Tsampson Week5
Tsampson Week5
Teresa E. Sampson
This document contains the two assignments for week five. The first assignment section
consists of ten questions and answers related to virtual and augmented reality. The last
This section includes ten questions and answers for virtual and augmented reality.
Question 1: What enhancements do virtual reality bring to teaching, learning, and training?
Answer 1: Virtual reality allows students to see 3-D images and videos of what they are
learning as well as having the ability to interact with the learning environment in a more hands-
on way.
Question 2: What is knowledge transfer and share how virtual reality can increase knowledge
transfer?
Answer 2: Knowledge transfer is the sharing of knowledge with others. Virtual reality has the
Question 3: Share other ways virtual reality can enhance teaching, learning, and training.
Answer 3: Virtual reality improves attention level and test scores of students. It helps students
Question 4: Name other ways an instructional designer may use virtual reality.
Answer 4: Engaging students in virtual reality learning helps students become engaged and
physically involved in learning and using their senses. Interacting with imagination helps to
build creativity and encourage learning. All of this promotes retaining the learned knowledge
and makes learning fun. Instructors can use virtual reality to teach students how to cook, draw,
Question 5: What are some instructional design issues regarding virtual reality?
Answer 5: Technology needs to be more than just hype. Virtual reality should be interesting
and does not need to be exactly the same as current classroom learning. Content and
accessibility: Students want to have access to unique situations where they cannot obtain the
experience in real life and participate in group activities. Developmental readiness is an area
where students need to be evaluated so they can be prepared for virtual reality learning. Students
can create their own content and teach others how to use the virtual reality application they
created. There were issues of height for some virtual reality applications.
Answer 6: Immersive learning places students wholly in a virtual environment where they are
fully involved in the learning. It simulates a more realistic environment for learning such as a
science lab. They get to interact with all of the tools and equipment available within the
environment.
Question 7: Give a situation where you would consider using virtual reality for teaching and/or
training.
Answer 7: I would like to create virtual training for our electric cooperatives new linemen so
they can learn how to work on power lines, installing meters, setting poles, working in bad
Question 8: What is the major enhancement of the VIVE versus regular virtual reality?
Answer 8: The VIVE includes more sensors to completely immerse the person in the virtual
Question 9: What are holograms and how may they be used to enhance teaching, learning, and
training?
WEEK FIVE ASSIGNMENTS 4
Answer 9: Holograms are augmented reality images that people can interact with in their real-
world environment. Students can visualize their ideas and work and to see their games within
their world. Teachers can use this to teach students to do various activities such as plumbing,
Question 10: Now that you have viewed virtual reality what issues can you name that would be
Answer 10: Instructional designers must learn how to create virtual and augmented reality
applications for training. This technology is quickly changing and instructional designers will
have to stay informed on the latest updates in technology as well as updating their VR
This section consists of my feedback from my experience in viewing the virtual reality
videos and creating my own virtual reality content for viewing with Google Cardboard.
VR Video Feedback
I watched all three required videos using the Within VR app. I enjoyed watching them
and being able to turn my head and look in all directions to experience the full effect of each
video. I did notice that the tears in my eyes made it a little difficult to see the videos clearly. The
first one was of a baby in the womb and it was a touching moment for me at this time in my life.
I watched a surgical 360 training video on YouTube where I could look all around the
operating room and watch the surgery. I see how this technology can enhance the learning
experience. Getting use to the Google Cardboard is not very difficult, however, this is my first
time ever using virtual reality apps. This experience reminds me of my familys trip to Orlandos
Universal Studios last month where we rode four different 4-D rides. We enjoyed them much
WEEK FIVE ASSIGNMENTS 5
more than the regular roller coaster rides because all of the senses were put to use. We could feel
heat from fire, blowing of wind, and wetness from water as well as smell, see and hear
throughout the entire experience. I can see how this technology can make the learning
CoSpaces Feedback
I created a bridge with water under it with flowers, grass, and rocks all around the pond.
There was a swan swimming in the pond and a snake on the other side. There were a few
flowers mixed in. I put a woman on the bride with a butterfly hovering over the bridge. There
was a seagull swooping low towards the water. There was a nice white cloud low in the sky and
a bunny hopping nearby. I watched several tutorial videos for creating in CoSpaces. Adding 3-D
objects was easy. I am still learning to move around in the platform and what the different
options are within the application. I viewed my creation using my Google Cardboard. I couldnt
see the water scene on one side of the bridge because of the way I designed it. I would probably
like to change the orientation within my scene so I can see my creation for maximum effect. Of
course I didnt know this until I created it and viewed it. Now I know what I need to change to
improve the experience. Overall, the experience was fun and I learned to use this software fairly
quickly.
References
EON Reality. (2016, March 28). EON experience AVR a vision of the future. Retrieved from
https://youtu.be/XonlDNlJdXc
EON Reality. (2015, February 25). EON experience FR introduction and how to. Retrieved
from https://youtu.be/PiuLCI8xdQQ
WEEK FIVE ASSIGNMENTS 6
EON Reality. (2016, January 20). EON Reality EON Creator AVR. Retrieved from
https://youtu.be/HyNgTj2Lyps
EON Reality. (2015, May 1). Virtual reality is changing how we educate. Retrieved from
https://youtu.be/lxZhHiV_SlA
EurogamerPortugal. (2015, January 21). Microsoft HoloLens trailer shows new glass
Foundry10. (2016, March 23). Virtual reality in the classroom | foundry10. Retrieved from
https://youtu.be/RaPnOCe1DaU
HTC. (2015, September 22). HTC Vive developing the future. Retrieved from
https://youtu.be/8UnodUYnrG8
Jensen, M.B. (2015, January 2). VR education with Oculus Rift DK2. Retrieved from
https://youtu.be/dfuJ_jq2DKM
NovaTech SE. (2016, January 24). Samsung Gear VR commercial #2. Retrieved from
https://youtu.be/-zmdN8Z0qEY
Vision VR/AR Summit. (2016, February 22). VR in the classroom real experiences with virtual