Tutorial SolidWorks AA PDF
Tutorial SolidWorks AA PDF
SolidWorks Tutorials
These tutorials present SolidWorks functionality in an example-based learning format. Read the
Conventions information.
If you are new to the SolidWorks software, familiarize yourself with the tutorials in Getting Started
first. For examples of What's New in SolidWorks for this release, see What's New Examples. All
other tutorials can be completed in any order.
Tutorials by Category
Getting Started Special Types of Models
Building Models Productivity Enhancements
Working with Models Design Analysis
All SolidWorks Tutorials (Set 1)
All SolidWorks Tutorials (Set 2)
Tutorials by Focus/Industry
CSWP/CSWA
Consumer Product Design
Preparation
Machine Design Mold Design
SolidWorks Tutorials
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Introduction to SolidWorks Page 1 of 1
Introduction to SolidWorks
The Introduction to SolidWorks lesson guides you through the creation of a part and a drawing. You create this part
and drawing:
Next
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My First Part Page 1 of 1
My First Part
For your first part, you create the pressure plate shown below. A part is a 3D model made up of features.
2. Click Part.
3. Click OK.
When toolbar buttons have an orange border, for example , you can click them in the tutorial window
to flash the corresponding button in the SolidWorks window.
Next
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Sketching the Circle Page 1 of 1
The first feature in the part is a cylinder extruded from a sketched circular profile.
The Front, Top, and Right planes appear in the graphics area.
2. Move the pointer over the Top plane to highlight it, then click to select it.
The display changes so that the Top plane is facing you. A sketch opens on the Top plane.
The pointer changes to . This indicates a coincident relation between the center of the circle and the
origin.
6. Move the mouse and notice a preview of the circle dynamically follows the pointer.
The size of your sketch entities does not need to be exact. For example, this circle does not need to be
61.3mm. You later add dimensions to specify the size of sketch entities.
Next
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Adding Dimensions Page 1 of 1
Adding Dimensions
3. Move the pointer to where you want the dimension and click to add the dimension.
4. In the Modify box, type 128, then click and click in the graphics area.
Next
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Extruding the Base Feature Page 1 of 1
You exit the sketch when you are done with the 2D profile and are ready to create the 3D cylinder.
The settings for the extrusion appear in the PropertyManager in the left panel.
b. Set Depth to 7.
3. Click .
The first feature is complete. Boss-Extrude1 appears in the FeatureManager design tree in the left panel.
Next
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Saving the Part Page 1 of 1
3. Click Save.
The extension .sldprt is added to the file name, and the file is saved.
Next
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Sketching the Boss Page 1 of 1
The ring boss is concentric with the base cylinder because you started both at the origin. In the completed
sketch, the symbol indicates this relationship.
Next
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Dimensioning the Boss Sketch Page 1 of 1
4. In the Modify box, type 75, then click and click in the graphics area.
Next
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Offsetting Entities Page 1 of 1
Offsetting Entities
The sketched circle represents the outside of the ring. Next create the inside of the ring using the Offset Entities
tool.
4. Click .
Next
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Extruding the Ring Boss Page 1 of 1
Now that the sketch is complete, extrude the sketch to make the ring boss.
2. Click Trimetric on the Standard Views toolbar for a better view of the model.
4. Click .
Next
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Sketching the Hole Page 1 of 1
Next
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Dimensioning the Hole Sketch Page 1 of 1
4. In the Modify box, type 25, then click and click in the graphics area.
Next
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Creating a Hole Page 1 of 1
Creating a Hole
3. In the PropertyManager, under Direction 1, select Through All for End Condition.
4. Click .
Next
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Creating Holes Using the Hole Wizard Page 1 of 2
Another tool for creating holes is the Hole Wizard. The following steps give you practice creating Hole Wizard holes.
However, because these holes are not part of the model design, you remove them after placement.
5. Under Options:
c. Select Added C'Bore in Head Clearance Mode to apply additional head clearance as a 1mm
counterbore.
7. In the graphics area, click the base cylinder inside the ring boss above the center hole to place a hole.
The hole position does not need to be exact. You later move the hole to the centerline.
8. Move the pointer under the center hole so the inference centerline appears, then click to place another hole.
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Creating Holes Using the Hole Wizard Page 2 of 2
Next
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Adding Fillets Page 1 of 1
Adding Fillets
2. Click Trimetric on the Standard Views toolbar for a better view of the model.
4. Select the top face of the ring boss and the outside face of the base.
5. Click .
Next
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Sketching the Tall Cylinder Extrusion-1 Page 1 of 1
4. Expand the Line flyout menu on the Sketch CommandManager and click Centerline .
The centerline acts as a construction line for the next circle. It keeps the center of the circle vertical with
respect to the origin.
5. Move the pointer over the origin until the pointer changes to and click to start the centerline.
Next
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Sketching the Tall Cylinder Extrusion-2 Page 1 of 1
10. Move the pointer over the endpoint of the line (not the endpoint by the origin).
12. Move the pointer to define the circle and click to finish.
Next
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Dimensioning the Tall Cylinder Sketch Page 1 of 1
4. In the Modify box, enter 27 for the circle dimension, click , and click in the graphics area.
7. In the Modify box, type 35 to position the circle, click , and click in the graphics area.
Next
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Adding the Tall Cylinder Extrusion Page 1 of 1
Now that the sketch is done, make the extrusion for the tall cylinder boss.
4. Click .
5. Click Trimetric on the Standard Views toolbar for a better view of the model.
Next
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Sketching the Tall Cylinder Hole Page 1 of 1
4. Move the pointer to the edge of the tall cylinder and leave it there until the center point of the tall cylinder
appears as shown.
8. Click .
Next
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Dimensioning the Tall Cylinder Hole Sketch Page 1 of 1
4. In the Modify box, type 15, click , and click in the graphics area.
Next
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Adding the Tall Cylinder Hole Page 1 of 1
Create a hole in the tall cylinder that cuts through the entire part.
2. In the PropertyManager, under Direction 1, select Through All for End Condition.
3. Click .
Next
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Adding Fillets to the Tall Cylinder Page 1 of 1
The radius is already set to 2mm to match the last fillet you added to the model.
One edge on each side of the tall cylinder where it intersects the ring extrusion.
The edge of the hole that cuts through the tall cylinder on the bottom of the first extrusion.
4. Click .
Next
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Creating a Circular Pattern Page 1 of 1
Create six tall cylinder extrusions with cuts and fillets evenly spaced about the central axis of the part using the
Circular Pattern tool.
This shows all of the system-generated axes in the part. You select one as the central axis of the pattern.
2. On the Features toolbar, expand the Linear Pattern flyout toolbar and click Circular Pattern .
a. Select the temporary axis in the center of the part for Pattern Axis.
b. Select Equal spacing to pattern the number of instances uniformly around the axis within 360.
5. In the flyout FeatureManager design tree in the graphics area, select the last three features (Fillet2, Cut-
Extrude2, and Boss-Extrude3).
6. Click .
Next
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Adding the Last Fillet Page 1 of 1
The last feature is a fillet that runs around the inside and outside edges of the patterned items.
3. Select two edges as shown. You need to select one edge on the inside of the ring and one edge on the
outside of the ring.
Next
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My First Drawing Page 1 of 1
My First Drawing
For your first drawing, you create the drawing shown below. The drawing contains many views, centerlines, center
marks, and dimensions.
If Pressure Plate.sldprt is not open from the My First Part lesson, click here to open it (or browse to
<install_dir>\samples\tutorial\IntroToSW\pressure_plate.sldprt).
Next
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Creating a New Drawing Page 1 of 1
3. Under Tangent edges in new views, select Removed to hide transition edges between rounded or filleted
faces, then click OK.
SolidWorks creates a drawing and begins the process to place a model view.
6. In the PropertyManager:
Click .
Next
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Creating a Section View Page 1 of 2
2. Move the pointer over the outside edge of the pressure plate until the center point appears.
7. Move the pointer to the right to place the view and click to finish.
8. Under Section Line, click Flip direction to reverse the direction of the section view.
9. Click .
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Creating a Section View Page 2 of 2
Next
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Creating an Isometric View Page 1 of 1
3. Click Next .
7. Click .
If the view is not in the correct location on the drawing sheet, you can drag the view. Move your pointer over
the view until the pointer includes , then drag the view.
Next
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Adding Center Marks Page 1 of 1
2. In the Top view, click the outside edge of one of the tall bosses in the pattern as shown.
3. Click in the graphics area to propagate the center marks to all the other holes in the pattern.
4. Click .
Next
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Adding Centerlines Page 1 of 1
Adding Centerlines
2. In the section view, select the two edges of the top hole.
3. Repeat for other holes in the section and detail views to add three more centerlines.
4. Click .
Next
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Placing Dimensions-1 Page 1 of 1
Placing Dimensions
3. Clear Add parentheses by default to display reference dimensions in drawings without parentheses, then
click OK.
5. Move the pointer to the outside edge of the top view and click.
Next
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Placing Dimensions-2 Page 1 of 1
8. Move to the detail view and select the left edge of the plate.
Next
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Modifying the Text of Dimensions Page 1 of 1
The dimension now indicates that there are six cylinders of the same size in the drawing.
4. Repeat steps 1 through 3 for the cylinder boss hole diameter (15) dimension.
Next
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Modifying the Value of Dimensions Page 1 of 1
The drawing and part are linked. If one file changes, so does the other.
1. Click Window, Tile Horizontally to display the part and drawing windows simultaneously.
2. In the FeatureManager design tree of the part window, click the second Cut-Extrude feature, the tall
cylinder hole.
3. Move the pointer over the diameter dimensions until it includes the Smart Dimension indicator.
The original hole and the patterned instances update to reflect the new size.
Notice that all four drawing views and the dimensions update to reflect the new size.
8. Click Yes when prompted to save referenced models to also save the part.
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Lesson1-Parts-Overview Page 1 of 1
Begin with the first section or skip to a later section to bypass tasks you already know how to do.
Prerequisites:
Adding fillets
Editing features
Completed Part
Next
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New Part Document Page 1 of 1
Task
Instructions
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New Part Document - Create Page 1 of 1
For a description of the SolidWorks user interface, see the User Interface Overview topic in the SolidWorks
Help.
5. Click Save.
In tutorials, click toolbar buttons with orange borders (for example ) to flash the corresponding button in
the SolidWorks window.
Next
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Extrude the Base Page 1 of 1
Task
Extrude a rectangle with one corner on the origin and dimensioned as shown.
Instructions
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Extrude the Base - Sketch Page 1 of 1
The Front, Top, and Right planes appear and the pointer changes to . As you move the pointer over a
plane, the border of the plane is highlighted.
5. Click the origin and drag the pointer up and to the right. Notice that it displays the current dimensions of the
rectangle.
Next
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Extrude the Base - Dimension Page 1 of 2
The sides of the rectangle that touch the origin are black. Because you started sketching at the origin, the
vertex of these two sides is automatically coincident with the origin, as shown by the symbol . This
relationship constrains the sketch.
2. Drag one of the blue sides or drag the vertex to resize the rectangle.
5. Click .
6. Click Zoom to Fit (View toolbar) to display the entire rectangle and center it in the graphics area.
7. Repeat steps 2-6, with a vertical line, setting the height of the rectangle to 120mm.
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Extrude the Base - Dimension Page 2 of 2
The sketch is now fully defined, as shown in the status bar at the bottom of the SolidWorks window.
Next
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Extrude the Base - Extrude Page 1 of 1
The Boss-Extrude PropertyManager appears in the left pane, the view of the sketch changes to Trimetric,
and a preview of the extrusion appears in the graphics area.
3. Click .
The new feature, Boss-Extrude1, appears in the FeatureManager design tree and in the graphics area.
Next
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Add the Boss Page 1 of 1
You can now verify your model. If it is incorrect or you skipped earlier steps, open a correct version before
proceeding:
Task
Instructions
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Add the Boss - Sketch - Constrain Page 1 of 1
1. Click the front face of the model to preselect the sketch plane for the next feature.
5. Click near the center of the face and move the pointer to sketch a circle.
9. Move the pointer outside the model to see the current dimension.
b. Click .
Next
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Add the Boss - Dimension Page 1 of 1
1. Still using Smart Dimension , select the top edge of the face, select the circle, and click to place the
dimension.
b. Click .
3. Repeat steps 1 and 2, selecting the right edge of the face and the circle.
The circle turns black, and the status bar indicates that the sketch is fully defined.
Next
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Add the Boss - Extrude Page 1 of 1
The Boss-Extrude PropertyManager appears in the left pane, and a preview of the extrusion appears in the
graphics area.
4. Click .
Next
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Cut the Hole Page 1 of 1
Task
Cut a hole through the entire part with a radius 10mm less than the boss.
Instructions
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Cut the Hole - Sketch - Extrude Page 1 of 2
7. Click Smart Dimension and set the diameter of the hole to 50.
10. Click .
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Cut the Hole - Sketch - Extrude Page 2 of 2
Next
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Create the Fillets Page 1 of 1
Task
Create fillets:
1.5mm radius for the top edges of the boss and hole
Instructions
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Create the Fillets - Base Page 1 of 1
a. Set Radius to 5.
As you move the pointer over hidden lines, they highlight so you can select them.
As you select each edge, its name is added to Edges, Faces, Features and Loops and the preview is
updated.
6. Click .
Next
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Create the Fillets - Boss Page 1 of 1
3. Right-click on either the inner or outer edge of the boss face and click Select Other.
6. Click .
Next
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Shell the Part Page 1 of 1
Task
Instructions
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Shell the Part - Shell Page 1 of 1
2. Drag the pointer to rotate the part until you can see the back.
7. Click .
The shell operation removes the selected face and leaves a thin-walled part.
Next
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Shell the Part - Section View Page 1 of 1
5. Click .
You can rotate and zoom the section view. Only the display of the part is cut, not the model itself.
Next
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Editing a Feature Page 1 of 1
Editing Features
You can now verify your model. If it is incorrect or you skipped earlier steps, open a correct version before
proceeding:
Task
Instructions
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Edit the Base Feature Page 1 of 1
3. Double-click 30.
5. Click Rebuild (Standard toolbar) to regenerate the model with the new dimension.
Next
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Modifying Fillets Page 1 of 2
The base fillets were created in a single feature, Fillet1. You want to change the radius of just the edge fillets. To do
this, you remove the fillets on the front face of the base and add them back as a separate fillet feature.
1. In the FeatureManager design tree, right-click Fillet1 and select Edit Feature .
3. Click Delete.
5. Click .
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Modifying Fillets Page 2 of 2
Next
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Recreate the Face Fillets Page 1 of 2
To recreate the face fillets you removed, you add a Fillet feature before the Shell1 feature. If you add it after the
Shell feature, the filleted area is not shelled.
1. In the FeatureManager design tree, place the pointer over the rollback bar below the Shell1 feature.
6. Click .
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Recreate the Face Fillets Page 2 of 2
Next
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Finish Page 1 of 1
Finish
Quiz yourself by repeating this tutorial without using the Instructions sections.
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Lesson 2 - Assemblies Page 1 of 1
Lesson 2 - Assemblies
An assembly is a combination of two or more parts, also called components, within one SolidWorks document. You
position and orient components using mates that form relations between components.
In this lesson, you build a simple assembly based on the part you created in Lesson 1.
Next
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Creating the Base Feature-1 Page 1 of 1
You can use the same methods you learned in Lesson 1 to create the base for a new part.
2. Click Extruded Boss/Base (Features toolbar) and select the Front plane.
4. Click Smart Dimension (Dimensions/Relations toolbar) and dimension the rectangle to 120mm x
120mm.
6. Under Direction1:
9. Click Fillet (Features toolbar) and select the four edges shown.
Next
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Creating the Base Feature-2 Page 1 of 1
5. Click .
Next
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Creating a Lip on the Part-1 Page 1 of 1
In this section, you use the Convert Entities and Offset Entities tools to create sketch geometry. Then you create
a cut to make a lip to mate with the part from Lesson 1.
1. Click Zoom to Area (View toolbar) and drag-select to a corner of the part, as shown. Click Zoom to
The outer edges of the selected face are projected (copied) onto the sketch plane as lines and arcs. The
Convert Entities PropertyManager appears. Because you do not want to convert more entities, you close
the PropertyManager.
Next
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Creating a Lip on the Part-2 Page 1 of 1
9. Click .
A set of lines is added to the sketch, offset from the outside edge of the selected face by 2mm. This relation
is maintained if the original edges change.
Next
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Creating a Lip on the Part-3 Page 1 of 1
The material between the two lines is cut, creating the lip.
Next
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Changing the Color of a Part Page 1 of 1
You can change the color and appearance of a part or its features.
2. Right-click the Tutor2 icon at the top of the FeatureManager design tree.
4. In the PropertyManager, under Color, select the desired color on the color palette, then click OK .
Next
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Creating the Assembly Page 1 of 1
1. If Tutor1.sldprt is not open, click Open (Standard toolbar) and open the part you created, or browse
to <install_dir>\samples\tutorial\lesson2\Tutor1.sldprt.
2. Click New on the Standard toolbar, click Assembly, then click OK.
A preview of Tutor1 appears in the graphics area, and the pointer changes to .
4. Click Keep Visible in the PropertyManager, so you can insert more than one component without
having to re-open the PropertyManager.
8. Click .
10. Save the assembly as Tutor. (The .sldasm extension is added to the file name.) If you see messages about
rebuilding the assembly and saving referenced documents, click Yes.
Next
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Mating the Components-1 Page 1 of 1
In this topic, you define assembly mating relations between the components, making them align and fit together.
2. In the graphics area, select the top edge of Tutor1, then select the outside edge of the lip on the top of
Tutor2.
The Mate pop-up toolbar appears, and the components move into place, previewing the mate. The edges
are listed in the Entities to Mate box under Mate Selections in the PropertyManager.
Next
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Mating the Components-2 Page 1 of 1
The position of Tutor2 is not fully defined yet. It still has some degrees of freedom to move in directions that are not
yet constrained by mates.
1. In the graphics area, select the Tutor2 component and hold down the left mouse button.
2. Drag the component from side to side to observe the available degrees of freedom.
Next
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Adding More Mates Page 1 of 1
1. Select the rightmost face of one component, then select the corresponding face on the other component.
2. On the Mate pop-up toolbar, click Coincident , then click Add/Finish Mate .
3. Repeat steps 1 and 2, but select the top faces of both components, to add another Coincident mate.
4. Click OK .
Next
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Using Display States Page 1 of 1
You can change the display settings of the components and save the settings in a display state.
1. At the top of the FeatureManager design tree, to the right of the tabs, click Show Display Pane .
The Display Pane shows the different display settings (appearances, transparency, etc.) of each component.
2. Right-click anywhere in the Display Pane and select Add Display State.
4. Move the pointer over Tutor2 in the FeatureManager design tree, then:
b. When the pointer changes to , click, then select Hidden Lines Visible .
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AutoCAD and SolidWorks Overview Page 1 of 1
This tutorial is designed for the new SolidWorks user with a background in AutoCAD design. Although the two
applications are similar in appearance, they do differ.
It is recommended that you complete the Lesson 1 - Parts, Lesson 2 - Assemblies, and Lesson 3 - Drawings
tutorials before starting any of the AutoCAD lessons. It is also recommended that you complete the AutoCAD
lessons in this order:
Time Tutorial
Importing an AutoCAD File shows how to import an AutoCAD drawing and modify it.
Creating a Drawing from a 3D Model shows how to add a new drawing sheet and drawing
views.
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Importing an AutoCAD File Page 1 of 1
In this lesson, you take an existing 2D design created in AutoCAD, import it into SolidWorks, modify it, and save it
as a SolidWorks drawing. You change the size and pattern of the bolt holes in a flange, a task you might typically
perform when implementing an engineering change order (ECO).
When tool images have an orange border, for example , you can click them in the tutorial window to
flash the corresponding button in the SolidWorks window.
3. Browse to <install_dir>\samples\tutorial\autocad.
Next
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Importing an AutoCAD File Page 1 of 1
a. Make sure that Create new SolidWorks drawing and Convert to SolidWorks entities are
selected.
b. Click Next.
c. Click Next to accept the defaults on the Drawing Layer Mapping screen.
d. Under Geometry positioning, select Center in sheet to center the imported drawing on the drawing
sheet.
e. Click Finish.
Next
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Editing the Drawing Page 1 of 1
To improve the contrast between the dimension text and the background of the drawing, change the color of the
dimension text.
2. In the dialog box, in the row for the CENTER layer, click the solid green square in the Color column.
3. In the Color dialog box, select dark purple , then click OK.
5. Click OK.
Next
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Editing the Drawing2 Page 1 of 1
Now delete all the small circles (bolt holes) on the flange except the top one.
b. Press Delete.
Because you delete the entire note later, it is okay if you delete the arrow now.
3. Delete the other circles and their center marks except the top one.
Next
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Editing the Drawing3 Page 1 of 1
1. Click Zoom to Area (View toolbar) and zoom in on the remaining circle.
2. Press Enter to repeat the last command , which in this case releases the Zoom to Area tool.
The Circle PropertyManager appears in the panel to the left of the drawing.
The PropertyManager is equivalent to a Windows dialog box; however, a PropertyManager does not
obscure your work area.
5. Under Parameters, set Radius to 0.201/2, then press Tab to change the mathematical expression to
0.1005.
You can type either a mathematical expression or a numerical value for most numerical inputs.
Next
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Creating a Circular Pattern Page 1 of 1
Create a circular pattern of four circles to replace the original pattern of six circles.
If Circular Sketch Pattern is not visible on the Sketch toolbar, click the button in the tutorial window.
This action places the button on the Sketch toolbar and highlights its position on the toolbar or in a flyout menu.
2. In the PropertyManager, if the name of the circle does not appear in Entities to Pattern, then click in
Entities to Pattern and select the circle in the graphics area.
The blue circle indicates that the circular pattern will be created around this circle.
4. To change the circular pattern, in the dialog box, under Parameters, set Radius to 1.625 and Arc
Angle to 270. By default, three new instances of the circle will be created 90 apart.
5. Click .
Four instances of the circle are patterned equally around the flange.
Next
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Changing Note Text Page 1 of 1
Next, delete the old note and insert a new note for the new circular pattern.
1. Click Zoom to Area (View toolbar), zoom to the flange, and press Enter to release the tool.
2. Box select the note and leader as shown, then press Delete.
4. Move the pointer toward the hole circle. As you move over items in the drawing, the pointer changes.
When the pointer is over the circle, it changes to indicating that you are inferencing it.
5. Click on the circle to place the note leader, then click a blank area in the drawing sheet to place the note.
Next
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Changing Note Text2 Page 1 of 1
6. Type 4X and a comma (,) in the note box in the drawing sheet.
If you move the pointer over an item in the PropertyManager, a tooltip appears with the name of the box or
icon.
8. In the Symbols dialog box, select Diameter in the list of symbols and click OK.
9. Type 0.201 after and press Enter to start a new line in the note.
10. Add another diameter symbol to indicate the diameter of the bolt circle, and type 3.25 B.C.
11. Click OK .
Next
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Updating the Revision and Title Blocks Page 1 of 1
Now update the information in the revision block to reflect the changes made to the drawing.
2. Click anywhere inside the drawing sheet and zoom in to the revision block:
If you zoom in too close to the revision block, press Z to zoom out. If the Drawing View
3. In the FeatureManager design tree, right-click Layout1 and select Lock Sheet Focus so you can select
items outside the drawing view.
4. To create another row in the revision block, select the bottom line of the revision block and click Offset
5. In the PropertyManager, set Offset Distance to 0.28, clear Add dimensions, then click .
Next
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Updating the Revision and Title Blocks1B Page 1 of 1
If Extend Entities is not visible on the Sketch toolbar, click the button in the tutorial window. This
action places the button on the Sketch toolbar and highlights its position.
2. Select the lines shown to extend them to the offset horizontal line.
A preview of the extension is displayed when the pointer is over the line to be extended.
Next
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Updating the Revision and Title Blocks2 Page 1 of 1
3. Click in the cell beneath A and press Ctrl+V to paste the text into this cell.
4. Double-click the pasted text and change A to B. To exit editing mode, click anywhere in the drawing sheet.
5. To align A and B, first select both annotations while holding down Ctrl. Then use the tools on the Align
toolbar (Align Left , for example) to align the selected annotations. Click anywhere outside the
annotations to release the tool.
If the Align toolbar is not visible, click View, Toolbars, Align. Aligning the annotations may require some
experimentation. You can use Undo on the Standard toolbar to reverse recent changes. You can also drag
an annotation to a new location.
6. Repeat steps 1 through 5 for the other columns until the revision block appears as shown.
To insert the diameter symbol, click Add Symbol in the Note PropertyManager and select Diameter as
before.
7. Pan down in the SolidWorks window to the title block, then double-click the revision letter at the lower-right
and change A to B.
Next
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Saving the File Page 1 of 1
3. Click Save.
4. Click Close (Standard toolbar) and click Yes if prompted to save your changes.
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Converting an AutoCAD Drawing to 3D Page 1 of 1
1. Click Open (Standard toolbar), then select DWG (*.dwg) file in Files of type.
b. Click Next.
d. Select Add constraints to solve all apparent relations and constraints in the sketch.
e. Click Next.
g. Click Finish.
The entities in the DWG file are imported to a 2D sketch in a new part document.
4. Click View, Sketch Relations to clear the display of sketch relations icons in the graphics area.
Next
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Creating the Solid Part Page 1 of 1
1. Click Model in the FeatureManager design tree and click Edit Sketch.
2. Delete all the sketch entities except the upper cross-section and the line beneath it, as shown. Be sure to
delete the entities in the upper cross-section shown on the right.
Use box selection and cross selection to select groups of entities. Use the zoom tools to locate other
entities.
Next
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Creating the Solid Part2 Page 1 of 1
The sketch lines are blue, indicating that the sketch is under defined. To fully define the sketch, you must dimension
sketch entities and create relations between the sketch and the origin of the part.
2. Select the long side of the sketch of the flange, then click to place the dimension.
Next
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Creating the Solid Part3 Page 1 of 1
1. Select the left endpoint of the centerline and click Align Sketch (2Dto3D toolbar).
4. Click .
The sketch entities now all black, indicating that the sketch is fully defined. The sketch is dimensioned to the
sketch origin.
Next
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Creating the Revolved Feature Page 1 of 1
Now create the solid feature using the Revolved Boss/Base feature.
1. Select Model in the FeatureManager design tree, then click Revolved Boss/Base (Features
toolbar).
4. Click in Selected Contours and select inside each portion of the enclosed sketch.
A preview of the revolved feature appears in the graphics area.
5. Click .
6. In the FeatureManager design tree, expand the Revolve1 feature to see the absorbed feature , Model.
Next
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Creating the First Bolt Hole Page 1 of 1
Next, add the bolt holes on the flange. To create the first bolt hole, use the Hole Wizard tool. You define the type of
hole you want to make, select a location for the hole, then the Hole Wizard inserts the hole.
a. Hole
Next, you add a sketch point on the face to indicate the center point of the hole.
6. Select the Positions tab, then click the flange face in the approximate area as shown.
Next
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Creating the First Bolt Hole2 Page 1 of 1
Next, dimension the sketch to finish creating the first bolt hole.
2. Select the sketch point for the hole origin, then click to place the dimension.
3. In the Modify dialog box, set the value to 1.3, then click .
Next
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Creating Additional Bolt Holes Page 1 of 1
Now use a circular pattern to create additional uniformly-spaced bolt holes. Circular patterns require an axis, which
you create in this example using the Axis tool. You can also use temporary axes to create circular patterns.
4. In the graphics area, select the cylindrical face of the flange as shown for Reference Entities .
Next
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Creating Additional Bolt Holes2 Page 1 of 1
If Axis1 is not already selected, then select it in the flyout FeatureManager design tree.
3. Under Features to Pattern, click in Features to Pattern , then select the inside face of the bolt hole.
Next
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Saving the Part Page 1 of 1
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Creating a Drawing from a 3D Model Page 1 of 1
In this lesson, you add a drawing sheet to a SolidWorks drawing document and insert model views. A SolidWorks
drawing sheet is a page in a drawing document, similar to an AutoCAD paper space. A SolidWorks model view is
similar to an AutoCAD viewport.
2. Right-click in the sheet tab area below the graphics area and select Add Sheet.
5. Click OK.
Next
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Inserting a Block Page 1 of 1
Inserting a Block
2. Click in the lower left corner of the drawing sheet to place a point.
4. Click .
7. Select the point to insert the block with its base point at the sketch point.
8. Click .
Next
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Creating a Shortcut Key Page 1 of 1
You can create shortcut keys so that the SolidWorks interface more closely resembles the AutoCAD interface.
All of the commands in the Tools menu appear in the Command column.
4. Type b.
Do not press the Shift key. The SolidWorks software automatically creates this shortcut key as an
uppercase B.
5. Select Show only commands with shortcuts assigned to see the tools with shortcut keys.
You can print the list currently displayed, or copy it to the clipboard to paste into other documents.
6. Click OK.
Next
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Working With Blocks Page 1 of 1
1. Expand the Blocks folder in the FeatureManager design tree, then right-click TITLE_BLOCK and select
Edit Block.
3. Click Note (Annotations toolbar), click in the REV box, and type A.
4. In the PropertyManager, under Block Attribute, type REV for Attribute name.
5. Click .
Next
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Inserting a Model View Page 1 of 1
2. Select Drawings, clear Automatically scale new drawing views, then click OK.
*Isometric .
Preview.
Next
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Inserting a Model View2 Page 1 of 1
2. Click .
*Left
Preview
6. Click .
Next
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Inserting a Section View Page 1 of 1
2. Sketch a vertical line through the center of the *Left view as shown.
4. If the section line and section view on your drawing are reversed, select or clear Flip direction in the
PropertyManager.
5. If a message box appears, click OK to accept Visible as the Tangent Edge Display style.
6. Click .
Next
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Changing the Part Page 1 of 1
If a message box appears, select Don't prompt me again in this session, then click Yes to update views
on inactive sheets.
Change the bolt hole pattern in the part file and update the drawing.
1. Right-click an empty area in any of the drawing views (do not right-click the model in the view) and select
Open Part .
2. In the FeatureManager design tree, right-click CirPattern1 and select Edit Feature .
3. Under Parameters, set Number of Instances to 6 to change the number of bolt holes.
4. Click .
d. Click Save.
Next
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Updating the Drawing Page 1 of 1
The drawing views show the modified part that contains 6 bolt holes.
You created these drawing views from a 3D part model. Alternatively, you can create views in drawing documents
by drafting .
Next
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Formatting a Note Page 1 of 1
Formatting a Note
NOTES:
PART SHALL BE CLEAN AND BURR FREE.
ALL INTERSECTIONS SHALL HAVE X RADIUS OR CHAMFER.
6. Select all the note text. On the Formatting toolbar, select 16 for point size.
8. Select CLEAN, click Color (Formatting toolbar), select Red, then click OK.
9. Select X, click Stack (Formatting toolbar), type 0.005 for Upper and 0.015 for Lower, then click OK.
Next
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Formatting a Note2 Page 1 of 1
d. Click OK.
4. Insert the pointer before PART and click Number (Formatting toolbar).
6. Drag the lower-right handle of the note to just before RADIUS so the second line of the note wraps to the
next line.
Next
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Saving a Favorite Style Page 1 of 1
Name a favorite style and add the note to the Design Library.
3. Click .
4. In the Task Pane, select the Design Library tab and click .
8. Click .
9. On the Design Library tab, select the annotations folder. Note1 appears in lower pane.
Congratulations! You have completed the Creating a Drawing from a 3D Model lesson.
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3D Sketching Page 1 of 1
3D Sketching
Using SolidWorks, you can create 3D sketches. You use a 3D sketch as a sweep path, as a guide curve for a
sweep or loft, as a centerline for a loft, or as one of the key entities in a routing system. A useful application of 3D
sketching is designing routing systems.
This lesson introduces you to 3D sketching and describes the following concepts:
Dimensioning in 3D space
Mirroring features
Next
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Using a 3D Sketch to Create Page 1 of 1
In this lesson, you build the outer frame of a wire oven rack by sweeping a circle along a 3D sketch. After you
complete half of the rack, you use the Mirror All function to finish the model.
3. Click Line (Sketch toolbar) and sketch a line about 135mm long on the XY plane from the
Sketch the line to an approximate length, then dimension to the exact length later.
4. Click Select (Standard toolbar), and select the beginning endpoint of the line.
5. In the PropertyManager, make sure that the endpoint is exactly at the origin (0, 0, 0 as shown under
Parameters), is Coincident with the origin (as shown in Existing Relations) and is Fully Defined (as
shown in Information ).
7. Reduce the size of the sketch to provide open sketching area on the right side of the graphics area.
Next
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Using a 3D Sketch to Create2 Page 1 of 1
8. Click Line (Sketch toolbar) and continue sketching the other lines from the endpoint of the 135mm
line. Each time you begin a new line, the origin for the current coordinate system is displayed at the
beginning of the new line to help orient you.
Sketch the following lines to an approximate length, then dimension to the exact length later.
e. Press Tab twice to change the sketch plane back to the XY plane.
Next
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Using a 3D Sketch to Create3 Page 1 of 1
10. Click Sketch Fillet (Sketch toolbar), and fillet each intersection with a 5mm fillet.
To fillet the intersections, select the point where two lines meet.
Next
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Using Sweep to Complete the Feature Page 1 of 1
To complete the base feature, sweep a circle along the 3D sketch path.
1. Select the Right plane in the FeatureManager design tree, then click Sketch (Sketch toolbar) to open
a 2D sketch on that plane.
6. Click .
Next
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Extruding the Supports Page 1 of 2
4. Sketch a circle on what appears to be the face of the frame. (The Front plane is in the center of the frame
wire.) Watch for the inference lines that indicate the centerpoint of the circle is horizontal to the origin.
If necessary, click Reverse Direction so the arrow in the graphics area points in the correct
direction to meet the other side.
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Extruding the Supports Page 2 of 2
If necessary, select Merge result. Merge result controls whether or not you create separate solid
bodies.
Next
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Patterning the Extrusion Page 1 of 2
1. Click View, Temporary Axes to turn on the display of all temporary axes.
The axes must be visible because you need to select them to create a pattern.
4. Click the temporary axis on the face of the frame where you sketched the circle.
In the graphics area, a preview of the pattern appears, and an arrow indicating the direction of the pattern
appears on the frame at the right end of the axis. In the Property Manager, Axis <1> appears in Pattern
Direction.
5. Under Direction 1:
Check the preview of the extrusions to make sure they are patterned towards the outer edge, as
shown below. If necessary, click Reverse Direction to change the pattern direction.
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Patterning the Extrusion Page 2 of 2
6. Click .
Next
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Mirroring All Page 1 of 1
Mirroring All
3. Rotate the half-rack and click on the end face of the frame.
5. Click to mirror the half rack body about the selected face.
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3D Sketching with Planes Page 1 of 1
Create an industrial design model using a single 3D sketch and 3D sketch planes.
Finished Model
Next
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Approaches to 3D Sketching Page 1 of 1
Approaches to 3D Sketching
2D Sketching with 3D Sketch Planes. Activate a planar face by adding a 3D sketch plane, sketch in 2D
along the plane, and add 3D sketch planes each time you need to move sketch entities to create a 3D
sketch. This tutorial uses this approach.
3D Sketching. Open a 3D sketch, and press Tab each time you need to move sketch entities to a different
axis. The sketch origin is placed wherever you first start the sketch.
Define planes
Add relations:
To planes
Between planes
Next
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Sketching on 3D Sketch Planes 1 Page 1 of 1
1. Open a new part, and in the FeatureManager design tree, select the Top plane.
3. Click Centerline (Sketch toolbar), and sketch a vertical construction line through the origin.
5. In the graphics area, select the construction line and the origin for Selected Entities.
Midpoint
Coincident
7. Click .
Next
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Sketching on 3D Sketch Planes2 Page 1 of 1
As you sketch, use sketch snaps to guide you so that relations are added by inference.
9. Click Line (Sketch toolbar), and sketch two horizontal lines connecting the end points of the construction
lines.
10. Click Smart Dimension (Dimensions/Relations toolbar), dimension one of the lines to 75, then click .
Next
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Adding Tangent Arcs Page 1 of 1
1. Click Tangent Arc (Sketch toolbar), and add tangent arcs between each set of end points.
2. Click Smart Dimension (Dimensions/Relations toolbar), and dimension one of the arcs to fully define
the sketch.
3. Click and then click Save (Standard toolbar), and save as 3d_loft.sldprt.
Next
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Using References Page 1 of 1
Using References
3. In the FeatureManager design tree, select Top Plane for First Reference.
5. Click .
A 3D sketch plane, offset 40mm from the first 3D sketch plane, is added to 3DSketch1.
To center the plane to the sketch, drag the points at the corners to resize.
Next
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Displaying 3D Sketch Properties Page 1 of 1
2. Click PropertyManager to display the 3DSketch PropertyManager (top of the left column, next to the
graphics area).
Plane2 is displayed under Planes (only planes that you add are listed).
The plane is hidden, and all the sketch relations are displayed.
Next
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Adding Relations Between 3D Sketch Planes Page 1 of 1
3. Sketch a circle on Plane 2, with the center approximately along the same vertical axis as the sketch origin.
7. Click Smart Dimension (Dimensions/Relations toolbar), and dimension the arc diameter to 75.
Next
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Creating the First Splines1 Page 1 of 1
4. Click Centerline (Sketch toolbar), and use inferencing to sketch a horizontal construction line through the
center of the circle.
Next
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Creating the First Splines2 Page 1 of 1
7. Sketch a two point spline coincident with the end points of the tangent arc and the point on the horizontal
construction line on Plane2.
Next
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Redefining the Splines Page 1 of 2
3. In the graphics area, select the centerline coincident to the sketch origin, and one of the other centerlines.
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Redefining the Splines Page 2 of 2
Next
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Adding Curvature to Splines1 Page 1 of 1
1. In the graphics area, select one of the splines, and the adjacent construction line.
3. Repeat step 2 with the other spline and the adjacent construction line.
Next
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Adding Curvature to Splines2 Page 1 of 1
4. In the graphics area, select one of the splines and the construction line that spans the circle diameter.
Curvature was added to the two point splines while maintaining sketch integrity.
Next
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Sketching Construction Lines Page 1 of 1
3. Click Centerline (Sketch toolbar), and use inferencing to sketch a vertical construction line coincident to
the mid point of the tangent arc.
4. Click .
5. Sketch a construction line perpendicular to the existing construction line that spans the circle.
Next
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Fully Defining the Geometry Page 1 of 2
The centerline you just sketched should already be displayed in the PropertyManager under Selected
Entities. If it is not, select it as well.
4. In the graphics area, select the center of the circle and the intersecting construction line you recently added.
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Fully Defining the Geometry Page 2 of 2
Next
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Creating the Third Spline1 Page 1 of 1
2. Sketch a two point spline coincident between the end point of the vertical construction line
and the horizontal construction line just added.
4. In the graphics area, select the spline and the vertical construction line.
Next
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Creating the Third Spline2 Page 1 of 1
6. Repeat steps 4-5, but first select the horizontal construction line, and then the spline.
With sketching finished, you can turn off plane visibility. Click PropertyManager , and under Visibility,
clear Planes.
Next
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Creating the Loft Page 1 of 2
3. In the SelectionManager:
a. Click .
6. Select the four segments of the elliptical sketch for Profiles and click .
9. In the graphics area, select a spline for Guide Curves and click .
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Creating the Loft Page 2 of 2
11. Click .
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Advanced Design Techniques Page 1 of 1
Suppose that you want to design a hinge assembly that you can modify easily to make similar assemblies. You
need an efficient way to create two matching hinge pieces and a pin for a variety of hinge assembly sizes.
Some analysis and planning can help you develop a design that is flexible, efficient, and well defined. You can then
adjust the size as needed, and the hinge assembly still satisfies the design intent.
This tutorial assumes that you know how to perform basic assembly operations, such as moving and rotating
components, and adding mates.
Next
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Creating the Basic Hinge Part-1 Page 1 of 1
3. Beginning at the origin, sketch a vertical line upwards and dimension it to 60 mm in length.
5. In the PropertyManager:
a. Under Direction 1:
Set Thickness to 5.
6. Click OK .
Next
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Creating the Basic Hinge Part-2 Page 1 of 1
7. Open a sketch on the narrow vertical face. Sketch a circle at the upper edge, with its center at the front
vertex.
8. Add a coincident relation between the edge of the circle and the back vertex to fully define the sketch.
12. Click OK .
Next
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Creating the Basic Hinge Part-3 Page 1 of 1
2. Sketch and dimension a circle as shown, and add a concentric relation to the outside edge of the barrel.
5. Click OK .
Next
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Adding the Screw Holes-1 Page 1 of 1
In this section, you add holes for screws. To position each hole, one dimension is fixed, and the other is driven by
an equation.
i. Click Countersink .
6. Click Smart Dimension on the Dimensions/Relations toolbar and dimension the holes as shown.
Next
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Adding the Screw Holes-2 Page 1 of 1
ii. Right-click the sketch that positions the holes and select Edit Sketch.
b. Click Equations on the Tools toolbar. In the dialog box, click Add.
c. Clear the default text in the Add Equation dialog box, if necessary.
e. Double-click the large model face in the graphics area to display its dimensions, then select the
60mm dimension.
f. Type /2 in the dialog box to complete the dimension, then click OK.
This sets the distance between the point and the bottom edge to one-half the height of the hinge.
a. Click Add.
b. Clear the default text in the Add Equation dialog box, if necessary.
This sets the distance between the point and the side edge to one-third the length of the hinge.
Next
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Adding the Screw Holes-3 Page 1 of 1
Now mirror the holes to quickly copy the existing hole features across the Front plane.
2. In the PropertyManager:
Under Mirror Face/Plane , select the Front plane in the FeatureManager design tree.
Under Features to Mirror , select the hole feature in the FeatureManager design tree or in the
graphics area.
3. Click OK .
The holes are mirrored across the large face of the hinge.
Next
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Creating the Layout Sketch-1 Page 1 of 1
The layout sketch you create in this topic divides the length of the hinge into five equal parts. Using equations and
mirroring ensures that the five parts remain equal when you change the overall length of the hinge. You use this
layout as a guide for making the cuts in the topics that follow.
It may be easier to select edges in these exercises with Hidden Lines Removed on the View toolbar
selected.
1. Open a sketch on the large model face, and name it layout for cuts.
2. Select the lower edge of the extrude-thin feature and click Offset Entities on the Sketch toolbar.
3. In the PropertyManager:
Select Reverse, if necessary, to set the offset below the selected edge.
Clear Select chain, if necessary, to restrict creation of the offset entity to the selected edge only.
4. Click OK .
Next
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Creating the Layout Sketch-2 Page 1 of 1
5. Press Ctrl, select the edges shown, then click Convert Entities on the Sketch toolbar to convert the
selected model edges into sketch entities.
6. Click Extend Entities on the Sketch toolbar, then click the converted edges.
7. Sketch a horizontal line to connect the two converted edges across the top.
Click View, Sketch Relations to hide the display of sketch relations in the graphics area when too many
relations cover the sketch geometry.
Next
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Creating the Layout Sketch-3 Page 1 of 1
1. In the FeatureManager design tree, right-click Equations and select Add Equation.
2. Add equations that set each dimension to one-fifth of the dimension of the overall length:
The distance for each equation should evaluate to 24mm in the dialog box.
3. Click OK.
5. Select the two vertical lines and the centerline, then click Mirror Entities to mirror the two vertical
lines around the centerline.
Next
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Creating the Hinge - 2Cuts-1 Page 1 of 1
Now use the same methods to create the cuts for the other half of the hinge.
1. Roll back the design to the 3Cuts feature by dragging the rollback bar to just below the layout for cuts
sketch.
2. Open a sketch on the large model face and click Convert Entities on the Sketch toolbar.
3. In the PropertyManager, click Select chain and select the bottom line in the layout sketch.
4. Click .
Next
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Creating the hinge - 3Cuts-1 Page 1 of 2
Now you can reference the layout for cuts sketch to create the first set of cuts. Because each cut should be slightly
wider than the corresponding tab on the other half of the hinge, you use offsets from the layout sketch entities.
3. In the PropertyManager, click Select chain and select the bottom line in the layout sketch.
The software copies the entire outside contour into the current sketch. Chain<1> appears in the
PropertyManager.
4. Click .
5. Select one of the vertical lines near the edge of the part, then click Offset Entities on the Sketch
toolbar.
6. In the PropertyManager:
Select Reverse, if necessary, to offset the line towards the middle of the part.
7. Click .
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Creating the hinge - 3Cuts-1 Page 2 of 2
8. Repeat steps 5 to 7 for the vertical line near the opposite edge of the part.
Next
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Creating the Hinge - 3Cuts-2 Page 1 of 1
1. Select one of the vertical lines near the center of the part, and offset the line by 1 mm toward the outside of
the part (making the center cut wider). Repeat for the remaining vertical line.
c. Click OK .
4. In the PropertyManager, select Through All in End Condition for both Direction 1 and Direction 2.
Next
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Creating the Hinge - 2Cuts-1 Page 1 of 1
Now use the same methods to create the cuts for the other half of the hinge.
1. Roll back the design to the 3Cuts feature by dragging the rollback bar to just below the layout for cuts
sketch.
2. Open a sketch on the large model face and click Convert Entities on the Sketch toolbar.
3. In the PropertyManager, click Select chain and select the bottom line in the layout sketch.
4. Click .
Next
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Creating the Hinge - 2Cuts-2 Page 1 of 1
5. Select one of the vertical lines near the edge of the part, then click Offset Entities .
6. In the PropertyManager:
7. Click OK .
8. Repeat for the vertical line near the opposite edge of the part.
9. Select one of the vertical lines near the center of the part, and offset it by 1 mm toward the middle of the
part. Repeat for the remaining vertical line.
10. Use the Trim Entities tool to trim the three segments at each end and the two segments in the
middle, leaving two closed rectangles.
Next
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Creating the Hinge - 2Cuts-3 Page 1 of 1
2. In the PropertyManager, select Through All in End Condition for both Direction 1 and Direction 2.
3. Click OK .
5. In the FeatureManager design tree, right-click the layout for cuts sketch, and select Hide .
Next
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Creating the Part Configurations-1 Page 1 of 1
In this section, you make two more configurations of the part by suppressing selected features.
1. Roll the model forward by dragging the rollback bar to the bottom of the FeatureManager design tree.
The entire barrel is removed by the two cut features. This is the default configuration that includes all the
features.
2. Click the ConfigurationManager tab at the top of the left panel to change to the ConfigurationManager.
3. Right-click the part name at the top of the ConfigurationManager tree, and select Add Configuration.
5. Click the FeatureManager design tree tab at the top of the left panel to switch back to the FeatureManager
design tree. Notice the configuration name beside the part name at the top of the tree: Hinge (OuterCuts).
6. Click the 2Cuts feature, then click Suppress on the Features toolbar.
The 2Cuts feature is suppressed and displayed in gray in the FeatureManager design tree. It is inactive in
the current configuration.
