Dynamics in Human PDF
Dynamics in Human PDF
Dynamics in Human PDF
Primate Societies:
Agent-Based Modeling of
Social and Spatial Processes
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DYNAMICS IN
HUMAN AND PRIMATE
SOCIETIES
Agent-Based Modeling of
Social and Spatial Processes
Editors
Timothy A. Kohler
George J. Gumerman
Santa Fe Institute
Studies in the Sciences of Complexity
35798642
Printed in the United States of America
on acid-free paper
About the Santa Fe Institute
Preface xi
Putting Social Sciences Together Again: An Introduction to the
Volume
Timothy A. Kohler 1
Nonlinear and Synthetic Models for Primate Societies
Irenaeus J. A. te Boekhorst and Charlotte K. Hemelrijk 19
The Evolution of Cooperation in an Ecological Context: An Agent-
Based Model
John W. Pepper and Barbara B. Smuts 45
Evolution of Inference
Brian Skyrms 77
Trajectories to Complexity in Artificial Societies: Rationality, Belief,
and Emotions
Jim E. Doran 89
MAGICAL Computer Simulation of Mesolithic Foraging
Mark Winter Lake 107
Be There Then: A Modeling Approach to Settlement Determinants
and Spatial Efficiency Among Late Ancestral Pueblo Populations of
the Mesa Verde Region, U.S. Southwest
Timothy A. Kohler, James Kresl, Qarla Van West, Eric
Carr, and Richard H. Wilshusen 145
Understanding Anasazi Culture Change Through Agent-Based
Modeling
Jeffrey S. Dean, George J. Gumerman, Joshua M. Epstein,
Robert L. Axtell, Alan C. Swedlund, Miles T. Parker, and
Steven McCarroll 179
i
X Contents
use patterns, aggregation and abandonment, health and disease, and social
and economic interaction. The third workshop followed a more typical SFI
format (Gumerman and Gell-Mann 1994). The participants included not only
archaeologists and ethnologists, but demographers, evolutionary biologists,
computer modelers, and complexity theorists. Working groups focused, not
only on the role of complexity theory and the prehistory of the Southwest,
but also on the nature of archaeological explanation. The fourth workshop,
held in 1992, proceeded logically from the others, focusing on "the way in
which prehistoric Southwesterners made decisions and took steps to solve
some of their everyday problems, and changed thereby the complexity of
their economies, technologies, societies, and religious institutions" (Tainter
and Tainter 1996:3).
The use of complexity theory has provided archaeologists with an ex-
panded theoretical framework for understanding the past. Theoretical stances,
such as classic systems theory, in some ways the precursor of complexity re-
search (Miller 1965, Bertalanffy 1986), have provided productive ways of con-
ceptualizing the evolutionary trajectory of preliterate societies, for example,
by leading us to identify negative or positive feedback loops through which
change is resisted or amplified.
Some of us at SFI felt, however, that there are aspects of the study of
culture change as it is typically practiced that need to be modified. Narrative
uses of theory, including concepts from complex adaptive system theory, have
helped anthropologists understand how culture changes. But while such uses
of these theories have helped in conceptualizing culture change in specific his-
torical situations, they have not provided rigorous scientific explanations for
cross-cultural processes of cultural evolution. New tools need to be developed
and new structures for scholarly discourse need to be established to make
significant advances in understanding social processes. Agent-based models
are one of these tools, but there are certainly others, that have not as yet
been used to address those questions that are our concern. SFI is a new and
different structure for research that has provided an intellectual forum for
making significant advances in understanding the essentials of human behav-
ior. This structure needs to be reviewed, however, and perhaps modified to be
more efficient in cross-disciplinary problem solving of these sorts. This volume
reflects important changes in SFI's approach to understanding the human be-
havior. Contributors to the workshop and this volume include archaeologists
who work with state-level societies, rather than only those focusing on the
American Southwest. In addition, there are also ethnographers, primatolo-
gists, computer scientists, a sociologist, and a philosopher who as a group
considerably expanded the range of our inquiry.
This volume grew out of a conference entitled "Understanding Small-Scale
Societies Through Agent-Based Modeling" held at SFI in early December
1997. Funding was provided equally by grant CONF-217 to Tim Kohler and
myself from the Wenner-Gren Foundation for Anthropological Research and
from SFI. We precirculated a series of papers, including several by contribu-
tors to this volume, and asked all the authors to revise their papers in light
of the often intense discussion that followed each presentation. We hope that
the clarity of the cold winter sun of those December days shines through these
Preface XIII
chapters. We thank for their hard work each of the authors, Wenner-Gren and
SFI for their support, and particularly Ellen Goldberg, President, SFI; Erica
Jen, Vice President for Academic Affairs, SFI; and Andi Sutherland, Hous-
ing/Events Manager, SFI, for their enthusiasm and effectiveness in providing
us with a constructive environment for research and discussion.
George J. Gumerman
Arizona State Museum, University of Arizona
and the Santa Fe Institute
REFERENCES
based. Action in such models takes place through agents, which are
processes, however simple, that collect information about their en-
vironment, make decisions about actions based on that information,
and act (Doran et al. 1994:200). Artificial societies composed of inter-
acting collections of such agents allow controlled experiments (of the
sort impossible in traditional social research) on the effects of tuning
one behavioral or environmental parameter at a time (Epstein and
Axtell 1996:1-20). Research using these models emphasizes dynamics
rather than equilibria, distributed processes rather than systems-level
phenomena, and patterns of relationships among agents rather than
relationships among variables. As a result visualization is an impor-
tant part of analysis, affording these approaches a sometimes gamelike
and often immediately engaging quality. OK, I admit itthey're fun.
Despite our emphasis on agent-based modeling, we do not mean
to imply that it should displace, or is always superior to, systems-level
models based on, for example, differential equations. On the contrary:
te Boekhorst and Hemelrijk (chapter 2) nicely demonstrate how these
approaches may be complementary. Even more strongly, we do not
argue that these activities should become, ahead of empirical research,
the principal tool of social science. We do hope to demonstrate that
these approaches deserve an important place in the social science
toolkit.
All social simulation (whether of the agent-based type, or of whole
systems in the tradition of Forrester [1968]; see also van der Leeuw
and McGlade [1997]) is viewed with suspicion by many in the research
community, even including some who accept the value of simulation
for problems in the physical and biotic domains. I therefore begin this
chapter with a perspective on why such doubts have arisenand why
the researchers whose work is assembled here think these approaches
are useful nonetheless. I then continue with a discussion of some of
the problems of anthropologythe social science I know bestthat
might be reduced by extended and rigorous application of the sorts
of methods explored in this volume.
Interest in these models crosscuts the social sciences, humanities,
and biological sciences. Recent important and strongly related contri-
butions in the social sciences have issued, for example, from political
scientists (Axelrod 1997) and from economists (Young 1998). In the
final section of this chapter I suggest that these methods have great
promise for re-integrating social sciences long isolated by artificial
disciplinary boundaries.
Timothy A. Kohler 3
It is accepted by most historians and quite a few anthropologists that "the pro-
cesses of events which constitute the world of nature are altogether different in
kind from the processes of thought which constitute the world of [human] his-
tory" (Collingwood 1946:217). The key difference, according to Collingwood, is
that historical processes involve the actions of self-aware individualsactions
based on understandings of history and of other actors, on self-criticism, and
on internal valuations. In Collingwood's famous phrase, historical processes
have both an outside and an inside; natural processes, only an outside. Of
course the outsides (by which he meant "mere events": everything about
an event "which can be described in terms of bodies and their movements"
[1946:213]) are part of history. But actions, which are "the unity of the outside
and inside of an event" are the true province of history, and to understand
them we must enter into the thoughts of the agents.
