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Scratcatch Programming

The document provides instructions for creating a simple ball catching game in Scratch. It explains how to add sprites like a baby and ball, make the ball fall continuously using a forever loop, increment the score when the ball touches the baby, and broadcast a message to display "You Lost!" when the ball reaches the bottom. The concepts of variables, conditionals, events, parallel execution and message passing are demonstrated to create the interactive game.

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MuhammadJaved
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© © All Rights Reserved
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Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
169 views

Scratcatch Programming

The document provides instructions for creating a simple ball catching game in Scratch. It explains how to add sprites like a baby and ball, make the ball fall continuously using a forever loop, increment the score when the ball touches the baby, and broadcast a message to display "You Lost!" when the ball reaches the bottom. The concepts of variables, conditionals, events, parallel execution and message passing are demonstrated to create the interactive game.

Uploaded by

MuhammadJaved
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Create a Simple program

in Scratch
Term2
2016-17
Grade 8
Goals
Learn about
event handling
simple sequential execution
loops
variables
conditionals
parallel execution
message passing
Game Description
We will make a
game where the
player controls a
baby using the
arrow keys to
catch a falling ball.
If the baby misses
the ball the game
is over.
Start up Scratch
Click on Scratch.exe
Delete the Cat
Click on the
scissors and your
cursor turns to
scissors and then
click on the cat to
delete it
Or right click on
the cat and pick
delete
Add the Baby
Click on the button with the picture
of folder with a star in it
if you hover over it, it says "Choose new
sprite from file"
Select the People Folder
Scroll to the Baby
Click on the baby and then OK
Resize Your Sprite!
You can make your sprite larger or
smaller by using the grow sprite or
shrink sprite icons.
You click on one of these icons, then
click on your sprite until it is the size
youd like. shrink

grow
Move the Sprite
Select (click on the arrow and then
on the sprite) and click and drag the
sprite to the bottom of the window
Add a Background
Click on the Stage
In the bottom right
area
Click on the
Backgrounds tab
In the center
Click on the import
button
Pick a background
Like bedroom1 in
indoors
Event Handling
We want to control the baby using the
arrow keys
When we click the left arrow the baby should
move left
When we click the right arrow the baby should
move right
This is a form of event handling
Responding to user actions like mouse clicks
and key presses
The Scratch Stage
The Scratch stage is 480 pixels wide and
360 pixels high. 180

Moving left decreases the x value Moving right increases the x value

-240 0,0 240


at the center of the stage

-180
Programming the Baby
Click on the baby
sprite in the view of
the sprites and stage
Bottom right section
Click on the Scripts
tab This area shows the
current sprite
In the center area
This allows us to create
scripts (programs) for
the baby
Each sprite can have
several scripts
Respond to Arrow Keys
Click on Control (orange) and then
drag out "when space key pressed"
Respond to Right Arrow
Click on down arrow next to
space and select right arrow
Click on Motion (blue) and
drag out "move 10 steps"
Change the move amount
Click on the 10
it will highlight in blue
Type 5 and press enter
Respond to Arrow Keys
Click on Control (orange)
Drag out "when space key
pressed"
Change "space" to "left
arrow"
Click on Motion
Drag out "move 10 steps"
Change it to -5 (to move left)
Click on the stage and try out
the left and right arrow keys
Does the sprite leave the
window?
Paint a Ball
Click on the paint brush and star
It will say "Paint new sprite" if you
hover over it
Draw the Ball
Circle tool and eyedropper
Click the circle tool
and then use the
eyedropper to pick a
color
and then click in the
drawing area and
Drawing area
drag to create the
Click ok when
ball done
Size the ball as desired
and move it to the top
Click and drag the ball to the top of
the window
Make the Ball Fall
When the green flag is clicked we
want the ball to always start at the
top and fall down
Click on Control (orange)
Drag out "When green flag clicked"
Start the Ball
Click on Motion (blue)
Drag out go to x # y #
this will always start the ball at its current
position (Scratch doesnt automatically put it
back for you).
Sequential Execution
One block is executed
after the other
In order from top to
bottom
When the green flag
is clicked
the ball will go to the
specified x and y
location
Loops
We want the ball to continue to move
down unless the baby catches it
How do we make this happen?
We could use lots of blocks one after the
other
But, that would be slow and repetitive
We need a way to repeat a block or
set of blocks
This is called a loop or iteration
Make the ball fall
Click on Control
(orange)
drag out "forever"
Click on Motion (blue)
drag out change y by
10
Change it to -1
Try it out!
Catch the ball!

