The Scrum Handbook PDF
The Scrum Handbook PDF
Thanks to the reviewers of the text who include among many others:
Tom Poppendieck
Henrik Kniberg
Rowan Bunning
Clifford Thompson
Jim Coplien
Jeff Sutherland
Scrum, Inc.
One Broadway, 14th Floor
Cambridge, MA 02142
[email protected]
Executive Summary
Contents
Preface 5
Scrum at a Glance 6
The Scrum Roles 14
Getting Started with Scrum 18
Scrum Cases 38
The SirsiDynix Case 46
Can Scrum projects fail? 59
Appendix
Reference
While it is often said that Scrum is not a silver bullet, Scrum can be
like a heat-seeking missile
when pointed in the right
direction. Its inspect and
adapt approach to
continuous quality
improvement can transform
outmoded business practices.
By focusing on building
communities of stakeholders,
encouraging a better life for
developers, and delivering
extreme business value to
customers, Scrum can
release creativity and team
spirit in practitioners and
make the world a better
place to live and work.
The manual you are holding has been compiled from papers and
compendiums that have been used at Scrum, Inc. (The Scrum
Papers). We hope that it may serve both as an inspiration and a
source of information for those readers who intend to start their first
Scrum projects in their organizations. Seasoned Scrum users may also
find some nuggets of wisdom. In any case, we appreciate all kinds of
feedback. The Scrum adventure has just begun for all of us!
Chapter One
Scrum at a Glance
At the end of the Sprint, the team reviews the Sprint with stakeholders,
and demonstrates what they have built. People obtain feedback that
can be incorporated in the next
Sprint.
Integrated
Fully Tested
Potentially Shippable
Scrums Reach
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Part 1
Scrum Basics
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Three Roles:
Chapter 1
discuss the goals and context for the items, and the Team selects the
items from the Product Backlog to commit to complete by the end of the
Sprint, starting at the top of the Product Backlog. Each item selected from
the Product Backlog is designed and then broken down to a set of
granulated steps. This list of backlog items is recorded in a document
called the Sprint Backlog.
Daily Standup
Once the Sprint has started, the Team engages in
another of the key Scrum practices: The Daily Stand-Up
Meeting. This is a short (15 minutes) meeting that
happens every workday at an appointed time. Everyone
on the team attends. At this meeting, the information
needed to inspect progress is presented. This
information may result in re-planning and further
discussions immediately after the Daily Standup.
Sprint Review
After the Sprint ends, there is the Sprint Review, where the
Scrum Team and stakeholders inspect what was done
during the Sprint, discuss it, and figure out what to do next.
Present at this meeting are the Product Owner, Team
Members, and ScrumMaster, plus customers, stakeholders,
experts, executives, and anyone else interested.
Sprint Retrospective
Following the Sprint Review, the team gets together for the
Sprint Retrospective which is an opportunity for the team
to discuss whats working and whats not working, and
agree on changes to try.
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The traditional way to build software, used by companies big and small,
was a sequential life cycle of which there are many variants (such as
the V-Model). Commonly, it is known as The Waterfall.
The tasks necessary to execute the design are determined, and the
work is organized using tools such as Gantt charts and applications
such as Microsoft Project. The team arrives at an estimate of how long
the development will take by adding up detailed estimates of the
individual steps involved.
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This approach has strengths and weaknesses. Its great strength is that
it is supremely logical think before you build, write it all down, follow
a plan, and keep everything as organized as possible. It has just one
great weakness: humans are involved. Hence a lot of problems occur:
Creativity Is Inhibited
This approach requires that the good ideas all come at the beginning
of the release cycle, where they can be incorporated into the plan. But
as we all know, good ideas appear throughout the process in the
beginning, the middle, and sometimes even the day before launch. A
process that does not permit change will stifle this innovation. With the
waterfall, a great idea late in the release cycle is not a gift, its a threat.
Bad Timing
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Something else that happens when you have humans involved is the
hands- on aha moment the first time that you actually use the
working product. You immediately think of 20 ways you could have
made it better. Unfortunately, these very valuable insights often come
at the end of the release cycle, when changes are most difficult and
disruptive in other words, when doing the right thing is most
expensive, at least when using a traditional method.
No Crystal Balls
Humans are not able to predict the future. For example, your
competition makes an announcement that was not expected.
