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Fate - Core Cheat Sheet PDF

This cheat sheet provides an overview of the key mechanics in Fate including: 1) The ladder system ranging from Legendary to Terrible that is used to determine skill ratings and opposition. Rolling four Fate dice and comparing to the ladder determines success levels from fail to succeed with style. 2) The four types of actions in Fate - Overcome, Create an Advantage, Attack, and Defend. 3) How to mitigate damage taken and the four levels of consequences from Mild to Extreme. 4) How to invoke aspects for bonuses and compel other characters for Fate points, and the different types of aspects in Fate.

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Jennifer Navarro
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0% found this document useful (0 votes)
1K views1 page

Fate - Core Cheat Sheet PDF

This cheat sheet provides an overview of the key mechanics in Fate including: 1) The ladder system ranging from Legendary to Terrible that is used to determine skill ratings and opposition. Rolling four Fate dice and comparing to the ladder determines success levels from fail to succeed with style. 2) The four types of actions in Fate - Overcome, Create an Advantage, Attack, and Defend. 3) How to mitigate damage taken and the four levels of consequences from Mild to Extreme. 4) How to invoke aspects for bonuses and compel other characters for Fate points, and the different types of aspects in Fate.

Uploaded by

Jennifer Navarro
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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CHEAT SHEET

The Ladder Skill Roll


+8 Legendary Roll four Fate dice and add to skill rating. Compare to
opposition. For each step on the ladder greater than your
+7 Epic opposition, you earn a shift.
+6 Fantastic
Opposition Types
+5 Superb
Active: another character rolls against you
+4 Great
Passive: a static rating on the ladder
+3 Good
+2 Fair Four Outcomes
+1 Average Fail: fail your action or succeed at major cost

0 Mediocre Tie (0 shifts): succeed at minor cost


Succeed (1-2 shifts): succeed with no cost
1 Poor
Succeed with style (3+ shifts): succeed with addi-
2 Terrible
tional benefit

Aspect Types Four Actions


Overcome: get past an obstacle
Game aspects: permanent,
made during game creation
Create an Advantage: invoke an aspect for free
Character aspects: perma-
nent, made during character Attack: harm another character
creation
Defend: prevent attacks or advantages on you
Situation aspects: last for a
scene or until irrelevant
Mitigating damage
Boosts: last until invoked Fill in one stress box greater than or equal to the value of an
one time attack, take a consequence, or fill in one stress box and take
Consequences: last until a consequenceif you cant do one of these three things,
recovered youre taken out

Consequences
Using Aspects Mild: -2 to attack value
Invoke: +2 to your skill roll Moderate: -4 to attack value
or reroll, or +2 to any rele- Severe: -6 to attack value
vant opposition, costs an FP
unless its free, free invoke- Extreme: -8 to attack and permanent character aspect
stacks with a paid one and Recovery
each other Mild: overcome Fair (+2), one whole scene
Compel: accept complica- Moderate: overcome Great (+4), one whole session
tionfor an FP Severe: overcome Fantastic (+6), one whole scenario

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