Next
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Creating the Part Configurations-2 Page 1 of 1
2. Right-click the part name at the top of the ConfigurationManager tree, and select Add Configuration.
4. Switch back to the FeatureManager design tree. Notice the configuration name: Hinge (InnerCuts).
5. Click the 3Cuts feature, then click Suppress on the Features toolbar.
6. Click the 2Cuts feature, then click Unsuppress on the Features toolbar.
The 3Cuts feature remains suppressed and is displayed in gray in the FeatureManager design tree. The
2Cuts feature is active in the current configuration.
Next
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Inserting and Mating the Parts in an Assembly-1 Page 1 of 1
The Begin Assembly PropertyManager appears. Because the hinge part is already open, Hinge appears in
Open documents under Part/Assembly to Insert.
b. Move the pointer into the graphics area so the Hinge inferences the assembly origin. This aligns the
planes of the assembly and the part.
4. In the FeatureManager design tree, right-click Hinge<1>, and select Component Properties . Under
Referenced configuration, notice that InnerCuts is selected because InnerCuts is the active
configuration in the part.
Next
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Inserting and Mating the Parts in an Assembly-1 Page 1 of 1
The Begin Assembly PropertyManager appears. Because the hinge part is already open, Hinge appears in
Open documents under Part/Assembly to Insert.
b. Move the pointer into the graphics area so the Hinge inferences the assembly origin. This aligns the
planes of the assembly and the part.
4. In the FeatureManager design tree, right-click Hinge<1>, and select Component Properties . Under
Referenced configuration, notice that InnerCuts is selected because InnerCuts is the active
configuration in the part.
Next
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Inserting and Mating the Parts in an Assembly-2 Page 1 of 1
7. Hold down Ctrl, then drag the Hinge from either the graphics area or the FeatureManager design tree. Drop
it to the right of the first Hinge in the graphics area to create another instance, Hinge<2>.
8. Use Move Component and Rotate Component on the Assembly toolbar to turn Hinge<2> so
that it faces Hinge<1>.
When using Rotate Component , select About Entity in Rotate , and select the appropriate
edge of the hinge for Selected item .
Next
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Inserting and Mating the Parts in an Assembly-3 Page 1 of 1
9. To change the named configuration, edit the Component Properties of Hinge<2>, select OuterCuts from the
list, and click OK.
10. Create a Coincident mate between the narrow front faces of the components. Create a Concentric mate between
the cylindrical faces of the barrels.
11. Open and close the component from Hinge<2> using Move Component on the Assembly toolbar. Notice that
Hinge<1> is fixed.
Next
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Creating a New Part in the Assembly-1 Page 1 of 1
Now you add the pin. The pin references the inner diameter of the barrel and the overall length of the hinge pieces.
Once you reference an entity of one part (the barrel) to create an entity in another part (the pin), you create a
reference in the context of the assembly. If you modify the referenced entity, the new entity updates to reflect that
change.
2. Select the narrow model face on the front of the assembly. The new part is positioned on this face, with its
location fully defined by an InPlace mate. An InPlace mate is a coincident mate that is added when you
create a component in the context of an assembly.
A sketch opens automatically on the selected face. Notice that Edit Component on the Assembly
toolbar is selected because you are editing a component in the context of the assembly.
3. Select the inner circular edge of the barrel, then offset it to the inside by 0.25 mm.
5. In the FeatureManager design tree, right-click the new part, select Rename Part, type Pin, and press Enter.
b. Click Same as Assembly to set the Path to match the assembly path.
c. Click OK.
Next
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Creating a New Part in the Assembly-2 Page 1 of 1
8. In the FeatureManager design tree, expand the pin component, select the Right plane, and open a sketch.
9. Select one of the long edges of the model, then click Convert Entities on the Sketch toolbar to create
the sketch path for a sweep feature.
11. Click Swept Boss/Base on the Features toolbar. Use the circle (Sketch1) for Profile and the line
(Sketch2) for Path , then click OK to create the base feature of the pin as a sweep.
The status bar in the lower-right corner indicates that you are still editing the part.
Next
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Adding a Head to the Pin Page 1 of 1
Now reference the barrel of the hinge to create the head of the pin.
1. Open a sketch on the flat end of the pin, and sketch a circle.
2. Select the circle and the outer circular edge of the barrel, and add a Coradial relation.
3. Click Extruded Boss/Base on the Features toolbar. Select Blind in End Condition, set Depth to 3, then
click OK .
4. To add a dome to the head of the pin, click Dome on the Features toolbar.
5. Select the flat face of the pin for Faces to Dome , and set Distance to 3. Observe the preview of the dome. Click
8. If a dialog box asks you to save the document and the referenced models, click Yes.
Next
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Using Collision Detection Page 1 of 1
Use the Collision Detection option in the Move Components PropertyManager to check if any components collide
in an assembly.
5. Move Hinge<2>. Notice that you cannot make it pass through the vertical side of Hinge<1> and that the
faces highlight when they contact each other. Examine the other collisions.
6. Click OK .
Next
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Editing the Hinge Components Page 1 of 1
1. In the FeatureManager design tree, expand the hinge component that uses the InnerCuts configuration.
Double-click the Extrude-Thin feature to display its dimensions.
3. In the dialog box, change the dimension value, and make sure All Configurations is selected so all
configurations update with the new value.
5. All components in the assembly update automatically. (If a dialog box indicates that the pin has rebuild
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Advanced Drawings Overview Page 1 of 1
Lesson 3 introduces drawing basics. This tutorial contains three lessons, wherein four drawing sheets are created. It
is recommended that you complete the lessons in this order:
Time Tutorial
Creating Drawing Views shows how to create and dimension different drawing views.
Assembly Drawing Views shows how to create an exploded assembly view and use
annotations specifically designed for assemblies.
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Creating Drawing Views Page 1 of 1
Section
Projected
Broken-out section
Crop
Next
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Creating a Section View-1 Page 1 of 1
Open a drawing and create a section view from the existing front view.
3. Sketch a horizontal line through the middle of the front view as shown. The pointer changes to .
Inferencing lines and position indicators indicate whether you are sketching through the middle of the view.
4. Drag the section view below the front view and click to place it.
As you move the pointer, a preview of the section view position is displayed.
Next
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Creating a Section View-2 Page 1 of 1
The section view is aligned in the direction of the cut, as indicated by the arrows of the section line. The arrows of
the section line should point down. To reverse the direction of the arrows, double-click the section line.
If you reverse the direction of the section line arrows, the section view is marked with a crosshatch pattern,
which indicates that the view is out of date. Click Update View (Drawing toolbar) to update the section
view only, or click Rebuild (Standard toolbar) to rebuild the entire drawing.
5. Click .
Next
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Dimensioning the Section View-1 Page 1 of 1
4. In the PropertyManager:
W.T.
TYP
Next
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Dimensioning the Section View-2 Page 1 of 1
2X
10. Click .
Next
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Creating a Broken Out Section View-1 Page 1 of 1
The broken-out section view exposes inner details of a model in a drawing. A broken-out section view is part of an
existing drawing view. First you create a projected view, then you create the broken-out section view.
3. Drag the pointer upwards, then click to place the view above Drawing View1 as shown.
4. Select the projected view, then click Zoom to Selection (View toolbar).
5. Click Hidden Lines Visible (View toolbar) so it is easier to create the broken-out section view.
Next
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Creating a Broken Out Section View-2 Page 1 of 1
Now that you have a projected view, you can create a broken-out section view.
2. Sketch a spline approximately as shown. The spline that you sketch designates the boundaries of the
broken-out section view.
When you sketch a spline, the spline points snap to geometry. To temporarily turn off snapping, hold down
Ctrl as you sketch the spline. Release Ctrl when you want to connect the beginning and end of the spline.
3. In the graphics area, select the edge of the hole as shown in Drawing View1 for Depth Reference . The
broken-out section view will be up to the depth of the selected hole.
4. Click .
Next
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Creating a Broken Out Section View-3 Page 1 of 1
1. Select the projected view, then click Hidden Lines Removed (View toolbar).
2. Move the pointer over the crosshatch in the broken-out section view. When the pointer changes to ,
click to open the PropertyManager.
3. In the PropertyManager:
c. Click .
Next
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Creating a Crop View-1 Page 1 of 1
Now create a crop view of the front view to get a closer look of the detailed drawing.
First, set some document options to define the annotations that are inserted when you create the view.
3. Under Auto insert on view creation, select Center marks-holes -part, Center marks-fillets -part, and
Centerlines, then click OK.
2. In the PropertyManager, under Part/Assembly to Insert, make sure base plate is selected, then click .
4. Click in the graphics area to place the view next to the existing front view.
5. Click .
6. Right-click the view and select Tangent Edge, Tangent Edges Removed. With the tangent edges
removed, it is easier to dimension the view.
Next
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Creating a Crop View-2 Page 1 of 1
Now sketch a closed profile to define the boundaries of the crop view.
1. Click Spline (Sketch toolbar), and sketch the spline approximately as shown.
Next
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Creating a Crop View-3 Page 1 of 1
3. Click Smart Dimension (Dimensions/Relations toolbar), and dimension the view as shown.
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Detailing Page 1 of 1
Detailing
In this lesson, you learn to use the following detailing tools to annotate a drawing:
Autodimension
Note
Model items
Next
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Autodimensioning the Drawing-1 Page 1 of 1
In the previous lesson you manually inserted dimensions into the drawing. Now you insert dimensions automatically.
5. Select Selected entities for Entities to Dimension and select the front drawing view in the lower-left corner
of the sheet.
6. Make sure the edges shown below are selected for the horizontal and vertical points of origination.
To change the edges, click in the horizontal or vertical point of origin box in the PropertyManager, then
select the appropriate edge in the drawing view.
8. Click Apply.
When you click Apply , you can apply dimensions to multiple views in succession.
Next
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Autodimensioning the Drawing-2 Page 1 of 1
9. Select the drawing view in the upper left corner of the sheet.
10. In the PropertyManager, under Vertical Dimensions, set Dimension placement to Right of view.
11. In the graphics area, select the lines shown for the horizontal and vertical points of origination for
the view.
13. Select the drawing view in the lower right corner of the sheet.
14. In the graphics area, select the lines shown for the horizontal and vertical points of origination for
the view.
15. Click .
Next
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Autodimensioning the Drawing-3 Page 1 of 1
Front view:
Top view:
Right view:
Next
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Inserting a Datum Feature Symbol Page 1 of 1
2. In the graphics area, click to place the leader in the drawing view as shown.
3. Drag the pointer to the left of the drawing view, and click to place the datum feature symbol as shown.
4. Click .
Next
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Inserting a Geometric Tolerance Symbol Page 1 of 1
Next, insert a geometric tolerance symbol that references the datum feature symbol.
1. Click the top edge as shown. When you pre-select the edge, the geometric tolerance symbol is automatically
placed.
a. Select in Symbol.
d. Click OK.
Next
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Inserting a Note Page 1 of 1
Inserting a Note
You can create a note, then save it in the Design Library for reuse in other drawings.
2. Click in the lower-left corner of the drawing sheet to place the note.
3. Type NOTE:.
4. Press Enter.
5. Type ALL CORNERS AND FILLETS TO HAVE 0.05R UNLESS OTHERWISE SPECIFIED.
Next
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Saving a Note to the Design Library Page 1 of 1
The Design Library provides a central location for reusable elements, such as notes.
1. Select the Design Library tab of the Task Pane, if it is not already visible. The Task Pane is on the right
side of the SolidWorks window.
4. In the graphics area, right-click the note and select Add to Library.
5. In the PropertyManager, under Save To, type a value for File name, then click .
The note is saved in the Design Library, within the annotations folder. If you move the pointer over the
note in the Design Library, a preview appears.
7. From the Design Library, drag the note you saved to the lower-left corner of the drawing sheet.
Next
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Inserting Model Items Page 1 of 1
If you insert dimensions and annotations while you create a part, you can insert these "model items" into all of the
drawing views automatically.
a. Source/Destination, select Entire model and Import items into all views.
b. Dimensions, click:
Eliminate duplicates
3. Click .
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Assembly Drawing Views Page 1 of 1
In this lesson, you use the following tools to create an assembly drawing:
Exploded view
Detail view
Bill of materials
Auto balloons
Next
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Creating an Exploded View Page 1 of 1
You can create an exploded view in a drawing by using an exploded configuration of an assembly.
b. Scale, select Use custom scale, then select User Defined and set the scale to 1:4.
Next
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Creating a Detail View Page 1 of 1
Create a detail view to show a portion of the exploded view at an enlarged scale.
2. Sketch a circle over the base plate and fasteners approximately as shown.
5. Click .
Next
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Inserting a Bill of Materials Page 1 of 1
Now insert a bill of materials (BOM) to identify and label each part in the assembly.
3. In the PropertyManager:
a. Under Table Template, click Open table template for Bill of Materials .
b. Open install_dir\samples\tutorial\advdrawings\BomTemplate.sldbomtbt.
This template has been created with columns based on the model.
d. Click .
4. Click to place the BOM in the lower-left corner of the drawing sheet.
5. In the Bill of Materials PropertyManager, under Table Position, click Bottom Left , and click .
Next
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Customizing a Bill of Materials Page 1 of 2
The bill of materials has two empty columns, PRICE and COST. Use custom properties and equations to fill the
columns.
1. Select the PRICE column by moving the pointer just above the column and double-clicking when the pointer
changes to .
The price for each component has been saved in the parts. The column populates with the price of each
component.
e. Click .
The equation appears as {2}'QTY.'*`Price`. The equation calculates the quantity of each component multiplied
by the price per unit, to give the total cost of the component.
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Customizing a Bill of Materials Page 2 of 2
Next
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Inserting Balloons Page 1 of 1
Inserting Balloons
After you insert a BOM, use balloons to help identify individual items in the BOM. Balloons can be inserted manually
or automatically. You insert them automatically in this tutorial.
1. Hold down Ctrl and select the detail view first, and then select the exploded view.
3. In the PropertyManager, under Balloon Layout, clear Ignore multiple instances. This way, balloons
appear in both drawing views.
4. Click .
The item numbers in the balloons correspond to those in the BOM. Move the views and balloons around to
organize them as you want.
Next
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Viewing Assembly Structure and Balloons Page 1 of 1
1. Select the BOM and click the expansion tab to the left of the BOM to display the assembly structure and
balloons.
A balloon is indicated for each BOM component that has at least one balloon. The numbers inside the balloons
indicate the number of balloons per component.
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Animations Overview Page 1 of 1
Animations Overview
You can use animation motion studies to simulate the motion of assemblies.
Set up an animation motion study that uses a motor to move the model.
Next
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Adding a Motor Page 1 of 1
You can use motors to move parts of an assembly. Open an assembly and set up an animation motion study that
includes a motor to move the assembly.
2. Click the Motion Study 1 tab (at the bottom of the graphics area).
5. In the PropertyManager:
For Motor Direction , select the face Face<1>@Part2-1 in the graphics area. Click Motor
6. Under Motion:
7. Click .
Next
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Running the Animation Page 1 of 1
If calculations take too long or playback is choppy, from View Settings (Heads-up View toolbar),
Next
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Suppressing Mates Page 1 of 1
Suppressing Mates
You can use the motion study time line and the MotionManager design tree to suppress mates in a motion study.
6. Click Calculate .
After calculating a motion study, you can view it again by clicking Play from Start. If you modify the
Next
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Saving the Motor to the Design Library Page 1 of 1
You can create a Design Library folder for motion studies elements and save the motor settings to use in other
motion studies.
2. Create a folder, Motion Studies Elements, in which to save motion studies elements and click OK.
3. From the MotionManager design tree, right-click RotaryMotor1 and select Add to Library.
4. For File name, type a memorable name for the motor, such as Rotary Motor 30 RPM.
5. For Design Library folder, select the Motion Studies Elements folder and click .
When creating other motion studies that require the same settings, you can drag a saved motion studies
element from the Design Library.
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Assembly Mates Page 1 of 1
Assembly Mates
In this tutorial, you create a milling machine assembly. You use mates to create geometric relationships between
the components of the assembly.
Coincident
Concentric
Parallel
Distance
Using SmartMates
Testing mates
Editing mates
Next
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Introduction Page 1 of 1
Introduction
This assembly uses the following parts, located in the <install_dir>\samples\tutorial\assemblymates folder.
knee.sldprt
saddle.sldprt
table.sldprt
bracket.sldprt
head.sldprt
scale.sldprt
pillar.sldprt
clamp.sldprt
pin.sldprt
Next
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Inserting the First Part into the Assembly-1 Page 1 of 1
3. If the origin is not visible in the graphics area, click View, Origins to display it.
When you place a component this way, the component origin is located coincident with the assembly
origin, and the planes of the part and the assembly are aligned. This procedure, while not required, helps you
establish an initial orientation for the assembly. You can create this type of inference with any component as you
add it to the assembly.
Next
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Inserting the First Part into the Assembly-2 Page 1 of 1
The FeatureManager design tree contains the feature (f) knee<1>. Because this is the first component inserted into
the assembly, knee is fixed (f). It cannot be moved or rotated unless you float (unfix) it. The <1> means that this is
the first instance of knee in the assembly.
The assembly also contains an empty Mates folder. This folder is a placeholder for the mates that you add
later.
2. Click View, Origins to clear the origin from the graphics area. If planes are visible, click View, Planes to
clear them from the graphics area.
Next
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Bringing More Components into the Assembly-1 Page 1 of 1
Use the Insert Components tool to add more components to the assembly.
2. In the PropertyManager, click to pin the PropertyManager. This keeps the PropertyManager visible, so
you can insert more than one component without having to re-open the PropertyManager.
5. Click in the graphics area to place the component approximately as shown below.
You can zoom the view by pressing Z (zoom out) or Shift+Z (zoom in).
7. Click .
Next
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Bringing More Components into the Assembly-2 Page 1 of 1
The FeatureManager design tree displays information about the assembly components.
The prefix (-) before a component name indicates that the position of the component is under-defined. You
can move and rotate these components.
3. To collapse the entire FeatureManager design tree in one step, right-click Assem1 at the top of the
FeatureManager design tree and select Collapse Items.
You can also click Move Component or Rotate Component (Assembly toolbar), and drag to
move or rotate components.
5. Save the assembly as mill.sldasm. If a message prompts you to rebuild before saving, click Yes.
Next
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Mating the Saddle and Knee-1 Page 1 of 1
To make selections easier, rotate the view by dragging with the middle mouse button in the graphics area.
Then, after making the selection, click Previous View (View toolbar). Other tools on the View toolbar are
useful as you work through this tutorial.
2. Select the top face of the knee and the bottom face of the saddle for Entities to Mate .
The Mate pop-up toolbar appears in the graphics area. Coincident is selected in both the
PropertyManager and the pop-up toolbar. A preview of the coincident mate appears.
3. To see how you can flip the alignment of the saddle, under Standard Mates, for Mate alignment:
a. Click Aligned .
b. Click Anti-Aligned .
Next
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Mating the Saddle and Knee-2 Page 1 of 1
The face of the knee and the face of the saddle now lie in the same infinite plane. The mate appears in the
PropertyManager under Mates.
You can only drag side to side and front to back, but not up and down. In some views, it might look
like the saddle is moving out of the coincident plane, but if you check in the Front view or Right view,
you can see that it is not.
b. Click Rotate Component (Assembly toolbar), and drag the saddle. You can rotate the saddle
only within the plane coincident with the knee.
7. Click .
Next
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Mating the Saddle and Knee-3 Page 1 of 1
2. Select the corresponding angular faces on the saddle and knee as shown.
The Mate pop-up toolbar appears in the graphics area. Coincident is selected in both the
PropertyManager and the pop-up toolbar. A preview of the coincident mate appears.
Next
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Mating the Table and Saddle-1 Page 1 of 1
Add mates between the table and saddle similar to the ones between the saddle and knee.
1. Select the top face of the saddle and the bottom face of the table.
Click (PropertyManager).
Next
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Mating the Table and Saddle-2 Page 1 of 1
You can also select the items to mate before opening the PropertyManager. Hold down Ctrl as you select
the items.
Next
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Mating the Table and Saddle-3 Page 1 of 1
You could add limit mates, which would allow the saddle and table to move, but only within a specified range. However,
limit mates can slow performance significantly, so they should be used only when necessary (for example, for collision
detection). Instead, add mates to lock the saddle and table in position, to prevent unexpected movement of these
components as you add more components.
First, mate the right plane of the saddle to the right plane of the table.
If an item was already selected in the graphics area, it appears under Mate Selections. Right-click in the
selection box and click Clear Selections.
Next
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Mating the Table and Saddle-4 Page 1 of 1
Mate the front plane of the saddle to the front plane of the assembly.
1. In the flyout FeatureManager design tree, select the following for Entities to Mate :
a. Click Distance .
c. To see how you can flip the direction of the dimension, select and then clear Flip Dimension several
times.
The positions of the saddle and table are fully defined. In the FeatureManager design tree, the prefix (-) no
longer appears for saddle and table.
Next
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Mating the Table and Saddle-5 Page 1 of 1
5. Right-click mill at the top of the FeatureManager design tree and select Collapse Items.
Next
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Using Windows Explorer to Add Components Page 1 of 1
Another way to add components to the assembly is to drag them in from Windows Explorer.
3. Click each item listed below individually, and drag it into the graphics area. Place the items approximately as
shown.
head.sldprt
bracket.sldprt
scale.sldprt
Next
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Mating the Bracket and Saddle-1 Page 1 of 1
Hide the table to make it easier to mate the bracket and saddle.
1. In the FeatureManager design tree, right-click table<1> and select Hide components .
The table is hidden, but not removed from the assembly. The icon in the FeatureManager design tree changes
from to .
3. Add a Coincident mate between the back face of the bracket and the front face of the saddle.
Next
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Mating the Bracket and Saddle-2 Page 1 of 1
1. Select the top face of bracket and the top face of saddle.
a. Click Distance .
c. Click Flip Dimension if necessary to position the bracket below the saddle face.
Next
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Mating the Bracket and Saddle-3 Page 1 of 1
Add a third mate between the bracket and saddle to fully define the bracket location.
1. Click Isometric .
2. Add a Coincident mate between the Right Plane of bracket and the Right Plane of saddle.
Next
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Positioning the Encoder Head-1 Page 1 of 1
1. Click Mate .
2. Add a Coincident mate between one of the small bottom faces of the head and the top face of the
bracket.
Next
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Positioning the Encoder Head-2 Page 1 of 1
Add a concentric mate between a hole in the bottom of the head and the corresponding hole in the bracket.
1. Use Select Other to select one of the holes in the bottom of the head:
a. Right-click the side face of the head approximately over the hidden hole.
The side face is hidden so you can see the faces underneath. The pointer changes to . A box
appears with a list of the items that were beneath the pointer when you right-clicked. Hover the
pointer over items, either in the list or in the graphics area, to highlight them in the graphics area.
If the pointer was not directly over the hidden hole when you right-clicked, the hole does not appear
on the list. However, you can still highlight the hole in the graphics area.
c. Click with the left mouse button when the intended face is highlighted.
Next
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Positioning the Encoder Head-3 Page 1 of 1
Next
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Positioning the Encoder Head-4 Page 1 of 1
To fully define the position of the head, add a mate between the head and saddle.
1. Drag the head to see that it still has one degree of freedom.
b. Click Parallel .
Next
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Mating the Scale and Head Page 1 of 1
1. Click Mate .
2. Add a Concentric mate between the scale and the cylindrical face of the hole that runs lengthwise
through the head.
4. In the FeatureManager design tree, right-click table<1> and select Show components .
Next
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Using SmartMates-1 Page 1 of 1
Using SmartMates
With SmartMates, you can create mating relationships automatically by inferencing the geometry of existing
components as you drag new components into the assembly.
2. Tile the windows so you can see the part and assembly windows.
Next
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Using Smart Mates-2 Page 1 of 1
1. In the FeatureManager design tree of the pillar document, select Extrude2, the feature with the cylindrical
face you want to mate.
2. Drag the feature name into the assembly document and over the hole.
The pointer changes to . This pointer indicates that if the pillar is dropped at this location, a concentric
mate and a coincident mate will result. A preview snaps into place.
3. Press Tab several times to see how you can toggle the alignment (aligned/anti-aligned).
5. Repeat steps 1-4 to add a pillar to the hole at the other end of the table.
Next
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Using File Explorer to Add Components Page 1 of 1
Another way to add components to the assembly is to drag them in from the File Explorer in the Task Pane.
1. Click Isometric .
3. Click in the title bar to pin the File Explorer (to keep it visible).
5. Click each item listed below individually, and drag it into the graphics area. Place the items approximately as
shown.
clamp.sldprt
pin.sldprt
6. Click to unpin the File Explorer, then close it by clicking anywhere in the graphics area.
Next
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Mating the Clamp, Pin, and Pillar-1 Page 1 of 1
Drag the components into the approximate correct location and orientation before adding mates. This gives the
mate solver application a better chance of snapping components into the expected location.
1. Check the Front, Top, and Right views, and drag the clamp and pin into approximately the positions shown.
Front
Top
Right
2. Click Isometric , then zoom to the right front corner of the table.
Next
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Mating the Clamp, Pin, and Pillar-2 Page 1 of 1
2. Right-click the center sphere of the triad and select Show Rotate Delta XYZ Box.
3. In the box:
Next
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Mating the Clamp, Pin, and Pillar-3 Page 1 of 1
Next
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Mating the Scale and Pin Page 1 of 1
1. Add a Concentric mate between the scale and pin. Flip the alignment (aligned/anti-aligned) if
necessary to correctly orient the pin.
Because the scale is already constrained to be concentric with the head, the pin and the clamp move within their
degrees of freedom to the position shown.
Next
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Copying Components-1 Page 1 of 1
Copying Components
At the left end of the table, make copies of the clamp and pin.
1. Hold down Ctrl and drag clamp<1> from the FeatureManager design tree into the graphics area.
Another clamp appears in the graphics area, and clamp<2> appears in the FeatureManager design tree. The
<2> notation indicates the second instance of this part in the assembly.
Next
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Copying Components-2 Page 1 of 1
2. In the box:
b. Click OK three times, so the flats on the clamp are positioned as shown.
Next
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Copying Components-3 Page 1 of 1
Next
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Copying Components-4 Page 1 of 1
Do not add a coincident mate between the end face of the scale and the side face of the clamp, because
that over-defines the location of the components.
4. Click Isometric .
Next
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Reviewing the Mates-1 Page 1 of 1
You can use the FeatureManager design tree to review the mates you added.
Each mate is identified by the type, instance number, and names of the components.
If you have added or deleted mates, or if you selected mate components in a different order, the names of
the mates in your assembly may differ from those shown here.
2. Click any mate in the FeatureManager design tree to see the relevant components highlight in the graphics
area.
Next
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Reviewing the Mates-2 Page 1 of 1
The features used to make the pillar are displayed. The mates in the mill assembly that involve pillar<1> are
listed in the Mates in mill folder.
2. Right-click the assembly icon at the top of the FeatureManager design tree and select Tree Display,
View Mates and Dependencies.
The mates that involve pillar<1> are displayed. The features used to make the pillar are listed in the Features
folder. Displaying the FeatureManager design tree in this way is useful if you want to focus on the structure
or hierarchy of the assembly rather than the details of the sketches and features.
The icon indicates mates that are in the path to ground. These mates hold the part in position relative to
the origin of the assembly.
Next
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Editing a Mate-1 Page 1 of 1
Editing a Mate
Change the Coincident mate between scale<1> and pin<1> to a Distance mate. First use View Mates to find the
mate.
1. Right-click scale<1> in the FeatureManager design tree and select View Mates .
Components that are not involved in mates to scale<1> are hidden. The View Mates dialog box appears and
displays a list of all the mates that involve scale<1>. Two mates between scale<1> and pin<1> are listed -
one Concentric and one Coincident.
The mate highlights in the graphics area and a mate callout appears.
Next
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Editing a Mate-2 Page 1 of 1
a. Click Distance .
7. Click twice.
Next
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Checking the Assembly-1 Page 1 of 1
Check the assembly to make sure you added all the necessary mates.
1. Click Isometric .
2. Right-click mill at the top of the FeatureManager design tree and select Collapse Items.
4. Examine the components in the FeatureManager design tree. The prefixes indicate the status of the
locations of the components:
The under-defined components still have a rotational degree of freedom. Their rotational positions are not
relevant to the design intent of this assembly, so it is not necessary to fully constrain them.
Next
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Checking the Assembly-2 Page 1 of 1
Suppress the Table Lock and Saddle Lock mates so you can see how the assembly components move in
relationship to each other.
1. Expand Mates , hold Ctrl, and select Table Lock and Saddle Lock.
The table and saddle move. All the mating relationships (except the two you suppressed) are maintained.
4. Hold Ctrl, and select Table Lock and Saddle Lock again.
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Assembly Visualization Page 1 of 1
Assembly Visualization
Assembly Visualization provides different ways to display and sort an assembly's components in a list and in the
graphics area.
You can rank components based on the values of their custom properties, and activate a spectrum of colors that
reflects the relative values of the properties for each component.
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Activating the Assembly Visualization Tool Page 1 of 1
The Assembly Visualization tab in the Manager Pane contains a list of all components in the
assembly, sorted initially by file name. The blue value bars indicate the relative value of the mass of each
component.
For a complete list of possible icons, see SolidWorks Help: Assembly Visualization Tab.
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Visualizing Gradient Properties Page 1 of 1
You can use a spectrum that blends gradually from one color to the next to help you visualize a numerical property,
such as Mass or Volume, whose value changes in irregular increments from one component to the next.
1. At the top of the last column, click Mass to sort the components by mass.
2. Click Mass again (if necessary) to list the components from heaviest to lightest.
The vertical bar displays a spectrum of colors from red to blue. In the graphics area, the components
change to the color that is beside their entry in the Assembly Visualization panel. The colors indicate the
relative mass of the components. The heaviest components are shown in red, the lightest in blue, and the
others in shades in between.
<< Activating the Assembly Visualization Tool Adding Another Color >>
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Adding Another Color Page 1 of 1
A yellow slider is added to the spectrum. The parts change color in the graphics area.
You can move the color sliders up and down to modify the spectrum. You can right-click a color slider
and change its color or delete it. To return to the original two sliders, right-click any slider and click
Reset all.
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Hiding Components Page 1 of 1
Hiding Components
You can use rollbars to temporarily hide components, to help you focus on a subset of components.
1. Under the column headers, drag the horizontal bar down and position it below gear-caddy.
2. At the bottom of the list, drag the horizontal bar up and position it above shaft gear insert.
The three components that weigh the least are hidden. Note that the spectrum adjusts to the visible
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Changing the Sorting Property Page 1 of 1
The flyout list contains some commonly used properties. You can also select from any other custom
properties already defined in the components, as demonstrated in the following steps.
2. Click More.
4. Click OK.
Cost appears at the top of the property column, and the components are sorted from highest to lowest
cost. In the graphics area, the colors of the parts change accordingly.
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Creating an Equation for Sorting Page 1 of 2
You can create equations involving custom properties that have been defined in the component files.
Some components are in the assembly multiple times. For example, there are five rubber feet on the bottom of the
base plate. Component rubber feet appears at the bottom of the list because it costs the least.
Now create and sort by an equation that calculates the extended cost for each part.
2. Click More.
4. Click OK.
Extended Cost appears at the top of the property column and the components are sorted from highest to
lowest extended cost. Component rubber feet moves up to the middle of the list. In the graphics area, the
colors of the parts adjust accordingly.
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Creating an Equation for Sorting Page 2 of 2
You can right-click in the header area and select Unit Precision to change the number of decimal
places.
<< Changing the Sorting Property Editing the Value of a Property >>
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Editing the Value of a Property Page 1 of 1
You cannot change calculated properties such as Volume, Mass, and Quantity.
The property MakeOrBuy has already been added to the components. Each component has a value of either M or B.
1. Click the arrow to the right of Extended Cost and click More.
3. Click OK.
At the bottom of the list, note that rubber feet does not have a value for MakeOrBuy.
5. In the sorting property column, click-pause-click on the blank area for rubber feet.
The value for property MakeOrBuy is set to B for component rubber feet, and the component moves up
with the other B components.
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Visualizing Discrete Properties Page 1 of 1
You can use a spectrum that steps from one distinct color to the next to help you visualize a property with discrete
values, such as MakeOrBuy.
In this case, the blend of colors applied in the graphics area does not accurately represent the fact that only two
discrete values are possible.
The red, yellow, and blue sliders disappear, and are replaced by four new sliders. Two of the new sliders
are one color, and two are a contrasting color. In the graphics area, all the B parts are one color and all the
M parts are another.
The colors in your model might be different from those shown here. The colors are randomly
assigned.
If rubber feet is still selected, it appears in a third color (the selection color). Click a blank region of
the graphics area to clear the selection and show rubber feet in its Assembly Visualization color.
To change the colors, you can right-click and click Group Identical again. To change to specific
colors, you can right click each slider and select Change Color.
The custom column data is saved so it will appear the next time you access Assembly Visualization in
this model.
<< Editing the Value of a Property Saving the List as a Text File >>
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Saving the List as a Text File Page 1 of 1
1. In the header area of the list, right-click and click Save As.
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Saving as a Display State Page 1 of 1
1. Click the arrow to the right of MakeOrBuy and click Add Display State.
The panel closes and its tab disappears. In the graphics area, the model returns to its original coloring.
<< Saving the List as a Text File Viewing the Display State >>
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Viewing the Display State Page 1 of 1
In the graphics area, the model is displayed in the colors from Assembly Visualization.
The display state is a snapshot of the assembly colors when you created the display state. If you
change the value of a component's MakeOrBuy property, the display state does not update. If you
want an updated display state, you need to return to Assembly Visualization and create a new one.
3. Under Display States, right-click Visualization Display State-1 and click Properties.
4. In the PropertyManager:
a. For Display State name, type Visualization - Make or Buy.
b. Click .
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Blocks Page 1 of 1
Blocks
Create blocks from single or multiple sketch entities. With blocks, you can quickly develop conceptual models of
mechanisms or linkages. These models ultimately include several parts that pivot, slide, or rotate.
The benefit of modeling mechanisms with layout sketches is the speed and flexibility with which designers can
experiment with design variations.
Time Tutorial
Four Bar Linkage. Basic blocks lesson with a
rotating motion.
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Sketching the Linkage Page 1 of 1
2. Click Line (Sketch toolbar), and coincident with the origin, sketch a horizontal line.
3. Click Smart Dimension (Dimensions/Relations toolbar), and dimension the line to 76.
Although dimensions are not required in this layout sketch, you add one dimension as a reference to
proportion the rest of the sketch. This allows you to insert another compatibly-sized block in the sketch. Later, when
you build the crane, you learn how to scale blocks.
4. Click Line (Sketch toolbar), and using inferences as you sketch, add three non-parallel and non-
perpendicular sketch entities.
5. Press Esc to clear the tool, and click in the graphics area to clear the selection.
Next
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Making Blocks Page 1 of 1
Making Blocks
1. Click Make Block (Blocks toolbar).
2. Select the horizontal line for Block Entities, and in the PropertyManager click .
The geometry in the graphics area for all blocks is displayed in gray.
Next
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Adding Relations Page 1 of 1
Adding Relations
Next
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Tesing the Linkage Page 1 of 1
2. Select the end point on the right, and drag the Four Bar linkage.
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Making Blocks-the Base Page 1 of 1
2. Click Line (Sketch toolbar), and coincident with the origin, sketch the figure using
inference as you sketch to create the relations.
Next
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Editing Blocks Page 1 of 1
Editing Blocks
Edit the block so new sketch entities are included in the block.
1. In the FeatureManager design tree, right-click Block1-1, and select Edit Block.
In this instance, you can add the points to any of the five blocks.
2. Click Point (Sketch toolbar), sketch and dimension two points, and then click .
5. In the graphics area, choose the bottom left point for Selected Entities.
7. In the graphics area, choose the horizontal base line for Selected Entities, select Horizontal , and then
click .
Next
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Inserting the Upper Arm Page 1 of 1
4. Click to place the block in the graphics area, and then click .
Click once in the graphics area, and then click to insert a single instance of the block. You can leave
the upper arm anywhere in the graphics area, and position it later.
Next
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Moving and Renaming Blocks Page 1 of 1
1. In the FeatureManager design tree, right-click Block1-1, select Properties, type Crane Base for Name, then
click OK.
In the FeatureManager design tree, -1 is added to both blocks, to indicate they are the first instance of
each block in Sketch1.
3. With Upper Arm selected, drag the block to approximately the distance shown from Crane Base.
You can select any sketch entity in a block to drag, rotate, and position an unconstrained block. If the
block's movement is restricted, it means a relation by inference exists between the Crane Base and the Upper
Arm. Delete any relation except the Fix and Horizontal relations applied earlier
Next
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Saving Blocks and Linking Files Page 1 of 1
1. In the FeatureManager design tree, right-click Crane Base-1, and select Save Block.
2. In the Save As dialog box, type crane_base (the .sldblk extension is added).
4. In the PropertyManager, under Definition, select Link to file and then click .
When you select Link to File, changes made to the original file propagate to all instances of the block or
nested block. When linked to file, you cannot edit the block in the current document.
Next
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Inserting the Central_arm Page 1 of 1
You can insert blocks and modify the scale, enabling you to use the same block with multiple models.
4. Click to place the block in the graphics area, and then click .
Next
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Connecting the Arm and Base Page 1 of 1
Connect the base to the central arm using relations. This allows the arm to pivot.
1. Select any sketch entity on Central Arm-1, drag the block adjacent to the left point in the base, and then click
2. Click Zoom to Area (View toolbar) and zoom in to the top of the base and the bottom of the central arm.
4. Select the point on the base, and the center point of the arc for Selected Entities.
If the pointer does not allow you to select the center of arc, use Zoom to Area to magnify the image.
Next
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Connecting the Arms Page 1 of 1
1. In Edit Sketch mode, select any sketch entity on Upper Arm-1, drag the block close to Central Arm-1, and
then click .
2. Click Zoom to Area (View toolbar), zoom in to the top of Central Arm-1and the point on Upper Arm-1.
3. Press Esc to clear the view tool, select the point on Upper Arm-1, and drag it until it is coincident to the center
of arc from Central Arm-1.
Next
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Testing the Arms Page 1 of 1
Test the motion of the blocks by moving the arms. The crane should look as follows:
1. With the model in the Edit Sketch mode and none of the blocks underneath selected, pick an entity on the
upper arm and pivot the crane arms by dragging.
Next
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Inserting the Cylinder and Piston Page 1 of 1
Add a cylinder and a piston between the central and upper arms.
a. Go to <install_dir>\samples\tutorial\blocks
4. Click to place the block in the graphics area, and then click .
If the piston is not displayed at approximately the same angle as the cylinder, under Parameters, change
Next
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Connecting the Cylinder and Piston Page 1 of 2
1. Edit the sketch by dragging the piston so that it fits into the cylinder, click , and then click in the graphics
area to clear the selection.
To select a sketch entity, you must clear Zoom to Area and some of the other tools on the View toolbar.
To clear a tool, press Esc or Enter, or select another tool in its place.
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Connecting the Cylinder and Piston Page 2 of 2
5. In the PropertyManager, under Add Relations, select Colinear , and then click .
6. Click Zoom to Fit (Dimensions/Relations toolbar), and then click in the graphics area to clear the
selection.
Next
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Making Nested Block Page 1 of 1
You can create nested blocks by creating and saving a block that includes multiple blocks. Use nested blocks to:
1. In the FeatureManager design tree, press Ctrl and select cylinder-1 and piston-1.
3. Click , and in the FeatureManager design tree, right-click Block2-1 and select Save Block.
4. In the Save As dialog box, type piston_mechanism (the .sldblk extension is added).
6. Right-click Block2-1, select Properties, and type Piston Mechanism for Name.
Next
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Scaling and Linking to File Page 1 of 1
2. In the graphics area, drag the piston mechanism so it is adjacent to the central arm.
Piston Mechanism-1 is too small relative to the rest of the model and needs scaling.
3. In the PropertyManager:
d. Click .
Next
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Inserting a Second Piston Mechanism Page 1 of 1
Since Piston Mechanism was linked to file during the scaling edit, the block you insert is sized correctly.
3. In the graphics area, click to place the block to the right of central arm, then click .
A second instance of the nested block, Piston Mechanism-1, is added to the FeatureManager design tree.
Next
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Exploding Blocks Page 1 of 1
Exploding Blocks
Nested blocks prevent motion between sets of blocks below the top level. Explode dissolves blocks from any sketch
entity. To allow motion between the cylinder and the piston, explode the nested block.
The nested block moves, but the piston does not slide in the cylinder.
2. In the FeatureManager design tree, right-click Piston Mechanism-1 and select Explode Block.
Piston Mechanism-1 > is removed and Piston-1 and Cylinder-1 are displayed.
4. Select a piston and drag to verify it slides in the cylinder and the colinear relation is intact.
You can explode a block before or after you add relations between the blocks that belong to the nested
block.
Next
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Linking the Piston Mechanism-1 Page 1 of 1
The piston mechanisms are no longer nested blocks. Each piston and its accompanying cylinder are separate
blocks with a relation.
1. Drag Piston-1 adjacent to Upper Arm-1, and then click in the graphics area to clear selection.
4. Clear the view tool, and then select the centers of the arcs for Selected Entities.
Next
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Linking the Piston Mechanisms-2 Page 1 of 1
6. Click Zoom to Fit (View toolbar), clear the view tool, and drag Cylinder-1.
Place the cylinder adjacent to Central_Arm-1, and then click in the graphics area to clear the selection.
7. Click Zoom to Area (View toolbar) and zoom in to the lower section of the Cylinder-1 and the left side of
Central_Arm-1.
Next
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Linking the Piston Mechanisms-3 Page 1 of 1
Link the second piston to the central arm and the cylinder to the base.
2. Drag Piston-2 adjacent to Central_Arm-1, and then click in the graphics area to clear the selection.
4. Click Add Relations (Dimensions/Relations toolbar), and select the centers of the arcs for Selected
Entities.
Next
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Linking the Piston Mechanisms-4 Page 1 of 1
6. Scroll to the bottom of the cylinder, drag the pointer over the bottom of the cylinder, and when a sketch entity is
highlighted, right-click and choose Select Other.
7. Drag the pointer down the list until the center of the arc on the cylinder is highlighted in the graphics area and
click to select it.
8. Select the point on the base, add a Coincident relation, and then click .
9. Click Zoom to Fit (View toolbar), select any sketch entity on the upper arm, and move the arm up and
down and back and forth.
Next
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Editing Saved and Linked Blocks-1 Page 1 of 1
a. Select upper_arm.sldblk
b. Click Open.
The graphics area is blank until you select to edit the block and zoom to fit the document.
a. Expand Sketch1.
5. Click Zoom to Area (View toolbar) and zoom in to the filleted corner.
7. In the PropertyManager, under Parameters, type 40 for Radius , and then click .
Next
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Editing Saved and Linked Blocks-2 Page 1 of 1
1. Zoom to area and double-click the arc below the one set to a radius of 40.
2. In the PropertyManager under Parameters, type 40 for Radius , and then click .
3. Double-click one of the 20 mm arcs, change the radius to 40 mm, and then click .
b. Click Save and Yes to the prompt to replace the existing block.
You can also edit a block document, return to the layout sketch that includes the block that was linked to file,
and select Link to file after editing the block document.
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Valve Cam Introduction Page 1 of 1
SolidWorks Motion uses complete kinematic modeling to compute component motion. You can use SolidWorks
Motion to analyze forces in models that include springs, dampers, motors, and friction.
Run a SolidWorks Motion study for a model that includes a spring and a motor.
You must have SolidWorks Motion (available in SolidWorks Premium) to run this tutorial.
Next
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Open the File Page 1 of 1
Two tabs appear in the lower left region of the graphics area. The tab labeled 1200 includes the motion study for
this tutorial. You can run a motion study from the motion study tab, duplicate the motion study, or create a new
one.
Next
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Plot Results Page 1 of 1
You can calculate the motion in an assembly according to the type of study you select.
Next
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Displaying Contact Points in the Model Page 1 of 1
After calculating the motion, you can plot the results. Before you do so, you can rotate the model to display the
points of contact. This makes it easier to select contact faces to plot forces between them.
1. Click Rotate View and rotate the model to display the camshaft and rocker faces that have contact.
Next
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Plotting Motion Study Contact Forces Page 1 of 1
You can select points of contact on the model and plot various results of the simulated motion. In this tutorial, you
plot the contact forces between the camshaft and the rocker.
b. Select the face of the rocker and the face of the camshaft where they make contact (graphics area).
4. Click .
A plot appears in the graphics area and the Results folder is added to the MotionManager design tree.
Magnitude of the Contact Force Between the Rocker and the Camshaft (Newtons) vs. Time (sec)
Next
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Increase the Motor Speed Page 1 of 1
You can analyze the effects of increasing motor speed by creating a motion study similar to the one you have just
created, but with modified simulation parameters.
1. Right-click on the 1200 tab at the lower left portion of the graphics window, and select Duplicate.
Next
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Add a Motor with New Settings Page 1 of 1
2. Right-click RotaryMotor2 in the MotionManager design tree, and select Edit Feature.
3. In the Motor PropertyManager, under Motion, change the motor speed to 2000 RPM.
4. Click .
Next
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Re-Calculate the Simlation with New Settings Page 1 of 1
1. Click Zoom In (lower right corner of the MotionManager) a few times to zoom in on the timeline.
3. The result plot you created for the 1200 motion study is updated for the duplicate study.
Magnitude of the Contact Force Between the Rocker and the Camshaft (Newtons) vs. Time (sec)
Since the contact force is zero for a period of time, the plot shows that the spring is not strong enough to retain
the motion at the higher RPM.
In the motion study, the rocker loses contact with the cam.
The motor is too fast. We can adjust the spring to control it.
Leave the plot open while you perform the next steps.
Next
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Adjust the Spring Page 1 of 1
1. Right-click the LinearSpring2 (MotionManager design tree) and select Edit Feature.
3. Click .
4. Click Calculate .
To open the plot if you have closed it, expand Results (MotionManager design tree), right-click the plot,
and select Show Plot.
Magnitude of the Contact Force Between the Rocker and the Camshaft (Newtons) vs. Time (sec)
You can see from the motion and the contact force plot that the rocker maintains contact with the cam.
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SolidWorks SimulationXpress Overview Page 1 of 1
SolidWorks SimulationXpress offers an easy-to-use first pass stress analysis tool for SolidWorks users.
SimulationXpress can help you reduce cost and time-to-market by testing your designs on the computer rather than
in the field.
If SolidWorks Simulation is installed on your machine, you must clear it from the Add-Ins list of compatible software
products in order to access SimulationXpress.
The results, such as for Factor of Safety, used in these lessons are for illustrative purposes. Your results may
vary.
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SimulationXpress Basic Functionality Page 1 of 1
This lesson uses a simple hook model to introduce the following topics:
The hook, made of Alloy Steel, is fixed at the hole and loaded with a 1500 pound force as shown in the figure.
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Opening the Hook Part Page 1 of 1
2. Click File > Save As and save the part file as aw_hook-test.SLDPRT.
<< SimulationXpress Basic Functionality Starting SimulationXpress and Setting Options >>
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Starting SimulationXpress and Setting Options Page 1 of 1
Click SimulationXpress Analysis Wizard or click Tools > SimulationXpress. The SimulationXpress wizard
opens.
