Wushu
Wushu
Wushu
Competition
CONTENTS
1) Organize and lead the work of judges groups to ensure the proper implementation of
competition rules, examine and make sure all pre-competition set-up work are carry out;
2) Interpret the rules and regulations but have no right to modify them;
3) Replace officials if necessary, and have the right to take disciplinary action against officials
who have committed serious mistakes;
4) To give warnings to athletes and coaches making trouble at the competition site, and may
report the matter to the Technical Committee to take disciplinary action, even the cancellation
of their results; and
5) Examine and announce the results of competition, and make a summary of the officials'
work.
4.6 The chief registrar shall be responsible for the entire registration, and report to the chief
referee and announcers if there are any changes.
5.1 The programming & recording assistants shall respond to the work assigned by its chief.
5.2 The registration staff shall up-date the registrations time-to-time according to the
competition order; examine the competitors' apparatuses and costumes; guide the competitors
into the competition area; and hand-over the registration forms to the head judge.
5.3 The announcers shall introduce the current competitors to the public; announce their
results; and provide useful information regarding the rules and regulations, the characteristics
of each taolu event of wushu.
6
1) Individual
2) Team
3) Individual & Team
Article 9 Appeals
Article 10 Start-List
Under the supervision of the Competition Committee and the Chief Referee, the Programming
and Recording group will use draw-lots system to determine the competitors' Start-List for
each event. If the competition requires a qualifying phrase and finals, the start-List in the finals
shall be determined by their qualifying scores (lowest score vs. the first score).
9
Competitors must report to the designated place 40 minutes before the events start for the First
Roll-Call where the costumes and apparatus are being checked. The Second Roll-Call will be
done 20 minutes before the event. The Final Roll-Call in 10 minutes before the event.
Article 12 Protocol
When being called the competitor must salute the Head Judge with palm-and fist.
Article 13 Timekeeping
The Timekeeper will start the stop-watch when the competitor begins to move and stops the
stop-watch when the competitor brings his/her feet together into the standing position (at the
end of the Taolu).
Article 15 Forfeiture
If a competitor fails to report at the designated place after the Final Roll-Call or absent during
competition, he/she will be forfeited from the event.
Anti-doping Test will be conducted according to the Olympic Charter and the IOC regulations.
Article 17 Placing
If the scores are the same in Group or Dual Events it will be determined as in cases (2) - (4) of
article 17.5.1.
In the team competition, the team which ranked first in more individual events shall be placed
higher. If the tie still remains, then the team with more second places in individual events shall
be placed higher, and so on and so forth. In case of equal ranking in all individual events, the
tied -placing will be proclaimed.
1) Changquan, Nanquan, Jianshu, Daoshu, Qiangshu, Gunshu, Nandao & Nangun not less than
1 minute 20 seconds; and not less than 1 minute 10 seconds for Youth & Children's categories.
2) Optional Taijiquan, Taijijian and Group Event not less than 3-4 minutes; Compulsory
Taijiquan and Taijijian not less than 5-6 minutes;
3) Dual Events not less than 50 seconds.
Taolu competitions with music (only instrumental music, no lyrics). A competitor must use
instrumental music and not lyrics to accompany his or her Taolu choreography during
performance.
All officials shall wear the IWUF Standard Contest Officials uniforms, IWUF logo badge and
IWUF Identity and Accreditation Card.
All competitors shall wear IWUF Standard Taolu Contests costumes and the Competition Code
Number during competitions.
1) All apparatus must be conformed to the specific requirements set by the International Wushu
Federation.
2) The competitor holds the apparatus with the left arm straighten and
the tip of the Jian or Dao must touch his or her ear-top. The required length of the Gun shall not
be shorter than the performer's height. The required length of Qiang shall not be shorter than
the performer's fingertips while standing with his or her left hand held above the head.
In large-scale competitions, the minimum requirement for the competition recording are as
follows:
a) four (4) video cameras (at least),
b) three (3) video players,
c) three (3) television sets,
d) a computerised scoring system and a good sound system.
CHAPTER 3
CRITERIA & SCORING METHODS
Group B Formate - including one (1) Head Judge will judge the Overall
Performance;
20.1.2 The Total score for each event is Ten (10) points including:
5 points for the Quality of Movements (abbrev: QM):
3 points for the Overall Performance (abbrev: OP);
2 points for the Degree of Difficulties (abbrev: DD).
