Crane Game
Crane Game
CRANE GAME
by marc.cryan on February 8, 2010
Table of Contents
CRANE GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Step 4: Second round of code for alternative stepper motor and driver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Step 7: Spindle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
http://www.instructables.com/id/CRANE-GAME/
Step 33: Some more video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Related Instructables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Comments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
http://www.instructables.com/id/CRANE-GAME/
Intro: CRANE GAME
This shows you how to build an arcade style crane game out of scrap parts. The basic parts are: a motorized assembly that raises and lowers a claw, a track for the
assembly to move around on, and a ctontroller with some electronics.
Video -
Controls -
Overview -
I like to document my work as I go along, so this instructable contains multiple versions with varying components. I think that this is useful because it seems unlickkly
that you would happen to have all the same scrap peices as I do. I have also tried to show how to build a moderatly complex system by bulding one peice at a time and
then combining them. By keeping things modular you are able to swap out large peices without having to rebuild the whole thing.
Parts -
Most of the project is built with salvaged computer parts. Here is a list of parts that you could salvage or buy.
Power supply - I used a power supply salvaged from a server. There are good instructions for hacking one of these here
http://www.instructables.com/id/CRANE-GAME/
http://reprap.org/bin/view/Main/PCPowerSupply I also pulled a 12volt power supply out of a printer that would have worked well.
Motors - At least 3 motors are needed. I used 2 DC motors and a pretty big stepper. The DC motors are both pulled from an Epson Printer/Scanner. The stepper is a
NEM23 from Keling Technology. A smaller one would be fine. You can get one here http://www.sparkfun.com/commerce/product_info.php?products_id=9238.
Drivers - You can build, buy, or salvage drivers for the motors. Buying is the easiest and they are not two expensive. I used a steppper driver and the DC motor driver
from the RepRap Gen2 electornics. The DC motor driver is here - DC Motor Driver v1.1 Kit http://store.makerbot.com/electronics/electronics-kits.html. Sparkfun as a
good stepper driver here - http://www.sparkfun.com/commerce/product_info.php?products_id=9402
Microcontroller - The Arduino platform is fun and easy to use. http://www.arduino.cc/ I used the
Arduino Duemilonove with a hefty screw sheild http://store.makerbot.com/electronics/electronics-kits/arduino-breakout-shield-v1-4-kit.html
Controller - I started with thumb joystick controllers like on a PS2 - but I found that a controller from Leap Frog Baby worked out better.
http://www.amazon.com/LeapFrog-10210-LITTLE-LEAPS-PLATFORM/dp/B000EIV1OM
Claw - The claw is made from mouse shells and strips of plastics cut from a printer housing.
Track - For the test rig I used wooden tracks, for the larger set up I used metal J-trim 1/2" x 10' - this was in the drywall section of home depot - it is the only thing
I bought specifically for this project.
http://www.instructables.com/id/CRANE-GAME/
http://www.instructables.com/id/CRANE-GAME/
http://www.instructables.com/id/CRANE-GAME/
http://www.instructables.com/id/CRANE-GAME/
Step 1: Control a DC motor with variable resistor
The first thing we will do is to get each motor working with a controller.
Use a joystick with potentiameter to controll the speed and direction of a DC motor.