On the Welcome screen, you set the default system of units for SimulationXpress, specify a folder for saving analysis
results, and set result plot options.
Although you select a specific system of units as the default, you can still use other units in each analysis step.
1. Click Options.
2. Set System of units to English (IPS).
3. Click to browse to the folder where you want to save the analysis results and click OK.
4. Select Show annotation for maximum and minimum in the result plots.
5. Click OK.
6. Click Next.
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Applying Fixtures Page 1 of 1
Applying Fixtures
The Fixtures step lets you specify how the part is supported.
Face<1> appears in the selection box in the Fixture PropertyManager and the fixture symbols appear on
the selected face.
3. Click .
Fixed-1 appears in the SimulationXpress study tree, and a check mark appears next to Fixtures in the
top pane of the SimulationXpress wizard, showing that the step is complete.
4. Click Next.
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Applying Load Page 1 of 2
Applying Load
2. In the graphics area, select the two faces shown in the figure.
Face<1> and Face<2> appear in the selection box in the Force PropertyManager.
Plane2 appears in the Plane for Direction box. Note that the force direction is upward.
SimulationXpress applies 1500 pounds to each selected face for a total of 3000 pounds.
7. Click .
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Applying Load Page 2 of 2
Force-1 appears in the SimulationXpress study tree, and a check mark appears next to Loads in the
top pane of the SimulationXpress wizard, showing that the step is complete.
8. Click Next.
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Assigning Material Page 1 of 1
Assigning Material
In this step, you assign a material to the part from the SolidWorks Materials library. The hook is made of Alloy Steel.
SimulationXpress assigns Alloy Steel to the part, Alloy Steel appears in the SimulationXpress wizard, and
a check mark appears next to Material in the top pane of the SimulationXpress wizard, showing that
the step is complete.
4. Click Next.
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Analyzing the Model Page 1 of 1
When analysis finishes, an animation of the deformed part appears in the graphics area and a check mark
appears next to Run and Results in the SimulationXpress wizard.
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Viewing Results Page 1 of 1
Viewing Results
The Results step lists the minimum factor of safety of the model approximately as 7.6, which means that the model is
not expected to fail under the specified loads and fixtures.
Based on the linear static assumption of stress analysis, we can calculate the maximum force as follows:
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Changing the Element Size Page 1 of 1
To study the effect of changing the element size on the results, you change the default element size and reanalyze
the part.
5. In the Mesh PropertyManager under Mesh Density, drag the slider to the right-most position.
7. Click Next.
The new factor of safety is 7.7, which is about a 2% difference from the original 7.6. This small difference
indicates that the previous results are accurate.
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Viewing Equivalent Stress Plot Page 1 of 1
To view stresses:
The stress plot is generated on the deformed shape. To illustrate the deformed shape, SimulationXpress
scales the maximum deformation to 10% of the bounding box diagonal.
Annotations for maximum and minimum von Mises stress appear because they were selected in
Options, and a yield strength marker appears at the bottom of the plot legend.
2. Click one:
<< Changing the Element Size Viewing Resultant Displacement Plot >>
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Viewing Resultant Displacement Plot Page 1 of 1
You can animate the resultant displacement plot as you did for the equivalent stress plot.
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Generating an Analysis Report Page 1 of 1
<< Viewing Resultant Displacement Plot Exiting SimulationXpress and Saving the Analysis
Session >>
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Exiting SimulationXpress and Saving the Analysis Session Page 1 of 1
When you open the part and run SimulationXpress, the data will be available.
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Using Analysis to Save Material Page 1 of 1
The control arm is fixed at the large hole and subjected to a force at the small hole.
<< Exiting SimulationXpress and Saving the Opening the Control Arm Part >>
Analysis Session
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Opening the Control Arm Part Page 1 of 1
2. Click File > Save As and save the part file as aw_contrl_arm-test.SLDPRT.
<< Using Analysis to Save Material Assigning Material Outside SimulationXpress >>
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Assigning Material Outside SimulationXpress Page 1 of 1
You can add a material with the following physical properties to a custom material library and assign it to the part.
Since all material properties are in the MKS unit system, select this unit system as the default.
<< Opening the Control Arm Part Setting the Document Unit System >>
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Starting SimulationXpress and Setting Options Page 1 of 1
Click SimulationXpress Analysis Wizard or click Tools > SimulationXpress. The SimulationXpress wizard
opens.
1. Click Options.
2. Set System of units to SI.
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Applying Fixtures Page 1 of 1
Applying Fixtures
3. Click .
Fixed-1 appears in the SimulationXpress study tree, and a check mark appears next to Fixtures in the
top pane of the SimulationXpress wizard.
4. Click Next.
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Applying Load Page 1 of 1
Applying Load
In this step, you apply a 4000 Newton force to the upper cylindrical face of the small hole.
The face of the small hole is split by the Split Line command.
6. Click .
Force-1 appears in the SimulationXpress study tree, and a check mark appears next to Loads in the
top pane of the SimulationXpress wizard.
7. Click Next.
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Assigning Material Page 1 of 1
Assigning Material
Click Next.
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Analyzing the Model Page 1 of 1
When the analysis is complete, an animation of the deformed part appears in the graphics area and a
check mark appears next to Run and Results in the SimulationXpress wizard.
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Viewing Results Page 1 of 1
Viewing Results
The Results step lists the minimum factor of safety of the model under the specified load and restraint as 6.49, which
means that the model is not expected to fail under the specified fixtures and load.
To assess the safety of various regions of the model based on a specific value for the factor of safety, for example, 8,
type 8 in the box and click Show where the factor of safety (FOS) is below.
Regions in blue have factors of safety larger than 8 (very safe regions). Regions in red have factors of safety less
than 8.
Examination of the factor of safety distribution shows that you can remove material from regions with high values of
factor of safety without affecting the safety of the part.
<< Analyzing the Model Removing Material from the Part >>
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Removing Material from the Part Page 1 of 1
In this section, you remove material from the control arm by editing the definition of the Cut-Extrude2 feature.
1. In the FeatureManager design tree, right-click Cut-Extrude2 and select Edit Feature.
3. Click .
To view the modified part, click the Model tab at the bottom of the graphics area.
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Analyzing the Modified Part Page 1 of 1
Since the geometry of the model has changed, you must analyze the modified part to evaluate the results.
appears next to Results in the SimulationXpress study tree, indicating that you need to reanalyze the part
and that the existing results do not belong to the current geometry.
2. When you are finished viewing the animation, click Yes, continue.
<< Removing Material from the Part Generating an eDrawings File of the Analysis
Results >>
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Generating an eDrawings File of the Analysis Results Page 1 of 1
You can view and animate your results in the SolidWorks eDrawings viewer. You can also create a document that is
convenient for sending to others.
3. Click Save to accept the default base name of the eDrawings file.
The eDrawings viewer opens and displays the equivalent stress plot. You can also view the displacement,
deformation, and factor of safety plot.
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Exiting SimulationXpress Page 1 of 1
Exiting SimulationXpress
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Analysis Examples Page 1 of 1
Analysis Examples
This section assumes that you have completed lesson 1 and lesson 2.
This section does not provide a step-by-step procedural discussion that shows you how to perform each step of
the analysis in detail.
Anchor Plate
Spider
Link
Faucet
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Anchor Plate Page 1 of 2
Anchor Plate
The anchor plate part of the DE-STA-CO Clamp.375.r assembly is made of Nylon 6/10 plastic. The plate is supported
at its four holes. A force is transmitted to the anchor plate by the bar component. Determine the maximum force the
anchor plate can support while maintaining a factor of safety of 3.0.
1. Assign Nylon 6/10 from the SolidWorks Materials database under Plastics.
2. Restrain the four holes of the plate. Use one fixture set that contains the four faces.
3. Apply a force of 350 pounds to the face that contacts the bar component. Instead of 350 pounds, you can
apply any other reasonable magnitude. Let us call the force you applied F.
Since design analysis uses approximate methods that include extensive numerical calculations, using
extremely small or extremely large magnitudes of loads can lead to losing accuracy due to machine
precision.
4. Analyze the part using default settings.
After completing the analysis, the program lists the minimum factor of safety. Suppose that this factor is m. This
means that the anchor plate starts to yield as the magnitude of the force changes from F to mxF.
Based on a factor of safety of 3.0, the maximum force that the anchor plate can safely support is mxF/3.0.
The figure below shows the stress distribution in the anchor plate based on a load of 350 pounds.
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Anchor Plate Page 2 of 2
In normal working conditions, the force on the anchor plate is induced by a force applied to the handle. It is more
realistic to ask about the maximum force that we can safely apply on the handle. SimulationXpress cannot
answer this question properly because it does not support the analysis of assemblies. When isolating a part from
an assembly for analysis, it is difficult to represent the proper load and support conditions. SolidWorks
Simulation supports the analysis of assemblies, allowing you to analyze the whole assembly by applying a force
to the handle.
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Spider Page 1 of 1
Spider
The spider part is made of Alloy Steel. A force is applied to the face of the central hole. In general, a part can have different
restraint scenarios. Based on a factor of safety of 2.0, determine the maximum force the spider can support when:
Use the following guidelines to determine the maximum forces the spider can support:
1. Assign Alloy Steel from the SolidWorks Materials database under Steel.
2. Restrain the three outer holes. You can include the three faces in one fixture set or you can define a set for each
face.
3. Apply an axial force of 500 pounds. Let us call the force F. The axial direction is specified by selecting Plane1 as
the reference plane.
In general, if no existing reference plane is normal to the desired force direction, you need to create a new
reference plane.
4. Analyze the part using default settings.
After completing the analysis, the program lists the minimum factor of safety. Suppose that this factor is m. Based on a factor
of safety of 2.0, the maximum force that the part can safely support is mxF/2.0.
appears next to Results in the SimulationXpress study tree, indicating that you need to reanalyze the part.
Rerun the study and calculate the maximum force for this case.
Follow the same procedure to calculate the maximum force that the spider can support when only one outer hole is fixed.
The stress increases as less supports are used. Based on a yield strength of 90,000 psi (yield strength of Alloy Steel), the part
is expected to yield under the applied force when one hole is fixed.
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Link Page 1 of 1
Link
The link part is a small component in an ink cartridge assembly. You need to push the arms of the link apart to
assemble the components. To simulate this process, you apply forces normal to the faces of the arms. Determine the
effect of removing the rib on the maximum force that you can apply on each arm safely. The link is made of a plastic
material with the following properties:
Property Value
Elastic modulus 8.8e5 N/cm
Poisson's ratio 0.3
Mass density 0.0014 Kg/cm
Yield strength 2.5e4 N/cm
1. Enter the material properties of the part according to the above table. The only properties that the program
uses to complete the analysis are the elastic modulus and Poissons ratio. The yield strength is not needed
to calculate stresses but is needed to calculate the factor of safety distribution during viewing results. The
mass density is used to calculate the mass properties in the final report.
2. Restrain the cylindrical face shown in this figure.
3. Apply outward forces to the inner faces of the arms. You can define one set for the two faces or define a
set for each face. Remember that the program applies the force you specify to each face in the set. If you
specify a force of 2 pounds on two faces in a force set, you are actually applying a total force of 4 pounds.
Always preview the forces to make sure they are applied in the proper directions.
4. Analyze the part using default settings.
After completing the analysis, the program lists the minimum factor of safety. Suppose that this factor is m. Based on
a factor of safety of 2.0, the maximum force that the part can safely support is mxF/2.0.
To study the effect of removing the rib, suppress Boss-Extrude1 in the FeatureManager design tree.
appears next to Results in the SimulationXpress study tree, indicating that you need to rerun the simulation.
Rerun the simulation and use the new minimum factor of safety to calculate the maximum force that the part can
support without the rib.
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Faucet Page 1 of 1
Faucet
The faucet part is a component in a faucet assembly. Calculate the magnitudes of the front and sideways horizontal
forces that would cause the faucet to yield.
1. Assign Copper from the SolidWorks Materials database under Copper Alloys.
2. Restrain the faces of the vertical inlet pipes.
3. Apply an inward force of 100 pounds to the end of the pipe.
4. Run the analysis using default settings.
After completing the analysis, SimulationXpress lists the minimum factor of safety. Suppose that this factor is m.
The program predicts that the faucet will start yielding if a force mxF is applied. Based on a factor of safety of 3.0, the
maximum force that the faucet can safely support is mxF/3.0.
The figure below shows the most critical regions of the faucet based on a factor of safety of 3.0.
Critical regions (in red) of the faucet part based on a factor of safety of 3.0
To study the effect of flipping the direction of the force, go back to Loads and flip the direction of the force.
appears next to Results in the SimulationXpress study tree, indicating that you need to reanalyze the part.
Rerun the study to reanalyze the part under the new load. Using the new minimum factor of safety, calculate the
maximum force that the faucet can support.
Modify the direction of the force so that it pushes the faucet to the side.
<< Link
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Faucet Page 1 of 1
Faucet
The faucet part is a component in a faucet assembly. Calculate the magnitudes of the front and sideways horizontal
forces that would cause the faucet to yield.
1. Assign Copper from the SolidWorks Materials database under Copper Alloys.
2. Restrain the faces of the vertical inlet pipes.
3. Apply an inward force of 100 pounds to the end of the pipe.
4. Run the analysis using default settings.
After completing the analysis, SimulationXpress lists the minimum factor of safety. Suppose that this factor is m.
The program predicts that the faucet will start yielding if a force mxF is applied. Based on a factor of safety of 3.0, the
maximum force that the faucet can safely support is mxF/3.0.
The figure below shows the most critical regions of the faucet based on a factor of safety of 3.0.
Critical regions (in red) of the faucet part based on a factor of safety of 3.0
To study the effect of flipping the direction of the force, go back to Loads and flip the direction of the force.
appears next to Results in the SimulationXpress study tree, indicating that you need to reanalyze the part.
Rerun the study to reanalyze the part under the new load. Using the new minimum factor of safety, calculate the
maximum force that the faucet can support.
Modify the direction of the force so that it pushes the faucet to the side.
<< Link
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Faucet Page 1 of 1
Faucet
The faucet part is a component in a faucet assembly. Calculate the magnitudes of the front and sideways horizontal
forces that would cause the faucet to yield.
1. Assign Copper from the SolidWorks Materials database under Copper Alloys.
2. Restrain the faces of the vertical inlet pipes.
3. Apply an inward force of 100 pounds to the end of the pipe.
4. Run the analysis using default settings.
After completing the analysis, SimulationXpress lists the minimum factor of safety. Suppose that this factor is m.
The program predicts that the faucet will start yielding if a force mxF is applied. Based on a factor of safety of 3.0, the
maximum force that the faucet can safely support is mxF/3.0.
The figure below shows the most critical regions of the faucet based on a factor of safety of 3.0.
Critical regions (in red) of the faucet part based on a factor of safety of 3.0
To study the effect of flipping the direction of the force, go back to Loads and flip the direction of the force.
appears next to Results in the SimulationXpress study tree, indicating that you need to reanalyze the part.
Rerun the study to reanalyze the part under the new load. Using the new minimum factor of safety, calculate the
maximum force that the faucet can support.
Modify the direction of the force so that it pushes the faucet to the side.
<< Link
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Customization Overview Page 1 of 1
Customization Overview
Save your current settings before starting this lesson so you can restore the original settings later.
Lessons:
Creating custom templates. Customize templates to ensure that everyone uses the same standards, options, etc.
Customizing the user interface. Customize the Task Pane, toolbars, menus, keyboard shortcuts, etc.
Saving custom settings. Create backups of your settings and share them among users.
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Saving Current Settings Page 1 of 1
Save your current settings before starting this lesson so you can restore the original settings later.
You can only restore settings if you saved them prior to completing a lesson.
In this procedure, you are asked to close SolidWorks. When you do, this tutorial closes as well. After you close
SolidWorks, you can start it up again and then open the tutorial to this page to continue with these instructions.
2. Click Start, Programs, SolidWorks <version>, SolidWorks Tools, Copy Settings Wizard .
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Creating Custom Templates Overview Page 1 of 1
In this lesson, you create templates that allow everyone to use the same settings (standards, options, etc.). Choose
from:
Part template
Drawing template
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Creating a Custom Part Template Overview Page 1 of 1
In this lesson, you create a part template that allows everyone to use the same settings (standards, options, etc.).
Save your current settings before starting this lesson so you can restore the original settings later.
Next
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Opening a Part Document Page 1 of 1
3. Click OK.
Next
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Setting Document Properties-1 Page 1 of 1
The Options dialog box contains System Options and Document Properties. Document properties apply to the
active document and to document templates rather than to the software environment.
There are several document properties that you can set to customize a template. This topic introduces you to a
subset of these properties. You can set additional document properties during this lesson if you find ones that are
suitable to your needs.
For system options, which are remembered through multiple sessions and releases of the software, see the
User Interface lesson.
Single Dual
5. On the right pane, under Primary Precision, select .123 (three decimal places) in Unit Precision.
Next
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Setting Document Properties-2 Page 1 of 1
8. Click OK.
Circular Triangle
Next
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Applying Material Properties Page 1 of 1
1. In the FeatureManager design tree, right-click Material <not specified> and select Edit Material.
a. Expand Steel.
The material in the FeatureManager design tree updates to Cast Stainless Steel .
Next
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Setting Custom Properties-1 Page 1 of 1
When custom properties (also known as metadata) are pre-defined in a template, you do not need to define them
for each document.
c. Press Enter.
The dash indicates a placeholder for users to replace with relevant information.
f. Press Enter.
Next
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Setting Custom Properties-2 Page 1 of 1
The Value / Text Expression changes to "[email protected]" and the Evaluated Value indicates
Cast Stainless Steel, which is linked to the material you applied earlier.
k. Click OK.
Next
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Saving the Template Page 1 of 1
If you want multiple users to have access to this template, browse to a shared network location. All
computers must have file locations set up to access the template.
c. Click Save.
The Templates tab shows the template, steel part. You can use this template for building parts in the future.
If you saved your original settings before completing this lesson, you can restore the settings with the Copy
Settings Wizard.
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Creating a Custom Drawing Template Overview Page 1 of 1
In this lesson, you create a drawing template that allows everyone to use the same settings (standards, options,
etc.).
Save your current settings before starting this lesson so you can restore the original settings later.
Next
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Opening a Drawing Document Page 1 of 1
To complete this tutorial, you must use the drawing tutorial template .
2. In the Advanced version of the dialog box, on the Tutorial tab, click draw.
You are in the Advanced version of the dialog box if the button in the lower left corner of the dialog box
says Novice.
3. Click OK.
4. If necessary, in the PropertyManager, click because you do not want to insert a view into the drawing.
Next
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Editing the Sheet Format-1 Page 1 of 2
Sheet formats ensure that drawings have a uniform format. In this procedure, insert a company name and address
in the sheet format.
2. Use Zoom to Area (View toolbar) to zoom to the title block and then press Esc.
3. Move the pointer over the text, <COMPANY NAME>. When the pointer changes to , double-click the
note.
8. Using tools on the Formatting pop-up toolbar, customize the text (font, size, etc.).
Because the text may extend off the screen, press CTRL+A to select all of the text.
9. Click .
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Editing the Sheet Format-1 Page 2 of 2
Next
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Editing the Sheet Format-2 Page 1 of 1
3. Type Author:
5. In the dialog box, select SW-Author from the list, then click OK.
When you set the author as a custom property in the drawing document, the name will appear in the title block
when you use this template. If you want to use the author specified in the part or assembly document, select
Model in view specified in sheet properties.
6. Press Enter.
7. Type Date:
9. In the dialog box, select SW-Long Date from the list, then click OK.
10. Using tools on the Formatting pop-up toolbar, customize the text (font, size, etc.).
Because the text may extend off the screen, press CTRL+A to select all of the text.
11. Click .
12. Right-click the sheet and select Edit Sheet to finish editing the sheet.
Next
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Inserting Predefined Drawing Views-1 Page 1 of 1
If you have predefined drawing views in a drawing template, they are pre-populated when you click Make Drawing
In the PropertyManager, under Orientation,* Front is selected. When you insert a model into this view, a
front view will appear.
3. Click .
When you insert a model into this view, a top view will appear.
6. Click .
Next
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Inserting Predefined Drawing Views-2 Page 1 of 1
7. Insert another predefined view, and click to place the view as shown.
When you insert a model into this view, a right view will appear.
9. Click .
Next
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Setting Document Properties Page 1 of 1
The Options dialog box contains System Options and Document Properties. Document properties apply to the
active document and to document templates rather than to the software environment.
There are several document properties that you can set to customize a template. This topic introduces you to a
subset of these properties. You can set additional document properties during this lesson if you find ones that are
suitable to your needs.
For system options, which are remembered through multiple sessions and releases of the software, see the
User Interface lesson.
6. On the right pane, under Unit system, select MMGS (millimeter, gram, second).
7. Click OK.
Next
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Saving the Template Page 1 of 1
If you want multiple users to have access to this template, browse to a shared network location. All
computers must have file locations set up to access the template.
d. Click Save.
The Templates tab shows the template, ISO drawing. You can use this template for future drawings.
If you saved your original settings before completing this lesson, you can restore the settings with the Copy
Settings Wizard.
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User Interface Overview Page 1 of 1
You can customize the SolidWorks user interface. The software remembers your choices through multiple sessions
and releases.
Save your current settings before starting this lesson so you can restore the original settings later.
In this lesson, you learn how to customize the Task Pane, toolbars, menus, keyboard shortcuts, and other elements
of the user interface.
Next
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Task Pane Page 1 of 1
Task Pane
The Task Pane is at the right of the window when you first open the software. You can collapse, pin, float, and hide
the Task Pane.
To adjust the size of the Task Pane, drag it from the left.
The pin changes to . You can still float and hide the Task Pane when it is pinned.
To dock the Task Pane again, drag it back to the border or double-click the header.
To toggle visibility of the Task Pane, click to the left of the Task Pane tabs.
Next
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CommandManager Page 1 of 1
CommandManager
You can add toolbars to the CommandManager, float it, and hide descriptions.
The CommandManager is above the graphics area, with Features selected in the control area.
4. In the dialog box, on the Commands tab, in Categories, select Flyout Toolbars.
5. Under Buttons, drag Curves next to the Sketch on the CommandManager, then click OK.
6. To toggle visibility of the descriptions of the toolbars and tools, right-click in the CommandManager and
select Use Large Buttons with Text.
You can also toggle the CommandManager visibility. Right-click in the window border and select
CommandManager.
Next
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Toolbars Page 1 of 1
Toolbars
You can customize display of toolbars and their tools. The visibility of toolbars is based on the document type (part,
assembly, drawing, or none). You can add flyout toolbars and tools, and move and remove tools to make the tools
you use frequently more readily available.
The Standard and View toolbars and the CommandManager are visible in the new part document you opened.
Another useful toolbar is Standard Views.
3. On the Commands tab, select Flyout Toolbars in Categories, then drag Tools onto the far right of the
Standard Views toolbar.
4. Select Explode Sketch in Categories, then drag Jog Line onto the same toolbar to the left of Tools .
5. With the Customize dialog box still open, on the toolbar, drag Isometric into a position second from the left.
6. Drag Trimetric from the toolbar into the graphics area to remove it from the toolbar.
The pointer changes to as you drag the tool off the toolbar.
7. Click OK.
Next
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Menus Page 1 of 1
Menus
You can hide or show items on main menus and shortcut menus.
Shortcut menus display a short version and, by clicking , a long version. Customizing a shortcut menu determines
which items appear on the short version.
Next
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Keyboard Shortcuts Page 1 of 1
Keyboard Shortcuts
3. Click in the Shortcut(s) field and press a lowercase t; it will be capitalized automatically .
Letters are shown only in uppercase; for example, Shift+Z. A message informs you if a key is already
assigned to another command.
4. Click OK.
2. Press t.
Next
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System Options Page 1 of 1
System Options
The Options dialog box contains System Options and Document Properties. System options apply to the
software environment rather than to specific documents.
For Document Properties, which apply only to the active document and are often saved in document
templates, see the Creating a Custom Part Template lesson.
4. Click Add.
5. Browse to My Documents, click Make New Folder, type Sheet Formats, then click OK.
6. At the prompt asking whether to change the search paths, click Yes.
7. Under Folders, select the new entry and click Move Up.
Click Reset to restore factory defaults for all system options or only for options on this page. Added file locations
are deleted from the list; however, folders are not deleted from the computer.
4. Click , browse to My Documents, click Make New Folder, type Backups, then click OK.
5. Click OK.
6. At the prompt asking whether to change the search paths, click Yes.
Next
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Color Options Page 1 of 1
Color Options
Color options are another category of system options. In this topic, you specify the background color for the
graphics area and a color for the sketch grid.
4. In the Color dialog box, under Basic colors, select white , then click OK.
The Viewport Background color applies when Plain is selected. Top Gradient Color and Bottom
Gradient Color apply when Gradient (Top/Bottom Gradient colors above) is selected.
7. Click Save As Scheme, type White Background for New scheme name, and click OK.
10. Click Sketch (Sketch toolbar), select the Front plane to view the grid lines, then close the sketch.
Next
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User Work Flow Page 1 of 1
You can customize the visibility of toolbars and menus based on an area of expertise. You can select Consumer
Product Design, Machine Design, Mold Design, or any combination. For each selection:
You can customize the CommandManager and menus manually to achieve the same or similar results.
2. On the Options tab, select Consumer product design, then click OK.
The Surfaces toolbar is added to the CommandManager because it applies to Consumer Product Design.
5. To show the hidden menu item, select Weldments, then click outside the menu.
If you saved your original settings before starting this lesson, you can restore the settings with the Copy
Settings Wizard.
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Saving Custom Settings Overview Page 1 of 1
In this lesson, you use the Copy Settings Wizard to save user interface settings and system options for backups or
for sharing with others.
Save your current settings before starting this lesson so you can restore the original settings later.
Next
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Setting System Options Page 1 of 1
There are several system options that you can set to customize the SolidWorks environment. This topic introduces
you to a subset of these options. You can set additional system options during this lesson if you find ones that are
suitable to your needs.
On the System Options tab, select the following options from the left and right panes:
2. Click OK.
Next
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Saving System Options Settings Page 1 of 1
Use the Copy Settings Wizard to save settings to two different files.
In this procedure, you are asked to close SolidWorks. When you do, this tutorial closes as well. After you close
SolidWorks, you can start it up again and then open the tutorial to this page to continue with these instructions.
2. In Windows, click Start, All Programs, SolidWorks <version>, SolidWorks Tools, Copy Settings Wizard
.
d. Click Finish.
d. Click Finish.
If you saved your original settings before completing this lesson, you can restore the settings with the Copy
Settings Wizard.
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Design Checker Overview Page 1 of 1
SolidWorks Design Checker is an add-in that verifies design elements such as dimensioning standards, fonts,
materials, and sketches to ensure that a SolidWorks document meets pre-defined design criteria. You set the
requirements for evaluation, then SolidWorks Design Checker assesses the document.
Next
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Building the Design Requirements-1 Page 1 of 1
Close the welcome page if it appears and reduce the size of the SolidWorks Design Checker window .
b. Select ISO.
The document to be evaluated will be checked to ensure that the Overall drafting standard in Tools,
Options, Document Properties, Drafting Standard is set to ISO.
The document to be evaluated will be checked to ensure that the units in Tools, Options, Document
Properties, Units is set to MMGS (millimeter, gram, second). The document is only evaluated to
determine the units used in Tools, Options, Document Properties, Units. This check ignores
dimensions in the graphics area that override the document properties units.
Next
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Building the Design Requirements-2 Page 1 of 1
The document to be evaluated will be checked throughout the graphics area to ensure that the units are the
same as those defined in Tools, Options, Document Properties, Units. This check differs from the Document
Check Unit Setting because that check ensures that the units at the document level are compliant, whereas
this check looks at the units at the graphics area level.
The above file path is valid for the Windows 7 operating system. To check the location of the sheet format
templates, click Tool, Options, System Options, File Locations. In Show folders for, select Sheet Formats.
Design Checker ensures that each sheet uses the c - Landscape format with third angle projection.
Next
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Checking a Document Page 1 of 1
Checking a Document
Now that you have created a requirements file, you can run the file against a SolidWorks document to see if the
document meets your requirements.
3. On the Design Checker tab in the Task Pane, click Add Standards , browse to tutorial.swstd,
then click Open.
4. Select tutorial in Standard files and clear all other selected standard files.
This option lets you check your model using one or more *.swstd files. Make sure that only tutorial is
selected for a standard file.
The Design Checker runs the requirements file against the drawing and reports only the failed tests.
Failed Checks are organized by criticality level: Critical, High, Medium, and Low. Because you did not
assign any criticality levels to the checks, all are set to the default, High.
6. Expand each check and select the failed entity to see the failing parameters and values:
Dimension's Units Setting Check. This check failed because two dimensions do not use the
document's settings.
b. Sheet1, Sheet2, and Sheet3 do not reference the c - Landscape format from the correct directory
path.
Next
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Fixing the Document Page 1 of 1
Now that you have identified the failed checks, use the Auto Correct All tool to update the drawing so it passes
the requirements.
Auto Correct All corrects all failed checks for which Design Checker supports autocorrection and triggers
revalidation of the document.
2. Select the remaining failed checks from the tree under Drawing Document's Standard Template Check,
and click Correct Selected.
3. Click Recheck Document to revalidate the document. The drawing is now per standard.
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Design Tables Page 1 of 1
Design Tables
In this lesson you use a design table to create several variations of a part. If you have completed the lessons on
basic parts, assemblies, and drawings, you have already created the sample part. If not, you can find the sample
part in the sample folder <install_dir>\samples\tutorial\designtables.
To use a design table, you must have Microsoft Excel on your computer.
Next
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Renaming Features Page 1 of 1
Renaming Features
It is a good practice to give meaningful names to the features in your parts, especially when you plan to use a
design table. This eliminates confusion in complex parts, and helps other people who use the parts later.
You can also select features in the FeatureManager design tree, then press F2 to rename them.
To give descriptive names to features as you create them, click Tools, Options, System Options,
FeatureManager, then select Name feature on creation. Each time you create a new feature, the name of the
new feature in the FeatureManager design tree is automatically highlighted, and ready for you to type a new
name.
Next
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Displaying Dimensions Page 1 of 1
Displaying Dimensions
You can display or hide all the dimensions for all the features of the part. Then you can turn the
display of dimensions on and off, either individually, or on a feature-by-feature basis.
1. Right-click the Annotations folder in the FeatureManager design tree, and select Show
Feature Dimensions.
All the dimensions for the part appear. Notice that the dimensions that are part of a features
definition (such as the depth of an extruded feature) are blue.
If you cannot see the dimensions, click Rebuild on the Standard toolbar. You may
need to move the dimensions to see them clearly.
2. Right-click the Fillet2 feature, and select Hide All Dimensions. Do the same for the Fillet3
and Shell1 features.
To restore hidden dimensions, right-click the feature in the FeatureManager design tree
whose dimensions are either partially or completely hidden, and select Show All
Dimensions.
Dimension names appear with default names. You can rename dimensions, similar to
renaming features. You will rename dimensions later in this lesson.
Next
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Linking Values Page 1 of 1
Linking Values
Linking values is a way to control values that are not part of a sketch, such as the depth of two
extruded features.
You link dimensions by assigning them the same variable name. Then you can modify the value of
any of the linked dimensions, and all of the other dimensions with the same variable name change
accordingly.
You can unlink any of the dimensions without affecting the ones that you want to remain linked.
For this lesson, you set the extrusion depths of the Box and the Knob equal to each other.
1. Right-click the dimension for the extruded depth (50) of the Box, and select Link Values.
2. In the dialog box, type depth for Name, and click OK.
3. Right-click the dimension for the depth (25) of the Knob, and select Link Values.
The linked dimensions appear with a red symbol indicating that they share the same value:
4. Click the down-arrow in the Name box, select depth from the list, and click OK. (Each time
you define a new Name variable, it is added to this list.)
Notice that the two dimensions now have the same name, depth. They use the dimension
value of the first dimension you clicked (50).
Next
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Renaming Dimensions Page 1 of 1
Renaming Dimensions
You can change individual dimension names. Renaming dimensions is especially useful when you plan to use a
design table. You use the dimension names to identify the elements you plan to change, and as headings in the
design table worksheet.
2. In the Dimension PropertyManager, under Primary Value, replace the text with knob_dia.
3. Click .
5. Click OK to close the Dimension PropertyManager, and press Ctrl+s to save the part.
Next
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Verifying Relations-1 Page 1 of 1
Verifying Relations
Before you proceed, you should define some geometric relations that ensure that the knob is
positioned correctly with respect to the center of the box, regardless of the size. Relations add to the
integrity of the design, and they are often the most effective way to convey the design intent
accurately.
1. In the FeatureManager design tree, right-click Knob and select Edit Sketch .
3. Delete the dimensions (60) between the circle and the sides of the box so the circle feature
location is no longer fixed. (Select the dimension and press Delete.)
4. Select the center point of the circle, and drag the circle to one side.
5. Click Centerline on the Sketch toolbar and sketch a diagonal centerline as shown to use
for positioning the circle. Press Esc to exit the Centerline tool.
Next
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Verifying Relations-2 Page 1 of 1
The circle turns black, indicating the sketch is now fully defined.
4. Click OK .
Next
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Verifying Relations-3 Page 1 of 1
If you move the pointer over a box or an icon in the PropertyManager, a tooltip appears with the name of the
box or icon.
The entities are highlighted in the graphics area. More information about each relation is shown under
Entities.
4. Click OK .
Next
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Inserting a New Design Table-1 Page 1 of 1
If you have Microsoft Excel on your computer, you can use it to embed a new design table directly in the document.
A design table allows you to build several different configurations of a part by applying the values in the table to the
dimensions of the part.
2. Right-click the Annotations folder in the FeatureManager design tree, and select Details.
Click OK.
4. Press Z to zoom out or Shift+Z to zoom in so you can see all of the parts dimensions in the graphics area.
Use Pan , if necessary, to move the part to the lower-right corner of the window.
To pan, you can also hold down Ctrl and press the arrow keys.
Next
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Inserting a New Design Table-2 Page 1 of 1
If you accidentally click outside the worksheet before entering all the values, the worksheet closes. To re-open it,
click the ConfigurationManager tab at the top of the FeatureManager design tree, expand Tables , right-click
Design Table , and select Edit Table.
2. In the PropertyManager:
Under Edit Control, select Block model edits that would update the design table so you are not
allowed to change the model if these changes would update the design table.
Under Options, clear New parameters and New configurations so that any changes you make to
the model do not update the design table.
3. Click .
An Excel worksheet appears in the part document window. Excel toolbars replace the SolidWorks toolbars.
By default, the third row (cell A3) is named First Instance, and column header cell B2 is active.
Notice that the pointer changes to when it is over a dimension value, and a tooltip with the dimension
name appears briefly.
The dimension name is inserted in cell B2 and the dimension value is inserted in cell B3. The adjacent
column header cell, C2, is activated automatically.
To uncover dimensions hidden by the design table, point at the Excel worksheets outer dashed border and
drag the worksheet to another location in the graphics area. To resize the worksheet, drag the handles at the
corners or sides.
Next
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Inserting a New Design Table-3 Page 1 of 1
5. Click each dimension value in the graphics area, in the order shown in the list below, to insert the remaining
dimension names and values into the worksheet. Do not include depth@Box (50mm).
If you see $STATE@ followed by a feature name in a column header cell, you selected a face instead of a
dimension value in the graphics area. To replace a feature name with a dimension name, click the cell in the
worksheet, then double-click the correct dimension value in the graphics area.
Next
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Inserting a New Design Table-4 Page 1 of 1
7. Type the dimension values for blk2, blk3, and blk4, as shown below, into the worksheet.
Column A B C D E F G
Row
4 blk2 120 90 50 40 15 30
5 blk3 90 150 60 10 30 15
6 blk4 120 120 30 10 25 90
The worksheet closes. A message box appears, listing the new configurations that the design table
created.
If a message box asks if you want to rebuild the part, click Yes.
Next
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Viewing the Configurations Page 1 of 1
1. Right-click the Annotations folder in the FeatureManager design tree, and click to clear the check mark
next to Show Feature Dimensions. This hides all the dimensions.
2. Click the ConfigurationManager tab at the top of the FeatureManager design tree.
As you display each of the configurations, the part rebuilds using the dimensions for the selected
configuration.
blk3 blk4
Next
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Editing the Design Table Page 1 of 1
To facilitate viewing the table, you can press F9 or click to toggle the visibility of the FeatureManager
design tree area.
4. To close the design table, click anywhere in the graphics area outside the design table.
When using design tables or any other OLE object, you may need to click Zoom to Fit when
returning to the SolidWorks window.
2. In the dialog box, click Yes to delete the design table, or No to retain it.
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DimXpert Tutorial Overview Page 1 of 1
DimXpert for parts helps you prepare models for conversion to drawings or for use in TolAnalyst. DimXpert works by
inserting dimensions and tolerances, automatically or manually, in manufacturing features such as holes and slots.
Prepare a model for conversion to a manufacturing drawing to ensure that the part will be built correctly.
Prepare several parts for the TolAnalyst add-in. TolAnalyst automatically recognizes tolerances and
dimensions created in DimXpert.
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Auto Dimensioning a Prismatic Part Page 1 of 1
In this section, you create an automatic dimension scheme to fully define a part.
<< DimXpert Tutorial Overview Setting the Part and Tolerance Type >>
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Setting the Part and Tolerance Type Page 1 of 1
What are the differences between Prismatic and Turned part types?
What are the differences between Geometric and Plus and Minus tolerance types?
<< Auto Dimensioning a Prismatic Part Selecting the Reference Features >>
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Selecting the Reference Features Page 1 of 2
You select reference features to use as origins for location dimensions. Manufacturing and inspection use these
features for part setup or to position the part within an assembly.
Right-click when this pointer appears to advance the selection to the next datum.
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Selecting the Reference Features Page 2 of 2
<< Setting the Part and Tolerance Type Selecting the Features to Dimension >>
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Selecting the Features to Dimension Page 1 of 1
<< Selecting the Reference Features Creating the Dimension Scheme >>
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Creating the Dimension Scheme Page 1 of 1
1. Click .
Front view
The instance count (3x) is part of the R2 radius dimension.
Right view
The instance count and chain dimensions are part of the 3X counterbore hole pattern.
Top view
The instance count and chain dimensions are part of the 2X counterbore hole pattern.
To choose between baseline and chain dimension schemes, click Options (Standard toolbar). On the
Document Properties tab, go to DimXpert > Chain Dimension.
<< Selecting the Features to Dimension Creating a Drawing from the Part >>
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Creating a Drawing from the Part Page 1 of 1
1. With the dimensioned part open, click File > Make Drawing from Part.
Import Annotations
DimXpert Annotations
Auto-start projected view
a. Drag the Front view from the Task Pane to the lower left corner of the drawing sheet .
b. Move the cursor to the Front view, move the cursor up, and then click to place the Top view.
c. Move the cursor to the Front view, move the cursor right, and then click to place the Right view.
d. Move the cursor to the Front view, move the cursor up and to the right, and then click to place the
Isometric view.
e. Click .
<< Creating the Dimension Scheme Auto Dimensioning a Turned Part >>
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Auto Dimensioning a Turned Part Page 1 of 1
In this section, you create an automatic dimension and tolerance scheme for a turned part.
<< Creating a Drawing from the Part Setting the Part and Tolerance Type >>
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Setting the Part and Tolerance Type Page 1 of 1
What are the differences between Prismatic and Turned part types?
What are the differences between Geometric and Plus and Minus tolerance types?
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Selecting Datum Features Page 1 of 1
To auto dimension a simple turned part such as the sample part, you only need to select one of the planar and
cylindrical faces as the datum features. In more complex parts, a tertiary datum controls the rotation about the part
axis.
<< Setting the Part and Tolerance Type Selecting Features to Dimension >>
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Selecting Features to Dimension Page 1 of 1
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Creating the Dimension Scheme Page 1 of 1
Click .
The dimension and tolerance scheme appears. You can move each dimension, change its value and
tolerance, and customize its display.
This illustration shows a section view of the part to help you understand how it is constructed.
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Combining Dimension Schemes Page 1 of 1
In this section, you use a combined automatic and manual scheme to fully define a part. When you have finished, the
part will be ready for use in TolAnalyst.
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Dimensioning by Feature Type Page 1 of 1
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Selecting Datum Features Page 1 of 2
1. Rotate the model so that you can see it from the back.
Right-click when this pointer appears to advance the selection to the next datum.
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Selecting Datum Features Page 2 of 2
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Selecting the Features to Dimension Page 1 of 1
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Creating the Dimension Scheme Page 1 of 1
Click .
Notice that Show Tolerance Status (DimXpert toolbar) is enabled. The three datum faces and the
counterbore holes are green, indicating that those entities are fully toleranced.
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Dimensioning by Selected Feature Page 1 of 1
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Selecting Datum Features Page 1 of 2
1. Rotate the model so that you can see it from the back.
Right-click when this pointer appears to advance the selection to the next datum.
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Selecting Datum Features Page 2 of 2
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Selecting the Features to Dimension Page 1 of 1
2. Move the model so that you can see the slot from an angle. Select a face of the slot.
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Creating the Dimension Scheme Page 1 of 1
Click .
With Show Tolerance Status (DimXpert toolbar) enabled, the slot is green, indicating that it is now
fully toleranced.
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Dimensioning Manually Page 1 of 1
Dimensioning Manually
<< Creating the Dimension Scheme Dimensioning the Width of the Rib >>
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Dimensioning the Width of the Rib Page 1 of 1
2. Turn the model to the front so that you can see the rib.
5. Turn the model and select the other side of the rib.
With Show Tolerance Status (DimXpert toolbar) enabled, the rib sides are yellow, indicating that it is
partly toleranced.
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Dimensioning the Rest Automatically Page 1 of 1
<< Dimensioning the Width of the Rib Selecting Datum Features >>
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Selecting Datum Features Page 1 of 2
1. Rotate the model so that you can see it from the back.
Right-click when this pointer appears to advance the selection to the next datum.
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Selecting Datum Features Page 2 of 2
<< Dimensioning the Rest Automatically Selecting the Features to Dimension >>
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Selecting the Features to Dimension Page 1 of 1
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Creating the Dimension Scheme Page 1 of 1
1. Click .
With Show Tolerance Status (DimXpert toolbar) enabled, the entire model is green, indicating that
the whole part is now fully toleranced.
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DriveWorksXpress Page 1 of 1
DriveWorksXpress
Use DriveWorksXpress to set up base models from which you can generate custom versions of models and
drawings. Do the design work only once: identify the key variables and their interrelationships and design a form to
collect the required data. You specify the characteristics of the new model, and the variation is generated
automatically.
1. Set up a DriveWorksXpress project for a pre-designed model on your local hard drive:
Create a working directory for the DriveWorksXpress model and database.
Select parameters and features whose values are specified in the model variations.
Create a data entry form that takes parameter values as inputs.
Define rules that specify how the model varies with parameter values.
2. Enter parameter values and run DriveWorksXpress to generate new models and drawings.
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Creating a Working Directory Page 1 of 1
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Creating a Database Page 1 of 1
Creating a Database
2. Select Create/Change Database and click at the top of the DriveWorksXpress task pane.
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Capturing Model Information Page 1 of 1
You use the Capture tool to identify information in the original model that will drive model variations.
After you have created a database and added a model this option reads Add/Edit Models.
The Captured Models pane appears, with the open model in the DriveWorksXpress tree.
5. Click and then (Capture) if it is not already selected. The Captured Assembly Structure pane
should be open.
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Selecting Beam Length Page 1 of 1
To control the gantry width and height in the model variations, select the beam length and height.
D1@Right End@universal beam.Part appears in the Address text box in the Dimensions and
Features pane.
5. Type Beam Length in the Name text box and click Add.
The beam length is listed under Dimensions in the DriveWorksXpress Dimensions and Features pane.
If you cannot type in the Name box, select the dimension line and not the dimension value.
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Selecting Beam Height Page 1 of 1
Select the beam height dimension to control the beam height in the model variations.
D1@Sketch1@universal beam.Part appears in the Address text box in the Dimensions and Features
pane.
3. Type Beam Height in the Name text box and click Add.
The beam height is listed under Dimensions in the DriveWorksXpress Dimensions and Features pane.
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Selecting Leg Height Page 1 of 1
Select the leg height dimension to control the gantry height in the model variations.
1. Select the Captured Models tab and double-click leg to open the model.
3. Double-click the Lower Layout sketch in the SolidWorks FeatureManager to display the leg height and
minimum overlap dimensions.
D2@Lower [email protected] appears in the Address text box in the Dimensions and Features pane.
5. Type Leg Height in the Name text box and click Add.
The leg height is listed under Dimensions in the DriveWorksXpress Dimensions and Features pane.
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Selecting Leg Overlap Page 1 of 1
To control the ability to withstand loads, select the dimension measuring the overlap between the upper and lower
portions of the leg.
D4@Lower [email protected] appears in the Address text box in the Dimensions and Features pane.
2. Type Minimum Overlap in the Name text box and click Add.
The minimum overlap is listed under Dimensions in the DriveWorksXpress Dimensions and Features
pane.
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Selecting Leg Inner Diagonal Page 1 of 1
The leg inner diagonal support is not required for beams less than 3000 mm. Select the inner diagonal feature to
control the suppression of this support in generated models.
1. Open the SolidWorks FeatureManager and select the Inner Diagonal feature.
Inner Diagonal appears in the Address and Name text boxes in the Dimensions and Features pane.
2. Click Add.
The inner diagonal is listed under Features in the DriveWorksXpress Dimensions and Features pane.
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Selecting Custom Properties Page 1 of 1
Use custom properties to insert drawing information and metadata in the model variations.
1. Select the Captured Models tab and double-click Mobile Gantry to open the model.
3. Select Project and Safe Working Load. This includes the project number and safe working load in
drawings of generated models.
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Selecting Drawings to Generate Page 1 of 1
Associate a drawing with the original model to generate revised drawings for each new model variation.
2. Under Drawing, click Browse, and navigate to the folder where your copied files are.
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Enabling Configurations Page 1 of 1
Enabling Configurations
Select configurations for generated models. Select the beam, which has three configurations.
1. Select the Captured Models tab and double-click universal beam to open the model.
4. Click .
<< Selecting Drawings to Generate Creating a Form: Safe Working Load >>
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Creating a Form: Safe Working Load Page 1 of 1
1. In the DriveWorksXpress Forms pane, type Project Number in the Name text box.
3. Select Required.
5. Type Safe Working Load in the Name text box and select Drop Down for Type.
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Creating a Form: Opening Height Page 1 of 1
1. Type Opening Height for Name, and select Spin Button for Type.
The Minimum Value, Maximum Value, and Increment text boxes appear.
2. Type 1500 for Minimum Value, 2500 for Maximum Value, and 50 for Increment.
The units for these values (metric) are taken from the gantry model and are not entered in the form.
