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S.No Pa Ern Classifica On Pa Ern Name Scenario Func Onality Notes 1

This document describes various design patterns categorized as creational, structural, and behavioral patterns. Some key creational patterns described are abstract factory, builder, and factory method. Structural patterns covered include adapter, bridge, composite, and decorator. The document provides examples of when each pattern would be used and outlines their basic functions but does not go into detail about specific implementations.

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Hari Prakash
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0% found this document useful (0 votes)
54 views1 page

S.No Pa Ern Classifica On Pa Ern Name Scenario Func Onality Notes 1

This document describes various design patterns categorized as creational, structural, and behavioral patterns. Some key creational patterns described are abstract factory, builder, and factory method. Structural patterns covered include adapter, bridge, composite, and decorator. The document provides examples of when each pattern would be used and outlines their basic functions but does not go into detail about specific implementations.

Uploaded by

Hari Prakash
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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7/3/2017 Go4DPRefCard.

htm

S.No Pa ern Pa ern Scenario Func onality Notes


Classica on Name
1 Creational
1.1 Abstract Thesystemshouldbeindependentofhowitsobjectsare Providesinterfacetocreatefamilyofrelatedordependent
factory created,composedandrepresented. objectswithoutexposingimplementationclass.
Thesystemneedstobeconfiguredwithoneofmultiple
familiesofobjects.
Thefamilyofrelatedobjectsneedstobeusedtogether,and
thisneedstobeenforced.
Needtoprovidealibraryofobjects,whichdoesnotreveals
implementation,butonlyinterfaces.
1.2 Builder Analgotocreatecomplexobjectwhichisindependentofthe Separatescreationofcomplexobjectsfromits
componentsthatcomposetheobjectandhowtheyare representation,Sothatconstructionprocesscancreate
composed. differentrepresentations.
1.3 Factory Whenacallsisnotabletoanticipatetheclassofobjectwhich Definesaninterfacetocreateanobject,Lettingsubclassto
Method itneedstocreate. decidewhichimplementationclasstoinstantiate.
Whenacallswantsitssubclasstospecifytheclassofobjects
itwantstocreate.
Whenclassesdelegateresponsibilitytooneoftheseveral
helpersubclass,Andwewanttolocalizetheknowledgeof
Whichhelpersubclassisthedelegate.
1.4 Prototype Whentheclassestoinstantiatearespecifiedatruntime. Specifiesthekindofobjectstocreateusingprototypical
Whenwewanttoavoidbuildingaclasshierarchyoffactories instanceAndcreatesnewobjectsbycopyingthis
thatparallelsthehierarchyofobjects. prototype.
1.5 Singleton Onlyasingleinstanceofaclassisneededandmustbe Insuresaclasshasonlyoneinstance,providesglobal
accessibletoclientfromasingleglobalpoint. pointofaccesstoit.
2 Structural
2.1 Adapter Wanttoutilizeaclasswithincompatibleinterface. Convertstheclasssinterfacetoclientsexpectedinterface.
Wanttocreateareusableclasswhichcanbeusedwith Helpstwoincompatibleclassesworktogether.
incompatibleinterface.
Whenweneedtouseseveralexistingsubclassesbutdont
wanttoadaptthereinterfacesbysubclassingthem.
2.2 Bridge Whenyouwanttoavoidpermanentbindingbetween DecouplesAbstractionfromImplementationsothatboth
functionalabstractionandimplementation. canvaryindependently.
Changestoimplementationshouldnotimpactclientnot
evenrecompilation
2.3 Composite Torepresentfullorpartialhierarchyofobjects. Composesobjectsintotreestructuretorepresentfullorpart
Structureisdynamicandcanhaveanylevelofcomplexity. hierarchy.
2.4 Decorator Whenwewanttoaddtransparentlyanddynamically, Attachesaddedresponsibilitytoanobjectdynamically.
responsibilitytoanobject. Providesalternativetosubclassingtoattendfunctionality.
EliminatingtheneedofExtendingthefunctionalityby
subclassing.
2.5 Faade ToprovideasimplerinterfacetoacomplexSubSystem.
Whenterearemanydependenciesbetweenclientand
implementationclassesofanabstraction[interface/abstract
class].Wewouldwanttolayerthesubsystem.hereweputa
faadelayer.
2.6 Flyweight
2.7 Proxy
3 Behavioral
3.1 Chainof
responsibility
3.2 Command
3.3 Interpreter
3.4 Iterator
3.5 Mediator
3.6 Momento
3.7 Observer
3.8 State
3.9 Strategy
3.10 Template
Method
3.11 Visitor






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