The Starting Score of a competitor will be: the points in Degree of Movement Difficulties
chosen by the competitor plus the points in Overall Performance (3 pts) plus the points in
Quality of Movements (5 pts).
20.1.3 Judges in Group A Formate shall deduct points according to the errors committed during
the competitor's performance.
20.1.4 Judges in Group B Formate is again subdivided into two (2) subgroups and shall judge
independently. One subgroup shall determine the level of performance, while the other
subgroup shall deduct points according to errors committed in the choreography.
20.1.5 Judges in Group c Formate shall judge according to the completion of the degree of
Movement Difficulties and the Connecting Movements.
Power, rhythm and music are divided into three (3) levels and other three (3) sublevels.
Top level shall be awarded 3.0-2.70 points,
Standard level shall be awarded 2.60-2.30 points,
Low level shall be awarded 2.10-1.80 points.
In a Top Level performance the amount of strength demonstrated must be high. The strength
must be applied smoothly, forcefully and accurately. The toughness and gentleness are very
well incorporated. These said elements of the routine will have to be well coordinated and
demonstrated. Changes in rhythm must be fast and well defined. The content must demonstrate
great diversity and the structure well knit and pleasing to watch. The movements must
occupied all the space and finally the music and movements must blend harmoniously.
In a Standard Level performance the same characteristics as in the Top Level but with a lesser
degree.
In a Low Level performance many of the above characteristics will be missing or do not meet
the requirements.
Refer to Table 3 - Deductions and Criteria for the Choreography in Optional Events
16
Repeat the same Connecting Movements will not gain extra bonus points. The sum of Bonus
points for each category cannot exceed 0.6 point.
Refer to Table 5 - Degree for Movement Difficulties and Values in Optional Events
Refer to Table 6 - Degree of Movement Difficulties and Connecting Movements which do not
meet the requirements.
Failure to complete an innovative movement either not executing the movement correctly or
not complying with the indicated specifications, no extra bonus points will be added.
21.1.2 The total score for any Dual or Group Events is Ten (10) including:
5 points for the Quality of Movements;
5 points for the Overall Performance.
21.1.3 Judges in Group A Formate will deduct points according to errors committed by the
competitors.
21.1.4 Judges in Group B Formate will determine the level according to the competitors'
Overall Performance.
22.1 Judges in Group A and C Formate - can only display scores with one (1) decimal place.
22.2 Judges in Group B Formate - can display scores with two (2) decimal places; the third
decimal will not be rounded off.
The actual point is the sum of the points obtained in the Quality of Movements and the points
obtained in the overall performance.
Judges in Group A Formate shall deduct points according to the requirements of the Quality of
Movements, and deductions on other common errors. The sum of deducted scores made by
two-third of the judges will be the score to be deducted from the Quality of Movements.
23.2 Dual Event, Group Event and Events with no degree of Movement Difficulties
23.2.1 Determining the Merited scores for the Quality of Movements Three judges of A group
shall officiate. Over 2 judges deduction content on other. Sum of deducted scores on error of
one movement and common errors confirmed by more than 2 judges is the score which shall be
deducted from the points of the movement quality.
23.2.2 Determining the Merited scores for the Overall Performance Three judges of B group
shall officiate. The merited scores shall be the average points of the three points.
24.2 Dual Event, Group Event, and Event with no degree of Movement Difficulties
The final score is obtained by subtracting the points deducted by the Head Judge from the
actual points.
1) Repetition
A competitor whose performance is interrupted by unforeseen circumstances may repeat his or
her performance with the permission of the Head Judge without deduction of points.
A competitor who forgive his routine during performance; or break his apparatus; may repeat
his performance, but 1 point will be deducted.
When a competitor is not able to continue his performance due to injuries, the Head Judge has
the right to stop the performance. When he or she is ready to repeat the performance,
arrangements can be made for him or her to continue the competition but at the end of the start-
list in his or her group. 1 point will be deducted.
2) For Taijiquan, Taijijian and Group events, ranging from 0.1 to 5.0 seconds (including 5.0
seconds) under or over the time limit shall deduct O.lpoints; 5.1 to 10 seconds (including 10
seconds) under or over the time limit shall deduct 0.2 points, and so on and so forth.
3) For Changquan, Nanquan, Jianshu (Sword play), Daoshu (Broadsword play), Qiangshu
(Spear play), Gunshu (Cudgel play), Nandao, Nangun and dual events, ranging from 0.1 to 2.0
seconds (including 2.0 seconds) under or over the time limit shall deduct 0. Ipoints; From 2.1
to 4 seconds (including 4 seconds) under or over the time limit shall deduct 0.2 points, and so
on and so forth.
