Achper: Health & Physical Education Conference
Achper: Health & Physical Education Conference
Achper: Health & Physical Education Conference
ACHPER
HEALTH & PHYSICAL EDUCATION CONFERENCE
Contact:
Ph: 0411 700 920
Email:
[email protected]
INVASION GAMES
HOW TO USE THE FOLLOWING GAMES:
You might have to experiment with the ideal areas/sizes for each game to suit the level of
your participants. For example, if its too easy for the defender, increase the area.
To present each game, use the Game Sense Model (last page)
The games are sequenced in a logical order
The following games can be used/adapted for lead up activities for any major invasion game. Only
the skill used will change, not the strategy!!!
EG. - throwing/catching games with a round ball (eg. netball, basketball)
- football codes (eg. soccer, Gaelic football, speedball, AFL)
- rugby codes (pass backwards only!)
- hockey
Use small-sided games to teach basic strategies (max of 5-6 a side), so have 2 or 3 games operating
side by side
When focusing on strategy, the best way to run these modified games is to initially have one side
attacking for a certain time period (thus, ball turnovers are returned to the attacking team), so that
any mistakes/problems can be worked on and improved! It allows more opportunity for teams to
develop both attacking and defensive team plays. Egs:
- 2 minutes in attack/defense. If the ball is turned over, attacking team start with ball
again from centre. Try to score as many times in the allocated time.
- 10 attempts from the centre to score. End up with a score out of 10.
Keeping possession: (1) When to pass? (Hold & Draw) eg. 2v1, gauntlet
(2) How to pass? (bounce, chest) eg. 2v1
(3) Where to move? (receiving in space) eg. 4 corners
(4) When to move? (timing reading cues)
(5) Where to pass? (multiple options which is best option?) eg.
4v2 tag, 3v2 gauntlet, 3v3 half court etc.
COACHING/TEACHING POINTS
The coach establishes a learning environment and uses questioning and guided discovery to help
players learn to address tactical situations.
GUIDELINES:
QUESTIONING:
Coachs role is to assist players in solving tactical problems, rather than solving the problems for them.
Using questions will help guide players.
Turn feedback into questions to direct and test learning! (When, What, Where, Why, How?)
Who was the best person to pass to? (John). Why? (long option, 1 on 1 leading in front of opponent)
When was the best time to pass? Why? (after drawing defender as it created a free player)
Where was the best place to run? Why? (wide to space it opened up space in the middle)
What was the best way to pass the ball? (short and flat) Why? (less air time)
What was the best option? (take the space) Why? (all team mates manned or oppo zoned back deep)
What strategies did you use when in possession? Which ones worked well? Why?
What type of defence did you use? How could you have done it better?
What would you do differently if the opposition zoned?
How could you move the ball quicker?
What can the attacking team do to create space better?
1. One team in attack for a time (eg. 5 mins) or for a no. of trials (eg. 6 successes from 10 trials!)
2. Give one group a task (unknown to opposition) eg. use a zone defence only
3. Set a scenario eg. 2 mins left, attacking team is up by 2 pts
4. Have one team observe and evaluate tactics / experienced vs inexperienced teams etc.
GAME 1. 2 v 1 KEEPING OFF
Begin with simple 2 vs 1 game. Can run anywhere. Only rule to begin with is to keep the ball
from the defender.
HINT: Through questioning, encourage students to wait until they draw defender before passing
Variations:
(1) Cant run with the ball
(2) Attempt as many passes in a time
limit without an interception
(best way to defend?)
(3) Perform game in small grid/area
(see right):
GAME 2. 2 v 1 GAUNTLET
Variations/progressions:
(1) Attackers can run with the ball or pass
(2) Attackers cannot run with the ball (ie. netball)
(3) Attackers can dribble the ball to move or pass (ie. basketball)
(4) Attackers must pass the ball backwards (ie. rugby) DIFFICULT!
(5) Have a variety of balls. Whichever ball they are given (or call the name of a sport),
they must play to those rules eg. football, basketball, netball, Frisbee, rugby.
(6) 3 v 2 Gauntlet add 1 defender who
can move anywhere & 1 attacker
Key questions:
(1) What is the most effective way to get
the ball over the end line?
(2) When should you pass the ball?
(3) When should you run with the ball?
(4) How do the different rules affect
your strategies?
(5) If the game is too easy for the
attackers, how could you modify it?
GAME 3. 4 CORNERS
Variations:
(1) Netball rules
(2) 1 point for each successful pass, 5 points for an intercept
(3) Advanced defender touches attacker in possession of ball for a point
(4) Advanced 5 corners (see next game)
Key questions:
(1) What was the best type of pass to use?
(2) Where was the best place to defend?
(3) When should the attackers move to the vacant corner?