One grand vision of the social world then, and likely the dominant one,
holds that society and humanity are cut off from nature, at least to the extent
that they participate in an additional ideational realm. This view, of course,
resonates with intellectual understandings of the world that originate no later
than the third-millennium normalfontB.C. milieu out of which arose the com-
position of Genesis. Aspects of this tradition were continued by the Sophists,
who were attacked by Socrates for making man the measure of all things and
judging truth and correct action to be determined only through the variable
perception of individuals and communities. The work of Durkheim, much of
Kroeber's (1917) thought and especially his concept of the superorganic, and
the "thick description" of Clifford Geertz (1973) share a sympathy with the
view that culture too is a thing that is both all-powerful and sui generis, nei-
ther reducible to another level for analysis, nor continuously connected with
the biological realm from which it emerged. Many contributions to social re-
search, beginning at least with the work of Peter Berger (e.g., 1963), add that
the critical role of the researcher is to understand the subjectivities of indi-
vidual experience and to chart how the sum of socially constructed meanings
that constitute culture are continuously renegotiated through time.
The claim of weak social simulation, then, is emphatically not that the
simulated processes as a whole constitute living societies within a computer
that can be studied from any angle desired. These are not societies composed
of individuals exhibiting common sense, who could learn, develop skills, clas-
sify, and generalize according to situationally appropriate criteria, imagine,
and plan.
that all our actions, and those of others, are generated by those meanings and
are (literally) meaningless without them.
There are other alternatives, and I hope the reader will tolerate a brief
detour to explore one. John Tooby and Leda Cosmides, in an influential 1992
essay, identified a "Standard Social Science Model" (SSSM) of the world which
by their analysis encompasses the following linked assertions:
As an aside, it should be noted that the SSSM is very likely to yield pre-
dictions of human behavior at odds with the optimizing predictions of classical
rationality. Although the extent to which the "behavioral practices, beliefs,
ideational systems, and symbols that are widely shared within groups but dif-
fer dramatically between groups" are constrained by universal economies of
selection could be an open question under the assumptions of the SSSM, in
practice there is the widespread belief that these constraints are fairly unim-
portant.
Timothy'A. Kohler 7
To some extent the SSSM view of the world is of course correct. Speaking
for the emerging field of evolutionary psychology, however, Tooby and Cos-
mides contend that even more is misleading. They see no reason that features
of adult cognition not present at birth need be attributed only to culture;
they contend that the SSSM requires a facile partitioning of nature and nur-
ture that does not faithfully reflect the deep interaction over developmental
and evolutionary time of biological and environmental factors; and they judge
the tabula rasa concept implicit in the SSSM, which views the mind as a
general-purpose learning (computing) device, to be an insufficient mechanism
for many of the supposedly learned activities constituting culture.
In place of the SSSM, evolutionary psychologists propose that our cogni-
tive and emotional apparatus is composed of many specialized "adaptations":
she has a desire for water [i.e., she is thirsty] and she believes that water can
be found at the water fountain" [Tooby and Cosmides 1992:90]). This "folk
theory" that beliefs and desires actually exist and explain actions, provides
the underpinning for interpretations of history (such as Collingwood's) that
emphasize the history of thought. Of course, many scientifically oriented histo-
rians and anthropologists would think it condign punishment for Collingwood
to have been the torchbearer for a mere "adaptation." They should rejoice
not, however, since by this same logic this adaptation must have had selective
value. This does not necessarily mean that this interpretation of actions was
or is true; it may mean only that it allowed some exploitable predictions of
others' actions.
The evolutionary psychological point of view has the compelling property
that it helps us understand an apparent predicament in modeling human soci-
eties, which is as follows. It is felt by many anthropologists that although our
ability to model societies is very primitive, that what we are able to do now,
and what we can envision being able to do in the near future, approximates
much more closely the operation of small-scale societies than it does modern
industrial civilizations. This supposition, if true, could be explained by an evo-
lutionary psychologist as a consequence of the fact that we can compose sets
of rules that reasonably approximate adaptations (domain-specific cognitive
functions). So long as we are modeling societies in their EEAs, these adapta-
tions should specify most of the behaviors that might be expected. However,
outputs from these mechanisms, given ranges of inputs for which they were not
evolved, become increasingly unpredictable and perhaps more fully under the
control of what general-purpose cognitive abilities or socially imparted norms
we possess. As a result, as people depart from the conditions of their EEA,
they might be expected to exhibit behaviors that are increasingly difficult to
model, as they are less completely specified by their adaptations.
Unfortunately for this attractive point of view there are problems with
the evolutionary psychology position that should prevent us from accepting
it uncritically, without preventing us from entertaining its plausibility or at-
tempting to evaluate its empirical claims. Robert Foley (1995/96) enumerates
several such problems; why, for example, have selective forces over the last
10,000 years made so little headway in molding adaptations, and how does
the presumably universal character of the EEA accommodate both regional
diversity in the hunter-gatherer experience, and great diversity in adaptive
traits and phylogenetic context over the 30 million or so years since the emer-
gence of proto-hominoids?
Despite these problems, it appears that an evolutionary psychological
view of the world would open up the possibility of "strong social simulation"
by focusing simulation efforts on evolving adaptations and mechanisms for
adjudicating among adaptations. The deep lesson from evolutionary psychol-
ogy, whether or not its proponents turn out to be right about the particular
adaptations they posit, is that we can not hope to understand how the mind
works without taking into account its evolutionary development. Likewise, the
Timothy A. Kohler 9
sort of agents with very general capabilities that would be required for strong
social simulation, if they can be produced at all, are much more likely to be
achieved through evolution in silica than through explicit design.
Conveniently, for over a decade the emerging field of artificial life has
been building tools that allow agents to learn (Holland et al. 1986) and evolve
(Bach 1996; Koza 1992). These techniques, however, remain to be effectively
incorporated into most research in "artificial societies" thereby leaving in place
one of the barriers that prevent our models from approaching the world with
both realism and generality.
I believe, however, that most of the participants in the workshop from
which this volume began see the goal of constructing "strong artificial soci-
eties" as either distant, or unattainable (of all of us, Doran [this volume] prob-
ably comes the closest to advocating the strong position). Although moving
toward strong social simulation is a worthy goal, since it would enlarge the
scope of the questions that could be asked, there is plenty of interesting work
to do within a program that proposes only that our artificial societies are like
real societies in some specific respects, which we wish to study. It is easy to
see from Brian Skyrms' chapter how unrestrictive this position is, since he is
able to use simulation techniques to study the evolution of systems of mean-
ing and inference without, of course, having to impute understanding in any
sense to the computer. We turn now to consider some of the ways in which
this program may usefully augment traditional social science methods.
Social science is not primarily concerned with the behavior of isolated individ-
uals. The critical questions are often of genesis of patterns and of processes:
how do cooperative relations among unrelated individuals emerge and become
stable? How do social institutions, norms, and values evolve? Or, we may be
interested in questions that cannot be answered adequately without asking
questions of genesis: why are some kinds of organizations common and oth-
ers rare? Agent-based modeling holds out the promise of "growing" social
phenomena as a way of understanding them (Epstein and Axtell 1996). The
strengths of such a science are seemingly very different from the strengths of
social science as traditionally practiced. Having spent some time above ar-
guing for the plausibility of agent-based simulation in social research, let's
examine some specific weaknesses in traditional social science that may be
usefully augmented by a generative approach.
