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Step 1: Arduino UNO

There are different types of Arduino microcontrollers to choose from for a project. To use one, you need to install the Arduino IDE on your computer, connect the Arduino board via USB, select the correct board type and serial port in the IDE, and test it by uploading a sample sketch to make an LED blink. Custom sketches can then be written in the Arduino programming language and uploaded to the board to control your project.

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Anish Chib
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0% found this document useful (0 votes)
12 views

Step 1: Arduino UNO

There are different types of Arduino microcontrollers to choose from for a project. To use one, you need to install the Arduino IDE on your computer, connect the Arduino board via USB, select the correct board type and serial port in the IDE, and test it by uploading a sample sketch to make an LED blink. Custom sketches can then be written in the Arduino programming language and uploaded to the board to control your project.

Uploaded by

Anish Chib
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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STEP 1

Arduino microcontrollers come in a variety of types. The most common is the Arduino UNO, but
there are specialized variations. Before you begin building, do a little research to figure out
which version will be the most appropriate for your project.

STEP 2
To begin, you'll need to install the Arduino Programmer, aka the integrated development
environment (IDE).

STEP 3
Connect your Arduino to the USB port of your computer. This may require a specific USB cable.
Every Arduino has a different virtual serial-port address, so you 'll need to reconfigure the port if
you're using different Arduinos.

STEP 4
Set the board type and the serial port in the Arduino Programmer.

STEP 5
Test the microcontroller by using one of the preloaded programs, called sketches, in the Arduino
Programmer. Open one of the example sketches, and press the upload button to load it. The
Arduino should begin responding to the program: If you've set it to blink an LED light, for
example, the light should start blinking.

STEP 6
To upload new code to the Arduino, either you'll need to have access to code you can paste into
the programmer, or you'll have to write it yourself, using the Arduino programming language to
create your own sketch. An Arduino sketch usually has five parts: a header describing the sketch
and its author; a section defining variables; a setup routine that sets the initial conditions of
variables and runs preliminary code; a loop routine, which is where you add the main code that
will execute repeatedly until you stop running the sketch; and a section where you can list other
functions that activate during the setup and loop routines. All sketches must include the setup and
loop routines.

STEP 7
Once you've uploaded the new sketch to your Arduino, disconnect it from your computer and
integrate it into your project as directed.

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