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Player

This document contains game controller and input settings, key bindings, and multiplayer server configuration settings for a first-person shooter game. It defines controls like mouse sensitivity and inversion, binds actions like moving, firing, and using items to keyboard keys, and configures options for online matchmaking like the server port, maximum players, and friendly fire settings.
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0% found this document useful (0 votes)
154 views4 pages

Player

This document contains game controller and input settings, key bindings, and multiplayer server configuration settings for a first-person shooter game. It defines controls like mouse sensitivity and inversion, binds actions like moving, firing, and using items to keyboard keys, and configures options for online matchmaking like the server port, maximum players, and friendly fire settings.
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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[Controls]

InvertMouse = 0
MouseLook = 1
InputRate = 12
Sensitivity = 12
NormalTurn = 15
FastTurn = 23
LookUp = 25
VehicleTurnRate = 100
AutoCenter = 0
UseJoystick = 0
Axis0 = 2
Axis1 = 1
Axis2 = 0
Axis3 = 0
Axis4 = 0
Axis5 = 0
POV0 = 2
POV1 = 1
POV2 = 0
POV3 = 0

[Bindings]
NextWeapon = " @ "
PrevWeapon = " @ "
LeanRight = "##18@ "
DuckLock = "##6@ "
Forward = "##17@ "
Backward = "##31@ "
StrafeLeft = "##30@ "
StrafeRight = "##32@ "
Left = "##203@ "
Right = "##205@ "
Strafe = "##2@ "
Speed = "##42@ "
Jump = "##57@ "
Duck = "##29@ "
TurnAround = "##14@ "
RunLock = " @ "
Fire = " @##3"
Activate = "##34@ "
Reload = "##19@ "
NextAmmo = "##3@ "
HolsterWeapon = "##4@ "
LastWeapon = "##16@ "
MoveBody = "##5@ "
Flashlight = "##33@ "
LookUp = "##200@ "
LookDown = "##208@ "
ZoomIn = " @##4"
Inventory = "##49@ "
Mission = "##15@ "
CompassToggle = "##7@ "
Radio = "##44@ " //Radio1
CenterView = "##45@ " //Radio2
LeanLeft = "##46@ " //Radio3
SendMessage = "##28@ "
TeamMessage = "##21@ "
ViewIntel = "##26@ " // Sensitivity_Low
ViewKeys = "##27@ " // Sensitivity_High
NextVismode = "" //
[Game]
SPRadar = TRUE
CrosshairAlpha = 159
CrosshairRed = 255
CrosshairGreen = 255
CrosshairBlue = 255
CrosshairDynamic = 1
UseCrosshair = 1
CrosshairStyle = 0
Subtitles = 0
FadeBodies = 1
HUDLayout = 0
MessageDur = 8
HeadBob = 6
Difficulty = 1
AlwaysRun = 1
WeaponSway = 9
AutoWeaponSwitch = 1
LoadScreenTips = 0
VehicleContour = 1
[Sound]
VCOutputVolume = 100
InputDevArrayIndex = -1
InputVolume = -1
MusicQuality = 0
speechsoundmultiplier = 1.000000f
defaultsoundmultiplier = 0.750000f
weaponssoundmultiplier = 1.000000f
sound16bit = 1
musicvolume = 100
soundvolume = 100
MusicEnable = 1
SoundEnable = 1
MicAmplify = 1
VChatInputVol = 75
VChatOutputVol = 75
OutputDevLastIndex = 0
InputDevLastIndex = 0
VoiceChatEnable = 0
MarkTalkPlayerEnable = 0

[Multiplayer]
Dedicated = FALSE
MPRadar = TRUE
DMPlayerModel = 0
ScmdPassword = "password"
DMPlayerSkin = 1
AllowScmdCommands = FALSE
Guid = "31FC1E32-E68C-4723-925C-98E8E53EF82"
Password = "password"
WeaponRestrictions = ""
PlayerName = "Player"
ClientPort = 27888
GearRestrictions = ""
AmmoRestrictions = ""
GameType = 3
LANOnly = FALSE
PlayerModel = 0
MaxPlayers = 16
Port = 27888
UsePassword = FALSE
MPDifficulty = 1
SkillAllowance = 10000
FriendlyFire = TRUE
MPPlayerDiffFactor = 0.100000f
BandwidthClient = 5
BandwidthServer = 5
BandwidthServerCustom = 1500
BandwidthClientCustom = 1500
PlayerSkills0 = -1
PlayerSkills1 = -1
PlayerSkills2 = -1
PlayerSkills3 = -1
PlayerSkills4 = -1
PlayerSkills5 = -1
PlayerSkills6 = -1
PlayerSkills7 = -1
PlayerSkills8 = -1
[Version]
VersionNumber = 124
[Settings]
MusicQuality = 0
DetailTextures = 1
FXDetail = 0
EnvironmentalDetail = 0
TrilinearFiltering = 0
PreCacheAssets = 0
DynamicLight = 0
AnisotropicFiltering = 0
EnvironmentMapping = 1
MusicActive = 1
PolyGridBumpmap = 0
SoundQuality = 1
ShellCasings = 0
DetailLevel = 0
TripleBuffering = 1
ShadowDetail = 0
Tracers = 1
EnvironmentBumpMapping = 0
PolyGridFresnel = 0
[TeamDM]
MaxPlayers = 16
TimeLimit = 5
TagScore = 1
Team1Model = 0
ReviveScore = 1
NumTeams = 2
Team0Name = "Blue"
ScoreLimit = 30
CampaignName = ".default"
Rounds = 1
Team1Name = "Red"
FriendlyFire = FALSE
SessionName = "SuddenAttack"
RunSpeed = 140
FragScore = 2
Team0Model = 0
[Survival]
MaxPlayers = 16
TimeLimit = 2
TagScore = 1
Team1Model = 0
ReviveScore = 1
NumTeams = 2
Team0Name = "Blue"
ScoreLimit = 0
CampaignName = ".default"
Rounds = 1
Team1Name = "Red"
FriendlyFire = FALSE
SessionName = "SuddenAttack"
RunSpeed = 140
FragScore = 2
Team0Model = 0
[Details]
XLargeTex = 2
RegularTex = 1
LargeTex = 1
// SPIKE
[AutoOptionSetting]
FXDetail = 0
KoreanVoice = 0
RejectWhisper = 0
RejectInvite = 0
SmokeDetail = 0
Blood = 1
ScreenWidth = 800
ScreenHeight = 600
ScreenBitdepth = 32
LightMap = 1
VsyncOnFlip = 1
ModelShadow = 0
PolyGrid = 1
Trilinear = 1
Sprite = 1
Tracer = 1
Particle = 1
CacheTexture = 1
Weather = 1
ShellCasing = 1
DynaLight = 0
ModelDetail = 2
ShowPPL = 0
AutoVote = 0
NameRadar = 1
LeftHandType = 0
RadioLanguage = 0
CrosshairStyle = 0

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