her head, she
Arlana frowned, puzzled. listened to the whistle of the breeze through the bare branches,
the drip-drip-drip of melting snow, and the creaking of trees.
She could still perceive subtle movements in the ley lines, like Absent were the piping cries of hawks and the soft squelching of
ripples in the stream, each provoked by changes in the natural paws over wet, fallen leaves. Just the sound of her companions
world or efforts of her fellow blackclads of the Circle Orboros as breaking down their camp
they tapped deep into the flows of energies. Her fellows were
endlessly whispering to one another through the network, or Arlana, the Dawnwaster! Are we getting a move on, or what?
using its powers to cross long distances in the blink of an eye.
Vadim burst from the thicket, his battle blade drawn. Its alone, Itll be fine, Arlana said. Its ugly, but we can fix this.
and weak! he shouted. Only a few steps farther, however, they came across a wide,
At the reeve hunters assessment, Arlana and the stoneward lost dark-red smear and a confused muddle of tracks. Vadim
no time in closing with the flailing dragonspawn, hammering raced ahead, holding up a hand wordlessly to stop them from
blows on the monster. His cleft blade flashing, Vadim took a following. Arlana held her breath until his deep voice carried
swing at its flank, then leapt back. Its fangs met air, but it then down to them.
whipped its barbed tail back behind it. Luckily, Cragbones Clear! A pause. A body. Rhulic.
caught the brunt of the attack and retaliated with a punch that
gave a sickening crack of bone. As one, the team ascended the final slope and arrived at the
edge of the ruined circle to find the reeve hunter kneeling over
In minutes it was all over. The creatures twisted bulk spilled a mangled, inert mass of flesh at the foot of the tallest of the
black blood onto the melting snow and flattened grass, which monoliths. He flipped the corpse onto its back with his crossbow.
already began to shrivel and shrink with the effects of blight.
The stink of seared flesh rose in their nostrils. Hallis recoiled and looked away, but Arlana forced herself to
study the dead dwarf. Many deep gashes scored his flesh, and
All in a days work, mused Hallis. thick blood matted his beard. One eye was swollen shut. Still, it
Yeah, murmured Arlana, kneeling to examine the fallen was not these wounds that made the wayfarers breath catch in
dragonspawn. She eyed the ugly slash that the beast had borne her throat but the terrible deformation of the body: an eruption
before they had added their own. She pursed her lips. of spines along one arm and the neck, a distorted skull and
masses of teeth bulging from a too-small mouth, still agape in
I guess this wont be as dull as Id thought, commented a silent final cry.
Fendiran.Better go on, said Vadim.
Fendiran broke their moment of contemplation, muttering in a
low voice, If its all the same to you, I suggest we get our work
over with as quickly as possible and get back to Bradigus.
Arlana nodded. The group came alive with activity, setting up
As they neared their destination at the head of the valley a couple camp and a worksite. Fendiran sent his woldstalkers to hover
hours later, Arlana privately observed that Fendirian might at the periphery, and Hallis ordered Cragbones to patrol the
be right in that their mission might have become downright site, while Vadim slipped noiselessly down the incline to scout
interesting. She herself didnt need interesting. Shed have the environs.
preferred simple, and safe.
The wayfarer approached the vandalized pillar where the
Blighted land occupied much of the slope to the west and part disfigured body lay and placed her palm on its surface,
of the valley floor. The blackened stumps of trees protruded pointedly avoiding the brownish drips. Her senses melded with
like broken teeth from the thin blanketing of snow that still the igneous rock, extending down to its foundation. She felt the
clung to the hillsides, and here and there lay boulders twisted dormant power beneath the site as one would hear a murmur
into fantastical shapes by blight, akin to wax that had been in the dark, and the connection sent a shiver through her spine.
held to a candle. Only the occasional blighted plant life pushed Then, it faded. Poor Hallis would have her work cut out for her.
forth: strangling vines and garish weeds that wound about
healthy foliage at the peripheries of dead patches, bending and Arlana gazed up at the smashed pinnacle of the stone, where
choking them. blows of a heavy hammer, she supposed, had fashioned the top
of the pillar into a sinuous head. She could make out the flare of
nostrils, and there the curve of fangs implied by some darkened
pigment. A dragon.
Well, thats what Vadims going to find out. The Ironhead The three blackclads had toiled into the black of night to
Enclave could support thousands of Rhulfolk, but out here? purge the blighted toxins from the earth around the pillar
Theyd be scratching a living from rock, living off moss and while Vadim kept watch. The druids had gathered around
marmot meat. the woldwatcher, which drove its heavy fists into the
tainted soil, and they had channeled their collective wills
And what if theyre stark raving mad from blight? asked through the construct. The carved symbols on Cragbones
the stoneshaper, her voice rising. frame blazed as if with greenish fire.
What if they slaughtered their own? Fendiran added. <Art>Illustrations>Card and Board Games>High
Arlana shook her head. I wouldnt bet on it, she answered Command>Gargantuan Might>Ley Lines_Nestor>
slowly. Gazing back at the dead body in its pool of dark Hallis had collapsed onto her bedroll the second Arlana
blood, she thought of the enraged dragonspawn they had had managed to coax a similar glow from the runes on the
killed. The image of the mysterious wound on the beast monoliths surface. The wayfarer and the reeve hunter also
floated to the front of her mind. Could the dwarf have slept soon thereafter, well weary from the unexpected rigors
fought the creature before climbing up here to die? of the day, while Fendiran paced, standing the first watch.