Hardware chain:
Joystick (potentiameter) -> Arduino with code -> DC motor driver V1.1 (make.rrf.org\dcmd-1.1) - > motor
********************ARDUINO*****************
//******* POT to control a DC motor speed and direction ******//
void setup() {
pinMode(Dir_A, OUTPUT);
pinMode(Speed_A, OUTPUT);
Serial.begin(9600);
}
void loop() {
// Read location of joystick and calculate the distance and from center
val = analogRead(potPin); // read the value from the sensor
j = val - 517; // 517 is center positions - how far from center
j = abs(j); //absolute value
Hardware:
Joystick -> Arduino (analog in) -> Arduino (digital out) -> Stepper driver -> stepper motor
http://www.instructables.com/id/CRANE-GAME/
//******* POT to control a stepper speed and direction ******//
//declare pins
int potPin = 1;
int Step_X = 13;
int Dir_X = 12;
int Enable_X = 8;
//declare values
int Speed_X = 0; //step speed (delay between steps)
int val= 0;
int j = 0;
void setup() {
pinMode(Step_X, OUTPUT);
pinMode(Dir_X, OUTPUT);
pinMode(Enable_X, OUTPUT);
void loop() {
}
if (val <= 510) {
digitalWrite(Enable_X,LOW);// enable
digitalWrite(Dir_X, LOW); // Other direction
digitalWrite(Step_X,HIGH);
delayMicroseconds(2);
digitalWrite(Step_X,LOW);
delayMicroseconds(Speed_X);
}
http://www.instructables.com/id/CRANE-GAME/
Step 3: Do two things at once!
The next thing to do code-wise is to jam together the controls for the stepper motor and DC motor so you can control both at once.
If you look at the code in the previus steps you'll see that I used diferent pins and variable names for each set of test code. This lets us jam them togehter without much
modification.
I've read that there are much better ways to combine blocks of code, but I am still learning, so all I have done is cut-and-past the two programs together.
I've incrased the anaolog values that are used as the 'center' position of the joystick. This helps to stop you from accidently running the wrong motor.
Latter we will have to splice in another batch of code to control the motor to open and close the claw!
Here is the Arduino code to control one stepper motor and one DC motor (labeled DC motor A, because we will be adding B latter)
//******* joystickj with 2 POTS to control a stepper and DC motor speed and direction ******//
void setup() {
// setup up stepper pins
pinMode(Step_X, OUTPUT);
pinMode(Dir_X, OUTPUT);
pinMode(Enable_X, OUTPUT);
http://www.instructables.com/id/CRANE-GAME/
//setup DC motor A pins
pinMode(Dir_A, OUTPUT);
pinMode(Speed_A, OUTPUT);
void loop() {
http://www.instructables.com/id/CRANE-GAME/
Step 4: Second round of code for alternative stepper motor and driver
I used the EasyDriver from SparkFun along with a NEME17 stepper motor during my initial testing.
I have a bigger motor and driver board from my old RepStrap, (NEM23 stepper with RepRap stepper motor driver v1.2 by Zach Hoeken). Using this requires two minor
adujstemnts to the code.
Here is the code. I've added NOTES to the code to show where I have made changes.
//******* joystickj with 2 POTS to control a stepper and DC motor speed and direction ******//
//NOTE: modified to run NEM23 stepper with Stepper Motor Driver v1.2 from RepRap
void setup() {
// setup up stepper pins
pinMode(Step_X, OUTPUT);
pinMode(Dir_X, OUTPUT);
pinMode(Enable_X, OUTPUT);
void loop() {
http://www.instructables.com/id/CRANE-GAME/
Step 5: Build Test Rig
It is hard to work on something up over your head, so I built this smaller test rig.
This is made out of scrap parts, so I am not going to go into much detail about the construction. The import thing is that the two wooden rails are spaced such that they
will hold the stepper motor with some wheels on it.
http://www.instructables.com/id/CRANE-GAME/
http://www.instructables.com/id/CRANE-GAME/
Step 6: Mount the motors
This steps shows the two motors mounted together on the test rig.
I am using small wooden weels that fit on the axis of the stupper motor. I used a large hose clamp to attach the DC motor to the bottom of the stepper.
I think the pictures are pretty clear. The details will depend on the motors you have.
http://www.instructables.com/id/CRANE-GAME/
Step 7: Spindle
We are going to raise and lower the claw by winding up a string on a spindle attached to this large white gear on the DC motor.
I found a dowel that seems about right. I'll make it into a better shape in the next two steps.
