Elizabeth Calvin: (EP p.131) (EP p.134)

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Elizabeth Calvin

HYPERELITE (EP p.131) FEMALE


SOCIALITE (EP p.134) 25

(EP p.137) (EP p.122) (EP p.285) (EP p.120)


COGNITION 15 @-REP APPROBATION
COORDINATION 15 C-REP SOCIAL STANDING
INTUITION 15 E-REP AUTHORITY
REFLEX 10 F-REP 30
SAVVY 20 G-REP
SOMATIC 10 I-REP 20
WILLPOWER 20 R-REP
(EP p.176)

K ACADEMICS : CHEMISTRY * 80
K ACADEMICS : PSYCHOLOGY * 80
A ANIMAL HANDLING 20
A BEAM WEAPONS 15
A BLADES 40
A CLIMBING 10 EXPERT (EP p.146) (P) HIGH PAIN THRESHOLD (EP p.224)
A CLUBS 10 FIRST IMPRESSION (EP p.146) (A) SENSORY BOOST (EP p.225)
A CONTROL * 50 PSI II (EP p.147) (P) SUPERIOR KINESICS (EP p.225)
A DECEPTION 50 (A) DOWNTIME (EP p.224)
A DISGUISE 25 (A) CHARISMA (EP p.226)
A FLIGHT 10 (A) DEEP SCAN (EP p.226)
(A) DRIVE EMOTION (EP p.226)
A FRAY 10 (A) MIMIC PSI (EP p.227)
A FREE FALL 10 (P) PSI SHIELD (EP p.228)
A FREERUNNING 10 (A) PSYCHIC STAB (EP p.228)
A GUNNERY 15 (A) THOUGHT BROWSE (EP p.228)
A HARDWARE : ELECTRONICS 15 (A) SUBLIMINAL (EP p.228)
A IMPERSONATION 50 (P) INSTINCT (EP p.224)
(A) MINDLINK (EP p.227)
A INFILTRATION 45 (A) TIME SENSE (EP p.225)
A INFOSEC * 25
K INTEREST : POLITICS * 75
A INTERFACING 15 (EP p.331) FIREWALL STANDARD MUSE INT[20] PROFESSION : ACCOUNTING(6
(EP p.332) 0) HARDWARE : ELECTRONICS(30) INF
A INTIMIDATION 50 (EP p.330) MODERATE BACKUP INSURANCE
(EP p.331) TACTICAL NETWORKS OSEC(30) INTERFACING(40) PERCEPTI
A INVESTIGATION 15 ON(30) PROGRAMMING(20) ACADEMICS
A KINESICS 60 : PSYCHOLOGY(60) RESEARCH(30)
A KINETIC WEAPONS 45
K LANGUAGE : ENGLISH 85
A NAVIGATION 15
A NETWORKING : AUTONOMISTS 20
A NETWORKING : CRIMINAL 20
A NETWORKING : ECOLOGISTS 20
A NETWORKING : FIREWALL 40
A NETWORKING : HYPERCORPS 40
A NETWORKING : MEDIA 60
A NETWORKING : SCIENTISTS 20
A PALMING 15
A PERCEPTION 45
A PERSUASION 80
A PILOT : AIRCRAFT 10
A PILOT : GROUNDCRAFT 10
A PILOT : SPACECRAFT 10
A PILOT : WATERCRAFT 10
K PROFESSION : SECURITY SYSTEM * 80
A PROTOCOL 70 +10 ON [SKILL] MAXIMUM The character may raise one learned skill over 80, to a maximum of 90, during character creation.
FIRST ENCOUNTER Get a +10 modifier on social skill tests when you are interacting with another character for the first time.
A PSI ASSAULT * 50
-1 TRAUMA THRESHOLD get -1 on Trauma threshold.
A PSYCHOSURGERY 15 PSI DRAWBACKS INFECTION Get a -20 when resisting exsurgent infection.
A RESEARCH 15 TWO MENTAL DISORDER Choose 2 Mental Disorder (EP, p 211)
A SCROUNGING 15 USE PSI-CHI The character may use psi-chi sleights
A SEEKER WEAPONS 15 USE PSI-GAMMA the character may use psi-gamma sleights.

A SENSE * 55 IGNORE 1 WOUND MODIFIER Ignore the -10 modifier from 1 wound.
SENSORY BOOST Get a +20 modifier to sensory-based Perception Tests.
A SPRAY WEAPONS 15
+10 KINESICS SKILL Apply a +10 modifier to Kinesics Skill Tests.
A SWIMMING 10 PSI CHARISMA Beats the target in an Opposed Test and get a +30 modifier on all subsequent Social Skill Tests for the
A THROWING WEAPONS 15 chosen duration.
A UNARMED COMBAT 10 MIMIC PSI You receives a +30 bonus on Impersonation Tests when mimicking the target's behavior and social cues.
PSI SHIELD Get WIL/5 (round up) points of psi armor and a +10 modifier when resisting any other sleights.
PSI STAB Inflicts 1d10 + (WIL/10, round up) damage. Increase by +5 if MoS of 30+.
TIME SENSE Get a Speed of +1 on mental and mesh actions.
+10 PERSUASION SKILL get a +10 on the Persuasion skill.
+10 PROTOCOL SKILL get a +10 on your Protocol skill
+20 NETWORKING: MEDIA SKILL get a +20 to the Networking: Media skill
HYPERELITE MORPH LIMIATION May not start with flat, splicer, or any pod, uplift, or synthetic morphs
+10 PROTOCOL SKILL get a +10 on your Protocol skill
+10,000 CREDIT get +10,000 Credit
+20 NETWORKING: HYPERCORPS SKILL get a +20 on your Networking: Hypercorps skill
HYPERELITE MORPH LIMIATION May not start with flat, splicer, or any pod, uplift, or synthetic morphs
SYLPHS [BIO] (EP p.140) ALLIE

