0% found this document useful (0 votes)
57 views6 pages

More Mesh Editing Techniques

The document discusses additional mesh editing techniques in Blender 3D beyond the basic ones, including: - Adding more mesh pieces to a single object - Selecting linked parts of a mesh using Ctrl+L - Separating and joining mesh objects - Extruding mesh vertices and edges with more control - Selecting and modifying edge loops - Adding loop cuts and subdividing parts of meshes - Using the Subdivision Surface modifier to smooth meshes

Uploaded by

Rituraj Tripathy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
57 views6 pages

More Mesh Editing Techniques

The document discusses additional mesh editing techniques in Blender 3D beyond the basic ones, including: - Adding more mesh pieces to a single object - Selecting linked parts of a mesh using Ctrl+L - Separating and joining mesh objects - Extruding mesh vertices and edges with more control - Selecting and modifying edge loops - Adding loop cuts and subdividing parts of meshes - Using the Subdivision Surface modifier to smooth meshes

Uploaded by

Rituraj Tripathy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 6

2017615 Blender3D:NoobtoPro/MoreMeshEditingTechniquesWikibooks,openbooksforanopenworld

Blender3D:NoobtoPro/MoreMeshEditing
Techniques
YoupreviouslyscratchedthesurfaceofthetoolsthatBlenderprovidesforeditingmeshes.Thispagewill
introducemoreofthem.

Contents
1 AddingMoreMeshPieces
2 LinkedSelections
3 SeparatingandJoiningMeshes
4 ProperExtrusion
4.1 MoreExtrusionOptions
5 EdgeLoopSelection
6 LoopCuts
7 EdgeLoopDeletion
8 SubdividingParts
9 SubdivisionSurfaceModifier
10 SharpeningtheCurves
10.1 ApplyingaCrease
10.2 AddingVertices
10.3 WhichtoUse?

AddingMoreMeshPieces
Startwiththedefaultcubeagain.Selectitand TAB intoEditmode.Press SHIFT + A tobringuptheAdd
menu.InsteadofallthesubmenuswithalltheobjectsyoucouldaddinObjectmode,youwillseeonlyasingle
menucontainingonlymeshobjects.Selectanothercube,anduse G tomoveitawayfromthefirstcube.

Ifyou TAB intoObjectmode,youwillseethatthetwocubeslooklikeseparate,disconnectedobjects,but


theyareinfactoneobject,andcannotbeselectedseparatelyinObjectmode.Youcan TAB backintoEdit
mode,andmakeconnectionsbetweentheverticesofthetwocubes,whichyoucannotdowithseparateobjects.
Therefore:

Asinglemeshobjectcanbemadeofseparate,disconnectedpieces.

LinkedSelections
Ifyouhavesomepartofameshselected,pressing CTRL + L willselectallotherpartsofthemeshthatare
connectedtothealreadyselectedparts.Intheabovecaseoftheobjectmadeupoftwodisconnectedcubes,you
can RMB onasinglevertexofonecube,thenuse CTRL + L toselectalltherestofthatcubebutnotthe
other.

https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/More_Mesh_Editing_Techniques 1/6
2017615 Blender3D:NoobtoPro/MoreMeshEditingTechniquesWikibooks,openbooksforanopenworld

Anotherwaytodolinkedselectionsistosimplymovethemouseoversomepartofthepieceyouwantto
select,andpress L toimmediatelyselecteverythingconnectedtothat.Conversely, SHIFT + L will
unselecteverythingconnectedtothevertexunderthemouse.

SeparatingandJoiningMeshes
Youcanseparateapartofameshintoitsownobject.Thepartyouareseparatingdoesnthavetobe
disconnectedfromtherestofthemesh.SimplyselectthepartyouwanttoseparateinEditmode,andpress P ,
andinthemenuthatappears,chooseSelection.Youwillseetheselectedpartimmediatelychangetoa
reddishorangehighlight,indicatingitispartoftheobjectselectionbutnottheactiveobject.