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I Optional Events
Low balance with leg The foot of inserted leg touches carpet
inserted behind
Low stepping on kick The foot of the supporting leg leaves the carpet
forward
The knee of the kicked leg bends, and the tiptoe is not directed
outward
Cechuai Pingheng The kicking leg does not undergo the process from bending to straight
CCPH High balance
with leg stretched
sideway
Quedilong QDL The front foot's sole points inward and touches carpet
Slide down
Xuanzi XZ, Xuanzi The body is higher than 45 (including 45) in twisting in the air
Zhuuanti XZZT Leg bends obviously
Butterfly, Butterfly
twist
Diandiebu DDB Inner side of the kneeling leg does not touch the carpet
Single butterfly stance
? 6
Shangbu SB Foot inclining outward more than 45
Going forward step
(in Taijiquan TJQ) Dragging the foot while the rear leg steps forward
Apparatus touches the carpet or the body, blade off handle or deformed
apparently
02
Extra support (0.2)
03
Fall onto the carpet (0.3)
Note:
1.Touching the floor outside the carpet with apparatus; or part of the body goes outside the
line is not counted as outside the carpet.
2. Deduction points not indicated in the rules are all set at 0.1.
3. 0.1 point shall be deducted for one error or more errors occurred in one (1) movement. The
deducted points will be added up together.
4. When two (2) or more errors occurred in one movement, the deducted points will be added
up together.
1ST 3.00--2.90
3RD 2.79-2.70
4TH 2.60-2.50
6TH 2.392.30
7TH 2.10-2.00
9TH 1.89-1.80
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Table 3 Content and Criteria for the Choreography Deductions in Optional Events
80
Content 0.2 shall be deducted for one required movement missing
81
0.2 shall be deducted for one type of difficult movements missing
Structure Motionless posture exceeds 3 seconds or stop before difficult movement of Taijiquan 82
and Taijijian
Running-up exceed four (4) steps before the jumping and tumbling techniques in Changquan 83
or Nanquan
84
Running-up exceed one (1) step before the jumping techniques in Taijiquan or Taijijian
85
Composition Lack off difficult movement within two (2) lines
Note: The deduction score un-indicated in the rules are all set at 0.1.
Table 4-1 Movement Difficulties and Value in Changquan, Jianshu, Daoshu, Qiangshu
and Gunshu
Balances Bring the leg to the head 111A Shizi Pingheng SZPH 133B Back kick and hold the leg while 112C
level and hold the leg Balancing with arms remain standing
while remain standing outspread
Jumps Xuanfengjiao XPJ 360 323A Xuanfengjiao XPJ 540 323B Xuanfengjiao XFJ 720 323C
Whirlwind kick 540 Whirlwind kick 720
Whirlwind kick 360
Xuana XZ Butterfly 333A Xuanzi Zhuanti XZZT 353B Xuanzi Zhuanti XZZT 720 353C
360
Butterfly 360 Butterfly 720
Tengkong Bailian TKBL 324A Tengkong Bailian TKBL 324B Tengkong Bailian TKBL 720 324C
360 540
Lotus kick 360 Lotus kick 540 Lotus kick 720
Note:
2. The kicked leg of 312B movement should be the same as the take-off leg.
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Balances Low balance with leg 143A Low balance with leg 143B Side heel-up leg lift and stance 113C
stretched forward inserted behind
Jumps Tengkong Feijiao TKFJ 312A Tengkong Zhengtitui 312E Xuanfengjiao XFJ 540 323C
Flying front kick TKZTT
Flying front raise kick Whirlwind kick 540
Note:
1. The jumping movements of: 312A, 323B, 324B, 312B, 323C and 324C should use one step
before jumping.
2. The kicked leg in 312B movement should be the same as the jumped leg. When the
movements of322B, 323B and 323C land on the carpet, they should be followed by Tixiduli
(TXDL). When the movements of 324B and 324C land on the carpet, they should be followed
by Quedilong QDL (slide down and the left leg should be in-front.)
