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Counter-Strike: Valve Corporation

Valve Corporation created the Steam platform to address problems with frequently updating their online games like Counter-Strike. Players would disconnect for days after a patch. Steam was designed to automatically update games, implement stronger anti-piracy measures, and deliver content faster than retail. Valve approached other companies to build the platform but was declined, so they developed it themselves starting in 2002 under the codenames "Grid" and "Gazelle".

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0% found this document useful (0 votes)
25 views1 page

Counter-Strike: Valve Corporation

Valve Corporation created the Steam platform to address problems with frequently updating their online games like Counter-Strike. Players would disconnect for days after a patch. Steam was designed to automatically update games, implement stronger anti-piracy measures, and deliver content faster than retail. Valve approached other companies to build the platform but was declined, so they developed it themselves starting in 2002 under the codenames "Grid" and "Gazelle".

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Before implementing Steam, Valve Corporation had problems updating its online games, such

as Counter-Strike; providing patches would result in most of the online user base disconnecting
for several days. Valve decided to create a platform that would update games automatically and
implement stronger anti-piracy and anti-cheat measures. Through user polls at the time of its
announcement in 2002, Valve also recognized that at least 75% of their users had access to
high-speed Internet connections, which would only grow with planned Internet expansion in the
following years, and recognized that they could deliver game content faster to players than
through retail channels.[10] Valve approached several companies, including Microsoft, Yahoo!,
and RealNetworks to build a client with these features, but were declined.[11]

Steam's development began in 2002, with working titles for the platform being "Grid" and
"Gazelle".[12][13] It was first revealed to the public on March 22, 2002, at the Game Developers
Conference, where it was presented purely as a distribution network.[14] To demonstrate the ease
of integrating Steam with a game, Relic Entertainment created a special version of Impossible
Creatures.[15] However, the game was not released on Steam until 2015. Valve partnered with
several companies, including AT&T, Acer, and GameSpy Industries. The first mod released on
the system was Day of Defeat.[16]

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