She wrestled with the urge to reach out to her fellow Now the stoneward slept, and Vadim was nowhere to be
blackclads through the nearby ley lines. They were cut off seen, which Arlana took as a sign that all was well. She
until they could restore the standing stones and create a drained her water skin, took in the view of the valley, now
proper energy flow. Their backs were to the hard face of a curling with thick fog, and returned to the monolith for
mountain. Below, who knew what twisted, blight-induced a moments meditation. The rock felt freezing to her bare
peril awaited. Arlana smirked, considering this wasnt the skin, but when she sent her spirit down through this stone,
kind of excitement Fendiran always said he was longingfor. only a tepid warmth kindled beneath her touch. Had the
Cmon, Fendiran, Panicmonger of Orboros, Im going to previous evenings ritual failed?
need a hand moving the dwarfs body. Might as well erect a Arlanas eyes darted about the stone circle, searching for
cairn for him. We ought to prepare our ritual to cleanse that some sign of intruders. All was as it had been the previous
blight and repair the stone before moonrise. So, move! Not evening, but the pillar . . . the pillar seemed different. Just
all of her peers would have bothered, content to allow the as shed experienced the day before at the previous site,
corpse to be consumed by scavengers. Arlana felt the dwarf the warm, enveloping power of the land seemed dimmed,
had suffered enough indignity. diminished. Blight in the area alone couldnt account for
An hour later, Vadim returned to report a small entrance to this overnight change, surely.
a Rhulic settlement cut into the rock on a high ledge along She went to Hallis and jammed an elbow into the side of
the eastern slopes of the valley. There was no telling how the still-drowsing stoneshaper. Listen, she whispered,
large it was. Somethings wrong with the monolith.
That may be true, but well try all the same. And keep . . . And assumed solid form at the flank of the gathered
alert! Rhulfolk with a crackle of lightning and a boom of thunder.
She cast her thin arms wide so her cloak billowed out, and
Arlana, you know how blight affects living creatures. she brandished her voulge with a mighty yell, steeling
Theres a madness within them. I dont think well have herself to vanish again before the dwarves could organize a
a choice but to put them down, Fendiran said. He was proper attack. Shed lead them on a merry chase for as long
already running his hands over the raw stone, using his as her power availed her.
will to mystically carve into it potent runes. They appeared
beneath his hands, faster than any chisel could have done, But the Rhulfolk flung themselves to their knees and emitted
but it was still a slow and laborious process. a great wailing. A small chest tumbled from the arms of one,
sending a handful of coins and gemstones to sparkle on the
The wayfarer gritted her teeth. What a fool shed been damp ground.
not to ask the group to work through the night on their
defenses. Shed been so sure the Rhulfolk were few in
number. And if they were crazed by blight, why had the
scout fled rather than attacking? And now, why approach
in the day when they could have come in the night to Mercy! cried an elder dwarf in slightly accented
retrieve their dead kinsman? Cygnaran. Be merciful, druid! Spare us! The old woman
ventured a glance at the young wayfarer, who stood stock-
Keep at it, all of you, and none of you move from here
still, uncertain. Barely a dozen Rhulfolk were cowering
until I give the word. Ill teach them to respect the Circle
before her. Arlana observed no telltale signs of blight.
Orboros! Approaching the monolith and feeling the
The odd pickaxe and hammer they had been holding lay
vibration of energy gathered within, the wayfarer let her
abandoned on the ground.
mind join its flow. In a flash, she vanished.
Perhaps seeing that destruction was not immediately
raining down, the elder dwarf rose to her feet. She studied
the blackclad intently, then took a step forward.
What were you thinking? Arlana chastised herself farther Arlana finally found her tongue. Back! You desecrated our
down the slope. She had sought to instill confidence, but standing stones. You have been tainted by the blight. I saw
Vadim probably saw through her words. She only hoped your kinsman.
To learn about the events leading to the circumstances described of a long-disembodied athanc provoked a dragon war
in this article, be sure to read Wrath of the Dragonfather by over central Cygnar. The cities of Orven and Ironhead
Zachary C. Parker. were the most affected, both places where Cygnarans
lived alongside well-established Rhulic enclaves.
For centuries, the dragons of western Immoren engaged These places were directly assailed by dragons and
in a cold war, awaiting any sign of their progenitor their corrosive blood, incurring great casualties and
making his next move to reclaim the power he had an aftermath of destruction complicated by massive
bestowed upon them. In recent years, however, events blight. Through the brave actions of a number of
conspired to provoke the dragons into sudden actiona heroic individuals, these cities managed to survive,
combination of Everblights influence and the discovery but even years later, reconstruction efforts have been
slow, costly, and hampered by unusual obstacles.
No Quarter #72 asked you to bring to life our newest collectible bust: General Sebastian Nemo. We received many
wonderful entries this time around, making for some fierce competition. Here are the judges favorites.
GOLD
CARLOS RODRIGUEZ
Displaying a skillful application of various
painting techniques, Carlos does a masterful job
of breathing life into the sculpt. His clever use
of lighting and color helped create a vibrant and
striking piece. Congratulations, Carlos!
HONORABLE MENTION
TYSON KOCH
The creativity and vision of Tysons Nemo won us over.
With his conviction to the concept, Tyson was able to give
us a unique and memorable interpretation of the venerable
Cygnaran warcaster. Very well executed.