10 Putting Social Sciences Together Again
fundamental ways. These are processes that for human societies have a com-
plex time structure. As Nigel Gilbert points out in his contribution, uniquely
in human societies do forecasts of performance have an ability to affect perfor-
mances. The quote by Rousseau with which Brian Skyrms begins his chapter
is a perfect illustration of why we have to consider coevolution (in this case,
of mental capacity and speech delivery systems) in order to understand the
paradox he poses.
Agent-based modeling is a way (the most practical and thorough way that
I can see) for studying systems that are characterized by many coevolution-
ary interactions. Coevolutionary systems defy analysis in terms of traditional
one-way cause-and-effect (Scott 1989), and we are still searching, I think, for
satisfactory replacements for these concepts that will allow us to compare
change in different systems and allow us to answer "why?" questions of per-
ceived patterns. We will be aided and abetted in this search by scientists in
other fields, particularly evolutionary ecology, who are facing similar problems
(Thompson 1994), and by more general research in complex adaptive systems
in which this problem presents itself in many guises. One possible response
that we should simply abandon explanationseems to me to be unacceptable,
if only on the grounds that evolution has shaped us as creatures that have
for millennia used approximately correct, though crude, internal models of
causation to great evolutionary advantage.
This scheme decomposes social systems somewhat more than many. More
generally, we might add genotypic systems at the bottom, and culture and
ecosystems at the top (see also Holland 1995:10-12; Scott 1989:10). Regardless
of how many layers are invoked, if it is true that behavior of agents at any
given level of the hierarchy is partly an emergent result of behavior at the
next lower level, and so on, we need a method that can use this information.
12 Putting Social Sciences Together Again
3 MILES TO GO
In an introductory chapter one will be enthusiastic about one's subject. It is
important to be fair as well. The conceptual work to be done before one even
begins to build a model may in itself be prodigious, as Mark Lehner's detailed
consideration of the parts and processes in ancient Egypt (chapter 12) won-
derfully illustrates. Once constructed, agent-based models allow us to go from
trial formulations of processes working on parts to a pattern, but how to move
in the other direction is a fundamental problem; agent construction at this
point is more art than science. Robert Reynolds (chapter 11) demonstrates a
technique from machine learning that should prove useful for extracting trial
agent rules for settlement from real settlement pattern data.
Even given some trial formulations of agent rules, models such as those
presented here on Anasazi settlement represent mountains of effort distributed
over several years and many individuals. Appropriate frameworks for building
software, such as the Swarm system used in chapter 7 are in the public domain
and are becoming easier to use, but still represent a challenge for almost any
social scientist. Nor is there a single accepted platform for such work.
Let's also not confuse the promise of these approaches with what they
have accomplished to date. As Jim Doran points out in chapter 5, agent-
based approaches have the ability, in principle, to take into account rules,
14 Putting Social Sciences Together Again
norms, differential learning contexts, and their changes. That they do not
take advantage of these opportunities for the most part is perhaps a function
of limited experience in representing cultural phenomena. Nevertheless, the
contrast in attitudes with the early days of simulation when anthropologists
explored the possibilities of systems theory for our field is evident. In 1972,
for example, Michael Glassow told us that we would need to rid anthropology
"of a plethora of terms and concepts which presently have questionable or
unspecified analogs in the components and processes of real cultural systems.
Abstractions such as "norms," "rules," "ideas," "goals," or "influences" are
among the more obvious which fall into this category" (1972:292).
Complex adaptive systems theorists such as John Holland (1992) and
Murray Gell-Mann (1992), on the other hand, consider schemata (of which
rules, norms, etc. are "unfolded" examples) to be essential, defining features
of complex adaptive systems that enable adaptation. Of course, this position
brings with it the complicated challenge of representing these schemata. For-
tunately these problems are also of interest to a new generation of researchers
in artificial intelligence (see, for example, recent work on "learning in situated
agents" [Lave and Wenger 1991]). Robert Reynolds, one of our participants,
has elsewhere (e.g., 1994) discussed how the concept of culture, as something
that shapes agents' behaviors and is in turn molded by the outcomes of those
behaviors, can be implemented in a framework he calls cultural algorithms.
Also of interest is thatin principle at leastagent-based approaches
admit an important role for history and contingency. We can examine, for
example, the degree to which specific outcomes are dependent on specific
initial or prior conditions, just as Lake (chapter 6) examines the different
settlement patterns that might result in the Southern Hebrides given different
initial points of colonization by Mesolithic foragers.
Agent-based simulation can also, in principle, accommodate models that
invoke heterogeneity among agents, or which drive social change through shift-
ing coalitions of agents, argued by many (e.g., Brumfiel 1992) to be a critical
social dynamic.
Over the last several years, as an occasional participant in the Santa Fe In-
stitute's activities, I have taken great pleasure in seeing how complex adap-
tive systems theory in general and agent-based models in particular provide a
framework in which social scientists of diverse backgrounds can engage in pro-
ductive discussion. The conference from which this book springswhich in-
volved primatologists, archaeologists, cultural anthropologists, computer sci-
entists, a sociologist, and a philosopheris a handy example.
In this volume most of the contributors (Stephen Lansing and Mark
Lehner being exceptions) draw relatively little on theory of complex adap-
Timothy A. Kohler 15
tive systems but instead attempt to apply the spirit of complexity, through
agent-based simulation, to real problems in the social sciences. Even in cases
where we address a problem of limited scope, we find that these approaches
require some consideration of those other processes that impinge importantly
on the problems at hand, as Small points out in chapter 10. Simulation al-
lows analysis within a complex environment. It forces archaeologists to think
about the living societies they model. It forces primatologists to consider how
spatial features and resource distributions affect interaction. It forces all of us
to make explicit the many notions we have always vaguely held to be true. It
allows us to visualize and analyze what we have not been able to even imagine:
the organization generated through the parallel processes of many interacting
entities. Finally, when undertaken within the framework of complex adaptive
systems theory, it encourages us to think beyond our disciplinary boundaries,
in a space where economists, for example, can be concerned with the evolution
of social norms (see, for example, Bowles and Gintis 1998) or social structure
(e.g., Young 1998), and physicists with the dynamics of social dilemmas (e.g.,
Glance and Huberman 1994). All of us in this volume hope our efforts propel
us in some small way toward this space which really is the final frontier.
ACKNOWLEDGMENTS
REFERENCES
Axelrod, Robert
1997 The Complexity of Cooperation: Agent-Based Models of Competi-
tion and Collaboration. Princeton, NJ: Princeton University Press.
Bach, Thomas
1996 Evolutionary Algorithms in Theory and Practice: Evolution Strate-
gies, Evolutionary Programming, Genetic Algorithms. New York: Oxford
University Press.
Berger, Peter
1963 Invitation to Sociology. Garden City, NJ: Doubleday.
Blalock, Hubert M., Jr.
1982 Conceptualization and Measurement in the Social Sciences. Beverly
Hills, CA: Sage Publications.
16 Putting Social Sciences Together Again
Leslie, A. M.
1987 Pretense and Representation: The Origins of "Theory of Mind." Psy-
chological Review 94:412-426.
Reynolds, Robert
1994 Learning to Co-operate Using Cultural Algorithms. In Simulating
Societies: The Computer Simulation of Social Phenomena. Nigel Gilbert
and Jim Doran, eds. Pp. 223-244. London: University College London.
