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Lecture Plan

This document provides information about a Computer Graphics course with the code ITEC 612-613 taught by Dr. Zeeshan Bhatti on Mondays and Thursdays from 8:30-9:15. The course will cover 13 chapters on topics such as display systems, line drawing algorithms, transformations, 3D modeling, animation, lighting, and game design over 12 weeks according to the lecture plan. The referred textbook is Computer Graphics: Principles and Practice in C by Foley et al. and the course website is provided.

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0% found this document useful (0 votes)
38 views1 page

Lecture Plan

This document provides information about a Computer Graphics course with the code ITEC 612-613 taught by Dr. Zeeshan Bhatti on Mondays and Thursdays from 8:30-9:15. The course will cover 13 chapters on topics such as display systems, line drawing algorithms, transformations, 3D modeling, animation, lighting, and game design over 12 weeks according to the lecture plan. The referred textbook is Computer Graphics: Principles and Practice in C by Foley et al. and the course website is provided.

Uploaded by

Irfan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Computer Graphics

Course Code: ITEC 612-613

Course Title: Computer Graphics

Lecturer: Dr. Zeeshan Bhatti, [email protected]

Schedule: Monday and Thursday 8:30-9:15

Refered Book

Computer Graphics: Principles and Practice in C,


by J. D. Foley, A. Van Dam, S. K. Feiner, J. F. Hughes.
Hardcover, 1200 pages, Addison-Wesley Pub Co; 2nd edition,

Course web page:

https://sites.google.com/site/drzeeshanacademy/

Lecture Plan

Chapter 1 Introduction to Week 1


Computer Graphics
Chapter 2 Display Dystems Week 2
Chapter 3 Line Drawing Week 3 and 4
Algorithms
Chapter 4 Transformation Week 5 and 6
Chapter 5 2D Graphics
Chapter 6 3D Graphics,
Modelling Animation
Chapter 7 Animation
Chapter 8 Lighting
Chapter 9 Camera
Chapter 10 Rendering
Chapter 11 Virtual Reality and
Augmented Reality
Chapter 12 Game Design
Chapter 13

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