Conversely,youcanjointwoormoremeshobjectsintoone.SelectallthedesiredobjectsinObjectmode,and
press CTRL + J ,andyouwillseethemallimmediatelytakeontheorangeyellowhighlightindicatingthey
arealltheactiveobject. TAB intoEditmode,andyoucanconfirmallareeditableaspartofthesamemesh
object.

ProperExtrusion
Youpreviouslydiscoveredhowtoaddwholenewsectionstoameshwith CTRL + LMB .Blenderalsohasa
properExtrudefunction,whichletsyoudothiswithabitmorecontrol.

Startwiththedefaultcube,asusual.GointoEditmode.Selectjustthetopfourvertices.Press E tostart
extruding,andmovethemouseroughlyalongthedirectionoftheZaxis.Youwillfindyourselfdraggingouta
wholenewfaceformedfromfournewverticesconnectedtotheonesyoupreviouslyselected.Youwillnotice
alsothatthemovementofthenewlyaddedpartofthemeshisautomaticallyconstrainedtobeparalleltotheZ
axis.Press LMB or ENTER tofinishtheextrusionoperation.

Deselecteverything.Nowtryselectinganotherfourverticesoftheoriginalcube,saymakingupafacepointing
alongtheXaxis.Nowifyouextrudethese,youwillseethattheextrusionisautomaticallyconstrainedtomove
onlyparalleltotheXaxis.

Aquirkoftheextrusionfunctionisthatifyoupress E andthenimmediatelyabortwith RMB or ESC ,the


additionalmeshpieceisstillcreated,butitisleftinthesamepositionastheoriginalmesh.Toreallyabortthe
extrusion,youhavetoundoitwith CTRL + Z .

MoreExtrusionOptions

ALT + E bringsuptheExtrudemenu,whichgivesyouaccesstomoreoptions,dependingonwhatyouhave
selected:

Regionextrudetheentireselectedareaasone,exactlyequivalentto E .
IndividualFacesifyouhavemorethanonefaceselected,thentheyareextrudedseparately.In
particular,anyedgecommontotwoselectedfaceswillgiverisetotwoseparateextrudededges,rather
thanone.
EdgesOnlyextrudesonlytheedgesnewfacesarecreatedonlyconnectingthenewedgestothe
existingones,notbetweenthenewedges.
VerticesOnlyextrudesonlytheverticesedgesarecreatedonlyconnectingthenewverticestothe
existingones,notbetweenthenewvertices,andnonewfacesarecreated.

EdgeLoopSelection
Edgeloopsareanimportantconceptwhenconstructingmeshes.TheyaresoimportantthatBlenderprovidesa
shortcutforselectinganentireedgeloopwithoneclick: ALT + RMB onanedgeorvertexthatispartofthe
loopyouwanttoselect,anditwillselecttheentireloop.Alternatively, ALT + SHIFT + RMB addsanedge
https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/More_Mesh_Editing_Techniques 2/6
2017615 Blender3D:NoobtoPro/MoreMeshEditingTechniquesWikibooks,openbooksforanopenworld

looptotheselectionor,ifthepartyouclickonisalreadyselected,itwilldeselecttheentireloop.

Forexample,tryexperimentingwithaUVsphere:everylineoflatitudeandlongitudeinthismeshisan
edgeloop.

LoopCuts
Sometimesyouneedtoaddmoreverticestotheinteriorpartofamesh,perhapstofleshinsomedetail.The
loopcutfunctionletsyouaddmoreedgeloopsbetweenexistingones.

EnsureyouareinEditmode.Itdoesntmatterwhatpartsofthemesharecurrentlyselected.Press
CTRL + R toactivatetheLoopCutfunction.Youwillseeamagentacolouredloopwrapitselfaround
differentpartsofthemeshasyoumovethemouse.Youcanpress RMB or ESC toabandontheoperationat
thispoint,oronceyouseetheloopappearingaroundthecorrectpartofthemesh,youcanuse LMB or
ENTER toproceed.Nowthemagentacolourchangestotheusualorangeyellowselectionhighlight,andwill
nowrestrictitselftoslidingalongthissectionofthemeshasyoumovethemouse.Ifyoupress LMB or
ENTER atthispoint,youwillendupwithanewloopofverticesandedgesatthelastshownpoint,while
RMB or ESC willstillcreatethenewloop,butleaveitpositionedatthemidpoint.

