STR CON DEX INT WIS CHA: Initiative Initiative Defenses AC Movement Speed

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Character Sheet

Player Name

Nit aka Aramix, o Bardo 1 Rogue 0


Character Name Level Class Paragon Path Epic Destiny Total XP
Changeling Medium 39 1,70m 60kg
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVE DEFENSES MOVEMENT


SCORE DEX 1/2 LVL MISC SCORE 10 + ARMOR/ SCORE BASE ARMOR ITEM MISC
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
4 Initiative 4 16 6 Speed (Squares) 6
CONDITIONAL MODIFIERS
AC 10 6 SPECIAL MOVEMENT
CONDITIONAL BONUSES

ABILITY SCORES SENSES


SCORE ABILITY ABIL MOD MOD + 1/2 LVL 10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

10 STR
Strength
0 0 10 FORT 10 12 Passive Insight 10 + 2

8 CON
Constitution
-1 -1
CONDITIONAL BONUSES
15 Passive Perception 10 + 5
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
18 DEX 4 4 16
Dexterity REF 10 4 2 ATTACK WORKSPACE
16 INT
Intelligence
3 3 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Short sword
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +

11 WIS 0 0
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 3 0 0 3 0
Wisdom 13 WILL 10 2 1 ABILITY:
Melee Basic Attack - Dagger
15 CHA
Charisma
2 2 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 4 0 0 3 0 1
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1 DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
20 Melee Basic Attack - Short sword
10 5 5 2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
3
DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
1d6 0 0
RACE FEATURES ABILITY:
Melee Basic Attack - Dagger
Change Shape - You have the changeling disguise power DAMAGE ABIL FEAT ENH MISC MISC

SECOND WIND 1/ENCOUNTER USED Mental Defense - +1 to Will 1d4 0 0


TEMPORARY HIT POINTS
Shapechanger - You have the shapechanger quality.
Changeling Trick - You have the changeling trick power BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS 3 vs AC Short sword 1d6

RESISTANCES 4 vs AC Dagger (Melee) 1d4

CURRENT CONDITIONS AND EFFECTS 8 vs AC Dagger (Range) 1d4+4

0 vs AC Unarmed (Melee) 1d4


SKILLS CLASS / PATH / DESTINY FEATURES
BONUS SKILL NAME
ABIL MOD
+ 1/2 LVL
TRND
(+5)
ARMOR
PENALTY MISC
First Strike - At encounter start, get combat advantage FEATS
9 Acrobatics DEX 4 5 n/a 0 against foes that haven't acted yet. Bardic Ritualist - Bard: Arcana training; Bardic Training

8 3 5 n/a 0 Rogue Tactics - Choose one of the rogue tactics. Ritual Caster - Master and perform rituals
Arcana INT
Cunning Sneak
7 Athletics STR 0 5 n/a 2
Rogue Weapon Talent - Damage die increases one size
9 Bluff CHA 2 5 n/a 2
with shuriken; +1 on attacks with daggers.
2 Diplomacy CHA 2 0 n/a 0
Sneak Attack - Once per turn, if you have combat
0 Dungeoneering WIS 0 0 n/a 0
advantage and hit with a crossbow, light blade,shortbow, or
-1 Endurance CON -1 0 n/a 0
sling, deal extra damage.
0 Heal WIS 0 0 n/a 0 Bardic Training - Gain Ritual Caster feat and perform one
3 History INT 3 0 n/a 0 bard ritual per day without expending components

2 Insight WIS 0 0 n/a 2

2 Intimidate CHA 2 0 n/a 0

0 Nature WIS 0 0 n/a 0

5 Perception WIS 0 5 n/a 0

3 Religion INT 3 0 n/a 0


LANGUAGES KNOWN
9 Stealth DEX 4 5 n/a 0
Common
2 Streetwise CHA 2 0 n/a 0

9 Thievery DEX 4 5 n/a 0

Nit aka Aramix, o Bardo Page 1


POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Bull Rush Attack
WEAPON
Grab Attack
WEAPON
Opportunity Attack
WEAPON
Changeling Disguise
ARMOR
Gloaming Cut
ARMS
Preparatory Shot
FEET
ENCOUNTER POWERS
HANDS
Second Wind
HEAD
Changeling Trick
NECK
King's Castle
RING

RING

WAIST PERSONALITY TRAITS

DAILY POWERS
Handspring Assault

MANNERISMS AND APPEARANCE

UTILITY POWERS
Second Wind

Daily Item Powers Per Day


Heroic (1-10) Milestone / / / CHARACTER BACKGROUND
War Courier
Paragon (11-20) Milestone / / /
During the Last War, you were responsible for delivering
Epic (21-30) Milestone / / / top-secret orders to armies in the field. Which army did you
work for, and what kind of relationship did you have with its
OTHER EQUIPMENT RITUALS / ALCHEMY generals? Did you ever come under attack or arrive in the
aftermath of a major battle? Did you ever peek at the orders
Ritual Book Comprehend Language before delivering themand if so, what did you learn?
Leather Armor (E) Traveler's Chant
Dagger (2) (E) Amanuensis
Short sword (E) COMPANIONS AND ALLIES
Identification Papers with Portrait
Lute

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 26 gp
Stored money: 0 gp
Encumbrance: 24 / 100

Nit aka Aramix, o Bardo Page 2


CHARACTER NAME
Skills Action Point
Nit aka Aramix, o Bardo
PLAYER NAME
9 Acrobatics DEX (Trained)
ADDITIONAL EFFECTS