Rosen, Robert
1997 Are Our Modelling Paradigms Non-Generic? In Time, Process and
Structured Transformation in Archaeology. Sander van der Leeuw and
James McGlade, eds. Pp. 383-395. London: Routledge.
Schelling, T. C.
1978 Micromotives and Macrobehavior. New York: Norton.
Schiffer, Michael B.
1976 Behavioral Archeology. New York: Academic Press.
Searle, John
1980 Minds, Brains, and Programs. The Behavioral and Brain Sciences
3:417-457.
Scott, John Paul
1989 The Evolution of Social Systems. New York: Gordon and Breach.
Sober, Elliott
1992 Learning from PunctionalismProspects for Strong Artificial Life.
In Artificial Life II. Christopher G. Langton, Charles Taylor, J. Doyne
Farmer, and Steen Rasmussen, eds. Pp. 749-765. Santa Fe Institute
Studies in the Sciences of Complexity, Proceedings Volume XVII. Red-
wood City, CA: Addison-Wesley.
Thompson, John N.
1994 The Coevolutionary Process. Chicago: University of Chicago Press.
Tooby, John, and Leda Cosmides
1992 The Psychological Foundations of Culture. In The Adapted Mind:
Evolutionary Psychology and the Generation of Culture. J. H. Barkow,
L. Cosmides, and J. Tooby, eds. Pp. 19-136. New York: Oxford Univer-
sity Press.
Young, H. Peyton
1998 Individual Strategy and Social Structure: An Evolutionary Theory
of Institutions. Princeton, NJ: Princeton University Press.
Nonlinear and Synthetic Models for Primate
Societies
Irenaeus J. A. te Boekhorst
Charlotte K. Hemelrijk
1 INTRODUCTION
FIGURE 1 (a) van Schaik's model of optimal primate group size, (b) Hypothetical
application of the model to explain species differences in optimal group size. Orang-
utans are heavy arboreal frugivores that experience much stronger competition for
food than the small, omnivorous macaques. Therefore the cost function of the orang-
utans is steeper than the one of the macaques. Consequently, orang-utans experience
a maximum net benefit at a smaller group size than macaques.
nonlinear systems can have more than one equilibrium, and these can be of
different types (stable, unstable, and neutral). Slight changes in parameter
values or initial values (for instance caused by noise) can cause the system
to end up at another equilibrium than it would otherwise and in this way
qualitatively change its behavior. In other words, a system can display multi-
causality. A nonlinear dynamical systems model of between- and within-group
competition (below) illustrates how this complicates setting up meaningful
evolutionary hypotheses.
26 Nonlinear and Synthetic Models for Primate Societies
The model now includes a mutual inhibition term that couples the logistic
equations of group 1 and group 2. Points for which x[ or x'2 = 0 are situated
along lines (the isoclines) and visualized in a phase plot of #2 against x\ (Fig-
ure 2(b)). The equilibria of the complete system occur where the isoclines of
x-2 intersect with those of x\. Following the directions of the arrows repre-
senting the direction of change of x\ and x%, one sees that one of the groups
grows until its size equals the carrying capacity, whereas simultaneously the
other group becomes extinct. However, this scenario depends on the specific
Irenaeus J. A. te Boekhorst and Charlotte K. Hemelrijk 27
FIGURE 2 (a) Phase plot of the logistic equation x' = f(x) = rx(l (x/K)).
(b)-(c) Phase space representations of the model for within-group competition and
scramble competition between groups: (b) sloping isocline of X2 is steeper than the
one of xi, implying (r/S < k) A (r/s < K) (or, equivalently, (r/k < 5) A (r/K < s))
and competitive exclusion, (c) the reversed case with (r/k > S)/\(r/K > s), leading
to coexistence. Open circles: unstable fixed points, black circles: stable fixed points.
Equations for the isoclines are identical for both cases, but are only presented in
(b). For further explanation, see text.
condition that the sloping isocline for X? is steeper than the one for #1; if
this situation is reversed and r is assumed to equal R,1 coexistence results
(Figure 2(c)). The reason for this is that now {(r/K > s) A (r/k > 5)}, i.e.,
each group inhibits itself more than it does the other.
Equation (2) can be interpreted as a model for between-group scramble
competition because it formulates density effects irrespective of possible in-
dividual differences in dominance status or physical strength. Also, for the
outcome of the between-group competition it is irrelevant which of the two
groups is the larger one.
1
For simplicity, the parameter values of the groups are henceforth set equal.
28 ar and Synthetic Models for Primate Societies
where ref, riv = {1,2} andriv ^ ref, with r(ar re f,x r i v ) = p + c ln(xref/a;riv),
appears to have six isoclines and as many fixed points (Figure 3(a)). Inserting
arrows that symbolize the direction of change reveals that half of the fixed
points are stable. At x\ = k,x% = K resides a stable (attracting) equilibrium.
It is flanked by two unstable fixed points that are located at the intersections
of, respectively, the upper sloping isocline (#2 = #iep//c) with #2 = K and
the lower sloping isocline (#2 xie~p') with x\ = k. These fixed points are
"saddles"; they attract trajectories when far away but repel them when close
by, either toward the central equilibrium or toward the "lateral" attractors at
the coordinate axes. The trajectories that approach the saddle points at ar-
bitrarily small distances are called separatrices because they divide the phase
space in the basins of attraction of the central fixed point (shaded in Figure
3(a)) on the one hand and those of the lateral attractors on the other hand.
The origin is a repellor.
The "standard expectation" of larger groups eliminating smaller ones
holds for initial values outside the basin of attraction of the central fixed
point, within it coexistence is guaranteed. The reference group can even grow
in the presence of an initially larger rival group provided thatTefx < k and
r(xref,xTiV) > 0, i.e., its net rate of reproduction (p) surpasses losses due to
emigration and death (induced by lost contests with the rival group). This
holds as long as xriv > x re fe~ p / c and therefore depends on the value of p/c.
Changing p relative to c can be seen as pivoting the sloping isoclines around
their origin (Figure 3(b)). When p increases to infinity (or c goes to zero),
the upper isocline approaches the ordinate whereas the lower one goes into
the direction of the abscissa. As a consequence, the upper and lower saddles
are dragged, respectively, leftward and downward, thus enlarging the central
basin of attraction and favoring coexistence. However, when p approaches
zero, the isoclines turn toward each other until the saddles collide with the
Irenaeus J. A. te Boekhorst and Charlotte K. Hemelrijk 29
FIGURE 3 Phase space of the model for competition within groups and contest be-
tween groups. Open circles: unstable fixed points, black circles: stable fixed points.
Fixed points are situated where isoclines of x\ intersect those of 2. Isoclines of x\
(dotted lines, capital letters) are A: xi = 0, B: x\ = fc, C: 2 = x\ exp(p/c). Isoclines
of 2 (grey lines, small letters) are a: 2 = 0, b: 2 = K, c: xz = 1 exp(p/c). In
(a) p > 0 and therefore the angle (a) between the sloping isoclines C and c is also
larger than zero. This angle can be changed by pivoting C and c around their origin.
(b) Bifurcation at p = 0 and hence a = 0: the isoclines C and c coincide on the
diagonal and the unstable collateral fixed points collapse with the central attractor
to form an unstable equilibrium. Coexistence is now only possible above carrying
capacity (the thick dotted line of fixed points).
central attractor. When this happens, the saddles are annihilated and what
remains is an unstable equilibrium. Such a sudden alteration in the number of
fixed points is called a bifurcation in dynamical systems jargon and implies an
abrupt change in the behavior of the system. Coexistence is now only possible
if both groups are above carrying capacity; when starting in that region of
the phase space the size of both groups changes until their trajectories end
up at the diagonal (i.e., when they are of equal size) which is actually a line
of fixed points.