Whentheloopisstillatthemagentastage,youcanusethemousewheeltoincreasethenumberofcutsto2or
more.Youcanalsotypeanumberofcutsusing 0KEY ... 9KEY .

EdgeLoopDeletion
Conversely,youcangetridofedgeloopsaswell,reducingthecomplexityofthesurfacewithoutleavingholes
init.Selecttheedgeloop(thequickwayis ALT + RMB onacomponentedgeorvertexasdescribedabove),
thenbringupthedeletionmenu( DEL or X )andselectEdgeLoop.Theselectedloopwilldisappear,and
adjacentedgesandfaceswillbemerged.

SubdividingParts
Aloopcutalwayscutsacompleteloop.Alternatively,youcansubdividejustaselectedpartofthemesh:make
yourselection,thenpress W tobringuptheVertexSpecialsmenu,andselectthetopoption,Subdivide.
Thiswillcreateonecut,butapanelwillappearatthelowerleftoftheToolshelf( T tomakeitvisibleatthe
leftofthe3Dviewifitsnot),whereyoucanalterthenumberofcutsandothersettings.Thissameoptionis
alsoavailableonEdgeSpecials CTRL + E .

Anotheroptionisthesecondoneonthe W menu:SubdivideSmooth.ThisonecomputesaCatmullClark
interpolationtogivemoreofacurveratherthanaflatsubdivision.

SubdivisionSurfaceModifier
Amodifiercausessomechangetothegeometryofanobjectjustbeforeitgetsrendered.Thechangedoesnot
affecttheobjectasyouviewandedititinthe3Dview,orasitisstoredinthedocument(unlessyouapplythe
modifier,whichmakesthechangepermanent).Thisallowsyoutocreatesomecomplicatedeffectsatrender
time,whiletheoriginalmeshstayssimpleandeasytoedit.Modifiersfortheactiveobjectareappliedand
controlledintheModifiers tabinthePropertieswindow.

Asubdivisionsurfacemodifier(alsoknownasasubsurfmodifier)appliestheCatmullClarkinterpolation
discussedaboveasamodifier.Beingamodifier,itappliestotheentireobject,notjusttoselectedvertices.But
sincetheoriginalmeshispreserved,youuseitasacontrolcagetoadjusttheshapeoftheinterpolatedcurve.

https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/More_Mesh_Editing_Techniques 3/6
2017615 Blender3D:NoobtoPro/MoreMeshEditingTechniquesWikibooks,openbooksforanopenworld

StartwiththedefaultcubeselectedinObjectmode,asusual.Gotothe
ModifierstabinProperties.WhenyouselectSubdivisionSurfacefromthe
AddModifiermenu,anewpanelappearsasatright.Noticethetwovalue
slidersundertheSubdivisionsheading'View'controlsthelevelofsubdivision
withinthe3Dview,while'Render'appliestotheactualrenderthehigherthe
numberoflevels,theclosertoacurvetheinterpolatedgeometrybecomes.
Havingtwoseparatesettingsforworkingenvironmentandrenderallowsfor
fasteroperationinthe3Dview,withtheusualtradeoffoflowerquality,while
stillallowingmaximumqualityforthefinalrender.

Keyboardshortcuts:BecausetheSubdivisionSurfacemodifierissoheavilyused,thereisasetof
hotkeysforaddingthemodifiertothecurrentobjectifitdoesntalreadyhaveone,andsettingthe
numberofsubdivisionlevelsinthe3Dview: CTRL + 1KEY .. CTRL + 5KEY forsettingthe
viewlevelsto1..5respectively.

Assoonasyouaddthemodifier,theappearanceofthecubeshouldchangetolook
somethinglikeatright(hereshownwithjustonelevelofsubdivision).

