NPC Reaction and Reason Tables

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NPC Situation Tables

Rumor Ladder: False (Appears as Specific or Exact), Vague, Mixed, General, Specific, Exact

d20 for NPC reactions to PC talking


1-3: Hostile, now a nemesis. Gives Major Bane (F). Will pursue PC until dead.
4-6: Unhappy, gives Minor Bane (E), 80% will shift to hostile on next encounter
7-9: Disgruntled. Gives false information. 40% will shift to unhappy on next encounter.
10-12: Gives Personal (A) or Local Information (B), as requested
13-15: Pleased. Shares Rumour (Use Ladder). 40% will shift to happy on next encounter
16-18: Happy. Gives Minor Boon (H). 80% will shift to friendly on next encounter
19-20: Friendly, now an ally. Gives Major Boon (G). Will protect PC until dead.

d20 for NPC motivations under PC questioning


1-3: On The Run (J) from Enemy (Q -Minor, R Major) for Good (O) or Evil Deeds (P)
4-6: On a Vendetta (I) versus an Enemy (Q -Minor, R - Major)
7-9: Searching for Local (B), Personal (A) or Item Information (C).
10-12: Buying / Selling (K) at nearby location, then returning Home (L)
13-15: On a local Minor Quest (M) for Treasure (U)
16-18: On a Minor (M) or Major Quest (N) for Minor Enemy (Q)
19-20: On a Major Quest (N) for Treasure (U)

d20 for Area/Site Status


1-3: Faithtouched (AA) or Weavetouched (BB)
4-6: Home of (Evil, Neutral) Faction (D)
7-9: Home to Monster (Roll on Own Encounter Table). Nearby is a Minor Treasure (U)
10-12: Benign area of NPC population or is abandoned. No treasure
13-15: Home of (Good, Neutral) Faction (D)
16-18: Home to Monster (Roll on Own Encounter Table). Nearby is a Major Treasure (U)
19-20: Is Haunted (S) or Cursed (T)
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A Personal Information d20
1-3: Gives secret that leads to Major Boon (G)
4-6: Describes a family Emergency (V)
7-9: Passes along a rumor (check Ladder) about the PC as told by a friend or Enemy (Q)(R)
10-12: Gives information that confirms a suspicion held by the PC or the Party
13-15: Passes along a Minor Warning (W) that concerns the PC or the Party
16-18: Gives Exact Knowledge about information the PC or Party has been investigating
19-20: Passes along knowledge of a Major Warning (W) to the PC

B Local Information d20


1-3: Tells of Major Boon (G) concerning the area
4-6: Tells of Emergency (V)
7-9: Passes along knowledge of a Social Event (CC)
10-12: Gives information about an Enemy (Q) (R) threat
13-15: Passes along information of a Political Event (Y)
16-18: Gives information about Religious Event (Z)
19-20: Tells of Major Bane (F)
C Item information d20
1-3: Artifact (Single object (95%), or part of a Set (5%))
4-6: Jewelry, Chest, Map, Bucket, Lantern or Jar (d6)
7-9: Armor (Single piece (90%), or part of a Set(10%))
10-12: Missile or Melee Weapon (Common (60%), Uncommon (25%), Rare (5%)
13-15: Rod, Staff, Wand, Sceptre, Crown or Gemstone (d6)
16-18: Statue, Painting, Instrument, Sheet Music, Article of Clothing (d6)
19-20: Replacement Body Part (75%) or Organ (25%)

D Faction
1-3: Mystery Cult (DD)
4-6: Slavers or brutal overlords
7-9: Religious warriors or clerics
10-12: Law and Justice officers or warriors
13-15: Corrupt mercenaries or rogues
16-18: Merchants collective or guild
19-20: Cabal of mages

E Minor Bane
1-3: Disease or pestilence
4-6: Buildings destroyed
7-9: Enemy (Q) (R) of the PC or Party is actively opposing them
10-12: Loss of items of value
13-15: Curse (T) has been activated
16-18: People have been injured
19-20: Haunted (S)

F Major Bane
1-3: Bad luck (random penalties[disadvantage] to random die rolls) for 1 month or 10 combats
4-6: Outbreak of large plague or pestilence
7-9: A large loss of monetary wealth
10-12: Many items of value have been lost or destroyed
13-15: Many buildings have been damaged or the land has been damaged
16-18: Many people have been killed
19-20: PC or Party has attracted the attention of an Enemy (Q) (R)

