KDJ PLUSManual
KDJ PLUSManual
KDJ PLUSManual
2012/11/28
Contents
(6) Patterns
1. Recording
2. Note data
3. Adjusting note data
4. Editing functions
5. Drum input
6. Pattern settings
7. Changing patterns
8. Muting tracks
(10) Reference
1. Pattern panel
2. Track panel
Features
* Includes a versatile and easy to program synthesizer that may be used
to generate chiptunes style sounds as well as a variety of other advanced
synth instruments.
* Uses a tracker style sequencer, which is perfect for retro video game
style music production, but may also be used to create music of a wide
variety of genres in conjunction with the synth.
* Phrases, patterns, synth patches, and entire songs may all be copied and
pasted freely, speeding up the creation process.
Screen Summary
5
6
2
4
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2. Song panel
Settings that affect the entire song.
3. Pattern panel
Contains pattern selection controls and pattern settings, as well as
recording/input controls.
4. Command panel
Contains buttons for opening and saving files, copying and pasting, etc.
5. Track panel
Contains buttons for adding/deleting tracks, and track settings.
6. Editing panel
When in pattern editing mode, note data of the current pattern is
displayed here.
7. Timeline panel
Displays the sequence of patterns for the entire song.
8. Transport panel
Contains buttons for playback, looping, etc. (Press [F5] to play/stop)
9. Keyboard panel
Musical keyboard for playing and inputting notes.
Press the open button, or [CTRL+O], to bring up the open file dialogue.
Files with the ".gam" file extension are song files that may be played back
using the KDJ-PLUS.
Use the buttons on the transport panel to start and stop playback. Playback
may also be started/stopped by using the [F5] key. Using shortcut keys will
greatly increase your productivity and speed up the creation process.
3. Other controls
Rewind to beginning
Fast forward
Pattern loop
Making Sound
Try making some basic sounds with the KDJ-PLUS.
Click the arrow keys to the left of the keyboard to change octaves.
2. Changing voice
By default, playing the KDJ-PLUS as described above will give you a simple beep.
This is because the first voice, "FAMI PULSE75", is selected. You may change
this sound by clicking the arrows next to VOICE on the track panel to cycle through
different voices. You may also use the PAN, TUNE, VOL, and EFX sliders to adjust
the sound.
3. Playing drums
Click the arrow keys shown below, or use the [TAB] key to cycle through tracks in
the current song until you reach a drum track.
When a drum track has been selected, the keyboard panel will change to a drum
panel, as shown below:
Each drum track contains 8 drum samples (sounds). They may be played back in
the same manner as the synthesizer (keyboard) tracks.
You may select an arpeggio pattern using the buttons shown below. This will cause
a series of notes to be played back while holding down a single key.
Song Creation
Songs on the KDJ-PLUS are made up of building blocks called patterns. Patterns are
combined on the timeline to make a complete song.
1. Tracks
A track is a sequence of notes using a single voice. There are two different types
of tracks: synth tracks, and drum tracks. In the image below, the track on the
left is a synth track, and the track on the right is a drum track.
As you can see, synth tracks contain note data (melodies), and drum tracks contain
rhythm data (drum beats).
If you need to add more voices (i.e. instruments) to your song, simply add more
tracks. The KDJ-PLUS can handle up to 20 tracks.
2. Note data
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Patterns
Let's try making a pattern!
First, make sure that you are on the pattern edit screen:
1. Recording
To enter recording mode, press the REC button or your space bar. Press again to exit
recording mode.
When in recording mode, all notes that you play with your mouse and/or keyboard will be
input to the pattern as note data.
2. Note data
Try playing some notes while in recording mode. You will see them appear as shown below:
In the above example, "C4" means that the note is the note C4 (C of the 4th octave). The
"200" indicates a velocity value of 200 (velocity refers to the strength or loudness of a
note, and may be adjusted to make individual notes louder or softer). The final "0" indicates
that there is no arpeggio pattern in use (remember, you can change the arpeggio pattern
with the buttons to the right of the keyboard panel).
You may insert rests by pushing the R key on your computer keyboard. Without a rest, the
note will continue to play until there is another note on the same track, so make sure to
put in rests if you want to cut a note off without starting another note.
To adjust note data after it has been input, select the value that you would like to change
and press + or - on your computer keyboard. You do not have to have REC enabled in order
to do this.
If you select a range of notes, you may adjust them all at once.
4. Editing functions
Use Copy & Paste to quickly duplicate repeating sections of your song.
Copy Pattern
Copies the entire pattern. Select another pattern and hit paste to create a duplicate
pattern. Useful when you need two patterns that are exactly the same except for one
part.
