Zuuri (Again) : Cleric/Trickery Domain 6 Outlander Ashley

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Cleric/Trickery Domain 6 Outlander Ashley

class & level BackgrouNd Player Name


Zuuri (Again)
Half-Orc Chaotic Neutral
character Name race aligNmeNt exPerieNce PoiNts

inspiratiOn
strEngth
17 +2 30
14 armOr
class
+3 prOficiEncy bOnus initiativE spEEd

+2 PersoNality traits

hit Point maximum 42


+2 strength
dExtErity
+2 dexterity

14 +1 constitution
ideals
currEnt hit pOints
+1 intelligence
+2 +7 Wisdom
* +5 charisma
cOnstitutiOn
* saving thrOws
tEmpOrary hit pOints BoNds
12
+2 acrobatics (dex) total successes
+1 +4 animal handling (Wis) Failures
+1 arcana (int) hit dice death saves FlaWs
intElligEncE +5 athletics (str)

13
* +2 deception (cha)
Name atk BoNus damage/tyPe Relentless Endurance. When you are reduced to 0 hit points
+1 history (int) but not killed outright, you can drop to 1 hit point
Dagger +5 1d4 +2 piercing instead. You can't use this feature again until you finish
+1 +7 insight (Wis)
* +5 intimidation (cha)
a long rest.

wisdOm
* +1 investigation (int)
Shortbow +5 1d6 +2 piercing
Savage Attacks. When you score a critical hit with a melee
weapon attack, you can roll one of the weapon's damage
dice one additional time and add it to the extra damage of
Mace +5 1d6 +2 bludgeoning
+4 medicine (Wis) the critical hit.
19 +1 Nature (int) Channel Divinity: Turn Undead. As an action, you present
your holy symbol and speak a prayer censuring the undead.
+4 Perception (Wis) Each undead that can see or hear you within 30 feet of you
+4 must make a Wisdom saving throw. If the creature fails its
+2 Performance (cha) saving throw, it is turned for 1 minute or until it takes
any damage. A turned creature must spend its turns trying
+5 Persuasion (cha)
charisma
* +1 religion (int)
to move as far away from you as it can, and it can't
willingly move to a space within 30 feet of you. It also
can't take reactions. For its action, it can use only the
14 +2 sleight of hand (dex) Dash action or try to escape from an effect that prevents
it from moving. If there's nowhere to move, the creature
+2 stealth (dex) can use the Dodge action.

+2 +7 survival (Wis) Destroy Undead. When an undead fails its saving throw
* skills attacks & spEllcasting
against your Turn Undead feature, the creature is instantly
destroyed if its challenge rating is at or below a certain
threshold, as shown in the Destroy Undead table.

Blessing of the Trickster. See the Players Handbook for


details.
14 Passive Wisdom (PercePtioN)
cP
Channel Divinity: Invoke Duplicity. See the Players Handbook
for details.

Languages.Orc, Common, Goblin sP Channel Divinity: Cloak of Shadows. See the Players Handbook
for details.
Weapon.Simple
Armor. Light, Medium, Shields eP

Tools. Flute
gP

PP

OthEr prOficiEnciEs & languagEs EquipmEnt fEaturEs & traits

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
15 years 5'4" 130 lbs.
AGE HEIGHT WEIGHT
Zuuri (Again)
character name EYES SKIN HAIR

Name

symbol

character appearance allies & organizations

Equipment:
Monies: G= 0 S= 7 C= 0 Holy Symbol, Common
Clothing, Explorer's Kit, Amulet of Natural
Armour (+2), Bowstring,

additional features & traits

character backstory treasure

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric Wis 15 +7
Spellcasting spell save dc spell attack
spellcasting ability bonus
class

0 cantrips 3 3 6
Sacred Flame Blink
Thaumaturgy Dispel Magic
Mending Bestow Curse
Spare the Dying Spirit Guardians

Spell
Level
slots total slots expended

1 4 7
epar
Sanctuary spell name
ed
pr

Inflict Wounds
Bane
4
Charm Person
Disguise Self
Healing Word
spells known

Cure Wounds

2 3

Mirror Image
Pass without Trace
Blindness/Deafness 5
Hold Person
Silence 9

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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