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Step 8: Shape the spindle
The dowl might work fine as is, but it seems that it should be narrow in the middle and larger at each end. I have a wood lathe so I used that to turn the dowl down into a
shape that looked right.
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Step 9: Mount the spindle
I used some very hot glue to attache the wooden spindle to the plastic gear. I applied the glue to the bottom of the wooden peice and then jamed it onto the gear.
http://www.instructables.com/id/CRANE-GAME/
Step 10: Spindle Test
Here is my first test using the spindle. My younger daughter was very excited to try this, but then gets very upset during the video....
This works but it points out some problems we'll have to deal with -
1 - the thumb joystic is still little hard to control
2 - the spindle needs some sort of endstop. You can see that the little doll is flips over and comes down the other side. This will be a problem once there is a big
claw on the end of this string.
Here is a video:
http://www.instructables.com/id/CRANE-GAME/
Step 12: Harvesting computer parts for the claw.
I took my paper model down to the basement and looked for computer parts that might work.
I used two mice along with strips of plastic cut from the case of an inkjet printer.
- Find 2 mice
-Gut and clean the mice
- Keep the the top shells of the mice and put the guts aside
-Cut strips of plastic from a printer housing, this printer was flimsy so it cut easily with an utility knife.
-You need about a foot of plastic
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Step 13: Prepare the peices of the claw
Now that we have some strips of plastic they will need to be cut to useful sizes. I am using some thin plastic so I cut them easly with light duty tin snips (we keep a pair
in the kitchen). I based the lengths roughly on the paper model.
http://www.instructables.com/id/CRANE-GAME/
Step 14: Assemble the claw
I used the cardboard model as a template when assembling the mouse claw.
Steps -
- Hot glue a peice of plastic between the mouse parts to make a hinge
- Tape together the strips of duct tape to make more hinges
- Attach the motor to a scew - I used a peice of tubing which I filled with hot glue and quickly jammed over the motor shaft and the head of the screw. The motor shaft
already had a gear on it, I left that on.
-Mount the motor - I attached the motor to the plastic hinges with the small screws that where originally with the motor. The screw goes into a hole in the plastic hinge
between the mice.
- Attach the hinges to the mice - I used some short sheet metal screws to attach the hinged plastic to the mice sheells.
http://www.instructables.com/id/CRANE-GAME/
http://www.instructables.com/id/CRANE-GAME/
Step 15: Claw code and testing
I found another thumb joystick, so we'll use that to control the opening and closing of the claw.
This is the same code used to control the spindle motor (for raising and lowering the claw), it just has different pin assignments and variable names.
If I dig up an old PS2 controller I will hack that and use it as the main controller.
After testing this it will be folded in with the rest of the code.
///Claw control/////
// declare pins for DC motor B // claw open/close
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int potPin_B = 3; // select the input pin for the pot
int val_B = 0; // variable to store the value coming from the sensor
void setup(){
//setup DC motor B pins
pinMode(Dir_B, OUTPUT);
pinMode(Speed_B, OUTPUT);
}
void loop() {
////////////// DC MOTOR B - READ AND CONTROL ///////////////////
// Read location of joystick and calculate the distance and from center
val_B = analogRead(potPin_B); // read the value from the sensor
k = val_B - 517; // 517 is center positions - how far from center
k = abs(k); //absolute value
http://www.instructables.com/id/CRANE-GAME/
Step 16: Code for all the parts
Here is all the code jamed together. Now we can run the stepper motor back and forth along the track, raise and lower the claw, and open and close the claw.
I am getting a high pich squeal from somewhere... I'll just watch for smoke for now.
//******* 2 joysticks with POTS to control a stepper and two DC motors speed and direction ******//
//NOTE: modified to run NEM23 stepper with Stepper Motor Driver v1.2 from RepRap
http://www.instructables.com/id/CRANE-GAME/
void setup() {
// setup up stepper pins
pinMode(Step_X, OUTPUT);
pinMode(Dir_X, OUTPUT);
pinMode(Enable_X, OUTPUT);
void loop() {
I found some J-channel in the drywall section. It looks like it is made out of bent sheet metal. It is just strong enough and comes in 10foot lengths (2$ for 10ft).