18

CALVIN FEMALE

(EP p.121) (EP p.122)

STRIKING LOOKS I (EP p.148)


DAMAGE BONUS 1 COGNITION 20
DEATH RATING 68 COORDINATION 20
DURABILITY 45 INTUITION 15
INITIATIVE 5 REFLEX 10
INSANITY RATING 80 SAVVY 30
LUCIDITY 40 SOMATIC 10
MOXIE 1 WILLPOWER 20
SPEED 1
TRAUMA THRESHOLD 7
WOUND THRESHOLD 9
(EP p.176)

K ACADEMICS : CHEMISTRY * 85
K ACADEMICS : PSYCHOLOGY * 85
A ANIMAL HANDLING 30
A BEAM WEAPONS 20
A BLADES 40
A CLIMBING 10
A CLUBS 10
A CONTROL * 50
A DECEPTION 60 [MELEE] MONOFILAMENT SWORD DV: 2D10 + 2 + (SOM/10) AP : 4 (EP p.334)
A DISGUISE 25 [KINETIC] LIGHT PISTOL DV: 2D10 AP : 0 (EP p.335)
A FLIGHT 10
A FRAY 10
A FREE FALL 10
A FREERUNNING 10
A GUNNERY 15
A HARDWARE : ELECTRONICS 20
A IMPERSONATION 60
A INFILTRATION 50 SMART CLOTHING SEE MEMO (EP p.325)
A INFOSEC * 30
K INTEREST : POLITICS * 80
A INTERFACING 20
A INTIMIDATION 60
A INVESTIGATION 15
A KINESICS 70
A KINETIC WEAPONS 50
BASIC BIOMODS (EP p.300)
K LANGUAGE : ENGLISH 85 BASIC MESH INSERTS (EP p.300)
A NAVIGATION 15 CLEAN METABOLISM (EP p.304)
CORTICAL STACK (EP p.300)
A NETWORKING : AUTONOMISTS 30 ENHANCED PHEROMONES
CHEMICAL SNIFFER
(EP p.305)
(EP p.311)
A NETWORKING : CRIMINAL 30 ECHOLOCATION (EP p.301)
EELWARE (EP p.304)
A NETWORKING : ECOLOGISTS 30 EIDETIC MEMORY (EP p.301)
A NETWORKING : FIREWALL 50 ENHANCED RESPIRATION (EP p.305)
GHOSTRIDER MODULE (EP p.307)
A NETWORKING : HYPERCORPS 50 GRIP PADS
HIDDEN COMPARTMENT
(EP p.305)
(EP p.311)
A NETWORKING : MEDIA 70 HYPER LINGUIST (EP p.146)
MENTAL SPEED (EP p.308)
A NETWORKING : SCIENTISTS 30 STRUCTURAL ENHANCEMENT (EP p.311)
A PALMING 20 360 DEGREE VISION (EP p.311)
BIOWEAVE ARMOR HEAVY (EP p.303)
A PERCEPTION 45 CHAMELEON SKIN (EP p.303)
A PERSUASION 90
A PILOT : AIRCRAFT 10
A PILOT : GROUNDCRAFT 10
A PILOT : SPACECRAFT 10
A PILOT : WATERCRAFT 10
K PROFESSION : SECURITY SYSTEM * 85
A PROTOCOL 80
A PSI ASSAULT * 50 LOOK GOOD On social skill tests where the character beauty may affect the outcome,
they receive a +10 modifier.
A PSYCHOSURGERY 15
A RESEARCH 20 ENHANCED PHEROMONES Get a +10 modifier to appropriate Social skill tests, such as Persuasion.
A SCROUNGING 15 GOOD CLIMBER Get a +30 modifier to Climbing Tests.
A SEEKER WEAPONS 20 GOOD WITH LANGUAGES Get a +10 modifier when attempting to interpret languages you don't
A SENSE * 55 know.
A SPRAY WEAPONS 20 +3 INITIATIVE BONUS Get a +3 Initiative bonus.
A SWIMMING 10
EXTRA MENTAL ACTION You receives an extra Complex Action each turn that may only be used for
A THROWING WEAPONS 20
mental or mesh actions.
A UNARMED COMBAT 10
CHAMELEON SKIN Get a +20 modifier to Infiltration Tests to avoid being seen or noticed, as
long as you are stationary.
CHAMELEON SKIN Get a +20 modifier to Infiltration Tests to avoid being seen or noticed, as
long as you are stationary.

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