Unanticipated technical problems crop up that force a change in
direction. Furthermore, people are particularly bad at planning
uncertain things far into the future guessing today how you will be
spending your week eight months from now is something of a fantasy.
It has been the downfall of many a carefully constructed Gantt chart.
Sub-optimized results
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Chapter 2
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The Team
The Team builds the product that the
customer is going to use: the application or
website, for example. The Scrum team is
cross-functional and includes all the
expertise necessary to deliver the
potentially shippable product each Sprint. It
is also self-organizing (self-managing), with
a very high degree of autonomy and
accountability.
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The Scrum Team includes the Product Owner and the Scrum Master.
However, the Team often refers to those implementing the Sprint
Backlog, which may or may not include the Product Owner or the
Scrum Master.
Dedicated Team
The Scrum Team is seven plus or minus two people. For a software
product the Team working on the Sprint Backlog might include
programmers, interface designers, and testers. The Team develops the
product and provides ideas to the Product Owner about how to make
the product great. In my experience, it is essential that the Team is
100 percent dedicated to the work for one product during the Sprint;
multitasking across multiple products or projects will severely limit
performance.
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Commitment is Important
Since Scrum makes visible many impediments and threats to the
teams and Product Owners effectiveness, it is important to have an
engaged Scrum Master working energetically to help resolve those
issues. If not, the team or Product Owner will find it difficult to succeed.
Scrum teams should have a dedicated full-time Scrum Master,
although a smaller team might have a team member play this role
(carrying a lighter load of regular work when they do so). Great Scrum
Masters can come from any background or discipline: Engineering,
Design, Testing, Product Management, Project Management, or Quality
Management.
The Scrum Master and the Product Owner cannot be the same
individual; at times, the Scrum Master may be called upon to push
back on the Product Owner (for example, if they try to introduce new
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Chapter 3
Getting Started
Initiating a Scrum project is not hard, as long as one takes one step at
a time, and makes sure that everyone feels included.
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The subset of the Product Backlog that is intended for the current
release is known as the Release Backlog, and in general, this portion is
the primary focus of the Product Owner.
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The Product Backlog leads the way ahead for the Scrum Team. Maintained by Product Owner.
Scrum does not mandate the form of estimates in the Product Backlog,
but it is common to use relative estimates expressed as points rather
than absolute units of effort such as person-weeks.
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Sprint Planning
The Sprint Planning Meeting opens the
Sprint. It is divided into two distinct
sub-meetings, the first of which is
called Sprint Planning Part One.
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implementing this Sprint. They discuss the goals and context for these
high-priority items on the Product Backlog, providing the Team with
insight into the Product Owners thinking. The Product Owner and
Team also review the Definition of Done that all items must meet,
such as, Done means coded to standards, reviewed, implemented
with unit test-driven development (TDD), tested with 100 percent test
automation, integrated, and documented. This definition of done
ensures transparency and quality fit for the purpose of the product and
organization.
While the Product Owner does not have control over how much the
team commits to, he or she knows that the items the team is
committing to are drawn from the top of the Product Backlog in
other words, the items that he or she has rated as most important.
The team has the authority to also select items from further down the
list in consultation with the Product Owner; this usually happens when
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the team and Product Owner realize that something of lower priority
fits easily and appropriately with the high priority items.
Once the Team capacity available is determined, the Team starts with
the first item on the Product Backlog in other words, the Product
Owners highest priority item and working together, breaks it down
into individual stories, which are recorded in a document called the
Sprint Backlog (see below). As mentioned, the Product Owner must be
available during Part Two (such as via the phone) so that clarifications
and decisions regarding alternative approaches is possible. The team
will move sequentially down the Product Backlog in this way, until its
used up all its capacity. At the end of the meeting, the team will have
produced a list of tasks with estimates (typically in hours or fractions
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of a day). The list is a starting point, but more tasks will emerge as
the Team addresses each Product Backlog item during the Sprint. The
Team will work on a technical design that will be implemented using
Sprint Backlog tasks. The team choses the ordering of Sprint Backlog
tasks to maximize the velocity of production and quality of done
functionality.
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Sprint.