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Table 4-3 Movement Difficulties and Value in Nanquan, Nandao and Nangun
Leg Zhishen Qiansao ZSQS 244A Zhishen Qiansao ZSQS 900 244B
Techniques 540
Front sweep 540 Front sweep 900
Jumps Xuanfengjiao XFJ 360 323A Xuanfengjiao XFJ 540 323B Xuanfengjiao XFJ 720 323C
Tengkong Bailian TKBL 324A Tengkong Bailian TKBL 324B Tengkong Bailian TKBL 324C
360 540 720
Lotus kick 360 Lotus kick 540 Lotus kick 720
Note: when the movements of 346A, 346B and 323B land on the carpet, Deibu should follow
them. When the movements of 323A and 445A land on the carpet, they should be followed
by Tixiduli. When the movements of 324B, 323C and 324C land on the carpet, they should be
followed by Mabu.
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Table 5-1 Connecting Movements and Value for Changquan, Jianshu, Daoshu, Qiangshu
and Gunshu
Tengkong Feijiao TKFJ 312 Xuanfengjiao XFJ540 + 323 Xuanfengjiao XFJ540 + 323 Xuanfengjiao XFJ720 + 323
+ Zuopan ZP A+6 Deishucha DSC B+4 Tixi Duli TXDL B+3 Deishucha DSC C+4
Flying front kick + Whirlwind kick 540 + Whirlwind kick 540 + Whirlwind kick 720 +
sitting position landing on front split lifted knee stance landing on front split
Xuanfengjiao XFJ360 323 Tengkong Bailian 324 Tengkong Bailian 324 Tengkong Bailian 324
+ Deishucha DSC A+4 TKBL540 + Mabu MB B+l TKBL540 + Tixi Duli B+3 TKBL720 + Mabu MB C+l
Lotus kick 540 + horse- TXDL Lotus kick 540' + Lotus kick 720 +horse-
Whirlwind kick 360 +
riding stance lifted knee stance riding stance
landing on front split
Xuanfengjiao 323 Tengkong Bailian TKBL 324 Xuanfengjiao XFJ720" + 323 Xuanzi Zhuanti XZZT 353
XFJ360 + Mabu MB A+l 360 +Tixi duli TXDL A+3 Mabu MB C+l 720 + Dieshucha DSC C+4
Whirlwind kick 360 + Lotus kick 360 + lifted Whirlwind kick 720 + Butterfly 720 + landing
horse-riding stance knee stance horse-riding stance on front split
Xuanfengjiao XFJ360 323 Xuanfengjiao XFJ360 + 323 Xuanzi Zhuanti XZZT 353
+ Zuopan ZP A+6 Tixi Duli TXDL A+3 360 +Xuanfengjiao XFJ B
720 +
Whirlwind kick 360 + Whirlwind kick 360 + Butterfly 360 + 323
sining position lifted knee stance Whirlwind kick 720 C
(within 4 steps)
Note:
1. Movements should be finished motionlessly following the movement in motion.
2. Athletes should choose either 445+7 or 312A+7 in apparatus routines.
Tengkong Feijiao TKFJ 312 Tengkong Zhengtitui 312 Tengkong Bailian TKBL 324 Xuanfengjiao XFJ3600 + 323
+Qitiaojiao Luodi A+3 TKZTT+ Qitiaojiao B+3 540 + Quedilong QDL C+5 TXDL C+3
Luodi QTJLD
Flying front kick + take- Lotus kick 540 + slide Whirlwind kick 360 +
off foot land on the carpet Flying front raise kick + down lifted knee stance
take-off foot land on the
carpet
Low stepping on kick 142 Tengkong Feijiao TKFJ 322 Xuanfengjiao XFJ360 + 323 Tengkong Bailian TKBL 324
forward +a twist of 180 A+3 Inward twist 180 +TiXi B+3 Tixi Duli TXDL B+3 540 + Tixi Duli TXDL C+3
and lifted knee stance Duli TXDL
Whirlwind kick 360 + Lotus kick 540 + lifted
Flying front kick with an lifted knee stance knee stance
inward twist 180" + lifted
knee stance
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Low balance with leg 143 Tengkong Feijiao TKFJ + 312 Tengkong Bailian TKBL 324
stretched forward + a A+3 Tixi Duli TXDL A+3 360 +Tixi Duli TXDL B+3
twist of 180 and lifted
knee stance Lotus kick 360 + lifted
Flying front kick + lifted
knee stance
knee stance
Note: 1. An athlete should use the same foot to kick, slap and land on the carpet.
