Annuna PDF

Download as pdf or txt
Download as pdf or txt
You are on page 1of 47

The Annuna

them, as they had during their wandering days, it


comes as little surprise that the first of the Annuna
were far from gracious. Enlil, original king of the
Gods of Mesopotamia gods, was known as a rapist, and tried on three
different occasions to destroy humanity outright
simply because they made too much noise. When
by Demonchilde the World finally was covered with water after
Ymirs death, many of the Annuna suspected
PDF by Telgar perhaps that Enlil was involved. Some even now
that he knew the ultimate fate that would result
----------------------------------------------------- from Ymirs death and manipulated Odin into
striking the death blow, in the hopes of killing
humanity. Such theories are difficult to prove,

History however. Ishtar and Ereshkigal were known as


beautiful but heartless entities, sowing death and
discord in their wake. And Nergal was more feared
Many pantheons claim to be the oldest. The than any of them, the bringer of pestilence, war
Pesedjet of Egypt make that claim. As do the and famine.
Devas of India and the Celestial Bureaucracy
of China. Even the Atzlanti and the Loa may Still, there were some bright spots among this
argue that they are truly the eldest as their growing pantheon. Enki, the great protector, was
people worshiped them long ago as tribes and responsible for ensuring the continued survival
wanderers. All may in fact be right as there is of the World each time his brother Enlil tried to
little in the way of true history during those times destroy it. Ninhursag tutored the great kings
to determine which of those pantheons sprang to rule as benevolent leaders and Nusku taught
from their people first. While the gods of these them the great advancements and improvements
first civilazations may bicker over which if them that came with their growing society. And as the
truly is the oldest, archeology has proven which generations of more gods were born, they became
civilization was the first to take shape. And it was more and more benevolent to their people.
none of them. Shamash, Sin, Ninlil, all serve to better the World,
rather than bring it strife. And Marduk, youngest
Human civilization began in the Fertile Crescent of the ruling Annuna, sits as a benevolent king
of Mesopotamia and whether the gods there were above all the other Mesopotamian gods.
the first pantheon or they came into being after
other gods and simply attached themselves to the The Annuna have gone from savage, primal roots
people is a matter of great debate. What IS true, and evolved into a pantheon led by reason and
however, is that the Annuna pantheon was made enlightenment. Still, they can never truly leave
up of the gods of the very first cities of human behind their primal roots as Enlil, Nergal, Ishtar
kind. The Annuna were the first to gain organized and others are still dominant ruling powers among
worship with permanent temples built in their the Annuna. This dichotomy and internal strife
honor. They were the first to have their people between the gods of disorder and chaos against
gather in one place while the other pantheons the gods of reason and enlightenment serves as
were being worshiped by roaming tribes of perhaps the greatest dividing point and greatest
hunters. weakness of the Annuna. The internal bickering
and backstabbing within the Annuna would make
This mass flow of worship and Fatebinding, even the Dodekatheon or Pesedjet boggle at the
served to shape the Annuna far faster than any rapidness that the allegiances changes. And the
other pantheon had been shaped. And in the savagry of their direct actions could make even
beginning, with humanity coming from harsh the Atzlanti stand up and take notice.
times and expecting harsh gods to watch over
During the Titan War, the elder Annuna did They had more of a divine right to rule than
not rise up against their Titan forebears as the any. What did they need with the World or the
other pantheons did. Enki, Enlil, Ninhursag, other pantheons when they had authority over
all considered the Titans to be their parents the heavens themselves? Of course, there were
and grandparents and were in agreement with always the Annuna who disagreed with this
them on many of the points of the war. Still, idea. Nusku, Shamash and others who felt ties to
the younger generation of the Annuna rose up the World argued against this policy. But when
against them and the likes of Shamash, Nusku Marduk sided with the elders and their arrogance,
and Marduk all fought hard against their ancient it became the policy among the Annuna.
proginators.
Other pantheons agreed not to interfere in the
It wasnt until Tiamat made her move to conquer World directly. The Annuna chose to abandon
heaven to deal with the upstarts among the the World, having decided it was useless. The
Annuna that the elders among the gods stood up World might have forgotten about the Annuna
to take notice. But they didnt wage war. Instead, entirely, except for the fact that archeologists and
the three eldest of the Annuna approached their anthropologists exploring the Fertile Crescent to
father, An. An, who served as the dominant learn of the Worlds most ancient history found
Avatar of the Greater Titan Anu, Titan of the tablets and carvings which depicted the Annuna
Heavens, representing divine authority and the and their worship. The Annunas Legend was kept
right to rule. The elders pleaded their case before alive through history and research rather than
the Titan Avatar. Tefnut, one of the other Avatars active worship and direct interaction.
was sympathetic and sided with the gods. The
other Avatar, Atlas chose instead to side with the Thats not to say that the Annuna did not visit the
Titans. An was undecided at first, but many of the World. On the contrary, they still walked among
Annuna were his children. And a plea from them the mortals just as the other gods did. But the
decided it for him as he threw the power of Anu Annuna never interfered and never bothered
behind the gods. much with the insignificance of humanity.
Other pantheons knew of their existance, but
Atlas remained in an alliance with the Titans considered them antiquated, outdated and
during this time, and the division of power kept snobbish relics. Very few Scions of the Annuna
the full might of the Greater Titan from being had been Visited by the gods for centuries. While
brought to bear. Regardless, this decision was the it has been known to happen, such children are
turning point of the war for the Annuna, and with generally the result of a fling and the curiosity of
the divine right behind him, Marduk struck down their divine parents. Their relics and their magical
Tiamat and seemingly destroyed her. The Annuna wonders left in the World were lost and forgotten
did not have a hand in imprisoning their Titans, about in museums and historical societies and
but they did have a hand in defeating them and the Annuna adopted an attitude that they had
driving them back. Especially with two of the grown beyond the World and no longer needed it
three Avatars from the Titanrealm of authority for anything more than idle amusement with the
and rulership on their side. mortals.

The Annuna settled themselves to rule in peace And the whole time, An and the other Avatars of
after that. Well, as much peace as can be found Anu watched the Annuna squander the authority
with their pantheon full of constantly shifting they had been granted.
alliances and betrayals.
But then, the other Titans were freed from their
While many of the pantheons have their prison. The Annuna were baffled of course,
arrogance, the Annuna chose this time to take having believed the Titans held in place by
their egotism to an extreme. They had the ancient bonds forged by the Arbiters themselves.
might of the Titan of the Heavens on their side. The Annuna attempted to approach An to ask
how this could have happened, but they were not Its only now that the Annuna turn their attention
allowed into the gates of his palace and were sent to the World once more. Though they tried
away. Word soon began to circulate among the Visiting Scions as other pantheons did, the
Annuna that they had lost the favor of the Titan of Babylonian gods didnt have the support network
the Heavens. They were no longer worthy of their to arm them properly. The Annuna are now
seats and palaces in Anu. walking the World to find their latent children
and awaken their powers in greater numbers
When Anu was besieged from all sides by the than they have in centuries. They stalk museums
forces of Aten and Anshar, a primal Avatar of and archeological digs to recover the relics and
Ehekatoyaatl, the Annuna went on the defensive. wonders that they once cast aside when leaving
They battled the suicide bombers and the the World. The Annuna are trying to pick up the
wind demons for hours, days, weeks, months. pieces of their pantheon in the hopes that by
A few Annuna tried to tap the power of their retaking Anu and driving the Titans back once
mortal children, results of the occasional bored more, they can prove their worth and reclaim
dalliance, something not done for centuries by their place in the heavens.
the Mesopotamian gods, but there were too
few to matter much and the Annuna possessed
too few resources to rally them properly. While
other gods sent their Scions to enter the fray on
the World, the Annuna battled the Titans in the
Overworld and their children were left without
guidance. And when they called upon the
assistance of An and the other Avatars of Anu,
they were ignored.

And then they lost. Aten and Anshar managed


to drive the Annuna from Anu. Many of the
forces of the Annuna were scattered. Minor gods
and lesser immortals were driven from their
palaces in the clouds and forced into the desert
wastes of Akhetaten or the great storm realm of
Ehekatoyaatl. The bulk of the Annuna, however,
withdrew into the paradise garden of Dilmun,
trying to create a staging ground to retake lost
territory. But while other gods have found the
Titans encroaching upon their territory and trying
to take the godrealms, the Annuna have found
just the opposite.

For thousands of years, Dilmun has existed as


a subrealm within the greater realm of Anu,
dominated by the reaches of the Greater Titan.
But the Annuna have found the gates to Anu to
be barred. Hands of Aten and lilitu demons prowl
the borders and keep the Annuna from stepping
foot within the Titan Realm. In a war where other
pantheons have been fighting to keep the Titans
out of their homes, the Annuna have been cut off
from the Titan they considered to BE their home.
Relations with Others situations. And both believe that the old ways
work best. The two pantheons have found many
For the most part, the Annuna do not have reasons to work past their rivalries of old. Even if
relationships with the other pantheons. They sometimes, it may take a lot of work.
havent for a long time anyway. The Annuna
withdrew from the World, abandoned what The Dodekatheon are affected perhaps less
was left of their worshipers and left behind the so, but for many of the same reasons that the
other pantheons to deal with their own petty Pesedjet might feel threatened by their presence.
skirmishes and conflicts. The other pantheons The Dodekatheon were a fledgeling pantheon
met their actions with similar reactions. They during the height of Annuna power. These gods
dismissed them. They forgot about them. Even are the gods which the Dodekatheon looked
when the Annuna were encountered in the World, to for guidance and inspiration during their
the other pantheons ignored them. formative years. And many of the Dodekatheon
have chosen to forget such matters. They are
The other pantheons felt that if the Annuna the embodiment of excellence and perfection.
wanted nothing to do with them, then they What need do they have to look to these ancient
would gladly return the favor. Though, that elders for assistance anymore? Yet many of
didnt stop the other pantheons from co-opting the Dodekatheon harber secret thoughts of
a few remaining relics and other Birthrights for inadequacy that they would never make public
their own Scions. The mushhushshu (Scion: when compared to the Annuna. Something
Companion, pg. 60) is a prime example of this which the Annuna do not make any better by
trend. The Annuna left it behind and the other treating the Dodekatheon as children, even today.
pantheons had no qualms about using their
remnants. And that was the attitude many held. Their relationships with the Aesir, Atzlanti and
The Annuna were simply remnants of a dead age. Amatsukami are formative at the moment.
Though these pantheons are ancient today by
Now, however, the Annuna have had their home many standards, when the Annuna chose to
invaded. After spending months under seige, withdraw from the world, the Aesir and Atzlanti
they were kicked from what they considered to were still young and coming into their own. And
be their home and have been forced to seek out the Amatsukami were just beginning to take
aid from their fellow pantheons once more. Old shape. The Annuna are unfamiliar with these
rivalries have resurfaced and new alliances have pantheons and have begun to explore relations
begun to be formed. with them tentatively.

None are more affected by the return of the The Annuna are hesitant to get too close to the
Annuna than the Pesedjet and the Dodekatheon. Aesir. The tales they have heard of their Ragnarok
While the Pesedjet considered the Greek and its impending arrival have made the Annuna
pantheon to be their sole rivals for cultural power, wary. For the time, they have chosen to keep
that was only because they thought the Annuna their distance and watch how events play out.
to be a non-entity now. The fact that they were Still, they watch and see if this pantheon holds
wrong and the Mesopotamian gods have re- any potential for them. Their fatalistic attitudes
emerged means the Pesedjet have renewed their and seeming devotion to bringing about their
old competitions with the ancient gods. And own end while trying to avoid it have done much
yet, as much as the Pesedjet might begrudge the to turn them off, however.
Annuna for their place in the ancient world, the
Egyptian gods have also found kindred spirits Among the Atzlanti, the Annuna have oddly
among the returning Mesopotamians. These found kindred spirits. Many of the more violent
ancient gods can find common ground. Both Annuna have all found much in common with the
have had the world move on without them. Both Aztec gods. While many of the pantheons may
have found new roles to take on in their new be put off by the Aztecs devotion to sacrifice
and their bloodlust, the Annuna take it all in is almost as if they wish to prove their greatness
stride. They still remember times when their and have it thrust upon them, rather than earn it
own worshipers made regular sacrifices upon and have it shine through naturally as the Annuna
the altars in their names. Rather than being have learned to do. They bear some watching,
disgusted, the Mesopotamian gods are impressed but they seem to be backwards and going about
by the sheer scale of bloodshed which the life the wrong way.
Atzlanti were able to have done in their name.
True, some of the gentler gods such as Ninlil, The Celestial Bureaucracy is greeted with little
Shamash and Sin may cringe at such stories. But respect from the Annuna. Though many of the
the older generation of Annuna look upon the most ancient of the Bureaucracy consider the
Atzlanti and smile to themselves as they think Annuna to be their contemporaries, they have
back to their own beginnings. never gotten along. The Chinese gods see the
Annuna as barbaric and uncivilized. While the
Their most hopeful of new relationships, however, Annuna see the Bureaucracy to be stagnant and
is with the Amatsukami. The Japanese devotion too obsessed with protocol. Keeping a proper
to their people and their insistance upon keeping sense of etiquette is one thing. But allowing
to the laws of etiquette and propriety impress protocol and procedure to hinder the entire
the Annuna. They remember times when matters process is simply idiotic. And as modern ideas of
were settled before ancient tribunals before An, paperwork and computerization have infiltrated
Enlil or Marduk, much as the Amatsukami leave the culture of the Chinese gods, the problem has
the decisions in the hands of Amaterasu. And only gotten worse in the eyes of the Annuna.
their warriors hearts endear them to many of the
more violent of the Annuna who wish to take the The Devas are perhaps given the most respect
battlefield once more. Still, they need to make from the Annuna. Though their cultures and
sure that the Amatsukami will acknowledge the idealogies may clash, the Devas are almost as old
Annuna just as equally. And so far, the haughty as, if not older than the Annuna. And yet, the
attitude of Amaterasu and her court have left a Devas have managed to maintain their ancient
sour taste in the mouths of the Annuna. It seems identities for the most part, without withdrawing
the Queen of Heaven believes the Mesopotamian from the world as the Annuna did. On some
gods are past their prime and she has little use for level, the Mesopotamian gods find they have to
them, despite all the similarities they may share. respect that. Now, if only the Devas would greet
the Annuna with the same respect in return, they
The Loa have left the Annuna baffled. The might forge alliances and aid each other. But
Annuna still remember Shango, Ogoun, Damballa the Devas insistance on treating the Annuna like
and others from their time among the West failed gods of the past does nothing more than
African tribes. These new faces and identities infuriate the ancients.
they wear have confused the Annuna. And to be
honest, have left the Mesopotamian gods scared. The Annuna consider the Rus to be an interesting
They look upon the Loa and see what they could novelty. They have looked into their history and
have become had they not withdrawn from the were intrigued to learn that the entire pantheon
World when they did. Though some have made used to not only be Titan Avatars like many of
tentative attempts to reconnect with their fellow the other gods, but were literally split from those
ancient gods and found the Loa quite accepting Avatars into their component parts. And the fact
and gracious, the Annuna as a whole are keeping that the other pantheons have treated them with
their distance. honor enough to bestow them a piece of another
pantheons Overworld has interested them. Still,
The Celtic gods of Ireland have done little to they find the inner turmoil between the pantheon
draw the attention of the Annuna as of yet. Their to be disheartening. The Annuna have had their
obsession with honor and self-worth have left the own internal strife in the past, but nothing like
Annuna wondering just what their purpose is. It the Rus seem to have. These Slavic gods seem
intent on literally tearing each other apart and
bringing their entire pantheon crashing down
with them.