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Daily Standup
Once the Sprint has started, the Team
engages in another of the key Scrum
practices: The Daily Standup. This is a short
(15 minutes or less) meeting that happens
every workday at an appointed time and
place. Everyone on the Team attends. To
keep it brief, it is recommended that
everyone remain standing. It is the Teams
opportunity to talk to each other and inspect
each others progress and obstacles. In the
Daily Standup, one by one, each member of
the team reports three (and only three)
things to the other members of the team:
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WhatdidIdoyesterdaythathelpedtheDevelopmentTeammeettheSprint
Goal?
WhatwillIdotodaytohelptheDevelopmentTeammeettheSprintGoal?
DoIseeanyimpedimentthatpreventsmeortheDevelopmentTeamfrom
meetingtheSprintGoal?
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Sprint Burndown Chart. While the Sprint Burndown chart can be created and
displayed using a spreadsheet, many teams find it is more effective to show it on
paper on a wall in their workspace, with updates in pen; this low-tech/high-touch
solution is fast, simple, and often more visible than a computer chart.
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It is important that the Scrum Master coach the Team to take action
early rather than drifting into Sprint failure. Some Scrum Masters
insist that a Team reduce its commitments in early Sprints. Successful
Teams consistently improve by building on success. Failing Teams stay
stuck at low velocity.
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One of the core tenets of Scrum is that the duration of the Sprint is
never extended it ends on the assigned date regardless of whether
the Team has completed the work it committed to. Teams typically
over-commit in the first few Sprints and fail to meet objectives. Teams
might then overcompensate and under-commit, and finish early. But
by the third or fourth Sprint, a Team typically has figured out what it
are capable of delivering (most of the time), and it will meet its Sprint
goals more reliably after that. Teams are encouraged to pick one
duration for Sprints (say, two weeks) and not change it. A consistent
duration helps the Team learn how much it can accomplish, which
helps in both estimation and longer-term release planning. It also
helps the Team achieve a rhythm for their work; this is often referred
to as the heartbeat of the team in Scrum.
Sprint Review
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Product Owner and key stakeholders to learn what is going on with the
product and with the Team (that is, a review of the Sprint); and for
the Team to learn what is going on with the Product Owner and the
market. Consequently, the most important element of the Review is an
in-depth conversation and collaboration between the Team and
Product Owner to learn the situation, to get advice, and so forth. The
review includes a demo of what the Team built during the Sprint, but if
the focus of the review is a demo rather than conversation, there is an
imbalance.
Present at this meeting are the Product Owner, Team members, and
Scrum Master, plus customers, stakeholders, experts, executives, and
anyone else interested. The demo portion of the Sprint Review is not a
presentation the team gives there is no slideware. A guideline in
Scrum is that as little time as possible should be spent on preparing
for the Sprint Review; Scrum suggests no more than 2 hours. It is
simply a demo of what has been built. Anyone present is free to ask
questions and give input.
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Scrum Master can act as an effective facilitator for the retrospective,
but it may be better to find a neutral outsider to facilitate the meeting;
a good approach is for Scrum Masters to facilitate each others
retrospectives, which enables cross-pollination among teams.
At this point, some items have been finished, some have been added,
some have new estimates, and some have been dropped from the
release goal. The Product Owner is responsible for ensuring that these
changes are reflected in the Release Backlog (and more broadly, the
Product Backlog). In addition, Scrum includes a Release Burndown
chart that shows progress towards the release date. It is analogous to
the Sprint Burndown chart, but is at the higher level of items
(requirements) rather than fine-grained tasks. Since a new Product
Owner is unlikely to know why or how to create this chart, this is
another opportunity for a Scrum Master to help the Product Owner.
Estimate of Estimate
Priority 1 2 3
value of Effort
As a user I want to put a book in
my cart (see UI sketches on wiki 1 7 5 0 0 0
page)
As a buyer I want to remove a
2 6 7 0 0 0
book from my shopping cart.
Improve transaction processing
performance (see metrics on 3 6 13 13 0 0
wiki)
Investigate solutions for speeding
up credit card transactions (see 4 6 20 20 20 0
metrics on wiki.
