Running Head: Self Determination Theory Through Zorn'S Cobra 1
Running Head: Self Determination Theory Through Zorn'S Cobra 1
Sarah Bost
University of Washington
Abstract
SELF DETERMINATION THEORY THROUGH ZORNS COBRA
Introduction
Prompter: OK, the new game starts when someone makes a call
[Student points to mouth and then holds up one finger; repeats this gesture
while another student waves his hat in the air, the gesture for taking control
of the game using Guerilla Tactics. Prompter picks up yellow card with a P
on it, shows it to students, lifts it up into the air and brings it down rapidly in
front of her torso. A musical salad is served: cacophonous sounds of two
electric guitars, keyboard, flute, sax, cello, and bass arise from the group. A
new sound block is calledflute and conga duet.]
[Minimalist duet ensues, peppered with laughter. Prompter shows the Fade-
Out card, sounds dissipate.]
Prompter [looks at clock]: OK guys, thats all we have time for today.
Group: Awwwwwww!
Student: Can we play this again sometime? I played some really good stuff
today!
SELF DETERMINATION THEORY THROUGH ZORNS COBRA
Free Improvisation
They say nothing comes for free in this world, but free improvisation is
without any rules beyond the players involved and is recognized as a genre
in its own right (Hickey, Ankney, Healy, & Gallo, 2015). Free improvisation is
the most open kind of improvisation and is inclusive of all skill levels;
keep it going, to yield to it, to influence it. Students who experiment with
before they play them; they are also more inclined to help each other before
asking the teacher for help (Toplis, 1990; Szymanski & Benus, 2015). Free
a teacher like jazz improvisation riffs and patterns; Hickey (2009) claims that
psychological needs met; we can view and understand these needs through
human behavior in a social setting and the attempt to meet the basic
motivated people are apt to explore new experiences, to play and engage
source (Evans, 2015; Niemiec & Ryan, 2009). SDT posits that competence,
autonomy, and relatedness are always at workthese three aspects are not
efficacy can be seen as fuel for competence in that it can greatly affect a
persons ability to learn and grow. The difficulty level of new material can be
up on music when they feel they cannot meet their need for competence
behavior. Some students enjoy having the freedom to assimilate their own
information; others struggle with the feeling of too much freedom. This
(Szymanski & Benus, 2015). Students desire to connect with others (peers
autonomy, and relatedness are met, students tend to have better learning
experiences and academic achievement (Niemiec & Ryan, 2009) and more
engagement with the material (Szymanski & Benus, 2015). Students also
SELF DETERMINATION THEORY THROUGH ZORNS COBRA
feel more compelled to help each other instead of relying solely on the
that his Cobra game piece is best learned from playing it rather than having
follow, meter comes and goes randomly, genres are fluid. Each musician can
and non-verbally, and they create their own culture within their ensemble.
John Zorns Cobra is an excellent platform from which we can view and
garde musician, producer and record label executive, club owner, and a
include Harry Partch, Charles Ives, John Cage, and Ornette Coleman, to name
SELF DETERMINATION THEORY THROUGH ZORNS COBRA
(1970s and 80s) led to the creation of Cobra, which uses jump-cuts
Der Schyff, 2013). To describe his work and that of his contemporaries, he
soloist-rhythm section dynamic of the jazz tradition (Van Der Schyff, 2013).
work. Zorn intends for this game piece to be passed on by oral (and aural)
tradition: copies (and copies of copies) still float around today in true
(and the players themselves) get to see the musicians as the assholes they
have good compositional ideas, not necessarily virtuosic skills, and to make
who look for power and control, those who shy away from it, and those with a
Van Der Schyff (2013) records in great detail the process of Cobra, and
determined only by the players through hand gestures to the Prompter, who
shares cue card symbols to the group and gives a downbeat for the next
unifies and renders the groups musical decisions. Players are arranged in a
semi-circle for visual and aural communication with the Prompter in front of
the group. Players must each have a hat or headband within reach, as this is
the indication for Guerilla Tactics, the power-struggle layer of the game
musical sound painting, the game progresses at a clip: it pushes the limits
options and the hand gestures that accompany them) like the one below (fig.
1):
SELF DETERMINATION THEORY THROUGH ZORNS COBRA
Through facilitation from the Prompter, the musicians learn what each
musical option means (for example, Pool means that any players can play
or not play for any given length of time; Runner means that the player who
made the call can decide who plays, perhaps a duet or quartet; Trades
means that the caller will choose one person with whom he will trade musical
phrases, and after they begin their trades, other players can begin separate
When the players are ready, the next layer of the game is introduced:
given from the Prompter by putting on his own hat) which gives them
SELF DETERMINATION THEORY THROUGH ZORNS COBRA
when other players become tired of their reign of chaos. Guerillas can adopt
two other players into their Squad to serve as watchdogs for assassinsif a
Guerilla Squad can identify who is trying to assassinate them, then they can
continue their reign. Keep in mind that the music is still continuously flowing
rock/jazz rhythm section (two electric guitars, electric bass, piano, and drum
set and hand percussion), two string players (violin and cello), and
woodwinds (two flutes, one clarinet, two alto saxes, and one tenor sax).
engagement, and it was hoped that Cobra might aid in those deficiencies.
2).
SELF DETERMINATION THEORY THROUGH ZORNS COBRA
fig. 2
Cobra Experience Survey
Did you like playing Cobra? Why or why not? Did you have a favorite part?
Did you feel like you had enough skill on your instrument/musical knowledge
to participate? Explain.
Did you make any calls in the game? Why or why not? (How many?) Did
you participate as a Guerilla?
Would you like to share any other thoughts about your Cobra experience?
COMPETENCE:
AUTONOMY
I did all of [the calls, including Guerilla] because I was running out of stuff to
play.
Students were able to make calls, provide leadership.
I called for Sound Memories when interesting combos occurred.
Creativity happened with that opportunity [of Guerilla Systems].
We could play whatever without having to play the whole time.
[I made calls when] I felt we needed to change.
We could dictate who played.
RELATEDNESS
ENJOYMENT
Discussion
comfort level. For future experiences with Cobra, it is helpful to know that
scaffolding purposes; the teacher can isolate issues of confusion, take more
time to explain them and practice them in rehearsal, and check in with
students who still have questions. Future repetitions of this game piece may
help meet all three needs of competence, autonomy, and relatedness in all
Szymanski and Benus (2015). The more methodical a teacher can be about
students will feel about incorporating those concepts into their rehearsal
context.
recently as 1994, and often this is either in the general music classroom or in
a jazz ensemble setting. Twenty years later, she and her fellow researchers
students.
improvisation exercises (Hickey et al, 2015). While the training was fairly
private instrumental lessons), it was present and made all the difference in
humans.
References
Brackett, J. Some Notes on John Zorns Cobra. (2010). American Music, 28(1),
44-75.
Hickey, M., Ankney, K., Healy, D., & Gallo, D. (2015). The effects of group free
improvisation instruction on improvisation achievement and
improvisation confidence. Music Education Research, 1-15.
SELF DETERMINATION THEORY THROUGH ZORNS COBRA
Szymanski, A., & Benus, M. (2015). Gaming the Classroom Viewing Learning
through the Lens Self Determination Theory. International Journal
of Game-Based Learning, 5(3), 62-Based Learning, 2015, Vol.5(3), p.62-
78.
Van Der Schyff, D. (2013). The Free Improvisation Game: Performing John
Zorns Cobra. Journal of Research in Music Performance, Journal of
Research in Music Performance, 05/29/2013. Web.