Finally, the Annuna are sad to see the current


state of the Manitou. They remember the ancient
Native American gods from their formative times.
And they witnessed how during the Titan War,
Raven organized them together. But now, they
have returned to the World to find the pantheons
have been bound together permanently and
what once was many have now become one. The
Annuna mourn the loss of their individuality.
Still, they see much of the old identities have
remained and the pantheon has found unity.
The Mesopotamian gods have reached out to
the Manitou to offer aid and support. So far, the
Manitou have tried to keep their own problems
internal and have not responded to the Annunas
offers.
The Pantheon The Kassite sub-pantheon is really too minor for
many gods to concern themselves with it. No
gods of the Kassite people managed to rise to the
The Annuna ranks of power among the Annuna. None could
ever compete with the might of the Annuna gods
and this sub-pantheon consists almost entirely of
Virtues: Conviction, Endurance, Valor, minor gods and lesser immortals. Long ago, they
Vengeance followed the lead of the Annuna and withdrew to
Anu, but during the seige, were unable to provide
Extended Family the aid the Annuna sought as their power could
Scion: God, pg. 203, describes the seige on Anu. not compete with the impending threat.
It also mentions that the Annuna called upon the
aid of many sub-pantheons of the Annuna for aid. Finally, the Ugaritic, or Canaanite, pantheon is
These pantheons are described in detail in other today the largest and most organized of the
sources, but for the Storyteller in a hurry, this is a Annunas sub-pantheons. Long ago, the Elohim
brief description. (children of El, another name for Enlil) were a
thriving family of gods, led by the three sons of
These pantheons exist as extensions of the Enlil, Adad, Mot and Yam, and the daughter of
main Annuna family. The Elamite, Kassite and Shamash, Shapash. Though many minor gods
Ugaritic people still worshipped the Annuna, were set to rise to power and fill in the gaps,
though many places used different names and the pantheon never got its chance to rise to
associations for them. Many of these alternate prominence. The rise of monotheism hit the
names have been worked into the descriptions of pantheon hard, however, forever changing the
the gods below. However, not all of the gods of pantheon. The proceeding distruction by the
these sub-pantheons adapted to the Annuna as a other gods left the Elohim in ruins, their rise to
whole. power into their own pantheon, separate from
their Annuna parents, halted by the powers of
The Elamite sub-pantheon, consists mainly of Fate. Still, the Elohim did not simply roll over
Kiririsha, the second wife of Enlil, and her consort and give up. Rather than return to Anu when
Inshushinak. Though other minor gods and the Annuna left the World, the Elohim remained
goddesses can claim membership to the Elamite behind, mingling with the monotheistic faiths
sub-pantheon, they do not have the power and attempting to undo the worst of the damage
to equal the two major gods who provide its caused by monotheism. Their guidance and
leadership. When the Annuna chose to withdraw leadership has helped to stem the worst advances
from the World, Kiririsha and Inshushinak of monotheism on the power of the gods.
refused. They remained behind in the World and Information on the Elohim can be found in the
attempted to maintain a presence among human Sub-Pantheons file.
society. It made them outcasts among their
fellow Annuna, but now the other Mesopotamian Enki
gods have them to thank for Anus continued AKA: Ea
survival and connection to the World. If not for
them, the Annuna would have drifted off into Brother to Enlil and god of the water and
ambiguity centuries ago. Still, two gods alone invention, Enki is one of the most active of the
could not make much of a difference against the Annuna. He is a calm and impartial judge among
seige on Anu when the call for aid went out. They a pantheon populated by volitile and irrational
have renewed ties with the mainstream Annuna, gods. Any who come to Enki for protection will
and are working from Dilmun to aid them. recieve it, until such time that he finds those who
Information on Inshushinak and Kiririsha can be beseech him are not worthy of his aid. He is the
found in the Sub-Pantheons file. god of magic and the greatest sorcerer that the
Annuna has to offer.
Occult, Politics, Survival
In past times, he has been one of the most Rivals: Enlil, Ishtar, Ninhursag; Isis, Set, Sobek,
outspoken of the gods in favor of continuing Poseidon, Frigg, Loki, Njord, Tyr, Quetzalcoatl,
humanitys existance. Not out of any sense of Tlaloc, Susanno-o, Kalfu
altruism, however, but because long ago, the first
men came to Enki to beg his protection. So far, Enlil
the race as a whole has not yet proven unworthy. AKA: Ellil, El, Humban
So while he may refuse to aid individuals for
their crimes, he has not yet turned his back on Born from the exhausted breath after sexual
humanity as a whole and will not allow the entire union, Enlil is one of the oldest of the gods of the
race to fall. Annuna. Many of the younger generation of the
Annuna are his children and until Marduk rose
Once, Enki was also the protector of all the mes in to power, he was considered their king. Once
existance. The tablets of creation and authority he was cast out from Dilmun, the home of the
were under his control and he parcelled them out gods, for raping a young goddess. This goddess
to gods as he saw fit and when he felt they had however, Ninlil, then followed him and bore him
earned the right. That is until Ishtar tricked him three children before he was allowed back into
into giving them over to her and she took them Anu and he claimed the young woman as his wife.
away from him and they passed into the hands of He has also sired children with many other of the
the Annuna as a whole. Annuna, including Ereshkigal, goddess of the
Underworld.
Enki often takes the shape of a wild old man, still
full of life and with a laughing smile, but clearly In his divine appearance, Enlil takes the form of a
not in the prime of youth any longer. He wears powerfully built man. Still strong with youth and
his beard long and his clothes are made from the vibrancy, Enlil is also matured since his younger
living bark of the trees he nurtures and water years of raping virgin goddesses. Now the light
flows like a cape from his shoulders. In the World, of experience can be seen in his young eyes. A
Enki appears as the bodyguard, assigned to keep heavy beard has grown over his young cheeks,
some celebrity famous for the right price. Or he signifying his role as the father of the gods and
walks the world as the farmer who supplies crops their chief patriarch. When in the World, Enlil can
to a small desert village. He is the judge who be found playing the father figure to others. He
sticks to the spirit of the law, if not the letter, to is the school teacher who takes troubled children
ensure that the guilty go to jail and the innocent aside and offers them guidance. He is the
remain free. psychiatrist there to offer advice.

Many of Enkis Scions take their role as guardian Enlils Scions are numerous. He may have
very seriously. They see themselves as their matured past the time of raping young maidens,
Bands protectors and they work harder than but that has not slaked his lusts in the least. Its
anyone to ensure that their companions and just now he makes sure the women he sires his
followers are kept safe. They are not afraid to do children with are at least moderately willing. His
what needs to be done to stop the Titan threat, Scions are often as boistrous and full of vigor
but they do their damnedest along the way to as their father. They take up roles as teachers
make sure everyone comes out in one piece at the and educators as well, serving as the pioneers of
end of the day. human invention and innovation. They are also
rarely lacking a sex life and can be found on many
Associated Powers: Epic Intelligence, Epic a romantic tryst.
Manipulation, Epic Wits, Animal (Fish, Goat),
Fertility, Guardian, Health, Justice, Magic, Mystery, Associated Powers: Epic Appearance, Epic
Melam, Water Stamina, Animal (Snake), Illusion, Melam, Sky
Common Abilities: Academics, Craft, Integrity, Common Abilities: Brawl, Command, Larceny,
Occult, Presence, Survival insatiable as her lust and it takes great sacrifice
Rivals: Enki, Ereshkigal, Nergal, Ninlil, Sin; Horus, before she feels vindicated.
Set, Zeus, Odin, Thor, Quetzalcoatl, Raiden,
Erzulie, Shango Though her passions never cool, she is rarely
found in the World or Overworld. Though the
Ereshkigal Underworld of the Annuna has been empty for
AKA: Irkalla, Allatu some time, she has little desire to walk among
the living. However, when she does appear in
Queen of Irkalla and sister of Ishtar, Ereshkigal is the World, she is always memorable. She is the
the one source of light in the deep, impenetrable dominatrix who maybe goes too far with her
darkness that is the Underworld. Once, she ruled customers but has never once had a complaint.
the Underworld alone, but that was before Nergal Shes the high priced prostitute who loses herself
arrived and claimed her as his bride, creating a in the job and surprises customers with freebies,
situation that required her to share her role as and shes the attractive medical examiner who
ruler of the Underworld. Nergal presides over the isnt afraid to cause a scandal with her co-workers
dead themselves. Thus the people who populate on the examination table next to the dead bodies.
the Underworld belong to Nergal. But the
Underworld itself where those people, and Nergal Her Scions are drawn to professions of death,
himself, reside belongs to Ereshkigal, their queen. from forensic analyst to coroner to mortician.
Always, they do their job with a passion that
As beautiful as Ishtar, though not quite as borders on the obsessive. Any theat to their
charming, Ereshkigal has not allowed the position is met with hostility. And any rivals are
dreariness of the Underworld to sap her passions summarily dealt with. And yet they always make
from her as some of the other goddesses of death time for lifes little daliances to intervene in their
have done. Though Ereshkigal can be as cold and day to day schedules and savor every moment of
calculating as any god of darkness and decay, their passions.
she is also known to be an insatiable lover. In
Nergals first attempt to usurp power from her, Associated Powers: Epic Appearance, Epic
he tried to seduce her and claim her as his wife. Manipulation, Epic Stamina, Darkness, Death,
But after a full seven days and seven nights of Earth, Melam
passionate romance, Nergal tired while Ereshkigal Common Abilities: Command, Fortitude, Integrity,
was left wanting more. He was banished from her Occult, Presence, Stealth
kingdom for disappointing her, but eventually Rivals: Ishtar, Nergal; Osiris, Hades, Hel,
returned and reconciled with her, taking his place Mictlantecuhtli, Izanami, Baron Samedi
in her kingdom. Theirs is not a happy marriage.
But it is active. Ishtar
AKA: Innana, Astarte, Anat
Her temper is just as legendary. When her own
sister, Ishtar, descended to the Underworld The goddess of love and war, Ishtar is as beautiful
to mourn with her sister after the death of and seductive as she is deadly. Of all the gods,
Gugalanna, Ereshkigals first husband, at the Ishtar is perhaps the most feared and most
hands of Gilgamesh, Ereshkigal gladly forced sought after at the same time. Her beauty is
her sister to strip herself of her clothes and only matched by that of her sister, Ereshkigal,
belongings, thus trapping her there in the lands but her charm and grace which her sister lacks
of the dead as if she herself were a ghost. It makes her a far more alluring goddess. About the
wasnt until the other gods intervened that Isthar only goddess that Ishtar feels truly rivalled by is
was allowed to return to the lands of the living, Aphrodite among the Dodekatheon, but Ishtar
but even then, Ereshkigal demanded that a would never let it be public knowledge that the
living person take Ishtars place. Her vengeance young, Greek upstart has the power to rankle her.
against those who would take harm her is just as
Next to her beauty and fearsomeness, most know common, however. Many of them tend to lead
Ishtar for her temper and the callous treatment violent lives. But that violence is always mixed
of her lovers. When she sought to wed the great with unbridled passion, often with the Scions
hero Gilgamesh, he rejected her, citing her history serving as the aggressors in both the violence
of lovers and the tragedies they had suffered in and the love.
the past. In her rage, she sought for Enki to send
the minor god, Gugalanna, the Bull of Heaven and Associated Powers: Epic Appearance, Epic
Ereshkigals husband to strike vengeance against Charisma, Epic Manipulation, Chaos, Melam, War
the hero and his companion, Enkidu. When he Common Abilities: Athletics, Brawl, Fortitude,
initially refused, she threatened to break down Melee, Presence, Thrown
the gates of Irkalla and free the dead to walk Rivals: Enki, Ereshkigal, Marduk, Nergal, Ninlil,
among the living once more. With that threat Shamash; Bastet, Horus, Isis, Aphrodite, Ares,
hanging in the air, Enki sent Gugalanna to punish Artemis, Dionysus, Persephone, Freya, Loki,
Gilgamesh and Enkidu. And when they defeated Huitzilopochtli, Quetzalcoatl, Tezcatlipoca,
him Enkidu dismembered him and threw his thigh Tlazolteotl, Amaterasu, Hachiman, Erzulie, Ogoun
at Ishtar. And it was then Isthar who pleaded
with the rest of the Annuna to punish the humans Marduk
who had slain the Gugalanna. It was for this that AKA: Merodach, Mardochaios, Bel
Enkidu died.
Most of Marduks origins have been lost to the
When she sought to mourn with her sister after ages, even among his fellow Annuna. Mainly
Gugalannas death, she was tricked by her sisters because most of the Annuna rarely pay too much
guile and trapped there in the palace of Irkalla for attention to someone outside of themselves long
punishment. When she was released, it was on enough to remember the past of someone viewed
the condition that she find someone to replace as inconsequential. Marduk is connected to
her in the lands of the dead. She travelled far and water, judgement, and magic. He is also the god
wide to find someone take her place and when who has taken Enlils place as king of the Annuna.
she finally came upon her husband who was
not mourning her loss, she would have casually He earned his power and rose to prominence
chosen him to replace her had he not fled quickly. when he battled and defeated the Avatar of the
Instead, she took his sister in his place. Drowned Road, Tiamat. This act proved both
his dominance over the water and the right to
Ishtar can often be found in the World, mingling rule the Annuna. Though Enlil put up a bit of
love and war among the human race. She is the a struggle over the fact, Enki was more than
Mafia mistress who causes a war between the accepting and with his graceful acceptance,
family by sleeping with the head of the familys Marduk assumed the position. He is normally
brother. She is the queen of violent pornography. depicted as a regal young man, crowned with the
No depravity is too exteme for Ishtar to partake symbol of a snake or dragon upon his head. His
in. She tries everything at least once. In romance, strong features and thick beard are worthy of the
Ishtar is always the aggressor and many a man great king he is.
has been conquered by her. More often than not,
this results in more Scions to serve her. Marduk rarely appears in the World. He is the
king of the Annuna and is too busy to leave the
Ishtars Scions are many and varied. Rarely is Overworld. However, when he does appear, he
Ishtar the attentive mother and her Scions are is always the strong and just leader. He has been
honestly lucky if they even recieve some sort of a senator in Washington, a representative at the
personal attention during their Visitation. Many United Nations, and the leader of a biker gang.
of them are Visited by divine messengers or other His Scions tend to follow similar roles, serving
servants who are sent on Ishtars behalf to do the as poweful warriors for their particular cause,
deed. Scions of Ishtar do have a few things in whether it be physical or social. They are strong
leaders and charismatic figures of authority. Just Though hes kind and charming on the outside,
like their father. on the inside he takes some secret glee in
informing his patients of their impending demise.
Associated Powers: Epic Charisma, Epic Stamina,
Epic Strength, Guardian, Justice, Magic, Melam, Namtars Scions are rare. It takes great effort for
Sky, Water the god of death to find it in himself to create
Common Abilities: Brawl, Command, Control, life. Its also rare that he adopt. Few living things
Integrity, Presence, Politics last long and even the children of gods are not
Rivals: Enlil, Nergal; Horus, Zeus, Odin, Thor, immune to death. Those that Namtar does sire,
Huitzilopochtli, Hachiman, Raiden, Damballa he does not always Visit. Perhaps his knowledge
of a persons Fate tells him which would die
Namtar as Scions and which have a better chance of
AKA: Namtara, Namtaru surviving the rigors of divinity. Very few of the
Scions that Namtar actually Visits or Adopts
The son of Ereshkigal and Enlil, Namtar is a hellish actually fall in combat against the Titans. The
deity. He is the god of death itself and is the disproportionate number has made more than a
messenger of the gods. He is responsible for few other gods take notice of Namtars very picky
drawing the souls of the dead to the Underworld habits.
where they belong and can often be found
accompanying his step-father Nergal on the Associated Powers: Epic Appearance, Epic
fields of battle. Nergal destroys the bodies and Perception, Death, Melam, Prophecy, Psychopomp
Namtar carries them to the land of the dead for Common Abilities: Athletics, Awareness,
him. Namtar, more than any other of the Annuna, Investigation, Medicine, Occult, Stealth
knows the ultimate fate of man. Hes a prophet Rivals: Nusku, Sin; Anubis, Hades, Hermes, Odin,
with skills at knowing specifically how and when Mictlantecuhtli, Quetzalcoatl, Izanami, Tsuki-yomi,
someone will die. Baron Samedi

As the messenger for the gods, especially for Nergal


Ereshkigal and Nergal, it is his task to travel AKA: Nirgal, Nirgali, Lugalgira, Sharrapu, Erra, Sibitti, Aplu
between World, Overworld and Underworld to
deliver the dictates of the Annuna and to serve Nergal, god of the noonday sun, death in the
as ambassador to the other pantheons. Few of throes of war and the plagues that grow from
the other pantheons appreciate Namtars unique decay and pestilence is perhaps one of the most
approach to serving as a psychopomp, finding feared of the Annuna. He is the husband of
the monstrously ugly bringer of death to be more Ereshkigal who he tried to seduce to gain control
disturbing than trustworthy as a diplomat. over her kingdom. After a week, however, his
would-be wife was still unsatisfied and Nergal
Namtar in his true divine form, is truly horrible was exhausted. She banished him from her
to look upon. Some say that he is the source presence and he returned to the World to cause
of modern stories of the Grim Reaper. There havoc in his outrage. The rest of the Annuna then
is no flesh on his bones, he is simply a walking punished him by exiling him to the Underworld.
skeleton. Sometimes, he appears with a
diaphanous black cloak surrounding him and There, Nergal and Ereshkigal reached an
shrouding him from view. Usually, however, he is agreement. They married and he became the lord
simply a skeleton, showing off the true horror of of the dead while Ereshkigal was the Queen of
death and decay. When he appears in the World, the Underworld itself. Since that time, Nergal has
he still tends to be skeletally thin. He often wandered the world, spreading plague and war
dresses in black and plays roles associated with across the land, so that he can claim the souls of
letting people know their time to die. His favorite the dead to be carried to the Underworld to serve
role is that of a doctor for the terminally ill. him and the rest of the Annuna. He can often be
found accompanied by his step-son, Namtar, who mother of many of the Annuna. Indeed, many
points out those who are about to fall and then consider her to be the mother of the pantheon
takes their lives so Nergal can claim their souls. itself as it was with her that Enki bore many of
the other deities. As one of the oldest of the
In his divine form, Nergal appears as a pantheon and the great matriarch, she takes it
fearsome warrior. His armor and weapons are upon herself to ensure that the children of the
bloodstained, though he rarely appears with the gods are well taken care of. In times past, she was
same kind of armor or weapons twice. He prefers a tutor of royalty, teaching the great kings (many
to experiment with new looks and new toys. Hes of which were Scions) how to lead their people
a strong, imposing figure and his eyes glow with properly. She represents wisdom, learning and
an inner light. His matted hair hangs down from the enlightenment of mother earth.
his head like a lions mane and his sharpened
teeth gnash almost constantly in his mouth. Hes In her divine form, Ninhursag typically wears a
often found wreathed in living flames that dance horned head dress with tiered skirts. She is not
along his body. When appearing in the World, he the most beautiful of goddesses. Her motherly
still appears as a strong and threatening figure. presence tends to be thought of more as soothing
Hes served as an arsonist, a gun runner, a front- and comforting than as sensual in any way. She is
line soldier and a doctor who breeds disease for often found carrying a club or baton that is often
war. topped by an omega motif of some sort. When
she walks among the World she is the protective
His Scions are often the ones who fear their father school teacher or the mother of a great politician
the most. They are more acquainted with his or business man who turns to her for advice or
rages than anyone and they learn to avoid their guidance.
father more often than not. And thats often the
way Nergal prefers it anyway. Hes far from the Her Scions often walk the world as great leaders
doting father and most of his children are lucky in their own right. Their mother acts to offer
to recieve even the basics of Birthrights upon them guidance and ensure their greatness, but it
their Visitations. And when Nergal comes to meet is the role of her Scions to go on and act as agents
his children and welcome them to their divine in the World. She ensures her children rise to
heritage, tragedy is often not far in his wake. power and that they are skilled enough to keep
Most of his Scions find themselves introduced to it. Her female Scions take a special role. Often
the Titan War with the sprays of blood and the they are called upon to follow in their mothers
rattling coughs of the dying. footsteps and shepherd in a new generation of
children to take power in the World when their
Associated Powers: Epic Dexterity, Epic Strength, time comes. But not until those Scions have had
Epic Wits, Animal (Lion), Chaos, Death, Fire, their own adventures and are ready to settle
Melam, Sun, War down.
Common Abilities: Brawl, Fortitude,
Marksmanship, Melee, Medicine, Thrown Associated Powers: Epic Charisma, Epic
Rivals: Enlil, Ereshkigal, Namtar, Ninhursag, Ninlil, Manipulation, Epic Intelligence, Earth, Health,
Nusku, Shamash; Horus, Set, Apollo, Ares, Hades, Magic, Melam
Hel, Odin, Vidar, Amaterasu, Hachiman, Baron Common Abilities: Academics, Craft, Empathy,
Samedi, Legba, Ogoun Medicine, Politics, Survival
Rivals: Enki, Ninlil; Geb, Isis, Hera, Freya, Freyr,
Ninhursag Frigg, Quetzalcoatl, Tlazolteotl, Xipe Totec,
AKA: Ninmah, Nintu, Mama, Mami, Nin-ki, Aruru, Belet-lli, Ninzinak, Izanagi, Damballa
Nindim, Nagarsagak, Ninbahar, Ninmag, Ninsigsig, Mudkesda,
Amadugbad, Amaududa, Sagzudingirenak, Ninmenna, Antu, Ki

The goddess of the earth, Ninhursag is the


Ninlil best of bad situations and snatch victory from the
AKA: Sud, Mullitu jaws of defeat.