5. Drum input
When inputting drums, the eight lanes represent the eight drum sounds of the voice. You
may input notes using your computer keyboard, or by clicking on the lanes with your mouse.
6. Pattern settings
Swing and Rows may be set for each pattern. Increasing Swing (a.k.a. shuffle) changes the
groove of the pattern by moving every other 16th note forward slightly. Rows determines the
length of the pattern in 16th notes, e.g. 32 rows = 2 measures in 4/4 time.
7. Changing patterns
The arrow buttons on the pattern panel may be used to change the current pattern.
A single song may contain up to 32 different patterns numbered 0 through 31.
- Track settings are saved on a per pattern basis. This means that you may set a given
track to a piano sound in one pattern, and the same track to a horn sound in a different
pattern, etc.
- Changing patterns also changes the currently selected pattern block in the song
timeline. This is how the timeline is edited; by selecting each block, then changing it to
the appropriate pattern. However, be careful not to accidentally change blocks that you
do not want to change when going back to edit previous patterns.
* Pay attention to what pattern block you have selected:
8. Muting tracks
Mute a track in order to silence it during playback. The mute function is useful for
silencing unneeded tracks while editing. Mute settings are saved on a per pattern block
basis, so muting can also be used to create simple variations of a single pattern.
Combining Patterns
Once you've made a few patterns, line them up on the timeline into a song.
1. Arranging patterns
In order to arrange your patterns into a sequence, select each block on the timeline and
change it to the pattern that you want to use. Blocks may be selected by clicking or by
using the mouse wheel. Add and delete blocks using the + and - buttons.
Adjust the LOOP POS setting to select a point in the song to loop back to after the song is
over. This is useful if your song has an intro section that you do not want to include in the
main loop.
Voice Creation
Voices (a.k.a. synth patches/timbres) may be edited on the voice edit screen. You may
quickly switch between the voice edit screen and pattern edit screen using [F1] and [F2].
Edited synth voices (and drumsets) are saved along with your song. Use Ctrl+C and Ctrl+V
while on the voice edit screen to copy and paste voice settings. Copied voice settings
remain on the clipboard even if you load a different song, so you may copy and paste voices
from one song to another.
1. Selecting voices
When editing a voice, you will be editing the voice selected for use on the current track.
If the current track is a synth track, you will be editing synth sounds, and if it is a drum track,
you will be editing drum sounds.
2. Editing synth sounds
Typical synth parameters such as synthesis mode, waveform, amplitude envelope, etc., may
all be modified. Detailed explanations of synthesis related terminology are beyond the scope
of this manual, but should be easy to find online.
Each drum voice can hold 8 different drum sounds (samples). Drum voices are edited in the same
way as synth voices. Two drum sounds can be edited at a time; select which ones to edit by
clicking on the 1 2/3 4/5 6/7 8 buttons.
Other Functions
1. Master effect
A single master reverb send effect may be chosen for the entire song. This effect may be
selected from the song panel via the MASTER FX setting.
The EFX parameter on the track panel may be used to adjust the send amount for each
track independently.
Reference
Extra information about the pattern and track panel controls.
1. Pattern panel
Selects pattern. Patterns are numbered 0 through 31. Also used to assign a pattern to the
currently selected sequence block.
(2) Rows
Determines the length of the pattern in 16th notes, e.g. 32 rows = 2 measures in 4/4 time.
(3) Swing
Changes the groove of the pattern by moving every other 16th note forward slightly.
Determines how far the cursor moves after a note is input. Remember, in order to actually
cut off a note, you need to input either another note or a rest.
2. Track panel
(1) Select track
Selects which track to edit. Tracks may also be selected using the left and right arrow keys,
or by holding shift and spinning the mouse wheel.
(2) VOICE
Selects a synth voice or drumset for use on the current track. Voices may be select from
a list by switching to the voice edit screen.
(3) PAN
Adjusts the stereo pan of the current track. Does not affect drum tracks, as on drum tracks
each drum sound's pan is set individually on the voice edit screen
(4) TUNE
Tunes the voice of the current track slightly up or down. Does not affect drum tracks. Useful
for detuning two identical tracks to create a unison effect.
(5) VOL
(6) EFX
Adjusts the master effect send amount for the current track.
(7) +
Adds a new track. A dialogue will be displayed asking if you want to add a synth track or a
drum track. The new track will be created next to the currently selected track.
(8) -
Deletes the currently selected track. Adding and deleting tracks affects all patterns (e.g. the
entire song), so be careful not to delete an empty track in one pattern that you are still using
in another pattern.