FAQ Orks Feb2010
FAQ Orks Feb2010
FAQ Orks Feb2010
Errata FAQs
Page 47 – Stormboyz, Special Rules. Q. Can a Weirdboy’s Leadership be increased to
more than 10 by the Mob Rule?
The ‘Waaagh!’ special rule should be deleted.
A. No, it can be increased, but only up to a
maximum of 10.
Page 48 – Deffkoptas, Special Rules.
The ‘Waaagh!’ special rule should be deleted.
Q. Does a unit that successfully stops a Deff
Rolla-equipped Battlewagon’s Tank Shock suffer
any hits?
Page 50 and 100 – Runtherds.
A. Yes, it does. In fact, it suffers 2D6 S10 hits!
The special rules ‘Waaagh!’ and ‘Mob Rule’
should be deleted.
Q. Can a Deff Rolla affect more than one enemy
unit with a single Tank Shock move?
Page 60 and 96 – Wazdakka, Special Rules. A. Yes, all of the units Tank Shocked are affected
The ‘Waaagh!’ special rule should be deleted. by the Deff Rolla (roll separately for each unit).
Q. If a Trukk suffers a ‘Kareen!’ result, what Q. Does each Zzap Gun roll separately for
happens if the random movement forces it into Strength or just once for the whole battery (i.e..
friendly models or off the table? unit)? If the result is above ‘10’, is only a single
A. The vehicle stops as soon as it comes into crewman in the battery removed or one per gun?
contact with friendly models or the table’s edge. A. One roll is made for the entire battery. If the
result is above ‘10’, a single crewman is removed
from the whole battery.
Q. Can a unit of Tankbustas that start a turn
within line of sight and/or charge range of a
vehicle, move out of line of sight and/or assault Q. Is the roll for a Zzap Gun’s Strength made
range in the Movement phase in order to avoid before or after the target unit is chosen?
firing or charging the vehicle?
A. The roll is made after choosing a target unit,
A. Tankbustas are free to move as they please in but before rolling to hit.
the Movement phase. They are only bound by the
‘Glory Hog’ rule when shooting and during the
Assault phase. Q. If a Zzap Gun is mounted on a vehicle, is it a
normal or defensive weapon, and what happens
if more than ‘10’ is rolled for Strength?
Q. If Tankbustas are obviously in assault range
A. Zzap Guns are never counted as defensive
of an enemy unit that is not a vehicle (e.g.
weapons, regardless of the Strength they are
within 1”), but there is a vehicle obviously out of
actually fired at that turn. If the Strength roll is
assault range (e.g. more than 24” away), can the
more than ‘10’ there are no negative effects.
Tankbustas assault the non-vehicle unit?
A. No, they must still attempt to assault the
vehicle and will therefore not move in that Q. If a Looted Wagon rolls a ‘1’ for “Don’t Press
Assault phase. Dat” what happens if the forced movement takes
them into friendly models, impassable terrain or
off the table?
Q. Can a Tankbusta unit release its Bomb Squigs
A. The vehicle stops as soon as it comes into
first and then shoot later in the Shooting phase?
contact with friendly models, impassable terrain
Do they have to target an enemy unit that is
or the table’s edge.
attacked by a Bomb Squig? Do they then have to
assault that vehicle?
A. Releasing Bomb Squigs is done at the same
time as the unit’s regular shooting. The target of
released Squigs do not affect the mob’s target for
3
Q. If a Looted Wagon rolls a ‘1’ for “Don’t Press Q. Which Weirdboy psychic power is a psychic
Dat”, but is unable to complete its move (or shooting attack?
even to move at all) because it is blocked by A. Frazzle and Zzap (though they include a few
something it cannot move through (friendly exceptions to the normal shooting rules, as
models, etc), does it still count as having moved specified in their description).
for the purposes of shooting?
A. Yes, regardless of how far it actually moves,
the Wagon always counts as having moved at full Q. Does a Weirdboy embarked on a vehicle still
speed. roll for his powers? If so, can you clarify what
happens in all cases?
A. He still rolls for his powers and the effects are
Q. How are the boomgun and other weapons as follows:
mounted on a Looted Wagon?
•‘Eadbanger: Causes a Strength 6 hit on the
A. Players are free to mount the weapons on
vehicle’s rear armour.
their converted or scratch-built models however
they see fit (i.e. in a turret, sponson, hull or •Frazzle: Fired from the vehicle following the
otherwise), as long as this is absolutely clear by normal rules for passengers firing.
looking at the model.
•Zzap: Fired from the vehicle following the
normal rules for passengers firing.
Q. Are saves allowed against wounds caused by •Warpath: Applies as normal to the embarked
rolling a ‘1’ for the ‘Waaagh!’ fleet roll? Or by a unit.
Bosspole’s re-roll?
•‘Ere we go: Applies as normal to the embarked
A. Armour and invulnerable saves are allowed. unit. No effect on the vehicle.
These are just the same as wounds suffered in
close combat from a normal weapon (actually, a •Waaagh! Applies as normal.
big green fist…).
Q. Are models that are immune to instant death The questions answered in our FAQs have been gathered
(such as those with eternal warrior) removed from many sources. Some have been submitted by members
of the public, others by representatives of the online gaming
from the table when hit by a Shokk Attack Gun community and more still are the result of face to face
which rolls a “Raargh” result? meetings with keen and inquisitive players at a myriad of
A. Yes, unless they are gargantuan creatures or gaming events. We are always happy to consider more
questions, and aim to update these FAQs as frequently as is
super-heavy vehicles (see the Apocalypse book). practical. See the Contact Us‚ page of the Games Workshop
website for the address to which you can send your
questions. Thanks to all those who have done so already!