Though not the mother of quite as many of the Associated Powers: Epic Appearance, Epic
other gods as Ninhursag is, Ninlil is nevertheless Stamina, Fertility, Guardian, Melam, Psychopomp,
the mother of many of the most powerful of the Sky
Annuna. Mainly because she is wife and consort Common Abilities: Awareness, Empathy,
of Enlil the father of many. In her youth, Enlil Fortitude, Integrity, Presence, Stealth
found Ninlil and raped her, impregnating her Rivals: Enlil, Ishtar, Nergal; Bastet, Aphrodite,
with Sin. Later, after Enlil was banished to the Hermes, Hel, Sif, Tlazolteotl, Amaterasu, Erzulie
Underworld for this crime, Ninlil followed him
there and dwelt with him for a time. There she Nusku
gave birth to three more of his children, including AKA: Gibil, Girru
the death god, Nergal. Finally, the two gods were
married and Enlil was forgiven for his crime. More than simply the god of fire, Nusku serves
as the god of civilization and advancement for
As a goddess of the winds, Ninlil is in many ways the Annuna and their worshipers. The moment
the counterpart to Enlil. Where Enlil can be cold, humanity discovered the use of fire, Nusku
icy and callous, the beautiful Ninlil is gentle has been there to guide them in their use and
and nurturing, caring for her children and even the advancement of their society. He is not
forgiving Enlil for his heinous crime against her. however, quite as obsessive as certain Titans,
She is a guardian of the weak and a traveller like Prometheus. Nusku wishes to see fire
across the skies. Often, it is Ninlil who keeps her and advancements in technology used for the
husband in check and ensures that his passions betterment of the World, rather than to see it
do not get him into further trouble as they once used simply for the sake of advancement itself.
did with her. Finally, the warm caresses of her
winds are known to aid in the growth of crops Nusku is always the protector of families and a
and Ninlil serves gladly as a goddess of grain and ward against sickness and disease. He is known
abundance. as a great purifier, using his knowledge and his
protective powers to keep plagues and pestilence
When appearing in the world, the beautiful from raging out of control. Finally, Nusku is
Ninlil often takes roles that keep her close to responsible for connecting the gods of the
her husband to keep an eye on him. When he is Annuna with their human worshipers. Without
a school teacher, she is the guidance counselor Nusku, the sacrifices to the Annuna would never
of the same school. When Enlil serves as a reach their destination in the Overworld. While
psychiatrist, she is often there as his secretary and many of the Annuna are distant with little regard
assistant. When she takes to the world to take on for humanity beyond their usefulness, it is
roles of her own, she can often be found serving Nusku who walks among them and serves as the
as a rape crisis counselor, helping young women mediator between humans and the divine.
deal with the trauma theyve gone through.
Nuskus divine form is rarely the same twice in
Her Scions can often be found as explorers and a row. He appears how he needs to in order to
adventurers. They travel the world to look out achieve his goal and is ever-changing as the
for those in need of their aid. They are also a dancing flames themselves, often appearing
comforting presence, soothing the pains of the more times than any as the flames themselves.
world and helping to bring peace to the troubled When he appears in the world, he often serves as
World. More than anything, Scions of Ninlil are roles that connect people to others. Hes been a
strong of will. They do not let life get them down, telecommunications specialist and a computer
no matter what horrors may be thrown at them. engineer. Hes designed highway systems and
Always, they push onward, trying to make the brokered peace treaties. He also takes a special
interest in the medical field, working to further Surrounded with the radiant halo of the sun
the advancement of modern medicine to cure at all times when in his divine form, he dresses
illnesses and help the sick. in regal robes and his beard glows like the sun
itself. When he walks among mortals, the great
His Scions are many and varied. Not only are his arbiter is always found in the halls of justice. He
Scions so varied simply by the mercurial nature of has been a paralegal, collecting and collating
their father, but Nusku is also one of the Annuna legal documents so that the legal staff of the law
most likely to Adopt the Scions of other gods firm can properly find and use the information
and fill in the roles that are left unfilled by other within. He has served as a lobbyist in congress to
divinities. Because of this, Scions of Nuski have get legislation passed and as a police officer who
very little that can be said about them as a whole. arrests the criminals to take them before trial.
Many of them follow roles that allow them to Rarely does he serve as a judge directly, though it
connect two groups of people, but the options is not unheard of.
available under such a broad concept are too
many to ever hope to pin down. Scions of Shamash tend to take a direct role in
the law and order of their environment. They
Associated Powers: Epic Dexterity, Epic are peace officers and soldiers against unjust
Intelligence, Epic Perception, Fire, Guardian, regimes. They are not afraid to take the front
Melam, Psychopomp lines or to do what needs to be done to deal
Common Abilities: Art, Awareness, Craft, with the threat of the Titans. They often serve to
Medicine, Politics, Science inspire their Bands to do what is right and serve
Rivals: Namtar, Nergal; Ptah, Hephaestus, Hermes, as the voice of reason if their Band mates should
Heimdall, Tyr, Quetzalcoatl, Hachiman, Damballa, stray from the proper path.
Ogoun
Associated Powers: Epic Intelligence, Epic
Shamash Perception, Justice, Melam, Sun
AKA: Utu Common Abilities: Academics, Awareness,
Empathy, Integrity, Investigation, Politics
Shamash, the representation of the sun itself Rivals: Enki, Ishtar, Marduk, Nergal; Atum-Re,
among the Annuna, may not be quite as powerful Horus, Apollo, Athena, Zeus, Baldur, Loki, Tyr,
as some of the other Annuna. But he is one of Vidar, Huitzilopochtli, Quetzalcoatl, Tezcatilpoca,
the most active hands in the World today, and Amaterasu, Baron Samedi, Damballa, Kalfu, Legba
bears the distinction of having some of the
most devoted Scions known to the pantheon. Sin
Gilgamesh, himself, was a Scion of Shamash via AKA: Suen, Nanna
his mother who conceived and bore him before
her own ascension to godhood. The child born from Enlils rape of Ninlil, Sin is
the god of the moon. More than that, he is also
While many of the Annuna may branch out known as the greatest of prophets of the Annuna,
and seek power in many venues, Shamash has mastering the tools of both astronomy and
devoted himself to his pure and simple role: the astrology to answer the questions of the stars
dispenser and arbiter of justice among the gods. and planets. Though not exactly known for his
As the embodiment of the supreme light of the intellect like his son, Shamash, is, Sin is known to
heavens, it is Shamash who illuminates the truth be quick thinking and perceptive, always ready
and brings crimes and illegalities to light. He with a solution to the visions and signs he sees in
has inspired the creation, collection and passing the stars.
of countless laws through the centuries and has
inspired leaders to root out the darkness within Appearing as an old man with a flowing beard of
their domains. lapis lazuli, Sin always wears the crecent symbol
of the moon somewhere on his robes. When
appearing in the world, Sin appears in roles
that allow him to help others prepare for future
events. He has been a meteorologist, predicting
the weather from day to day. He has been a
fortune teller at a carnival, reading the tarot and
advising interested tourists. He goes through life
always looking to the future and always thinking
about the next step rather than focusing on the
present.

His Scions are often similarly disposed. They are


very good at capturing the big picture. They
take in details and quickly piece them together
into the overarching themes and plans. What his
Scions often miss is the significance of the details
themselves. A Scion of Sin may take in a room
and determine who will likely die in the battle
that is about to erupt, but rarely do they take the
time to consider what those deaths mean or who
the individual people are.

Associated Powers: Epic Perception, Epic Wits,


Animal (Bull), Melam, Moon, Mystery, Prophecy,
Stars
Common Abilities: Animal Ken, Awareness,
Integrity, Occult, Politics, Science
Rivals: Enlil, Namtar, Ninlil, Shamash; Bastet, Isis,
Apollo, Artemis, Frigg, Odin, Tezcatlipoca, Xipe
Totec, Tsuki-yomi, Kalfu

------------------------------------------------------------------
Scent the Divine
When using the Perception Knack, Scent the
Divine (Scion Companion, pgs. 56 to 57), the
Annuna smell like cedar trees and sound like
distant thunder.
------------------------------------------------------------------
that doesnt stop a Scion of the Annuna from
attempting to get a trick or two up his sleeve.
Pantheon Specific Scions may never purchase level 10 Sun Boons in
this manner, nor may the Scion ever manifest the

Purview -- Melam Avatar of the Purview. If a character wishes to


be an actual Sun god like Shamash or Nergal, the
Scion must actually purchase Sun Boons normally,
The power of Melam roughly translates as Awe which is cheaper than purchasing the Boons as
or Radiance. Many of the witnesses of this Melam anyway, even if the characters parent
Purviews Boons in use may have confused its isnt associated with the Purview. Annuna still
effects with similar effects which come from the need a Relic to learn Boons of the Sun Purview
Sun Purview. But Melam does not manipulate the when learned in this way, only when learned at
light of the sun or its natural radiance. Rather, the more expensive cost as Melam Boons do they
the radiance of Melam is an inner radiance which come naturally.
comes from the Scions own greatness. Melam
may be understood as a strong presence, the It should be noted that while these Boons may
idea of individuals who emenate a sense of achieve the same effect as the Sun Boons, the
power, who inspire awe either through authority, Scion is not actually manipulating the radiance
wealth, physical size, spiritual insight or beauty. of the Sun. This is why the Scion needs a relic
All may be sources of Melam and the radiance to learn Boons of the Sun Purview as otherwise,
of the Annunas greatness need not come from a it isnt the Sun they are controlling. Rather, the
single source. When Gilgamesh stood upon the Scion is still manipulating his internal radiance,
walls of Uruk as the armies of Kish rushed upon or his melam, in such a way as to achieve a
the city, the soldiers were forced to shield their physical effect on the World which is similar to
eyes and turn away as Gilgameshs melam was the physical effect achieved using the Sun Boons.
too strong to look upon. Many of the gods are For this reason, Scions outside the Annuna may
associated with the planets and stars and their not purchase Melam as Sun. The process does
melam is the melam of the heavens themselves. not reverse. Scions of other pantheons simply
Melam is both the name of this unique Purview, dont have the internal radiance born of greatness
and the actual manifestation of it as the aura of needed to learn the Boons of Melam. Some
brilliance is also called a Scions melam. rumors say that Atum-Re may have used Heku
and the power of a stolen True Name to force one
Perhaps the reason that many have mistaken of the Annuna to reveal the secrets of Melam to
the Purview of Melam for the Sun Purview is him so that he could learn some of these Boons as
because sometimes, a Scion may manifest the Sun Boons. To date, this is only a rumor, and not
ability to channel his inner radiance of greatness one thats given much credibility. However, it has
in such a way as to achieve an actual physical made the Annuna wary of interaction with the
result. A Scion of sufficient Legend may learn Pesedjet.
to harness his Melam in such a way that the
glow becomes a physical radiance and blinds At the beginning levels of Melam, a Hero starts
his opponents. In game terms, Scions of the by learning to harness and focus his inner glory.
Annuna may purchase Boons from the Sun He may strengthen his resolve and hold strong
Purview as alternate choices for the Melam Boons. where others may falter, empower his commands
However, Sun Boons purchased in this manner with divine authority born from his own great
are considered to be one level higher and cost skill and allow his radiance to project outward
twice as many experience points. So a Scion with and cause his enemies to hesitate in their actions.
Legend 3 could purchase Penetrating Glare as a When the Annuna reaches the Demigod levels, he
level 2 Melam Boon at a cost of rating x 8 for the may feel his inner greatness swelling within him
Pantheon Specific Purview. The typical Melam and empowering his actions in the name of his
Boons are much more cost effective, however, people, as well as witness his greatness taking on
a legend of its own to guide his actions to greater that power. No roll or activation is necessary,
heights. He may also begin to extend his glory to the Scion simply adds the level of his highest
others, allowing his melam to act through others rated Melam Boon to any Willpower + Integrity
who have been inspired by his glory. Finally, as + Legend rolls, representing the iron wills and
the chains of flesh fall away completely, a god indomitable spirits of the Annuna.
learns the true power of the melam. A god is
capable of reaping the rewards of his greatness, Divine Authority
of empowering his command to truly divine (Melam OO)
levels and of channelling his greatness into a truly Dice Pool: Varies
perfect act. Cost: 1 Legend

------------------------------------------------------------------ By spending at least a Speed 5, Miscellaneous


If It Translates to Radiance, action performing some action to represent the
Wheres the Glow? Scions greatness, the Scions melam flares within
him, causing him to stand out in all his glory and
While Melam does indeed use terms like radiant be made greater for it.
and shining, the Purview actually lacks visual
effects for the most part. The radiance thats This action may take many forms at the
referred to in many of the Boons is a spiritual preference of the Scion. Some may impress
radiance. A radiance of the soul, rather than others with an act of artistic expression, having
of the physical variety. Scions who use Melam prepared an artistic work in advance and using
powers do not literally glow. Yet they radiate a Charisma + Art roll to show it off. A Charisma
such glory and splendor that mortals might be + Craft roll may also apply to unveil some new
forced to look away from such perfection, much invention made in advance. In both these cases,
as the example of Gilgamesh above. the Storyteller must be satisfied that the work
of art or invention in question are sufficient to
Still, as described above, the use of mimicked Sun impress the populace. Other Scions may choose
Boons do generate an actual glow. The spiritual to demonstrate their greatness using a Stamina
radiance is channeled to such a fine point that it + Fortitude test and surviving some threatening
actually manifests a physical effect in the form environmental hazard such as walking through
of flashes of light or burning heat. Additionally, fire or surviving a crumbling building. In this
if a Scion uses the Magic Spell, Unlidded Eye, case, the act of survival is done with some flair or
the user of the Spell does see the Melam user show of greatness such as erupting in triumph,
wreathed in a glowing aura of spiritual radiance. unharmed from the crumbled building. Some
But to the untrained eye, the radiance of Melam is Scions may even choose to simply pose and let
purely of the spiritual sort. others bask in their beauty using Appearance +
------------------------------------------------------------------ Presence. However, this still requires an action
as the Scion must perform some act of conscious
Indomitable Will effort to draw attention to herself. Finally, many
(Melam O) Scions find themselves using various combat
Dice Pool: None Abilities such as Brawl, Melee, Marksmanship or
Cost: None Thrown to impress their chosen audiences. If this
is the case, the action is likely going to require
The most basic application of the principles of taking multiple actions with the appropriate
Melam allows the Scion to strengthen his will and penalties in order to attack a target while making
become better able to resist deception and the it look flashy and showy enough to inspire with
control of others. By letting the Scions melam fill the Scions melam.
his mind and reinforce his place of power in the
world, he ensures that none can easily displace The Scion MUST possess a rating of at least 3 in
the Ability chosen to represent the characters
greatness. Anything less does not have the ability Cost: 2 Legend + 1 Willpower
to empower the melam and inspire onlookers.
Regardless of the method chosen, assuming At this level of power, the Scion learns to focus
the Scion possesses the Ability at the requisite the power of his Melam so that for just a moment,
level and performs the action successfully at a he may extend that power into his divine
difficulty 5, the Scion may then spend a Legend. upbringing and channel more Virtuous power
For the rest of the scene, the Scion may add his than normally capable of handling. To activate
rating in the chosen Ability to his Command this power, the Scion must first spend 2 Legend
rating for purposes of leading and commanding and 1 Willpower and then roll Appearance +
others. The Scions Command rating may not Command. For each success (not counting Epic
exceed 5 or the Scions Legend rating, whichever Attribute bonuses) the power remains active for
is higher. A Scion with a Legend 3 may have one action.
a Command boosted to 5, while a Scion with
Legend 7 may have a Command rating up to 7. A For that duration, the Scion adds a number of
Scions Command may only be enhanced by one dots equal to the level of his highest rated Melam
Ability at a time. If this Boon is used again, the Boon to his Virtues in any combination he wishes.
Scions rating in Command becomes enhanced No Virtue may rise above 5, however, and any
by the higher rated of the two Abilities and the excess points he may have are lost. Additionally,
previous use of the power is cancelled. during this time, uses of the Scions Virtues do
not count toward his limit of the number of times
Become the Glory the Virtues may be used per story. However, the
(Melam OOO) Scion must still spend a Willpower to channel
Dice Pool: None them. Once this power deactivates, the Scions
Cost: 1 Legend per action Virtues resume functioning as normal. This Boon
may only be used once per scene.
The Scion learns now to harness his melam to
make himself so glorious that his enemies may Strengthen the Devout
not oppose him. This power must be maintained, (Melam OOOOO)
however, at the cost of 1 Legend per action. Dice Pool: Charisma + Command
Activating it is a reflexive action which may only Cost: 2 Legend per target
be performed on a tick which the Scion acts.
While this power is active, a would-be opponent At this level of power, the Scions melam becomes
must succeed in a Willpower + Integrity + Legend powerful enough to wash over and empower
roll at a difficulty of the level of the Scions his allies. At this level, the Scion may extend the
highest rated Melam Boon in order to oppose the most basic of Melam powers to others who the
Scion in any way. Scion would afford the protection. By rolling
Charisma + Command, the Scion may select
This includes but is not limited to attacking the a number of targets within line of sight equal
Scion in combat, participating in a contested to successes. The Scion then spends 2 Legend
roll, speaking out against the Scions actions per target. For the duration of the scene, these
and more. The Storyteller is the final arbiter of targets may add the level of the Scions highest
what constitutes opposition to the Scion. Once rated Melam Boon to their Willpower + Integrity
a would-be opponent has succeeded in the + Legend rolls to resist deception and control
resistance roll, he is immune to the Scions use of from sources other than the Scion (obviously it
this Boon for the rest of the scene. He must re-roll wont protect the targets from the Scions own
his resistance in later scenes, however. commanding presence).