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Upgrade all servers to latest
5 5 13 13 13 13
version of Apache
Diagnose and fix order processing
6 2 3 3 3 3
script errors (bugzilla ID 48133)
As a buyer I want to add items to
7 7 40 40 40 40
my wish list
As a buyer I want to delete items
8 4 20 20 20 20
on my wish list
And so on
New estimate of effort remaining
Total 537 580 570 500
at the end of each Sprint
400
350
300 Actual
250
200 Ideal
150
100
50
0
0 2 4 6 8 10 12 14
Sprint
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Following the Sprint Review, the Product Owner may update the
Product Backlog with any new insights. At this point, the Product
Owner and Team are ready to begin another Sprint cycle. There is no
down time between Sprints teams normally go from a Sprint
Retrospective one afternoon into the next Sprint Planning the following
morning (or after the weekend).
Release Sprint
The perfection vision of Scrum is that the product is potentially
shippable at the end of each Sprint, which implies there is no wrap up
work required, such as testing or documentation. Rather, the
implication is that everything is completely finished every Sprint; that
you could actually ship it or deploy it immediately after the Sprint
Review.
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Most Product Owners choose one release approach. For example, they
will decide a release date, and will work with the team to estimate the
Release Backlog items that can be completed by that date. In
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For applications or products either for the market or for internal use
within an organization Scrum moves groups away from the older
project-centric model toward a continuous application/product
development model. There is no longer a project with a beginning,
middle, and end. And hence no traditional project manager. Rather,
there is simply a stable Product Owner and a long-lived self- managing
Team that collaborate in an endless series of two or four-week
Sprints, until the product or application is retired. All necessary
project management work is handled by the Team and the business
ownerwho is an internal business customer or from Product
Management. It is not managed by an IT manager or someone from a
Project Management Office.
Scrum can also be used for true projects that are one-time initiatives
(rather than work to create or evolve long-lived applications); still, in
this case the team and Product Owner do the project management.
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Occasionally, there is insufficient new work even for this last solution,
and the Team may take on items from several applications during the
same Sprint; however, beware this solution as it may devolve into
unproductive multitasking across multiple applications. A basic
productivity theme in Scrum is for the Team to be focused on one
product or application for one Sprint.
Common Challenges
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Suppose the team fails to deliver what they committed to in the first
Sprint due to poor task analysis and estimation skill. To the team, this
feels like failure. But in reality, this experience is the necessary first
step toward becoming more realistic and thoughtful about their
commitments. This pattern of Scrum helping make visible
dysfunction, enabling the team to do something about it is the basic
mechanism that produces the most significant benefits that teams
using Scrum experience.
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An Integrated Scrums model has all teams fully distributed and each
team has members at multiple locations. While this appears to create
communication and coordination burdens, the daily Scrum meetings
help to break down cultural barriers and disparities in work styles. On
large enterprise implementations, it can organize the project into a
single whole with an integrated global code base. Proper
implementation of this approach provides location transparency and
performance characteristics similar to small co-located teams.
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Part Three
Scrum at Work
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Chapter Four
Scrum Cases
This chapter serves as a retrospective on the origins of Scrum,
its evolution in different companies, and a few key learnings
along the way. It will provide a reference point for further
investigation and implementation of Scrum.
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All-at-Once model
All-at-Once models of software development assume that the creation
of software is done by simultaneously working on requirements,
analysis, design, coding, and testing and then delivering the entire
system all at once. The simplest All-at-Once model is a single super-
programmer creating and delivering an application from beginning to
end. All aspects of the development process reside in a single persons
head. This is the fastest way to deliver a product that has good
internal architectural consistency, and it is the hackers mode of
implementation. The next level of approach to All-at-Once
development is handcuffing two programmers together, as in the XP
practice of pair programming.
Two developers deliver the entire system together. This is been shown
to deliver better code (in terms of usability, maintainability, flexibility,
and extendability) faster than work delivered by larger teams. The
challenge is to achieve a similar overall productivity effect with an
entire team and then with teams of teams.
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We were prodded into setting up the first Scrum meeting after reading
James Coplien's paper on Borland's development of Quattro Pro for
Windows. The Quattro team delivered one million lines of C++ code in
31 months, with a four person staff growing to eight people later in the
project. This was about a thousand lines of deliverable code per person
per week, probably the most productive project ever documented. The
team attained this level of productivity by intensive interaction in daily
meetings with project management, product management, developers,
documenters, and quality assurance staff.
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By having every member of the team see every day what every other
team member was doing, we began to see how we could accelerate
each other's work. For instance, one developer commented that if he
changed a few lines in code, he could eliminate days of work for
another developer. This effect was so dramatic that the project
accelerated to the point where it had to be slowed down. This
hyperproductive state was seen in several subsequent Scrums, but
never went so dramatic as the one at Easel.
