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On Study of The Projection Mapping in Media Arts

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0% found this document useful (0 votes)
66 views4 pages

On Study of The Projection Mapping in Media Arts

okr

Uploaded by

Efrhoni Ndruru
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Advanced Science and Technology Letters

Vol.54 (Games and Graphics 2014), pp.73-76


http://dx.doi.org/10.14257/astl.2014.54.19

On Study of the Projection Mapping In Media Arts

Hyeyoung Yoo1 and Hyunggi Kim2

Dept. of advanced image Graduate School of Advanced Imaging Science,


Multimedia and Film, Chung-Ang University
1
[email protected]
2
[email protected], Corresponding author

Abstract. As technology progresses, people will become familiar with the


various techniques for video display of visual imagery. Lately a new trend of
video mapping system is being used on objects, structures, buildings and
displayed in public spaces to reach a wider audience. This study is focused on
research on media arts using projection mapping techniques and introduction of
the conceptual development and the technical aspects of video mapping for the
project DYMANIC ROOM.

Keywords: Illusion, Media Arts, Projection Mapping, Joy Stick

1 Introduction

Video Mapping is one of the newest video projection techniques that are used to turn
almost any surface into a dynamic video display. The aim of video mapping is to
create a physical illusion of images by combining audio-visual elements. This
technique is used by artists and advertisers alike who can add extra dimensions,
optical illusions, and notions of movement onto previously static objects. Large
companies such as Nokia, Samsung and BMW have since used video projections to
create campaigns for their products in major cities across the world. Artists may use it
as an avant garde form of expression as it is new technology that can turn their
creative ideas into 3D projections, connecting with audiences in a new way. This way,
artists can show their work in any location as anything and anywhere can be a canvas.

2 Related work

Yekpare was performed within the Istanbul 2010 European Capital of Culture events.
It is a story teller to narrate 8500 years' story of Istanbul. Installations objective is to
display historical view of Istanbul by using symbolic and narrative images, through
the creation of artistic and dramatic space. It aims to reach more viewers and touch
their feeling, creating this emotional ambience dramatically.

ISSN: 2287-1233 ASTL


Copyright 2014 SERSC
Advanced Science and Technology Letters
Vol.54 (Games and Graphics 2014)

Fig. 1. Yekpare performance image

Like digital creatures set loose from the world of the movie Tron, two wild animals
light up the night with dazzling displays of color illuminating their surfaces. Created
by Sober Industries and Studio Rewind, the large scale sculptures featured the
unlikely pairing of an owl and a rhinoceros. The two were displayed and covered with
mapped visuals that could be spectator controlled.

Fig. 2. Animal sculpture performance image


The Icebook is the worlds first projection mapped pop-up book. When the lights go
out and a projection is beamed onto the paper stage, a dark, atmospheric story unfolds
about a man on a journey through the wilderness. The piece itself features an
innovative mixture of theater, video projections and paper craft and produces a truly
beautiful and enchanting piece of art.

74 Copyright 2014 SERSC


Advanced Science and Technology Letters
Vol.54 (Games and Graphics 2014)

Fig. 3. Icebook performance image

3 Interactive Artwork

3.1 Concept and functional

Digital art is affected by conceptual art that is an art movement, based on the
concept or idea. Thus, the concept is the most important aspect for the
composition of the artwork to attract viewers attention by combining the art and
technology. The artwork titled dynamic room is a projection mapping, also known
as video mapping and spatial augmented reality, project which is a projection
technology used to turn objects, often irregularly shaped, into a display surface for
video projection. As people select one in the showroom, the video is playing and
mapping the object associated with.

Fig. 4. Dynamic Room scene images

Copyright 2014 SERSC 75


Advanced Science and Technology Letters
Vol.54 (Games and Graphics 2014)

3.2 Software & Hardware

Specialized software, MadMapper, is used to warp and mask the projected image to
make it fit perfectly on irregularly shaped screens. The software can interact with a
projector to fit any desired image onto the surface of that object. The important issue
for an effective performance is to choose the objects to apply on artwork. In that, the
artwork interacts with the audience. This interaction is provided by joy stick technique
which is controlled by using VVVV program. Also, Final Cut Pro, Flash and After
Effects software are used for making video related to objects.

Fig. 5. Handmade showroom and Joy stick images

4 Conclusion and future work

In this paper, we reviewed the media art pieces using projection mapping techniques
and presented an art work, dynamic room. In future, it will be tried to add various
interaction ways such as networking which let user control the contents in artwork
and get the feedback from the audiences who have experienced the performance

References

1. Apaza-Aguero, K., Silva, L., Bellon, O. R. P.: Projection Mapping on Arbitrary Cubic Cell
Complexes : Projection Mapping on Arbitrary Cubic Cell Complexes, Volume 33, number 1
pp. 152-163 (2014)
2. Chon, S., Lee, H., Yoon, J.: 3D ARCHITECTURAL PROJECTION, LIGHT WALL:
Leonardo, Volume 44, Issue 1 pp. 172-173 (2011)
3. Ekim, B.: A VIDEO PROJECTION MAPPING CONCEPTUAL DESIGN AND
APPLICATION: YEKPARE : Turkish Online Journal of Design, Art and Communication,
Vol. 1, Issue 1, pp. 10-19 (2011)
4. http://en.wikipedia.org/wiki/Projection_mapping (2014)
5. http://www.visualnews.com/2013/05/20/welcome-to-the-future-projection-mapped-
sculptures (2013)
6. http://www.manchesterliteraturefestival.co.uk/events/the-icebook-369 (2013)

76 Copyright 2014 SERSC

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