3. Click .
<< Creating a Form: Safe Working Load Creating a Form: Opening Width >>
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Creating a Form: Opening Width Page 1 of 1
1. Click Add.
2. Type Opening Width for Name, select Numeric Text Box for Type and select Required.
3. Type 1500 for Minimum Value and 4000 for Maximum Value.
4. Click .
6. Click to exit Test mode, and click again to proceed to the Rules pane.
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Creating Rules Page 1 of 1
Creating Rules
Based on your captured parameter selections, DriveWorksXpress lists the rules you must create from the Rules
pane.
You create rules with the Rules editor. You can type rules directly into the text area or select commands from
the menu.
Three rules to specify file names for the generated model, parts, and drawings
One configuration rule
Two custom property rules
Four dimension rules
One feature rule
<< Creating a Form: Opening Width File Name Rule: Adding Project Number >>
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File Name Rule: Adding Project Number Page 1 of 1
Create a file name rule for the model to append the project number to the model name:
1. In the Rules pane, select the Edit check box adjacent to the File Names rule type, and click .
3. In the DriveWorksXpress Rule Builder dialog box select Inputs > Project Number.
<< Creating Rules File Name Rule: Adding to File Name >>
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File Name Rule: Adding to File Name Page 1 of 1
To create a file name rule that appends information to the file name:
2. In the DriveWorksXpress Rule Builder dialog box select Inputs > ProjectNumber and Math > &.
3. Type " " (including the space), and select Math > & and Inputs > OpeningWidth.
4. Select Math > & and type " Wide - " (including the quotes, spaces, and hyphen).
5. Select:
6. Type " Safe Working Load" (including the quotes and spaces).
Under Formula, the rule appears as =ProjectNumber & " " & OpeningWidth & " Wide - " &
SafeWorkingLoad & "Safe Working Load".
For example, you can use the following values in the form:
Project number = 1
Opening width = 1600
Safe working load = 1500 Kg
<< File Name Rule: Adding Project Number File Name Rule: Adding to the Part Name >>
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File Name Rule: Adding to the Part Name Page 1 of 1
Append the project number, the opening height, and some text to the leg part name:
1. In the Rules pane, double-click Leg and in the DriveWorksXpress Rule Builder dialog box select:
<< File Name Rule: Adding to File Name Creating a Configurations Rule >>
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Creating a Configurations Rule Page 1 of 1
The beam configuration names exactly match the values assigned to the safe working load in the form. Define a rule
that selects the configuration from the safe working load value.
1. Click .
2. In the Rules pane, clear Edit next to File Names and select Edit next to Configurations.
4. In the DriveWorksXpress Rule Builder dialog box, select Inputs > SafeWorkingLoad.
5. Click OK.
<< File Name Rule: Adding to the Part Name Creating Custom Property Rules >>
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Creating Custom Property Rules Page 1 of 1
Custom property rules specify how DriveWorksXpress calculates the values of custom properties in generated
models.
1. Click .
2. In the Rules pane, clear Edit next to Configurations and check Edit next to Custom Properties.
3. Click .
4. Double-click Project.
5. In the DriveWorksXpress Rule Builder dialog box select Inputs > ProjectNumber.
6. Click OK.
8. In the DriveWorksXpress Rule Builder dialog box select Inputs > SafeWorkingLoad.
9. Click OK.
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Creating Height Dimension Rules Page 1 of 1
Dimension rules specify the value of dimensions in the model variation you generate. Dimensions of the generated
model can depend on one or more parameters listed in the Form pane.
1. Click .
2. In the Rules pane, clear Edit next to Custom Properties and check Edit next to Dimensions.
4. In the DriveWorksXpress Rule Builder dialog box select Inputs > OpeningHeight.
The cursor appears before the first comma of the IF expression IF( , , ).
9. Type = "500 Kg" after the variable. Place the cursor after the first comma and type 200, then place it
after the second comma and type 250. Click OK.
This expression specifies the beam height according to the value of the safe working load. If the value
of the variable SafeWorkingLoad is 500 Kg, the beam height is set to 200 mm. Otherwise, the beam
height is 250 mm.
You must place quotes around the string value "500 Kg" for the SafeWorkingLoad variable in the
rule. You must type the string exactly as you enter it in the form.
<< Creating Custom Property Rules Creating Overlap Dimension Rule >>
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Creating Overlap Dimension Rule Page 1 of 1
Math > (
Inputs > OpeningHeight
Math > /
3. Type or cut and paste the following text after the division symbol: 10) + 100.
The rule (OpeningHeight / 10) + 100 divides the opening height by 10 and adds 100 to the result.
4. Click OK.
<< Creating Height Dimension Rules Creating the Feature Rule >>
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Creating the Feature Rule Page 1 of 1
2. In the Rules pane, clear Edit next to Dimensions, check Edit next to Features, and click Next
4. In the DriveWorksXpress Rule Builder dialog box, select Logic > IF.
The cursor appears before the first comma of the IF expression IF( , , ).
6. Place the cursor after the first comma and type "Unsuppress".
7. Place the cursor after the second comma, type "Suppress" and click OK. The rule is:
This rule displays the inner diagonal feature when the beam length is greater than 3000 and otherwise
suppresses it.
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Generating Model Variations Page 1 of 1
After selecting parameters and creating forms and rules, you can run DriveWorksXpress to generate model
variations.
2. Click to generate the new model, and click Close when the run is complete.
The 500 Kg safe working load model variation appears in SolidWorks with the inner diagonal feature
suppressed. The new assembly, parts, and drawings files are created in the
DriveWorksXpressTutorial folder:
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eDrawings Overview Page 1 of 1
SolidWorks eDrawings gives you the power to create, view, and share 3D models and 2D drawings. The lessons
introduce you to the basic functionality of SolidWorks eDrawings and SolidWorks eDrawings Professional.
Throughout these lessons, you use the SolidWorks eDrawings Viewer.
To complete these lessons, you must have eDrawings 2008 or higher installed on your computer. You can
download the viewer free from www.eDrawingsViewer.com.
SolidWorks eDrawings
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eDrawings Page 1 of 1
SolidWorks eDrawings
Sharing files
Viewing components
Shading views
Animating models
Creating layouts
Hyperlinking views
Next
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Opening SolidWorks Documents in the eDrawings Viewer Page 1 of 1
With the eDrawings Viewer, you can open SolidWorks documents, then save them as SolidWorks eDrawings files.
You can view any SolidWorks document from SolidWorks 97Plus and later.
3. In the dialog box, select SolidWorks Files (*.sldprt, *.sldasm, *.slddrw) in Files of type.
4. Open <install_dir>\samples\tutorial\edraw\claw\claw-mechanism.sldasm.
The SolidWorks assembly opens. You can open SolidWorks part, assembly, and drawing documents, DXF/DWG
files, 3D XML, Pro/ENGINEER, and eDrawings files in the eDrawings Viewer. eDrawings files are formatted
specifically for viewing with the eDrawings Viewer.
In the dialog box, eDrawings Files (*.easm) appears automatically as the file type in Save as type.
Next
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Sharing Files Page 1 of 1
Sharing Files
The Send tool to send files via email as eDrawings, Zip, HTML, or executable files.
The eDrawings Viewer to save an eDrawings file as a Zip, HTML, or executable file, then attach the file to an
email.
In this example, you use the Send tool to email the eDrawings file as an HTML file to yourself.
4. Click OK.
The email message opens in your default email program. The file, claw-mechanism.htm, is attached to the
email message.
Next
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Sharing Files (continued) Page 1 of 1
The claw-mechanism.htm file opens inside the eDrawings Viewer within your browser. You can manipulate the
file as if you opened it in the eDrawings Viewer.
3. Click View, Toolbars, and clear Large Buttons to use more compact buttons without the tool name
displayed.
4. Click Rotate (View toolbar) in the eDrawings Viewer, then drag the model to rotate it.
5. Click Isometric View (Standard Views toolbar). If necessary, click View, Toolbars and select
Standard Views to display the toolbar.
Next
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Viewing Components Page 1 of 1
Viewing Components
You can hide components or make them transparent to help view items in assembly files.
2. Click Zoom to Area and select an area to zoom in on Pin-1 on the collar.
3. Right-click the pin in the graphics area and select Hide Others to view only this component.
All other components are hidden. On the Components tab , the hidden component icons turn to .
4. In the graphics area, right-click anywhere and select Show All to show all the hidden components.
5. To look inside the red Collar-1 component, right-click it and select Make Transparent.
6. Right-click the component and select Make Solid to return it to a solid state.
Next
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Shading Views Page 1 of 1
Shading Views
Display the model in Shaded, Shaded with Edges, or Hidden Lines Removed (HLR) display mode.
You can click Home to return the model to its original orientation.
2. Click View, Show Edges When Shaded to turn on the edge display.
Next
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Animating Models Page 1 of 1
Animating Models
You can animate SolidWorks eDrawings part or assembly models and drawing views. In this example, you animate
a SolidWorks eDrawings drawing.
2. Click Next .
The model rotates to the next view in the sequence. On the Sheets tab , the icon for the currently
displayed view highlights while the icons for the other views do not .
3. Click Previous .
The model rotates continuously through all the views in the sequence.
Next
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Creating Layouts Page 1 of 1
Creating Layouts
Layouts let you look at related drawing views together, regardless of their original locations or drawing sheets. You
can create multiple layouts in SolidWorks or SolidWorks eDrawings drawing documents.
You can move and delete views in layouts, which you cannot do in drawing documents.
With claw-mechanism.edrw open, select Drawing View2 and click Layout on the Sheets tab .
Layout1, which contains Drawing View2*, appears on the Sheets tab . Drawing View2 appears in the
graphics area. A Layout1 tab appears below the graphics area.
Next
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Creating Layouts (continued) Page 1 of 1
The Overview window opens and displays an overview of the original SolidWorks eDrawings sheet.
2. Drag Drawing View3 from the upper-right corner of the Overview window, as shown above, onto the layout
to the right of Drawing View2*.
The graphics area zooms to fit both drawing views. Drawing View3* is added to Layout1 on the Sheets
tab.
You can also drag drawing views from the Sheets tab to add them to the layout.
Next
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Creating Layouts (continued) Page 1 of 1
2. Select the section line and click below the current views to place the section view.
The associated section view, Section View A-A*, appears in the graphics area and is added to Layout1 on the
Sheets tab .
3. Click the Sheet1 tab below the graphics area to display the drawing sheet. Then click the Layout1 tab to
return to the layout.
Next
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Creating Layouts (continued) Page 1 of 1
The drawing view is highlighted in the graphics area. Drawing View3* is highlighted under Layout1 on the
Sheets tab .
2. Drag the drawing view to the lower-left corner of the graphics area.
3. Drag Section View A-A* next to Drawing View2* in the layout graphics area. If necessary, use the zoom
tools.
Next
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Hyperlinking Views Page 1 of 1
Section line and detail circle annotations in drawing files automatically hyperlink to the associated section or detail
view.
Sheet1 appears in the graphics area. On the Sheets tab, the icon for Sheet1 changes to and the text is
highlighted.
3. In the graphics area, zoom to show the drawing view with the section line and the associated section view.
4. Click Select (View toolbar) and move the pointer over the section line A-A in the drawing view.
Both the section line and the title of the associated section view, A-A, are highlighted.
The graphics area zooms to display only the associated section view A-A.
Select section lines in a view or annotations in a section view to switch between the related views. You can
also switch between detail callouts and detail views the same way.
Congratulations! You have completed this lesson. Click here to start the SolidWorks eDrawings
Professional lesson.
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eDrawings Professional Page 1 of 1
SolidWorks eDrawings Professional is an optional set of tools that enhances the eDrawings application. This lesson
uses the same sample files as the eDrawings lesson. The eDrawings Professional tools are active in your
eDrawings application because the sample files are review-enabled.
You need to purchase eDrawings Professional to be able to create review-enabled files. See
www.eDrawingsViewer.com for more information.
Measuring entities
Marking up files
Next
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Moving Components in Assembly Files Page 1 of 1
You can use the Move tool to move individual components in an assembly or in an assembly drawing. The
eDrawings Viewer ignores mates, allowing full degrees of freedom.
You must open the review-enabled claw-mechanism.easm file from the samples folder to complete this
tutorial. If you do not have eDrawings Professional and you open the file created in the eDrawings tutorial, the
Markup toolbar does not appear and the tools on the Professional toolbar are not available.
To quickly explode and collapse an assembly model, click Explode/Collapse on the Components tab.
Next
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Moving Components in Assembly Files (continued) Page 1 of 1
Next
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Moving Sub-Assemblies Page 1 of 1
Moving Sub-Assemblies
SubTopAssy-1 SubtoSubTopAssy-1
3. In the Move Component dialog box, select Use triad or enter values.
5. Drag the arrows on the triad to move the sub-assembly. Click in the graphics area to place it.
Next
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Moving Sub-Assemblies (continued) Page 1 of 1
In the graphics area, right-click any of the components in the sub-assembly that you just moved, and select Undo
Move SubTopAssy-1.
You can also return all components to their original locations by clicking Home (View toolbar).
Next
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Moving Nested Sub-Assemblies Page 1 of 1
2. In the graphics area, Ctrl + select the circle and ellipse components.
Next
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Moving Nested Sub-Assemblies (continued) Page 1 of 1
Nested sub-assemblies move when their parent sub-assembly moves. In this example, you move the parent sub-
assembly.
1. In the Move Component dialog box, select Use triad or enter values.
The triad appears. The entire sub-assembly, including the nested sub-assembly, is highlighted. The nested
sub-assembly is a child of the parent sub-assembly. When you move the parent, the child also moves, while
preserving its location relative to the parent.
3. Drag the triad to move the sub-assembly and click to place it.
Next
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Measuring Entities Page 1 of 1
Measuring Entities
You can use the Measure tool to dimension entities in part, assembly, and drawing files. You can measure
items such as edges, including circular edges belonging to holes, linear edges, and planar faces, distances
between points, and distances between faces.
2. Click Isometric View (Standard Views toolbar), then click Zoom to Area and zoom as shown
below.
3. Click Measure (Professional toolbar) or select the Measure tab and click Measure on the
tab.
The edge length (6.725 in) is displayed in a callout in the graphics area and under Results on the Measure
tab.
Next
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Measuring Dimensions (continued) Page 1 of 1
The result in the callout and on the tab changes to 170.827 mm.
3. Click an empty space in the graphics area to clear the measure results.
1. Move the point to the end of the cylinder as shown, then click.
The circle diameter and center point X, Y, and Z positions are displayed.
Measure results are displayed only as long as the Measure tool is active.
Next
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Viewing Cross Sections Page 1 of 1
You can use the Cross Section tool to dynamically view a variety of cross sections in part and assembly
models.
A cross section plane appears on the XY axis. The Cross Section tab is activated in the SolidWorks
eDrawings Manager.
2. Drag the cross section plane up and down in the graphics area.
To view normal to the cross section plane, click View normal to Plane on the Cross Section tab. You
cannot drag the plane in this view.
Next
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Marking Up Files Page 1 of 1
Marking Up Files
You can mark up files with tools from the Markup toolbar. Markup entities in the graphics area can be text, clouds,
geometric elements (such as lines and circles), and dimensions. Markup entities are associated with comments. In
this example, you add a cloud with text and a leader.
On the Markup tab, the Markup Comments tree displays <User name> - Comment1 as a new
comment.
2. Click to the left of the red component in the graphics area to begin the leader and again (further to the left) to
place the cloud.
The cloud with text appears, attached to the leader. The cloud automatically sizes to accommodate he text.
The cloud is associated with Comment1.
Next
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Marking Up Files (continued) Page 1 of 1
2. A new comment, <user name> - RE: Comment 1, appears as a threaded discussion string
connected to Comment1. In the graphics area, the cloud changes color.
To change the color of the comment to which you reply, click Options on the Markup tab. In the dialog
box, on the Markup tab, select Original comment color and choose a color.
3. In the Description box on the Markup tab, type This component should be shorter.
Text in the Description box does not appear in the graphics area.
The model rotates and the cloud disappears from the graphics area.
Comment entities and replies to comments are visible only in the model state in which you create them. If
you change the model state, for example by rotating it, existing comments disappear from the graphics area and
you can only add a new comment, not reply to an existing one. Comments remember the model state at the time
of creation.
6. Click Circle (Markup tab). In the graphics area, click to place the center of the circle and drag to sketch
the diameter as shown.
Next
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Marking Up Files (continued) Page 1 of 1
Now edit the first comment. You can edit or delete only comments that you created.
The model rotates to display the cloud in Comment1. Comment3, which contains the circle, disappears
from the graphics area.
The cloud, text, and leader are highlighted, and handles appear in the graphics area.
When you drop the leader, the handles disappear and the comment is no longer highlighted in the graphics
area.
5. In the text box, edit the text, click , then click in the graphics area.
Next
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Saving and Viewing Configurations Page 1 of 1
You can choose which configurations to include in an eDrawings file when you create it from a SolidWorks
document. Only the configurations you save to the eDrawings file are visible in the eDrawings Viewer.
3. In the dialog box, browse to a folder, select eDrawings (*.eprt) in Save as type, then click Save.
4. In the dialog box, choose Selected configurations, select 0.625, 1, 2S, and Default from the list, then click
OK.
The Saving eDrawings file progress box reports on the save process, and the eDrawings file is created.
The Configurations tab displays thumbnail images of the configurations you saved.
6. Select the thumbnail images or the tabs below the graphics area to switch between configurations.
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Event-based Motion Studies Page 1 of 1
In this tutorial, you examine an event-based motion study of a welding robot to tour the features of event-based
motion.
Event-based motion requires a set of tasks. The tasks can be sequential or can overlap in time. Each task is defined
by a triggering event and its associated task action. Task actions control or define motion during the task.
The tutorial model is set up for the following event-based motion study tasks:
Task 1: Use a position sensor to stop the motion of a plate at a given location after .01 seconds.
Tasks 2-4: Turn on three displacement servo motors. Each servo motor is set to move in one of the three
spatial directions.
Task 5: Activate the servo motors to move the robot to its welding X, Y, Z position.
Task 6: Begin welding when the robot is in position.
Task 7: Activate the servo motors to move the robot back to its original position.
You must have a SolidWorks Simulation Professional license and you must add in SolidWorks Motion to run
this tutorial.
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Opening the Model Page 1 of 1
Notice there are four linear motors listed in the MotionManager and one sensor listed in the
FeatureManager design tree.
<< Event-based Motion Studies Viewing Motor and Sensor Parameters >>
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Viewing Motor and Sensor Parameters Page 1 of 1
Next, you examine values for the motors and the sensor in this study.
1. Place your pointer over the MotionManager time slider to check the time and drag it all
the way to the left.
This step places the assembly components in their initial positions and initializes the motor values.
2. Right-click LinearMotor4 in the MotionManager tree and click Edit Feature to view the motor
parameters.
3. Click .
4. Right-click the sensor in the FeatureManager design tree and click Edit Sensor.
Notice this is a proximity type sensor, sensing the position of an assembly component in motion. For this
model, the sensor is in place to indicate when the plate to weld has reached its required position.
5. Click .
6. Repeat Steps 2 and 3 for the other motors in this study and observe that these are displacement servo
motors.
<< Opening the Model Viewing Trigger and Control Actions >>
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Viewing Trigger and Control Actions Page 1 of 1
1. In the Trigger column, double-click the sensor Proximity1 , the trigger for Task1.
You can specify triggers from sensors or tasks, or you can specify time-based triggers.
From the Trigger dialog box, you can click Add Sensor to create a new sensor trigger.
2. Do not change the trigger selection and click OK to close the dialog box.
You can specify actions by activating or changing motors, torques, or forces, or by toggling mate
suppression. You can also apply an action that stops the motion altogether.
<< Viewing Motor and Sensor Parameters Calculating the Motion >>
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Calculating the Motion Page 1 of 1
1. Click Timeline View (MotionManager toolbar) to see the motion events in a timeline.
Event-based key points appear in the timeline as the events take place.
You can calculate event-based motion from the Event-based View or the Timeline View .
4. Hover over a key point to view information about the event for a given component.
<< Viewing Trigger and Control Actions Changing the Linear Motor Speed >>
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Changing the Linear Motor Speed Page 1 of 1
Next, you duplicate the study and change the linear motor speed.
1. Right-click the Motion Study 1 tab of the motion study and click Duplicate.
Notice that changing the speed with which the plate moves into place does not affect the overall simulated
motion. The welding task does not begin until the plate is properly placed.
The simulation takes 3.7753 seconds, due to the slower motor speed during Task1.
<< Calculating the Motion Changing the Servo Motor Profile >>
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Changing the Servo Motor Profile Page 1 of 1
1. Right-click the Motion Study 1 tab of the motion study and click Duplicate.
4. Adjust the column widths under Actions so that you can view the feature names and their profiles.
The servo motor profile specifies the displacement path of the motor.
7. From the Duration column, change the action duration for Task6-Task9 from 0.3 seconds to 0.5
seconds.
You might have to click the scrollbar to the right of the task list to view some tasks.
<< Changing the Linear Motor Speed Calculating the Motion for the New Profile >>
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Calculating the Motion for the New Profile Page 1 of 1
The simulation takes 2.5533 seconds, which is slightly slower than with the original profile.
3. Close the assembly and click No if you are prompted to save the document.
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FeatureWorks Overview Page 1 of 1
FeatureWorks Overview
The FeatureWorks software recognizes features on an imported solid body in a SolidWorks part document.
Recognized features are the same as features that you create using the SolidWorks software. You can edit the
definition of recognized features to change their parameters. For features that are based on sketches, you can edit
the sketches to change the geometry of the features.
When recognizing features, you sometimes need to create features from sketches that are not fully defined.
Therefore, you need to turn off the Use fully defined sketches option.
Click Options (Standard toolbar). On the System Options tab, click Sketch. Clear Use fully
defined sketches, then click OK.
FeatureWorks Lessons
FeatureWorks basics
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FeatureWorks Basics Page 1 of 1
FeatureWorks Basics
In this lesson, you recognize features such as fillets, extruded cuts, holes, and extruded bosses, using both
interactive and automatic feature recognition.
Next
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Setting Options Page 1 of 1
Setting Options
3. If a FeatureWorks message box prompts you to proceed with feature recognition, click No.
For General:
For Dimensions/Relations, under Relations, select Add constraints to sketch to fully define the
sketch.
Under Diagnose, select Allow failed feature creation to allow creation of features that have
rebuild errors.
6. Click OK.
Next
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Interactive Feature Recognition Page 1 of 2
2. In the PropertyManager:
When you select Interactive recognition mode, FeatureWorks enables the SolidWorks selection
filters during entity selection. You can only select entities based on the Feature type you selected. For
example, you can only select faces when you select Fillet/Round in Feature type.
f. Click Recognize.
The recognized feature disappears from the solid body. Any geometry not yet recognized still
appears in the graphics area.
FeatureWorks recognizes one fillet feature at a time unless the fillets have the same radius. You must
recognize some fillets before others. For example, you must recognize small radii fillets before large radii fillets.
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Interactive Feature Recognition Page 2 of 2
Next
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Local Recognition and Re-Recognition Page 1 of 2
Local Recognition allows you to recognize groups of features at once without recognizing the entire part.
2. Under Automatic Features, select Extrudes and clear the other check boxes.
3. Select the face shown. You can select either the front or back face.
4. Click .
The Intermediate Stage PropertyManager appears. Under Recognized Features, FeatureWorks has
automatically recognized five Cut-Extrudes and one Boss-Extrude, plus the fillets from the interactive
recognition.
5. Select Cut-Extrude1 in the list which corresponds to the large central cut extrude. Under Re-Recognize,
select Hole and click Re-Recognize.
6. Click .
A FeatureWorks message informs you that FeatureWorks will continue recognizing features on the remaining
imported body.
7. Click OK.
The software returns to the FeatureWorks PropertyManager. FeatureWorks recognizes the local features
and they disappear from the model.
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Local Recognition and Re-Recognition Page 2 of 2
Next
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Recognizing Cut Revolves-1 Page 1 of 1
1. In the PropertyManager:
f. Click Recognize.
FeatureWorks chains together faces for the revolve feature from a minimum set of faces you select,
and recognizes features with similar characteristics. Both side revolve features are recognized.
Next
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Recognizing Cut Revolves-2 Page 1 of 1
a. Under Recognized Features, hold down Ctrl and select both cut revolves.
Next
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Recognizing Cut Extrudes-1 Page 1 of 1
1. Rotate the part so you can select the features on the back.
2. In the PropertyManager:
d. Click Recognize.
e. Click .
Next
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Recognizing Cut Extrudes-2 Page 1 of 2
a. Hold down Ctrl and select the four cut extrudes shown from the list.
6. Click .
7. Click OK.
9. Select any face inside the housing such as the one shown.
10. In the PropertyManager, under Interactive Features, select Cut Extrude in Feature type and clear
Recognize similar.
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Recognizing Cut Extrudes-2 Page 2 of 2
Next
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Recognizing Holes Page 1 of 1
Recognizing Holes
1. In the PropertyManager:
c. Under Automatic Features, select Holes and clear the other check boxes.
d. Click .
FeatureWorks recognizes four new hole features automatically and lists them under Recognized
Features.
Next
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Recognizing Boss Extrudes-1 Page 1 of 1
1. In the PropertyManager:
d. Click Recognize.
Next
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Recognizing Boss Extrudes-2 Page 1 of 1
4. Select the top face of the bottom boss as shown and click Recognize.
5. Select the remaining base feature face as shown, and click Recognize.
6. Click .
The part automatically rebuilds, and its features are recognized as SolidWorks features. The Imported feature no
longer appears in the FeatureManager design tree.
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Sheet Metal Recognition Page 1 of 1
FeatureWorks can recognize features specific to sheet metal. These features include base flange, edge flange,
miter flange, hem, and sketched bend. Using these features, you can bypass the recognition of other features such
as fillets.
Next
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Setting Options Page 1 of 1
Setting Options
3. If a FeatureWorks message box prompts you to proceed with feature recognition, click No.
For General:
For Dimensions/Relations, under Relations, select Add constraints to sketch to fully define the
sketch.
Under Diagnose, select Allow failed feature creation to allow creation of features that have
rebuild errors.
6. Click OK.
Next
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Recognizing an Edge Flange Page 1 of 1
3. In the PropertyManager:
e. Click Recognize.
The recognized feature disappears from the solid body. Any geometry not yet recognized still appears in the
graphics area.
Next
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Recognizing a Sketched Bend Page 1 of 1
1. In the PropertyManager:
c. Click Recognize.
Next
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Recognizing Cut Extrudes in Sheet Metal Page 1 of 1
1. In the PropertyManager:
e. Click Recognize.
2. Recognize the rectangular cuts. In the graphics area, select all four edges of one rectangle only. Make sure
Recognize similar is still selected, then click Recognize.
Next
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Recognizing the Base Flange Page 1 of 1
1. In the PropertyManager:
d. Click Recognize.
Now that you have recognized all of the features in the part, the Intermediate Stage
PropertyManager appears. The entire part appears in the graphics area.
2. Click .
The part rebuilds, and its features are recognized as SolidWorks features.
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Building the Fillet Features Sample Part Page 1 of 1
In this lesson, you learn how to build the sample part used in the Fillet Features tutorial.
Next
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Creating the Base-1 Page 1 of 2
You can capture the symmetry of the knob in the design intent of the part. You build one half of the sample part in
this tutorial, then in the Fillet Features tutorial, you mirror the model to create the other half. Any changes you make
to the original half are reflected in the other half.
When you relate features to the origin and the planes, you need fewer dimensions and construction entities, and
you can more easily modify the part.
2. Click Extruded Boss/Base on the Features toolbar and open a sketch on the Front plane.
5. Click and drag an arc approximately 180 counterclockwise around the origin.
6. Draw a vertical line from the bottom endpoint of the arc, through the origin, and ending near the upper
endpoint of the arc.
8. Hold down Ctrl and select the upper endpoints of both the line and arc.
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Creating the Base-1 Page 2 of 2
Next
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Creating the Base-2 Page 1 of 1
1. Click Select on the Standard toolbar, hold down Ctrl, then select the vertical line and the origin.
4. Under Direction 1:
Next
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Creating the Grip Page 1 of 2
2. Select the Right plane in the FeatureManager design tree, then click Extruded Boss/Base on the
Features toolbar to open a sketch.
3. Sketch four lines approximately as shown to create the profile. Do not create any inferenced perpendicular
relations between lines.
4. Add a Collinear relation between the vertical sketch line and the model edge as shown.
5. Dimension as shown.
Set Depth to 5.
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Creating the Grip Page 2 of 2
Next
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Adding Draft to the Grip Page 1 of 1
You add draft to taper the grip, giving it an aesthetically pleasing design in the finished part.
3. In the PropertyManager:
Select Neutral Plane in Items to Draft. The neutral plane is the plane or face that you choose to
determine the pull direction when creating a mold. The Z axis direction of the neutral plane is the
direction in which the part ejects from the mold.
Select the Right plane for Neutral Plane, using the flyout FeatureManager design tree.
a. In the upper left corner of the graphics area, click the plus sign to expand the design tree.
Congratulations! You have finished building the part used in the Fillet Features tutorial. Click
here to go to the Fillet Features tutorial.
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Fillet Features Page 1 of 1
Fillet Features
This lesson describes how to use different types of fillets. In this lesson, you modify this knob part by:
face
constant radius
variable radius
Next
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Creating a Face Fillet Page 1 of 1
You need the sample part, Knob.sldprt, to complete this tutorial. Do one of the following:
In this section, you blend some of the faces using a face fillet with a hold line. For a face fillet, you can specify the
radius between faces, or you can specify a hold line. When you specify a hold line, the face that shares an edge
with the hold line is removed. The radius of the fillet is determined by the position of the hold line relative to the
selected faces.
a. Click inside the first selection box, Face Set 1 . In the graphics area, select the face labeled
below as Face Set 1.
b. Click inside the second selection box, Face Set 2 . In the graphics area, select the face labeled
below as Face Set 2.
4. Under Fillet Options, click inside the Hold line selection box, then select the edge labeled Hold Line.
Next
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Creating Constant Radius Fillets Page 1 of 1
Now you round some of the edges using a series of constant radius fillets.
5. Click OK .
6. Repeat steps 1 through 5 to add fillets to the edges labeled 2 and 0.5. Change the radius values to match
the values of the labels.
When filleted edges intersect, it is good practice to add the larger fillet first.
Next
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Creating a Variable Radius Fillet-1 Page 1 of 1
You create variable radius fillets by specifying a different radius for each vertex of the edges you want to fillet.
Next
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Creating a Variable Radius Fillet-2 Page 1 of 1
Under Variable Radius Parameters, set the radius values for the five vertices as shown in the illustration.
The value 1mm appears for vertex V1 in Attached Radii and in the callout in the graphics area.
3. For each remaining vertex, set the radius to match the corresponding value shown in the illustration.
The values for each of the vertices appear in the list. The fillet previews appear in the graphics area.
4. Click OK .
To verify the radius values, double-click VarFillet1 in the FeatureManager design tree. The values appear in
the graphics area. Click anywhere in the graphics area to hide the values.
Next
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Mirroring the Model Page 1 of 1
To take advantage of the parts symmetry and to finish the part, mirror the part about the Right plane.
The Mirror PropertyManager appears. The Right plane is listed under Mirror Face/Plane .
5. Click OK .
A mirror image of the original part is joined to the part at the selected plane to make a complete, symmetrical
part.
Next
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Filleting the Parting Line Page 1 of 1
When you mirrored the drafted grip, it created a parting line along the top of the grip. Smooth the parting line by
adding a constant radius fillet.
2. Click Fillet on the Features toolbar and select the edge shown.
5. Make sure Tangent propagation is selected, so that the fillet extends along all of the segments of the edge.
6. Click OK .
Next
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Inserting a Library Feature Page 1 of 1
A library feature is a frequently used feature, or combination of features, that you create once and then save in a
library for future use. The SolidWorks software comes with several pre-made library features in the Design Library.
Here, you insert a keyway.
3. Navigate to features\metric\keyways.
a.
b. Link to library part. If you edit the library feature, this option ensures that the changes you make in the
original library feature are applied to this part.
6. In the graphics area, select the outer edge for the reference edge, then click .
Next
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Editing a Library Feature Page 1 of 1
When you edit a library feature, you edit it in the context of the *.sldlfp file, which is the file extension for library
features.
1. Rotate the part. Notice the keyway cuts through the entire part.
2. In the FeatureManager design tree, right-click bore with square keyway bs 4500p1 and select Edit In
Context.
3. In the FeatureManager design tree, right-click Keyway and select Edit Feature .
b. Set Depth to 5.
5. Click .
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Import Export Overview Page 1 of 1
Import/Export Overview
Import/Export Basics: Guides you through importing a gasket and logo, then exporting the model as a
different file type.
Diagnosing and Repairing Import Errors: Guides you through repairing common import errors using Import
Diagnostics and other tools.
Next
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Import/Export Basics Page 1 of 1
Import/Export Basics
This lesson guides you through the import of a gasket and company logo, and demonstrates the following:
Next
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Importing an IGES File Page 1 of 1
You can import files to the SolidWorks software from other applications. The geometry and structure of the resulting
SolidWorks model matches that of the model in the source application. In this lesson, you import surfaces from an
IGES file. Because the surfaces form a closed volume, you can use them to create a base feature.
1. Click Open .
The SolidWorks software attempts to form solids from the surface or solid entities in the imported file.
The SolidWorks software forms a base feature from the imported surfaces. The imported body appears in the
graphics area, and Imported1 appears in the FeatureManager design tree.
You can use FeatureWorks to recognize imported features as editable SolidWorks features. For example,
using FeatureWorks, you could recognize the Imported1 feature as an extrude feature with hole features.
Next
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Inserting a DXF File Page 1 of 1
You can insert a DXF or DWG file directly into the SolidWorks document. The DXF file that you insert in this lesson
contains the company logo for a fictitious company, Rainbow Corporation. The gasket file should still be open.
6. In the DXF/DWG Import dialog box, select Import to part as: and 2D sketch, then click Next.
7. In the DXF/DWG Import - Document Settings dialog box, clear Add constraints to solve all apparent
relations and constraints in the sketch, then click Next.
8. In the DXF/DWG Import - Drawing Layer Mapping dialog box, select Merge points closer than and accept
the Distance of 0.001. This option merges points that, after import, are within a specified merge distance.
9. Click Finish.
A new sketch that contains the company logo is created in the part.
1. In the FeatureManager design tree, right-click Sketch1 and select Edit Sketch .
2. Add the dimensions from the lower left corner of the rainbow to the gasket edges, as shown, to position the
sketch entities.
Next
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Extruding the Company Logo Page 1 of 1
To finish the part, extrude the company logo into the gasket.
Set Depth to 1.
5. Click OK .
3. In the PropertyManager, under Color, select a color from the color palette, then click OK .
4. Click Shaded With Edges to display the colored logo on the gasket.
Next
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Editing Imported Features Page 1 of 1
You can replace an imported feature with geometry from a new file. In this example, you replace the gasket with
another gasket that has a larger central hole.
1. In the FeatureManager design tree, right-click Imported1 and select Edit Feature .
The Imported1 feature is replaced with the new imported body that has a larger central hole. The software also
rebuilt the pre-existing cut-extrude feature. The software rebuilds pre-existing features whenever possible.
Next
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Exporting an STL File Page 1 of 1
You can save a SolidWorks part document as an STL file. The STL format is intended for transfer to rapid
prototyping machines.
2. In the Save As dialog box, select STL (*.stl) in Save as type, then click Options to set the export options.
The Export Options dialog box appears with STL selected on the File Format tab.
Show STL info before file saving to display a dialog box when you save the file that contains
numerical data about the STL file.
4. Click OK.
You can experiment with the Resolution settings to determine the best settings for your own rapid
prototyping machines.
5. Click Save to save the file with the default name, gasket.STL.
A message box appears displaying the number of Triangles, File Size, and File Format.
7. If a dialog box asking if you want to export all bodies appears, click OK .
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Diagnosing and Repairing Import Errors Page 1 of 1
This lesson guides you through diagnosing and repairing common import errors using these tools:
Next
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Using the Import Diagnostics Tool Page 1 of 1
Inconsistencies can occur when you import geometry from another design system. You need to check, and
sometimes repair, imported files. You can use Import Diagnostics to identify and repair problems with imported
geometry.
A message automatically prompts you to run Import Diagnostics when you open a part with an imported
feature.
4. In the FeatureManager design tree, click to highlight each of the two imported surface bodies to familiarize
yourself with the model.
6. Under Gaps between faces, right-click a gap and select Zoom to Selection to zoom to the gap. Examine
each gap to familiarize yourself with how the part currently looks.
The list displays the gap number and the number of free edges. For example, Gap<2> [10] means the second
gap that has 10 edges.
To view a gap from the opposite direction, right-click a gap and select Invert Zoom to Selection.
Next
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Repairing Gaps and Faces Page 1 of 1
1. Under Gaps between faces, click Attempt to Heal All to repair the reported gaps.
Import Diagnostics checks for faulty faces, then tries to re-knit gaps. If that fails to completely repair the model,
Import Diagnostics attempts to close gaps by creating new smaller faces and knitting them into place.
2. Under Faulty faces, right-click a face and select Zoom to Selection to zoom to the face. Examine each
face to check if it makes sense with respect to the correct part geometry.
Examination reveals that problems seem to exist around the area by the vent and screw holes and that
Face<2> is a duplicate face. The model cannot be knitted together because the duplicate face causes invalid
topology.
All faces now display a checkmark which indicates they are repaired. The Message box reports that the last
operation to heal a gap failed and that you can model a patch for the gap manually.
The message box changes colors to indicate the number of errors remaining. Red indicates a high number,
while green means no errors remain.
4. For each of the remaining gaps, right click and select Heal gap.
5. Click .
Within Import Diagnostics, use these optional tools from the shortcut menu:
Repair Face. Select individual faces to repair. The Attempt to Heal All command is very order-
dependent. You might need to assist it by repairing individual faces in a different order after you run
Attempt to Heal All.
Next
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Correcting Repair Errors Page 1 of 1
Import Diagnostics mistakenly filled some surfaces during healing. You can delete these surfaces using Import
Diagnostics.
2. Rotate the model to view it as shown. Examine the two screw mounting holes. Note that they have been
incorrectly filled in.
4. In the graphics area, select the face covering one of the holes so it appears under Faulty faces in the
PropertyManager.
The uppermost face is deleted from the hole, but there is a second incorrect face directly under it.
After selecting a face, you can also right-click it in the graphics area and select Delete Face from the
shortcut menu.
7. Repeat these steps to delete the two incorrect faces covering the other screw hole.
8. Check the model to make sure the incorrect faces are deleted.
Next
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Recreating Missing Fillets Page 1 of 1
Import Diagnostics reports that four gaps remain because there are two missing fillets for each screw hole.
3. In the PropertyManager:
Select the top faces surrounding the screw hole for Face Set 1.
4. Click .
Next
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Thickening the Model Page 1 of 1
In this lesson, you repaired all faulty faces and gaps using Import Diagnostics and fillet features. You can therefore
thicken the model to turn it into a solid model.
Sometimes, healing the model fails to repair all import errors. In that case, you cannot form a solid model from the
imported surfaces because they do not completely enclose a volume.
You can build the missing surfaces using surface tools, such as Fill Surface, Lofted Surface, or Planar Surface,
and where necessary, the 3D Sketch tool. Then use the Knit Surface tool to knit all the surfaces together and
either select Try to form solid in the PropertyManager or run the Thicken command.
3. In the PropertyManager, select Create solid from enclosed volume to turn the surface into a solid.
4. Click .
Check Tools. Checks model geometry and identifies undesirable geometry in parts.
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Loft Features Page 1 of 1
Loft Features
In this lesson, you create this hammer head using loft features.
A loft is a base, boss, or cut created by connecting multiple cross sections, or profiles.
Creating planes
Next
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Setting Up the Planes-1 Page 1 of 1
To create a loft, you begin by sketching the profiles on faces or planes. You can use existing faces and planes, or
create new planes.
The planes in a SolidWorks model are not always visible. However, you can display them. For this lesson, it
is helpful to display the Front plane.
3. Right-click the Front plane in the FeatureManager design tree and select Show .
4. With the Front plane still selected, click Plane on the Reference Geometry toolbar.
The Plane PropertyManager appears. A preview of the new plane, Plane1, appears in the graphics area.
Under First Reference, Front is listed in the First Reference box.
The planes used in a loft do not have to be parallel, but they are for this lesson.
Next
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Setting Up the Planes-2 Page 1 of 1
5. With Plane1 selected, click Plane on the Reference Geometry toolbar again, and add another offset
plane at a distance of 25mm. (This is Plane2).
6. Click OK .
7. Another way to create an offset plane is to copy an existing plane. Select Plane2 in the graphics area, hold
down Ctrl, and drag to a location in front of Plane2.
Drag the edge or the label, not the handles. Dragging the handles changes the size of the plane display.
8. To set the offset distance for the new plane, set Offset distance to 40 in the PropertyManager.
9. Click OK .
Next
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Sketching the Profiles-1 Page 1 of 1
You create the body of the hammer head by lofting between simple profile sketches.
1. Select the Front plane, then click Sketch on the Sketch toolbar.
You may find it easier to see the sketch entities if the planes are not shaded. Click Options on the
Standard toolbar. On the System Options tab, select Display/Selection. Clear Display shaded planes and
click OK.
2. Sketch and dimension a 60mm square as shown to center it about the origin.
Next
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Sketching the Profiles-2 Page 1 of 1
It appears as though you are sketching on top of the first sketch. However, the first sketch is on the Front
plane, and it is not affected by sketching on Plane1, a parallel plane in front of it.
8. Open a sketch on Plane2, and sketch a circle, centered on the origin. As you drag, make the diameter of the
circle coincident with the vertex of the square. (Watch for the pointer.)
Next
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Copying a Sketch Page 1 of 1
Copying a Sketch
You can copy a sketch from one plane to another to create another profile.
1. Click Isometric on the Standard Views toolbar to see how the sketches line up.
If a sketch is on the wrong plane, you can change the plane. Right-click the sketch in the FeatureManager
design tree or the graphics area, and select Edit Sketch Plane . Select the new plane for the sketch, then
4. Select Plane3.
When you paste a sketch on a plane, a new sketch is created automatically on that plane.
Next
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Creating the Loft-1 Page 1 of 1
Now use the Lofted Boss/Base feature to create a solid model based on the profiles.
2. In the graphics area, click near the same place on each profile (for example, the upper-right side), so the loft
path travels in a straight line and does not get twisted. Select the sketches in the order you want to connect
them.
A preview shows you how the profiles will be connected. The system connects the points or vertices closest to
where you click.
Next
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Creating the Loft-2 Page 1 of 1
If the sketches appear to be connected in the wrong order, you can use the Move Up or Move
If the preview indicates that the wrong points will be connected, right-click in the graphics area,
select Clear Selections, and select the profiles again.
Next
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Creating a Boss Loft-1 Page 1 of 1
For the pointed end of the hammer head, you create another loft.
1. Hold down Ctrl, and drag the Front plane to create an offset plane behind the original Front plane.
3. Select Flip so the new plane is created behind the Front plane, then click OK to create the new
Plane4.
6. Open a sketch on Plane4, then sketch and dimension a narrow rectangle as shown, which is the profile you
use to create the next loft.
Next
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Creating a Boss Loft-2 Page 1 of 2
a. Position the pointer over the side of the loft, near the lower right-hand corner.
A box appears with a list of the items that lie beneath the pointer.
c. Hover the pointer over items in the list to highlight them in the graphics area.
d. Click with the left mouse button in the list when the face shown below is highlighted.
4. Click the lower part of the narrow rectangular sketch . Examine the preview of how the two profiles will be
connected.
5. Click OK .
6. Click Shaded With Edges on the View toolbar, and save the part.
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Creating a Boss Loft-2 Page 2 of 2
Next
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Bending the Part with the Flex Feature-1 Page 1 of 2
The flex feature deforms a model. You can use the flex feature to bend, twist, taper, or stretch a model. Here you
use the flex feature to bend the hammer head.
b. Bending.
3. Under Trim Plane 2, click in Select a reference entity for Trim Plane 2 .
5. Right-click the triad's center sphere as shown, and select Align to...
If you do not see this option, click in Bodies for Flex and try again.
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Bending the Part with the Flex Feature-1 Page 2 of 2
6. Expand the flyout FeatureManager design tree and select the Right plane to align the trim plane axis (blue Z
axis on the triad) normal to the Right plane.
Next
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Bending the Part with the Flex Feature-2 Page 1 of 1
7. Right-click the triad's center sphere and select Move Triad to Plane 2.
The center of the model is aligned with the center of the triad.
8. Drag the pointer over an edge of Trim Plane 1. When the pointer changes to , click and drag the pointer
up and down.
9. Click .
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Molds Design Introduction Page 1 of 2
You start with a model of a telephone handset. Before creating the mold tooling, you add mounting bosses to the
model. This demonstrates the fastening features commonly used on molded products.
Then you create the mold, which is composed of a core and cavity. The core duplicates the inner surface of the
model, and the cavity duplicates the outer surface of the model. A parting surface divides the core from the cavity.
To manufacture the telephone handset, the core and cavity are joined together, and liquid plastic or metal is
injected to fill the open areas between the core and the cavity. After the liquid cools and solidifies, the core and
cavity are separated, and the part is ejected. Before you create the core and cavity, you prepare the model using
the tools listed below, to ensure that the part will eject properly.
Scale Core
Parting Lines
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Molds Design Introduction Page 2 of 2
Next
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Opening the Model Page 1 of 1
Open telephone.sldprt, then save it with a new name so the original model is still available if needed.
2. Clear RealView Graphics (View toolbar) to optimize your computer's performance for the complex
calculations required to create molds.
Next
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Inserting Mounting Bosses-1 Page 1 of 1
a. Expand Boss-Extrude1.
3. Select the face as shown. This is where the mounting boss will be placed.
Select a top face and not an edge. If you select an edge, right-click the selected edge of Boss-
Extrude 1 part and click Select Other to select the top face from the list.
b. Circular sketch for Select circular edge to position the mounting boss .
Next
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Inserting Mounting Bosses-2 Page 1 of 1
b. Click Select mating face, then select the top face of the boss as you did in step 4. This creates the
mounting boss at the same height as the boss.
6. In the PropertyManager:
b. Under Mounting Hole/Pin, set Enter height of the inside hole/pin to 20.
7. Click .
8. Repeat steps 2 through 7 to create a second mounting boss on the opposite side of the phone as shown.
Next
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Mirroring the Mounting Bosses Page 1 of 2
Now that you have two mounting bosses, you can mirror them to create two more.
3. In the FeatureManager design tree, select the Front plane, then click .
A plane is created parallel to the Front plane through the selected point. You can mirror the mounting bosses
about this plane.
7. Click .
The mounting bosses are mirrored to the other side of the part.
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Mirroring the Mounting Bosses Page 2 of 2
Next
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Checking for Draft-1 Page 1 of 2
Now that the model is complete, you can start to create the mold.
First, verify that all faces include sufficient draft with the Draft Analysis tool. (Draft is a slight taper on selected
model faces that facilitates removal of the part from the mold tooling.)