2. The movement should be finished motionlessly then follow by another movement.
3. An athlete can only choose one time of slide down.
4. For 312A+324B and 312A+324C, the athlete shall jump directly after feet fall on ground of
the last jump.
33
Table 5-3 Connecting Movements and Value in Nanquan, Nandao and Nangun
346
Tengkong Feijiao TKFJ + 312 Dantiao B+2 Tengkong Bailian TKBL 324 Tengkong Bailian TKBL 324
Tixi Duli rXDL A+3 Houkongfan DTHKF + 360 +Tixi Duli TXDL A+3 720 +Mabu MB C+l
Diebu DB
Flying front kick + lifted Single jump backward Lotus kick 360 + lifted Lotus kick 720 + horse-
knee stance cartwheel roll + butterfly knee stance riding stance
stance
Xuanfengjiao XFJ360 + 323 Tengkong Feijiao TKFJ 322 Liyudating Znili 445
Fengkong Feijiao TKFJ A + Inward twist 180 +TiXi B+3 LYDTZL + Tixi Duli A+3
312 Duli TXDL TXDL
Whirlwind kick 360 + A
Flying front kick Flying front kick with an Carp Skip-up + lifted
inward twist 180 + lifted knee stance
knee stance
Note: 1. An athlete should use the same foot to jump, slap and land on the carpet.
2. The movement should be finished motionlessly then follow by another movement.
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Table 6 Movement Difficulties and Connecting Movements Which Do Not Meet the
Requirements
Movement Balances Bring the leg to the head level and hold the leg while Lifted leg not vertical
of degree remain standing
of
Difficulty Side kick and hold the leg while rema.in standing
Back kick and hold the leg while remain standing Lift leg not vertical
Holed leg not behind the shoulder
Jumps Tengkong Zhengtitui TKZTT Not executed in the air or tiptoe of the kick
Flying front raise kick does not touch the forehead
Tengkong Bailian TKBL 360 Twist incomplete or the kick leg below
Lotus kick 360 horizontal level
Tengkong Bailian TKBL 540
Lotus kick 540
Tengkong Bailian TKBL 720
Lotus kick 720
Connectio Connection Tengkong Feijiao TKFJ + Cekongfan CKF Run-up steps between jumps exceed the
n of between required movement
degree of two difficult Flying front kick + Cartwheel Roll
difficulty movements
Connection Tengkong Bailian TKBL 360 ,540 ,720 + Mabu When landing on the carpet, both feet do
between MB not touch the carpet at the same, and feet
difficult and Lotus kick 360 ,540 , 720 + horse-riding stance move or jump
motionless
movements Xuanfengjiao XFJ 360 , 720 + Mabu MB
Whirlwind kick 360 ,720 + horse-riding stance
36
Xuanfengjiao XFJ 360 , 540 + Dieshucha DSC When landing on the carpet, both feet do
Whirlwind kick 360 ,540 + landing on front split not touch the carpet at the same time, and
feet move.
Dieshucha DSC Whirlwind kick 720 + landing on
front split
Xuanfengjiao XFJ 360 + Tixi Duli TXDL Slapped foot does not land on the carpet
Whirlwind kick 360 + lifted knee stance alone
Xuanfengjiao XFJ 540 + Tixi Duli TXDL When landing on the carpet, both feet move
Whirlwind kick 540 + lifted knee stance or jump
Tengkong Bailian TKBL 360 + Dieshucha DSC Foot of the lifted leg touches the carpet
Lotus kick 360 + landing on front split
Transition Pao + Tengkong Feijiao TKFJ 360 +Jie Throw + Flying front kick not executed in the air
between Flying front kick 360 + Catch
throw and Buttock or knee not leaves carpet after
catch of Pao + Qiangbei QB + Jie Throw + Dive shoulder roll dive shoulder roll
apparatus + Catch
and Misses to catch the apparatus or catch the
movements fringe or tussle only
Note:
1. The degrees of twists for jumping movements followed by Mabu, and Dieshucha are
measured by the angle of lines between tiptoe and heel before and after jumping.
2. The degrees of twists for jumping movements with twists of single foot landing on the
carpet are measured by the angle of lines between tiptoe and heel before and after jumping.
3. The degrees of sweeping leg technique are measured by the angle (begin and end) of the
sweeping foot.
4. Steps in the 323A+353Cand 353B+323C are counted from any step made after two feet
land on the carpet. Steps in the 312A+335A are counted from any step made after one foot
land on the carpet.