-Virtuous Glow (Melam OOOO) This power also has an additional effect when
Dice Pool: Appearance + Command the targets of the power are mortals. Any mortal
targets who do not already posses Virtues, gain
a number of Virtues, divided as the Scion sees Divine Authority, however, it should be noted
fit but the same for all of the applicable targets, that since Radiance Unleashed only serves as a
equal to the the level of the Scions highest rated dice adder to Abilities, those extra dice do not
Melam Boon. These Virtues have the normal factor into the Command boost which the Scion
effects for Imposed Virtues (Scion: Demigod, pg. recieves from Divine Authority.
97). Any targets who already have Virtues are
immune to this effect, but may still have their Example: A Scion with Brawl 5, Melee 4 and
Willpower + Integrity + Legend ratings modified. Presence 4 spends three actions enhancing
Its possible to target beings with Virtues and those Abilities using Radiance Unleashed. After
those without in the same use of this power, but performing the actions flawlessly and achieving
only those without Virtues are granted them. success, the level of his highest rated Melam
Targets must remain within the Scions line of Boon, which is 6, is added to all rolls made with
sight to continue receiving this benefit. those actions and his Command 3 becomes a
Command of 6. Additionally, the Scion chooses
Radiance Unleashed to employ Divine Authority using Presence.
(Melam OOOOO O) After another successful use of Appearance +
Dice Pool: Varies Presence (or perhaps as a multiple action) using
Cost: 3 Legend per Ability Divine Authority this time, the Scion may add his
unmodified Presence rating of 4 to his Command
By spending at least a Speed 5, Miscellaneous rating for the rest of the scene. This could give
action using some other Ability, the Scion may the Scion an effective Command rating of 10 for
empower that Ability to exceed its normal the scene. However, since his Legend is only 8,
limitations. Additionally, the empowered Ability his Command rises no higher than 8. The use
enhances the Scions ability to lead and command of the power still adds 6 dice to all Brawl, Melee
his followers. The system for performing the and Presence rolls even if his Command rises no
initial Ability in question remains the same for higher.
Divine Authority. However, to perform this Boon
successfully, the Scion must achieve 10 successes Imitation of Perfection
on the Ability use. This Boon may only be used (Melam OOOOO OO)
with Abilities that are rated as 4 or higher. Should Dice Pool: Charisma + Command
the Ability roll succeed with enough successes, Cost: 3 Legend per target
the Scion may then spend 3 Legend and add the
level of his highest rated Melam Boon to any dice Similar to Strengthen the Devout, this power
pools made with that Ability for the remainder of allows the Scions melam to wash over his allies
the scene. and empower them to greater heights of glory in
the name of the Scion. The Scion rolls Charisma
An Ability may only be enhanced in this manner + Command and may select one target within
once per scene, however, the Scion may continue line of sight per success on the roll. For each
performing other actions to enhance other target, the Scion spends 3 Legend. For the rest
Abilities if he is willing to spend the requisite of the scene, these targets may add the level
3 Legend per Ability. Finally, for each Ability of the Scions highest rated Melam Boon to all
enhanced in this manner, the Scion recieves actions attempted using Abilities that the Scion
a +1 to his effective Command rating for the possesses at ratings of 4 or higher. This benefit
duration of this power, which may exceed 5 in this does not apply if the target does not possess the
manner, however it may not exceed the Scions Ability he is attempting to use, however all other
Legend rating. So a Scion who has Command actions, from combat to research to baking a cake
3, and chooses to enhance his Brawl, Melee and are fair game so long as the Scion who uses this
Presence with Radiance Unleashed over a period power possesses sufficient skill with that Ability.
of 3 actions, has an effective Command 6 for the Targets must remain within line of sight of the
rest of the scene. This power does stack with Scion to continue recieving these benefits.
in worship, taking gallu demons hunting for
Supreme Command wandering souls, etc.) the god may harvest
(Melam OOOOO OOO) Legend from his followers.
Dice Pool: None
Cost: 15 Legend + 1 Willpower When doing such a dramatic action, roll the
gods Legend + Command, with a number of
For the duration of the scene, the god is the pure automatic successes equal to the number of
embodiment of perfect command. During this individual followers the god possesses. A god
time, the gods Command rating, including any with 50 mortal cultists, 15 experienced soldiers
bonuses applied by prior uses of Melam Boons, is and 5 gallu demons at his disposal would gain
considered to be doubled. This may exceed the 60 automatic successes, for example. Obviously,
gods Legend rating. So if a god of Legend 9 has losses of followers during game play will result in
boosted his Command to level 9 using previous less automatic successes. If your 50 cultists have
Melam powers, the use of this power would raise been reduced to 42, your experienced soldiers
him to a Command rating of 18. reduced to 12 and your gallu demons reduced
to 2, you only recieve 56 automatic successes.
Furthermore, while this power is activated, Players are encouraged, as always, to keep
Command dice are not rolled. Rather, treat track of just how many followers their character
the characters Command rating as automatic possesses.
successes on all appropriate rolls. So if a
character has a Charisma of 9 and a Command of This power may also benefit from the use of
18, the character would roll 9 dice and have 18 Supreme Command to increase the characters
automatic successes, in addition to any automatic Command rating and use it as automatic
successes gained via Epic Charisma. This includes successes as well.
the use of Boons or other supernatural uses of
Command. Regardless, at the end of the dramatic action,
the character gains a number of Legend points
Finally, while this power is active, all commands equal to the number of successes on the roll and
from the user are considered to be supernatural. regains one Willpower point. Each of these may
Targets of commands given with this power may be in excess of the characters normal Legend and
spend a point of Willpower to roll Willpower + Willpower maximums, however, the character
Integrity + Legend in a resisted roll against the can only benefit from the use of this power once
successes of the user. Failure means the target is a week. Since it requires a dramatic action, the
compelled to carry out the command. character will not be able to recieve this benefit
via combat or other tense situations and it is
best used during downtime or off camera with
Leadership Rewarded
the Storytellers permission (so it doesnt derail a
(Melam OOOOO OOOO) plot).
Dice: Legend + Command
Cost: None
Blinding Perfection
Given their penchant for command and (Melam OOOOO OOOOO)
leadership, the Annuna often gather followers to Dice Pool: None
their banner. Such followers require leadership Cost: 20 Legend + 1 Willpower per action
and oversight as well as guidance. And such
things take time. Luckily for the Annuna, they Once per story, a god of the Annuna may cause
are rewarded for their efforts in guiding their their Melam to flare with such intensity, that any
followers. By taking a dramatic action (Scion: task is accomplished at the peak of its proficiency.
Hero, pg. 180) to maintain their followers in When the god performs an action which involves
some way (training soldiers, leading their cult an Ability the god possesses at least a rating
of 5 in, he may choose to spend 20 Legend a
point of Willpower, allowing him to perform the
action at his completely optimal capability. The
Scion converts all dice in his dice pool, including
modifiers from lower Melam Boons and other
sources, into automatic successes. This Boon may
only be used once per story and may not be used
on multiple actions. The god may only perform
one action at a time when doing it perfectly.
Birthrights Virtues of Duty 3, Endurance 3, Malice 4 and Piety
2. They fact that their dominant Virtue is a Dark
Virtue should cause most gods and Scions to look
Scions of the Annuna find themselves in a very twice at trusting these creatures to any useful
precarious situation in regards to their Birthrights. tasks. Yet the death gods of the Annuna do just
Long ago, when the Annuna withdrew from the that, directing their hatred and temper toward
World, many of their Birthrights were left behind. those who would resist being brought to the
And it has been ages since the Annuna have gone Underworld. Gallu possess Legend scores of 2.
out of their way to sire Scions to fight in their
name. As such, many of their great wonders have In addition to the added Virtues, gallu have a
been forgotten. Some, like the Mushhushshu, few extra abilities as well. For one, they are all
have even become cast-off items given by gods capable of percieving and interacting with the
of other pantheons to their own children. The dead, as per the Deaths Sense and Mothers
uncaring attitude of the Annuna has allowed Touch Boons. For another, as beings of death,
many items to fall into obscurity. Some relics the gallu can spend a Legend to travel instantly
were reclaimed during the recent looting of the to Irkalla regardless of their location or the
National Museum of Iraq as the Annuna scramble availability of a Passage. Any ghost they have in
to arm their children. However, after centuries of a Clinch at that time instantly travels with them.
unuse, the pickings are looking rather slim. For the cost of an additional Legend per target,
the gallu may also carry any living being they
Followers wish to the Underworld with them, so long as the
target is making physical contact with the gallu.
This instant passage only works to Irkalla and will
Gallu (Followers OOOOO) not allow entry to any other Underworld in this
Servants of Ereshkigal, Nergal and Namtar, the manner.
gallu are responsible for grabbing the souls of
the recently departed and dragging them bodily Gallu consider all who travel with them to be
to the Underworld. The gallu are fearsome to their victims, regardless of the willingness of the
behold. While their appearances are varied traveller. Dead mortals who must be dragged
and no two appear exactly alike, the gallu down by gallu demons are ripped apart in their
represent some form of death. Some appear thin, desire for carnage. Living travellers fare little
emaciated and frail, their hair falling out in white better and even a Scion who the gallu may serve
clumps and their bodis shrivelled despite the as Followers risks being attacked. In the case of
fact that they are still vibrant and active. These gallu who serve heroic Scions (Legend 4 or less)
represent death by old age. Others appear to be the gallu must fail at a Malice roll or spend a
rotted and diseased. They smell of chemicals and Willpower point to avoid attacking the Scion. If
fungal growth and represent death by plague or the gallu succeeds in this roll or does not spend
pestilence. Others still have gaping, bloody holes the Willpower, then the Scion must contend with
in their body, or missing limbs which still dont his own Followers who wish to rip him apart.
seem to hinder them in any way. They are death Scions of the demigod or better level (Legend 5+)
by violence. need not worry as their divine power cows the
gallu into service without risk of attack.
Regardless of the form the gallu takes, their stats
remain identical and they never seem hindered A group of five gallu is worth a rating of 5 in the
by any limitation which might logically be Followers Birthright.
imposed on them from their visual state. Gallu
have the stats of experienced soldiers (Scion:
Hero, pg. 283) save that many of them possess
natural claws which add +1L Damage onto all
Unarmed attacks. In addition, they each have the
Creatures late hes allowed his beard to grow long to the
ground at his feet and the stress of living for a few
ten thousand years has turned much of his hair
Mushhushshu (Creature OO) white and given him worry lines in the place of
(See Scion Companion, pg. 60 to 61. The the wrinkles of old age. His wife has fared about
Mushhushshu as described is derived from the same, though she doesnt come out much any
Sumerian myth and as such is more than more. Some suspect that she did not take so well
appropriate for a Scion of the Annuna. While mentally to the stress of living so long.
the entry says the Sumerian gods are gone,
the truth is that the Mushhushshu were simply It should be noted that though Utnapishtim has
abandoned and ignored when the Annuna left. lived for so very long, he is still simply mortal. He
This is why the Mushhushshu do not possess the possesses no Legend score and no Virtues. His
same Virtues as the rest of the Annuna. They have value as a Guide comes from the fact that he
been passed around among other pantheons so has lived for so very long among the gods of the
often, that they possess a generic set of Virtues Annuna and knows a VAST number of things
that is not necessarily linked with the Annuna that he can pass on. However, Utnapishtims
any longer. Now that the Babylonian gods immortality only lasts so long as he remains in
are returning, the Mushhushshu is among the Dilmun. Should he leave, his real age would catch
creatures they are attempting to re-collect for up with him and he would crumble to dust in the
their own Scions.) blink of an eye.

Ahzu (Creature OOOOO) Anyone who wishes to possess Utnapishtim as a


(See Scion Companion, pg. 61 for the description Guide but cannot travel to the Overworld, MUST
of the Thunderbird. The Ahzu is the ancient possess a Relic to contact him in order to gain any
Sumerian name for the same creature and would benefit. The relic will only allow the user to speak
fit admirably as a Creature for a Scion of the with Utnapishtim, never summon him.
Annuna. Having no ties to a single culture, these
creatures also have a unique Virtue set that is all Strength 2, Dexterity 2, Stamina 2
their own.) Charisma 4, Manipulation 3, Appearance 2
Perception 3, Intelligence 5, Wits 4
Guides
Academics 5, Animal Ken 3, Art 5 (many), Awareness
4, Command 4, Control 5 (many), Craft 5 (many),
Utnapishtim (Guide OOO, Relic O - 1 Birth- Empathy 4, Integrity 5, Investigation 5, Larceny 3,
right Connection) Medicine 5, Occult 5, Politics 5, Presence 3, Science 5
Utnapishtim is the oldest living human alive today. (many), Survival 2
When Enlil flooded the World in ancient times
because the mortals were making too much noise, Supernatural Powers:
Enki came to Utnapishtim and told him to build Immortality - Utnapishtim does not age naturally. So
a boat so that he and his wife may survive. When long as he remains within Dilmun, he will never die,
the flood came, Utnapishtim was the sole survivor never grow old and never suffer disease. Should he
among his people. Soon after his survival, the ever leave Dilmun, his normal age will re-assert itself
gods took Utnapishtim and his wife to Dilmun and which would cause him to instantly crumble to dust.
granted them immortality so that they might live
forever in peace. Join Battle: 8

And so, they have. Utnapishtim is an older man, Attacks:


already getting on in years when he was granted Utnapishtim will not resort to violence. He does not
immortality. He still maintains the vitality he fight and will not fight against anyone who tries to
had when he was granted eternal life, though of kill him. At his age, death does not scare him.
Apkallu (Guide OOOOO)
Soak: 0L/2B The original Sebittu and the ones from which the
Health Levels: -0/-1/-1/-2/-2/-4/Incap creatures get their collected name, the Apkallu
appear mainly in the shape of bearded men who
Dodge DV: 1 wear oversized skins of fish in order to travel throgh
Willpower: 9 the sea. The fish skins hang on their bodies like
ceremonial robes. The Apkallu are known to be wise
Sebittu and to have crafted the original mes at Enkis behest
(For the generic griffon-demon, see Scion: god, pg. for him to distribute among the gods.
204 and 205 for Rashid, Last of the Apkallu. His Sun
Boons, however, should be changed to Boons of the There are seven of the Apkallu. The head of the
Melam Purview of the appropriate levels, unless the Apkallu is called Adapa and of the seven of them he
Storyteller feels that the griffon-demon in question is the only one with wings growing from beneath
would have gone out of his way to learn Sun Boons his fish-skin clothes. The other six of the Apkallu are
in place of Melam Boons. Griffon-demons like U-an-dugga, En-me-duga, En-me-galanna, En-me-
Rashid count as 4-dot Guides.) buluga, An-enlilda and Utu-abzu.