G Minor Boon
1-3: Enemy (Q) (R) has been temporarily thwarted
4-6: Minor magic item obtained
7-9: Small amount of money or resources obtained
10-12: Magicked gemstone obtained (use 0-level or Cantrip effect, 1/day, as level 1 caster)
13-15: A minor property is awarded or an improvement to a minor property is granted
16-18: Personal relationship established with potential ally or social status increases with ally
19-20: For one day, all activities are easier. +1
H Major Boon
1-3: Divine intervention grants a Treasure (U)
4-6: True Knowledge of a Treasure (U) location is obtained
7-9: Large amount of monetary wealth is granted
10-12: An existing skill or knowledge is improved (+1) or a new skill is obtained
13-15: A personal relationship is improved to 100%
16-18: A major property is awarded or an improvement to a major property is granted
19-20: PC or Party is pointed towards an Artifact (C) (Specificon the Rumor Ladder)

I Vendetta
1-3: Wrongfully jailed or persecuted
4-6: Racial crusade
7-9: Revenge for theft or deception
10-12: Revenge for personal death(s)
13-15: Religious crusade (local or part of a Faithquest)
16-18: Political persecution
19-20: Social status destroyed or socially exiled

J On The Run
1-3: Committed political crime
4-6: Escaped from detention for crime
7-9: Committed minor crime of theft, fraud or assualt
10-12: Committed major crime of theft, murder or rape (or this can be substituted with anarchy)
13-15: Committed religious crime
16-18: Got tangled up with a Mystery Cult (DD)
19-20: Unjustly accused

K Buying or Selling
1-3: Cloth: Raw or Finished
4-6: Wood: Raw, Finished, Furniture, Containers, Paper
7-9: Food: Random types (air, sea, land) from random culture
10-12: Beverages: Brewed (Ales), Distilled (Spirits), Raw (Juice) or Water
13-15: Spice: Salt, Random spice, Random herb, Il(legal) drugs, or Medicine
16-18: Minerals: Raw or Refined or Gems
19-20: Luxury: Art, Rare Commodity or Masterwork items/weapons/armor

L Homeland (This has been left blank for you to fill in areas from your own worlds)
1-3:
4-6:
7-9:
10-12:
13-15:
16-18:
19-20:
M Minor Quest
1-3: Commune with avatar
4-6: Map a location
7-9: Deliver a message
10-12: Recover a minor Treasure (U)
13-15: Deliver a package
16-18: Destroy a minor monster/cleanse a tainted area
19-20: Rediscover a local forgotten place

N Major Quest
1-3: Awaken a sleeping NPC
4-6: Recover or destroy an Artifact (C)
7-9: Aid or Slay an NPC
10-12: Slay a monster
13-15: Liberate or enslave an NPC
16-18: Discover a lost foreign land
19-20: Save or destroy the world

O Good Deeds
1-3: Freeing an innocent from imprisonment
4-6: Correct a long-standing error
7-9: Helping unfortunates with financial aid
10-12: Spreading a charitable political message or religious doctrine
13-15: Helping local children or relatives to overcome oppression
16-18: Heal the sick and comfort the dying
19-20: Using Artifact (C) to spread goodwill

P Evil Deeds
1-3: Humiliate and torture a rival
4-6: Collect an extortion's payoff and punish the offender
7-9: Steal from friends or family
10-12: Badly beat or kill a rival
13-15: Destroy a business, financially or physically
16-18: Agitate a harmful political message or religious doctrine
19-20: Spread lies and rumors against an individual or group of a shocking nature

Q Minor Enemy
1-3: Snubbed ex-friend
4-6: School bully
7-9: Business rival
10-12: Local thug
13-15: Romantic rival
16-18: Spiteful boss or teacher
19-20: Family member
R Major Enemy
1-3: A politician or political group
4-6: A powerful rogue/thug/assassin
7-9: A noble's family
10-12: A religious cult, sect, group, or temple
13-15: A powerful mage or cabal
16-18: A mercenary group
19-20: A mysterious NPC

S Haunted
1-3: Spirits locked in battle
4-6: A tortured revenant who must relive its brutal murder
7-9: A benign phantom who provides small comforts and messages
10-12: A crazed banshee
13-15: A spiteful haunt, who appears as dead loved ones and friends
16-18: A playful poltergeist, a childish trickster
19-20: An evil ghost, driven to consume lifeforce in a bid to regain life