3. Select Top in the FeatureManager design tree for Direction of Pull in the PropertyManager.
For Direction of Pull, you can select a linear edge or any other entity that specifies a vector. When you
select a plane or planar face, the direction is normal to the selected entity.
5. Click Rotate View (View toolbar) to see the faces with negative draft.
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Checking for Draft-1 Page 2 of 2
Next
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Checking for Draft-2 Page 1 of 1
Positive Requires
draft draft
Negative Straddle
draft faces
The draft colors shown are the default values. Edited values may display different colors.
To identify problem faces, hide faces that have correct draft (Positive draft and
6. Click Front (Standard Views toolbar) to examine the lower edge of the model, below the positive draft.
7. Click Zoom to Area (View toolbar) to magnify the area that requires draft.
The color indicates that these faces have a draft angle less than the 0.5 specified for Draft Angle .
8. Click .
Draft Analysis does not add an item to the FeatureManager design tree.
You can also run Undercut Analysis if the model includes undercut areas (trapped areas that prevent the part
from ejecting from the mold).
Next
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Adding Draft Page 1 of 1
Adding Draft
Not all faces meet the .5 specified in Draft Angle . Use the Draft tool to add draft to the faces.
6. For Parting Lines , select each edge along the bottom of the model. You can select each edge individually,
or right-click one edge and click Select Tangency.
The draft analysis results update in the graphics area. The thin faces along the bottom edge become red to show
that they now have negative draft.
Next
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Applying Scaling Page 1 of 1
Applying Scaling
Use the Scale tool to apply shrink factor to accommodate for the amount the plastic will shrink as it cools. The
Scale tool scales only the geometry of the model. It does not scale dimensions, sketches, or reference geometry.
Why do I do this?
2. Expand Solid Bodies(1) in the FeatureManager design tree and select Draft2 as the Solid and Surface
or Graphics Bodies to Scale in the PropertyManager.
The body in Solid Bodies(1) assumes the name of the last feature applied to it.
6. Click .
Next
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Generating Parting Lines-1 Page 1 of 1
The Parting Line tool checks draft and adds parting lines. Parting lines separate the core from the cavity.
2. Select Top in the FeatureManager design tree for Direction of Pull in the PropertyManager.
Under Parting Lines, the eight edges that define the path of the parting line appear for Edges . Under
Message, a message warns that you might need to create shut-off surfaces.
If the model includes a closed-loop chain of edges that runs between positive and negative faces (without
straddle faces), the parting line is generated along that chain of edges. However, a system-generated parting line
does not guarantee that all faces have sufficient draft.
Next
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Generating Parting Lines-2 Page 1 of 1
5. Compare the colors on the model with the colors under Mold Parameters.
6. Click Rotate View (View toolbar) to examine the flip side of the model.
Rotate the model and verify that there are no Straddle faces or faces that display No Draft .
The model meets all of the requirements needed to separate the core from the cavity.
The draft colors shown are the default values. Edited values may display different colors. To verify the draft
type, place the pointer over the color to display the tooltip.
Next
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Adding Shut-off Surfaces Page 1 of 2
To cut the tooling block into two pieces, you need two complete surfaces (a core surface and a cavity surface)
without any through holes. Shut-off surfaces close up the through holes.
The changes to the geometry required to patch so many areas are very complex. Depending on variables such
as your hardware, the number of processes running, and so on, these shut-off surface operations might require a
few minutes to complete.
Knit. Joins each shut-off surface into the cavity and core surfaces.
Filter loops. Filters out loops that do not appear to be valid holes.
Show callouts.
In the graphics area, callouts identify each loop with the default surface fill type, Contact.
4. Click .
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Adding Shut-off Surfaces Page 2 of 2
The uneven coloring of the model occurs because the cavity surface is coincident with the faces of the solid
body.
Next
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Creating Parting Surfaces Page 1 of 1
Parting surfaces extrude from the parting line and are used to separate the mold cavity from the core.
5. Click .
The parting surface appears in Parting Surface Bodies , which is under Surfaces Bodies in the
FeatureManager design tree.
Next
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Preparing for the Tooling Split Page 1 of 2
1. Click Rotate View (Standard Views toolbar), and turn the model to view the bottom side with negative
draft.
2. Click Zoom to Area (View toolbar), zoom in to the rectangular rib above the mouthpiece, and select
the top face of the rib.
If necessary, select Reverse direction to position the plane below the reference face.
6. Click .
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Preparing for the Tooling Split Page 2 of 2
Next
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Applying the Tooling Split-1 Page 1 of 1
1. Click Draft Analysis (Mold Tools toolbar) to turn off the draft analysis results.
A sketch opens.
The vertical dimension (85) is from the endpoint of the arc to the bottom edge of the rectangle. The
horizontal dimension (175) is from the origin to the left edge of the rectangle.
Next
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Applying the Tooling Split-2 Page 1 of 2
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Applying the Tooling Split-2 Page 2 of 2
You can also create side core features if the model includes undercut areas (trapped areas that prevent the
part from ejecting from the mold).
Next
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Moving the Core from the Cavity Page 1 of 2
Use the Move/Copy Bodies feature to separate the core from the cavity.
In the PropertyManager, click Translate/Rotate if you do not see the Translate group box.
The cavity is highlighted, and Tooling Split1[2] appears for Solid and Surface or Graphic Bodies to
Move/Copy in the PropertyManager.
4. Click .
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Moving the Core from the Cavity Page 2 of 2
Next
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Enhancing Mold Visibility-1 Page 1 of 1
Now display the core and cavity entities without additional bodies or surfaces.
1. To hide the solid body of the phone: Under Solid Bodies(3) , right-click Parting Line1 and select Hide
.
2. To hide the cavity, core, and parting surfaces: Under Surface Bodies(4) , right-click each of the following
folders and select Hide :
Next
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Enhancing Mold Visibility-2 Page 1 of 1
Use the Appearances PropertyManager to change the colors and to apply transparency to the core and cavity.
1. Near the bottom of the FeatureManager design tree, right-click Tooling Split1, click Appearances ,
and select Tooling Split1.
5. Move the Transparent amount slider approximately halfway to adjust the cavity transparency.
5. Click .
Next
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Creating the Tooling Assembly-1 Page 1 of 1
You now have a multibody part file, which maintains your design intent in one convenient location. Changes to the
telephone handset model are automatically reflected in the tooling bodies. Now create an assembly where you can
add other supporting hardware, create assembly features, and so on.
1. In the FeatureManager design tree, in Solid Bodies , right-click Core and select Insert into New Part.
3. Click Window and select MyTelephone.sldprt to return to the telephone handset part.
4. In the FeatureManager design tree, in Solid Bodies , right-click Cavity and select Insert into New Part.
Next
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Creating the Tooling Assembly-2 Page 1 of 1
3. Under Part/Assembly to Insert, select MyTelephone-Core and drop it in the graphics area.
The two tooling parts are now components of the assembly, with external references to MyTelephone.sldprt.
You can add other supporting hardware, create mates, and so on. Changes to the telephone handset model are
automatically reflected in the tooling parts in the assembly.
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Molded Product Design - Advanced Page 1 of 1
This advanced tutorial describes recommended techniques for designing stylized molded products with multiple
components.
You might want to design molded products but do not know the best way to break up the master part into its various
molded housings. Maybe it is unclear what the correct tools and methods are in SolidWorks for deriving parts to
their individual housings and for maintaining associativity.
By using the techniques recommended in this tutorial, your molded parts retain associativity between each other
and should experience fewer downstream problems.
This tutorial teaches you how to build an assembly of a computer mouse from a master part, using three different
techniques:
These techniques are not a replacement for using assemblies. Because the master part is a part document,
limitations exist such as no mates between components. However, you can still rotate or move the bodies using the
Move/Copy command.
Next
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Design Workflow Page 1 of 1
Design Workflow
Next
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Creating the Master Part Page 1 of 1
You need to create the master part before you split out the individual components with these techniques. Create the
master part with the design intent for the final product.
The master part must contain all items that share a common reference
Include only design details in the master part for parts that share a common reference
For the base part and split part techniques, you add surfaces to the model that serve as part line quilts (surfaces) to
divide the master part into individual parts. One of the master parts used in these lessons, MouseBase.sldprt, is
shown below.
Master part
The intent of this tutorial is to demonstrate techniques to break up the master model into its various molded
components without breaking associativity. The actual building of the master part is not included in this tutorial.
Next
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What Technique Do I Use? Page 1 of 1
When a single designer works on a model, use the multibody technique because all
the references for the bodies are contained within a single part file with no need to Multibody
derive or reference additional files.
A closer
Splitting out parts so that different designers can work on individual parts.
look at base
part versus split
Bringing the individual parts back into the master part or an assembly. part technique
Next
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Base Part Technique Page 1 of 1
1. Use the Insert Part command combined with part line quilts and other cut techniques to derive individual
parts from the master part.
3. Check for the parts' associativity by changing a reference in the master part.
We recommend you save your work in folders named Base, Split, and Multibody to avoid confusion between
techniques or the overwriting of documents.
Next
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Creating the Upper Housing Page 1 of 2
2. Click File, Save As and save the part in a new folder named Base.
6. In the dialog box, select MouseBase.sldprt (in folder Base) and click Open.
7. In the PropertyManager, under Transfer, select Solid bodies and Surface bodies, clear all other options,
then click .
8. In the Surface Bodies folder, right-click <mousebase>-<Surface-Extrude1> and select Hide . This
surface body is not necessary for this lesson.
Make sure the arrow in the graphics area points downward so you cut away the bottom of the
master part. If not, click Flip Cut to reverse the arrow's direction.
b. Click to cut away the buttons and the lower housing, while leaving the upper housing.
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Creating the Upper Housing Page 2 of 2
Next
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Creating the Lower Housing Page 1 of 1
1. In the FeatureManager design tree, right-click SurfaceCut1 and select Edit Feature .
2. In the PropertyManager, click Flip Cut so the arrow in the graphics area points upward.
3. Click .
5. In the PropertyManager:
b. Make sure the arrow in the graphics area points to the left of the cutting surface so you cut away the
buttons.
c. Click .
Next
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Creating the Buttons Page 1 of 2
1. In the FeatureManager design tree, right-click SurfaceCut2 and select Edit Feature .
2. Click Flip Cut so the arrow in the graphics area points to the right, away from the buttons.
3. Click .
6. In the PropertyManager, select Front in the FeatureManager design tree for Selected surface for cut.
7. Make sure the arrow in the graphics area points upwards to cut away the right button.
8. Click .
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Creating the Buttons Page 2 of 2
Next
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Creating the Buttons2_base Page 1 of 1
1. In the FeatureManager design tree, right-click SurfaceCut3 and select Edit Feature .
2. Click Flip Cut so the arrow in the graphics area points downward to cut away the left button.
3. Click .
Next
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Creating the Assembly Page 1 of 1
1. Create a new assembly document. Close the Begin Assembly PropertyManager if it appears.
2. Open these three parts you just created: the left button plus the upper and lower housings. The right button
is already open.
3. Click Tile Horizontally (Standard toolbar) so that all five documents are visible.
4. In the LeftButton document, drag the part name, LeftButton, from the top of the FeatureManager design
tree and drop it onto the Assem<n> name at the top of the assembly document's FeatureManager design
tree.
Dragging this way aligns all the documents properly to the new assembly document origin.
5. Repeat the process for the right button, upper housing, and lower housing parts.
6. Save the assembly document as AssemblyBase.sldasm. Click Yes if you are prompted to rebuild and save
referenced models.
The assembly displays all the surface part line quilts. To hide the quilts, in the assembly's FeatureManager
design tree, hide all the bodies in the Surface Bodies folder for all four components.
Next
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Changing the Master Part Page 1 of 1
Changing the master part changes the derived parts and the assembly because they all reference the master part.
In this example, change the size of the mouse buttons.
3. Display all the files in Top view. Tile horizontally again to resize the windows.
4. In MouseBase.sldprt, in the FeatureManager design tree, right-click the sketch for Surface-partline-quilt-
buttons and select Edit Sketch .
The part rebuilds. The surface part line changes shape, changing the size of the mouse buttons and the upper
housing.
8. Click the title bar for the right button, left button, and the lower housing to update them.
9. Click the title bar for AssemblyBase.sldasm. Click Yes if prompted to rebuild the assembly.
The assembly composed of the individual derived parts updates because of the associativity between all the
parts and the assembly.
10. Save the assembly. In the Save Modified Documents dialog box, click Save All.
Congratulations! You have completed the base part technique tutorial. Click here to continue to the split part
technique tutorial.
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Split Part Technique Page 1 of 1
1. Use the Split command to split individual parts from the master part.
3. Check for the parts' associativity by changing a reference in the master part.
We recommend you save your work in folders named Base, Split, and Multibody to avoid confusion between
techniques or the overwriting of documents.
Next
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Creating the Housings Page 1 of 1
2. Click File, Save As and save the part in a new folder named Split.
4. In the PropertyManager:
a. Under Trim Tools, select the two surfaces shown for Trimming Surfaces .
c. Under Resulting Bodies, File, double-click 1 <None> and save the body as UpperHousing.sldprt.
The split may not create the bodies in this order. Make sure you are saving the proper bodies with
the correct file name.
Lower housing
4. Click .
Next
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Creating Individual Buttons Page 1 of 1
The Buttons.sldprt document contains two buttons. Now create separate left and right buttons.
1. Open Buttons.sldprt.
2. In the dialog box, select Don't open any referenced documents, then click OK.
The dialog might not appear, depending on your external reference settings.
5. In the PropertyManager, select Front Plane in the FeatureManager design tree for Selected surface
for cut. Make sure the arrow points upward.
6. Click .
7. Save the part as LeftButton.sldprt. Click Yes in the dialog box to save all referenced models.
9. Click Flip Cut so the arrow in the graphics area points downward.
Next
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Creating the Assembly Page 1 of 1
2. In the FeatureManager design tree, right-click Split1 and select Create Assembly.
Because the buttons were split off together from the master part, you need to replace the Buttons component
with the separate buttons.
6. Click Insert Components (Assembly toolbar) to insert the existing button components.
9. Save the assembly. In the Save Modified Documents dialog box, click Save All.
Next
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Changing the Master Part Page 1 of 1
Changing the master part changes the split parts and the assembly because they all reference the master part. In
this example, you change the size of the mouse buttons.
1. Open all four individual parts plus the assembly and master part (MouseSplit.sldprt). Tile the files and
2. In the master part, right-click the sketch for Surface-partline-quilt-buttons and select Edit Sketch .
The part updates. The surface part line changes shape, changing the size of the mouse buttons and the upper
housing.
6. Click the title bar for the right button, left button, and the lower housing to update them.
7. Click the title bar for AssemblySplit.sldasm. Click Yes if prompted to rebuild the assembly.
The assembly composed of the individual derived parts updates because of the associativity between all the
parts and the assembly.
10. Save the assembly. In the Save Modified Documents dialog box, click Save All.
Congratulations! You have completed the split part technique tutorial. Click here to continue to the multibody
technique tutorial.
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Multibody Technique Page 1 of 1
Multibody Technique
The multibody technique is similar to the split parts technique. You create the multibody part using the Split
command. However, you keep the bodies in the multibody part instead of splitting them off as separate parts.
To create the individual parts, you then use the Save Bodies command, which offers several advantages:
Body names are transferred automatically from the master part to the individual parts
You use a version of the computer mouse that has already been split into a multibody part.
We recommend you save your work in folders named Base, Split, and Multibody respectively to avoid
confusion between techniques or the overwriting of documents.
Next
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Setting Up the Multiple Bodies Page 1 of 1
When you create the multibody part, give the solid bodies descriptive names because these names carry over into
the individual parts you create.
2. Click File, Save As and save the part in a new folder named Multibody.
The Cord-Restraint body is hidden because this tutorial deals with splitting off only the buttons and
housings.
Lower-Housing
Upper-Housing
Right-Button
Left-Button
Next
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Creating Parts with the Save Bodies Command Page 1 of 1
In the PropertyManager, the name Left-Button.sldprt appears for the selected body under File. The body
name from the solid bodies folder is used as the individual file name.
Left
button
Lower housing
You can also select the check boxes under in the PropertyManager to select bodies, or you can click
to automatically name all the bodies.
Next
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Creating the Assembly Page 1 of 1
1. Under Create Assembly, click Browse and save the assembly as AssemblyMultibody.sldasm.
The components use the same names as the bodies you saved from the multibody part.
Next
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Changing the Master Part Page 1 of 1
Changing the master part changes the derived parts and the assembly because they all reference the master part.
In this example, you change the width of the mouse.
2. In the master part (MouseMultibody.sldprt), in the FeatureManager design tree, expand Sweep1, right-
click Sketch1 and select Edit Sketch .
Change 30 to 25
Change 125 to 95
5. If the part fails to rebuild and you get error messages, click Continue (Ignore Error) in the error message
and Close in the What's Wrong dialog box, and then click Rebuild .
Next
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Changing the Master Part (continued) Page 1 of 1
Update the assembly to view the changes made to the master part.
2. Click Yes when prompted to rebuild, or click Rebuild in the assembly file.
Before
change
After
change
3. Save the assembly. In the Save Modified Documents dialog box, click Save All.
Congratulations! You have completed the multibody technique tutorial. Click here to return to the main page
in this tutorial.
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Mouse Gestures Page 1 of 1
Mouse Gestures
You can use a mouse gesture as a shortcut to execute a command, similar to a keyboard shortcut. Once you learn
command mappings, you can use mouse gestures to invoke mapped commands quickly.
In this tutorial, after customizing mouse gestures, you perform the following tasks with mouse gestures to create a
simple part:
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Customizing Mouse Gestures for Eight Gestures Page 1 of 1
Next, set up mouse gestures for eight commands and display the commands assigned to mouse gesture for parts:
With this option, in addition to commands for up, down, left, and right gestures, you can customize
commands for the four diagonal gestures for parts, assemblies, drawings, and sketches.
4. Double-click the Part column heading to sort the command list by gestures for parts.
Notice the eight gestures for parts are mapped to Standard View tools and to the Zoom to Area tool.
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Including the Sketch Command in Mouse Gestures for Parts Page 1 of 1
You can customize the mouse gestures to include tools and commands you use frequently. For example, if you
always use the Insert Sketch command to create a part, you can assign a mouse gesture to that command.
On the Mouse Gestures tab of the Customize dialog box, change the upper-right diagonal gesture to the Insert
Sketch command.
2. Scroll to the row for the Insert Sketch command, and in the Part column, select the upper-right
diagonal gesture .
3. Click the Part column heading until you display the mouse gesture commands for parts.
<< Customizing Mouse Gestures for Eight Gestures Mapping the Extrude Command >>
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Mapping the Extrude Command Page 1 of 1
1. Click the Command column heading until you sort the command list.
2. Scroll to the row for Insert Extrude and in the Part column, select the lower-right diagonal gesture
.
3. Click OK.
<< Including the Sketch Command in Mouse Sketching the Part >>
Gestures for Parts
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Sketching the Part Page 1 of 2
Next you gesture to start the sketch and to invoke the Rectangle tool, and then sketch a rectangle.
1. Slowly right-drag toward the upper-right diagonal direction, highlighting the Insert Sketch command.
Before selecting the highlighted command, with the pointer inside the guide, you can view the mouse
gesture command guide or drag through another command to select it.
3. From the graphics area, select the Front Plane to start the sketch.
4. To start the Rectangle tool, right-drag straight down through the highlighted Rectangle tool icon.
6. At the plane origin in the graphics area, click to select a center point, and drag to expand the rectangle.
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Sketching the Part Page 2 of 2
<< Mapping the Extrude Command Invoking the Circle Sketch Tool >>
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Invoking the Circle Sketch Tool Page 1 of 1
<< Sketching the Part Invoking the Smart Dimension Tool >>
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Invoking the Smart Dimension Tool Page 1 of 1
The Smart Dimension tool is mapped to the straight up mouse gesture. The Sketch command that is mapped to the
upper-right diagonal mouse gesture saves the sketch when you invoke it from a sketch.
2. Select the two upper corners of the rectangle and click to place the dimension.
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Extruding the Sketch and Viewing the Part Page 1 of 2
The Insert Extrude command is mapped to the lower-right diagonal mouse gesture.
The Back View tool is mapped to the lower left diagonal mouse gesture.
3. Right-drag to the lower-left diagonal direction to display the back view of the part.
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Extruding the Sketch and Viewing the Part Page 2 of 2
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Multibody Tutorial Overview Page 1 of 1
Multibody Parts
These lessons describe how to build multibody parts with the following techniques:
Body Intersection
Bridging
Local Operations
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Building the Body Intersection Sample Part Page 1 of 1
In this lesson, you learn how to build the sample part used in the Body Intersection tutorial.
A thin-extrude U-bracket
An extruded solid
Next
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Sketching the U-Bracket Page 1 of 1
The U-bracket is made from an extruded U-shaped sketch. These steps show how to create the sketch.
2. Click Sketch on the Sketch toolbar and open a sketch on the Front plane.
3. Using the Line , Tangent Arc , and Smart Dimension tools on the Sketch toolbar, sketch
and dimension the sketch as shown.
After you dimension the top line, apply an equal relation between the top and bottom lines. Apply a vertical
relation between the top line end point and the origin.
Next
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Extruding the U-Bracket Page 1 of 1
2. In the PropertyManager:
a. Under Direction 1:
Click Reverse Direction , if necessary, so the preview is extruded inside the sketch as
shown.
3. Click OK .
Next
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Sketching the Second Body Page 1 of 1
Now create a second body to form a multibody part. While creating the sketch, do not worry about dimensions; you
create these later in the lesson.
2. Click Sketch on the Sketch toolbar and open a sketch on the Top plane.
Next
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Adding Relations to the Sketch Page 1 of 1
You add a colinear relation to the vertical line to define the sketch.
2. Select the vertical line and the silhouette edge of the U-bracket as shown for Selected Entities.
4. Click OK .
Next
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Finishing the Sketch for the Second Body-1 Page 1 of 1
1. Using the Line and Tangent Arc tools on the Sketch toolbar, create a sketch as shown.
2. Click Add Relation on the Sketch toolbar, then add a Tangent relation between the tangent arc
and the edge of the U-Bracket.
Next
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Finishing the Sketch for the Second Body-2 Page 1 of 1
Now sketch a circle for the extruded cut through the bodies.
2. Sketch the circle as shown. Make sure the centerpoint of the circle is concentric with the tangent arc.
3. Click Smart Dimension on the Sketch toolbar, and dimension the sketch as shown.
Next
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Extruding the Second Body Page 1 of 1
Click Isometric on the Standard Views toolbar to see the model better.
c. If necessary, click Reverse Direction so the extrude preview intersects the U-Bracket.
d. Clear Merge result to ensure that both entities are kept separate, and are not joined as one body.
3. Click OK .
Congratulations! You have finished building the part used in the Body Intersection lesson. Click
here to go to the Body Intersection tutorial.
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Body Intersection Modeling Technique Page 1 of 1
In this lesson, you use the body intersection modeling technique to create a multibody part. Two solid bodies
overlap one another, and you create one body from the intersecting volumes.
Next
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Using the Combine Feature to Join Multiple Bodies-1 Page 1 of 1
2. In the PropertyManager, under Operation Type, select Common to remove all material except that which
overlaps.
Next
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Using the Combine Feature to Join Multiple Bodies-2 Page 1 of 1
5. Click OK .
The bodies that overlap combine and the excess is shed to reveal a single body.
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Bridging Modeling Technique Page 1 of 1
Bridging creates a solid that joins multiple unconnected solid bodies. This technique is useful when you create
portions of the model first, and create the connecting geometry afterwards.
Next
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Using the Sweep Feature to Connect Multiple Solid Bodies-1 Page 1 of 1
In this lesson, you bridge a steering wheel and its hub with spokes.
1. In the FeatureManager design tree, expand Solid Bodies(2) to see the hub and steering wheel. The
SolidWorks software recognizes that these are two separate bodies within a single part file.
a. With Profile active in the PropertyManager, from the FeatureManager design tree, select
Sketch2.
b. With Path active in the PropertyManager, from the FeatureManager design tree, select
Sketch3.
Next
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Using the Sweep Feature to Connect Multiple Solid Bodies-2 Page 1 of 1
4. In the PropertyManager, under Options, select Merge result to bridge the separate bodies into a single
body.
5. Click OK .
The spoke is complete. The Solid Bodies(2) folder disappears because the bodies have been merged
into one.
Next
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Creating a Pattern of Spokes Page 1 of 1
4. Click OK .
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Local Operations Modeling Technique Page 1 of 1
You use local operations when you want to perform operations on certain portions of a model, but not on others.
In this lesson, you design a double-ended measuring cup. You need to shell the two cups and fillet them. However,
you do not want to shell the piece that connects the two cups. You can create the part and perform the feature
operations on the separate bodies.
Next
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Designing a Part Using Local Operations Page 1 of 1
The Shell feature is used separately on solid bodies; one shell feature applies to one body.
Select the top face of the smaller cup for Faces to Remove .
Set Thickness to 2.
3. Click OK to hollow out the selected cup by removing the top face and creating 2mm thick thin-walled
features on the remaining faces.
4. Repeat steps 1 through 3, using the top face of the larger cup for the second shell feature.
Next
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Creating the Connecting Piece-1 Page 1 of 1
c. Clear Merge result so the bodies remain separate and do not merge into a single body.
Next
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Creating the Connecting Piece-2 Page 1 of 1
4. Select Direction 2:
5. Click OK .
Next
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Creating Fillets to Complete the Part-1 Page 1 of 1
2. In the PropertyManager:
Set Radius to 3.
Select the four edges of the connecting piece as shown for Edges, Faces, Features and Loops
3. Click OK .
Next
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Creating Fillets to Complete the Part-2 Page 1 of 1
5. In the PropertyManager:
Set Radius to 1.
Select the face of the smaller cup rim for Edges, Faces, Features and Loops .
6. Click OK .
Congratulations! You have completed this lesson and the Multibody Parts tutorial.
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Creating an Oblong Cut-1 Page 1 of 1
First you create the feature that you are going to pattern. You create a profile of an oblong on a reference
plane. Use mirroring to take advantage of symmetry and to decrease the number of relations needed to fully
define the sketch.
The SolidWorks application enters sketch mode because no active sketch is selected.
For extrude and revolve features, if no active sketch is selected when you select the tool, you
are prompted to select a plane, planar face, or edge on which to sketch the feature, or to select an
existing sketch to use for the feature.
4. Select Front Plane in the FeatureManager design tree to open a sketch on that plane.
5. Click Centerline on the Sketch toolbar, and sketch a vertical centerline through the origin.
6. Click Line on the Sketch toolbar, and sketch two horizontal lines of equal length, beginning at
the centerline.
Watch for the on-curve pointer that indicates when you are exactly on the centerline.
Also, click View, Sketch Relations to turn off the display of relations in the graphics area if the
relations obscure the sketch geometry.
Next
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Building the Pattern Features Sample Part Page 1 of 1
In this lesson, you learn how to build the sample part used in the Pattern Features tutorial.
Shelling a part
Next
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Creating the Revolved Base Feature-1 Page 1 of 2
In this lesson, you create a housing for a microphone. Because the housing is cylindrical, you can create the
housing as a revolved feature.
The display changes so that the Front plane is facing you, and a sketch opens on the Front plane.
3. In the PropertyManager:
Select Keep constrained corners so that the corner dimensions and relations are retained to a
virtual intersection point.
4. Select the endpoint of the 50mm vertical line that is coincident with the endpoint of the diagonal line, then
click OK .
5. Click Zoom to Area on the View toolbar and drag-select around the filleted intersection.
The filleted corner is visible, as well as the virtual sharp of the two lines, indicated by the witness lines.
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Creating the Revolved Base Feature-1 Page 2 of 2
A virtual sharp is the virtual intersection point of two entities. Dimensions and relations to the virtual
intersection point are retained even though the actual intersection no longer exists.
6. Click Zoom to Fit on the View toolbar to return to a view of the entire sketch.
Next
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Creating the Revolved Base Feature-2 Page 1 of 1
3. Click OK .
4. Click Save on the Standard toolbar, and save the part as mhousing_<your name>.sldprt.
Next
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Extruding a Thin Feature-1 Page 1 of 1
4. In the PropertyManager:
Next
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Extruding a Thin Feature-2 Page 1 of 1
Set Depth to 5.
Set Thickness to 3.
Next
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Shelling the Part Page 1 of 2
Hollow out the part by removing the top and bottom faces.
Set Thickness to 3.
Use Select Other from the shortcut menu to select the lower face.
4. Click OK .
5. To see the shelled part better, click Shaded With Edges on the View toolbar and rotate the part.
Congratulations! You have finished building the part used in the Pattern Features tutorial. Click
here to go to the Pattern Features tutorial.
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Pattern Features Page 1 of 1
Pattern Features
In this lesson, you learn how to create a linear pattern and a circular pattern. A linear pattern is a one- or two-
dimensional array of features. A circular pattern is a circular array of features.
Next
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Creating an Oblong Cut-1 Page 1 of 1
First you create the feature that you are going to pattern. You create a profile of an oblong on a reference
plane. Use mirroring to take advantage of symmetry and to decrease the number of relations needed to fully
define the sketch.
The SolidWorks application enters sketch mode because no active sketch is selected.
For extrude and revolve features, if no active sketch is selected when you select the tool, you
are prompted to select a plane, planar face, or edge on which to sketch the feature, or to select an
existing sketch to use for the feature.
4. Select Front Plane in the FeatureManager design tree to open a sketch on that plane.
5. Click Centerline on the Sketch toolbar, and sketch a vertical centerline through the origin.
6. Click Line on the Sketch toolbar, and sketch two horizontal lines of equal length, beginning at
the centerline.
Watch for the on-curve pointer that indicates when you are exactly on the centerline.
Also, click View, Sketch Relations to turn off the display of relations in the graphics area if the
relations obscure the sketch geometry.
Next
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Creating an Oblong Cut-2 Page 1 of 1
7. Click Tangent Arc on the Sketch toolbar, or right-click in the graphics area and select Tangent Arc.
Create a tangent arc as shown. Then press Esc to deselect the tool.
8. Hold down Ctrl, and select the centerline, both horizontal lines, and the tangent arc.
Next
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Creating an Oblong Cut-3 Page 1 of 1
Next
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Creating the Linear Pattern-1 Page 1 of 1
Now you create a linear pattern of the oblong cut on the sample part. You use a vertical dimension to specify the
direction in which to create the linear pattern.
The Linear Pattern PropertyManager appears with the Pattern Direction selection box active.
3. Under Direction 1:
For Pattern Direction, click 60 in the graphics area to create the pattern along the same direction as
the dimension line.
If necessary, click Reverse Direction so the arrow in the graphics area points up.
Set Spacing to 10. This value is the distance between corresponding points on the patterned
feature.
Set the Number of Instances to 4. This value includes the original cut-extrude feature.
A preview of the pattern appears in the graphics area. A callout indicates the Direction, Spacing, and Instances.
Next
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Creating the Linear Pattern-2 Page 1 of 1
The Geometry pattern option speeds up the creation and rebuilding of the pattern. Individual instances of
the feature are copied, but not solved.
6. Click OK .
Next
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Creating a Circular Pattern-1 Page 1 of 1
Now create a circular pattern of the linear pattern, using a temporary axis as the axis of revolution.
The Circular Pattern PropertyManager appears with the Pattern Axis selection box active.
For Pattern Axis, select the temporary axis that passes through the center of the revolved feature.
If necessary, click Reverse Direction so the arrow in the graphics area points up.
Next
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Creating a Circular Pattern-2 Page 1 of 1
4. Under Features to Pattern , select LPattern1 from the FeatureManager design tree.
A preview of the circular pattern updates in the graphics area as you enter the parameters in the
PropertyManager.
6. Click OK .
A circular pattern of the linear pattern is created around the parts axis of revolution.
7. Click View, Temporary Axes to turn off the display of axes, then click Shaded With Edges on the
View toolbar.
Next
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Using an Equation in the Pattern-1 Page 1 of 1
You can also use an equation to drive the circular pattern. In this section, the equation calculates the spacing angle
by dividing 360 by the number of instances desired. This creates a full circle of equally spaced patterns.
Two values appear on the part: 3 (total instances) and 120 (spacing angle).
Next
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Using an Equation in the Pattern-2 Page 1 of 1
3. Click Add.
The name of the spacing angle dimension, D2@CirPattern1 (the second dimension in the circular pattern),
appears in the text box.
7. Click OK to complete the equation, and click OK again to close the Equations dialog box.
To add, delete, or edit an equation, right-click the folder, and select the desired operation.
Next
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Testing the Equation in the Pattern Page 1 of 1
Now test the equation. Increase the total instances of the circular pattern from three to four.
The callout is Instant3D functionality, which is enabled by default. If it is not visible, enable Instant3D by
The part updates to show four instances of the pattern. The spacing angle value changes to 90 in the graphics
area.
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Workgroup PDM Overview Page 1 of 1
The Workgroup PDM application is project data management software that runs inside the SolidWorks
environment or as a standalone application. Workgroup PDM controls projects with procedures for check out, check
in, revision control, and other administrative tasks. Workgroup PDM has three components:
Vault. The Vault is a directory (usually on a server) where documents are stored in project directories.
VaultAdmin. The vault administrator installs and maintains the Vault, creates user accounts and projects,
specifies revision and lifecycle schemes, and establishes global settings in the VaultAdmin.
Clients. Users check documents in and out of the Vault, increment revision and lifecycle status, view
information, and generate reports using the SolidWorks client or the Standalone client.
Even if you are not an administrator, you must complete the VaultAdmin lesson to create the projects and set
the permissions needed to run the Client lesson.
VaultAdmin
Client
Next
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VaultAdmin Page 1 of 1
VaultAdmin
This tutorial assumes that Workgroup PDM is installed on your system and that you know the name of the computer
where the Vault resides.
Do not use a production Vault for the tutorial. The production Vault typically is on a server, so you can install a
tutorial Vault on your local system. Start with a clean Vault, one that has no files checked in and only default
settings in the VaultAdmin. Click here for more information on installing, uninstalling, and resetting a tutorial Vault.
In this lesson, you learn about the VaultAdmin tool and how to specify global settings for users' projects.
First, open the Workgroup PDM VaultAdmin tool and log in.
The login user name is case insensitive. Passwords are case sensitive and encrypted.
1. Click Start, All Programs, SolidWorks <version>, SolidWorks Workgroup PDM VaultAdmin.
The name of the computer where the Vault resides for Vault computer.
If the Vault is on the same computer as the VaultAdmin, you can use localhost for the Vault
computer.
3. Click Login.
Next
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Vault Settings Page 1 of 1
Vault Settings
Keep extra copy of latest files. Keeps the most recent versions of documents in a project folder
called Latest in case the primary copy becomes corrupt.
Hide projects with no access. Hides projects for which users have no access.
Allow revision bumping. Lets users increment a document revision without checking in the
document.
Allow latest revision overwrite. Lets users check in a document without incrementing the revision
(that is, overwrite the document in the Vault).
Allow change document properties. Lets users edit document properties (Number, Description,
and so on, including custom properties).
Allow users to create subprojects. Lets users create subprojects within projects. Only
administrators can create projects.
Allow attachments to documents owned by other users. Lets users create references to
documents even when the documents are owned by other users.
Allow users to rename documents in the Vault. Lets users rename documents in the vault view
by the click-pause-click method, similar to other Windows applications.
2. Under Delete, Rollback, Archive documents, select Administrators only. Administrators, but not users,
can delete documents from the Vault. This setting is recommended for security reasons.
3. Click Apply.
Notice the information under Vault information: Vault computer (the computer where the Vault is located),
License type, and so on. Root directory is the Vault directory. The user name of the administrator currently
logged in appears at the bottom of every tab in the VaultAdmin dialog box.
Next
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Users and Groups Page 1 of 1
Workgroup PDM provides a default administrator account and two default user accounts.
1. On the Users and Groups tab, under Users, click New User.
2. In the dialog box, type bob for both User name and Password.
User names are case insensitive. Passwords are case-sensitive and encrypted.
3. Click OK.
3. Click OK.
4. From the list of users, select bob, lin, and ray to include them in the design group.
5. Click Apply.
Now give administrative privileges to one of the new users so you have a back-up administrator.
On the Vault Settings tab, under Administrators, select lin, then click Apply.
Next
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Revision Scheme Page 1 of 1
Revision Scheme
3. Accept the Primary level (Range from A to Z) and the character for Working copy (+).
4. Click Apply.
The active levels display a colored background. Levels with white backgrounds are not used.
Next
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Lifecycle Page 1 of 1
Lifecycle
1. On the Lifecycle tab, under General, select Enable lifecycle and clear Control document access using
status.
2. Under Change status, for Users, groups that can change status, select Administrators and Document
owner with RW access.
5. Click OK.
7. Select Pending in the lifecycle status list, then click Move Up to change the status order.
The statuses should be in the order of InWork, Pending, and Released. The order is important for stepping
through the status sequence and for setting rules.
Rules automate progression through the lifecycle. You can specify a different set of rules for each lifecycle status.
2. Under Rules for the selected lifecycle status, select pdmwadmin in the Change the document owner
to list.
When the status changes from InWork to Pending, the owner changes to pdmwadmin.
Under When a document at the selected status before check in is next checked in, change
the document status to, select First in list in the change status level list.
When the status changes to Released, the owner changes to lin. The next time a document is checked in, the
document status changes to InWork, which is first in the lifecycle status list under Lifecycle statuses.
5. Click Apply.
Next
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Projects Page 1 of 1
Projects
Create projects and assign privileges. Projects are mandatory. A project is a folder, with permissions assigned to
users and groups, where you keep documents.
3. Click OK.
Click in the RO column for pdmwadmin to assign read only access to pdmwadmin.
Click in the RW column for design (under User/Groups) to assign read/write access to the design
group.
RO appears next to pdmwadmin. RW appears next to design, and rw (lowercase) shows that bob, lin, and ray
are granted permissions as members of a group.
3. Click Apply.
Next
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Custom Properties Page 1 of 1
Custom Properties
Set up custom properties for a project. Users can specify the values later.
3. Click OK.
4. Repeat steps 1 through 3 to create two more custom properties: Cost and Customer Name.
5. Click Apply.
Next
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Standard Libraries Page 1 of 1
Standard Libraries
Set the revision management options for SolidWorks Toolbox documents, common hardware components, standard
libraries, and other documents that typically do not require revision control. It is recommended that you not check
Toolbox documents into the Vault.
One method used to avoid checking standard library documents into the Vault is to establish the locations of
libraries of Toolbox and other standard parts.
2. In the dialog box, click Browse and browse to a toolbox or central shared standard library folder (default for
Toolbox on a local host is c:/Program Files/SolidWorks Data/), then click OK.
4. Under Standard Library revision management options, select Disable check in of documents and
Display referenced files in a separate project.
The libraries appear in the Vault under the Library Components project. The project and document names
are in blue, indicating that they are not actually in the Vault but are displayed for viewing only.
5. Click Apply.
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Client Page 1 of 1
Client
In this lesson, use the Speaker model to learn about the client.
You must complete the VaultAdmin lesson before starting this lesson. To begin VaultAdmin, click here.
As a client, add Workgroup PDM to your SolidWorks application, log in, and manage your documents.
2. In the dialog box, select SolidWorks Workgroup PDM <version>, then click OK.
Selecting the check box under Active Add-ins adds Workgroup PDM for the current session. Selecting the
check box under Start Up adds Workgroup PDM for every session.
You might see a message asking you to wait while Workgroup PDM configures SolidWorks Explorer.
c. Click Login.
4. A message box appears, recommending that you enable SolidWorks collaboration settings. Click Yes.
Next
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Opening the Speaker Model Page 1 of 1
1. Use Windows Explorer to create directories on your local drive (not in the Vault) for Lins Work Area and
Bobs Work Area.
In the FeatureManager design tree, notice the four parts: speaker frame,
Magnet, Membrane, and second speaker.
Notice the four configurations: Dual Speaker, Dual Speaker Glueable, Single Speaker, and Single
Speaker Glueable.
Next
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Checking In Documents Page 1 of 1
Checking In Documents
Add custom property values to the document in the SolidWorks application. When you check the document into
Workgroup PDM, these values are recognized automatically.
2. On the Custom tab, notice that properties already exist for Description and Number.
3. Type Customer Name for Property Name, type ACME for Value / Text Expression, then press Tab to add
the value and display a new blank row.
4. Select Author in Property Name, type Lin for Value, then press Tab.
5. On the Configuration Specific tab, notice that Description, Number, and Cost have values.
Description, Number, Author, Revision, Project, and Status are default properties in Workgroup PDM. You
added Cost, Material, and Customer Name in VaultAdmin.
6. Click OK.
2. Click the pushpin in the top right corner of the Task Pane to keep it open.
The icon indicates the documents do not exist in the Vault. The assembly document icon is in color,
indicating that the assembly is open. The part icons are clear, indicating that the files are open in memory but
not in a window.
4. In the local view, right-click speaker.sldasm and select Save to save the file locally.
Next
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Checking In Documents2 Page 1 of 1
Check in the speaker.sldasm document so other design team members can access it.
In the dialog box, there is a row for the assembly and each document in the assembly. You can scroll horizontally
to view or edit the property values for each of the documents.
2. Select the Project column header, then select Speaker Design for Project(5) at the top of the dialog box to
specify where all the documents reside when checked in.
3. Select the Note column header, then type Initial design from ACME supplier for Note(5) and click Apply.
The note appears in the document information for the assembly and its components.
4. In the membrane.sldprt row, type M-PRT-776544 for Number and Membrane for Description.
7. Click OK to accept Speaker Design as the project for the new documents.
The assembly and its components are checked into the Vault.
Next
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Viewing Documents Page 1 of 1
Viewing Documents
1. In the vault view of the File Explorer , expand the Speaker Design project and speaker.sldasm.
The in the icons next to the document names indicates that the documents are still owned by the current
user (lin).
2. In the local view, the icons changed to , indicating that the local copy is equal to the copy in the Vault.
To view models without opening the documents, use the preview window.
In the local view, mousing over a document name displays a smaller preview.
Next
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Viewing Document Information Page 1 of 1
The revision appears in angle brackets after the document name in the vault view. You can display more
information.
1. Right-click in the vault view and select Display Labels With, Select.
4. Click OK.
The documents in the vault view now also display labels for Number, Description, Status, and Owner.
You can also enter information for each document because you selected Allow change document properties on
the Vault Settings tab in the VaultAdmin lesson.
2. On the Properties tab, right-click the Description row and select Change.
3. In the Change Property Value dialog box, type Second Speaker for Value, then click OK.
4. Repeat steps 2 and 3 for the Number row, and type S-PRT-234567 for Value.
The new values appear in the Document Information dialog box, and also in the label displayed in the vault
view.
5. Click Close.
2. On the Properties tab, right-click the Material row, select Change, type Hard Cloth Composite for Value,
then click OK.
3. On the History/Notes tab, review the notes for check in and property changes.
4. Click Close.
Next
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Changing Ownership Page 1 of 1
Changing Ownership
Another engineer on the design team, Bob, is assigned to make changes to a part. Before Bob can check the part
out of the Vault, Lin must release ownership because a document must have no owner to be checked out of the
Vault.
c. Double-click Login . Log in with user name bob and password bob.
2. In the graphics area, close the speaker assembly. If a message appears asking whether to save the model,
click Yes.
c. Select speaker_frame.sldprt.
e. In the dialog box, under Save in Folder, browse to Bobs Work Area and click OK.
The speaker frame opens in SolidWorks and is checked out of the Vault by Bob. The icon changes to (part
owned).
Next
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Revising a Part Page 1 of 1
Revising a Part
2. Double-click the 70 dimension below the frame, change it to 80, then rebuild
the part.
The green up arrow indicates that the open speaker_frame.sldprt document is newer than the copy in the
Vault. The bold indicates that the file is modified but not saved.
4. In the vault view, right-click speaker_frame.sldprt and select Check in Active Document.
The file is saved and closed. The local copy in Bobs work area is deleted, and ownership is released.
Next
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Updating the Project Page 1 of 1
Lin notices that a part in the Vault is modified, so she updates her local copy of the part and checks in the updated
assembly.
1. In the SolidWorks application, click Open and open the speaker assembly
from Lins Work Area.
2. In the File Explorer , in the vault view, log out as bob and log in as lin
(password lin).
The icon next to speaker_frame.sldprt indicates the local file is older than the copy in the Vault.
The assembly is updated with the latest part from the Vault and its icon shows that the local copy of the
assembly is newer than the assembly in the Vault.
5. In the vault view, right-click speaker.sldasm and select Check in Active Document. Click OK to save the
assembly.
In the Check In Document dialog box, notice that Revision is A2. Click beside A2 to display a Revision
list that includes A1+. If you were making a series of changes and did not want to increment the revision for each
check in, you could select this Working copy revision level.
6. In the speaker.sldasm row, type Assembly updated for speaker frame change for Note.
None of the references have changed, so none are selected to be checked in with the assembly. Under Options,
in the speaker.sldasm row, Delete local copy is cleared and Retain ownership is selected by default.
8. In the vault view, right-click speaker.sldasm and select Change Lifecycle Status.
Select Document's children (all items under selected) so the reference documents all attain the
Lifecycle status along with the assembly.
Next
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Reporting Document Data Page 1 of 1
1. In the vault view, right-click the Speaker Design project and select Reporting.
2. In the dialog box, under Output window options, Output window update, select Automatic.
In the Output window, notice that Number for speaker.sldasm and speaker_frame.sldprt is Refer to
Config.
The part numbers specific to the configuration appear. The second speaker is a part in this
configuration.
The Output window lists changes. The second speaker is not in this configuration.
a. Right-click the column header for Project and select Hide Column.
b. Drag the Description column header and drop it between Level and Number.
d. Click Save.
You can save output files in tab-separated or comma-separated format and process the files in text editors,
spreadsheets, or database applications. Column headers are included when specified in Workgroup PDM
Options .
4. Click Close.
Next
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Searching for Documents Page 1 of 1
1. In the SolidWorks application, close the assembly. If prompted, click Yes to save changes.
All occurrences of the document in the Vault appear in the dialog box.
4. Click Close.
1. In the vault view, right-click the Speaker Design project and select Find/Search.
Type 2 in Value.
Click Add.
3. Click Find.
The first document with this property highlights in the vault view.
4. Click Find Next to highlight other documents that meet the criteria.
The dialog box appears with a complete list of documents that meet the search criteria.
Next
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Dragging Documents Page 1 of 1
Dragging Documents
2. In the File Explorer , expand the Speaker Design project in the vault view.
4. Save the drawing as magnet.slddrw in Lins work area on your local computer.
5. In the local view, right-click and select Refresh View so that changes in the Vault, such as comparisons of
files with the Vault copies, are updated.
Click here for more information on uninstalling or resetting the tutorial Vault.
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Revolve and Sweep Features Page 1 of 1
In this lesson, you create the candlestick shown below. This lesson demonstrates:
Next
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Sketching a Revolve Profile-1 Page 1 of 1
You create the base feature of the candlestick by creating a sketch profile and revolving the sketch profile around a
centerline.
4. Click Line on the Sketch toolbar. Sketch a vertical line from the origin, and sketch the two horizontal
lines as shown.