37
Degree of Balances Low balance with leg stretched forward Supporting leg above horizontal level
difficulty Low balance with leg inserted behind
movements
High balance with leg stretched sideway The foot of the leg stretched sideway lower
than shoulder
The upper torso leans more than 45 degree
Side heel-up leg lifted and stance Lifted leg not vertical or torso inclines more
than 45 (including 45 )
Leg Dengjiao DJ (fenjiao FJ) Heel of the lifted leg below shoulder level
Techniques Heel kick (Parting kick)
Jumps Tengkong Zhengtitui TKZTT Starting jumps exceed 1 step or tiptoe of the
Flying front raise kick kick does not touch the forehead
Tengkong Bailian TKBL 360'' Starting jumps exceed 1 step, twist incomplete
Lotus kick 360 K$a^540g or outside crescent kicked leg (waibaitui) below
horizontal level
Tengkong Bailian TKBL 540
Lotus kick 540
Degree of Connections Tengkong Feijiao TKFJ + Tengkong Bailian Runing-up steps between jumps exceed the
difficulty of between two TKBL 360 required movement.
transitions difficult
movements Flying front kick + Lotus kick 360
Connecdons Tengkong Feijiao TKFJ + Qitiaojiao Luodi Feet do not land on the carpet at the same time
between QTJLD Flying front kick + land on carpet or foot moves
difficult and
motionless Tengkong Bailian TKBL 360 + Quedilong
movement QDL Lotus kick 360 + slide down
Tengkong Feijiao TKFJ + Tixi Duli TXDL Slapped foot does not land on the carpet alone
Flying front kick + lifted knee stance
When landing on the carpet, both feet move or
Xuanfengjiao XFJ 360 + Tixi Duli TXDL jump
Whirlwind kick 360 + lifted knee stance
Foot of the lifted leg touches the carpet
Xuanfengjiao XFJ 540 + Tixi Duli TXDL
Whirlwind kick 540 4- lifted knee stance
Connections Low stepping on kick forward+a twist of Shakes, moves, or jumps during transition
between two 180 to become lifted knee stance
motionless Twist incomplete
movement
Low balance with leg stretched forward + a
twist of 180 to become lifted knee stance
Note:
1. The degrees of twists for the jumping movements followed by slide down movement are
measured by the angle between the line of tiptoe and heel during the jump and the line of
landing of the left or right leg.
2. The degrees of twists for jumping movements with a single foot landing on the carpet are
measured by the angle of lines between the tiptoe and heel before and after jumping.
3. The connecting steps of 312A+324A and 312A+324C shall jump directly after two feet
land on the carpet simultaneously.
4. There should be no forward step in the transition between two motionless movements.
The body should rotate around the supporting leg.
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Table 6-3 Movement Difficulties and Connecting Movements in Nanquan, Nandao and
Nangun Which Do Not Meet the Requirements
Degree of Leg Zhishen Qiansao ZSQS 540 Sweeps and twists incomplete
difficulty Techniques Front sweep 540
Tiovements
Zhishen Qiansao ZSQS 900
Front sweep 900
Jumps
Xuanfengjiao XFJ 360 Twists incomplete or inside crescent kicked leg
Whirlwind kick 360 (lihetui) below horizontal level
Tumbling Tengkong Bailian TKBL 360 Twists incomplete or outside crescent kicked
Lotus kick 360 leg (waibaitui) below horizontal level
Jump with a inward twist of 720 and Twist does not meet the requirement
cudgel hack (also in broadsword)
Cross legs flying front kick 360 and land Twist does not meet the requirement
on the side
Connection of Xuanfengjiao XFJ 360 + Dantiao Running-up steps between jumps exceed the
difficulty Houkongfan DTHKF required movement
Tengkong Bailian TKBL 540 + Mabu MB When landing onto the carpet, both feet do not
Lotus kick 540 +horse-riding stance touch the carpet at the same time, or the body
shakes, or feet move or jump
Xuanfengjiao XFJ 720 + Mabu MB
Whirlwind kick 720 +horse-riding stance
Yuandi Houkongfan YDHKF + Diebu DB Land with hand supporting on the carpet
Backward cartwheel roll at the same spot +
butterfly stance
Xuanfengjiao XFJ 360 + Tixi Duli TXDL Slapped foot does not touch the carpet alone
Whirlwind kick 360 + lifted knee stance
When landing on the carpet, feet move or skip
Tengkong Bailian TKBL 360 + Tixi Duli
TXDL Lotus kick 360 + lifted knee stance Foot of the lifted leg touches the carpet
Note:
1. The degrees of twists for jumping movements of double feet touching the carpet, or
followed by stances are measured by the angle between the line of tiptoe and heel during the
jump and the line of the landing of the left or right leg.