For the first large scale setup I am working in a large doorway. It is about 5feet wide and happens to be right next to where I have been working.
The next few slides will show the build process for the larger setup.
http://www.instructables.com/id/CRANE-GAME/
Step 18: Cut the the peices for the rails
The first thing to do is to cut the J-channel rails to length.
So, I measured the doorframe (about 5') and headed down to the basement.
When you cut thin pecies of metal like this, it is best to use a peice of wood for support.
http://www.instructables.com/id/CRANE-GAME/
Step 19: Drill some pilot holes
The J-channel will be mounted to some MDF (wood) and then the MDF will be screwed to the door frame. It is a good idea to drill some pilot holes in the metal. About
50% of the time I drill my pilot holes in the wrong spots, so I have gotten in the habbit of drilling two sets of pilot holes.
The images below show me carefully planning where the pilot holes will need to be. Then I just drill a whole bunch, because I am frequently wrong.
I use a peice of wood to suport the metal when I drill the holes.
http://www.instructables.com/id/CRANE-GAME/
Step 20: Make new wheels
Now that I have changed the railes from strips of wood to J-channels I also need to change the wheels I have jammed onto the stepper motor.
The new wheels will need to fit down into the channel. I didn't find any good parts for this in my pile of computer guts, so I just cut them out of some scrap luan (fancy
1/4" plywood) with a whole saw.
The hole saw cuts a 1-1/2" diameter circle with a 1/4" hole in the center. This works out just right to jam onto the stepper motor shaft and it fits into the J-channel.
Note: It is sometimes hard to get the round peice out to the hole saw. I have two tricks. I lubricate the inside of the hole saw with a 'Cut-ease'. I use this pretty much
whenever I drill or cut anything, because it makes everything easier and quiter ( I am usually working at night). I also have a tool I made that fits between the teeth of the
saw so you can pry ou the plug. I made this out of a screw driver, by grinding down the sides, bending over the tip, and then sharpening the tip. This tool is also useufl if
you are drilling a hole in drywall. You can drill partially through the drywall, leaving the plug in teh wall, then stick thie tip of the modiefied srew driver into the pilot hole
and pry out the plug. This is handy if you are interested in the hole instead of the plug.
http://www.instructables.com/id/CRANE-GAME/
Step 21: Assemble the rails
Now it is time to bring all the peices up out of the basement and put it all together.
The J-rail will be mounted to peices of MDF. Just like the strips of wood are mounted to the test rig. I laid this all out on the floor. The motor will sit between the rails, so
there needs to be enough room to keep the shaft of the motor from hitting the wall of the J-channel. This makes the whole assembly slighly wider then the test rig, so I
have added some wooden shims.
Also - once I laid everything out I realized that one of the J-channels was nearly on inch too long. I found that this cut easily with sheers.
While everthing is still on the floor you can screw the peices together. This whole assembly can then be mounted in the doorway pretty easily.
http://www.instructables.com/id/CRANE-GAME/
Step 22: Motor assembly
You will also need to take the motor off the test rig and reassemble to fit the J-channel rails.
The new 1-1/2" wheels are just pressed onto the motor shaft. The whole thing is held together with a hose clamp.
I've shown the assembly clamped together on its own, but you will acutally need to assemble this directly onto the J-channel rails. But this takes two hands, so I didn't
get a picture!
I used a milk carton to mark the heights of the rails. Then I lifted up the assembly while my wife drove screws through the MDF spacers and into the door frame. (this
took 4 hands, so there are no action pics)
http://www.instructables.com/id/CRANE-GAME/
Step 24: Wire-ing
All the wiring should be the same as for the smaller test rig. You just need longer wires!