Between-group scramble competition can be included by replacing {r, R]
with {r(xref,:rriv),.2?(2;riv,a:ref)} in Eq. (2). As outlined above, coexistence in
the presence of a between-group scramble competition requires both r/k > S
and R/K > s given that the growth parameters (r, R) are equal. In the pres-
ence of a between-group contest, this condition becomes {(r(x re f,x r i v )/fc >
5) A (R(xref, x r iv)/K > s)}. But note that r(xref,xriv) is a function that
changes in time and increases at the expense of -R(x r i v , re f). It follows that
the parameters of growth are mostly unequal and that the simultaneous truth
30
30 Synthetic
N
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oeinal r a
nd c
S
Models y
Mh
i
net
t
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m
o
d
r
e
P
s
f
l
ie
r
i
a
t
Si
eo
t c
atei
of both propositions will rarely be met. In other words, already small values
of {s, S} perturb the coexistence of contesting groups.
The essential difference between the traditional and the dynamical sys-
tems models is that in the latter competition within and between groups are
not additive components, but integrated dynamics in the sense that they mu-
tually affect each others' impact (a similar point was raised by Hemelrijk and
Luteyn [1998]). Furthermore, the models show that introducing simple nonlin-
ear dynamics leads to more diverse and subtle outcomes than those of the con-
ventional approach. For instance, even if larger groups always negatively affect
smaller ones by displacing them from vital resources, it is not necessarily true
that in the long run an initially larger group eliminates a rival group. Instead,
the eventual fate of a group depends critically on the strength of between-
group competition relative to the net birth rate, the carrying capacity, and
the initial group sizes. This suggests that for a range of parameter values the
consequences of between-group contest selection do not necessarily favor the
evolution of egalitarian behavior. On the other hand, between-group scram-
ble competitionby sharpening between-group contestmay have a much
stronger impact than that imposed by van Schaik (1989), who dismisses its
effects on social relationships altogether.
FIGURE 5 Some data from the artificial primates modeled by Hemelrijk. In the
virtual worlds a social structure has emerged in which entities have developed a
dominance status (b). Due to the interactions among the entities (see Figure 4),
dominant entities especially occur at the center whereas subordinates mostly are at
the periphery (a). In turn, this spatial structure reinforces the differentiation of the
dominance hierarchy. In (a) the spatial positions of 8 entities are shown for every
other time step. The surface contours in (a) are isoclines of identical mean rank and
were obtained by cubic spline smoothing.
varying the attack range of the entities. A striking result is that a wider at-
tack range, leading to more aggression, increases the frequency of cooperation.
Thus, the model points to some new questions that would not be asked when
social behavior is merely approached from a cognitive perspective. For ex-
ample, is cooperation (e.g., repayment of support) more general in loose than
cohesive groups and more prevalent among animals that are more often aggres-
sive? Furthermore, the outcomes clearly question the explanatory importance
of game theoretical constructs such as the Prisoner's Dilemma. The observed
uninterrupted series of immediate reciprocation of support conforms to the
temporal structure of the Tit-for-Tat strategy (Axelrod and Hamilton 1981)
and also other exhibitions of game theoretical parlance ("defection," "retalia-
tion," "Tit-for-Two-Tats," and "Generous Tit-for-Tat") have been witnessed
occasionally. However, these manifestations emanate without considering any
particular costs or benefits associated with acts of cooperation and defection
but are solely due to the intertwined effects of displaying dominance and so-
cial cohesion (Hemelrijk 1997). It is unlikely that a game theoretical analysis
of this particular "world" would have led to the same conclusion.
Recent results (Hemelrijk 1998a,b) show that in addition to a dominance
hierarchy and intricate social interactions, a social-spatial pattern arises with
dominants in the center and subordinates at the periphery (Figure 5(a)). Re-
markably, exactly the same social-spatial structure has been described for
several primate species. In line with Hamilton's theory of the selfish herd
(Hamilton 1971), it has been proposed that this configuration reflects com-
petition for the safest place in the group. However, in the artificial primates
it comes about without any positional preference and is nothing more than a
consequence of dominants chasing away subordinates (Hemelrijk 1998a,b).
After varying the intensity of aggression, it appears that the social be-
havior of the artificial entities corresponds markedly with several character-
istics (such as cohesiveness and degree of counter-attack) of certain fiercely
and mildly aggressive primate species (such as, respectively, rhesus and Su-
lawesi monkeys, see Thierry [1985]). Apparently, this model captures essential
characteristics of primates. It is therefore worthwhile to see if other patterns
emerging in the model can be found in real primates. A candidate is the spa-
tial centrality of dominants, which is more conspicuous in fierce than mild
entities (Hemelrijk in press). Apart from these specific hypotheses, the model
also yields general insight into how social-spatial structure forms an integral
part of aggressive interactions and the development and maintenance of a
dominance hierarchy. In this way, the model has shown how complex social
interaction patterns are not exclusively controlled by genetically or cognitively
predefined qualities of individuals but may arise also from local interactions.
36 and Synthetic Models for Primate Societies
5 EVALUATION
up the remaining ones against the wall. Prom an engineering point of view
this is a remarkable feat, given the complications when such a task has to
be designed from scratch. The rationalist way to do this would be to include
such faculties as object recognition and object handling, which ask for spe-
cific sensors, recognition schemata, and actuators. Furthermore, coordination
in movement and timing and consensus about the decisions among the robots
as to where and when to drop the objects demand quite complex cognitive
capacities, so sophisticated software seems to be an unavoidable requirement.
However, none of these considerations is found back in the embarrass-
ingly simple implementation used by Maris and te Boekhorst. Didabots are
actually realized "Braitenberg vehicles," hypothetical, self-operating machines
contrived by the neurobiologist Braitenberg (1984) as thought experiments.
The basic mechanism is that the motors controlling the rotation speed of the
wheels go faster the more there is of the quality to which the sensors (con-
nected to the motors) are tuned. In this case the sensors detect infrared light
that is reflected from objects after being radiated by IR transmitters on the
robot. Four sensors are located laterally (two on each side) and one frontally.
They are connected to the (two) motors in such a way that if the robot detects
an obstacle on one side, the motors force forward movements on the wheel at
the corresponding side and backward movement on the opposite wheel. As a
consequence, the robot will turn away from the obstacle. For the experiments,
the frontal IR-sensor is deactivated. This has the effect that the Didabot can-
not "see" anything that is exactly in front of it and too small to be detected by
any of the other sensors. Therefore, the Didabot collides with such an object
and pushes it along until another obstacle (a wall, another object or another
Didabot) is detected. Due to the subsequent avoidance movement, the shifted
object is left behind. If the object is deposited close enough to another, they
form a constellation that is large enough to be detected and avoided by the
robots. In this way pairs are formed. The thusly increased patchiness of the
environment improves the ability of the robots to bypass collisions. When
only one robot is employed, the environment is soon structured sufficiently
for the Didabot to maneuver almost without hitting cubes. In the numerous
experiments that were performed, one single robot therefore never managed to
form a single heap. Clusters grow by adding single blocks to existing "seeds"
and seldom by shifting pairs or trios of cubes. Formation of large heaps thus
depends critically on the availability of single cubes. These are supplied when
using more than one robot: due to mutual avoidance movements, the robots
now and then "erroneously" destroy5 pairs. However, when too many robots
are around larger heaps are broken down. This explains why three robots ap-
peared to be the "optimal" group size for forming one single, large cluster.