(4) How can you relate this to a game of..(eg. netball, basketball, football)?
GAME 4. 4 V 2 TAG
Variations/progressions:
(1) Attackers can run with the ball or pass
(2) Attackers cannot run with the ball (ie. netball)
(3) Attackers can dribble the ball to move or pass (ie. basketball)
(4) Have a variety of balls. Whichever ball they are given (or call the name of a sport),
they must play to those rules eg. football, basketball, netball, Frisbee, rugby.
Key questions:
(1) When should you pass the ball?
(2) Do you need to run with the ball?
(3) What is the best way for attackers without the ball to position themselves? (SPACE!)
(4) If the game is too easy for the defenders, how could you modify it?
4v4-6v6 in approximately 10x10m area. One team has the ball and must pass the ball between
them until they can tag an opposition player with the ball (not throw it at them!). No running with
the ball and no contact allowed. Cant tag same person twice in a row.
Play for about 2 mins, count how many tags the team had. Swap over and opposition attempt to
beat the score.
Key questions:
(1) What is the best way to pass the ball to each other (short/long?)
(2) Where is the best place on the field/court to get tags?
(3) What was best method to get as many tags as possible?
(4) How could students in the team being tagged help each other out?
(5) Is the team with the ball trying to create space or fill up space?
Variation:
Same as above game, but the team being tagged can now attempt to intercept a pass. If so, they
score 1 pt, then place the ball on the ground for the attacking team to continue. If they touch the
ball, but do not take it as a clear possession, the attacking team scores 1 pt.
When teams swap over after 2 mins, state the score (eg. team 1=5pts, team 2=2pts). Continue.
Key questions:
(1) How did the rule change affect the type of passes you used?
(2) When should you attempt to intercept?
(3) Was your positioning any different for this game?
(4) How would the score of the game affect team strategy (for both teams!)?
(5) If your team was 1 point up with 10 seconds left to play, what strategy could you
use?
(6) Why do you think rules have been changed in many sports over the past 10 years (ie.
basketball, AFL)?
Key questions:
(1) What is the best type of pass? (long/short). How will the type of defence and the
players positioning influence the types of passes you will use?
(2) How can you work as a team in order to create space (attackers)?
(3) How will the score affect the way that you attack (RISK)? Defend?
Variation 1:
Play the game, but with the defensive team using each of the following defensive structures: (a)
man-on-man; (b) zone in the area of play; and, (c) zone in the end-zone
(1) Which was the most effective defensive structure for your team? Why?
(2) How did the type of defence affect the way that the attacking team passed the ball?
Positioned themselves? Speed of ball movement?
Variation 2:
Attacking team allocates one player (wearing a different colourband) who will score 3 pts for the
team if they catch the ball in the end-zone.
(1) How did you utilize your 3 pt player in attack? How else could you use them?
(2) How did you change the way your team attacks? Defends?
(3) Can you relate this variation of a 3 pt player to real game scenarios?
Variations:
(1) Instead of using the backboard, can use
the whole width of the wall. Place a line
of cones 3m away from the wall the
ball must be thrown and caught outside of this area.
(2) Add a 3 pt line 6m away from wall. If caught outside this area, the team scores 3 pts.
(3) Use variation 1 and 2 from game 7.
Key questions:
(1) When was the best time to throw the ball at the backboard/wall?
(2) When would you throw it short/long at the backboard/wall?
(3) Where was the best place to defend? How could you work out where to defend?
(4) If the ball was thrown at the backboard from the left hand side, where will it
rebound to?
Key questions:
(1) Attackers what is the best way to score? Pass the ball quickly? Run with ball?
(2) Attackers how do you go about creating a gap (or space) in the defensive zone?
(3) Defenders how do you work together in order to prevent space for the attacking team?
Variations:
Play is continuous eg. turnovers = play on
If handballed to goalie, the scorer replaces the goalie
A score only counts if the ball is handballed out, then back in to another attacker without being
touched by defenders
Questions:
1. Was it best to control the ball or go as quickly as possible?
2. Defenders was it best to pressure all players? When might you drop off opponent?
3. Attackers how did you help each other to create space?
4. Defenders what did you do to deny the oppo space?
2 teams of 5 or 6
Handball only (or kick if bigger area), aim is
to pass ball and score by handballing the ball
through the hoop (attached between 2 poles
about 2m above ground)
No players are allowed within the 5m circle
surrounding the goals
Turnover results when the ball hits the
ground (transition)
GAME SENSE MODEL (Breed, 2002) Example: Invasion
MODIFICATION Only change 1 rule/aspect of the game at a time (then ask further
questions relating to the change between each game!). Egs:
TO GAME Change ball i.e, to a frisbee
Make the area bigger (say 15x15m)
Allow team to intercept ball for one point