(Treasure) Deck of Treasures
(Treasure) Deck of Treasures
(Treasure) Deck of Treasures
Mischief: When the player and mount are adjacent to a JOKER: Wildcard
foe in combat (or any aggressive situation), the DM When drawn the player rolls a d20 and consults the
makes a secret Wisdom check (DC 18). On a failed chart below.
check, the Mount goes crazy and knocks the player off
of it, then runs away. The player becomes prone. 1d20 Result (all results are permanent)
1 -1 to any one attribute, DMs discretion
Prone: A prone creatures only movement option is to 2-3 +5 feet Speed
crawl, unless it stands up and thereby ends the
4-5 +10 feet Speed
condition. The creature has disadvantage on attack
rolls. An attack roll against the creature has advantage 6-9 +1d4 Hit Points
if the attacker is within 5 feet of the creature. 10 +2d6 Hit Points
Otherwise, the attack roll has disadvantage. 11 Advantage to all Constitution checks
12 +2 Perception Skill
13 -1 to any two attributes, DMs discretion
14 +1 Strength
15 +1 Dexterity
16 +1 Wisdom
17 +1 Intelligence
18 +1 Charisma
19 +1 Constitution
20 +1 to any two attributes, DMs discretion