Using smaller or larger numbers of robots results in less organized patterns of
more than one heap and often some single cubes.
The Didabots, by interacting with each other and their surroundings,
structure their environment. Because of this patterning their behavior changes:
they interfere less often with objects and more with each other, and their
38 Nonlinear and Synthetic Models for Primate Societies
travel paths appear to become less irregular in time. Because these behav-
ioral changes in turn affect the clustering process, this is a typical example
of the feedback between the pattern formation and the activities of entities
responsible for that pattern. These experiments therefore demonstrate self-
organization outside the computer that, more importantly, is amenable to
experimentation.
The work of Maris and te Boekhorst was inspired by studies on ants (in
particular by models of Deneubourg et al. [1990]) and indeed reflects certain
aspects of the collective behavior of these insects. It is, however, unlikely that
experiments with robots as simple as Didabots yield detailed models for the
social behavior of (non)human primates. Nevertheless, building robots makes
one aware of significant physical constraints that would go unnoticed when
simulating artificial worlds in silica. But there is more that makes autonomous
robots important as "tools for thought."
For one thing, the Didabots function as an important warning against the
black-box character of proximate ethological models. To gauge the limits of
the black-box approach, te Boekhorst and Maris (unpublished) have applied
statistical tools commonly used by ethologists (such as factor analysis and the
construction of Markov models, cf. van Hooff [1982]) to describe the behavior
of Didabots. Although the analyses have revealed interesting and complex
patterns, they did not lay bare anything about the internal mechanisms or
"motivations" of the Didabots. This sobering fact becomes less discouraging
when the focus of interest shifts from qualities of individuals to relations,
because in that case a black box approach becomes less important. Likewise,
statistics should concentrate on detecting patterns in relational dynamics.
For this, nonlinear time series analysis seems a more appropriate tool than
the linear techniques used by ethologists.
On the "ultimate" side, and imagining that Didabots are living crea-
tures, one may come up with all kinds of amusing functional explanations of
the heap-forming behavior. It might for instance be an energy-saving strategy,
because the robots meander less after cleaning up the area. Or it increases op-
portunities for social interactions. Whatever the benefits, what exactly should
be favored by natural selection when it operates on Didabots? Note that there
is no "heap-building blue print" inside the Didabots, so there is no "gene for
heap-building" to be promoted to the next generation. But also note that
successful Didabots could be considered as "knock-out" mutants in which the
gene representing the weight of the frontal sensor is missing. Just identifying
the knocked-out gene and associating it with the observed behavior may then
indeed lead to the erroneous conclusion that a "gene for cooperation" has been
isolated. Unfortunately, instances of this misleading jargon from life-science
industry and molecular biology increasingly show up in the media.
Finally, counter the idea that natural selection leads to ever more compli-
cated "designs" by promoting increased capacities for information processing,
here apparently complex social behavior is the consequence of constrained in-
formation in the form of physical short-sightedness. Abandoning short-sighted
Irenaeus J. A. te Boekhorst and Charlotte K. Hemelrijk 39
ACKNOWLEDGMENTS
The work of the second author was supported by a stipend from the Marie
Heim Vogtlin Foundation and a grant from the "Kommision zur Fb'rderung
des akademischen Nachwuchses der Universitat Zurich."
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The Evolution of Cooperation in an
Ecological Context: An Agent-Based Model
John W. Pepper
Barbara B. Smuts
1 INTRODUCTION
The social and behavioral sciences have a long-standing interest in the factors
that foster selfish (or individualistic) versus altruistic (or cooperative) behav-
ior. Since the 1960s, evolutionary biologists have also devoted considerable
attention to this issue. In the last 25 years, mathematical models (reviewed
in Wilson and Sober 1994) have shown that, under particular demographic
conditions, natural selection can favor traits that benefit group members as a
whole, even when the bearers of those traits experience reduced reproductive
success relative to other members of their group. This process, often referred to
as "trait group selection" (D. S. Wilson 1975) can occur when the population
consists of numerous, relatively small "trait groups," defined as collections of
individuals who influence one another's fitness as a result of the trait in ques-
tion. For example, consider a cooperative trait such as alarm calling, which
benefits only individuals near the alarm caller.1 A trait group would include
all individuals whose fitness depends on whether or not a given individual
this chapter, we define "cooperation" to include any behavior that raises the
fitness, or average reproductive success, of the group in which it occurs, but decreases
the actor's fitness relative to other group members. Within evolutionary biology, such
gives an alarm call. If the cooperative trait confers sufficiently large reproduc-
tive benefits on the average group member, it can spread. This is because trait
groups that happen to include a large proportion of cooperators will send out
many more offspring into the population as a whole than will groups contain-
ing few, or no cooperators. Thus, even though noncooperators out reproduce
cooperators within trait groups (because they experience the benefits of the
presence of cooperators without incurring the costs), this advantage can be
offset by differences in rates of reproduction between trait groups. Numerous
models of group selection (Wilson and Sober 1994) show that whether co-
operative traits (as defined in footnote 1) can spread depends on the relative
magnitude of fitness effects at these two levels of selection (within and between
trait groups). In addition, there is a growing body of empirical evidence for the
operation of group selection in nature (e.g., Colwell 1981; Breden and Wade
1989; Bourke and Pranks 1995; Stevens et al. 1995; Seeley 1996; Miralles et
al. 1997; Brookfield 1998) and under experimental conditions (reviewed in
Goodnight and Stevens 1997).
These developments have highlighted two critical factors that combined
determine the strength of between-group selection. The first of these is the
structuring of fitness effects, i.e., which individuals are affected by the expres-
sion of the trait, to what extent, and in which direction. The second impor-
tant factor is the genetic structure of trait groups, i.e., the extent to which
individuals who influence one another's fitness through a particular trait are
more likely to share the alleles underlying that trait than members of the
population at large. Kin-directed behavior is the most biologically important
source of genetic structure, and it has received the most attention from evolu-
tionary biologists (Hamilton 1964). Because kin-directed behavior facilitates
between-group selection by decreasing genetic variance within trait groups
and increasing it between trait groups, some evolutionary biologists, includ-
ing W. D. Hamilton, the formulator of kin selection theory, have regarded kin
selection as a special case of group selection (Hamilton 1975:337; Futuyma
1986:264; Breden 1990; Queller 1991). Others have argued that kin selection
is an alternative to group selection. According to this view, although group se-
lection can occur without kin selection in theory, the necessary conditions are
so stringent as to make it unimportant in nature (e.g., Maynard Smith 1964,
1976; Williams 1966; Grafen 1984; Alexander 1989). Over the last 30 years, the
debates about group versus individual selection and kin selection have played
a central role among those interested in social evolution and the functioning
of small-scale societies (e.g., E. O. Wilson 1975; Trivers 1985; Alexander 1987;
Cronin 1991;, Wilson and Sober 1994; Sober and Wilson 1998).
behaviors are often referred to as "altruistic." We avoid this term because it has been
used in different ways by different authors, generating considerable confusion (Wilson and
Dugatkin 1992). Ours is a very specific definition of the term cooperation that does not
necessarily correspond to the way it is used by other researchers. For example, "cooperation"
is sometimes employed to refer to joint actions (e.g., cooperative hunting) that raise the
fitness of cooperators relative to other group members.