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Case 2: VMARK
The First Senior Management Scrum
These meetings started in 1995, and within a few months, the team
had caused the introduction of two new Internet products and
repositioned current products as Internet applications. Some members
of this team left VMARK to become innovators in emerging Internet
companies, so Scrum had an early impact on the Internet.
It was also at VMARK that Ken Schwaber was introduced to Scrum.
Ken and I had worked together on and off for years. I showed him
Scrum and he agreed it worked better than other project management
approaches and was similar to how he built project management
software in his company. He quickly sold off the project management
software business and worked on bringing Scrum to the software
industry at large. His work has had an incredible effect on deploying
Scrum worldwide.
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meet her priorities with achievable technical delivery dates. When she
agreed to the plan, she no longer had to attend any Scrum meetings.
The Scrum reported status on the Web with green lights, yellow lights,
and red lights for all pieces of functionality. In this way, the entire
company knew status in real time, all the time. This transparency of
information has become a key characteristic of Scrum.
The approach at IDX was to turn the entire development group into
an interlocking set of Scrums. Every part of the organization was team
based including the management team, which included two vice
presidents, a senior architect, and several directors. Front-line Scrums
met daily. A Scrum of Scrums, which included the team leaders of
each Scrum in a product line, met weekly, The management Scrum
met monthly.
The key learning at IDX was that Scrum scales to any size. With
dozens of teams in operation, the most difficult problem was ensuring
the quality of the Scrum process in each team, particularly when the
entire organization had to learn Scrum all at once. IDX was large
enough to bring in productivity experts to monitor throughput on every
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project. While most teams were only able to double the industry
average in function points per month delivered, several teams moved
into a hyperproductive state, producing deliverable functionality at four
to five times the industry average. These teams became shining stars
in the organization and examples for the rest of the organization to
follow.
One of the most productive teams at IDX was the Web Framework
team that built a web front-end infrastructure for all products. The
infrastructure was designed to host all IDX applications, as well as
seamlessly interoperate with end user or third party applications. It
was a distributed team with developers in Boston, Seattle, and
Vermont who met by teleconference in a daily Scrum meeting. The
geographic transparency of this model produced the same high
performance as co-located teams and has become the signature of
hyperproductive distributed/outsourced Scrums.
Case 5: PatientKeeper
The First Scrum Company
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mobile devices and moves data to and from multiple back-end legacy
systems. A robust technical architecture provides enterprise
application integration to hospital and clinical systems. Data is
forward-deployed from these systems in a PatientKeeper clinical
repository. Server technologies migrate changes from our clinical
repository to a cache and then to data storage on the mobile device.
PatientKeeper proves that Scrum works equally well across technology
implementations.
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One of the most interesting things about Scrum is the unique case
studies that have been published at IEEE conferences. Scrum is used
by some of the most productive, high maturity, and most profitable
software development teams in the world. Scrum powers:
The most productive large development project ever documented (see
next chapter).
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resulted in an
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Chapter Five
It may seem improbable, but during the most productive Java project
ever documented, the 56 developers from SirsiDynix and StarSoft
Development Laboratories had an ocean and half a continent between
them. Working from Provo in Utah, Waterloo in Canada and St.
Petersburg in Russia, the distributed team delivered 671,688 lines of
production Java code during 2005. In total, the Java application
consisted of over 1,000,000 lines of code. This proves that a large,
distributed, outsourced team actually can achieve a hyperproductive
state in this case 15.3 function points per developer & month.
Best practices for distributed Scrum seen on this project consisted of:
daily Scrum team meetings of all developers from multiple sites
daily meetings of the Product Owner team hourly automated builds
from one central repository no distinction between developers at
different sites on the same team seamless integration of XP practices
like pair programming with Scrum
The Companies
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SirsiDynix used the three scrum roles Scrum Master, Product Owner
& Team to solve the strategic distribution problem of building a high
velocity, real-time reporting organization with an open source process
that is easy to implement and low-overhead to maintain.
For large programs, a Chief ScrumMaster to run a Scrum of
Scrums and a Chief Product Owner to centrally manage a single
consolidated and prioritized product backlog is essential. SirsiDynix
located the Scrum of Scrums and the Product Owner teams in Utah.
