Hero Kids - Fantasy RPG
Hero Kids - Fantasy RPG
Hero Kids - Fantasy RPG
BY
JUSTIN HALLIDAY
Hero Kids
Hero KidsTM copyright 2016 Justin Halliday
herokidsrpg.blogspot.com
Credits
Designed and written by Justin Halliday
Hero and monster art by Eric Quigley (www.ericquigley.com)
Printing Authorization:
This PDF document may be printed for personal use.
Version: 2.0 (Build 100)
Changelog:
Updated Monster cards from Monster Compendium
Added Role-Playing section.
Added more monsters (new redesigned pirates).
Updated layout of Hero and Monster cards and stand-ups.
Renamed adventuring obstacles to obstructions.
Added Knocked Down to glossary.
Added Advanced Combat section.
Updated Skills section to add dark vision.
Updated Ability Test Examples for clarity.
Added Equipment and Items section.
Big-Sized Problems
Hero Kids is set in the sort of world where grown-ups
are constantly getting themselves into trouble, and
where the kids are the ones who sort it out.
When several greedy miners get lost in the old
mine, its the kids who rescue them.
When a horde of goblins raid the village festival Double melee attack Split shot attack
and steal the prize pig, the kids are there to fight Animal tracking Versatile equipment
them off.
When rustlers steal their favorite horses and Healer Warlock
ponies, the kids set out to get them back.
When the tavern basement is overrun by unusually
large and ferocious rats (again!), the kids drive
them back out.
When a rare unicorn is seen in the woods, the kids
save it from mean goblins.
When an urgent message must be sent to a
reclusive mage, the kids set out to deliver it.
When ghost pirates attack the village and capture
everyone, the kids have to rescue themselves! Searing magic attack Flame burst attack
Healing abilities History and lore expert
Weak monster:
Resting
The final method of healing is for our heroes to take a
short rest after an encounter where theyve been
damaged (again, assuming this makes sense in the
adventure).
When heroes rest they remove 1 damage, KOd
In combat, this ability is a special action, which means heroes recover to hurt, hurt heroes become bruised,
that the character can either heal someone or attack and bruised heroes fully recover.
an enemy.
Outside of combat, magic healing can return all allies
to full health (if this makes sense in the adventure).
Map
Each combat encounter has a grid map that is used to
stage the encounter. This map shows the terrain and
starting positions for the heroes and monsters.
Heroes: Monsters:
Encounter Features
Some encounter areas have unique elements, such as Tactics
furniture or obstacles, which are described here. The monsters tactics and goals are detailed here.
Ability Tests Conclusion
Ability tests and skills that the heroes can use are What happens when the heroes have defeated their
detailed here. Read about Ability Tests on page 18. enemies or overcome the encounters challenges.
Special Action
Each heros special action is a unique attack or
alternate action that reflects the heros specialization.
Blank cards are included with the pre-made heroes.
Bonus Ability
What Sort of Hero? The heros bonus ability is something that happens
The first thing to consider is what sort of character automatically, such as added dice to attacks or armor
they want; a melee fighter, a skillful archer or knife during combat in specific circumstances.
thrower, a well-armored warrior, a powerful warlock,
or even a versatile hero who can use multiple attacks.
Inventory and Skills
The last element of the heroes is their inventory and
Allocating Dice skills. Again, look to the characters specialization to
Each of the pre-made heroes in Hero Kids is built think of appropriate items and skills in this area.
with a four dice method.