If the ball touches the baby then it


is caught
Let's track how many balls we have
caught with a score
We will increment the score each time
we catch a ball
Variables
If we are going to keep track of the
score
We want something to hold the current
score
And we want to be able to change the
score
We want the value to change or vary
This is called a variable
Track the score
When we start the
game set the score
to 0
Click on Variables
(red)
Click on Make a
Variable
Name it score
Set score to 0
In the ball script
Drag the forever down
Drag out "set score to
0
Drag the forever back
up
Notice the score
showing on the window
Conditionals
We want to increase the score if the
baby caught the ball
So this action will only occur only if
some condition is true
This is called a conditional or an if
Did we catch the ball?
From Control drag out
an if
Check if the ball is
touching the baby
Get this in Sensing
If this is true
increment the score
From Variables
Increment the score
Try it out!
is this what
you expected?
Computers do
what you tell
them to
Not what you
want them to
Reset the Ball
If we caught the
ball
Increment the score
And move the ball to
some random spot at
the top of the
window
So we dont keep
increasing the score
Reset the Ball
Click on Number
drag out "pick random
1 to 10"
drop on the x value
after go to x:
change the 1 to -235
and change 10 to 235
change the y value to
match the y in the
first go to x # y #
Adding Losing
If the baby doesn't catch the ball it
just gets stuck at the bottom of the
screen
Let's tell the player that he or she
lost
Add a text sprite
Click on the Paint new sprite button
Click on the T for text
Pick the color
Modify the font size
Move the square to where you want the
text
Type You Lost!
Hide the sprite
We dont want to tell the player that she
lost when the game starts
So hide the message when the game starts
Click on Control
drag out "when green flag clicked"
Click on Looks
drag out hide
Check if Lost
If the y position gets
near the bottom (near
-180)
Drag out an if
from Control
Drag out a blank < blank
From Numbers
Add a y position
From Motion
Type in -175
Broadcast a message
Sprites communicate by passing messages
One sprite broadcasts the message
Other sprites can listen for it and react to it
when they receive it
Click on Control
drag out "broadcast blank"
click on the drop down arrow
next to new name it lost
Add stop script
to stop the forever loop
Receive Lost
Click on the text sprite
Click on Control
drag out "when I receive
blank"
click on the down arrow and
select lost
Click on Looks
drag out show
Click on Control
drag out stop all
to stop all scripts
Parallel Execution
We have several
things happening at
the same time
when the green flag is
clicked
This is called parallel
execution
More than one thing
happening at a time
Create Instructions
Click on the Show
Project Notes icon
in the upper right
corner
Add the
instructions
Press OK
Test your game
Click the green flag
If you want, adjust the speed of the ball
Increase the amount it changes in y
Modify the sprites using the Costume
tab
Save your game with the Save button
Share your game
You can share your projects at the
scratch web site
http://scratch.mit.edu
Click on the Share! button
You can also download other projects
and see how they were created
Other Ideas
Add a sound when you lose
Add the ability to win
When you reach a certain score
Track the amount of time it takes as well
Speed up the ball over time
Add more sprites to catch
Add a sprite to avoid (like a big brother)
killer sprite
Concept Summary
Variables
can hold values and can change value
Forever loops
repeat all the commands inside of them one at a time until the script is
stopped or all scripts are stopped
Conditionals ifs
only execute the body of the if when the condition is true
Sprites can pass messages
and receive them
Sprites can react to events
like clicking the green flag and pressing the left or right arrow keys
Sprites can have several scripts, costumes, and sounds
Things can happen one after the other sequential execution or at
the same time parallel execution

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