John W. Pepper and Barbara B. Smuts 47
Formal mathematical models have clarified the role of local fitness effects
and population genetic structure as causal factors in group selection but have
almost completely failed to address how they can arise within an ecological
context. Fitness effects and population structure are often represented in ways
that have more to do with the exigencies of equation-based modeling than with
how organisms behave in nature. Such models demonstrate that cooperation
can evolve under the specified conditions, but they leave unexplored the criti-
cal question of whether the kinds of local fitness effects and genetic population
structure they assume are realistic, and how they might come about. Here we
describe a model in which both local fitness effects and population genetic
structure emerge through the actions of individuals following simple yet plau-
sible rules of behavior in spatially varying environments. We use the model to
explore three interrelated questions raised by approaching multilevel selection
from an ecological perspective:
1. How easily can ecological variation alone generate local fitness effects and
genetic structure sufficient to drive the evolution of cooperation through
trait group selection?
2. Given reasonable ecological assumptions, does between-group selection re-
quire association among kin in order to be effective, or can cooperation
spread even in the absence of kin selection?
3. Do the answers to questions 1 and 2 vary depending on the nature of the
cooperative trait in question?
number, too long in generation time, or too amorphous and ephemeral (e.g.,
Williams 1966; Dawkins 1982:100, 1989:297).
In an effort to overcome these problems, researchers in a growing number
of fields are turning to an approach called "agent-based" or "individual-based"
modeling. The essence of this approach is that instead of using equations that
apply uniformly to the entire system, the model consists of individuals or
"agents" that interact according to an explicit set of rules of behavior. Ad-
vantages include the ability to represent the behaviors and interactions of
individuals in a more direct and natural way, to incorporate variation over
space and time, and to incorporate nonlinear dynamics (Huston et al. 1988;
Judson 1994; Belew et al. 1996). In addition, agent-based models require no
starting assumptions about the nature of groups or nonrandom interactions
among individuals; instead, population structure can be generated by simple
rules of interaction. Moreover, recent advances in object-oriented program-
ming techniques have greatly facilitated the use of agent-based models of
biological processes (Judson 1994; Reynolds and Acock 1997; Sequeira et al.
1997). Despite their success in other areas, agent-based models have been
used surprisingly little in evolutionary biology. This chapter is a first step in
applying the tools of agent-based modeling to the long-standing problem of
multilevel selection.
Our goal in this preliminary study was not to produce a realistic repre-
sentation of any specific system, but rather to construct a "minimal model" of
multilevel selection in an ecological context, one which leaves out as much as
possible while still capturing the essential properties of interest (Roughgarden
et al. 1996). Our hope is that understanding the dynamics of a simple (and
relatively manageable) model will help generate useful new hypotheses about
when and how group-beneficial traits can evolve in nature.
2 THE MODEL
The computer model included resources (plants) growing in two-dimensional
space, and agents (foragers) moving about, eating food, interacting, reproduc-
ing, and dying. We assumed only that individuals showed some very simple
behaviors, such as a tendency to move toward food. We then explored the
question of whether individuals, by pursuing unevenly distributed resources,
would generate sufficient population structure to drive significant levels of
between-group selection. Like those in the real world, the groups that formed
in this model did not have discrete boundaries, either in space or time. Instead
these "trait groups" were characterized by shared fitness effects that varied
continuously in strength over both space and time.
Parameter Value
All experiments
Minimum number of plants 500
Plant maximum size (energy units) 10
Starting number of foragers 40
Forager starting energy (energy units) 50
Forager metabolic rate (energy units) 2
Forager fertility threshold (energy units) 100
Alarm-calling experiments
Plant linear growth rate (energy units) 1
Forager feeding restraint (% left uneaten) 1%
Probability of predator attack 0.02
Alarm-calling range (# of cells) 5
Feeding restraint experiments
Plant logistic growth rate r 0.2
Forager feeding restraint (% left uneaten) 1% or 50%
Probability of predator attack 0
2
Because our experiments started with equal numbers of selfish and cooperative for-
agers, they did not address what has been termed the "problem of origination": that some
cooperative traits cannot spread through selection unless they first reach a minimum thresh-
old frequency. Wilson and Dugatkin (1997) have argued that this apparent obstacle is an
artifact of the simplifying assumption of discrete traits. When traits are modeled instead
as varying along a continuous spectrum (like most real traits), the problem of origination
disappears. We plan to investigate this question in future studies.
50 The Evolution of Cooperation in an Ecological Context
and the fertility threshold, and placed on a randomly chosen cell containing
a plant. At each time step, foragers could gain energy by eating plants, in-
creasing their own energy store by the same amount they reduced the plant's.
They also lost energy each time step as a fixed metabolic cost, regardless of
whether or not they moved. If their energy store reached zero they died, but
they did not have maximum life spans. If a forager's energy level reached an
upper fertility threshold it reproduced asexually, creating an offspring with
the same heritable traits as itself (e.g., tendency to cooperate). At the same
time the parent's energy store was reduced by the offspring's initial energy.
Newborn offspring occupied the cell nearest to their parent that was not al-
ready occupied by a forager. (Ties between equally close cells were broken
randomly.) Newborn foragers were not activated (did not move or eat) until
the time step after their birth.
Foragers moved according to the following rules: They examined their
current cell and the eight adjacent cells, and from those not occupied by
another forager chose the cell containing the largest plant (with ties broken
randomly). If the chosen cell offered enough food to meet their metabolic costs
for one time step they moved there; otherwise they moved to a randomly cho-
sen adjacent cell if any were unoccupied. These rules simulated the behavior
of individuals exploiting locally available resources as long as they can sustain
themselves, but seeking a new food source instead when they cannot meet
their minimum nutritional requirements.
We examined two forms of cooperation, alarm calling and feeding re-
straint. Each trait was controlled by a single haploid locus with two alleles
that did not mutate, so that offspring always inherited their parent's trait. In
each experiment, we allowed cooperative foragers to differ from selfish foragers
in just one trait. The standard parameter settings shown in Table 1 were used
in each run unless otherwise noted.
2.5 IMPLEMENTATION
The program was written in the Objective-C language, using the Swarm li-
brary for agent-based modeling developed at the Sante Fe Institute (Minar et
al. 1996). The program includes both an interactive graphical user interface
and a batch mode. Multiple batch runs on a distributed network were con-
trolled using the Drone program written by T. Belding at the University of
Michigan's Program for the Study of Complex Systems. The program was run
under Unix on Hewlett-Packard 9000 series workstations, but is also portable
to Swarm environments on Windows platforms, and is available on request.
3
Note that this difference in feeding behavior affects the minimum size plant that
will meet a forager's maintenance energy requirement, and thus that will be attractive. All
foragers have the same metabolic rate of 2 energy units per time step. To gain this much
energy unrestrained foragers must feed on a plant containing at least 2.02 units of energy
(2.02 x 99% = 2), whereas restrained foragers require a larger plant containing at least 4
units of energy (4 x 50% = 2). Recall that in choosing a cell to move to, foragers find the
accessible cell with the highest food yield, but if that yield falls below the starvation level
they move randomly instead. Thus if the largest available plant contained between 2.02
and 4 energy units, an unrestrained forager would feed on it and grow, while a restrained
forager would begin to starve and to wander randomly.
John W. Pepper and Barbara B. Smuts 53
FIGURE 2 A comparison of linear growth (solid line) with logistic growth (dashed
line). Under linear growth a plant increases its energy by a fixed amount each time
step up to the maximum size. Under logistic growth, the increase per time step
= r * N * (K N)/K, where r = logistic growth rate, N current size, and K
= maximum size. The line shown represents a starting size of TV = 0.1. In this
model size corresponded to energy content, and the parameters r and K were set
per Table 1.