5. Click Smart Dimension on the Sketch toolbar. Dimension the lines as shown.
Next
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Sketching a Revolve Profile-2 Page 1 of 1
Now sketch and dimension the arcs and lines needed to complete the profile. First create the small arc at the top of
the sketch.
You might need to click the down arrow on the Arc flyout button to select the Tangent Arc tool.
2. Click the endpoint of the top horizontal line, move the pointer to the right, then downward.
Watch the pointer for feedback and for inferencing. As you sketch, inferencing pointers and lines help you
align the pointer with existing sketch entities and model geometry.
3. When the radius is approximately 10mm (R=10) and the vertical inferencing line is visible, click again.
4. Click Smart Dimension on the Sketch toolbar and dimension the arc radius to 10.
Next
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Sketching a Revolve Profile-3 Page 1 of 2
1. Click Line on the Sketch toolbar, or right-click in the graphics area and select Line from the shortcut
menu.
2. Sketch a vertical line downward approximately 150mm long, starting at the lower endpoint of the arc. Do not
dimension the line at this time.
3. Click 3 Point Arc on the Sketch toolbar, or right-click in the graphics area and select 3 Point Arc.
You might need to click the down arrow on the Arc flyout button to select the 3 Point Arc tool.
4. Sketch an arc so that the arc endpoints are coincident with the line. (Watch for the pointer.) Use the
following measurements:
5. After clicking to end the arc, set the angle to 180 in the Parameters section of the PropertyManager.
6. Click Smart Dimension on the Sketch toolbar or right-click in the graphics area and select Smart
Dimension, then dimension the arc radius to 20.
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Sketching a Revolve Profile-3 Page 2 of 2
10. Right-click in the graphics area and select Smart Dimension. Dimension the upper vertical line to 40, as
shown.
Next
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Sketching a Revolve Profile-4 Page 1 of 1
1. Click Select on the Standard toolbar, then hold down Ctrl and select the vertical lines on each side of
the lower arc.
The Equal relation ensures that both vertical lines will maintain equal length.
3. Click Tangent Arc on the Sketch toolbar, then click the endpoint of the lower vertical line.
4. Move the pointer downward to create an arc that has an angle of 90 and a radius of approximately 60mm.
Click to place the arc.
5. Sketch another tangent arc. Move the pointer until the endpoint of the arc is coincident with the endpoint of
the bottom horizontal line as shown.
Next
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Sketching a Revolve Profile-5 Page 1 of 1
6. Click View, Sketch Relations to hide the sketch relations in the graphics area.
When you are done dimensioning, the sketch is fully defined (All lines and endpoints are black).
Next
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Creating the Revolve Feature Page 1 of 1
Now that you created the sketch profile, you revolve the profile around the centerline to create the revolve feature.
If you move the pointer over a box or an icon in the PropertyManager, a tooltip appears with the name of
the box or icon.
2. For Axis of Revolution , select the long vertical line in the sketch.
3. Under Direction1:
3. Click .
Next
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Sketching the Sweep Path-1 Page 1 of 1
A sweep is a base, boss, or cut created by moving a section along a path. In this part of the tutorial, you create the
candlestick handle by using a sweep.
First, you sketch the sweep path. The path can be an open curve, or a closed, non-intersecting curve. Neither the
path nor the resulting sweep can be self-intersecting.
1. Select the Front plane in the FeatureManager design tree, then click Sketch on the Sketch toolbar to
open a new sketch.
4. Click View, Temporary Axes. Notice that the temporary axis of the revolved base appears.
5. Right-click in the graphics area and select Line, then move the pointer over the temporary axis.
The pointer changes to indicating that the pointer is exactly on the temporary axis.
Next
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Sketching the Sweep Path-2 Page 1 of 1
8. Sketch an arc starting at the endpoint of the line. Dimension the arc to a radius of 150.
If the radial dimension is out of view, click the Leaders tab in the Dimension PropertyManager. Click
9. Select the endpoints of the arc and set the vertical dimension to 65.
As you move the pointer, the dimension snaps to the closest orientation. When the preview indicates the
dimension type and location you want, right-click to lock the dimension type. Click to place the dimension.
10. Right-click and select Tangent Arc, then sketch another arc as shown. Dimension it to a radius of 20.
Next
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Sketching the Sweep Path-3 Page 1 of 1
1. Click Select on the Standard toolbar, then hold down Ctrl and select the endpoints of the tangent arc
you just sketched.
The Properties PropertyManager appears. The two endpoints are listed under Selected Entities.
3. Click .
The dimensions and relations prevent the sweep path from changing size and shape when moved.
As you select each relation, its entities are highlighted in the graphics area.
7. Click .
Next
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Sketching the Sweep Path-4 Page 1 of 1
Next, dimension the sweep path with respect to the revolved base.
1. Dimension the distance between the horizontal line of the sweep path and the bottom edge of the revolved
feature to 10.
Next
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Sketching the Sweep Section-1 Page 1 of 1
After you sketch the sweep path, you need to sketch the sweep section.
1. Select the Right plane in the FeatureManager design tree, then click Sketch on the Sketch toolbar to
open a new sketch.
3. Click Ellipse on the Sketch toolbar, then sketch an ellipse anywhere in the graphics area.
To sketch an ellipse, drag horizontally from the center point of the ellipse to set the width of the ellipse,
release the pointer, then click and drag vertically to set the height.
4. Click Select on the Standard toolbar, then hold down Ctrl and click the endpoints of the ellipse as
shown.
7. Click OK .
Next
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Sketching the Sweep Section-2 Page 1 of 1
9. Hold down Ctrl and click the center point of the ellipse and the endpoint of the horizontal line of the sweep
path.
10. In the PropertyManager, under Add Relations, click Coincident , then click OK .
This coincident relation ensures that the center point of the sweep section lies on the plane of the sweep
path.
Next
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Creating the Sweep Page 1 of 1
Now you combine the sweep path and sweep section sketches to create the sweep.
2. In the PropertyManager:
A preview of the sweep appears in the graphics area. Note how the colors in Profile and Path match those in the
graphics area.
Next
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Completing the Part Page 1 of 2
1. Select the top face of the revolved base feature, then click Extruded Cut on the Features toolbar.
3. Click Circle on the Sketch toolbar, and select the sketch origin. Sketch and dimension a circle as
shown.
Select Blind in End Condition. Click Reverse Direction if necessary to make the arrow point
down.
7. Click .
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Completing the Part Page 2 of 2
Next
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Viewing the Cut Page 1 of 1
You can make the part transparent to help to see the angled cut.
1. At the top of the FeatureManager design tree, to the right of the tabs, click Show Display Pane .
2. Move the pointer over cstick at the top of the FeatureManager design tree, and then across into the
Transparency column.
In the graphics area, the part becomes transparent. You can see the angled cut in the top of the candlestick.
4. Click again in the Transparency column to return the part to its original appearance.
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Electrical Routing Page 1 of 1
Electrical Routing
You can model cables or harnesses with Solidworks electrical routing tools.
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Opening the Model Page 1 of 1
Before creating the electrical harness, first add in SolidWorks Routing, and open the assembly.
Select SolidWorks Routing in the Start Up column to activate Routing every time you start the
SolidWorks application.
3. Click OK.
Most electrical routing options are available only when you edit a route. If you exit this mode, select
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Setting Routing Options Page 1 of 1
You can view or modify routing options in the System Options dialog box.
Next, you set the option to manually place the electrical route through clips.
3. Click OK.
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Inserting Connectors Page 1 of 2
Inserting Connectors
Next, you insert plug connectors from the Design Library into the assembly.
When you drag a component from the Routing Library into the assembly, the Route Properties PropertyManager
appears. When you close it, a new subassembly for the route harness opens in 3D sketch mode. Assembly
colors appear gray in 3D sketch mode. In addition, the Auto Route PropertyManager appears.
1. Click Rotate View (View toolbar) and rotate the assembly to view the holes in the blue inside wall.
3. Drag the plug into the assembly and mate it with the right-most hole on the blue side.
Click Yes if prompted to set options for routing, and click to close the Route Properties
PropertyManager if it appears.
The assembly turns gray and the Auto Route PropertyManager appears.
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Inserting Connectors Page 2 of 2
4. Click Rotate View (View toolbar) and rotate the assembly to view the six holes opposite the plug.
5. Drag another plug-5pindin.sldprt into the assembly and mate it with the lower middle hole on the
side opposite the first plug.
<< Setting Routing Options Creating the Route Using Auto Route >>
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Creating the Route Using Auto Route Page 1 of 1
Each route component has a CPoint. CPoints are the connection points from which you connect electrical route
segments. When you drag routing components into the assembly, a small length of cable extends a stub from the
CPoint.
Next, you use Auto Route to route cables between the stub ends of two components.
The Auto Route PropertyManager must be open to perform this procedure. If it is closed, click Auto Route
1. Zoom in on one of the plugs in the assembly and select the stub at the end of its CPoint.
The Auto Route PropertyManager displays the selected point in Current Selection.
3. Click .
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Specifying the Wire and Pins Page 1 of 1
Next, specify the details of the wires running through the harness.
Selecting 20g blue assigns the 20-gauge blue wire part to the internal cable wire when you complete this
procedure.
6. Click .
8. Click .
The harness contains a single 20-gauge blue wire connected to Pin 1 on each plug.
<< Creating the Route Using Auto Route Including Clips in the Route >>
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Including Clips in the Route Page 1 of 1
1. From the electrical folder of the Routing Library, select the 90_richco_hurc-4-01-clip.sldprt clip.
2. Drag the clip to the lower left hole of the side of the assembly and mate it with the hole.
This is the side of the assembly that has holes but no plugs. You might need to rotate the assembly to display this
side.
3. Click to place the clip when it mates with the left hole of the side wall.
4. Drag two more clips where they mate with the other holes as shown.
<< Specifying the Wire and Pins Routing Through the Clips >>
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Routing Through the Clips Page 1 of 1
Next, you route the cable through the clips while editing the route.
With each click, the cable is routed through the selected clip.
4. Click .
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Defining Split Points Page 1 of 2
Next, while editing the route, you specify the point at which to split the route.
2. Rotate and zoom the model to display the wall with six holes.
3. Select a point in the middle of the cable to define the split point.
You can enter more than one split point before you exit the sketch.
5. Click .
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Defining Split Points Page 2 of 2
<< Routing Through the Clips Connecting from the Split >>
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Connecting from the Split Page 1 of 1
Next, while editing the route, you insert another plug from the electrical Routing Library. This plug specifies the split
segment connector.
3. Drag plug-5pindin.sldprt from the electrical Routing Library and insert it into the lower right hole as
shown..
Now you can connect the route from the split point to the plug.
<< Defining Split Points Routing from the Split Point >>
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Routing from the Split Point Page 1 of 2
Next, you use Auto Route to connect the split point to the stub at the end of the plug.
If the Auto Route PropertyManager does not open automatically, click Auto Route (Routing Tools
toolbar).
3. Click .
4. Shift + select both cables, and under Add Relations in the PropertyManager, click Tangent , and
click .
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Routing from the Split Point Page 2 of 2
<< Connecting from the Split Specifying the New Cable Wires >>
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Specifying the New Cable Wires Page 1 of 1
Next, you specify two wires within the new split cable.
5. Click OK.
7. Select the other route segment to route the wires between two plugs.
8. Click .
9. Click .
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Saving the Harness Page 1 of 1
Next, you save the harness and its references to a new assembly.
3. Click References in the Save As dialog box to save the harness references, as well as the assembly.
<< Specifying the New Cable Wires Importing From-To Information >>
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Importing From-To Information Page 1 of 1
From-To lists, often suppled by electrical designers, specify the electrical route with connector part numbers and wire
specifications.
Next, you import from-to list information to specify a new electrical routing harness.
The from-to list used in this example references parts in the default setup for the Routing Library. You must have
this default library setup to use the supplied from-to list.
7. Click
8. Click Yes.
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Inserting Components Page 1 of 2
Inserting Components
The names of components listed in the Insert Component PropertyManager are derived from the imported from-to
list.
Next, you insert the listed components and complete the route specified by the from-to list.
1. Click Rotate (View toolbar) and Zoom to Fit (View toolbar) for access to the short side of the
assembly with six holes.
2. Insert battery1 in the lower middle hole and motor1 in the upper right hole as shown.
When you mate a connector, it is removed from the Insert route connectors list in the
PropertyManager.
3. Insert xcon1, xcon2, and xcon3 from left to right in the opposite wall of the assembly.
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Inserting Components Page 2 of 2
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Connecting the Route Page 1 of 2
Route guidelines display a preview of the route before you connect it.
Next, you display the route guidelines and create the harness cables.
4. Click .
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Connecting the Route Page 2 of 2
7. Click .
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Flattening the Harness Page 1 of 1
To flatten a harness for an electrical drawing, if your route subassembly is a virtual component, you must first save it
to an external file.
2. If prompted to save the virtual route as an assembly, click Yes and in the Save As dialog box, select the
harness and click Same As Assembly and click OK.
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Setting Drawing Options Page 1 of 2
Next, you display the BOM, cut list, connector tables, and balloons in the drawing.
4. Click .
5. Click Yes when prompted to add a length field to the BOM template.
The drawing includes the flattened harness, the BOM, the cut list, the connector tables, and the balloons.
The flattened configuration and drawing are simplified representations of the route. The annotations on the
route segments display the length of the routed wire.
7. Navigate to a directory away from your installation directory and save the drawing (along with its
references) as my_top_assy_fromto_drawing.slddrw.
8. Close the drawing and click File > Save As to save the assembly.
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Setting Drawing Options Page 2 of 2
9. Save the assembly in your own directory as my_top_assy_fromto_completed.sldasm and close the
assembly.
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Routing - Pipes and Tubes Page 1 of 1
With SolidWorks Routing, you can create a special type of subassembly that builds a path of pipes, tubes, or
electrical cables between components. SolidWorks Routing is available with SolidWorks Office Premium.
In the Pipe and Tube Routes lesson, you create the pipe and tube routes shown below. The lesson includes:
In the Route Drawings lesson, you create a drawing for the above assembly. The drawing includes:
A bill of materials
Auto balloons
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Pipe and Tube Routes Page 1 of 1
With SolidWorks Routing, you can create a special type of subassembly that builds a path of pipes or tubes
between components.
A route subassembly is always a component of a top-level assembly. When you insert certain components into an
assembly, a route subassembly is created automatically.
You model the route by creating a 3D sketch of the centerline of the route path. The software generates the pipe or
tube along the centerline.
2. In the Active Add-ins column, select SolidWorks Routing to activate it for this session.
In addition, you can select it in the Start Up column to automatically activate Routing every time you start
the SolidWorks application. This is useful if you work with Routing often.
3. Click OK.
You can find additional information about SolidWorks Routing in the SolidWorks Help. Click Help, SolidWorks
Help. On the Contents tab, expand SolidWorks Routing.
Next
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Customizing Routing Templates-1 Page 1 of 1
In this tutorial, you copy the default routing template and create a custom routing template. You
must make sure hidden files and folders are visible.
2. On the View tab, under Advanced settings, make sure Show hidden files and folders is
selected.
3. Click OK.
1. From the Windows Start menu, click All Programs > SolidWorks version > SolidWorks
Tools > SolidWorks version Routing Library Manager . The Routing Library
Manager appears.
The default template location is listed next to Routing Template. The path is typically
C:\Documents and Settings\All Users\Application Data\SolidWorks\SolidWorks
version\templates or C:\ProgramData\SolidWorks\SolidWorks version\templates,
depending on your operating system.
Next
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Customizing Routing Templates-2 Page 1 of 1
Now create a custom routing template and set its units to inches. If your company policy allows, you could save the
custom template in the default template location, but for this tutorial, you save it in a new folder that you create.
a. For Look in, browse to your default template location (typically C:\Documents and Settings\All
Users\Application Data\SolidWorks\SolidWorks<version>\templates).
c. Select routeAssembly.asmdot.
d. Click Open.
Next
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Customizing Routing Templates-3 Page 1 of 1
d. Click Save.
3. Click Options .
c. Click OK.
Next
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Adding Parts to the Routing Library-1 Page 1 of 1
The Routing Library contains parts (such as flanges, fittings, and pipes) for you to use in routes you create. By
default, the Routing Library is located in a folder named routing in the Design Library. You can add components to
existing folders in the Routing Library, or create new folders.
You must have write access to your Design Library to create folders and add parts. If you do not have write
access, you can skip this page and use a default part already in the library.
Create a new folder in the Routing Library and add a rubber tubing part.
The tubing folder contains several sub-folders, such as flanges, tees, and tubes.
Next
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Adding Parts to the Routing Library-2 Page 1 of 1
2. In the PropertyManager:
a. For Items to Add, select tube - rubber at the top of the flyout FeatureManager design tree.
b. Under Save To, make sure the tutorial folder is selected under Design Library folder.
c. Click .
The part is added to the Routing Library, and is available for selection when you create a route.
Next
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Specifying the Default Routing Template Page 1 of 1
c. Browse to C:\MyRoutingTutorial.
d. Select MyRouteAssembly.asmdot.
e. Click Open.
Next
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Starting a Route-1 Page 1 of 1
Starting a Route
2. On the System Options tab, select Assemblies, clear Save new components to external files and click
OK.
The assembly already contains a filter, a regulator, and three flanges that need to be connected by pipe or tube
routes.
If shadows are on, turn them off by clicking Shadows In Shaded Mode (View toolbar).
Next
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Starting a Route-2 Page 1 of 1
You can use tools on the View toolbar to zoom, rotate, and pan the model view to facilitate working with the
model.
The Design Library opens to the piping section of the Routing Library.
3. Drag slip on weld flange.sldprt from the library to the flange face on the regulator.
b. Click OK.
Next
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Starting a Route-3 Page 1 of 1
1. Click .
The new route subassembly is created in the FeatureManager design tree as [Pipe_1-
MySkid] .
If you have cleared the Routing Option, Save route assembly externally, the
new subassembly is saved as a virtual component. To view Routing Options, click
A stub of pipe appears, extending from the flange you just placed.
Next
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Creating the Route-1 Page 1 of 1
1. Drag the endpoint of the stub to increase the pipe length as shown. You do not need to be exact.
Now add the horizontal flange to the route, so you can connect the pipe to it.
On the View menu, make sure Routing Points is selected and Hide All Types is cleared.
3. Move the pointer over the connection point (CPoint1) in the center of the flange.
Next
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Creating the Route-2 Page 1 of 1
2. Sketch a line between the endpoints of the stub and the longer pipe segment.
Next
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Creating the Route-3 Page 1 of 1
The line aligns along the Z axis. The lengths of the other pipes adjust.
If you have cleared the Routing Option, Save route parts externally, the new component is saved as a
virtual component. To view Routing Options, click Options and select Routing.
Next
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Creating the Route-4 Page 1 of 1
The three pipe components are configurations of the component [4inSchedule40-Pipe_1-MySkid] that was
created when you exited the sketch. The length of each pipe segment is listed.
7. Expand Components .
The other components of the route subassembly (the flange and two elbows) are Routing Library parts.
Next
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Adding a Tee Fitting-1 Page 1 of 1
To add a tee fitting to the route, first you need to add a point where you want to place the fitting.
3. Click the centerline of the pipe approximately where shown to add a split point.
Next
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Adding a Tee Fitting-2 Page 1 of 1
1. In the Design Library, click the tees folder in the upper panel to display its contents in the lower panel.
2. Drag (but do not drop) reducing outlet tee inch from the Design Library to the split point.
6. A tee fitting is added to the route, and a stub of pipe extends from the open port.
Next
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Adding a Flange Page 1 of 1
Adding a Flange
Now route the pipe from the tee fitting to the upper flange. First you need to add the flange to the route.
2. Move the pointer over the connection point (CPoint1) in the center of the flange.
Next
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Creating an Orthogonal Route Page 1 of 1
Now use Auto Route to automatically create an orthogonal route from the tee fitting to the flange.
2. Select the endpoints of the two stubs (one at the tee fitting, the other at the flange).
The points are listed under Current Selection in the PropertyManager. Because this is a rigid pipe route,
Orthogonal route is automatically selected under Auto Route. An orthogonal route between the two points
appears in the graphics area.
3. In the PropertyManager, under Auto Route, for Alternate paths, click the up and down arrows until the
path appears as shown.
4. Click .
In the FeatureManager design tree, the new tee and elbows appear in Components and new pipe parts
appear in Route Parts .
Next
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Adding a Ball Valve Assembly-1 Page 1 of 1
Now add a ball valve assembly to the route. First, you need to create another split point.
3. Click the centerline of the pipe approximately where shown to add a split point.
Next
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Adding a Ball Valve Assembly-2 Page 1 of 1
5. Click here: to open ball valve with flanges.sldasm (or click Open and browse to
<install_dir>\samples\tutorial\routing-pipes\ball valve with flanges.sldasm).
7. Select ball valve with flanges at the top of the FeatureManager design tree, and drag (but do not drop) the
assembly to the split point in the route assembly.
10. Close the ball valve assembly. If a message appears asking if you want to save the document you are
closing, click Yes.
Next
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Manually Sketching a Route-1 Page 1 of 1
Now create a route from the lower flange to the pipe that runs between the ball valve assembly and the tee fitting.
2. Move the pointer over the connection point (CPoint1) in the center of the flange.
Sketch the straight lines only - the sketch fillets are added automatically.
Next
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Manually Sketching a Route-2 Page 1 of 1
Now make the endpoint of the new route coincident with the centerline of the larger pipe.
3. Hold down Ctrl and select the centerline of the larger pipe.
The last route segment and all the segments in the same plane move to a plane coincident with the centerline of
the larger pipe.
5. Click .
Next
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Manually Sketching a Route-3 Page 1 of 1
Now align the pipe with the weldment section in the bottom frame of the main assembly.
2. Drag the route so that the pipe is over the weldment section as shown.
Next
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Creating A Flexible Tube Route-1 Page 1 of 1
All the route segments you have created so far are part of the same route subassembly. Now create a new route
subassembly containing a flexible tube route between the tube fittings on the tops of the regulator and filter.
First you need to change the editing focus from the route subassembly back to the top-level assembly.
4. Right-click CPoint2 on the fitting on top of the regulator and select Start Route.
Next
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Creating a Flexible Tube Route-2 Page 1 of 1
a. Click and browse to \routing\tubing\tutorial\tube - rubber.sldprt (the part you added to the
Design Library earlier in this tutorial), and click Open.
If you were unable to add the rubber tubing part earlier, click Cancel and use the default stainless
steel part tube-ss.sldprt.
6. Click .
Next
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Creating a Flexible Tube Route-3 Page 1 of 1
1. Right-click CPoint2 on the other fitting (on top of the filter) and select Add to Route.
Next
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Creating a Flexible Tube Route-4 Page 1 of 1
2. For Current Selection in the PropertyManager, select the endpoints of the two stubs.
3. Click .
The new route subassembly appears in the FeatureManager design tree as [Tube_2-
MySkid].
Next
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Finishing the Routes Page 1 of 1
2. Click Edit Component (Assembly toolbar) to change the editing focus back to the top-level assembly.
3. Click View Routing Points (View toolbar) to turn off display of routing points.
Congratulations! You have completed the Pipe and Tube Routes lesson.
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Route Drawings Page 1 of 1
Route Drawings
In this lesson you create a drawing for the routes you created in the Pipe and Tube Routes lesson. In addition to
views of the routes, the drawing has a bill of materials (BOM) that includes pipe length information.
Open the assembly you completed in the Pipe and Tube Routes lesson.
Browse to <install_dir>\samples\tutorial\routing-pipes\FinalSkid.sldasm.
2. Click New .
a. Click Advanced.
c. Click OK.
b. Select D - Landscape.
c. Click OK.
Next
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Inserting a View Page 1 of 1
Inserting a View
1. In the PropertyManager:
b. Click .
3. Click .
Next
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Adding a BOM-1 Page 1 of 1
Adding a BOM
2. In the PropertyManager:
b. Click .
Next
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Adding a BOM-2 Page 1 of 1
1. Move the pointer over the column header for the DESCRIPTION column.
5. The column heading changes to SWPipeLength, and lengths appear for all the pipe and tube parts.
To change the units of measure for Pipe Length, click Options . Then on the Document
Properties tab, select Units, and select the units of measure you want to use.
Next
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Changing the View Page 1 of 1
Change the scale of the view by changing the scale of the drawing.
3. Change Scale to 1 : 8.
4. Click OK.
5. Select the view in the graphics area, and then drag it to position it on the sheet.
Next
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Adding Balloons Page 1 of 1
Adding Balloons
Square
Balloon Edges
4. Click .
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Sheet Metal Page 1 of 1
Sheet Metal
In this lesson, you create the sheet metal part. This lesson demonstrates:
Mirroring a feature
Next
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Creating a Base Flange Page 1 of 2
When you develop a sheet metal part, you generally design the part in the folded state. This allows you to capture
the design intent and the dimensions of the finished part.
To create a sheet metal part, you sketch an open profile and use the base flange feature to create the thin feature
and the bends.
Expand the Line flyout menu on the Sketch CommandManager and sketch a Centerline (Sketch
toolbar) through the origin, then use Add Relation (Sketch toolbar) to add a Symmetric relation
between the three vertical lines. Later, this allows you to mirror about the Right plane.
Set Thickness to 3.
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Creating a Base Flange Page 2 of 2
8. Click .
Next
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FeatureManager Design Tree Page 1 of 1
A base flange feature creates the following features in the FeatureManager design tree:
Sheet-Metal1. Contains the default bend parameters including bend radius, bend allowance, and relief
type. To edit, right-click Sheet-Metal1 and on the context toolbar, click Edit Feature .
Base-Flange1. Designates the first solid feature of the sheet metal part. To edit the Base-Flange
parameters, right-click Base-Flange1 and on the context toolbar, click Edit Feature .
Flat-Pattern1. Flattens the sheet metal part. The flat pattern is suppressed by default because the part
is in its bent state. To flatten the part, right-click Flat-Pattern1 and on the context toolbar, click Unsuppress
When the Flat-Pattern feature is suppressed, new features are automatically inserted above the Flat-Pattern
feature in the FeatureManager design tree. When the Flat-Pattern feature is unsuppressed, new features go below
it in the FeatureManager design tree and are not shown in the folded part.
Next
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Adding a Miter Flange Page 1 of 1
You can add flanges to your sheet metal part with corners that are automatically mitered. First you add a notch to
limit the propagation of the miter flange. Then you add and dimension the sketch for the miter flange.
1. Click Extruded Cut (Features toolbar), and select the bottom face.
2. Sketch and dimension a circle with its center coincident to the midpoint of the edge, as shown.
4. In the PropertyManager, click Link to thickness under Direction 1, and then click .
Next
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Adding a Miter Flange2 Page 1 of 2
7. Select the inside vertical edge as shown to create a sketch plane normal to the selected edge with its origin
at the closest endpoint of the edge. Make sure to select the upper portion of the edge.
9. Click Zoom to
Area (View
toolbar) and zoom
to the sketch
origin.
a. Horizontal Line
(Sketch toolbar), with
an approximate length
of 20.
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Adding a Miter Flange2 Page 2 of 2
b. Tangent Arc
(Sketch toolbar), with
an approximate radius
of 10.
c. Line (Sketch
toolbar) tangent to the
arc, with an
approximate length of
6.
indicates tangency.
Next
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Adding a Miter Flange3 Page 1 of 1
4. Click Propagate .
The miter flange is propagated to the tangent edges, stopping at the notch.
6. Click .
Next
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Mirroring the Sheet Metal Bends Page 1 of 2
When you mirror a sheet metal part, many of the bends are mirrored as well.
4. Select one of the back planar faces, as shown, for Mirror Face/Plane .
5. Click Bodies to Mirror, and select the sheet metal body as shown, for Solid/Surface Bodies to Mirror
6. Click .
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Mirroring the Sheet Metal Bends Page 2 of 2
8. Expand Mirror1 in the FeatureManager design tree to view new bends for the mirrored geometry.
Next
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Creating an Edge Flange Page 1 of 2
Create an edge flange using the edit sketch profile and offset options.
4. In the PropertyManager:
Select Offset.
Under Flange Parameters, click Edit Flange Profile to display the Profile Sketch dialog box.
5. Select the end points along the base flange (inside edge) and drag them towards the center as shown.
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Creating an Edge Flange Page 2 of 2
Repositioning the end points removes the relation between the width of the base flange and the width of
the edge flange.
6. Click Smart Dimension (Dimensions/Relations toolbar) and dimension the edge flange as shown.
7. Click Finish to close the Profile Sketch dialog box and complete the edge flange.
Next
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Mirroring a Sheet Metal Feature Page 1 of 1
You can mirror sheet metal bodies as well as selected sheet metal features. Use the Right plane to mirror the edge
flange feature.
The plane used to mirror the sheet metal feature must be centered between the edges of the base flange.
3. Click .
Next
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Adding a Tab Page 1 of 2
Adding a Tab
1. Select the face as shown, then click Base Flange/Tab (Sheet Metal toolbar).
2. Sketch a rectangle, making one edge of the rectangle coincident to the upper edge of the edge flange.
3. Dimension the rectangle to stick out 20 from the edge flange and be 40 long
5. Add a coincident relation between the midpoint of one of the long lines of the rectangle and the edge flange:
a. Right-click one of the long lines of the rectangle, and click Select Midpoint.
c. Right-click the long edge of mirrored edge flange, and click Select Midpoint.
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Adding a Tab Page 2 of 2
7. Click .
The tab is added to the part. The SolidWorks software links the thickness of the tab to the thickness of the base
flange.
Next
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Bending a Tab Page 1 of 2
Bending a Tab
1. Select the top face of the tab, then click Sketched Bend (Sheet Metal toolbar).
The bend line does not need to be the exact length of the face you are bending.
a. Select the face with the sketch below the bend line for Fixed face .
5. Click .
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Bending a Tab Page 2 of 2
Next
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Adding a Cut Across a Bend Page 1 of 1
To cut across a bend, you start by unfolding only the bend that you want to cut across. Unfolding only one bend
results in faster system performance.
2. In the graphics area, select the face and bend as shown for Fixed face and Bends to unfold .
You can only select bends when the Bends to unfold box is active.
Next
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Adding a Cut Across a Bend2 Page 1 of 2
2. Select the face shown, and click Normal To (Standard Views toolbar).
3. Sketch and dimension a rectangle, and add a Collinear relation between the rectangle edge and the edge
of the edge flange as shown.
5. In the PropertyManager, under Direction 1, select Through All in End Condition, then click to cut
through the bend region.
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Adding a Cut Across a Bend2 Page 2 of 2
Next
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Adding a Cut Across a Bend3 Page 1 of 1
2. In the PropertyManager, click Collect All Bends to add all unfolded bends to Bends to Fold .
Next
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Creating Closed Corners1 Page 1 of 2
Now add a closed corner to one side of the base flange. A closed corner extends a flange so that the gap between
two flanges is narrowed.
To create a closed corner, first add an edge flange to the base flange.
3. In the PropertyManager:
4. Click .
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Creating Closed Corners1 Page 2 of 2
Next
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Creating Closed Corners2 Page 1 of 1
Next, add a closed corner by extending the face that is adjacent to the angled edge flange you just added.
2. Select the edge of the base flange as shown for Faces to Extend .
4. Click .
Next
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Flattening and Folding the Part Page 1 of 1
You can flatten all the bends of a sheet metal part at once.
1. Verify that the rollback bar is rolled to the end, then click Flatten (Sheet Metal toolbar). This is the
same as unsuppressing the Flat-Pattern feature that was created with the Base Flange feature.
The flattened sheet metal part appears with all of the bend lines shown.
Next
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Creating a Sheet Metal Drawing Page 1 of 1
Now create a drawing of the sheet metal part. Start with an isometric view of the folded model, and then add a view
of the unfolded model.
3. Under Tangent edges in new views, select Visible, and click OK.
4. Click Make Drawing from Part/Assembly (Standard toolbar), then click OK to open a drawing sheet.
5. Drag the Isometric view from the View Palette to the upper-right corner of the drawing sheet.
6. In the PropertyManager:
c. Click .
Next
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Creating a Sheet Metal Drawing2 Page 1 of 1
Next, add a view of the unfolded model. A flat pattern view is automatically added to the View Orientation list when
you create a sheet metal part.
2. In the PropertyManager:
a. Click .
c. Under Scale, select Use custom scale. Select User Defined in the list and type 1:3.
The view orientation of flat patterns in a drawing views varies, depending on such factors as the way you
extruded the base flange. To rotate the view, select the drawing, click Rotate (View), and make your
choices in the dialog box. You may also need to use Flip view in the PropertyManager.
3. Click .
Click Save All to save both the drawing and the updated model if a message box notifies you that the model
referenced in the drawing was modified.
Next
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Adjusting the Bend Notes1 Page 1 of 1
You can set font size as well as other options as part of the drawing template.
2. In the PropertyManager:
Click Font.
3. In the Choose Font dialog box, select Points, 9 for Height, and click OK.
Next
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Adjusting the Bend Notes2 Page 1 of 2
Now adjust the bend notes for clarity by hiding, moving, and adding leaders to selected notes.
In this example, the bend notes are positioned Above Bend Line .
1. Press Ctrl and select UP 59.04 R7 and DOWN 90.00 R1 from the miter flange located at the bottom, as
shown.
3. Repeat steps 1 and 2 with the miter flange bend line notes at the top, as shown.
4. Select UP 59.04 R7 from the miter flange located at the top, drag outside the part's shape to the left, and
click to position.
You can change the angle of a bend note, the leader type, and the arrow style.
6. Repeat steps 4 and 5 with the three remaining miter flange notes.
8. Press Ctrl and select the five vertical instances of UP 90 R1 and DOWN 90 R1 along the center of the
drawing.
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Adjusting the Bend Notes2 Page 2 of 2
10. Click to place the bend notes so the drawing view approximately resembles the image below.
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Smart Components Page 1 of 1
Smart Components
To make a component smart, you associate it with other components and features, such as bolts and mounting
holes. When you insert Smart Components into assemblies, you can choose to insert the associated components
and features.
In this tutorial, you make a pillow block bearing smart, and then add it to a stepped shaft assembly.
Next
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Training Assemblies Page 1 of 1
Training Assemblies
Components containing features you want to associate with the Smart Component.
The assembly used to define the pillow block bearing as a Smart Component was previously created.
Training Assembly
When you define the bearing as being smart, the following data is captured in the bearing file as a Smart Feature
:
External references to the files of associated components (cap screws and washers).
After you establish the bearing as smart, you no longer need the files for the training assembly or the part
containing the mounting boss feature, because the information is stored in the bearing file. You do still need the files
of associated components (cap screws, lock washers, and flat washers), because the bearing file contains external
references to these files.
Next
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Creating Smart Components-1 Page 1 of 1
Next
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Creating Smart Components-2 Page 1 of 1
The bearing (the component that you are making smart) is highlighted.
4. Select the cap screws, lock washers, and flat washers for Components .
The cap screws, lock washers, and flat washers are components you want to associate with the bearing
selected in step 3.
Next
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Creating Smart Components-3 Page 1 of 1
The entities already selected are hidden in the graphics area to facilitate choosing the features you want to
associate with the bearing. You can toggle the visibility by clicking Show Components/Hide Components.
8. In the graphics area, select the inside cylindrical face in the pillow block for Concentric mate reference
Next
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Setting Diameter Values Page 1 of 1
2. Click in the cells of the Configurator Table, and select the values shown.
Minimum Maximum
Bearing
Diameter Diameter
NPD-16 1 1.01
NPD-20 1.25 1.26
NPD-24 1.5 1.51
NPD-28 1.75 1.76
NPD-32 2 2.01
NPD-36 2.25 2.26
5. Click Save (Standard toolbar). In the Save Modified Documents dialog box, click Save All.
All the Smart Component's defining data is saved in the component document bearing.sldprt.
Next
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Examining Smart Component Definition Page 1 of 1
Examine the definition of the Smart Component where all the defining data is stored.
2. In the FeatureManager design tree, right-click Smart Feature , and select Preview.
A preview window appears with a temporary assembly containing the Smart Component.
3. Expand each folder under Smart Feature , then select items from these folders to highlight them in the
preview window.
4. Click anywhere outside the preview window to close it, then close the model.
Next
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Inserting Smart Components-1 Page 1 of 1
4. Browse to <install_dir>\samples\tutorial\
smartcomponents\bearing.sldprt.
Next
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Inserting Smart Components-2 Page 1 of 2
Small diameter
Medium diameter
Large diameter
Because you specified Diameter when creating the Smart Component in the training assembly, you can
place the bearing anywhere along the stepped shaft, and the component adjusts.
6. Click to place the bearing on the medium diameter section of the stepped shaft.
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Inserting Smart Components-2 Page 2 of 2
7. Click Add/Finish Mate (Mate pop-up toolbar) to accept the concentric mate.
Next
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Inserting Smart Features Page 1 of 1
A preview window appears that highlights the reference face in the training assembly for which you need to select a
corresponding face in the stepped shaft assembly.
In the PropertyManager, under References, Face indicates that the reference was specified.
3. Click .
The boss extrude extends from the bottom of the bearing to the base plate, and the screws and washers are inserted.
Next
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Editing Smart Components Page 1 of 1
1. Open bearing.sldprt.
2. In the FeatureManager design tree, right-click Smart Feature and select Edit in Defining Assembly.
5. For bearing configuration NPD-28, use same screws and washer as for bearing configuration NPD-32.
The temporary assembly disappears. The updated defining data is saved in the component document
bearing.sldprt.
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SolidWorks API Overview Page 1 of 1
The SolidWorks Application Programming Interface (API) is the basis for the SolidWorks three macro recorders: C#,
VB.NET, and VBA. Each of the three SolidWorks API tutorials shows you how to:
modify the macro to create the cut-extrude on any pre-selected face on the part, and
create a form where users can specify the cut-extrude's radius and depth values and create the cut-extrude on
any pre-selected face on the part
using the SolidWorks C#, VB.NET, or VBA macro recorder. Click a link to open the SolidWorks API tutorial using that
macro recorder.
C#
VB.NET
VBA
SolidWorks API
Record and modify a macro
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SolidWorks API C# Overview Page 1 of 1
Lets you automate and customize the SolidWorks software and integrate your software with the SolidWorks
software.
The quickest and easiest way to start programming with the SolidWorks API is to record a macro. Then you can
modify the macro to fit your work site's needs. This tutorial provides instructions on recording, editing, and running a
macro written in C# in the SolidWorks software.
This tutorial assumes that you are familiar with using the SolidWorks software interactively. If you plan on automating,
customizing, or integrating your software with the SolidWorks software using the SolidWorks API, you should take a
VB.NET or C# programming course and then attend a SolidWorks API training course offered at a SolidWorks
Authorized Training and Support Center.
Next
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Recording a Macro Page 1 of 1
Recording a Macro
Create a SolidWorks API C# program by recording the operations performed to create a cut-extrude on a face. The
SolidWorks macro recorder records every operation you perform while recording.
Next
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Examining a Macro Page 1 of 1
Examining a Macro
2. Select CreateCutExtrudeCSharp.csproj.
3. Click Open.
The SolidWorks Visual Studio Tools for Applications Integrated Development Environment (IDE) opens. The
Code Editor window contains the SolidWorks API C# code generated for the macro.
Your macro may contain more lines of code than the displayed code if you performed any operations not
specified in the previous procedure; for example, rotating the part.
5. Delete any lines of code in your macro that do not appear in the displayed code.
If swDoc.SketchManager.InsertSketch(true); does not appear in your code, you created the circle without
first inserting a sketch.
Some arguments' numeric values in your macro may be different than those in the displayed code. These
values reflect coordinates of the model. Do not modify the values in your macro to match the values in the
displayed code.
7. Close the browser displaying the code. Leave the Code Editor window open.
Next
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Modifying a Macro Page 1 of 1
Modifying a Macro
Certain variables are declared automatically in a SolidWorks macro. You can delete any variables not used in the
program.
int longstatus = 0;
int longwarnings = 0;
2. Test the modified macro by recreating the cut-extrude in the candlestick holder.
a. In the SolidWorks software, drag the rollback bar up the FeatureManager design tree until it is above the
Cut-Extrude1 feature.
b. In the SolidWorks Visual Studio Tools for Applications IDE, click Start Debugging .
4. Drag the rollback bar back to the bottom of the FeatureManager design tree.
Next
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Debugging a Program Page 1 of 1
Debugging a Program
To learn how to debug code in C#, change the code in the Code Editor window to cause errors to occur while
compiling it.
You cannot edit a running macro in SolidWorks x64. Instead, you must stop the running macro, edit the
macro, and run the macro again.
1. Delete the letters el from the variable ModelDoc2 and change the name of the property ActiveDoc to
ActiveDoc2.
2. In the SolidWorks graphics area, select the top face of the candlestick.
Next
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Creating a Generic Cut-Extrude Program Page 1 of 1
Modify the macro in the Code Editor window so that you can create a cut-extrude on any pre-selected face in any part.
To make the program more generic, eliminate the draft.
2. Click Save SolidWorksMacro.cs in the SolidWorks Visual Studio Tools for Applications IDE to save the
modified code.
3. In the SolidWorks graphics area, select the face on the bottom of the part.
4. Click Start Debugging in the SolidWorks Visual Studio Tools for Applications IDE.
A cut-extrude with a radius of 15mm and a depth of 25mm is created on the selected face and is centered on
the sketch point.
Next
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Creating a Form Page 1 of 1
Creating a Form
Currently you must modify the code to change the radius and depth values programmatically. To increase the flexibility
of the program, you can create a C# form where users can specify these values.
1. In the SolidWorks Visual Studio Tools for Applications IDE, click View > Project Explorer.
5. To change the name of the form, click the form in the Design View window.
6. Click View > Properties Window to display the properties associated with Form1.
Use the scroll bar in the Properties window to locate the (Name) row, which is near the beginning of the
Properties window.
The name at the top of the Properties window changes to frmCutExtrude. However, the name shown on the form is
the Text property of the form, which you did not change, so it remains Form1.
Next
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Writing Code for the Form Page 1 of 1
C# can insert code templates for event procedures for controls. You modify the code template to specify what you want to happen when an event occurs, such
as when users click the OK button.
1. Double-click the OK button on the form to open the Code Editor window containing an event procedure for this control.
The name of the event procedure, bOK_Click, is a combination of the control's name as specified in the control's Name property, an underscore (_),
and the name of the event. The Click procedure is the default procedure for a command button.
2. Type, or copy and paste, these declarations above private void bOK_Click(object sender, EventArgs e).
3. Type, or copy and paste, this code between the private void bOK_Click(object sender, EventArgs e) event's curly brackets.
double radiusResult;
double depthResult;
Next
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Testing the Program and Form Page 1 of 1
1. In the SolidWorks software, select the bottom face of the candlestick holder.
2. Click Start Debugging in the SolidWorks Visual Studio Tools for Applications IDE.
4. Click OK.
A cut-extrude of the specified depth and radius is created on the bottom face.
5. Click File > Exit in the SolidWorks Visual Studio for Applications IDE to exit it and return to SolidWorks.
8. Browse to the folder where you saved the project and then browse to \SwMacro\bin\Debug.
Another cut-extrude of the specified depth and radius is created on the bottom face.
mk:@MSITStore:C:\Program%20Files\SolidWorks%20Corp\SolidWorks\lang\englis... 20/04/2016
SolidWorks API VB.NET Overview Page 1 of 1
Lets you automate and customize the SolidWorks software and integrate your software with the SolidWorks
software.
The quickest and easiest way to start programming with the SolidWorks API is to record a macro. Then you can
modify the macro to fit your work site's needs. This tutorial provides instructions on recording, editing, and running a
macro written in VB.NET in the SolidWorks software.
This tutorial assumes that you are familiar with using the SolidWorks software interactively. If you plan on automating,
customizing, or integrating your software with the SolidWorks software using the SolidWorks API, you should take a
VB.NET or C# programming course and then attend a SolidWorks API training course offered at a SolidWorks
Authorized Training and Support Center.
Next
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Recording a Macro Page 1 of 1
Recording a Macro
Create a SolidWorks API VB .NET program by recording the operations performed to create a cut-extrude on a face.
The SolidWorks macro recorder records every operation you perform while recording.
Next
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Examining a Macro Page 1 of 1
Examining a Macro
2. Select CreateCutExtrudeVBNET.vbproj.
3. Click Open.
The SolidWorks Visual Studio Tools for Applications Integrated Development Environment (IDE) opens. The
Code Editor window contains the SolidWorks API VB.NET code generated for the macro.
Your macro may contain more lines of code than the displayed code if you performed any operations
not specified in the previous procedure; for example, rotating the part.
5. Delete any lines of code in your macro that do not appear in the displayed code.
If swDoc.SketchManager.InsertSketch(true) does not appear in your code, you created the circle without
first inserting a sketch.
Some arguments' numeric values in your macro may be different than those in the displayed code.
These values reflect coordinates of the model. Do not modify the values in your macro to match the values in
the displayed code.
7. Close the browser displaying the code. Leave the Code Editor window open.
Next
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Modifying a Macro Page 1 of 1
Modifying a Macro
Creating associations between two entities is called binding. For example, in the VB.NET line of code Dim boolstatus As
Boolean = false, the variable named boolstatus is associated, or bound, to the data type Boolean. When binding occurs at
compile time, it is called early binding.
To avoid problems like misnamed variables and to reduce debugging time and improve the performance of your program, you
should explicitly declare and bind variables early.
1. Type Option Explicit On at the top of the program, above Imports SolidWorks.Interop.sldworks, to ensure that all
variables are explicitly declared.
Certain variables are declared automatically in a SolidWorks macro. You can delete any variables not used in the
program.
3. Test the modified macro by recreating the cut-extrude in the candlestick holder.
a. In the SolidWorks software, drag the rollback bar up the FeatureManager design tree until it is above the Cut-
Extrude1 feature.
b. In the SolidWorks Visual Studio Tools for Applications IDE, click Start Debugging .
5. Drag the rollback bar back to the bottom of the FeatureManager design tree.
Next
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Debugging a Program Page 1 of 1
Debugging a Program
To learn how to debug code in VB.NET, change the code in the Code Editor window to cause errors to occur while
compiling it.
You cannot edit a running macro in SolidWorks x64. Instead, you must stop the running macro, edit the
macro, and run the macro again.
1. Delete the letters el from the variable ModelDoc2 and change the name of the property ActiveDoc to
ActiveDoc2.
2. In the SolidWorks graphics area, select the top face of the candlestick.
3. Click Start Debugging in the SolidWorks Visual Studio Tools for Applications IDE.
A message box is displayed informing you that there was a build error.
The error is displayed in the Error List window in the SolidWorks Visual Studio Tools for Applications IDE.
Next
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Creating a Generic Cut-Extrude Program Page 1 of 1
Modify the macro in the Code Editor window so that you can create a cut-extrude on any pre-selected face in any part.
To make the program more generic, eliminate the draft.
2. Click Save SolidWorksMacro.vb in the SolidWorks Visual Studio Tools for Applications IDE to save the
modified code.