2. The degrees of twists for jumping movements of single foot touching the carpet are
measured by the angle between the line of tiptoe and heel during the jump and the line of the
landing of the left or right leg.
3. The degrees of twist for sweeping leg techniques are measured from the start and end of
the sweeping leg.
4. Steps in the 323A+346B are counted from any step made after one foot land on the carpet.
42
Table 7 Common Errors and Deduction Criteria for Overall Performance in Dual Events
Misses in attack 90
Cooperation
Misses in defense 91
Any part of the body touches the carpet outside the carpet 76
Forget once 78
Note:
1. Touching the Floor outside the carpet with the apparatus or any part of body goes beyond
the sideline is not consider as outside the carpet.
2. The above-mentioned errors are deducted each time when committed by the competitor.
3. "Apparatus touches body" refers to the competitor who touches his or her own body with
the apparatus.
4. Un-indicated deduction points are all set at 0.1.
43
Table 8 Common Errors and Deduction Criteria for Overall Performance in Group Events
Apparatus blade fall-off the handle, or touches the body or the carpet, or bends, or deforms 73
Any part of competitor's body touching the floor outside the carpet 76
Apparatus breaks-off 77
Forget once 78
Table 10 Scoring Criteria for Overall Performance in Dual Events, Group Events, and
Categories Without Specific Requirements on Difficulties
3RD 4.45-4.10
5TH 3.753.50
6TH 3.45-3.10
8TH 2.75-2.50
9TH 2.45-2.10
44
Changquan abbrev: CQ
Form a fist and bend elbow with the palm of the hand facing down. When sinking the elbow
forward or sideways the power of the struck should be concentrated on elbow.
Yan Shou Gong Chui (hide hand upper elbow) abbrev: YSGC
Turn the arm inwards. Punch forward from the ribs at the same time rotating the arm until the
palm of the fist is facing downwards. The power of the punch should be focused on the
knuckles of the fist but the wrist should be kept lose. Keep the fist between your chest and
waist.
Dao Nian Hou (step back and repulse monkey) abbrev: DNH
Step backwards. Keep the body straight and at the same height. The hand pushing forward
should be between the shoulder and the eyebrow.
Ban, Lan, Chui (deflect downward, parry and punch) abbrev: BLC
Keep the elbow bent through-out. While deflecting and parrying the hand should move in a
visible circle. The movement of the hands and the turning of the body should be coordinated.
Nanquan abbrev: NQ
Sword (Jian)
Buxing (stances):
Gongbu (bow Stance), pubu (couch stance) and Xubu (empty stance).
blade.
Buxing (stance) :
gongbu, pubu and xubu.
moved in an upward direction, or to the left or right. The power of the movement should be
focused on the tip of the spear.
Buxing (stance):
gongbu, pubu and xubu
the cudgel.
Ti Liao Hua gun (carry, uppercut, figure 8 with cudgel) abbrev: TLHG
Spin the cudgel in vertical quickly in the clockwise direction, keeping the cudgel close to
both sides of the body.
Buxing (stance):
gongbu (bow Stance), pubu (couch stance) and xubu (empty stance).
Buxing (stances):
gongbu (bow Stance, pubu (co^ch stance) and xubu (empty stance).
Jian Wan Hua dao (scissors, figure 8 with ND) abbrev: JWHD
Rotate the wrist in a way that the tip of the ND moves in a figure 8 movement, close to both
sides of your body. The blunt side and the blade of the ND should be distinguished clearly.
Stance:
gongbu (bow stance), xubu (empty stance) and Qilongbu riding dragon stance)
Keep the NG in vertical in-front of your body horizontally, block to the left or right. The
power of the movement should be focused on the body of NG.
Buxing (stances) :
gongbu (bow stance, xubu (empty stance) and Qilongbu (riding dragon stance).
