Bardock: 8 Monk (Way of The Sun Soul) Mo Soldier Human 34,000
Bardock: 8 Monk (Way of The Sun Soul) Mo Soldier Human 34,000
Bardock: 8 Monk (Way of The Sun Soul) Mo Soldier Human 34,000
F AC DESCRIPTION
+6 STR 0
PRO
INT
12 Armor Unarmored Defense (Wis)
59 +3 14
Set Max HP
STRENGTH +5 DEX +2 WIS
Shield
+3 +2 CON
RESISTANCES
-1 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
2 Dex Medium Armor Heavy Armor
Magic
16 Misc
Temporary Hit Points: Misc
DEXTERITY
Dex save vs. area effects: fail half +2 ARMOR
+2
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+2 Acrobatics (Dex)
PRO
Light Medium Heavy Shields
PRO
0
-1 Deception (Cha) > Common Type of gaming set
0 History (Int) > +1 from Human Vehicles (land)
+2 Insight (Wis)
10
> One artisan's tool or musical instrument
-1 Persuasion (Cha) > Attack (2 attacks per action) Martial Arts (with Attack action)< Deflect Missiles <
CHARISMA 0 Religion (Int) > Stillness of Mind Flurry of Blows (after Attack action)
< Slow Fall <
-1 +2 Sleight of Hand (Dex) > Power Ball (Great Ape) Patient Defense < <
+2 Stealth (Dex) > Heat Phalanx (Unarmed Strike + Radiant Sun Bolt) Step of the Wind < <
+2 Survival (Wis) > Grappler feat (pin grappled) Searing Arc Strike (after Attack action)
< <
8
Tool > Radiant Sun Bolt (2 with Attack action)
< <
SKILLS ACTIONS
>
Reload Reload
>
> FEAT:
FEATS
NOTES
SUBTOTAL SUBTOTAL
EXTRA EQUIPMENT
ORGANIZATION
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SYMBOL
APPEARANCE
F
Temporary HP: SUCCESSES
PRO
DEXTERITY >
DESCRIPTION
INITIATIVE SPEED
>
LEVEL USED
DIE >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
ATTACKS
F EX
PRO
Acrobatics (Dex)
Animal Handling (Wis)
INTELLIGENCE
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
WISDOM Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
SENSES
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COMPANIONS APPEARANCE
REMARKS NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.995 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - [email protected]
Notes Page Options
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.995 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - [email protected]
PLAYER REFERENCE
LINE
by winning Str (Athletics) check vs. opponents Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesnt cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Cant see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)