3. In the SolidWorks graphics area, select the face on the bottom of the part.
4. Click Start Debugging in the SolidWorks Visual Studio Tools for Applications IDE.
A cut-extrude with a radius of 15mm and a depth of 25mm is created on the selected face and is centered on
the sketch point.
Next
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Creating a Form Page 1 of 1
Creating a Form
Currently you must modify the code to change the radius and depth values programmatically. To increase the flexibility
of the program, you can create a VB.NET form where users can specify these values.
1. In the SolidWorks Visual Studio Tools for Applications IDE, click View > Project Explorer.
5. To change the name of the form, click the form in the Design View window.
6. Click View > Properties Window to display the properties associated with Form1.
Use the scroll bar in the Properties window to locate the (Name) row, which is near the beginning of the
Properties window.
The name at the top of the Properties window changes to frmCutExtrude. However, the name shown on the form is
the Text property of the form, which you did not change, so it remains Form1.
Next
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Writing Code for the Form Page 1 of 1
VB.NET can insert code templates for event procedures for controls. You modify the code template to specify what you want to happen when an event
occurs, such as when a user clicks the OK button.
1. Double-click the OK button on the form to open the Code Editor window containing an event procedure for this control.
The name of the event procedure, bOK_Click, is a combination of the control's name as specified in the control's Name property, an
underscore, and the name of the event. The Click procedure is the default procedure for a command button.
2. Type, or copy and paste, these declarations above Private Sub bOK_Click(ByVal sender As System.Object, ByVal e As
System.EventArgs) Handles bOK.Click.
3. Type, or copy and paste, this code between Private Sub bOK_Click(ByVal sender As System.Object, ByVal e As System.EventArgs)
Handles bOK.Click and End Sub.
Next
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Testing the Program and Form Page 1 of 1
1. In the SolidWorks software, select the bottom face of the candlestick holder.
2. Click Start Debugging in the SolidWorks Visual Studio Tools for Applications IDE.
4. Click OK.
A cut-extrude of the specified depth and radius is created on the bottom face.
5. Click File > Exit in the SolidWorks Visual Studio for Applications IDE to exit it and return to SolidWorks.
8. Browse to the folder where you saved the project and then browse to \SwMacro\bin.
Another cut-extrude of the specified depth and radius is created on the bottom face.
mk:@MSITStore:C:\Program%20Files\SolidWorks%20Corp\SolidWorks\lang\englis... 20/04/2016
SolidWorks API VBA Overview Page 1 of 1
Lets you automate and customize the SolidWorks software and integrate your software with the SolidWorks
software.
The quickest and easiest way to start programming with the SolidWorks API is to record a macro. Then you can
modify the macro to fit your work site's needs. This tutorial provides instructions on recording, editing, and running a
macro written in Microsoft Visual Basic for Applications (VBA) in the SolidWorks software.
This tutorial assumes that you are familiar with using the SolidWorks software interactively. If you plan on automating,
customizing, or integrating your software with the SolidWorks software using the SolidWorks API, you should take a
Visual Basic or Visual C# programming course and then attend a SolidWorks API training course offered at a
SolidWorks Authorized Training and Support Center.
Next
mk:@MSITStore:C:\Program%20Files\SolidWorks%20Corp\SolidWorks\lang\englis... 20/04/2016
Recording a Macro Page 1 of 1
Recording a Macro
Create a SolidWorks API VBA program by recording the operations performed to create a cut-extrude on a face. The
SolidWorks macro recorder records every operation you perform while recording.
Next
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Examining a Macro Page 1 of 1
Examining a Macro
2. Open CreateCutExtrudeVBA.swp.
The Visual Basic Editor and the Code window open. The Code window contains the SolidWorks API code
generated for the macro.
Your macro may contain more lines of code than the displayed code if you performed any operations not
specified in the previous exercise; for example, rotating the part.
4. Delete any lines of code in your macro that do not appear in the displayed code.
If Part.SketchManager.InsertSketch True does not appear in your code, you created the circle without first
inserting a sketch.
Some arguments' numeric values in your macro may be different than those in the displayed code. These
values reflect coordinates of the model. Do not modify the values in your macro to match the values in the
displayed code.
6. Close the browser displaying the code. Leave the Code window open.
Next
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Modifying a Macro Page 1 of 1
Modifying a Macro
To avoid problems like misnamed variables and to improve the performance of your program, you should explicitly
declare and bind variables early.
1. To explicitly declare all variables, type Option Explicit at the top of the program, before Dim swApp As
Object.
Option Explicit
Certain variables are declared automatically in a SolidWorks macro. You can delete any variables not used in
the program.
3. Modify the swApp and Part variables to make them early bound.
As you type code in the Code window, a list containing similarly spelled objects, methods, and properties
is displayed. When the correct object, method, or property is selected in the list, press the Tab key to insert it in
your program.
Next
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Debugging a Program Page 1 of 1
Debugging a Program
To learn how to debug code in Visual Basic, change the code in the Code window to cause errors to occur while
executing it.
You cannot edit a running macro in SolidWorks x64. Instead, you must stop the running macro, edit the
macro, and run the macro again.
1. Delete the letter r from the variable Part and change the name of the method InsertSketch to InsertSketch2.
Next
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Creating a Generic Cut-Extrude Program Page 1 of 1
Modify the macro in the Code window so that you can create a cut-extrude on any pre-selected face in any part. To
make the program more generic, eliminate the draft.
2. Click Save CreateCutExtrudeVBA in the Visual Basic Editor to save the modified code.
3. In the SolidWorks graphics area, select the face on the bottom of the part.
A cut-extrude with a radius of 15mm and a depth of 25mm is created on the selected face and is centered on
the sketch point.
Next
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Creating a Form Page 1 of 1
Creating a Form
Currently you must modify the code to change the radius and depth values programmatically. To increase the flexibility
of the program, you can create a Visual Basic form where users can specify these values.
3. Click Insert > UserForm to add a blank form called UserForm1 to the project and to display the Toolbox.
4. Click View > Properties Window to display the properties associated with UserForm1.
5. To change the name of the form, click UserForm1 in the Project Explorer.
If you do not see UserForm1 in the Project Explorer, drag the window downward to lengthen it.
The name at the top of the Properties window and the name of the form module in the Project Explorer change to
frmCutExtrude. However, the name shown on the form is the Caption property of the form, which you did not
change, so it remains UserForm1.
Next
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Writing Code for the Form Page 1 of 1
Visual Basic can insert code templates for event procedures for controls. You modify the code template to specify
what you want to happen when an event occurs, such as when users click the OK button.
1. Double-click the OK button on the form to open the Code window containing an event procedure for this
control.
The name of the event procedure, bOK_Click, is a combination of the control's name as specified in the
control's Name property, an underscore (_), and the name of the event. The Click procedure is the default
procedure for a command button.
2. Type, or copy and paste, these declarations above Private Sub bOK_Click().
3. Type, or copy and paste, this code between Private Sub bOK_Click() and End Sub.
' Make sure that the text in the two text boxes on the
' form, txtDepth and txtRadius, is numerical
If IsNumeric(txtDepth.text) And IsNumeric(txtRadius.text) Then
depth = txtDepth.text
radius = txtRadius.text
' Close the dialog box and continue
Hide
Else
' Display a message box telling users to enter numerical
' values for both depth and radius
MsgBox "You must type numeric values for both depth and radius."
End If
Next
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Testing the Program and Form Page 1 of 1
1. In the SolidWorks software, select the bottom face of the candlestick holder.
3. Open CreateCutExtrudeVBA.swp.
4. Type 20 in Radius.
5. Type 10 in Depth.
6. Click OK.
A cut-extrude of the specified depth and radius is created on the bottom face.
7. Repeat steps 1 through 6 to create another cut-extrude on this face. Specify 15 in Radius and 10 in Depth.
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Custom PropertyManager Page Add-in Tutorial Overview Page 1 of 1
Create a custom PropertyManager page for a SolidWorks add-in using the SolidWorks API and either the
SolidWorks VB.NET add-in template or the SolidWorks C# add-in template.
Because these tutorials launch their own sessions of SolidWorks, please close the current session of SolidWorks and
open outside of SolidWorks install_dir\lang\english\otadvancedapi.chm. These tutorials reference API
Help throughout, so also keep open API Help outside of SolidWorks, install_dir\api\APIHelp.chm.
C#
VB.NET
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C# Overview Page 1 of 1
C# Overview
This tutorial shows you how to create a custom SolidWorks PropertyManager page for an add-in using the
SolidWorks SwCSharpAddin template and API.
Important: Experience programming in C# in Microsoft Visual Studio .NET is a prerequisite of the tutorial. Carefully
read all parts of this tutorial. The screen shots appearing in many steps show you where and how to modify your C#
project. Examine the highlighted code. For your convenience, three fully implemented classes, whose code you can
reference and copy and paste into your C# project, are included with this tutorial: SwAddin.cs, PMPHandler.cs,
UserPMPage.cs
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Installing the SolidWorks API SDK Page 1 of 1
The SolidWorks API SDK contains add-in templates for VB.NET, C#, and C++. When you install the SolidWorks API
SDK, the templates are copied to various directories.
1. Ensure that you have installed Microsoft Visual Studio .NET (2005 or later) and a compatible version of
Microsoft .NET Framework.
2. For instructions on how to download the SolidWorks API SDK, open API Help > SolidWorks API Help >
Getting Started > Overview.
3. Click Next on the Welcome to the InstallShield Wizard for SolidWorks API SDK page.
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Using the SolidWorks C# Add-in Template Page 1 of 1
Use the SolidWorks SwCSharpAddin template from the SolidWorks API SDK to create a C# add-in project in
Microsoft Visual Studio.
2. Verify that Tools > Options > Project and Solutions > General > Save new projects when created is
selected.
4. Locate and select the SolidWorks add-in template SwCSharpAddin from the list of Visual C# installed
templates.
7. Click OK.
8. Click Show All Files in Solution Explorer to view all of the references, add-in classes, and bitmap files
that you can use or modify for your application.
References
C# Add-in Classes
Bitmap Files
<< Installing the SolidWorks API SDK Compiling and Running the Add-in >>
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Compiling and Running the Add-in Page 1 of 3
Compile and run the add-in that is created by the SolidWorks SwCSharpAddin template.
2. To debug in Visual Studio, point the debugger's start program to your SolidWorks executable by right-clicking the project in Solution Explorer.
3. Select Properties, click the Debug tab, select Start external program, and click to navigate to the SolidWorks executable on your system.
4. Click Start Debugging in the Microsoft Visual Studio IDE toolbar to compile and run the add-in and start SolidWorks.
To see the C# Addin tab in CommandManager, select View > Toolbars > CommandManager.
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Compiling and Running the Add-in Page 2 of 3
The add-in's Sample PMP PropertyManager page is displayed on the PropertyManager tab.
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Compiling and Running the Add-in Page 3 of 3
10. Click Stop Debugging in the Microsoft Visual Studio IDE toolbar.
SolidWorks closes.
<< Using the SolidWorks C# Add-in Template Designing a PropertyManager Page >>
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Designing a PropertyManager Page Page 1 of 1
Now that you have seen what the SwCSharpAddin template created, it is time to design the PropertyManager page to
do some useful work.
The first step in any good design is to define the use cases or tasks that the PropertyManager page provides. After
defining the use cases, think about the user interface and behavior needed to implement the use cases. Paper or
software mock-ups improve usability, especially if tested by several users.
Because you are using the SolidWorks API SDK and the SolidWorks API to implement the use cases of your
PropertyManager page, keep in mind during the design:
the types of user-interface controls supported by the SolidWorks API. See SolidWorks API Help >
Getting Started > Programming with the SolidWorks API > PropertyManager Pages > Using
IPropertyManagerPage2.
the limits on the number of each type of control on any PropertyManager page. See SolidWorks API Help
> SolidWorks APIs > SolidWorks.Interop.sldworks Namespace > Interfaces >
IPropertyManagerPage2.
The SwCSharpAddin template created two classes for the PropertyManager page of its add-in:
UserPMPage.cs
PMPHandler.cs
Using these classes as a starting point, you will use the SolidWorks API to change the add-in's user interface and
behavior. The add-in's look and feel is like all of the other SolidWorks PropertyManager pages, but it also provides a
specialized workflow.
1. Select an edge.
2. Modify its length.
3. Rebuild the model.
The workflow uses a few of the controls from the original add-in:
Selection box
Spin/combo box
Button
<< Compiling and Running the Add-in Expanding a Group on Startup >>
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Expanding a Group on Startup Page 1 of 2
Currently one group box displays with a checkbox that configures the visibility of the contents on startup. You want the group box contents to be always visible on
startup, so you must change the options on the group box.
1. Double-click UserPMPage.cs in Solution Explorer to open it in the Microsoft Visual Studio editor.
2. To increase the size of the editor pane, close the Solution Explorer window by clicking X in its title bar.
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Expanding a Group on Startup Page 2 of 2
<< Designing a PropertyManager Page Changing Titles and Location of Controls >>
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Changing Titles and Location of Controls Page 1 of 2
Change the titles of your PropertyManager page and its group boxes and move controls from one group to another.
1. Locate the protected void CreatePropertyManagerPage() method and change the title string for swPropertyPage from "Sample PMP" to
"Extrusion PMP".
2. In the AddControls() method, change the title string for group1 from "Sample Group 1" to "Modify Extrusion".
3. Change the title string for group2 from "Sample Group 2" to "Rebuild the Model".
4. Change selection1 from group2 to group1 and change num1 from group2 to group1.
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Changing Titles and Location of Controls Page 2 of 2
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Adding a Button Control Page 1 of 2
2. Declare button1 of type IPropertyManagerPageButton and declare unique control ID, button1ID.
3. At the beginning of the AddControls() method, controlType, align, and options variables are declared. In AddControls(), immediately before //selection1,
assign these variables to control type, alignment, and visibility options as defined in the SolidWorks enumerators, swPropertyManagerPageControlType_e,
swPropertyManagerPageControlLeftAlign_e, swAddControlOptions_e.
4. Immediately after the controlType, align, and options assignments for button1, add the button1 control to group2 with a Redraw label, Click to redraw tooltip,
controlType, align, and options parameters.
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Adding a Button Control Page 2 of 2
<< Changing Titles and Location of Controls Adding Multiple Tabs >>
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Adding Multiple Tabs Page 1 of 3
Multiple tabs in the PropertyManager page give users more functionality and help organize tasks into a workflow.
1. Declare IPropertyManagerPageTab variables tab1 and tab2 and unique values for control IDs, tab1ID and tab2ID.
2. At the beginning of AddControls(), add two tab controls with captions Step 1 and Step 2.
3. At the end of AddControls(), add group1 to tab1, add group2 to tab2, and activate tab1 on startup.
5. In #region Property Manager Variables, change the scope of ppage to public so that other classes can access the UserPMPage object at
runtime.
6. In UserPMPage.cs, add public method DisplayControls() which sets visibility of the group on each tab depending on the tab ID input parameter.
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Adding Multiple Tabs Page 2 of 3
8. Add code to the OnTabClicked() event handler to call UserPMPage.DisplayControls() to hide and display controls according to tab selection.
9. In UserPMPage.cs, initialize tab1 with a call to DisplayControls() after activating the tab.
Two tabs display in the Extrusion PMP PropertyManager page. Each tab contains a different set of controls.
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Adding Multiple Tabs Page 3 of 3
<< Adding a Button Control Removing Unused Controls and Event Handlers >>
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Removing Unused Controls and Event Handlers Page 1 of 2
Remove controls and event handlers that are not being used.
1. In UserPMPage.cs in #region Property Manager Page Controls, remove or comment out all control declarations except button1,
selection1, and num1. Do not delete the tab and group declarations.
2. Remove or comment out all control IDs except group1ID, group2ID, tab1ID, tab2ID, selection1ID, num1ID, button1ID.
3. In AddControls(), remove or comment out assignments for textbox1, checkbox1, option1, option2, option3, list1, and combo1 controls
and all of their controlType, align, and options assignments.
Because PMPHandler.cs must fully implement the interface IPropertyManagerPage2Handler8, do not delete any event handling methods from
PMPHandler.cs. AfterClose() and OnClose() must contain code to prevent the .NET runtime environment from performing garbage collection at
the wrong time. With the exception of AfterClose() and OnClose(), methods that do not return anything (i.e., declared void) can be empty.
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Removing Unused Controls and Event Handlers Page 2 of 2
<< Adding Multiple Tabs Configuring Selection and Numberbox Controls >>
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Configuring Selection and Numberbox Controls Page 1 of 2
2. For num1:
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Configuring Selection and Numberbox Controls Page 2 of 2
<< Removing Unused Controls and Event Handlers Modifying Control Event Handlers >>
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Modifying Control Event Handlers Page 1 of 5
The selection1 control displays the edge that a user clicks in the main view. The event handler for selection1,
OnSubmitSelection(), returns some event information, including the selected edge, before submitting the selection to the
selection box. Because edges in an extrusion are not features, they have no presence in the FeatureManager design tree and
are difficult to identify. Therefore, you must give each edge of the extrusion a handle or ID. If you create the extrusion sketch
along x and y axes using Create3PointCornerRectangle(), you know in advance what axis each edge is on. Then you
can determine which axis of the extrusion needs to be resized for the selected edge at runtime.
2. Create public method StoreEdgeIds()in #region UI Callbacks to store IDs for all 12 edges in the
extrusion.
3. In #region Local Variables, declare public variables of type Edge for each edge and public variables, x, y,
and extrusion of type double. Initialize x, y, and extrusion to 0.1. Also declare public variable modDoc.
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Modifying Control Event Handlers Page 2 of 5
4. In CreateCube():
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Modifying Control Event Handlers Page 3 of 5
5. Add a public method GetAxisOfSelectedEdge() in #region UI Callbacks, whose input parameter is the
selected object from the event handler and whose return string contains the calculated axis.
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Modifying Control Event Handlers Page 4 of 5
7. Because GetAxisOfSelectedEdge() must populate the num1 control of UserPMPage with the current length
of the selected edge, add public method SetNum1() in UserPMPage.cs to set the value of the private variable
num1.
9. Because PMPHandler needs to store the axis for later use, declare the axis variable at the top of
PMPHandler.cs and initialize axis to "extrusion" in the constructor of the handler.
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Modifying Control Event Handlers Page 5 of 5
<< Configuring Selection and Numberbox Controls Modifying Numberbox and Button Control Event
Handlers >>
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Modifying Numberbox and Button Control Event Handlers Page 1 of 3
The button control on the Step 2 tab rebuilds the model. The button's event handler OnButtonPress() calls a
helper method to rebuild the model and complete the workflow.
1. In PMPHandler.cs, declare double variable edgeSize and initialize it to .1 in the handler's constructor.
3. In SwAddin.cs in #region UI Callbacks, add public method ModifyCube(), which takes as input
parameters edgeSize and axis, which are stored by the event handler. Like CreateCube(),
ModifyCube() extrudes a sketch. Also like CreateCube(), ModifyCube() stores edge IDs. But
unlike CreateCube(), ModifyCube() does not reset the extrusion parameters to 0.1, so that the user
can continue to change edge lengths and re-extrude.
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Modifying Numberbox and Button Control Event Handlers Page 2 of 3
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Modifying Numberbox and Button Control Event Handlers Page 3 of 3
The current length displays in the number box. Type a new length for the edge; for example, 50.
8. Click Step 2 and Redraw and examine the cube to verify that the selected edge's length changed.
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Adding Visual Cues Page 1 of 2
Add a length visual cue before the numberbox control and an edge visual cue before the selection control. Also, add
a bitmap icon to the title bar.
3. Copy pm_extruded_block.bmp to your add-in project, in the same subdirectory where the other project
bitmap files reside.
4. In Solution Explorer, right-click the project and select Add > Existing Item.
7. Click the down-arrow button in the Build Action row and change Content to Embedded Resource.
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Adding Visual Cues Page 2 of 2
<< Modifying Numberbox and Button Control Event Adding Icons to Title Bar and Controls >>
Handlers
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Adding Icons to Title Bar and Controls Page 1 of 2
Use a bitmap resource in your project to add an icon to the title bar. Add standard SolidWorks icon labels to the controls of your PropertyManager page.
2. In the constructor of UserPMPage, initialize iBmp and thisAssembly before calling CreatePropertyManagerPage().
4. In AddControls()after setting its selection filter, cast selection1 to IPropertyManagerPageControl and add standard SolidWorks bitmap label
swBitmapLabel_SelectEdge to the control.
5. In AddControls()after setting its display units, cast num1 to IPropertyManagerPageControl and add standard SolidWorks bitmap label
swBitmapLabel_LinearDistance to the control.
The icons appear at the SolidWorks standard distance to the left of their controls on the PropertyManager page. The title icon appears in the title bar.
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Adding Icons to Title Bar and Controls Page 2 of 2
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Changing Alignment of Controls Page 1 of 2
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Changing Alignment of Controls Page 2 of 2
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VB.NET Overview Page 1 of 1
VB.NET Overview
This tutorial shows you how to create a custom SolidWorks PropertyManager page for an add-in using the
SolidWorks SwVBAddin template and API.
Important: Experience programming in VB.NET in Microsoft Visual Studio .NET is a prerequisite of the tutorial.
Carefully read all parts of this tutorial. The screen shots appearing in many steps show you where and how to modify
your VB.NET project. Examine the highlighted code. For your convenience, three fully implemented classes, whose
code you can reference and copy and paste into your VB.NET project, are included with this tutorial: SwAddin.vb,
PMPHandler.vb, UserPMPage.vb
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Installing the SolidWorks API SDK Page 1 of 1
The SolidWorks API SDK contains add-in templates for VB.NET, C#, and C++. When you install the SolidWorks API
SDK, the templates are copied to various directories.
1. Ensure that you have installed Microsoft Visual Studio .NET (2005 or later) and a compatible version of
Microsoft .NET Framework.
2. For instructions on how to download the SolidWorks API SDK, open API Help > SolidWorks API Help >
Getting Started > Overview.
3. Click Next on the Welcome to the InstallShield Wizard for SolidWorks API SDK page.
<< VB.NET Overview Using the SolidWorks VB.NET Add-in Template >>
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Using the SolidWorks VB.NET Add-in Template Page 1 of 1
Use the SolidWorks SwVBAddin template from the SolidWorks API SDK to create a VB.NET add-in project in
Microsoft Visual Studio.
2. Verify that Tools > Options > Project and Solutions > General > Save new projects when created is
selected.
4. Locate and select the SolidWorks add-in template SwVBAddin in from the list of Visual Basic installed
templates.
7. Click OK.
8. Click Show All Files in Solution Explorer to view all of the references, add-in classes, and bitmap files
that you can use or modify for your application.
References
Bitmap Files
<< Installing the SolidWorks API SDK Compiling and Running the Add-in >>
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Compiling and Running the Add-in Page 1 of 4
Compile and run the add-in that is created by the SolidWorks SwVBAddin template.
2. To debug in Visual Studio, point the debugger's start program to your SolidWorks executable by right-
clicking the project in Solution Explorer.
3. Select Properties, click the Debug tab, select Start external program, and click to navigate to the
SolidWorks executable on your system.
4. Click Start Debugging in the Microsoft Visual Studio IDE toolbar to compile and run the add-in and
start SolidWorks.
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Compiling and Running the Add-in Page 2 of 4
To see the VB Addin tab in CommandManager, select View > Toolbars > CommandManager.
The add-in's Sample PMP PropertyManager page is displayed on the PropertyManager tab.
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Compiling and Running the Add-in Page 3 of 4
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Compiling and Running the Add-in Page 4 of 4
10. Click Stop Debugging in the Microsoft Visual Studio IDE toolbar.
SolidWorks closes.
<< Using the SolidWorks VB.NET Add-in Template Designing a PropertyManager Page >>
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Designing a PropertyManager Page Page 1 of 1
Now that you have seen what the SwVBAddin template created, it is time to design the PropertyManager page to do
some useful work.
The first step in any good design is to define the use cases or tasks that the PropertyManager page provides. After
defining the use cases, think about the user interface and behavior needed to implement the use cases. Paper or
software mock-ups improve usability, especially if tested by several users.
Because you are using the SolidWorks API SDK and the SolidWorks API to implement the use cases of your
PropertyManager page, keep in mind during the design:
the types of user-interface controls supported by the SolidWorks API. See SolidWorks API Help >
Getting Started > Programming with the SolidWorks API > PropertyManager Pages > Using
IPropertyManagerPage2.
the limits on the number of each type of control on any PropertyManager page. See SolidWorks API Help
> SolidWorks APIs > SolidWorks.Interop.sldworks Namespace > Interfaces >
IPropertyManagerPage2.
The SwVBAddin template created two classes for the PropertyManager page of its add-in:
UserPMPage.vb
PMPHandler.vb
Using these classes as a starting point, you will use the SolidWorks API to change the add-in's user interface and
behavior. The add-in's look and feel is like all of the other SolidWorks PropertyManager pages, but it also provides a
specialized workflow.
1. Select an edge.
2. Modify its length.
3. Rebuild the model.
The workflow uses a few of the controls from the original add-in:
Selection box
Spin/combo box
Button
<< Compiling and Running the Add-in Expanding a Group on Startup >>
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Expanding a Group on Startup Page 1 of 2
Currently one group box displays with a checkbox that configures the visibility of the contents on startup. You want the group box contents to be always
visible on startup, so you must change the options on the group box.
1. Double-click UserPMPage.vb in Solution Explorer to open it in the Microsoft Visual Studio editor.
2. To increase the size of the editor pane, close the Solution Explorer window by clicking X in its title bar.
4. To specify the same options setting for both group1 and group2, you can simply comment out the options assignment before the group2
assignment. The same options parameter is then passed to the AddGroupBox()constructor for both group boxes. To learn more about
the bitmask enumeration swAddGroupBoxOptions_e, see SolidWorks API Help > SolidWorks Enumerations >
SolidWorks.Interop.swconst Namespace > Enumerations > swAddGroupBoxOptions_e.
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Expanding a Group on Startup Page 2 of 2
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Changing Titles and Groups Page 1 of 2
Change the titles of your PropertyManager page and its group boxes and move controls from one group to another.
1. Locate the CreatePage() subroutine and change the title string for ppage from "Sample PMP" to
"Extrusion PMP".
2. In the AddControls() subroutine, change the title string for group1 from "Sample Group I" to "Modify
Extrusion".
3. Change the title string for group2 from "Sample Group II" to "Rebuild the Model".
4. Change selection1 from group2 to group1 and change num1 from group2 to group1.
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Changing Titles and Groups Page 2 of 2
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Adding a Button Control Page 1 of 2
3. At the beginning of the AddControls() subroutine, controlType, leftAlign, and options variables are declared. In
AddControls()before the Combo1 section, add a Button1 section assigning control type, alignment, and visibility options as
defined in the SolidWorks enumerators, swPropertyManagerPageControlType_e, swPropertyManagerPageControlLeftAlign_e,
swAddControlOptions_e.
4. Immediately after the controlType, align, and options assignments for button1, add the button1 control to group2 with a
Redraw label, a Click to redraw tooltip, controlType, align, and options parameters.
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Adding a Button Control Page 2 of 2
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Adding Multiple Tabs Page 1 of 5
Multiple tabs in the PropertyManager page give users more functionality and help organize tasks into a workflow.
3. At the beginning of AddControls(), add two tab controls with captions Step 1 and Step 2.
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Adding Multiple Tabs Page 2 of 5
4. At the end of AddControls(), add group1 to tab1, add group2 to tab2, and activate tab1 on startup.
6. In #Region "Local Variables", add a public property to access ppage from other classes.
7. In UserPMPage.vb, add subroutine DisplayControls() which sets visibility of the control groups
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Adding Multiple Tabs Page 3 of 5
9. Add code to the OnTabClicked() event handler to call UserPMPage.DisplayControls() to hide and
display control groups according to tab selection.
Two tabs display in the Extrusion PMP PropertyManager page. Each tab contains a different group of
controls.
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Adding Multiple Tabs Page 4 of 5
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Adding Multiple Tabs Page 5 of 5
<< Adding a Button Control Removing Unused Controls and Event Handlers
>>
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Removing Unused Controls and Event Handlers Page 1 of 3
Remove controls and event handlers that are not being used.
1. In UserPMPage.vb in #Region "Property Manager Page Controls", remove or comment out all
control declarations except button1, selection1, and num1. Do not delete the tab and group
declarations.
2. Remove or comment out all control ID declarations except group1ID, group2ID, tab1ID, tab2ID,
selection1ID, num1ID, button1ID.
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Removing Unused Controls and Event Handlers Page 2 of 3
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Removing Unused Controls and Event Handlers Page 3 of 3
<< Adding Multiple Tabs Configuring Selection and Numberbox Controls >>
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Configuring Selection and Numberbox Controls Page 1 of 2
2. For num1:
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Configuring Selection and Numberbox Controls Page 2 of 2
<< Removing Unused Controls and Event Handlers Modifying Control Event Handlers >>
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Modifying Control Event Handlers Page 1 of 3
The selection1 control displays the edge that a user selects in the main view. The event handler for selection1, OnSubmitSelection(), returns some event information, including
the selected edge, before submitting the selection to the selection box. Because edges in an extrusion are not features, they have no presence in the FeatureManager design tree and
are difficult to reference. Therefore, to reference the selected edge you must first give each edge of the extrusion a handle or ID. If you create the extrusion sketch along x and y axes
using Create3PointCornerRectangle(), you know in advance what axis the selected edge is on and can re-extrude accordingly.
2. Create subroutine StoreEdgeIds()in #Region "UI Callbacks" to store IDs for all 12 edges in the extrusion.
3. In #region "Local Variables", declare 12 edge variables as Edge types and declare x, y, and extrusion as double types. Initialize x, y, and extrusion to 0.1.
Declare modDoc as a ModelDoc2 type.
4. In CreateCube():
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Modifying Control Event Handlers Page 2 of 3
5. Add a public function GetAxisOfSelectedEdge() in #region "UI Callbacks", whose input parameter is the selected edge and whose return string contains its
calculated axis (x, y, or extrusion).
7. Because GetAxisOfSelectedEdge() populates the num1 control with the current length of the selected edge, in UserPMPage.vb add public subroutine SetNum1() to
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Modifying Control Event Handlers Page 3 of 3
8. In PMPHandler.vb in OnSubmitSelection(), call userAddin.GetAxisOfSelectedEdge() to calculate the axis of the selected edge.
9. Because PMPHandler must store the selected axis for later use, declare axis as a String type at the top of PMPHandler.vb and initialize axis to "extrusion" in the
Init() function of the handler.
<< Configuring Selection and Numberbox Controls Modifying Numberbox and Button Control Event Handlers >>
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Modifying Numberbox and Button Control Event Handlers Page 1 of 2
The button control on the Step 2 tab rebuilds the model. The button's event handler OnButtonPress() calls a helper subroutine to rebuild the
model and complete the workflow.
1. In PMPHandler.vb, declare edgeSize as a Double type and initialize it to 0.1 in the handler's Init() function.
2. In OnNumberboxChanged(), set edgeSize to the value returned by the spin box control, val.
3. In SwAddin.vb in #Region "UI Callbacks", add public subroutine ModifyCube(), which takes input parameters edgeSize
and axis passed by the handler. Like CreateCube(), ModifyCube() extrudes a sketch and stores edge IDs. Unlike
CreateCube(), ModifyCube() does not use the original extrusion parameters, but rather uses edgeSize and axis to re-extrude.
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Modifying Numberbox and Button Control Event Handlers Page 2 of 2
4. In PMPHandler.vb in OnButtonPress(), call userAddin.ModifyCube(), passing in edgeSize and axis to rebuild the cube.
9. Click Step 2 and Redraw and examine the cube to verify that the selected edge's length changed.
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Adding Visual Cues Page 1 of 2
Add a length visual cue before the spin box control and an edge visual cue before the selection control. Also, add a
bitmap icon to the title bar.
3. Copy pm_extruded_block.bmp to your add-in project, in the same subdirectory where the other project
bitmap files reside.
4. In Solution Explorer, right-click the project and select Add > Existing Item.
5. Select Image Files in the filter drop down list, select pm_extruded_block.bmp, and click Add.
7. In Properties, click the down-arrow button in the Build Action row and change Content to Embedded
Resource.
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Adding Visual Cues Page 2 of 2
8. Close Properties.
<< Modifying Numberbox and Button Control Event Adding Icons to Title Bar and Controls >>
Handlers
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Adding Icons to Title Bar and Controls Page 1 of 2
Use a bitmap resource in your project to add an icon to the title bar. Add standard SolidWorks icon labels to the controls of your
PropertyManager page.
2. In AddControls()after setting its selection filter, cast selection1 as a PropertyManagerPageControl and add
standard SolidWorks bitmap label swBitmapLabel_SelectEdge to the control.
3. In AddControls()after setting its display units, cast num1 to a PropertyManagerPageControl and add standard
SolidWorks bitmap label swBitmapLabel_LinearDistance to the control.
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Adding Icons to Title Bar and Controls Page 2 of 2
The icons appear at the SolidWorks standard distance to the left of their controls on the PropertyManager page. The
title icon appears in the title bar.
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Changing Alignment of Controls Page 1 of 1
2. After group2.AddControl(), cast button1 to PropertyManagerPageControl and set its Left property to 25.
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SolidWorks Utilities Page 1 of 1
SolidWorks Utilities
SolidWorks Utilities is a set of tools that lets you examine in detail the geometry of a solid part, and make
comparisons to other parts so you can easily see the differences and similarities. This is especially helpful when you
want to analyze the differences between an original part and a revised version of the same part.
In this tutorial, you compare the features and geometry of two different parts, save the results in HTML reports, and
copy parameters from one feature to another.
Next
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Activating SolidWorks Utilities Page 1 of 1
Before you begin to use SolidWorks Utilities, you must activate it from the list of available add-in applications.
Next
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Compare Features - Select Parts to Compare Page 1 of 1
Use the Compare Features utility to compare the features of two similar parts. For example, if you have an original
and a modified version of a part, the Compare Features utility analyzes the features, then groups them according
to unique or modified features. The results are displayed in the graphics area and in a tree-structured format so you
can easily see the differences in the two parts.
Bracket_B.sldprt (revision of
Bracket_A.sldprt)
If the Compare tab closes, click to redisplay it. Click Auto Show to keep the Compare tab visible.
Next
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Compare Features - Options Page 1 of 1
After you select the parts to compare, you set the options to use in the display results and reports.
1. In the Compare Task Pane, click Options > Common > Units.
4. In the dialog box, on the Features tab, select the Color tab.
Select Unique Feature and make sure the color box is red.
Select Modified Feature and make sure the color box is yellow.
If the colors are incorrect, click Edit and select the correct color.
5. Click OK.
Next
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Compare Features - Compare the Parts-1 Page 1 of 1
Now you are ready to compare the features of the two parts.
1. In the Task Pane, click Run Comparison. The following actions occur:
The two part windows are tiled, and the Compare Features results tab appears in the Task
Pane.
The graphics area displays the unique (red) and modified (yellow) features.
Bracket_A.sldprt
Bracket_B.sldprt
Next
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Compare Features - Compare the Parts-2 Page 1 of 1
b. Click Filletonhole.
3. In the Task Pane, highlight modified features in each part by selecting Fillet2.
The modified fillets are highlighted in both part windows and the fillet parameters appear in the details list in the
Task Pane.
When you select this check box, the colors of unique and modified features remain in the graphics area after
you close the dialog box.
Next
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Compare Features - Report Options. Page 1 of 1
After running the Compare Features utility, you can save the results in an HTML report. You define the report
layout by setting the options.
1. In the Compare Task Pane, click Options > Features > Report.
4. In the dialog box, if any views appear in Views to be added to report, click Remove All <<.
5. Press Ctrl, select Bottom and Isometric in List of views, then click Add >>.
When the Compare Features HTML report is generated, it displays the reference part in the current,
bottom, and isometric views.
Next
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Compare Features Report Page 1 of 1
Now that you selected the display options for the Compare Features report, you can generate the report.
b. The location where the report will be saved appears in Report folder path. Click Browse to change
the location.
d. Click Save.
The Compare Features Report opens in a browser in HTML format, and the report is saved in the
location chosen in step b. The report lists the unique and modified features by type, and displays
each feature's parameters and values so you can compare individual features.
Next
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Compare Geometry - Select Parts to Compare Page 1 of 1
Use the Compare Geometry utility to compare the faces and volumes of two similar parts. For example, if you have
an original and a modified version of a part, the Compare Geometry utility analyzes the geometry, then groups the
results according to unique or modified faces and different or common volumes. The results appear in the graphics
area. You can filter the results to display the desired type of volume or face comparison and to easily see the
differences in the two parts.
Next
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Compare Geometry - Options Page 1 of 1
After you select the parts to compare, you set the options to use in the display results and reports.
1. In the Compare Task Pane, click Options > Geometry > General.
2. Under Compare Options, select Check documents before Compare Geometry , Perform face comparison ,
and Perform volume comparison .
3. On the Color tab, select each of the following geometry items and make sure the color box displays the color
indicated below:
If the colors are incorrect, click Edit and select the correct color.
4. In the dialog box, on the Common tab, select the Units tab.
6. Click OK.
Next
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Compare Geometry - Compare the Parts Page 1 of 1
1. In the Compare Task Pane, click Run Comparison. The following occurs:
2. Minimize the volume comparison window and display the windows showing brackets a and b.
3. In the Task Pane, select Face comparison and click next to Modified faces.
Bracket_A.sldprt
Bracket_B.sldprt
Next
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Compare Geometry - Unique Faces Page 1 of 1
When you compare two parts using the Compare Geometry utility, you can see unique and modified faces
between the parts. This is helpful when you compare an original part to a revised version of the part.
Bracket_A.sldprt Bracket_B.sldprt
Next
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Compare Geometry - Volume Comparison Page 1 of 1
The Compare Geometry utility also compares the volume of two parts so you can see the different and common
volumes. This is helpful when you compare an original part to a revised version of the part.
1. On the Compare Geometry result tab in the Task Pane, select Volume Comparison
2. Click next to the comparison types to display the different volume comparisons.
Material
removed
Material added
Common
volume
Next
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Compare Geometry - Report Options Page 1 of 1
After running the Compare Geometry utility, you can save the results in an HTML report. You define the report
layout by setting the options.
4. In the dialog box, if any views appear in Views to be added to report, click Remove All <<.
5. Press Ctrl, select Bottom and Isometric in List of views, then click Add >>.
When the Compare Geometry HTML report is generated, it displays the reference part, the modified part,
and the Volume Comparison of Bracket_A.sldprt and Bracket_B.sldprt in the current, bottom, and
isometric views.
Next
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Compare Geometry Report Page 1 of 1
Now that you selected the display options for the Compare Geometry report, you can generate the report.
b. The location where the report will be saved appears in Report folder path. Click Browse to change
the location.
d. Click Save.
The Compare Geometry Report opens in a browser in HTML format and the report is saved in the
location chosen in step b. The report lists the following:
Options used (Perform face comparison , Perform volume comparison , tolerances, and so on)
Next
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Using Feature Paint-1 Page 1 of 1
Use the Feature Paint utility to copy the parameters of one feature to another. You can copy a feature's parameters
from one part to another, or within the same part. Feature Paint reduces design time so you do not have to
manually edit the definition of a feature when changing its parameters. Instead, Feature Paint can automatically
copy and paste feature parameters to meet your design specifications.
If the Task Pane closes, click the Feature Paint tab to re-display it.
Feature properties lists the Parameter and Value of Hole1 that can be copied. In this example, the hole
diameter, 0.5in, can be copied to another feature.
4. Click in Paste properties to, then select Hole1, Hole2, Hole3, and Hole4 in the FeatureManager design
tree in the Bracket_A.sldprt window.
Next
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Using Feature Paint-2 Page 1 of 1
Feature properties lists the Copy from and Paste to hole diameter values.
6. Click Apply.
Bracket_A.sldprt is updated with the new hole diameters copied from Bracket_B.sldprt.
Bracket_A.sldprt before
Feature Paint
Bracket_A.sldprt after
Feature Paint
7. Click Close.
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Surfaces Overview Page 1 of 1
Surfaces Overview
Surfaces are a type of geometry with zero thickness. To create surfaces, you use many of the same methods used
to create solids, such as extrudes, revolves, and sweeps. Surfaces also use other functions or features such as
trim, untrim, extend, and knit.
Surfaces have advantages over solids. They are more flexible than solids because you do not have to define the
boundaries between the surfaces until the final steps of the design. This flexibility helps product designers work with
smooth, extended curves such as those used in automobile fenders or telephone housings.
In this lesson, you start with an existing sketch composed of lines, arcs, splines, and sketch points. Then you apply
the following surface features to create a nozzle:
fills thicken
Next
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Lofted Surface - Creating the Base Page 1 of 2
First, create the base for the nozzle using a surface loft between two arcs. Surface lofts include the same options as
solid lofts. You can specify Start/End Tangency types, use Guide Curves, and so on.
For clarity, many images display only the sketches relevant to that procedure.
4. Click OK .
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Lofted Surface - Creating the Base Page 2 of 2
Next
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Swept Surface - Creating the Handle Page 1 of 1
With the Swept Surface tool, create the nozzle grip. To define the finger hold of the grip, include a guide curve in
the surface sweep.
6. Click OK .
Next
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Swept Surface - Creating the Exit Nozzle Page 1 of 1
5. Click OK .
Next
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Split Lines - Dividing the Exit Nozzle Page 1 of 1
The Split Line tool divides a face into multiple faces. This allows you to connect the base, the grip, and the exit
nozzle with surface lofts. First, split the exit nozzle.
3. Under Selections:
4. Click OK .
Next
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Split Lines - Dividing the Base Page 1 of 1
3. Under Selections:
4. Click OK .
Next
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Lofted Surface - Surface Bodies-1 Page 1 of 1
Connect the three surface bodies using surface lofts. First, connect the exit nozzle to the grip.
2. Select the top segment edge of the exit nozzle (created by the split feature), and the grip for Profiles in
the PropertyManager.
3. Under Start/End Constraints, select Tangency To Face for Start constraint and End constraint.
5. Click OK .
Next
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Lofted Surface - Surface Bodies-2 Page 1 of 2
2. Select the edges on the base and the grip for Profiles in the PropertyManager.
Switch the start and end lengths as required, to apply the value of 7 to the side near the grip.
5. Click OK .
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Lofted Surface - Surface Bodies-2 Page 2 of 2
Next
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Lofted Surface - Surface Bodies-3 Page 1 of 1
2. Select the edges on the base and the exit nozzle for Profiles in the PropertyManager.
3. Under Start/End Constraints, select Tangency to Face for Start constraint and End constraint.
5. Click OK .
Next
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Knit Surface - Joining the Base Entities Page 1 of 1
Join the surfaces you created with lofts and sweeps using the knit command. Knitting surfaces combines two or
more adjacent surface bodies into one.
3. Select all the surface bodies in the folder for Surfaces and Faces to Knit .
4. Click OK .
Next
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Filled Surface - Enclosing an Open Area-1 Page 1 of 2
Fill each side of the area enclosed between the base, the grip, and the exit nozzle using the Filled Surface tool. To
manipulate the curvature of the surface, use a sketch point to constrain the curve. Constraint Curves allow you to
add slope control to the patch.
3. Select an edge, right-click and choose Select Open Loop for Patch Boundaries in the
PropertyManager.
Select Open Loop finds all the edges in a closed loop, creating the surface fill.
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Filled Surface - Enclosing an Open Area-1 Page 2 of 2
6. Click OK .
Next
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Filled Surface - Enclosing an Open Area-2 Page 1 of 1
3. Select an edge, right-click and choose Select Open Loop for Patch Boundaries in the
PropertyManager.
6. Click OK .
Next
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Planar Surface Page 1 of 1
Planar Surface
Apply a planar surface to close the openings on the grip and the exit nozzle.
1. Click Planar
Surface .
Entities in the
PropertyManager.
3. Click OK .
1. Click Planar
Surface .
2. Select an edge on
the grip for
Bounding Entities
in the
PropertyManager,
and in the graphics
area, right-click and
choose Select
Open Loop.
3. Click OK .
Next
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Knit Surface - Joining the New Entities Page 1 of 1
3. Select all the surface bodies in the folder for Surfaces and Faces to Knit .
4. Click OK .
Next
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Revolved Surface Page 1 of 1
Revolved Surface
Use the Revolved Surface tool to create a surface that extends the nozzle base.
4. Click OK .
Next
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Move/Copy Bodies - Moving a Surface Page 1 of 1
Move the revolved surface, and position it below the existing nozzle base with the Move/Copy Bodies tool. This
tool moves, rotates, or copies bodies and surfaces, and places the bodies in any position using coordinates.
3. Select Surface-Revolve1 for Solid and Surface or Graphic Bodies to Move/Copy in the
PropertyManager.
4. Clear Copy.
To display the Translate properties, you might have to click Options, and then click Translate/Rotate.
4. Click OK .
Next
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Trim Surface - Removing Surfaces-1 Page 1 of 1
Use the Mutual option of the Trim Surface tool to remove extraneous faces. The Mutual option uses multiple
surfaces as mutual trim tools.
3. Select Surface-Knit2 and Body-Move/Copy1 in the graphics area for Trimming Surfaces .
Surface-Knit2 Body-Move/Copy1
Next
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Trim Surface - Removing Surfaces-2 Page 1 of 1
You can select the faces for Pieces to Remove in any order. The list that appears in Pieces to Remove is
based on your selection order, not on the entity you select.
Body-Move/Copy1 Trim1
Surface-Knit2 Trim1
7. Click OK .
Before After
Next
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Extruded Surface - Creating a Trim Tool Page 1 of 1
With the Extruded Surface tool, create a trim tool at the base of the nozzle. Trimming the surface creates the first
notch at the nozzle base.
1. Select Sketch14.
3. Under Direction 1:
4. Click OK .
Next
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Move/Copy Bodies - Copying a Body Page 1 of 2
To create a second, intersecting trim tool, move and copy the surface extrude you created in the previous step.
3. In the FeatureManager design tree, expand Surface Bodies , and select Surface-Extrude1.
Select Copy.
4. Expand Surface-Revolve1 in the FeatureManager design tree, right-click Sketch13, and select Show .
5. Under Rotate, click Rotation Reference (Linear Entity, Coordinate System, or Vertex) .
Select Line1@Sketch13 in the graphics area for Rotation Reference (Linear Entity, Coordinate
System, or Vertex).
Line1 is the axis used with Sketch13 to create the surface revolve.
6. Click OK .
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Move/Copy Bodies - Copying a Body Page 2 of 2
Next
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Trim Surface - Creating Cuts - Set 1 Page 1 of 2
Create the first of two cuts at the base of the nozzle with the Trim Surface tool.
3. Under Selections:
Select Body-Move/Copy2 in the graphics area for Trimming Surface, Plane, or Sketch .
4. Click OK .
5. Under Surface-Bodies in the FeatureManager design tree, click Body-Move/Copy2, and select Hide
.
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Trim Surface - Creating Cuts - Set 1 Page 2 of 2
Next
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Trim Surface - Creating Cuts - Set 2 Page 1 of 1
Create the second of two cuts at the base of the nozzle with the Trim Surface tool.
3. Under Selections:
Select Surface-Extrude1 in the graphics area for Trimming Surface, Plane, or Sketch .
