One Point For His Team If He Makes It Back Safely. However, The Raider Must Start Repeatedly Yelling "Kabaddi" Before
One Point For His Team If He Makes It Back Safely. However, The Raider Must Start Repeatedly Yelling "Kabaddi" Before
One Point For His Team If He Makes It Back Safely. However, The Raider Must Start Repeatedly Yelling "Kabaddi" Before
In Kabaddi, teams take turns sending players (called "raiders") across the mid
line to the other team's side of the court. The raider tries to tag members of
the other team and run back to his side each player he touches equals
one point for his team if he makes it back safely.
If your team is being raided, you and the other three players in play are
"anti-raiders" or "stoppers." Your goal is to keep the raider from tagging you
and crossing back over the midline. You can do this either by running away
from him until he runs out of breath or physically restraining him by tackling or
grabbing him.
Note that a raider may not be grabbed or held by his clothes, hair, or
any part of his body other than his limbs and torso.
Send players out when they are tagged, captured, or break a rule.
In Kabaddi, players can be temporarily sent "out" of play for a variety of
reasons. If this happens, they may not be replaced by players in reserve
substitutions are only made for players who are not out. Below are a list of
circumstances in which a player may be sent out.
If the raider tags any defending players and makes it back to his side,
the players he tagged are out.
If a raider is captured and cannot pass back over the midline before he
runs out of breath, he is out.
If a team has three unproductive raids in a row, the third raider is out.
An unproductive raid occurs when a raider cannot score any points (or loses
points) during a raid. However, if a raider can cross the baulk line and return to
his side of the court, the raid counts as a successful one even if he doesn't tag
anyone.
If a defending team member enters the raider's side of the court before
his team is officially given the chance to raid, he is out.
Players are revived in the order they were gotten out bringing back
players out of order results in a point for the other team.
Score a "Lona" by getting the entire other team out. If you can get the entire
other team out at once for any combination of reasons and none of their
players are eligible for revival, your team scores a "Lona" (two extra points for
that play.)
This point is on top of the point you get for getting the raider out, so you
get two points in total for the play.
If the raider starts his chant late (in other words, after he crosses the
mid line), the raid is over and the defending team gets a point plus the chance
to raid (but, again, the raider is not out.)
If a raider goes out of order, the defending team gets a point and the
raid is over.
If more than one raider enter the opponent's court at once, the raid is
over and the defending team gets a point.
If any defenders enter the raider's side of the court before it is their turn
to raid, each defender that does so earns a point for the other team.
If, after a Lona, the wiped-out team doesn't return its revived players
back to the field within ten seconds, the opposing team earns one point.
If players deliberately get out in order to force a Lona and revive their
team members, the opposing team scores an extra point for each offending
player that was on the field in addition to the two Lona points.