Secret Code Level: Any Level
Secret Code Level: Any Level
FOLD-OVER STORIES
Level: Any Level
This is an old favorite. Give each student a sheet of blank paper. Write the following words
on the board in a vertical line: WHO, WHAT, HOW, WHERE, WHEN, WHY. Explain that
everyone will be writing a sentence story. Write an example on the board, explain, asking for
suggestions.
1. Tell them to write someone's name at the top of their paper, i.e., their own, a
classmate's, the teacher's, a famous person that everyone knows; fold the paper
over once so no one can see it, then pass the paper to the person on their right.
2. Write on the received paper what the subject did (suggest funny or outrageous
actions), fold it over and pass it on to the right.
3. Continue to write one line, how they did it (adverbs), fold and pass; where-pass;
when-pass; and last of all, why (because...) and pass it one more time.
4. Have the students unfold their stories, and read them silently. Help anyone who
cannot read what the others wrote, or doesn't understand.
5. Ask one student at a time to read "their" story aloud, or turn the stories in for the
teacher to read. Funny!
VACATION CARDS
A deck of cards
Imaginative theme that could be crafted into some sort of story. For example: send
the teacher on a vacation.
List on the board:
A exciting
2 depressing
3 expensive
4 heroic
5 romantic
6 fantastic
7 sad
8 almost fatal
9 cheap
10 dramatic
J happy
Q weird
K change one option
1. Prompt the Ss a little to get them started; perhaps offer a beginning to the story.
2. Ss continue making an oral story by drawing one card and continuing the story
along the lines. For example: if they get 4, then the T/protagonist must do something
heroic or some kind of heroic event must occur. If Ss draw a K, then they change
one option. This seems to help keep the momentum in the game.
3. Continue through all cards, with the stipulation that the story must be concluded by
the end of the deck.
BEEP GAME
Level: Easy to Medium
Choose around 10 volunteers to come and stand in a line at the front of the
classroom.
The first student in line must begin counting from 1, and each student in turn calls
out the next number. However, every 4th number must be replaced by the word
"beep" (or buzz etc.). Following a "beep" the next student in line must call out the
next number, and not the number that has been replaced. For example, 1, 2, 3,
beep, 5, 6, 7, beep, 9 etc.
If a student hesitates too much or makes a mistake he/she must sit down, so
eventually only one student remains. Whenever a student sits down, begin from 1
again. See how far you can get!
BINGO (encourages memorization and listening comprehension)
1. Give each S a nine-square grid, with three rows of three squares each.
2. The Ss select nine of their word or picture cards and arrange them at random on the
grid.
3. The caller (T or S) picks a card from a duplicate set of cards and calls out the word
or phrase indicated on the card.
4. If the Ss have that card on their grids, they turn the card or cover it with piece of
paper.
5. The first S to cover three squares across, down, or diagonally wins the game.
Variations:
Instead of using a grid, Ss can simply arrange their word or picture cards in columns or
rows, or students can simply write the vocabulary words in their grids.
BOARD RACE (involve the Ss to compete to demonstrate their recall of new vocabulary)
Variation 1
1. Divide the class into teams.
2. Place a row of word or picture cards along the chalk or marker rail.
3. Say one of the words, and one S from each team races to the board to touch the
correct card.
OR Instead of placing the cards along the chalk or marker rail, say a word and have
Ss compete to draw a picture of the word.
4. The first team member to respond correctly wins a point for his or her team.
5. The team with the most points wins.
Variation 2
1. Have the class form a line near the board.
2. The first two Ss in line come up to the chalk rail.
3. Give each S a pointer (ruler or marker).
4. Call out one of the words.
5. Ss race to touch the card and repeat the word.
6. The winning S remains at the chalk rail to challenge the next player. The losing one
passes the pointer to the next S in line.
REBUS SENTENCE
1. Write a sentence on the board combining simple sight words with the words taught.
For example: write the sentence This is an apple, but replace the word apple with a
drawing of an apple.
2. Ss read the sentences together.
3. Replace the picture of the apple with a picture of a ball (and change an to a).
4. Continue with other words.
5. Encourage the Ss to contribute ideas.
FILE GRIDS
1. Make one nine-square grid (the squares should be numbered) inside a file folder for
each S.
2. Divide the class into pairs.
3. S1 draws pictures of objects from previous units in each square of his or her grid.
4. S2 must recreate S1s grid by asking questions.
S2: One. What is it?
S1: Its (a bat).
5. After completing one grid, partners compare their pictures.
6. Reverse roles after several exchanges.
MARCOPOLO
1. One S has their eyes closed, and the other Ss hold a paper with a word with them.
2. The S with their eyes closed need to find a word mentioned by T.
3. Other Ss give direction to find the S with the word mentioned.
TENNIS
1. Divide the class into two teams.
2. Name a category, e.g. colors.
3. Have one team serve by calling out a color.
4. Have the opposing team return by naming another color.
5. Have the teams continue to volley until one repeats a color, says something that
isnt a color, or hesitates for too long.
6. Repeat steps 2 to 5 with different categories. Keep score as in a tennis match.
PICTURE DICTATION
1. Hand out a blank piece of paper to each S.
2. Tell the class that T will read a short description and that T would like them to draw a
picture of what they hear described.
3. Read slowly and pause after each sentence to allow the Ss time to listen and draw
what they hear.
4. When T has finished reading, show them the picture that T described and let them
assess the accuracy of their drawings.
CALL MY BLUFF
1. Divide into two or three groups.
2. Allocate a word/phrase to each team and give them the real definition.
3. Instruct each group to make two other false, but plausible definition for the
word/phrase.
4. Check the definition.
5. Have each group present the definitions.
6. Have the other groups guess which definition is correct. Award points.
FIND EXAMPLES OF
1. Write a list of vocabulary on the board.
2. Ask of examples that match the list.
3. Have Ss work individually or pairs.
4. Set a time limit. Compare.
FIND EXAMPLES OF 2
1. Bring in pictures.
2. Have Ss find pictures of recently studied nouns, e.g. circle and name all the cooking
utensils can be found in the kitchen.
3. To review grammar forms, have Ss to locate example of a target structure in their
books.
SENTENCE AUCTION
1. Find out grammar mistakes in a text.
2. Pay for correct sentence.
3. Auction off the sentences to the highest bidders.
DESERT ISLAND
1. The T describes the task to the Ss: You are stranded on a desert island a long way
from anywhere. There is a fresh water spring on the island, and there are banana
trees and coconut palms. The climate is mild. Make a list of eight to twelve things
which you think are necessary for survival. Ss work on their own.
2. Ss pair up and compare lists. They agree on common list of a maximum of ten
items.
3. Ss discuss the new lists in groups of 4-6 Ss. They decide on a group list of a
maximum of eight items and rank there according to their importance.
EVERYDAY PROBLEMS
- Individual Ss describes a problem they have, e.g. always forgetting their keys, not
being able to remember names, oversleeping, etc. The others try to suggest ways
and means of helping with the problem.
HIDDEN WORDS
1. Place the word or picture cards along the chalk rail and cover each card with a
number card.
2. Divide the class into two teams.
3. S1 from Team A calls out a number. Reveal the word or picture card that is under
that number card.
4. Give the student a count of three to say the word.
5. If the S says the word correctly, give the team a point. If the student cannot
remember the word, cover the word up again and allow S1 from Team B to call out a
number.
6. Play alternates back and forth between teams until all the words have been said.
Variation:
Instead of using cards, T can write the words on the board. Cut out several pieces of paper,
each piece large enough to cover a word. Write number on the pieces of paper and tape
them over the words.