4. Click OK .
5. Under Surface-Bodies in the FeatureManager design tree, click Surface-Extrude1, and select Hide
.
Next
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Delete Solid/Surface - Deleting Trim Tools Page 1 of 1
Delete the surface extrude and the surface body created with the move copy tool. These entities were used to trim
the model and need to be removed for the final thicken surface operation.
3. Select Surface-Extrude1 and Body-Move/Copy2 in the folder for Solid/Surface Bodies to Delete .
4. Click OK .
Next
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Untrim Surface - Patching a Surface Page 1 of 1
To strengthen the base of the model, use the Untrim Surface tool to patch one of the surface cuts.
2. Select Edge1 in the graphics area for Selected Face/Edges in the PropertyManager.
The Untrim Surface tool extends an existing surface along its natural boundaries, so you can select any
edge from Surface-Trim3.
3. Under Options:
4. Click OK .
Next
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Thicken Surface - Creating a Solid Page 1 of 1
3. Click OK .
Before After
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Overview Page 1 of 1
Overview
SolidWorks Sustainability evaluates the environmental impact of a design throughout the life cycle of a product. You
can compare results from different designs to ensure a sustainable solution for the product and the environment.
This tutorial consists of two sections. The first introduces Sustainability and focuses on parts. The second focuses on
assemblies.
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Designing for Sustainability: Parts Page 1 of 1
You analyze a common part used in computers - the drive sled that holds drives in a computer case.
Carbon Footprint
A measure of carbon dioxide and equivalents, such as carbon monoxide and methane, that are released into
the atmosphere primarily by burning fossil fuels.
Energy Consumption
All forms of nonrenewable energy consumed over the entire life cycle of the product.
Air Acidification
Acidic emissions, such as sulfur dioxide and nitrous oxides, which eventually lead to acid rain.
Water Eutrophication
Contamination of water ecosystems by waste water and fertilizers, resulting in algae blooms and the eventual
death of plant and animal life.
Material used
Manufacturing process and region
Transportation and use region
End of life disposal
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Selecting a Material Page 1 of 1
Selecting a Material
4. Under Material:
a. In Class, select Plastics.
b. In Name, select PC High Viscosity.
The software displays the part's weight. The Environmental Impact dashboard at the bottom of the Task
Pane provides real-time feedback about the environmental impact of your design.
<< Designing for Sustainability: Parts Setting the Manufacturing and Use Options >>
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Setting the Manufacturing and Use Options Page 1 of 1
Select the manufacturing process and the regions where the part is manufactured and used.
3. Under Transportation and Use, for Use Region, click North America.
Data is not available for all regions. Regions that contain data are highlighted when you hover over
them.
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Comparing Similar Materials Page 1 of 1
Now you set the baseline material and compare it with other materials, to try to minimize the environmental impact,
using the Environmental Impact dashboard.
The Baseline bar for each environmental impact adjusts to show the values for the selected material, PC
High Viscosity.
Next you try to find a similar material that is a better environmental choice.
The dialog box displays the current material with values for multiple parameters.
Property Condition
Density ~ (Approximately)
Tensile Strength > (Greater than)
A list of similar materials appears. You select materials from this list to compare them to the original
material. The Environmental Impact dashboard at the bottom of the dialog box gives you intermediate
feedback on your selections.
To filter the list, select the checkbox next to the materials to list and click Show selected only
In the dialog box's Environmental Impact dashboard, a green bar for Selected appears above the black
bar for Original for all four impact areas. The pie charts are updated.
The bar's green color and shorter length indicate that the selected material, Acrylic (Medium-high
impact), is a better environmental choice than the original material, PC High Viscosity, represented by
the black baseline.
The bars and pie charts are updated. The visual cues indicate that this material is an even better choice
than Acrylic (Medium-high impact). You decide to accept this material.
You can modify the Manufacturing Process using the menu next to the pie charts.
7. Click Accept.
The dialog box closes. In the Task Pane, under Material, Plastics Nylon 101 is the current material. The
Environmental Impact dashboard is updated.
<< Setting the Manufacturing and Use Options Setting the Material >>
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Setting the Material Page 1 of 1
In the Environmental Impact dashboard, you can already see the environmental impact of assigning Plastics Nylon
101. However, the material is associated with Sustainability work only. You can also set the material in the model so
that it is available throughout SolidWorks.
Nylon 101 becomes the active Material in the FeatureManager design tree. The model updates in the
graphics area.
The pie chart colors represent the parameters used to measure the environmental impact.
The size of the pieces represent the percentage contributed by the parameters to the total environmental
impact.
3. At the bottom of the Task Pane, click and to scroll through detailed reports of the current
design's environmental impact on carbon, energy, air, and water.
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Creating a Report Page 1 of 1
Creating a Report
You can create a report that provides details about the environmental impact of the design, including comparisons
between the final design and the baseline design.
If the report does not open, you need to add the template location. Click Tools > Options > System
Options > File Locations. In Show folders for, select Sustainability Report Template Folder,
then add the folder install_dir\SolidWorks\lang\language.
2. Scroll through the document and note the detailed information about each type of environmental impact.
Links after each section bring you to the SolidWorks Sustainability Web site where you find more
information about this product.
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Designing for Sustainability: Assemblies Page 1 of 1
You work with the mechanism of a common household item - a food processor. You start by resolving issues with
missing materials and perform the analysis. You then use Assembly Visualization to prioritize additional efforts to
reduce the environmental impact of the assembly.
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Activating the Application Page 1 of 1
Some components in the assembly already have a material assigned. For supported materials, Sustainability assigns
default values, such as manufacturing process, manufacturing region, and use region. For each component with an
assigned material, you can change the default values.
The Task Pane includes a Task List, a list of components for which the material is unassigned or unsupported by
Sustainability. The graphics area shows only the components that need additional work.
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Assigning a Material to a Component Page 1 of 1
Now you resolve one item on the Task List by assigning a material to the component.
2. Under Material:
Under Manufacturing, Process and Region are set to the defaults for the material you selected.
3. Under Manufacturing:
a. In Process, select Die Casted.
b. For Region, click North America on the map.
In the Task List, the icon next to gear-caddy changes from to , indicating that the component now
has a supported material assigned to it.
Zinc Alloy 7 becomes the active Material for the component in the FeatureManager design tree. The
model updates in the graphics area, showing a wireframe of gear-caddy to indicate that no additional work
is needed for this component.
<< Activating the Application Excluding a Component from the Calculation >>
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Excluding a Component from the Calculation Page 1 of 1
Next, you resolve the remaining item on the Task List by excluding it from the calculation of environmental impact.
2. Under Task List, click Exclude to remove the component from the calculation.
The icon next to shaft gear insert changes from to , indicating that the component will not be
included in the calculation.
The Message area turns green to show that you have resolved all issues on the Task List. You can
proceed with calculations.
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Calculating the Environmental Impact Page 1 of 1
Now you can see the environmental impact of the assembly. The calculation is based on the materials assigned to all
components and the parameters associated with those materials.
The full assembly is displayed in the graphics area and the Environmental Impact dashboard appears.
The calculations are based on default values, which you can refine.
2. Under Manufacturing, for Region, leave the default set to Asia on the map.
a. Experiment by clicking different options for Primary Mode of Transportation. Notice that the
Environmental Impact dashboard updates for each choice. Click Boat, which is the best overall
choice.
The total impact of the assembly considers each component's manufacturing region,
transportation of components to the assembly's manufacturing region, and the mode of
transportation.
d. In Amount, type 2 to indicate that the food processor uses 2 kWh throughout its lifetime.
The Environmental Impact dashboard updates to reflect the additional information about energy use.
The report contains placeholders for your information. You can customize the report template by
using Microsoft Word to edit install_dir\lang\language\sustainability*.dot. Change
items in square brackets, for example, [company name here].
<< Excluding a Component from the Calculation Using Assembly Visualization to Prioritize Work >>
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Using Assembly Visualization to Prioritize Work Page 1 of 2
Next, you use Assembly Visualization to help you focus on the components that contribute most to the assembly's
environmental impact. Assembly Visualization controls the color display of the components in your assembly based
on the values of properties, such as mass, that are associated with each component.
In this example, you sort component colors based on the carbon footprint of each component.
The Assembly Visualization tab in the FeatureManager design tree contains a list of all components
in the assembly, sorted by file name.
2. On the Assembly Visualization tab, click the arrow to the right of Mass and click More.
4. At the top of the Assembly Visualization tab, click Sustainability-Total Carbon to sort the components by
this parameter, from highest to lowest.
6. In the Color dialog box, select a shade of green and click OK.
The vertical bar displays a spectrum of colors from red to green. In the graphics area, the components
change to the color that is beside their entry in the Assembly Visualization panel. The colors identify the
relative carbon footprint of the components, with the highest impact shown in red.
You can now prioritize your work to further reduce the carbon footprint, starting with the components displayed in red.
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Using Assembly Visualization to Prioritize Work Page 2 of 2
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Overview Page 1 of 1
Overview
SolidWorks Sustainability evaluates the environmental impact of a design throughout the life cycle of a product. You
can compare results from different designs to ensure a sustainable solution for the product and the environment.
This tutorial introduces SustainabilityXpress and shows how to reduce the environmental impact of a part.
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Designing for Sustainability: Parts Page 1 of 1
You analyze a common part used in computers - the drive sled that holds drives in a computer case.
Carbon Footprint
A measure of carbon dioxide and equivalents, such as carbon monoxide and methane, that are released into
the atmosphere primarily by burning fossil fuels.
Energy Consumption
All forms of nonrenewable energy consumed over the entire life cycle of the product.
Air Acidification
Acidic emissions, such as sulfur dioxide and nitrous oxides, which eventually lead to acid rain.
Water Eutrophication
Contamination of water ecosystems by waste water and fertilizers, resulting in algae blooms and the eventual
death of plant and animal life.
Material used
Manufacturing process and region
Transportation and use region
End of life disposal
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Selecting a Material Page 1 of 1
Selecting a Material
3. Under Material:
a. In Class, select Plastics.
b. In Name, select PC High Viscosity.
The software displays the part's weight. The Environmental Impact dashboard at the bottom of the Task
Pane provides real-time feedback about the environmental impact of your design.
<< Designing for Sustainability: Parts Setting the Manufacturing and Use Options >>
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Setting the Manufacturing and Use Options Page 1 of 1
Select the manufacturing process and the regions where the part is manufactured and used.
3. Under Transportation and Use, for Use Region, click North America.
Data is not available for all regions. Regions that contain data are highlighted when you hover over
them.
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Comparing Similar Materials Page 1 of 1
Now you set the baseline material and compare it with other materials, to try to minimize the environmental impact,
using the Environmental Impact dashboard.
The Baseline bar for each environmental impact adjusts to show the values for the selected material, PC
High Viscosity.
Next you try to find a similar material that is a better environmental choice.
The dialog box displays the current material with values for multiple parameters.
Property Condition
Density ~ (Approximately)
Tensile Strength > (Greater than)
A list of similar materials appears. You select materials from this list to compare them to the original
material. The Environmental Impact dashboard at the bottom of the dialog box gives you intermediate
feedback on your selections.
To filter the list, select the checkbox next to the materials to list and click Show selected only
In the dialog box's Environmental Impact dashboard, a green bar for Selected appears above the black
bar for Original for all four impact areas. The pie charts are updated.
The bar's green color and shorter length indicate that the selected material, Acrylic (Medium-high
impact), is a better environmental choice than the original material, PC High Viscosity, represented by
the black baseline.
The bars and pie charts are updated. The visual cues indicate that this material is an even better choice
than Acrylic (Medium-high impact). You decide to accept this material.
You can modify the Manufacturing Process using the menu next to the pie charts.
7. Click Accept.
The dialog box closes. In the Task Pane, under Material, Plastics Nylon 101 is the current material. The
Environmental Impact dashboard is updated.
<< Setting the Manufacturing and Use Options Setting the Material >>
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Setting the Material Page 1 of 1
In the Environmental Impact dashboard, you can already see the environmental impact of assigning Plastics Nylon
101. However, the material is associated with Sustainability work only. You can also set the material in the model so
that it is available throughout SolidWorks.
Nylon 101 becomes the active Material in the FeatureManager design tree. The model updates in the
graphics area.
The pie chart colors represent the parameters used to measure the environmental impact.
The size of the pieces represent the percentage contributed by the parameters to the total environmental
impact.
3. At the bottom of the Task Pane, click and to scroll through detailed reports of the current
design's environmental impact on carbon, energy, air, and water.
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Creating a Report Page 1 of 1
Creating a Report
You can create a report that provides details about the environmental impact of the design, including comparisons
between the final design and the baseline design.
If the report does not open, you need to add the template location. Click Tools > Options > System
Options > File Locations. In Show folders for, select Sustainability Report Template Folder,
then add the folder install_dir\SolidWorks\lang\language.
2. Scroll through the document and note the detailed information about each type of environmental impact.
Links after each section bring you to the SolidWorks Sustainability Web site where you find more
information about this product.
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SolidWorks Tolerance Analysis Page 1 of 1
These tutorials introduce you to using of TolAnalyst to study how tolerances and assembly methods affect
dimensional stack-up between two features of an assembly.
Complete the DimXpert for parts tutorials before starting the TolAnalyst tutorials.
Introducing TolAnalyst
Analyzing Offset Tolerances
Analyzing Minimum Clearance Tolerances
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Introducing TolAnalyst Page 1 of 1
Introducing TolAnalyst
This tutorial demonstrates using TolAnalyst to perform stack-up analysis of a simple assembly.
Before running TolAnalyst, you must use DimXpert for parts to add tolerance dimensions to the components.
The sample assembly has already been dimensioned using DimXpert.
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Selecting Features to Measure Page 1 of 2
You measure from the center shaft to the hole in the front cover plate.
1. To ensure that the parts of the assembly are resolved when you open the assembly:
a. Click Tools > Options.
b. On the System Options tab, click Performance.
c. Under Assemblies, disable Automatically load components lightweight.
d. Click OK.
4. For the Measure From field in the PropertyManager, select the shaft.
5. For the Measure To field, select the cut-extrude on the cover plate.
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Selecting Features to Measure Page 2 of 2
6. Under Measure From and Measure To, select Max to dimension the maximum gap between the two
features.
The Message box turns green, indicating you have selected sufficient entities.
8. Click .
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Defining the Assembly Sequence Page 1 of 1
The analysis results vary based on the order that you assemble parts.
2. Select (f)Housing<1>.
In the PropertyManager, Housing-1@Gear Box is listed as the base part under Tolerance Assembly,
and as the first component under Components and Sequence.
The base's neighboring parts become transparent and appear in the PropertyManager under Neighbors.
All other parts are shown in wireframe.
4. Add the remaining parts under Components and Sequence in this order:
Worm Gear Shaft-1
Round Cover Plate-2
5. Click .
To save the TolAnalyst study data and exit, click in any TolAnalyst PropertyManager. Edit the
study to return to the saved data and continue the analysis.
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Setting Assembly Constraints Page 1 of 2
In the Assembly Constraints PropertyManager, under Tolerance Assembly, three components marked with
require constraints. Round Cover Plate-1 is selected.
For example, means you can set a coincident type of constraint with Plane1 as the first feature
available for the primary constraint. The , , and boxes change state after you select them as the
constraint.
Available constraint features highlight. Although the features are on the back side of the model, you can
see them because the model is transparent.
The tooltip describes the features and components constrained. It tells you the features that are listed
under Constraints when you select a constraint.
You can use Constraint Filters to filter for Coincident , Concentric , or Distance
constraints.
2. In the Plane1 constraint callout, click to set a primary coincident constraint between Plane1@Round
Cover Plate-1 and Plane4@Housing-1.
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Setting Assembly Constraints Page 2 of 2
The Round Cover Plate-1 icon changes to , indicating the part has the required single primary
constraint.
To clear a selected constraint, under Constraints, right-click the constraint and select Delete. You
can also click the selected constraint tag again in the constraint callout ( , , or ).
4. Click to establish a secondary concentric constraint between the Hole Pattern1 feature on the rear
cover plate and the Hole Pattern8 feature on the housing.
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Completing Assembly Constraints Page 1 of 2
Action
In constraint callout Boss1, click .
Constraints Boss1@Worm Gear Shaft-1
Action
In constraint callout Plane1, click .
Constraints Plane1@Worm Gear Shaft-1
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Completing Assembly Constraints Page 2 of 2
Action
In constraint callout Plane1, click .
Constraints Plane1@Round Cover Plate-2
Plane6@Housing-1
Result Coincident constraint between the cover plate and the housing.
Action
In constraint callout Hole Pattern1, click .
Constraints Hole Pattern1@Round Cover Plate-2
Hole Pattern10@Housing-1
Result Concentric constraint between the hole pattern of the cover plate and the hole pattern of the
housing.
7. Click .
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Viewing the Analysis Results Page 1 of 1
Under Analysis Summary, the minimum gap dimension between Boss2@Worm Gear Shaft-1 and Simple
Hole1@Round Cover Plate-2 is -1.35 and the maximum gap dimension is 5. RSS values are also listed.
The Analysis Data and Display box reports on the dimensions and geometric tolerances that contribute to the
minimum and maximum dimensions.
2. Under Analysis Summary, click Export Results to save a summary report of the tolerance analysis
results.
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Analyzing Offset Tolerances Page 1 of 1
This tutorial shows how to perform a TolAnalyst study to compute the worst-case conditions for a measurement
defined between the two 22 mm holes in the axle assembly for a caster. For the axle assembly to run smoothly, the
offset between the two holes cannot exceed 0.275 mm.
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Reviewing DimXpert Dimensions Page 1 of 2
The parts in the assembly for this tutorial have already been dimensioned.
Review the DimXpert dimensions and tolerances to better understand the tolerance study results.
1. To ensure that the parts of the assembly are resolved when you open the assembly:
a. Click Tools > Options.
b. On the System Options tab, click Performance.
c. Under Assemblies, disable Automatically load components lightweight.
d. Click OK.
3. In the FeatureManager design tree, right-click Top_plate and select Open Part .
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Reviewing DimXpert Dimensions Page 2 of 2
The part is not completely dimensioned or toleranced. TolAnalyst does not require you to fully constrain
each part to evaluate a study. However, TolAnalyst gives warning messages when the tolerance chains
required to evaluate a study are incomplete or broken.
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Defining the Measurement Page 1 of 1
You can only select those faces that are associated with a DimXpert feature.
b. In the graphics area, right-click the center of the axle (Revolve1 of Axle<1>).
c. Select Select Other and select the face of the bore on Axle_support<1>.
Refer to the graphic to ensure that you have selected the correct Axle_support<1> face.
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Completing the Definition Page 1 of 2
b. Select Select Other and select the face of the bore on Axle_support<2>.
A zero length dimension is applied between the two borings along the Z-axis.
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Completing the Definition Page 2 of 2
The Message box turns from yellow to green, indicating the measurement is defined.
4. To modify the dimension to be along the Y-axis, under Measurement Direction, select .
5. Click .
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Defining the Assembly Sequence Page 1 of 1
Part order in the FeatureManager design tree does not necessarily reflect assembly order during production.
The assembly order you define can impact a study's worst-case results.
2. Select Top_plate<1>.
The base's neighboring parts become transparent and appear in the PropertyManager under Neighbors.
All other parts are shown in wireframe.
The base part remains fixed during the evaluation and is used to establish the study's coordinate
system. All other parts are allowed to float for assembly analysis.
The axle support is added to the list. The Message indicates that the assembly sequence is defined.
5. Click .
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Defining the Assembly Constraints Page 1 of 2
When you select constraints, the callouts update automatically to allow only valid selections.
The types of constraints you choose and the order in which you apply them can significantly impact the worst-
case results. The assembly mates you define do not have to reflect the actual production practices.
1. Under Constraint Filters, select Use Smart Filters to hide constraints that are not within close proximity
to the considered feature.
This primary constraint is a coincident constraint between the top face of the axle support and the
corresponding bottom face of the top plate.
In the PropertyManager, the constraint appears under Constraints. In the Components list,
precedes the part name.
The appears for each part having at least one constraint. You should consider whether adding
additional constraints will affect the results. For example, since this is a simple one-dimensional study
along the Y-axis, a single constraint is sufficient. If the study were to determine the offset along the Z-
axis, you would need additional constraints. When uncertain, you should fully constrain each part
where possible.
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Defining the Assembly Constraints Page 2 of 2
The Message states that the minimum number of constraints has been applied.
5. Click .
<< Defining the Assembly Sequence Modifying the Contributing Tolerances >>
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Modifying the Contributing Tolerances Page 1 of 2
A callout in the graphics pane displays the worst-case maximum dimension between the bores, 0.67 mm.
In the PropertyManager, the Analysis Summary reports minimum and maximum dimensions of -0.67 and 0.67, and
RSS (Root Sum Square) minimum and maximum of -0.373 and 0.373. Both exceed the 0.275 requirement.
To determine which method to use, you need to know which variables can be changed and which cannot, and how
each change affects manufacturing, assembly, and inspection.
For example, if a part being used in the assembly is an existing or purchased part, changing its tolerance values
and/or dimension schemes may not be possible. However, it may be possible make these changes for new parts
being designed exclusively for the assembly.
In this tutorial, you reduce the tolerance value of the key contributing tolerances.
Changes you make to the tolerance values are persisted in the part. To make changes, you must have both
read and write access to the part you are editing.
Under Analysis Data and Display, the Contributors list states each contributing feature and its percent contribution
to the worst-case minimum or maximum condition. These percentages tell you which tolerance contributors to
reduce.
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Modifying the Contributing Tolerances Page 2 of 2
2. Under Analysis Data and Display, in the Contributors list, combine the contributions of P4@Top_Plate-
1 (37.31%) and P5@Top_plate-1 (37.31%).
The contribution of this surface profile tolerance to the tolerance stack is over 74%.
5. In the dialog box, change the tolerance from 0.5 to 0.2 and click OK.
Min: -0.37
Max: 0.37
If you base the requirements for the assembly on statistical RSS values, the change made to the surface
profile tolerance exceeds the requirements.
However, if you base the requirements on the worst-case analysis, the assembly remains non-compliant.
<< Defining the Assembly Constraints Changing the Top Plate Dimension Scheme >>
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Changing the Top Plate Dimension Scheme Page 1 of 2
To bring the worst-case results within specification, you change the tolerance scheme applied to the top plate and
recalculate the results.
1. In the FeatureManager design tree, right-click Top_plate<1> and select Open Part .
The profile tolerance now states that the two surfaces must lie within a 0.5 zone nominally located from
datum A, and additionally, lie within a common zone 0.1.
TolAnalyst recalculates the results of the study using the updated tolerance scheme. The new results for
the minimum and maximum offset are 0.27, which is within the specified limit of 0.275.
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Changing the Top Plate Dimension Scheme Page 2 of 2
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Analyzing Minimum Clearance Page 1 of 1
This tutorial shows how to perform a TolAnalyst study to compute the worst-case conditions for a measurement
defined between two of the 11 mm holes in the axle supports for a caster. You use the results of the study to
determine the size of the minimum clearance hole required to allow 10 mm screws to pass through the axle supports
and into the threaded holes in the top plate under the worst-case conditions.
<< Changing the Top Plate Dimension Scheme Reviewing DimXpert Dimensions >>
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Reviewing DimXpert Dimensions Page 1 of 3
The parts in the assembly for this tutorial have already been dimensioned.
Review the DimXpert dimensions and tolerances to better understand the tolerance study results.
1. To ensure that the parts of the assembly are resolved when you open the assembly:
a. Click Tools > Options.
b. On the System Options tab, click Performance.
c. Under Assemblies, disable Automatically load components lightweight.
d. Click OK.
3. In the FeatureManager design tree, right-click Top_plate and click Open Part .
4. Notice the +0.25 position tolerance applied to the threaded holes on the top plate.
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Reviewing DimXpert Dimensions Page 2 of 3
This tolerance is added to the size of the screw (10 mm) to determine the virtual size of the threaded holes
when you compute the hole size.
6. In the FeatureManager design tree, right-click Axle_support<1> and click Open Part .
The current dimension is 11 mm. This TolAnalyst study gives you the information needed to modify the
dimension to accept 10 mm screws under worst-case conditions.
9. Optionally, open the following parts and review their DimXpert dimensions:
(-) Bushing<1>
(-) Axle<1>
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Reviewing DimXpert Dimensions Page 3 of 3
Although the dimensions of these parts are not affected by this TolAnalyst study, they give you a more
complete picture of the assembly.
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Activating a Display State Page 1 of 1
Although this is an optional process, the rest of the illustrations in this tutorial assume that you have activated the
display state.
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Defining the Measurement Page 1 of 1
You create a new TolAnalyst study to define the measurement to analyze. In this study, the measurement is between
the two rear holes in the axle supports, along the X axis.
The Message box turns from yellow to green, indicating the measurement is defined.
5. Click .
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Defining the Assembly Sequence Page 1 of 1
2. Select Axle_Support<1>.
In the PropertyManager, Axle_support-1@Caster appears as the base part under Tolerance Assembly,
and as the first component under Components and Sequence.
The base's neighboring parts become transparent and appear in the PropertyManager under Neighbors.
All other parts are shown in wireframe.
3. Under Neighbors, or from the graphics area, select components in this order. Click Add after each
selection:
a. Bushing-1
b. Axle-1
c. Bushing-2
d. Axle_support-2
The Message box turns from yellow to green, indicating the measurement is defined.
4. Click Next .
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Defining the Assembly Constraints Page 1 of 2
1. Under Constraint Filters, select Use Smart Filters to hide constraints that are not within close proximity
to the considered feature.
TolAnalyst defines a concentric constraint between the outer diameter of the bushing and the bore in
the axle support.
Constraint B1@Bushing-1
SH1@Axle_support-1
In the PropertyManager, the constraint appears under Constraints. In the Components list,
precedes the part name.
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Defining the Assembly Constraints Page 2 of 2
TolAnalyst defines a coincident constraint between the shoulder of the bushing and the face of the
axle support.
Constraint P2@Bushing-1
P2@Axle_support-1
A tertiary constraint is not required for parts created using revolves. These parts do not require a
rotational constraint about the part axis.
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Defining Axle-1 Constraints Page 1 of 1
B1@Axle-1
SH1@Bushing-1
Result Concentric constraint between the outside diameter of the bushing and the bore in the axle
support
P1@Bushing-1
Result Coincident constraint between the shoulder of the bushing and the face of the axle support
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Defining Bushing-2 Constraints Page 1 of 1
1. Select Bushing-2.
B2@Axle-1
Result Concentric constraint between the inside diameter of the bushing and the outside diameter of
the axle
P3@Axle-1
Result Coincident constraint between the shoulder of the axle and the face of the bushing
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Defining Axle_support-2 Constraints Page 1 of 1
1. Select Axle_support-2:
SH1@Axle_support-2
B1@Bushing-2
Result Concentric constraint between the bore in the axle support and the outside diameter of the
bushing
P2@Bushing-2
Result Coincident constraint between the face of the axle support and the shoulder of the bushing
4. Click .
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Reviewing the Study Results Page 1 of 1
Nominal: 105
Min: 104.4
Max: 105.6
The accumulation of the tolerances applied to the three contributors results in a max/min condition of 105
=+/- 0.6.
2. Review the contributing dimensions listed under Analysis Data and Display.
The accumulation of the tolerances applied to the three contributors results in a max/min condition of 105
=+/- 0.6.
3. Click .
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Modifying the Hole Tolerances Page 1 of 3
Changes you make to the tolerance values are persisted in the part. To make changes, you must have both
read and write access to the part you are editing.
1. Add the worst-case tolerance stack to the virtual size of the top plate's threaded holes.
a. Determine the virtual size of the threaded holes by adding the screw size to the position tolerance of
the threaded holes on the top plate:
2. In the FeatureManager design tree, right-click Axle_support<1> and select Open Part .
3. In the graphics area, click the dimension for the clearance holes .
4. In the DimXpert PropertyManager, under Tolerance /Precision, for Tolerance Type , select
Symmetric.
6. Click OK.
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Modifying the Hole Tolerances Page 2 of 3
Click Diameter
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Modifying the Hole Tolerances Page 3 of 3
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SolidWorks Toolbox Page 1 of 1
SolidWorks Toolbox
With SolidWorks Toolbox, you can add standard hardware components to an assembly.
2. In the dialog box, select SolidWorks Toolbox and SolidWorks Toolbox Browser, then click OK.
Toolbox Lessons
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Toolbox Basic Tutorial Page 1 of 1
This lesson introduces you to SolidWorks Toolbox and describes the following concepts:
Next
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Creating a Part Page 1 of 1
Creating a Part
2. Use the Hole Wizard (Features toolbar) to create two holes with the following parameters:
Standard - ISO
Size - 12.0
Click , select points on the block for the hole locations, and click .
The location of the holes does not need to exactly match the image below.
Next
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Creating an Assembly Page 1 of 1
Creating an Assembly
Next, you create the assembly to which you will add SolidWorks Toolbox hardware components.
2. Change one of the instances to a different color so you distinguish between the two.
Next
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Adding a Hex Bolt-1 Page 1 of 1
Now you add a standard hex bolt from the SolidWorks Toolbox library.
2. Expand Toolbox, ISO, Bolts and Screws, Hex Bolts and Screws.
If you are prompted to configure Toolbox, see your Toolbox administrator. If you are the Toolbox
administrator, click Configure and close the Toolbox Settings wizard.
The lower pane of the Design Library displays thumbnail previews of the available hardware types.
3. Drag a Hex Screw Grade AB ISO 4014 to the graphics area of the assembly, but do not drop it yet.
5. Drop the bolt into one of the holes when the preview changes to the following:
The Hex Screw Grade AB ISO 4014 dialog box appears. The title of the dialog matches the selected
component. You set the parameters of the selected component in this dialog box.
Next
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Adding a Hex Bolt-2 Page 1 of 1
7. Select 50 in Length.
b. In the dialog box, type tutorial bolt for Description, and click OK.
Because of SmartMates and Mate References on the SolidWorks Toolbox components, the software
automatically adds two mates between the block and the bolt. A Concentric mate aligns the bolt to the hole and a
Coincident mate aligns the bolt head to the block.
Next
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Adding a Second Hex Bolt Page 1 of 1
Next, you add a second hex bolt to the assembly. The Insert Components PropertyManager is open allowing you
to add more instances of the same Toolbox component.
1. Drop a second fastener on the other hole of the assembly in the graphics area.
The second screw appears in the assembly. Its size parameters match the first screw because you inserted a
second instance of the same fastener without closing the PropertyManager.
2. Click .
Next
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Adding Nuts to the Assembly-1 Page 1 of 1
1. Rotate the view so you can see the back of the assembly.
3. Drag a Hex Nut Grade C ISO-4034 nut into the assembly and drop it on the edge of the hole where the bolt
protrudes.
Next
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Adding Nuts to the Assembly-2 Page 1 of 1
6. Click .
Because of SmartMates and Mate References on the SolidWorks Toolbox components, the software
automatically adds mates between the block and the nuts. A Concentric mate aligns the nut to the hole and a
Coincident mate aligns a flat face of the nut to the block.
Next
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Changing the Length of the Bolts Page 1 of 1
Now that you have added the nuts, you can see that the bolts are not long enough. You can edit the definition of the
bolts to change their length.
1. In the FeatureManager design tree, right-click one of the bolts, and select Edit Toolbox Definition.
The List by Description list is now blank. This is because the description you added earlier was for a bolt
with a length of 50. To easily reference the bolt with a length of 60, add a description.
3. Click .
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Smart Fasteners Page 1 of 1
With SolidWorks Smart Fasteners, you can automatically add fasteners to assemblies.
Next
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Configuring the Smart Fasteners Browser-1 Page 1 of 1
Before inserting the Smart Fasteners, you need to configure the Smart Fastener browser default settings.
3. On the Smart Fasteners page, for Fasteners to use with Hole Wizard holes, under Fastener:
For Ansi Metric, select Hex Head, Heavy Hex Bolt - ANSI B18.2.3.6M.
Next
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Configuring the Smart Fasteners Browser-2 Page 1 of 1
6. Under Automatic fastener change, clear Change stack components when fastener size is changed.
This limits the available types of washers to only those that exactly match the fastener size.
Next
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Inserting and Editing Smart Fasteners Page 1 of 1
Smart Fasteners populates all of the suitable holes with the default fasteners you previously set. A list of
fasteners appears as groups under Results in the PropertyManager.
2. Under Series Components, Fastener, right-click Countersunk Elevator Bolt and select Change fastener
type.
4. Click OK.
Next
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Adding Washers and Nuts-1 Page 1 of 1
1. Under Properties, select 1.5 in both Length and Thread Length so the bolts are long enough for the
bottom stack fasteners.
2. Under Series Components, for Bottom Stack, in Add to Bottom Stack, select :
3. Rotate the model to see the washers and nuts. Keep the PropertyManager open.
Next
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Adding Washers and Nuts-2 Page 1 of 1
1. Rotate the assembly. Notice that the bottom pan cross heads are exposed.
3. Under Series Components, for Bottom Stack, in Add to Bottom Stack, select Hex Nuts - Jam
(B18.2.4.5M)
Smart Fasteners adds one jam hex nut to each pan cross head bolt.
4. Click .
5. Note that the screws are still too long. To shorten them:
a. In the FeatureManager design tree, right-click Smart Fastener12 and select Edit Smart Fastener.
c. Click .
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Weldments Overview Page 1 of 2
Weldments Overview
Weldments functionality allows you to design a weldment structure as a single part. There are two lessons in this
tutorial.
In the Weldment Parts lesson, you create the weldment shown below. The weldment includes:
Structural members
End caps
Gussets
Weld beads
In the Weldment Drawings lesson, you create a drawing for the weldment. The drawing includes:
Custom properties
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Weldments Overview Page 2 of 2
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Weldment Parts Page 1 of 1
Weldment Parts
You use 2D and 3D sketches to define the basic framework of a weldment part. Then you add structural members
along the sketch segments. To start this lesson, open the part document Weldment_Box.sldprt, which already
contains some 2D and 3D sketches.
In the FeatureManager design tree, click Sketch1, then 3DSketch1, then Sketch2. When you click each
item, the corresponding sketch segments are highlighted in the graphics area.
- or -
To add the Weldments toolbar to the CommandManager, right-click a tab in the CommandManager
and select Weldments from the list.
Next
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Adding a Structural Member-1 Page 1 of 1
Add a group within a structural member along the four front segments.
When you create the first structural member in a part, a weldment feature is created and added to the
FeatureManager design tree. The software also creates two default configurations in the ConfigurationManager:
a parent configuration Default<As Machined> and a derived configuration Default<As Welded>.
Structural members contain one or more groups, which can be treated as a single unit. Segments in a
group can be parallel or contiguous.
3. Under Selections:
You can use the weldment profiles supplied with the software, as in the previous step, or you can
create your own custom weldment profiles. See Weldments - Creating a Custom Profile in the
SolidWorks Help.
Next
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Adding a Structural Member-2 Page 1 of 1
4. Under Settings, select Apply corner treatment and click End Miter .
Use Zoom to Area on the View toolbar to see the mitered corners.
The sample part in this lesson creates structural members along straight segments only. However, you can
also create structural members along curved segments .
Next
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Adding More Groups - 1 Page 1 of 1
In the same structural member, add a group along the side segments.
All groups within a single structural member share the same profile, defined by settings under Selections.
Why did I create Group2, instead of making the side segments part of Group1?
Next
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Adding More Groups - 2 Page 1 of 1
Now add a group for the back of the box. Instead of mitered corners like the front of the box, make the two
horizontal bodies butt up against the sides of the vertical bodies, and leave the ends of the vertical bodies open at
the top and bottom.
The results of selecting End Butt1 in the next step can vary depending on the order in which you
select the segments. For consistent results in this lesson, select the segments in the order shown.
5. Under Settings, select Apply corner treatment and click End Butt1 .
Next
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Adding More Groups - 3 Page 1 of 1
6. Zoom to the top right corner by pressing Shift + Z, then move the pointer over the corner point.
The Corner Treatment dialog box appears, which lets you override the corner treatment for members of
each group that meet at this corner.
Lower trim order numbers have precedence over higher numbers. For both groups, Trim Order is set to 2, so
they miter each other in the preview.
12. Select Set corner specific weld gaps, then in Gap between Connected Segments in Same Group ,
enter 5.
A weld gap allows space for the weld bead. When you specify a weld gap, the length of the segment is
decreased, keeping the overall length constant.
The preview shows the new corner treatment. The top of the vertical body is open.
Next
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Adding More Groups - 4 Page 1 of 1
14. Repeat steps 7 through 10 to change the end condition for the bottom left corner.
As you add entities to the model, they are added to the Cut list folder. The number following the Cut
list indicates how many entities are in the folder.
17. Expand Cut list(12) to see the twelve segments of Structural Member1 listed.
Next
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Adding the Cross Member-1 Page 1 of 1
Now add a new structural member with a rectangular profile across the top of the box.
1. Under Selections:
Because this segment has a rectangular profile, you need to check the orientation of the structural member.
Next
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Adding the Cross Member-2 Page 1 of 1
2. Click Right (Standard Views toolbar), and zoom to the end of the segment.
The rectangular profile of the segment is oriented vertically, so it extends above and below the existing square
segment.
4. Click to add the cross member and click to close the PropertyManager.
In the FeatureManager design tree, Structural Member2 appears and Cut list is incremented.
Next
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Trimming the Structural Members-1 Page 1 of 1
Now trim the structural members so they butt against each other correctly in the weldment part. First, trim the ends
of the cross member.
4. In the graphics area, select the rectangular tube for Bodies to be Trimmed.
Next
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Trimming the Structural Members-2 Page 1 of 1
6. In the graphics area, select the face that intersects with the rectangular tube, as shown.
7. Rotate the model and select the inside face at the other end of the rectangular tube.
8. Click the keep / discard toggles so that the ends of the tube are discarded and the middle is kept.
Use the keep / discard toggles to exert control over which pieces to retain or delete after trimming.
9. Click .
Next
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Trimming the Structural Members-3 Page 1 of 1
Next trim the upper-left and lower-right side segments where they intersect with the back structural member. You
trimmed the other two corners when you applied corner treatments.
2. In the graphics area, select the horizontal tubes for Bodies to be Trimmed.
3. Under Trimming Boundary, select Face / Plane and click in Face/Bodies. Then, in the graphics area,
select the faces of the vertical member, as shown.
4. Click .
The vertical member extends to the lower faces of the horizontal members.
Next
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Trimming the Structural Members-4 Page 1 of 1
5. In the graphics area, select the vertical member for Bodies to be Trimmed.
7. Under Trimming Boundary, select Face / Plane and click in Face/Bodies. Then, in the graphics area,
select the top face of one horizontal member, as shown.
8. Click .
The vertical member is trimmed flush with the face of the top member.
9. Repeat steps 2 through 7 to trim the lower-right corner. Rotate the model for access to the correct faces.
The four side segments are already trimmed to the front group, so you have finished trimming the model.
Next
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Adding End Caps Page 1 of 1
Now add end caps to close the open ends of the segments of the back structural member.
3. Under Parameters:
Select the two upper faces in the back corners for Face . Zoom into the corners as necessary.
Set Thickness direction to Inward to make the end cap flush with the original extent of the
structure.
Set Thickness to 3.
4. Under Offset :
5. Click .
6. Repeat steps 4 through 6 to cap the two lower faces in the back corner.
In the FeatureManager design tree, End cap1 and End cap2 appear and Cut list is incremented.
Next
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Adding Gussets-1 Page 1 of 1
Adding Gussets
You can add gusset features between two adjoining planar faces. Gussets can have triangular or polygonal profiles.
In this lesson, you add triangular gussets to the four front corners of the weldment part.
5. Under Profile:
You can allow room for a weld bead under the gusset by creating a chamfered gusset.
Next
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Adding Gussets-2 Page 1 of 1
7. Click .
8. Repeat steps 4 through 7 to add gussets to the other three corners of Structural Member1, as shown. The
distances, thickness, and parameters are already set to match the first gusset.
In the FeatureManager design tree, Gusset1 through Gusset4 appear and Cut list is incremented.
Next
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Adding Fillet Weld Beads-1 Page 1 of 1
Add fillet weld beads between the gussets and Structural Member1.
d. Click in Face Set2 , then select the two flat faces of the structural member, as shown.
The software assigns the Intersecting Edges based on your selections for Face Set1 and Face Set2 .
Next
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Adding Fillet Weld Beads-2 Page 1 of 1
a. Use the same Bead type and Fillet size as in Arrow Side.
b. Rotate the part, then select the gusset face shown for Face Set1 .
You can rotate the view about a selected edge. Click Rotate View (View toolbar), click the vertical
edge of the gusset, then drag to rotate the view.
c. Click in Face Set2 , then select the same two flat faces as in Arrow Side.
6. Click .
7. Repeat steps 4 through 6 to apply fillet weld beads to the remaining three gussets.
In the FeatureManager design tree, Fillet Bead1 through Fillet Bead4 appear and the Cut list is
incremented.
After you update the Cut list , fillet beads are not listed as Cut-List-Items, but they remain displayed in the
Cut list folder.
Next
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Sketching a New Segment-1 Page 1 of 1
Now add the two rails on the bottom of the box. First, sketch the lines to locate the rails.
2. To hide the weld symbols while you work on the new sketch, right-click Annotations in the
FeatureManager design tree, and clear Display Annotations.
3. For the sketch plane, select a face on one of the bottom structural members as shown.
To filter so that only faces are available for selection, click Toggle Selection Filter Toolbar
(Standard toolbar). Click Filter Faces (Selection Filter toolbar) and select a face in the graphics area. Click
Clear All Filters (Selection Filter toolbar) to turn off the filter, then close the Selection Filter toolbar.
Next
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Sketching a New Segment-2 Page 1 of 1
Next
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Sketching a New Segment-3 Page 1 of 1
6. Click Centerline (Sketch toolbar), and sketch a construction line between the midpoints of the vertical
sides as shown.
Watch for the midpoint pointer that indicates when you are exactly on the midpoint.
Next
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Sketching a New Segment-4 Page 1 of 1
7. Click Select (Standard toolbar), press and hold Ctrl, and select the line and the construction line.
9. To re-display the fillet weld symbols, right-click Annotations in the FeatureManager design tree and
select Display Annotations.
Next
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Changing the Pierce Point-1 Page 1 of 1
Add an I-beam structural member along the sketch segments to define the rails on the bottom of the part. You
change the pierce point of the I-beam profile to position the structural member properly.
Select 80 x 6 in Size.
The display zooms to the profile of the structural member. The default pierce point centers the profile on the
sketch segment.
Next
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Changing the Pierce Point-2 Page 1 of 1
6. Select the point in the center of the top edge of the profile, as shown.
The profile location changes so that the top edge of the profile is on the sketch segment. Because the
sketch is on the bottom face of the part, the top face of the new structural member is flush with the bottom
face of the part.
7. Click .
In the FeatureManager design tree, Structural Member3 appears and the Cut list is incremented.
Next
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Creating a Sub-Weldment-1 Page 1 of 1
Creating a Sub-Weldment
You can group related entities together into sub-weldments. Create a sub-weldment for the back of the box, to
group the four structural member segments and four end caps.
A new folder named Sub-weldment1(8), containing the selected entities, appears under Cut list(31) .
The (8) after Sub-weldment1 indicates the number of entities in the sub-weldment.
Next
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Creating a Sub-Weldment-2 Page 1 of 1
1. Right-click the Sub-weldment1 folder and select Insert into New Part.
The sub-weldment opens in a new SolidWorks window and the Save As dialog box appears.
2. Type a new name for File name or accept the default. If a message asks if you want to save the referenced
models now, click Yes.
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Weldment Drawings Page 1 of 1
Weldment Drawings
In this lesson you create a drawing for the part you created in the Weldment Parts lesson. The drawing includes
views of the part and a cut list with custom properties.
Browse to <install_dir>\samples\tutorial\weldments\Weldment_Box2.sldprt.
b. Click .
Next
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Adding Weld Symbols Page 1 of 1
You can insert the weld annotations from the model into the drawing view.
2. In the PropertyManager:
3. Click .
Next
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Creating Cut List Items Page 1 of 1
Groups identical items, such as the four gussets or the two I-beam members
Isolates items that do not belong on a cut list, such as the eight fillet beads
Identical items are grouped together in Cut-List-Item folders, and the cut list icon changes from to .
4. Under Cut List(31), select each cut list item to highlight the entities in the graphics area.
Next
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Adding Custom Properties-1 Page 1 of 1
You can add custom properties, such as part number and description, to cut list items. You can display the custom
properties in the cut list that you add to the drawing.
b. Type Back Frame for Value / Text Expression, then press Enter.
4. Click Cut-List-Item5.
Name Value
PARTNUMBER G9876
DESCRIPTION Gusset
Next
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Adding Custom Properties-2 Page 1 of 1
6. Click Cut-List-Item2.
The properties LENGTH, ANGLE1, ANGLE2, MATERIAL, and DESCRIPTION are already listed for Cut-
List-Item2. DESCRIPTION is defined in the profile that you selected to create the structural member. The
values for LENGTH , ANGLE1, ANGLE2, are calculated by the software. MATERIAL is linked to the
material applied to the body.
7. Add the custom property, PARTNUMBER, with the Value / Text Expression M1234-01.
8. Repeat steps 7 and 8 for the remaining cut list items, assigning the following values for PARTNUMBER:
Cut-List-Item3: M1234-02
Cut-List-Item4: M1234-03
Cut-List-Item6: M1234-04
You can display these part numbers in the cut list that you add to the drawing.
9. Click OK.
Next
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Adding a Cut List-1 Page 1 of 1
5. Click in the graphics area to place the cut list in the upper-left corner of the drawing sheet.
Next
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Adding a Cut List-2 Page 1 of 1
You can edit the table format directly from the cut list table.
The Table Formatting pop-up toolbar appears. Column headers appear with column A highlighted.
Next
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Adding a Column to the Cut List Page 1 of 1
Add a new column to the cut list for the custom property PARTNUMBER that you added in the part document.
1. Right click in the LENGTH column, and select Insert, Column Right.
3. Click .
A new column is added to the cut list, listing the part numbers you defined for the cut list items in the part
document.
4. Select the PART NO. column and use the pop-up toolbar to change the font height to 12.
6. Set Column Width to 40 and Row Height to 10, then click OK.
Next
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Adding Balloons to the Drawing View Page 1 of 1
4. Click .
Balloons are added to the drawing view. The item number in each balloon corresponds to the item number
on the cut list.
Next
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Creating a View of a Weldment Body-1 Page 1 of 1
To create a drawing view of a single body from the weldment part, you select the body and define the view
orientation in the part document, then return to the drawing document to place the view. Create a view of the
rectangular cross member.
In Bodies for creating view, pick the cross member in the graphics area.
Select Front in First, then select the face shown for Front.
Select Bottom in Second, then select the face shown for Bottom.
This selects the rectangular cross member and defines the front and bottom orientations of the drawing view.
5. Click .
Next
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Creating a View of a Weldment Body-2 Page 1 of 1
The face you selected for Front is facing frontward, and the face you selected for Bottom is facing
downward.
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