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Project Proposal Im-4

This proposal outlines a project to develop algorithms and programs using Unity and an Oculus Rift VR headset to prevent motion sickness when using VR in moving vehicles. The student will research existing studies on VR sickness and develop and test code to modify the artificial horizon display. The intended audience is employees at Johns Hopkins Applied Physics Laboratory (JHU/APL). The final product will be a presentation and demonstration of a VR interface that allows adjusting the artificial horizon to reduce nausea. It aims to answer if changing the artificial horizon can help prevent motion sickness.

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0% found this document useful (0 votes)
310 views2 pages

Project Proposal Im-4

This proposal outlines a project to develop algorithms and programs using Unity and an Oculus Rift VR headset to prevent motion sickness when using VR in moving vehicles. The student will research existing studies on VR sickness and develop and test code to modify the artificial horizon display. The intended audience is employees at Johns Hopkins Applied Physics Laboratory (JHU/APL). The final product will be a presentation and demonstration of a VR interface that allows adjusting the artificial horizon to reduce nausea. It aims to answer if changing the artificial horizon can help prevent motion sickness.

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Chris Young

IM I-1st/1/12HCC
Project Proposal
10.24.16

1) What specific area(s) within the field will be investigated, researched, and/or studied?

I am investigating how to prevent motion sickness when using Virtual Reality (VR) headsets in a
moving vehicle. I will develop algorithms and programs in the Unity programming environment
for use on an Oculus Rift VR headset.

2) How will knowledge or ability in the field be acquired, developed, and demonstrated through
the year?

I will acquire knowledge through attaining and closely reading research papers to identify
promising concepts. I will develop and test algorithms and computer code based on these
concepts. I expect that I will need to develop and test several versions of the code prior to the
final demonstration.

3) What will be the product(s) and/or outcome(s) of the internship?

The product of the internship will be a VR interface that will allow a user to create and adjust a
VR headset artificial horizon in a way that reduces nausea when the person is on a moving
platform.

4) What proven need will be addressed? What real problem will be solved? What question will
be researched?

Problems with VR sickness, also called cyber sickness, were recognized as early as 2000 for both
commercial and military applications of VR. The question I hope to answer in this research is if
changing the artificial horizon in a VR program will help prevent motion sickness when using
that program on a VR device in a moving vehicle.

5) What is the intended audience for the project? Who, other than the student, will learn or
benefit as a result of the work? To whom will the outcomes be communicated? For whom is the
product or result intended?

The audience intended for the project is the people inside the Johns Hopkins Applied Physics
Laboratory (JHU/APL). The results will benefit employees who work on internal JHU/APL
projects. The code that I wrote, tested and presented last summer for ASPIRE was made
available outside of the department where I interned and is now embedded in programs
throughout JHU/APL. The results will be communicated to the department where I intern. The
product, which is the code, if successful, will be made available for incorporation into JHU/APL
project applications. It is possible that the research could benefit others outside of JHU/APL.
Also the problem of motion sickness with VR headsets is a growing concern with the new
generation of video games. The concepts developed during this research could help address that
problem.

6)Will the audience be local, state or national? Note: The mentor, the student, and the program
coordinator should not be the only audience.

The audience for the mentorship results will be initially be local, mainly comprising employees
of JHU/APL as well as my mentor, fellow students, and program coordinator. It is possible that
the results of this work could be published outside of JHU/APL.

7) How will the product and outcomes be communicated to or performed for the selected
audience? What will be the outlet vehicle?

The project and outcomes will be communicated through a presentation the I will present to the
staff at JHU/APL, similar to what was done for my ASPIRE research. These type of talks are
usually given as part of brown bag events during lunch, and invitations are made across the
entire JHU/APL staff. The presentation will combine a talk with PowerPoint slides. Potentially I
could use video during the talk to demonstrate the software running.

8) What resources will be required for the project? (human, print, organizations, media)

The human resources will be me, my mentor, and possibly test subjects for the simulation,
recruited from within JHU/APL. I will need print resources for researching papers selected for
the project. I will need a camera or camera phone and possibly use the 3-D printer. I will need an
Oculus Rift VR headset and my mentor will identify a program on which to test the code. I will
need a computer to run the simulation and develop code. There may need to be an Android phone
to act as a prototype display.

9) What are the special considerations of the project? (cost, materials, equipment, transportation,
special permission, printing/distribution)

There are no special considerations of the project. It is a research project internal to JHU/APL
and standard materials, equipment, transportation apply. There are no special permissions to
obtain. The coding distribution will be tested and distributed within the standard protocol of
JHU/APL.

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