55
Changquan
3. Bufa (Footworks): shangbu, duibu, chabu, gaibu, xingbu, zongbu, yuebu, tabu, jibu
Taijiquan
Nanquan
3. Bufa (Footworks) : shangbu, duibu, jinbu, chebu, daochabu, yuebu, guaibu, tuobu,
gaitiaobu
56
12. Leg techniques: dengtui, cechuaitui, houbaitui, qiansaotui, housaotui, caitui, duotui,
chantui, huweitui, houguatui, pitui, zhuangxi
Jianshu
Yunjian, mojian, jiaojian, chuanjian, saojian, jiajian, tiaojian, baojian, lanjian, tijian,
daijian, xiaojian, liaowanhua
Daoshu
Liaodao, saodao.kandao, wanhuadao, jiedao, cangdao, jianbeidao, bengdao, diandao,
modao, tuidao, cuodao, fendao, daidao, baodao, pengdao, jiadao, gedao, andao
Qiangshu
tiaoqiang, piqiang, poqiang, shuaiqiang, baiqiang, raohouchuanqiang,
raoyaochuangqiang, saoqiang, daiqiang, laqiang, tuoqiang, jiaqiang,
puqiangJianbeiqiang, baoqiang, liaoqiang, suoqiang, piba, liaoba, hengjiba, boba,
guaba, saoba
Gunshu
bogun, diangun, chuangun, tuigunJiagun, langun, tiaogun, yagun, saogun,
baogun,jugun,jiagun,jugun, hengjigun, baojiegun, danshouwuhuagun, zhudigun
Taijijian
57
yunjian, jiajian, baojian, lanjian, tijian, daijian, xiaojian, chuanjian, saojian, zhanjian
Nandao
yundao, guandao, liaodao, kandao, cangdaoJianbeidao, bengdao, diandao, tiaodao,
tuidao, cuodao, fendao, daidao, baodao, pengdao, jiadao, andao, zhandao
Nangun
lungun, chuangun, tuigunJiagun, langun, tuogun, guagun, yagun, bogun, saogun,
diangun, penggun, chuogun, gaigun, shuaigun, wuhuagun, cuogun, zhugun, baogun,
jiagun
58
Note: Judges' seats are opposite to the main desk, and divided into 2 rows. The rear roll is
40cm higher than the front, and 50cm distance shall be kept for the judges.
1, 4 and 7 stand for seats of A Group Judges
3,6 and 9 stand for seats of B group Judges
2,5 and 8 stand for seats of C group Judges
Stand for video camera of the Jury
Commonly-used tables
EVENT COACH
Content of Movement
Total of
votes:
Agree
Oppose:
Veto:
Signature of Reviewers
(1)
Registration Explanation
According to the content of the degree of movement, transitions and innovation movement,
calculate the value of degree of difficulty successively and fill in from left to right.
1. The degree of difficulty statistics and assessment on spot column is for official use
2. " "in the taolu route stands for the starting position of the degree of difficulty
Symbol of degree of difficulty of transitions must note under the symbols of the degree of
(2) difficulty of the movement.
3.
"stands for starting posture,
"{"stands for closing posture,
" ~" stands for the taolu route,
"" stands for direction.
(3)
4. Demonstration
(4)
Degree of difficulty Registration Assessment on spot
Content of the
degree of difficulty
Assessment on spot
Content of the
degree of difficulty
Assessment on spot
Content of the
degree of difficulty
Assessment on spot
Content of the
degree of difficulty
Assessment on spot
63
Code for the degree of difficulty for balances and Leg Techniques
Types 1st State 2nii code Leg 3"1 code 4th code
code Technique
Balances Back
2 Kick 2 B level
1 balance
Leg 2
trechniques Bend
3 Control 3 C level
forward
Squat 4 Sweep 4
Code for the Degree of Difficulty for Jumps and Tumbling Movements
Types 1st code State 2'"1 Leg 3rd code 4th code
code technique
Zhiti 1 1 A level
Kick
Chuizhuan 2 2 B level
forward
Inward
Jumps 3 Shuzhuan 3 3 C level
and left
4
Tumbling Outward
Ezhuan 4 4
and right
Fuzhuan 5 Forward 5
Backward 6
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Couch Horse- Butterfly Lifted knee Landing on Slide down Sitting Catch
stance riding stance stance front split position
stance
+0 +1 +2 +3 +4 +5 +6 +7
Note: Difficult movement will be adapted gradually with the development of techniques.
When an official inspects a apparatus, if it is a short apparatus the competitor should hand it
to the official with the tip pointing down and the apparatus held vertically. If it is a long
apparatus it should be handed to the official with the tip (thin end) pointing up and the
apparatus held in a vertical position.