Network cable (cat-5?) works well for this because it is reasonably flexible and gives you 8 wires in one cable. I am keeping arduino and the driver boards on the bench
for now, and just running the power up to the motors with about 10feet of cable
-4 wires to the stepper
-2 wires to the DC motor to raise and lower the claw
-2 wires to teh DC motor to open and close the claw.
- I used a cable from an AC/DC power adaptor to run power from the network cable down to the DC motor on the claw.
Test run
I want to make the whole thing fun and easy to use, so there are a few things that should be improved.
The controls are a little hard to handle. As of this test run, I am using two thumb joysticks that are just loose and connected to the electronics with jumper wires. I will
either need to mount these on something, or use something else fo the controler.
Once the claw is lowered, it swings like a pendulum when you run the stepper.
I am only working with one axis, so whatever you want to pick up as to be on the line directly below the rails.
http://www.instructables.com/id/CRANE-GAME/
Step 28: Trying a different controller
I'm going to try using a different controller. I found a nice one that is for little kids. It is the Leap Frog Baby Little Leaps. This is a very sturdy controller and acutually has
two sets of controls mounted back to back. One set has
The joystick is made up of 4 buttons that are pressed by the joystick mechanism.
I cracked open the plastic case, and all the electronics out except for the 4 joystick buttons and the two other bottons.
-- First I cleaned this thing off with a magic eraser, these are like very fine sanding sponges, except that they dissolve with use, so you have to keep buying more.
--Then I took out all the screws and pryed off as much plastic as I could. The key was taking off the grey faceplate which covered a dozen or so screws.
-- The last image shows all the pecies spread out on the table
http://www.instructables.com/id/CRANE-GAME/
Step 29: Get rid of everything you don't need
The joystick is made up of a plastic.. well joystick, that presses 4 momentary switches, depening on which direction the joystick is pushed. There are also 2 buton of to
teh sides that are on their own little boards.
Since we are only interested in the switches, I stripped off all the other components with a heat gun (I used a Plastic Welder from Harbor Freight).
Basically every pushbutton is connected to a 10K pull-down resistor on one side and 5V on the other. The arduino pin for each button will be connected between the
button and the resistor.
Button (one side)---> Arduino input pin --> 10K resistor -->ground on arduino
Button (other side)---> 5V on Arduino
Now when a button is open, the output to arduino will be low. When the button is pushed it will be high.
Here is the wiring to the buttons on the controller and to the Arduino -
(note: the analog pins on the Arduino can be used as digital pins)
Here is the code to run the Crane Game using the Leap Frog controller. This just uses 6 push bottons to control the stepper motor and the two DC motors.
// Speeds
int Delay_X = 1000; //step delay: microseconds (up delay = slower speed
int Speed_S = 255; // spindle speed 0-255
int Speed_C = 255; //clow speed 0-255
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//STEPPER PINS
//Outputs
int Step_X = 13;
int Dir_X = 12;
int Enable_X = 8;
//Inputs
int Left = 16;
int Right = 17;
// variables
int val_Left = LOW;
int val_Right = LOW;
//SPINDLE PINS
//Outputs
int Dir_A = 4;
int Speed_A = 5;
//Inputs
int Up = 14;
int Down= 15;
//variables
int val_Up = LOW;
int val_Down = LOW;
//CLAW PINS
//Outputs
int Dir_B = 7;
int Speed_B = 6;
//Inputs
int Open = 18;
int Close = 19;
//variables
int val_Open = LOW;
int val_Close = LOW;
void loop(){
// STEPPER READ AND CONTROL //
val_Left = digitalRead(Left);
val_Right = digitalRead(Right);
if (val_Left == HIGH){
digitalWrite(Enable_X,HIGH); // enable
digitalWrite(Dir_X, HIGH); // Set direction
digitalWrite(Step_X,HIGH);
delayMicroseconds(2);
digitalWrite(Step_X,LOW);
delayMicroseconds(Delay_X);
}
if (val_Right == HIGH){
digitalWrite(Enable_X,HIGH); // enable
digitalWrite(Dir_X, LOW); // Set direction (other direction)
digitalWrite(Step_X,HIGH);
delayMicroseconds(2);
digitalWrite(Step_X,LOW);
delayMicroseconds(Delay_X);
}
if (val_Up == HIGH){
digitalWrite(Dir_A, HIGH);
analogWrite(Speed_A, Speed_S);
}
if (val_Down == HIGH){
digitalWrite(Dir_A, LOW);
analogWrite(Speed_A, Speed_S);
}
if (val_Open == HIGH){
digitalWrite(Dir_B, HIGH);
analogWrite(Speed_B, Speed_C);
}
if (val_Close == HIGH){
digitalWrite(Dir_B, LOW);
analogWrite(Speed_B, Speed_C);
}
The whole thing is nice and sturdy, and the kids understand what it is.