T Cursed
1-3: Time moves at a different speed
4-6: Sleep and rest is impossible
7-9: Extreme heat or cold
10-12: An overwhelming aura of helplessness and suffering
13-15: Plagues of vermin
16-18: Foul weather
19-20: Corruption of reality

U Treasure
1-3: Potions
4-6: Gems
7-9: Weapons or armor
10-12: Coins
13-15: Wands, Rods, and Staves
16-18: Clothing
19-20: Artifact (C)

V Emergency
1-3: Political power is dead or arrested/exiled
4-6: Business in trouble
7-9: Family friend ill or mad or dead
10-12: Hometown has been attacked or enslaved or destroyed
13-15: Disease epidemic
16-18: Close relative or spouse has done something terrible
19-20: All resources or income has been stolen or destroyed
W Warning
1-3: A powerful enemy is coming for you
4-6: An enemy is plotting against you
7-9: The government is investigating you
10-12: Friend or lover or spouse is lying to you
13-15: Co-worker or business partner is stealing from you
16-18: Rival is spreading terrible lies and rumors
19-20: An avatar is coming

X Social Events
1-3: An invitation to an upcoming event (party, play, etc..) given by a mysterious stranger.
4-6: A local revival of (insert deity) followers is nearby, and drawing crowds
7-9: A challenge has been issued by the (local ruler), calling for Feats of (insert ability)
10-12: The (guild-house) is permitting new members to join, decided by a contest
13-15: A circus has come to town. Rumors are they are taking on workers
16-18: A fancy dress party for the (local ruler) has drawn all the wealthy in the area
19-20: The marriage/birth/death/divorce/something else of (local ruler) or (ruler's family/spouse)

Y Political Events
1-3: Opposition gains control through a coup
4-6: A downshift in the support of financial backers has driven prices way up
7-9: A noble is accused of a terrible crime
10-12: A marriage between noble houses has been announced, rumors of treachery persist
13-15: A shift in the government's stance on taxes has been taken badly by the populace
16-18: Corruption rumors abound, and evidence of murder and treachery is begin sought
19-20: Powerful figure has been killed or exiled or worse

Z Religious Events
1-3: Avatar issues sanctions
4-6: Open warfare against temple enemies is now public knowledge
7-9: New edict/sanction is announced, causing a radical shift in the local population's mood
10-12: An expedition to the Heathen Lands has been announced
13-15: Temple leaders have declared a peace agreement and a Summit of Faith is announced.
16-18: An artifact or holy relic has been found/destroyed and a Call to the Faithful has gone out
19-20: Avatar appears and denounces/blesses the faithful and punishes/rewards with a bane/boon

AA Faith Touched
1-3: Dreams of the lives of those who gave their lives in sacrifice for the Faith
4-6: All skills relating to the practice of the faith are more easily accomplished. +1
7-9: Hallucinations of the landscape of the deity's Plane haunt the waking mind
10-12: Those not of the Faith will be psionically attacked by the environment, driving them out
13-15: Animal servants of the deity roam the grounds here, protecting from heathen intruders
16-18: All divine spells are cast here as if the caster was 1 level higher.
19-20: Manifestation of an Avatar. Its mood depends on the PCs interaction
BB Weave Touched
1-3: A living mask of a Jester can be found here, hidden, but waiting. The parasite sleeps.
4-6: All skills relating to the practice of the arcane mysteries are more easily accomplished. +1
7-9: Time and space are on vacation here. Non-causality is a possibility. Dimensionally weird.
10-12: All arcane objects are recharged here, but can only be used once per item per location
13-15: Astral and ethereal creatures are feeding from this bountiful font. They are hostile
16-18: All arcane spells are cast here as if the caster were 1 level higher
19-20: Wild magic regularly spawns here, bathing the area with random level spells and duration

CC Mystery Cult
1-3: Trying to return/exile/free/enslave/destroy/rebirth a minor/major deity
4-6: Collecting objects to trade to a deity for power
7-9: Thralls under a larger power, acquiring resources, knowledge, manpower for a larger plan
10-12: Disaffected people angry at inequality. They have resorted to violence and rhetoric
13-15: Animal worshipers, devoted to returning humanity to a more primal lifestyle
16-18: Outsiders stealing/killing/trading/enslaving/helping the local populace
19-20: Wealthy cannibals and defilers, seeking only pleasure for themselves

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