Team Formation
Scrum Meetings
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the three Scrum questions in writing before the Scrum meeting. This
shortens the time needed for the join meeting teleconference and
helps overcome any language barriers. Each individual reports on what
they did since the last meeting, what they intend to do next, and what
impediments are blocking their progress.
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Sprints
Sprints are two weeks long on the SirsiDynix project. There is a Sprint
planning meeting similar to an XP release planning meeting in which
requirements from User Stories are broken down into development
tasks. Most tasks require a lot of questions from the Product Owners
and some tasks take more time than initial estimates.
The lag time for Utah Product Owner response to questions on User
Stories forces multitasking in St. Petersburg and this is not an ideal
situation. Sometimes new tasks are discovered after querying Product
Owners during the Sprint about feature details.
Product Specifications
Requirements are in the form of User Stories used in many Scrum and
XP implementations. Some of them are lengthy and detailed, others
are not. A lot of questions result after receiving the document in St.
Petersburg which are resolved by daily Scrum meetings, instant
messaging, or email.
For this project, St. Petersburg staff like a detailed description because
the system is a comprehensive and complex system designed for
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The ways libraries work in St. Petersburg are very different than
English libraries. Russian libraries operate largely via manual
operations. While processes look similar to English libraries on the
surface, the underlying details are quite different. Therefore, user
stories do not have sufficient detail for Russian programmers.
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if it
<cr>.
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Testing
Developers write unit tests. The Test team and Product Owners do
manual testing. An Automation Test team in Utah creates scripts for
an automated testing tool. Stress testing is as needed.
During the Sprint, the Product Owner tests features that are in the
Sprint backlog. Up until 2006, testers received a stable Sprint build
only after the Sprint demo. The reason for this was a lower tester/
developer ratio than recommended by the Scrum Alliance.
Check that items from Item List is placed under Reserve with Inactive
Task Description
status
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1. Items that were in Item list should appear in the list in Reserve Item
2. Status of all items that has been just added should be shown as
Expected Results Inactive
3. Save button should be inactive
4. All corresponding Items should retain their original parameters
When coding is complete, developers run unit tests and manually pass
all the functional tests before checking in changes to the repository.
Automation testing is done using the Compuware TestPartner tool,
but there is still room for improvement of test coverage.
Configuration Management
SirsiDynix was using CVS as source code repository when the decision
was made to engage an outsourcing firm. At that time, SirsiDynix
made a decision that CVS could not be used effectively because of lack
of support for distributed development, largely seen in long code
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Measuring Progress
The project uses the Jira issue tracking and project management
software. This gives everyone on the project a real-time view into the
state of Sprints. It also provides comprehensive management
reporting tools.
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Data from Jira can be downloaded into Excel to create any requested
data analysis. High velocity projects need an automated tool to track
status across teams and geographies. The best tools support bug
tracking and status of development tasks in one system and avoid
extra work on data entry by developers. Such tools should track tasks
completed by developers and work remaining. They provide more
detailed and useful data than time sheets, which should be avoided.
Time sheets are extra overhead that do not provide useful information
on the state of the project, and are de-motivating to developers.
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which Capers derived his numbers. They have also not been
rewarded for refactoring even though reducing lines of code is viewed
as important as adding new code on well-run Agile projects.
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CHAPTER 6
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In January the code is not complete, testing has not begun, and
the management is hovering over the team worried about
progress. They call in an expert Scrum trainer who notices the
team is not really a team. The DBA works independently on her
set of tasks. A three person subgroup in the team mistrusts
everyone else. Management is starting to micromanage an
impending disaster. Waterfall has been implemented under a
Scrum banner.
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Appendix 1
Jim Coplien and the ATT Bell Labs Pasteur Project wrote the paper
on the most productive software development team ever documented
the Borland Quattro Pro Project. The first Scrum team implemented
the Scrum daily meeting after reading this paper.
Alan Kay and his team at Xerox Parc invented Smalltalk, the mouse,
the graphical user interface, the personal computer, the Ethernet, and
the laser printer. Listening to his insights on innovation inspired the
first Scrum team to go from good to great.
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Appendix 2
References
ForacompletelistofJeffSutherlandpapers,pleasevisit http://scrum.jeffsutherland.com/
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