As described in Scion: god, Mesopotamian The stats presented here are for Adapa. For one of
mythology is rife with guardian spirits and lesser the other Apkallu, lower the Legend to 7 and adjust
immortals charged with protection. Collectively the all other appropriate stats accordingly. Additionally,
beings are called the Apkallu, though that name is other Apkallu do not possess wings and do not have
also shared by a certain breed of the creatures as the power of flight that Adapa has.
well. This breed, of which there are seven, also give
the beings their other collective name: the Sebittu, Virtues: Duty 3, Endurance 3, Piety 5, Valor 2
or the Seven. Though none of the other breeds of
guardians are limited in number, in the same way, Strength 3, Dexterity 3, Stamina 3
the fact that the most prominent members of this Charisma 5, Manipulation 5, Appearance 3
race are has made the name synonimous with the Perception 6, Intelligence 8, Wits 6
beings themselves.
Academics 5, Athletics 3, Awareness 4, Brawl 2,
Many of these creatures possess wings of some sort Command 4, Empathy 3, Fortitude 3, Integrity 4,
and are capable of flight. Its possible that their Marksmanship 1, Melee 2, Occult 5, Presence 3,
interaction with humanity has led to many of the Survival 2, Thrown 2
myths surrounding angels of various sorts. The
same myths which led Thoth to use the concepts Supernatural Powers:
and classifications of angels to give the Hands Boons - Aegis, Become the Glory, Changing States,
of Aten their shape and definition. So in some Come Running, Confer Immunity, Confer Knack,
way, the Hands of Aten may be considered to be Create Water, Dessicate, Divine Authority, Drown, I
unintentionally modelled on the various Sebittu of Say Thee Nay..., Imitation of Perfection, Indomitable
Mesopotamian myth. Will, Radiance Unleashed, Strengthen the Devout,
Unseen Shield, Vigil Brand, Virtuous Glow, Water
As stated in Scion: God, there are at least a dozen Breathing, Water Control, Water Mastery, Water
such types of creatures in Mesopotamian myth. It Vortex
would be impossible to list and describe them all,
but in addition to the griffon-demons as presented Epic Attributes - Epic Intelligence 7 (all Knacks listed
with Rashid as an example, there are some other in Scion: Hero and Scion: Demigod), Epic Wits 6 (all
major types which are popular among Scions of the Knacks listed in Scion: Hero), Epic Manipulation 5
Annuna. (Takes One to Know One, Stench of Guilt, Knowing
Glance, Advantageous Circumstances, Overt Order),
Epic Charisma 5 (Benefit of the Doubt, Charmer,
Crowd Control, Paragon of Virtue, Instant Seminar) Girtablilu (Guide OOOO)
Not officially lesser immortals, the girtablilu are
Fish-Skin Armor - As silly as it may appear, the fish actually titanspawn. They were created by Tiamat
skins worn by Adapa actually functions like the to serve as soldiers against the Annuna after Apsu
Impenetrable Knack in Scion: god, pg. 66, granting was defeated and sealed away. These scorpion
an additional bashing and lethal soak equal to men were fierce warriors and served without
Adapas Legend and half that rating to Adapas the will to resist under Tiamat until she, too, was
aggravated soak. This armor negates the piercing defeated.
quality.
Never beings to simply ignore a resource, the
Flight - Adapa can fly at five times his ground Annuna then offered the girtablilu a place among
movement rate, applying the normal DV penalties the Sebettu to serve as guardians and protectors
for Move and Dash actions in combat. Out of of the sacred places of the Annuna. For the first
combat, Adapa can fly about 40 miles per hour. time the girtablilu had free will and had been
offered a choice to do something rather than
Forge Birthright - All Apkallu are master craftsmen commanded to do so. They chose then to side
of Birthrights. Adapa can fashion any sort of relic with the Annuna and have served them faithfully
after a few days of work provided that he has some ever since as guardians, protectors and soldiers in
amount of legendary material with which to work. their battles.
Forging a Birthright requires the expenditure of a
Legend point. While the girtablilu make excellent warriors and
defenders, they do not serve individual Scions.
Join Battle: 10 Never will you find the girtablilu serving as
Followers to a child of the gods. The girtablilu
Attacks: serve the Annuna as a whole, not the individuals.
Clinch - Accuracy 5, Damage 4B, Parry DV --, Speed 6, However, more than one of the girtablilu has
P served to pass on knowledge to the younger
Unarmed, Heavy - Accuracy 4, Damage 7B, Parry DV generation. They have taught Scions to fight and
2, Speed 5 educated them on what it means to be Scions.
Unarmed, LIght - Accuracy 6, Damage 4B, Parry DV 3, Occasionally, one of the girtablilu may enter
Speed 4 the fray alongside a Scion, but generally only
when necessary or when the site the girtablilu is
Soak: 4A/10L/11B protecting falls under attack.
Health Levels: -0/-1/-1/-2/-2/-4/Incap
The girtablilu appear as humans from the waist
Dodge DV: 7 up. The men usually bearded and both sexes
Willpower: 7 dark of skin, they live a natural life cycle (albeit an
Legend: 8, Legend Points: 64 extended one) and thus can appear technically at
any age. From the waist down, however, the skin
Other Notes: In addition to serving as armor that of the girtablilu becomes covered in a carapace
protects them from harm, the fish skins that the like that of a scorpion. The feet of the girtablilu
Adapa wears also provides access to the Guardian are taloned and scaled like those of a bird of
and Water Purviews. As a spirit who was never truly prey. And naturally, the scorpion men have large,
mortal, Adapa does not need this relic but gains a scorpion tails growing from their lower backs
minor bonus for wearing it, as if he were a true god. and arch up over their shoulders. Typically the
Adapa is known for his wisdom and would rather girtablilu are armed with bows for fighting at
reason his way out of a fight than get into a conflict. range. Though some have been sighted using
If pressed, he is more likely to run away than swords and other melee weapons, typically their
confront his attacker. best close-combat weapon is their poisonous tail.
Virtues: Duty 4, Endurance 3, Piety 2, Valor 3 Soak: 4A/10L/12B
Health Levels: -0x13/Incap
Strength 6, Dexterity 4, Stamina 5
Charsima 3, Manipulation 3, Appearance 2 Dodge DV: 9
Perception 4, Intelligence 3, Wits 5 Willpower: 7
Legend: 6, Legend Points: 36
Academics 1, Athletics 4, Awareness 4, Brawl 5,
Empathy 3, Fortitude 4, Integrity 4, Marksmanship Notes: Unlike other members of the Sebittu, the
5, Melee 3, Occult 1, Presence 4, Survival 3, girtablilu gain no benefit from weilding Birthright
Thrown 4 items when using their Boons. All Boons function
naturally at their full potential due to their
Supernatural Powers: titanspawn nature.
Boons - Aegis, Battle Cry, Battle Map, Become
the Glory, Blessing of Bravery, Come Running,
Divine Authority, Fury of War, I Say Thee
Relics
Nay..., Indomitable Will, Morale Failure, Mortal
Stroke, Strengthen the Devout, Unseen Shield, The Mes
Vigil Brand, Virtuous Glow, Ward, Warding (Relic O to OOOOO - Varies)
Line, Watcher at the Threshold, Warrior Ideal The mes represent the divine right of the Annuna
(Unquestioning Sentinel) to rule. Once they were all controlled by Enki and
distributed out among the gods. At least until
Epic Attributes - Epic Strength 4 (Crushing Grip, Ishtar talked Enki into sharing the mes and then
Divine Wrath, Disfiguring Attack, Armor Crusher) took many of them with her back to her kingdom
Epic Dexterity 2 (Trick Shooter, Shot to the Heart), of Uruk. Since then, the mes have been lost
Epic Stamina 4 (Body Armor, Impenetrable, and scattered to the ages, and like many of the
Damage Conversion, Divine Damage Conversion), Mesopotamian Birthrights, the Annuna have had
Epic Perception 1 (Telescopic Senses) little need to gather them up again. However,
they have begun to search for them again now.
Venemous Tail - The tail of the girtablilu allows Whoever possesses a me gains divine authority
them to perform a tail strike attack which does and control over whatever aspect of reality that
+2 Accuracy, +3L Damage, Defense --, Speed 4. the me represents.
This attack is also poisonous with effects equal to
Titanspawn Venom (Scion: Hero, pg. 182). The mes themselves take the form of stone
tablets with intricately detailed symbols and
Join Battle: 9 pictograms carved into them and cuniform
writing which gives authority to the weilder over
Attacks: something symbolicaly pictured. Some of these
Clinch - Accuracy 11, Damage 7L, Parry DV --, are small enough to fit into the palm of someones
Speed 6, P hand, no larger than a modern day PDA. Many of
Unarmed, Heavy - Accuracy 8, Damage 10L, Parry them are two feet in height and maybe half that
DV 6, Speed 5 in width, having to be carried under someones
Unarmed, Light - Accuracy 10, Damage 7L, Parry arm. The most powerful of mes were said to make
DV 7, Speed 4 up entire walls of temples or even be carved into
Tail Strike - Accuracy 11, Damage 10L, Parry DV --, the sides of monuments or as stelae in the centers
Speed 4 of town.
Daikyu - Accuracy 9, Damage 10L, Range 10, Clip
--, Speed 6 No me does the same thing that another me
Spatha - Accuracy 8, Damage 11L, Parry DV 6, does. There exists a single me for each aspect
Speed 4 of reality. Some, such as the the flood, the
battle-standard or the me of law simply give
access to divine Purviews such as Water, War or Those that do are usually collected and given
Justice respectively. Others such as the me of out to Scions regardless of the origins of the
music or the me of smithing may give the user weapon or the god that its most associated with.
the power to add their Legend rating to rolls Remember, the gods are making due with that
related to Art (Music) or Craft (Smithing). The me they have as many of their ancient relics have
which symbolizes descent into the underworld been lost over the years. One such example of a
may provide allow a user the ability to find an relic weapon would be the relic pruning saw held
entrance to the Underworld in a manner similar by Sahar as depicted on pg. 205 of Scion: God.
to the Psychopomp Boon, Terra Incognita (Scion:
Demigod, pg. 85), while the me which symbolizes However, another, more well known example,
ascent out of the underworld may allow the would be the axes which were carried by
user to bring someone back from the dead, much Gilgamesh and Enkidu when they journeyed
like the Book of Going Forth By Day (Scion: Hero, to the great Cedar Forest and battled the giant
pg. 164 to 165). Technically, almost anything Humbaba. While both Gilgamesh and Enkidu
is possible for the mes to achieve as there were known to fight with their bare hands (in fact,
technically exists a me for every law of reality. according to the epic, Gilgamesh fell Humbaba
with a single, powerful punch to his stomach),
There used to even exist certain mes which may both also went armed with axes to cut down the
constitute as Star Level relics. Much like Mjolnir trees and to defend themselves with if need be.
or other divine items, these mes surpass the In fact, after Humbaba was brough to his knees,
standard level of most mes. One example would Gilgamesh and Enkidu both used their axes
be the me of godhood which is said to bestow together to decapitate the fallen giant.
upon the user instant apotheosis. Another might
be the me for destruction of cities which was No one knows which of the warriors the ax that
said to be able to level entire civilizations in a the Annuna have in their possession belonged
single stroke, much like an Avatar level ability. to, Gilgamesh or his companion, Enkidu. They do
Obviously, mes of this level would be Storyteller know for a fact that the blood of Humbaba still
devices and not for the use of players unless they stains the blade and that one of the two of them
earn them in game (assuming these mes havent used it when killing the giant. Regardless, that
been destroyed since then). legendary act has empowered the ax to serve as
a channel for the War Purview, as well as doing
The only limit to the mes is that each one can an additional +2L Damage on top of the standard
hold one and ONLY one power. A me which skeggox template.
provides access to the Fire Purview will ONLY
provide access to the Fire Purview, it can contain Cylinder Seals
no other powers. Having access to the Fire (Relic O to OOOOO - 1 to 5 Purviews
Purview and being able to add the users Legend
[Varies])
rating to all rolls made with the Crafts (Forging)
Similar in effect to the Reginnaglar (Scion:
Ability would require two separate relic mes at
Ragnarok, pg 46) of the Aesir pantheon, the
levels 1 and 2 respectively rather than a single
cylinder seals of the Annuna serve as direct
level 3 relic. A me which constitutes a level 5 relic,
connections to the gods themselves. Each
does so because it contains a level 5 power of
cylinder seal is engraved with pictures depicting
some sort. The mes were designed to be singular
the worship and veneration of the various gods
in their purpose.
of the Annuna. When rolled in fresh clay, these
seals actually form the picture crafted on them.
Cedar Ax Each god has their own seals and through use
(Relic OOO - 1 Purview [War], 2 Item of these cylinder seals, the Annuna Scions may
Enhancement) gain access to the Purviews that god is known
Few relic weapons survive among the Annuna. for. A cylinder seal for Shamash, for instance,
may grant access to the Justice or Sun Purviews.
While a cylinder seal for Sin may grant access to
the Moon, Prophecy, Mystery or Animal (Bull)
Purviews. Rarely do these seals do anything more
than grant access to Purviews and each seal need
not be empowered with a gods full range of
Purviews.
Cosmology Travellers do not have to walk far, however.
Looming ahead of them once they enter the
desert is the first of the great gates of Irkalla. A
Underworld - Irkalla great city wall stretches around the city and
there is only the single gate that allows passage.
AKA: Arali, Kigal, Gizal
Two guards stand at the gates, one on each
For the Mesopotamians, the Underworld was not side. They have the stats for normal experienced
a happy place. Much like Hades or Duat, Irkalla soldiers, except they ignore all damage dealt
was the final destination for all the dead, sinner, to them should they enter combat. The guards
hero and average person alike. All the dead were will demand that the travellers each give up an
taken to Irkalla. Those who resisted were dragged article of clothing or a possession at the gate. For
there by the gallu demons and suffered pain and mortals or beings with a Legend less than 5, this
agony from the gallu as punishment for their is a requirement.
resistance.
If the beings try to pass without donating their
Whats more, Irkalla was not entirely for the dead. clothing or some item, then they will immediately
Sure, the dead souls were drawn there and given emerge from the same gate facing the desert
to Nergal to rule over. But the purpose of the again. Only by giving up an article of clothing
dead there was simply to serve the gods after or a personal possession may the travellers pass
their life had passed. And as the dead continued the gate. For Scions, the guards almost always
to rot away, they would eventually pass beyond demand they be given their relics first, with
even the Underworld and simply cease to be. assurances in the name of Ereshkigal herself that
the relics will be returned to them when they
But the Underworld also served as a place of leave.
exile. Members of the Annuna who had wronged
another of the gods were banished to the For beings with a Legend rating of 5 or higher
Underworld and deprived of the luxuries to be (demigods and gods) this donation is optional.
found in Anu. Here, in the dark land of the dead, The guards will still demand it, but if the demigod
the gods were forced to live out a dreary and walks on and pays the guards no mind, then they
uncomfortable life until such time as they were may walk through the gate without hinderance.
permitted to return to the heavens. This was Inside the first wall is another wall exactly like
the punishment which befell Enlil after he raped it, again, with a single gate and two guards. The
Ninlil, though she followed him here to give process is repeated here, and again, beings with
birth to more children here. This was also the demigod levels of Legend are immune to the
punishment given to Nergal for causing enough guards demands while those of lesser Legend
chaos for even the gods to find him distasteful. must again donate an article of clothing or a
personal possession.
The landscape of Irkalla looks like a vast expanse
of desert on all sides. It is dark and the sky This process goes on for a total of seven walls and
is black and bleak. Some suspect that the seven gates. At the seventh gate, if the travellers
Underworld lies in a great cavern like many of have donated clothing or items at all seven of
the other Underworlds do, though if that is the the gates, then once they pass through they are
case, the top of the cavern lies so far above that stripped of all clothing and items, rendered naked
it is beyond sight. Only empty blackness can be and vulnerable. Scions and other divine beings
seen above. This casts the sands of the desert in lose all Birthrights they brought with them. In the
perpetual gloom, making them various shades of case of heroes, this leaves them with no access
grey and black beneath the feet of the traveller. to Boons. Demigods and gods are weakened
The only path is the one made of gleaming white accordingly by the loss.
bone that winds its way through the desert sands
ahead of the traveller. Even gods may be subject to this restriction if
they donated their clothing or items at the gates. or attack when wandering through the city. Only
Ishtar did so when she visited the Underworld the sheer desolation of a city long abandoned.
since her sister requested it of her. Believing her
sister meant her no harm, Ishtar gave the guards In the center of the city rests the ancient palace
her things and found herself stripped naked and of Ereshkigal. Her throne sits upon a central dias
without her Birthrights once past the last gate, at the front of the palace, where she can sit in all
and thus at her sisters mercy. Demigods and her glory and greet the dead upon their arrival.
gods who call the guards bluffs and simply walk Often, Nergal can be found standing at her side,
on, however, face no such restrictions or loss of ready to take charge and issue orders to the dead
power. That is how Nergal entered the city and and assign them tasks within the city. For even
was able to challenge Ereshkigal for the right to though Ereshkigal is queen of the realm, it is
rule over the dead. Nergal who rules over the dead themselves.

Once past the great gates, the travellers enter the However, neither god may be found there these
city if Irkalla. Small homes and other buildings days. The dead have not come to Irkalla in so
line the intricately laid out streets and roads long that the two of them have given up their
through the town. However, it has all fallen into vigil. They may be found now residing within the
disuse and begun crumbling. In Irkalla, the dead palace, tending to their own affairs. They long
continue to rot once they pass the seven gates. ago learned to be self-sufficient and take care of
However, unlike in Guinee, this process does not their own needs within the lands of the dead. Not
stop at a certain point. The process continues to mention Ereshkigals lusts have still not cooled,
until the dead crumble to dust and are gone. even after all her centuries. And with no dead
There were always new dead to take their place. to distract her, she and her husband Nergal have
In this case, Irkalla has been protected from found many ways to entertain themselves in their
overcrowding among the dead. great palace.