8 Arcana INT (Trained)


RACE CLASS LEVEL
Changeling Rogue 1 7 Athletics STR (Trained)
9 Bluff CHA (Trained)
SCORE ABILITY MOD
2 Diplomacy CHA
HP 10 STR +0 AC 0 Dungeoneering WIS
16 -1 Endurance CON
20 8 CON 1 0 Heal WIS
Fort
Spd 3 History INT
18 DEX +4 10 2 Insight WIS
6 16 INT +3 Ref 2 Intimidate CHA
16 0 Nature WIS
Init 11 WIS +0 5 Perception WIS (Trained)
Will 3 Religion INT
+4 15 CHA +2 13 9 Stealth DEX (Trained)
2 Streetwise CHA Effect: Gain a standard action this turn.
9 Thievery DEX (Trained) Special: You are reset to one action point when
12
Passive
15
Passive ADDITIONAL EFFECTS
you take an extended rest. You gain an action
Insight Perception
point each milestone.
PLAY DATA PLAY DATA ENCOUNTER SPECIAL

Second Wind Bull Rush Attack Grab Attack


KEYWORDS USED KEYWORDS USED KEYWORDS USED

Standard Personal Standard * Melee 1 Standard * Melee touch


ACTION RANGE ACTION RANGE ACTION RANGE
AT-WILL ENCOUNTER DAILY 0 vs Fort One creature 0 vs Reflex One creature that is no more than

Effect: You spend a healing surge and regain 5 ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
hit points. You gain a +2 bonus to all defenses Attack: Strength vs. Fortitude Requirement: You must have a hand free.
until the start of your next turn. Hit: You can push the target 1 square and then Attack: Strength vs. Reflex
shift 1 square into the space it left. Hit: You grab the target until the end of your
next turn. You can end the grab as a free action.
Unarmed: +0 attack Sustain Minor: The grab persists until the end
of your next turn.

Unarmed: +0 attack

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


PH * PH * PH
UTILITY POWER AT-WILL POWER AT-WILL POWER

Opportunity Attack Changeling Disguise Gloaming Cut


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Polymorph Martial, Weapon

Opportunity * Melee 1 Minor Personal Standard * * Melee or Ranged weapon


ACTION RANGE ACTION RANGE ACTION RANGE
vs The triggering enemy vs 7 vs AC One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET

Trigger: An enemy that you can see either Effect: You alter your physical form to take on Requirement: You must be wielding a
leaves a square adjacent to you or uses a ranged the appearance of any Medium humanoid. You crossbow, a light blade, or a sling.
or an area power while adjacent to you. retain your statistics in your new form, and your Attack: Dexterity vs. AC
Effect: You make a melee basic attack against clothing, armor, and possessions do not change. Hit: 1[W] damage.
the target. The new form lasts until you change form again. Level 21: 2[W] damage.
Any creature that attempts to see through your Effect: You shift a number of squares equal to
ruse makes an Insight check opposed by your your Intelligence modifier (+3), and you can
Bluff check, and you gain a +5 bonus to your make a Stealth check to become hidden.
check.
Short sword: +7 attack, 1d6+0 damage
Dagger: +8 attack, 1d4+0 damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+2d6 to damage once per turn (Sneak Attack)

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


* PH Racial Power * EPG Rogue 1 MP2
AT-WILL POWER AT-WILL POWER AT-WILL POWER

Nit aka Aramix, o Bardo Page 3


Preparatory Shot Changeling Trick King's Castle
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Martial, Weapon Martial, Weapon

Standard * Ranged weapon Minor * Melee 1 Standard * * Melee or Ranged weapon


ACTION RANGE ACTION RANGE ACTION RANGE
8 vs AC One creature vs One creature 7 vs Reflex One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET

Requirement: You must be wielding a Effect: You make a Bluff check opposed by the Requirement: You must be wielding a
crossbow, a light blade, or a sling. target's passive Insight. If your check succeeds, crossbow, a light blade, or a sling.
Attack: Dexterity vs. AC you gain combat advantage against the target Attack: Dexterity vs. Reflex
Hit: Dexterity modifier (+4) + Intelligence until the end of your next turn. Hit: 2[W] + Dexterity modifier (+4) damage.
modifier (+3) damage, and the target grants Effect: You and an adjacent ally can swap places
combat advantage to you until the end of your (the ally slides 1 square, and you shift 1 square).
next turn.
Level 21: 5 + Dexterity modifier (+4) + Short sword: +7 attack, 2d6+4 damage
Intelligence modifier (+3) damage. Dagger: +8 attack, 2d4+4 damage

Dagger: +8 attack, 7 damage


ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+2d6 to damage once per turn (Sneak Attack) +2d6 to damage once per turn (Sneak Attack)

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Rogue 1 MP2 Racial Power * EPG Rogue 1 PH
AT-WILL POWER ENCOUNTER POWER ENCOUNTER POWER

Handspring Assault Second Wind


KEYWORDS USED KEYWORDS USED
Martial, Reliable, Weapon

Standard * Melee weapon Standard Personal


ACTION RANGE ACTION RANGE
7 vs AC One creature AT-WILL ENCOUNTER DAILY
ATTACK DEFENSE TARGET Effect: Spend a healing surge and gain a +2
Prerequisite: You must be trained in Acrobatics. bonus to all defenses until the start of your next
Requirement: You must be wielding a light turn.
blade.
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier (+4) damage, and
you can shift 2 squares.
Special: When charging, you can use this power
in place of a melee basic attack.

Short sword: +7 attack, 3d6+4 damage


Dagger: +8 attack, 3d4+4 damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+2d6 to damage once per turn (Sneak Attack)

CLASS LEVEL BOOK CLASS LEVEL BOOK


Rogue 1 MP * PH

DAILY POWER UTILITY POWER

Nit aka Aramix, o Bardo Page 4

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