You'll notice that the kids like to press one button over and over again. So they end up spinning the spindle to much, so it either flips over and up becomes down - or it
gets tangled from being lifted too high. Also, right now there is one button to open the claw and another to close it, so they tend to open or close it too far and it gets
jammed.
I think that adding some endstop style switches and mabye some automation to simplify the controls would help.
http://www.instructables.com/id/CRANE-GAME/
http://www.instructables.com/id/CRANE-GAME/
Step 33: Some more video
I just think this is funny:
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(video) by davewking Slot XY Table by
T86157 CarlS
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Comments
50 comments Add Comment view all 54 comments
-Marc
http://www.sparkfun.com/products/10332
http://www.instructables.com/id/CRANE-GAME/
marc.cryan says: Mar 31, 2010. 6:48 AM REPLY
Any interest in a Crane Game kit?
You could certainly try this - but it sounds a bit tricky. I've had better luck with very short drive trains. In this project I've avoid gears and belts as much
as possible.
-Marc
Awsome!
http://www.instructables.com/id/CRANE-GAME/
Kacheeker says: Mar 26, 2010. 6:13 AM REPLY
Really cool. I like the idea too! Makes me want to take apart my computer now. XD
I'm a Weiner!!!
Wanderwolf - I'm going to put a link to your Xmega board with USB bootloader.
Here it is -
http://www.bostonandroid.com/EVAL-USB-256.html
-Marc
The "Getting Started with Arduino" book by by Massimo Banzi and Banzi Massimo is worth getting as well.
-Marc
Awesome project, by the way! Looks like fun. :) Now make one with two axes!
Build the gantry... one track on the first wall, the second on the other... do the whole room! (Evil grin)
http://www.instructables.com/id/CRANE-GAME/
mrc4796 says: Feb 26, 2010. 8:55 PM REPLY
funzo?
Yup!
www.instructables.com/id/Make_a_Moe_Syzlak_Doll/
I might attempt your project, it look hard and long to do, but it is so well detailled, almost everyone could do it!
http://www.adafruit.com/index.php?main_page=product_info&cPath=34&products_id=81
http://www.instructables.com/id/CRANE-GAME/
marc.cryan says: Feb 24, 2010. 3:20 AM REPLY
Thanks! That is a good tip.
I should point out that this project is a bit more complicated then is really necessary. My intent was to build an Autonomous Robotic Crane Game - but
I am not sure if I will get that far before my MakerBot kit arrives! http://www.makerbot.com/
A simpler Crane Game could be made using only DC motors and mechanical switches, this would cut out the fancier electronics (Arduino and motor
drivers).
http://hackaday.com/2010/02/24/bring-the-crane-game-home/
It's stuff like this that makes me want to bring out the Legos, hot glue gun and motors.
( I did have to promise to fill in the 2 screw holes in the door frame)
Thanks, I'm glad. I like to write the instructable as I go along, then if (when) I break something, I can just go back and follow the intstructable!
http://www.instructables.com/id/CRANE-GAME/