In the past, the dead here served the gods, acting Namtar may also be found, wandering the
as handmaidens, masons, maids and other menial desolate city and walking the halls of the palace.
tasks in service to Ereshkigal, Nergal, Namtar His is perhaps the only constant presence here
and other gods who visited or were banished to now. As Ereshkigal and Nergal may entertain
the Undeworld until such time as they crumbled themselves in their private realms or wander the
away. Nergals great armies were also composed World in boredom, Namtar, the psychopomp of
of the dead who were under his command. the Annuna, keeps a constant, silent presence in
Irkalla.
But no new dead have arrived in Irkalla for
centuries. And the last of the dead crumbled Few people come to Irkalla. Few people ever
away to dust long, long ago. The buildings have need to, really. There is nothing there save for an
begun to crumble with no dead to keep them in empty city where the rulers have grown bored
working order. The streets have become dusty and complacent and the only person you are
and are almost taken back by the desert sand that likely to meet is Death itself. Those who come
finds its way into the city. Nergals army has long below usually come only to bring business
been non-existant and the war god broods with to Ereshkigal or Nergal. Even Namtar may be
no soldiers to lead. And perhaps most annoying summoned elsewhere and need not be sought
of all to the Annuna, the gods have had to tend to out in this wasteland.
their own needs and not send their dead servants
to take care of it. There is one little caveat to leaving, however. If
the traveller to Irkalla was a demigod or god
On the plus side, that also means that any who simply walked through, then leaving is no
spectres who might have resided here are also more difficult than other Underworlds (not that
long gone. And so there is no danger of assault its easy, per se, but not exceptionally hard).
If, however, the traveller was not of sufficient underwater, in one of the many caves at the edge
Legend or stopped to hand over the articles of of Irkalla.
clothing or items on the way in, then he may not
leave unless he finds a replacement. Rituals - These have been forgotten to the ages. A
Scion would have to do research with the gods to
With Ereshkigals permission, a small pack of five learn these ancient practices and recreate them.
gallu demons will appear from the shadows of the They would also likely involve a priest or true
abandoned city and be assigned to the traveller. believer in the Mesopotamian gods in order to
He will then be sent back through the gates and have the ritual done properly.
have his items returned to him. He will have 24
hours to find a repalcement for himself among Times - Perhaps the easiest way for a Scion
the living of the World. Once a replacement is to access the Underworld on his own is using
found, the gallu demons seize him and carry him a certain time of year. The Spring Equinox, a
bodily to the Underworld where they begin to time when the constellation Taurus is blocked
tear him apart and kill him. If a replacement is from the sky by the sun, symbolizes the death
not found within that time, the gallu demons of Ereshkigals first husband, Gugalanna. This
seize the traveller and bear him back to the time also marks when Ishtar descended to the
Underworld and attack him, intent on making him Underworld. This is the time when the roads to
a permanent resident. Irkalla are most clear and Scions may spend a
point of Legend to find themselves at the gates of
Passages Irkalla on this night.

Tombs and Funeray Architecture - Many of the Gallu Demons - As discussed above in the
ancient burial sites of the Mesopotamian people Birthright section, gallu demons may provide a
have been lost to us. Either eroded away and quick and easy way to access the Underworld if
destroyed by time and weather or dug up by the Scion is lucky enough to have been given
archeaologists and dismantled for study. Such such creatures as Followers. However, these
sites are simply impossible to find. If a Scion did demons are not to be used by the weak. Those
find himself an ancient Mesopotamian tomb in who are powerful enough will cow the gallu
which to seal himself in, then it would only take with their presence. But those who are foolish
a simple expenditure of Legend to find himself and have not yet grown to enough power to
walking the desert outside Irkalla. impress the gallu risk being attacked upon the
end of their travel and must deal with their own
Natural Features - While Irkalla was considered Followers. Gallu will not do this for just anyone
to be underground, it was also considered to and only Scions which they are bound to by Fate
be underwater. That is, it was beneath the may call upon them for such services. Gallu will
oceans floor. Access through natural features is also carry other members of that Scions Band, but
a hazardous venture. A Scion has to dive down only at the orders of the Scion their bound to, not
beneath the waves of any ocean until the water at the behest of the Bandmate. Otherwise gallu
grows dark and little light reaches the Scion. This demons serve Ereshkigal, Nergal and Namtar and
generally also runs the risk of pressure hazards. are not a taxi service. Those few who try to use
The Scion must reach the oceans floor, though them as such often find themselves attacked on
the floor at any depth will do. Just so long as its sight. If the would-be traveller is lucky, the gallu
dark enough to qualify. There, the Scion must will at least take them to the Underworld before
find either a natural cave formation beneath attacking them, at least giving them a chance of
the water, or (if none exist there) must dig his being where they wish to be.
way into the ground until he can cover himself
with dirt. Once either in the cave or beneath the
ocean floors dirt, the Scion may spend a point of
Legend and emerges, dry and most certainly not
Overworld - Anu: connection point would be lost as it was tied to
AKA: Dilmun, Telmun the city which is now gone.

There exists some understandable confusion The great cedar forests have also been all but lost
regarding the name of the Overworld for the as deforestation and overuse of the trees have
Annuna. The gods call the Overworld Anu, in reduced their number to a mere handful. Only
honor of their father, An, and the Titan realm on the mountain slopes of Lebanon do the cedars
which quickly grew attached to the Annunas still thrive. But only the oldest of trees will do.
Overworld. Anu began, like all other Overworld Only four such trees in the forests of Lebanon fit
realms, by being formed from the ether by the this description, having grown to over 35 meters
same bindings of Fate that bounds the gods tall in their age. These most ancient of trees
into their new shapes. The Annuna, however, are under government protection now and the
remained on good terms with their father An, forests are closed off to the public. But only those
and the constant travel between the two realms four trees will provide access to Dilmun. Rather
quickly merged the two, until the Overworld than climb them as most sacred trees, however,
realm of the Annuna existed as an extension the user of the Axis Mundi places his hand upon
around the heart of Anu. the tree, closes his eyes and breathes in the scent
of cedar as he spends a point of Legend. When
There was one part of the Overworld which he opens his eyes, he will find himself within the
remained distinct, but not truly separate, great forest.
however. Treated, as more of a sub-realm or an
entryway into Anu proper, the forests of Dilmun, There are other sacred items and temple locations
on the edge of Anu, managed to maintain its which may yet serve as connection points to the
individuality from the Greater Titan. It struck to palaces of the individual gods in the borderlans of
the very heart of what the Annuna represented. Anu, but such connections are rare and many of
As the gods of the Fertile Crescent, Dilmun them lost to the ages. But archeologists may yet
was the heart of that fertility that allowed their have discovered an ancient link to the Annuna,
people to lie. Dilmun was the first forest. The first if a Scion looks hard enough to find it. How to
garden. It was the site of the worlds beginning use these ancient links to the palaces of the gods
and the place from which all life expanded. would vary just as much as the gods do, naturally.

Axis Mundi - Connection Lost Its also possible that new connections have
Travel to Anu means travelling first to Dilmun. begun to form and take shape as the powers
The connection points of the Axis Mundi connect of Fatebinding connect new ideas and cultures
to the great garden rather than leading directly to to the beliefs of Anu and the Annuna. If such
the cloudy cities and golden spires of Anu proper. connections do exist, however, very few know
of them as the Annuna have been very lax in
Once, reaching Dilmun was easy. Every temple to searching them out.
the Mesopotamian gods served as a gateway to
reach Dilmun. And any of the great cedar forests The Great Forest
which dotted the land could allow passage to the Dilmun consists of a vast stretch of cedar forest
great forest of the gods. There was even once a that spreads out to cover the ground almost
city named Dilmun, which served itself as a city- entirely. The trees grow close together and
sized Axis Mundus to any who walked its busy the land is broken by two rivers which spread
streets. through the forest, divine reflections of the Tigris
and the Euphrates. The rivers originate from
All of that is gone, however. Dilmun, the city, the mountain peaks which surround the forest,
has been lost to the desert and any records of turning it into a vibrant valley. All manner of
where it once rested are contradictory at best. beast live here, both domesticated and otherwise,
Even if its ruins were to be found, the Axis Mundi most notably the sacred animals of the Annuna
such as lions, goats, bulls and snakes of all side of the central palace where Enki and Enlil
varieties. These animals are spiritual reflections both reside. Each can be found here among the
of their mundane counterparts, typically larger clouds above Dilmun. They are not truly a part
and more powerful. Some may even be found of of Dilmun, however. Rather, they exist in the
the Nemean variety, though those are a rarity in border reaches between Dilmun and Anu. The
Dilmun. clouds above Dilmun are the clouds which make
up the Titanrealm of Anu, Titan of the Heavens.
The trees stretch all the way from the valley The palaces of the gods are placed in the lower
down to the sandy shores of a beach. Here, the reaches of Anu, bordering on Dilmun so that the
ocean waves lap against the shore, indicating Annuna can look down upon the splendor of
that the Overworld may in fact be an island. It is their perfect forest while living within the Titan of
talked about as such in some myths, especially divine authority itself at the same time.
that of Gilgamesh. It is here that one finds the
ONLY building in Dilmun, where Utnapishtim The bridge between the forest of Dilmun and the
and his wife make their home in the small hut on clouds of Anu is the great cedar tree to the north
the shore. They are the only mortals allowed in of the forest on the mountains slopes. Where the
Dilmun, as this is a place for the gods and only the two rivers come together at their origin points
gods otherwise. The two humans rarely venture there stands a great tree, taller than any of the
from the beach as they do not wish to incur the others in the forest. Its branches reach high
gods wrath by exploring their sacred forests. above the canopy of the forest and mingle with
the clouds. Should someone in Dilmun climb
There are no buildings anywhere else in the the cedar tree and reach out to step upon the
forest. No great cities, no walls to marr the clouds, he would find that the clouds will actually
forests perfection and no structures to break support his weight. From there, the journey
the great sea of trees. The gods who spend time to the palaces is easy, and its even possible
here do not build structures. Rather, they allow to journey deeper into the cloud realm to the
the forest to provide for them. The sun always palaces of the Titans such as Anu.
shines here, the radiance of Anu affixed above the
forest to provide eternal radiance, but when the There are a few gods who do not possess palaces
residents wish to sleep, there is the shade of trees of their own, of course. Ereshkigal, Nergal and
and embankments on the river that may be found Namtar are all at home within the city of Irkalla
to provide darkness. Beds can be found in the in the Underworld. Ninlil and Ninhursag both
soft grass of clearings and the clinging lichens on feel more comfortable making their homes in the
the wet rocks of the river. Both are surprisingly forest paradise of Dilmun and living among the
comfortable for such things. Food is found animals and the vegetation. Though Ninlil, of
naturally from the fruit trees that grow among the course, also has her own place in the palace of her
cedars and from the many animals which roam husband, Enlil, when she is not within the forest.
the area and can always be caught for food so
long as the hunter does so when hungry. The most splendid palace in the border of Anu
is also the one in the center, standing proud and
The forest here exists to serve the residents and majestic above the very center of Dilmun. This is
so long as the forest is respected, those who visit the palace of the king and it is Marduk who sits
or live here will always be taken care of. upon the throne now. The halls and corridors of
the great palace are littered with lesser immortals
The true splendor of the forest, however, is to at all times, going about the business of tending
be found in the skies above it. Nestled in the to the kings needs. There are rooms within the
clouds are the great golden palaces, temples and great palace for all of the Annuna when they wish
ziggurats of the Annuna. Each of the gods has to partake of Marduks hospitality, especially for
their own palace. From the halls of justice where those who do not keep permanent residence
Shamash resides to the ancient ziggurats to either within Anu or Dilmun.
------------------------------------------------------------------
It is the great council chamber which serves as Since the Siege: Evicted
the central point of the palace, however. Here, Most of the gods are clamouring to keep the
Marduks throne rests upon a dias above the floor Titans out of their homes and have found
of the palace. It is in this great hall where all themselves surrounded on all sides by the Titans.
the Annuna gather when there is business that But not the Annuna.
must be brought before the gods. It is in this
hall where the fate of Gilgamesh and Enkidu was When the siege first started, the Annuna were
once discussed after they slew the Bull of Heaven beset from all sides. Aten had a contingent of his
(though Enlil was still king of the gods at that Hands performing suicide attacks while Anshar
time). It was also here where the gods made their sent his lilitu to fly among the clouds and harry
decision to depart from the World and leave the the palaces of the gods. Attacked thus and
humans and the other pantheons entirely on their already cut off due to their self-imposed exile, the
own. Any of the Annuna are welcome to speak in Annuna didnt stand a chance against the forces
this hall and may bring any matter they feel to be of the two Titans combined.
of import before Marduk or other reigning gods.
They do so at their own risk, however, as the The Annuna have been driven from their palaces
Annuna have been known to punish those who and forced to reside in Dilmun now. Dark storm
they feel have wasted their time with ridiculous clouds now cover the skies and blot out the glow
pleas. of Anu, as well as cutting off access to the great
palaces. Lightning strikes from above struck
the great cedar tree which formed the bridge
between the two realms and it now lies blackened
and broken upon the ground at the foot of the
mountains.

And then the Annuna were dismissed as pointless


by the Titans. They had claimed Anu and the
Annuna had been removed and cut off. Such
archaic gods were viewed as no longer a threat.
Rasap Warriors, Hands of Aten and lilitu now make
regular patrols of the cloud borders should any of
the gods try to fly into the realm. But overall, the
Annuna have not been seen as a threat.

Now, the Annuna fight to retake the Titan realm


and gain a foothold in Anu again. They search
the world for the Axis Mundi which lead directly
to their former palaces in the hopes of being
able to enter behind enemy lines. And they test
the defenses almost daily to find some passage
through the storm clouds and patrols.
------------------------------------------------------------------
Antagonists Rather, he wishes to see them crushed beneath
his heel. He has grown to hate the pettiness and
vindictiveness of the gods and for centuries has
Gilgamesh - The First Scion (Guide acted against the plans of the gods, intervening
OOOOO) and sabotaging whatever he can find of the gods
Gilgamesh was once the great king of Uruk. At machinations.
least until he found a mortal friend he was willing
to give his life for and he journeyed far and wide Since the release of the Titans, Gilgamesh has
to try and bring that friend back from the dead taken a more active role in the World at least. He
when his companion was killed by the gods. He has begun to build himself a private protection
failed in that journey, but ultimately he found company. He feels thats an adequate enough
divinity and immortality of his own as his legend phrase to use for the group of mercenaries hes
and fame as the great kind grew. gathering into his employ and hiring out around
the world. He may no longer be king, but he still
But that was a long time ago. Long before has what it takes to lead men. His soldiers are
Heracles. Long before Imhotep. Centuries before some of the most well trained and experienced
even Guan Yu or other gods. He was a Scion military men on the planet. And theyll work for
of Shamash via his mother, a demigod Scion of anyone for the right price.
Shamash herself. Born to her before she achieved
godhood, his divine nature comes from his Gilgamesh has no sympathy for the gods and
grandfather. In this way, he had three parents, their Scions. He wishes to see the Annuna
one a demigod, one her divine father and the punished for what was done to him and to his
other his mortal father. In this way, he was two- friend Enkidu. Though he was approached by
thirds god and one third mortal. Gilgamesh is Imhotep and the other Keepers of the World for
known by many as the first hero and the first this reason, he turned them down, choosing to
Scion. While thats an exaggeration (there were fight the gods on his terms and no one elses.
obviously other Scions before him just as there Whether he will be successful or not is anyones
were those after him) Gilgamesh is the oldest of guess.
the Scions who is remembered by humanity.
Gilgamesh looks to be a man in his mid- to late-
In his age, however, he has grown bitter. He 50s. His strong beard is streaked with grey and
blames the gods for the loss of Enkidu. It was his hair is often found pulled back and cut short
Ishtar that came to him to seduce him. And around his neck. Regardless of his age, he still
though he was the one to rebuke her, that did looks the part of a bodybuilder or professional
not justify her sending Gugalanna to seek her athlete. Often found in business suits these
revenge. Whats more, Gugalannas death was an days, his clothes can be found bulging with
act of self-defense and an act to protect his city. muscle beneath the fabrics. Gilgamesh carries no
And yet, for that heroic deed, his friend Enkidu weapon, having long preferred to deal with his
was killed while Gilgamesh was spared and went foes using his bare hands.
on to achieve godhood and immortality. It was
not fair. It still isnt fair. Though Gilgamesh will sire Scions of his own,
they are often simply there to get caught up in
Even though he achieved the peak of godhood his own plans and schemes, or used to sabotage
centuries ago, Gilgamesh has never once set the efforts of the other gods from the inside.
foot in Dilmun since his visit with Utnapishtim Storytellers should use caution when allowing
all those years ago. Nor has he ventured deeper someone to play a Scion of Gilgamesh as it can
into Anu to see the hall of the gods where the lead to potential conflict in the game. If a player
judgement of his friend was passed. He has no of such a character wishes to work with his Band
desire to associate with the Annuna on a friendly and aid the gods, then he needs to be prepared
level. Nor does he wish to be one of them. to eventually come into conflict with his angry
father, Gilgamesh. Stamina 10 (All Knacks), Epic Charisma 10 (All
Knacks), Epic Manipulation 2 (Overt Order, Hard
Associated Powers: Epic Charisma, Epic Stamina, Sell), Epic Appearance 4 (Game Face, Center
Epic Strength, Justice, Melam, War of Attention, My Eyes are Up Here, Doin Fine),
Common Abilities: Athletics, Brawl, Command, Epic Perception 2 (Subliminal Warning, In Your
Presence, Survival, Thrown Dreams), Epic Intelligence 1 (Language Mastery),
Rivals: Enki, Enlil, Ishtar, Ereshkigal, Marduk, Epic Wits 3 (Opening Gambit, Between the Ticks,
Namtar, Nergal, Shamash; Horus, Vidar, Hachiman Monkey in the Middle, Cobra Reflexes, Rabbit
Reflexes)
Virtues: Conviction 3, Endurance 5, Valor 4,
Vengeance 5 Ultimate Attribues - Ultimate Charisma, Ultimate
Stamina, Ultimate Strength
Strength 12, Dexterity 9, Stamina 11
Charisma 11, Manipulation 7, Appearance 7 Join Battle: 11
Perception 6, Intelligence 5, Wits 7
Attacks:
Academics 2, Animal Ken 1, Athletics 5, Awareness Clinch - Accuracy 14, Damage 13L, Parry DV --,
4, Brawl 5, Command 5, Control 2, Fortitude 5, Speed 6, P
Integrity 3, Investigation 3, Marksmanship 4, Unarmed, Heavy - Accuracy 13, Damage 16L,
Melee 4, Occult 1, Politics 3, Presence 5, Stealth 2, Parry DV 17, Speed 5
Survival 5, Thrown 5 Unarmed, Light - Accuracy 15, Damage 13L, Parry
DV 19, Speed 4
Birthrights:
Avatar 5, Followers 5 (15 Experienced Soldiers), Soak: 10A/52L/57B
Followers 5 (20 Grunt Soldiers), Relic 1 (Seal of Health Levels: -0x52/Incap
Shamash - Justice), Relic 3 (Bracers of Strength - 2
Unique 1-dot Powers, War) Dodge DV: 24
Willpower: 10
Supernatural Powers: Legend: 12, Legend Points: 144
Avatars - The Arbiter, The General
Notes: Though Gilgamesh has a number of
Boons - Army of One, Battle Cry, Battle Map, weapons at his disposal given his new line of
Become the Glory, Blessing of Ammunition, work, he still prefers to do battle with his bare
Blessing of Bravery, Blinding Perfection, Colossus hands. His Bracers of Strength make him all the
Armor, Decree of Worship, Divine Authority, more dangerous for this, granting him the ability
Divine Enforcement, Dream Wrack, Follower to activate Disfiguring Attack for the cost of
Army, Fury of War, Guilt Apparitions, Guilt of the only 2 Legend instead of 5. He may also activate
Damned, Imitation of Perfection, Indomitable Will, Divine Wrath for no cost. This is in addition to
Inexorable Gravity, Judgement, Life-Giving Rays, giving him access to War.
Morale Failure, Mortal Stroke, Penetrating Glare,
Psychic Prison, Overworld Judgement, Radiance Lilitu
Unleashed, Sanctify Oath, Scarlet Letter, Shield of Servants of Anshar, the lilitu are more than simply
Righteousness, Siege Juggernaut, Star Chamber, demons of wind. They are lustful creatures who
Strengthen the Devout, Surreal Draft, Sympathy prey like vampires up on the sexual urges of
Pains, Triat, Virtuous Glow, Warrior Ideal (Savage their victims. However, while they are indeed
Brute) titanspawn, it is not Anshar that spawned them.
The first of the lilitu, indeed their queen, was a
Epic Attributes - Epic Strength 10 (All Knacks), spawn of the great Titan of the Heavens, An.
Epic Dexterity 5 (All Knacks from Scion: Hero,
And the Crowd Goes Wild and Roll With It), Epic Originally, before any alliance with the Annuna,
An made Lamashtu and gave her authority over Strength 3, Dexterity 3, Stamina 4
evil in the world. From her are spawned the race Charisma 4, Manipulation 5, Appearance 5
of demons known as the lilitu. They are mainly Perception 3, Intelligence 2, Wits 4
human in appearance, though their feet end in
wickedly sharp talons like those of a bird of prey. Athletics 4, Awareness 3, Brawl 4, Empathy 4,
Their hair, male and female alike, is long and Fortitude 5, Integrity 3, Investigation 2, Larceny 3,
untamed like the mane of a great lion. The lilitu Presence 5, Stealth 3, Survival 4
are all capable of flight despite the lack of wings.
Supernatural Powers:
The lilitu exist simply as creatures of hunger and Epic Attributes - Epic Strength 2 (Crushing Grip,
lust. They will slake their hungers for human Holy Bound), Epic Dexterity 3 (Perfect Partner,
flesh upon the elderly who are too old to breed And the Crowd Goes Wild, Omnidexterity), Epic
with, the young who have not yet gone through Stamina 2 (Holy Fortitude, Inner Furnace), Epic
puberty and anyone of the same sex as the Manipulation 4 (gods Honest, Takes One to Know
lilitu. Sharp claws rend flesh and the beasts One, Stench of Guilt, Knowing Glance), Epic
consume the meat to feed their hungers. Their Appearance 4 (Come Hither, Meet Me Backstage,
other hungers are only slaked by members of Lasting Impression, Dreadful Mien)
the opposite sex. Male lilitu will seduce women,
while female lilitu will lure men to their bed. Flight - Despite a lack of wings, lilitu are creatures
Though freakish in appearance, both genders of of the sky and the winds, capable of flying at 40
lilitu have the capability to use illusion to make miles an hour outside of combat. In combat, lilitu
themselves appear normal and attractive. multiply their normal movement rate by 5.