Theupperpartofthepanel(fromtheApplyandCopybuttonsupwards)iscommontoallmodifiers.Note
theXbuttonattheright.Clickingitgetsridofthemodifier.Noticealsoagroupof4iconbuttonsinthe
middle,theleftmosttwolooklikeacameraandaneye.Theiconsaredefinedasfollows(fromlefttoright):

Usethemodifierduringrendering
Showthemodifiereffectinthe3Dview
Showthemodifiereffectinthe3DviewinEditmode(ifthisisuncheckedandthepreviousoneis
checked,themodifiereffectdisappearswhileinEditmode)
ShowthemeshasthoughthemodifierwereappliedtoitinEditmode.

Uncheckingthefirstoneletsyoudisablethemodifierwithoutlosingitssettings.Theremainingthreecanbe
handyifyouretryingtodisentangletheeffectsofdifferentmodifiersduringediting.

Whenthethirdbuttonisenabled,themeshwilllooklikethisinEditmode.Theoriginalmeshremains
highlightableandeditable.Apreviewoftheeffectofthemodifierisalsovisible,andrespondsimmediatelyto
anychangesmadetotheoriginalmesh.(Trymovingsomeverticesaround,andseewhathappens.)
https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/More_Mesh_Editing_Techniques 4/6
2017615 Blender3D:NoobtoPro/MoreMeshEditingTechniquesWikibooks,openbooksforanopenworld

Thefourthbuttongoesonestepfurtherandactsasifthemodifierhasalreadybeen
applied,whileallowingyoutoeditonlythosepartscorrespondingtotheoriginalmesh.
(Thisbuttonaffectsthebehaviorofthethirdbutton.Itcannotbeusedindependently,and
maydisappearifthethirdbuttonisunchecked.)

SharpeningtheCurves
Thesubdivisionsurfacemodifieroffersmuchmorecontrolovertheresultingshapethanmightbeapparent
fromabove.Forexample,youmaynotwantuniformcurvatureeverywhere,youmaywantsomepartsofthe
shapetohavesharperedges.Thiscanbeachievedintwoways:

byapplyingacreasevaluetoselectededges
bystrategicpositioningofadditionalverticesinthecontrolcagemesh.

ApplyingaCrease

Selecttheedgeswhereyouwantthecurvetobesharper.Press SHIFT + E .Note


howthecurvegetspulledmoreorlessclosertothoseedgesasyoumovethe
mouse.Theselectededgestakeonamagentacolour,indicatingtheyhavea
nonzerocreasevalueapplied.

ThecreasevaluecanbeseenandeditedintheTransformpanelatthetopofthe
PropertiesShelfatthesideofthe3Dview(youcantoggleitsvisibilitywith N .
Valuescanrangefrom0.0(nocrease,thedefault)to1.0(maximumsharpnessof
theedge).

AddingVertices

Forexample,startwiththesubdividedcubeexampleasabove.Press CTRL + R
tostartaloopcut,andpositionthemagentaoutlinesomethinglikethis:

Press LMB or ENTER ...

https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/More_Mesh_Editing_Techniques 5/6
2017615 Blender3D:NoobtoPro/MoreMeshEditingTechniquesWikibooks,openbooksforanopenworld

...andmovethemousesothenewlyaddedloopmovesclosertoonesideofthe
cube.Seehowthesubdividedmeshdevelopsasharpercurveonthisside?

Toconfirmtheplacementofthenewloop,press LMB or ENTER .

WhichtoUse?

Thebasicprincipleis,theclosertogethertheverticesare,themorecontrolyouhaveoverthecurveatthat
point.Sothequestionis,doyoujustwantasharperedge,ordoyouwantmoredetail?Thatwillgovern
whetheryouneedtoaddvertices,orjustapplyacreasetotheexistingedges.

Retrievedfrom"https://en.wikibooks.org/w/index.php?
title=Blender_3D:_Noob_to_Pro/More_Mesh_Editing_Techniques&oldid=3168675"

Thispagewaslasteditedon16December2016,at17:22.
TextisavailableundertheCreativeCommonsAttributionShareAlikeLicense.additionaltermsmay
apply.Byusingthissite,youagreetotheTermsofUseandPrivacyPolicy.

https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/More_Mesh_Editing_Techniques 6/6

You might also like