This is both the way the lilitu replenish their Illusion - Lilitu possess the ability to appear as
Legend, and the way by which lilitu reproduce. perfectly normal and attractive humans. While
Each time a lilitu couples with a being of the appearing in this manner, their beauty may be
appropriate gender, the lilitu rolls its Legend used for attracting members of the opposite
rating. For each success, the victim takes one, sex and their Epic Appearance is considered
unsoakable lethal damage and the lilitu regains to be beauty. When NOT using this form, their
one point of Legend. This process leaves the Appearance represents their ability to intimidate
victims drained of life and exhausted, while it and scare onlookers and their Epic Appearance
replenishes the lilitu. is considered negative. While lilitu may learn
Knacks of both types of Epic Appearance, their
If a being takes enough damage to die in this appearance at the time determines which Knacks
manner, then he rises again the next night, are available. Lilitu possess only a single alternate
transformed into a lilitu himself and suffering all face, choosing to appear either in their true forms,
the normal restrictions and hungers that the lilitu or in their attractive human form, but may not
suffer. It should be noted that while the lilitu are mimic any other faces.
not the brightest of creatures, they are capable
of speech and exhibit an animal cunning when Seduction - Lilitu may use their supernatural
seducing their prey or luring their victims to allure to seduce members of the opposite
secluded spots. gender. While their Epic Manipulation and Epic
Appearance serves nicely to lure their prey to
The stats below, represent an average lilitu. They them, lilitu also possess a natural charm which
may certainly come more powerful, however, allows them to drive their targets into giving into
especially if of great age. their lusts so that the lilitu may take advantage
of them. Lilitu use this power by making an
Virtues: Ambition 2, Malice 3, Rapacity 3, Zealotry Appearance + Presence roll and targets resist
1 by rolling Willpower + Integrity + Legend. If the
target fails to resist, he is overcome by his desires
and will not resist the lilitus advances.
They tried to command her to stop, but she
Join Battle: 7 would not obey. They tried to destroy her and
she fled. They tried to forget about her, but she
Attacks: remembered. Eventually, driven from Anu and
Clinch - Accuracy 7, Damage 4B, Parry DV --, from the sight of the gods, Lamashtu came to
Speed 6, P serve Anshar, the fury of the raging winds. For
Unarmed, Heavy - Accuracy 7, Damage 9L, Parry Anshar, Lamashtu spread her creatures, her
DV 7, Speed 5 lilitu across the globe. When the Titans were
Unarmed, Light - Accuracy 9, Damage 6L, Parry locked away, Lamashtu went into hiding, but she
DV 8, Speed 4 continued to wander and fulfill her desires. Soon,
she came to be known by another name: Lilith.
Soak: 2A/4L/6B
Health Levels: -0x9/-2/Incap Now, with the Titans freed once more, Lamashtu
has taken up her role in Anshars plans. It was she
Dodge DV: 10 who led the attack on An and drove the Annuna
Willpower: 6 from their palaces and into Dilmun. With an
Legend: 5, Legend Points: 25 army of lilitu at her back and squadrons of Hands
of Aten coordinating with her, she was able to
Notes: Lilitu possess sharp talons on their feet reclaim Anu in the name of the Titans.
and their fingertips which add a +1 Accuracy and
a +2L Damage to unarmed attacks. She wishes now to see her father, An, once more
and show him what she has done. So far, she has
Trophy: The trophy for the lilitu is found in their not been allowed admittance to the halls of Ans
hearts. Once the lilitu is killed, the heart turns to palace.
black stone within the cold chest. A Scion who
possesses the heart of the lilitu is resistant to the In her true form, Lamashtu is a withered hag, wild
tricks and deceptions of others, gaining a number hair framing her wrinkled face like an old lions
of automatic successes on any Willpower + mane. Her skin is shrivelled like old leather and
Integrity + Legend roll equal to the lilitus Legend her flesh sags on her skin. Her feet are tipped in
rating. bird-like talons and her fingertips are jagged with
claws. Unlike normal lilitu, however, Lamashtu is
Lamashtu, Queen of the Lilitu not stupid. She is actually rather intelligent and
The lilitu are titanspawn, though not spawn of conniving. She considers herself in many ways to
Anshar whom they serve now. The lilitu are the be an equal to the likes of Sinmore or Angrboda.
spawn of Lamashtu, their queen, who is in turn Also, she is not limited to just a single face. With
the daughter of An, head Avatar of the Titan of her mastery of Epic Appearance shapeshifting
the Heavens. She was created to serve as the Knacks and Illusion, Lamashtu can appear as
handmaiden of her sister, Ishtar, who had become anyone she wishes to.
one of the gods by then.
Virtues: Ambition 4, Malice 5, Rapacity 4, Zealotry
But Lamashtu did not wish to serve. Though 3
under her human guise she seemed to serve
Ishtar faithfully, she adopted a different form, Strength 5, Dexterity 6, Stamina 6
more befitting her desired purpose, and went Charisma 9, Manipulation 9, Appearance 10
out into the nights to seduce her victims and Perception 6, Intelligence 8, Wits 6
slay those she had no interest in seducing. From
these couplings were spawned the lilitu and Academics 4, Art 5 (many), Athletics 5, Awareness
eventually the Annuna discovered Lamashtus 4, Brawl 5, Command 5, Control 3 (automobile),
secret activities. Craft 4 (many), Empathy 5, Fortitude 5, Integrity
5, Investigation 3, Larceny 4, Marksmanship 3,
Medicine 4, Melee 3, Occult 5, Politics 3, Presence Spells - All spells up to the level 8 level
5, Science 1 (many), Stealth 3, Survival 4, Thrown appropriate to her as well as any others the
2 Storyteller may wish her to have.

Supernatural Powers: Join Battle: 10


Boons - Anditote, Assess Health, Blessing of
Health/Curse of Frailty, Bolster, Cradlesong, Attacks:
Control Aging, Dreamcraft, Dreamworld, Fantastic Clinch - Accuracy 11, Damage 6L, Parry DV --,
Vista, Fools Gold, Heal/Infect, Hidden Name, Holy Speed 6, P
Font/Epidemic, Human Clay, Loaned Identity, Unarmed, Heavy - Accuracy 12, Damage 13L,
Magic 8, Restore/Wither, Stolen Face, Subtle Knife, Parry DV 34, Speed 5, P
Virility/Muliebrity Unarmed, Light - Accuracy 14, Damage 10L, Parry
DV 35, Speed 4, P
Epic Attributes - Epic Strength 7 (All Knacks in
Scion: Hero and Demigod), Epic Dexterity 8 (All Soak: 7A/25L/28B
Knacks in Scion: Hero and Demigod), Epic Stamina Health Levels: -0x32/Incap
7 (All Knacks in Scion: Hero and Demigod), Epic
Manipulation 8 (All appropriate Knacks), Epic Dodge DV: 39
Appearance 9 (All Knacks) Willpower: 9
Legend: 9, Legend Points: 81
Flight - Despite a lack of wings, Lamashtu is
blessed by Anshar and is capable of flying at 40 Notes: Lamashtus claws are more dangerous
miles an hour outside of combat. In combat, than the claws of a simple lilitu. Her claws have
Lamashtu multiplies her normal movement rate Accuracy +2 and Damage +4L added to her
by 5. unarmed attacks.

Seduction - Lamashtu may use her supernatural Trophy: Like a lilitu, the trophy for Lamashtu
allure to seduce her targets. While her Epic lies in her heart. Upon her death, her heart
Manipulation and Epic Appearance serves transforms into a blackened stone and can be
nicely to lure her prey to her, Lamashtu also removed to aid the user from resisting temptation
possess a natural charm which allows her to and deception. Possession of the heart allows the
drive her targets into giving into their lusts user to add 9 automatic successes to all Willpower
so that the Lamashtu may take advantage of + Integrity + Legend rolls. Additionally, as a
them. Lamashtu uses this power by making an powerful general in Anshars army, she is likely
Appearance + Presence roll and targets resist to possess a number of relics which Scions may
by rolling Willpower + Integrity + Legend. If the make use of.
target fails to resist, he is overcome by his desires
and will not resist the Lamasthus advances.

Soul Sucking - Lamashtu possesses the same


ability as lilitu to drain her partners of life and
Legend. Each night which she spends coupling
with her target, male or female (and with her
Epic Appearance shapeshifting Knacks, either are
perfectly acceptable for her), she rolls her Legend
rating. Each success causes one, unsoakable
lethal damage to her targets while granting her
one Legend point. Should her victims die in this
manner, they rise the next night as lilitu.
Anu - Titan of the Now that the Titans have returned from Tartarus,
however, allegiences have changed. As tied as
Heavens the Greater Titan is with the Annuna, many gods
feel that the failures of the Annuna have left the
Avatars of Anu hesitant to side with the gods
The Titan of the Heavens represents authority and
once more. Regardless of their reasons, most
rulership in all its forms. When the full might of
of the Avatars of Anu have refused to take sides
Anu is brought to bear, all enemies of the Titan
this time around. The exception is, of course,
submit to the rulership of Anu. Not even Aten can
Atlas, who has once again sided with the Titans.
stand proud before the full might of the Greater
Though without the full support of the other two
Titan. However, since the original Titan War, it is
Avatars, the Greater Titans power still cannot be
rare that the three Avatars of the Greater Titan
brought to bear.
actually work together.
Associated Powers: Guardian, Justice,
Before the original Titan War, it was Anu who
Psychopomp, Sky, War
ensured the submission of the gods to their
Banned Purviews: Chaos, Darkness
Titan parents. There was rebellion, sure. But if
the Titans could not put it down on their own,
then the Greater Titan was brought to bear and Prominent Features
supressed the uprising. Until Tiamat decided The outer reaches of Anu merge with the
to destroy the entire Annuna pantheon. Then Annunas godrealm and serve as the cloud
the Annuna approached An, convincing him to palaces of the Annuna. They are described in the
side with them. Tefnut chose as well to side with discussion of the Overworld. Since the fall of Anu
them. Only Atlas stood resolute in favor of the into the hands of Aten and Anshar, the clouds
Titans. have grown thick around the Annunas palaces,
keeping the gods from entering and making
But this division was all the gods needed. To say passage through this area of Anu practically
that the gods won the war because the Annuna impossible.
brought the power of Anu to their side is a bit
of an exaggeration (one the Annuna often make Deeper within the Titan realm, the cloud palaces
when talked to about the issue). What is true, are more elaborate and detailed. There are only
however, is that if the Annuna had not divided three palaces here, but they spire taller, grander
the Avatars of Anu over the issue then the original and more expansive than any the gods might
war would never have happened. Once the war hold in the edges of the realm. Here in great
was going on, An and Tefnut actually did very fields of clouds rest three great palaces. The
little, but it kept the powers of the Greater Titan smallest of the three looks much like a Greek
from snuffing out the rebellion. temple. It is a sprawling, lush creation. Plants
and intricate architecture spread out among
Since the war, the Titanrealm of Anu has all but the vast palace halls. The central palace of this
merged with the Annunas realm, to the point that temple is composed of two great pillars which
many refer to them as one and the same. Since stand where once the imprisoned Avatar Atlas
An and Tefnut sided with the gods, the Greater was held in place. Those pillars represent Atlas
Titan was not imprisoned like the others. Atlas freedom and allow him to roam once more, no
was imprisoned, bound in chains and forced to longer bound to hold the heavens upon his
support the world within the heavens. But they shoulders.
were not cast into Tartarus with the others. The
Annuna took it as their right to move into Anu On the far side of the inner reaches of Anu,
and make their homes in its great cloud palaces. distant from Atlas palace, is the great Egyptian
An, the dominant Avatar, allowed this. palace of Tefnut. Here, palm trees and reeds
grow from the cloud ground. The ancient Passages
stone structure houses intricate paintings and Once, getting to Anu was perhaps the easiest
architecture which date back to the most ancient of trips. Simply find one of the few Axis Mundi
days of Egypt. In the central chamber of the which remain tied to Dilmun, such as the ancient
palace is where Tefnut holds court, sitting upon cedar trees in Lebanon, and then travel through
the throne with crown upon her head as she the cloud plains from Dilmun and deeper into
hears disputes before her. Anu. That passage is currently closed, however.
If it were still open then the Annuna would not
Between the two temples, rising high above the have the issues they have today.
others, is the great ziggurat palace of An. This
one is by far the oldest and most intricate of the Now, the best way to access Anu is to travel
temple-palaces in Anu. Rising high above the through other Greater Titans. Akhetaten provides
cloud ground is the stepped pyramid, towering the best access. Aten would have nothing
above it all. A broad, flat surface rests on top of it without the power of absolute authority. Some
all, large enough to encompass an entire city on have even speculated that Anu exists as a sub-
the peak of the temple. realm of Akhetaten, though nothing of the sort
has been proven. Regardless, one must travel up
Buildings and structures of various sorts abound within the Greater Titan of Light. Whether its a
on top of the pyramid. Rising above them all are sub-realm or not, Aten has a vested interest in
three thrones. Two of them can often be found maintaining power over it now. By finding the
unoccupied, as those thrones are there for Tefnut pillar of light at the top of Rashith ha-Gilgalim
and Atlas to sit upon when the three Avatars must and following it into the sky (requiring flight of
deal with matters together. The third throne, some sort), clouds swirl around the traveller, and
rising high above the others, is never empty. For soon, he will find himself able to set foot on those
there An sits, towering above it all as he surveys clouds as if they were solid ground. From there,
everything before him. His beared face looks he can simply walk deeper into Anu and reach the
tired and ragged. And his sparkling eyes have palaces of the Avatars.
seen happier days. Still, he sits with a regal
nobility and treats all matters brought before him Additionally, the realm of Ehekatoyaatl provides
with wisdom. access to Anu. By travelling through the clouds
and storms to the edge of the realm where the
Other, smaller structures can be found spread storms grow tame and the clouds get stable,
out through the vast cloud reaches of Anu. the order and harmony of the realm allows the
Titanspawn of Anu take up space here, as well traveller to find entrance into Anu. Here, the
as the resident guests from Akhetaten and clouds become solid enough to walk on, and with
Ehekatoyaatl. enough travel one can find the palaces of the
Avatars of Anu.
While many Greater Titans may possess aspects
which make them naturally inhospital to the Other Greater Titans are rumored to provide
gods, Anu is not one of those antagonistic realms. access via other means, though none are more
There are no burning flames and choking lack closely connected to the ideas of the heavens and
of oxygen here. No storms to ravage the body authority than the Titans of Light and Sky.
or burning desert sands to blind the eyes. Anu
exists purely as a splendid realm with solid clouds Finally, various mountain regions in the World
and the palaces of Titans. may provide access to Anu. Not sealed away
as the other Titans were, Anu still bears some
connection to the World itself. Climbing to the
peak of the tallest mountain in a great range of
mountians allows the traveller to peer into the
heavens. Up there, surrounded by clouds, the
traveller can spend a point of Legend and step Avatars - The Arbiter, The General, The Storm
out onto those clouds to find them solid, letting Boons - Every one- to eight-dot Boon from every
him walk deeper into the Titanrealm. In this way, Purview except Chaos and Darkness, which are
Heracles was able to meet Atlas and convince him forbidden to him. An has all Boons from the
to retrieve the apples from the Hesperides for him Justice, Melam, Sky and War Purviews.
without having to travel through Dilmun while Epic Attributes - Epic Social Attributes at the 10-
the other Titans were imprisoned. dot level (with all appropriate Knacks). All other
Epic Attributes at the eight-dot level (with all
An appropriate Knacks).
The father of many of the Annuna, glorious,
bearded An represents the power of authority Join Battle: 24
itself. He is every king, every tyrant, every
emporer, every president who has ever led Attacks:
humanity. He represents the ruler, the power of Clinch - Accuracy 24, Damage 13L, Parry DV --,
the one to rule over others. It is no coincidence Speed 6, P
that the great authorities among the Titans and Unarmed, Heavy - Accuracy 23, Damage 16L,
gods bear similarities to An. Ouranos. Aten. Parry DV 40, Speed 5
Zeus. Odin. Quetzalcoatl. All the regal, bearded Unarmed, Light - Accuracy 25, Damage 13L, Parry
figure who rule over others and all bearing DV 42, Speed 4
echoes of the ultimate authority: An.
Soak: 8A/34L/39B
During the original war, An sided with his children Health Levels: -0x40/Incap
in the Annuna and turned against the other
Titans. While this kept the Titans from being able Dodge DV: 47
to call upon the Greater Titan of the Heavens for Willpower: 10
aid, it did not do too much else. Ans personal Legend: 12, Legend Points: 144
power only goes so far with Atlas turned against
him and other Titans standing in his way. Other Notes: None

Since then, however, he has watched his children Tefnut


withdraw, turn inward and ultimately forsake the Lioness-headed Tefnut, wife of Shu, once served
land and people he had chosen them to rule over. to separate Geb from his lover, Nut. She made
They have forsaken the gifts that his allegiance way for Shu, the air, to flow between heaven
to them once bestowed upon them. Still, he and earth. Later, when she sided with the gods
hasnt completely given up on them yet. He has in the Titan War, she fled from her husband
allowed the forces of Aten and Anshar to sweep Shu. Though he eventually caught her, the two
into Anu and drive the Annuna out. But he has have been estranged ever since, especially with
not officially chosen sides. He sits now, watching Shu locked away in Tartarus with the rest of
and waiting to see what the gods can make of Ehekatoyaatl. With Shus return, his relationship
themselves now. with Tefnut remains cold and distant.

An has a dice pool of 24 for all actions and he If An represents the ruler himself, then Tefnut
favors Social Attributes above all others, prefering represents the division between the ruler and the
to rule over his enemies and subjugate them to ruled. She represents the fact that though rulers
his divine authority. exist, there are also those to be ruled. With the
rulers and the ruled in place, Tefnut represents
Virtues: Ambition 5, Malice 2, Rapacity 1, Zealotry the fact that the two classes are different and not
5 to be confused.

Supernatural Powers: In the new War, Tefnut has sided with the Titans
this time. Like An, she feels betrayed by the Other Notes: Though she does not prefer physical
actions of the Annuna, and with her own family, action, her Rod of Separation uses the typical
the Pesedjet. She sees the gods as having blurred stats for a bo if used in combat.
the line between ruler and ruled. And with Atlas
urging, she has thrown in her lot with the Titans Atlas
this time around. She does not wish to destroy Known by many humans as the Titan who holds
the gods, however, only to see that they are the World on his shoulders, that description
once again subjugated and return to where they isnt quite accurate. During the original Titan
belong. War, it was Atlas who sided with the Titans and
prevented the gods from being able to bring the
Tefnut has a dice pool of 20 for all actions power of the Titans to bear. When the gods won
and favors Mental Attributes, using her vast the war, Atlas could not be confined to Tartarus
knowledge of philosophy and ethics to justify her with the other Titans since Anu was to be left free.
position in the metaphysical hierarchy. Instead, Atlas was bound and forced to hold up
the heavens for all eternity.
Virtues: Ambition 3, Malice 2, Rapacity 1, Zealotry
4 Eventually, Heracles journeyed through a
mountain entrance to Anu and encountered
Supernatural Powers: Atlas. After Atlas aided him, though he tried to
Avatars - The Arbiter, The Beast, The Way trick Heracles into taking on his role, Heracles still
Boons - Every one- to eight-dot Boon in every felt pity for him. Looping Atlas chains through
Purview except Chaos and Darkness which are two pillars that were erected in his place, Atlas
denied her. Additionally, Tefnut possesses every was set free once more. Free at last, Atlas set
Boon to the 10-dot level in Animal (Lion), Justice about spreading dissent among Anu. He pointed
and Psychopomp. out every fault of the gods, every injustice they
Epic Attributes - Tefnut possesses Mental committed against their followers. Eventually,
Attributes to the 10-dot level (with all appropriate he won over Tefnut and once again ensured a
Knacks). Additionally, she possesses all other division in Anu.
Epic Attributes to the eight-dot level (with all
appropriate Knacks). If Tefnut represents the division between the
ruler and the ruled, then Atlas represents the link
Join Battle: 20 they still share. The ruler cannot exist without
the ruled. Without he support of those beneath,
Attacks: authority means nothing. And that is where Atlas
Clinch - Accuracy 20, Damage 11L, Parry DV --, comes in. He is the support of the masses. He is
Speed 6, P the power which upholds the authority of heaven
Unarmed, Heavy - Accuracy 19, Damage 14L, and the might of the assembled. Without the
Parry DV 38, Speed 5 support of Atlas, authority means nothing.
Unarmed, Light - Accuracy 21, Damage 11L, Parry
DV 40, Speed 4 Atlas has a dice pool of 20 for all actions and
Rod of Separation - Accuracy 22, Damage 14B, favors Physical Attributes. He prefers to use brute
Parry DV 40, Speed 6 force and raw power to accomplish his goals.

Soak: 8A/34L/39B Virtues: Ambition 3, Malice 4, Rapacity 1, Zealotry


Health Levels: -0x38/Incap 3

Dodge DV: 44 Supernatural Powers:


Willpower: 9 Avatars - The General, The Sentinel, The Shaper
Legend: 10, Legend Points: 100 Boons - Atlas possesses every one- to eight-
dot Boon in every Purview except Chaos and
Darkness. Additionally, Atlas possesses every Lesser Servants of Anu
Boon to the 10-dot level for the Earth, Guardian
and War Purviews. Anu possesses very little in the way of unique
Epic Attributes - Atlas possesses Epic Physical creatures. Mainly because the creatures of
Attributes to the 10-dot level (with all appropriate Anu now serve the Annuna in the capacity as
Knacks). He also possesses every other Epic lesser immortals. The Apkallu or Sebittu used
Attribute to the eight-dot level (with all to be known as the servants of Anu. But in their
appropriate Knacks). centuries of service to the Annuna, many of them
have left behind their titanspawn roots and gone
Join Battle: 20 on to serve the gods instead.

Attacks: However, there are still plenty of Sebittu who


Clinch - Accuracy 20, Damage 11L, Parry DV --, serve the Avatars of Anu instead. Apkallu, griffin-
Speed 6, P demons and djinn may all be found within the
Unarmed, Heavy - Accuracy 19, Damage 14L, realm of Anu. The girtablilu are the only ones not
Parry DV 55, Speed 5 to be found within Anu as they were created by
Unarmed, Light - Accuracy 21, Damage 11L, Parry Tiamat, not Anu, and all remaining girtablilu serve
DV 57, Speed 4 the Annuna exclusively.

Soak: 10A/51L/56B To represent these immortals loyal to Anu, use


Health Levels: -0x55/Incap the same stats as the Guides above, but they do
not actually have access to the Melam Purview.
Dodge DV: 61 Instead, they possess the Radiant Template
Willpower: 9 which manifests similar powers in a more limited
Legend: 10, Legend Points: 100 fashion. Until recently, there was little difference
between these Titan-loyal Sebittu and the god-
Other Notes: None loyal ones. The gods and the residents of Anu
lived in near harmony.

Since the siege and the removal of the Annuna


from Anu, the division has become more
pronounced as the two factions ally against each
other in the war. The Titan-loyal Sebittu now ally
themselves side-by-side with the Hands of Aten
and lilitu who patrol the borders of Anu to keep
the Annuna and other gods out.
------------------------------------------------------------------ Other Titans
Radiant Template
Tiamat
The power of Anu manifests by making those
The most ancient of Avatars belongs to the
touched by the Greater Titan more commanding
Drowned Road. Older than even many of the
and imposing. Those who possess the Radiant
other Titans, Tiamat is the power of the seas. She
Template, by their very nature, encourage others
does not represent drowning, or predators or
to submit. In order to oppose a being with the
dangerous allure. Tiamat is pure power. She is
Radiant Template in any way, another being with
the tsunami, the water spout and the whirlpool.
Legend must roll Willpower + Integrity + Legend
She is the crushing might of moving water.
at a difficutly of the Radiant beings Legend. If
the would-be attacker fails, he cannot attack the
Long ago, in the battle with Marduk, she was
Radiant being that action. Once the attacker
presumed to have been destroyed. And thats
succeeds, he is free to act against the Radiant
exactly what her husband Apsu wished for the
being for the rest of the scene.
Annuna to believe. As Tiamat represented the
power of the sea, her husband Apsu was the
Additionally, when a Radiant being gives a
slow, dissolving erosion of the river. Apsu had
command, he may choose to spend a point of
already been defeated and bound in chains by
Legend to empower that command with divine
the Annuna. Tiamats efforts to destroy them
authority. The Radiant being rolls Charisma
redoubled under their affront. But as Marduk
+ Command to give the order and those
struck the killing blow, Apsu broke free, and
commanded must roll Willpower + Integrity
assumed the Flood to sweep his wife to safety.
+ Legend to resist. If the resistance roll is
The unleashing of the Avatar led everyone to
successful, then targets may spend a Willpower to
believe that it had been Tiamats death throes.
ignore the given command. Finally, the Radiant
It wasnt until much later, after the Titans were
being does not roll dots in Command. Rather, a
imprisoned, that the Annuna realized Tiamat still
Radiants level of the Command Ability is treated
lived and that Apsu had sacrificed his existance to
as automatic successes.
save her.
Radiant creatures are especially susceptible to
Tiamat does not have a single shape. She
Boons from the Chaos Purview, for chaos defies
manifests as an amorphous being of
all authority. Chaos-related Boons, effects and
flowing water that assumes a humanoid
the like gain an additional bonus to their dice
shape. Occasionally, human features may be
pool equal to the number of dots of their power.
recognizable, such as a neck and a head showing
For example, a three dot Chaos Boon gains three
itself, or a ribbed torso becoming visible.
extra dice to its roll, as does a four dot Creature
Sometimes lips may form into a cruel smile or a
who uses a chaos-based attack on the Radiant
leg or arm emerge from the water. Rarely does
titanspawn.
she take a solid form often. Tiamat has a dice
pool of 22 for all actions and favors Physical
However, creatures using Justice or War Boons
Attributes, loving to crush and destroy her
against the Radiant suffer the opposite effect,
victims.
losing dice from their pool equal to that particular
powers number of dots. Both the power of
Virtues: Ambition 2, Malice 5, Rapacity 4, Zealotry
justice and the authority of the general represent
3
the power of An. Using these powers against the
Radiant creatures is practically moot.
Supernatural Powers:
------------------------------------------------------------------
Avatars - The Beast, The Flood
Boons - Tiamat possesses every one- to eight-dot
Boon in all Purviews except Earth and Fire which
are denied her. Additionally, she possesses every Authority for the Titans to rule. To this end,
Boon to the 10-dot level in the Animal (Serpent) he conscripted the power of the titanspawn
and Water Purviews. Lamashtu and her children the lilitu to aid him.
Epic Attributes - Tiamat possesses Epic Physical
Attributes to the 10-dot level (with all appropriate Anshar manifests as a powerful Middle Eastern
Knacks). She possesses all other Epic Attributes to man, with beard and clothes composed of he
the eight-dot level (with all appropriate Knacks). clouds and wind. His eyes flash with lightning
Watery Form - Tiamat maintains a constant watery and cunning. He has a dice pool of 22 dice and
body. Consider her to be using the Water Boon, prefers to use Mental Attributes to out-think and
Liquid Form, at all times. Tiamat is literally unable out-plan his opponents.
to turn this Boon off and must maintain her
watery form, with all the benefits and limitations Virtues: Ambition 3, Malice 3, Rapacity 2, Zealotry
thereof. 5

Join Battle: 22 Supernatural Powers:


Avatars - The Storm, The Void, The Way
Attacks: Boons - Anshar possesses every Boon to the
Clinch - Accuracy 22, Damage 12L, Parry DV --, eight-dot level in all Purviews except Darkness
Speed 6, P and Earth which are forbidden him. Additionally,
Unarmed, Heavy - Accuracy 21, Damage 15L, he possesses all Boons to the 10-dot level in the
Parry DV 56, Speed 5 Chaos, Psychopomp and Sky Boons.
Unarmed, Light - Accuracy 23, Damage 12L, Parry Epic Attributes - Anshar has all Epic Mental
DV 58, Speed 4 Attributes to the 10-dot level (with all appropriate
Knacks). Additionally, he possesses all other
Soak: 10A/52L/57B Epic Attributes to the eight-dot level (with all
Health Levels: -0x52/Incap appropriate Knacks).

Dodge DV: 63 Join Battle: 22


Willpower: 9
Legend: 11, Legend Points: 121 Attacks:
Clinch - Accuracy 22, Damage 12L, Parry DV --,
Anshar Speed 6, P
Anshar, primal Avatar of the raging winds, is a Unarmed, Heavy - Accuracy 21, Damage 15L,
devoted follower of the more powerful Huracan. Parry DV 39, Speed 5
He is ancient and powerful, father of An who Unarmed, Light - Accuracy 23, Damage 12L, Parry
in turn fathered most of the Annuna. He is the DV 41, Speed 4
first wind that moved through the air at the
beginning of it all. He represents the sky axle, Soak: 8A/35L/40B
or the very principle of the weather. While many Health Levels: -0x35/Incap
Titans represent certain facets of the sky and
the weather, Anshar represents their capacity to Dodge DV: 46
interact. Willpower: 8
Legend: 11, Legend Points: 121
Anshar is devoutly loyal to Huracan and wishes
only to see Ehekatoyaatl victorious over the Kishar
Atzlanti and the rest of the gods. In an effort Wife of Anshar, Kishar is an ancient Avatar of
to accomplish Huracans wishes, Anshar led the Terra. She represents the protective aspects of
assault upon Anu, wishing to regain something motherhood. Most of the Avatars represent the
that was lost during the original Titan War: The act of birthing and reproduction itself. But Kishar
represents what comes after. She is the reason
that Gaia is so protective of her children the Join Battle: 20
Gigantes and Hekatonkheire.
Attacks:
However, as the protective mother, and mother of Clinch - Accuracy 20, Damage 11L, Parry DV --,
the Annuna pantheon, she has also sided with the Speed 6, P
gods both in their previous war and in the new Unarmed, Heavy - Accuracy 19, Damage 14L,
one. For that, she was imprisoned, deep within Parry DV 38, Speed 5
the earthly bowels of Terra, locked away in chains Unarmed, Light - Accuracy 21, Damage 11L, Parry
of earth and stone. Which may have been for the DV 40, Speed 4
best with the gods, since while she represents
protection, she can, in fact, be overprotective. Soak: 8A/34L/39B
The gods would never have been freed of her Health Levels: -0x35/Incap
womb and allowed to fight their war if Gaia had
not bound her. Dodge DV: 44
Willpower: 7
Were Kishar ever to be freed, she might form a Legend: 10, Legend Points: 100
unique ally to the gods. Though how she could
aid them without being imprisoned again herself
is a bit of a Catch 22. For Kishar does not wish to
be imprisoned within Tartarus once more. She
wishes to be free to watch over her children who
would have her locked away again.

Kishar is a motherly woman, almost


grandmotherly even. She is old enough to have
kids who have grown and young enough to still
protect them with the strength and vibrancy of
youth. She appears as a Middle Eastern woman
of exceptional beauty despite her age. Kishar has
a dice pool of 20 and prefers Social Attributes,
using her charm and motherly grace to inspire
loyalty in others.

Virtues: Ambition 3, Malice 2, Rapacity 1, Zealotry


5

Supernatural Powers:
Avatars - The Green, The Scourge/The Savior, The
Shaper
Boons - Every one- to eight-dot Boon in all
Purviews except for the Death and Sky Purviews
which are denied her. Additionally, Kishar
possesses all Boons to the 10-dot level in the
Earth, Fertility and Health Purviews.
Epic Attributes - Kishar possesses Epic Social
Attributes to the 10-dot level with all appropriate
Knacks. She possesses all other Epic Attributes at
the eight-dot level with all appropriate Knacks.

You might also like