3 THE EXPERIMENTS
3.1 PART 1: COOPERATION VS. SELFISHNESS IN UNIFORM
ENVIRONMENTS
Our first set of experiments was designed to validate the model and to demon-
strate that it successfully captured the tension between conflicting levels of
selection. For these runs plants were not clumped into patches, but were in-
stead distributed uniformly, one in every cell. For each form of cooperation,
we compared the performance of cooperative and selfish foragers in both pure
and mixed populations.
In experiments on alarm calling, pure populations of alarm callers experi-
enced much less predation than noncallers, and as a result maintained larger
populations (Figure 3). This showed that the increased death rate caused by
alarm calling was more than offset by the protection afforded by neighbor-
ing foragers. However, when we included both alarm callers and noncallers in
the same population, both callers and noncallers benefited from the presence
of alarm-calling neighbors, while noncallers avoided the risks associated with
calling. As a result, they survived better and consistently out-competed alarm
callers, leading to fixation of the noncalling trait (Figure 4). The loss of alarm
54 The Evolution of Cooperation in an Ecological Context
callers from the population resulted in the same high predation rate and re-
duced population size shown by the initially pure population of noncallers
(Figure 3).
In the experiments on feeding restraint, plants followed a logistic growth
curve; consequently their growth was severely reduced by unrestrained feed-
ing. Pure populations of unrestrained feeders first went through a phase of
near-exponential growth as they moved quickly from one plant to the next,
consuming them almost entirely. However, this population explosion soon re-
sulted in the over-exploitation of all available plants, causing a collapse in
food productivity followed by a crash in the forager population. This crash
usually resulted in extinction, but in some runs foragers survived the initial
population crash to enter a stable oscillation in population size (Figure 5). In
contrast, pure populations of restrained feeders did not over-exploit plants to
the point of being effectively unproductive. As a result, pure populations of re-
strained foragers persisted indefinitely, and at a dramatically higher carrying
capacity than pure populations of unrestrained foragers (Figure 5).
Combining restrained and unrestrained feeders in the same population
resulted in the same initial boom and bust seen in pure populations of un-
restrained foragers. Because restrained foragers extracted less energy from
plants of the same size, they were unable to compete and disappeared from
the population in every run. Unrestrained feeders either died out as well,
or recovered to establish a relatively small population that oscillated in size
indefinitely (Figure 6).
John W. Pepper and Barbara B. Smuts 55
FIGURE 4 Number of alarm callers (dotted lines) and noncallers (solid lines) over
time in mixed populations in a uniform environment (single patch width = 529,
gap width = 0). Five runs are shown, each using the same parameter settings (see
Table 1) but different random number seeds. The drop in the number of noncallers
in each run immediately follows the loss of alarm callers from the population in the
same run.
FIGURE 6 Number of restrained (dotted lines) and unrestrained (solid lines) for-
agers over time in mixed populations in a uniform environment (single patch width
= 529, gap width = 0). Five runs are shown, each using the same parameter settings
(see Table 1) but different random number seeds. The restraint allele was always
lost, leading either to the population's extinction (in one of the five runs) or to a
pure population of unrestrained foragers that oscillated in size, as in Figure 5.
TABLE 2 Final frequency of alarm callers as a function of patch and gap width.
One run of 10,000 time steps was performed at each parameter setting. Averages
over the last 1,000 time steps are shown. Boldface indicates frequencies > 0.5. There
was no evidence of stable equilibria, so that all of these runs would presumably have
gone to fixation given sufficient time. * Population went extinct.
Gap width
Patch width 1 2 3 4 5 6 7 8 9 10
1 0
2 0
3 0 0 0 0.3 1 1 1 1 1 1
4 0 0 0 0 0 0 0 0.6 0.6 0.8
5 0 0 0 0 0 0 0 0 0.1 0.2
6 0 0 0 0 0 0 0 0 0.1 0
7 0 0 0 0 0 0 0 0 0 0
8 0 0 0 0 0 0 0 0 0 0
9 0 0 0 0 0 0 0 0 0 0
10 0 0 0 0 0 0 0 0 0 0
they were to successfully disperse to a new patch. Within a given patch, non-
callers had higher survival rates than alarm callers for two reasons. First, they
avoided the increased risk of death associated with calling, and secondly, they
also paradoxically received more protection through alarm calls. To illustrate
this latter effect, assume that all occupants of a patch are within calling range
of each other and that no other foragers are. Then if the patch holds N callers,
each caller is protected by TV 1 calls when targeted by a predator, whereas
each noncaller is protected by N calls. Because of their survival advantage,
noncallers tended to quickly take over mixed patches. However, patches with
a lower frequency of callers were more vulnerable to predation, and those
occupied only by noncallers were often emptied by predation, leaving an op-
portunity for later colonization by either type. In contrast, patches occupied
only by callers were rarely emptied by predation unless they were very small.
Both the size of patches and the distance between them affected the evo-
lution of cooperation. If food patches were too small and widely separated
they could not support any foragers 'for long, and the population went ex-
tinct. Subject to this constraint however, the evolution of alarm calling was
promoted by small and widely spaced patches (Table 2).4
4
In the implementation described here, alarm calling was very costly because it put the
caller at as much risk as the original target. As a result, alarm calling evolved only within
a narrow range of plant distribution patterns (Table 2). In another version of the model
in which the cost of calling was energetic rather than through risk of death, alarm calling
was favored under a much wider range of ecological conditions. We suspect that reducing
the risk of calling to a more realistic level would similarly broaden the range of conditions
under which calling would evolve.
58 The Evolution of Cooperation in an Ecological Context
TABLE 3 Final frequency of restrained feeders as a function of patch and gap width.
One run of 10,000 time steps was performed at each parameter setting. Averages over
the last 1,000 time steps are shown. Boldface indicates frequencies > 0.5. *Population
went extinct.
Gap width
Patch width 1 2 3 4 5 6 7 8 9 10
1 0
2 0 0 0
3 0 0 1 1 1 1 1 1 1 1
4 0 0 0 1 1 1 1 1 1 1
5 0 0 0 0 0 1 1 1 1 1
6 0 0 0 0 0 0 0 1 1 1
7 0 0 0 0 0 0 0 0 0 0
8 0 0 0 0 0 0 0 0 0 0
9 0 0 0 0 0 0 0 0 0 0
10 0 0 0 0 0 0 0 0 0 0
Frank 1995; Sober and Wilson 1998). Groups composed of genetic relatives
facilitate group selection because genetic variance within groups is lower and
genetic variance between groups is higher compared with populations contain-
ing groups of random composition. Was association among kin an important
component of group selection in our model?
Although the model did not include any mechanism for discriminating kin
from nonkin, it nonetheless held the potential for significant levels of kin se-
lection. Offspring were born next to their parents, and tended to remain so for
some time after birth, especially when food patches were small and isolated.
Both forms of cooperation affected only nearby individuals, and so could be
directed disproportionately toward relatives bearing the same gene for coop-
eration. Spatial association among relatives could thus be a key element of
selection for cooperation in this model.
To examine whether cooperation could evolve without any spatial asso-
ciation between kin, we repeated the experiments in Parts 2 and 3 above
with one modification: instead of newborn foragers being placed in the near-
est open cell to their parents, their birth location was chosen randomly from
all unoccupied cells in the grid. When we repeated the experiment on alarm
calling (Table 2) with birth locations randomized, alarm calling never spread.
Instead the noncalling trait went to fixation under every resource distribution
pattern. In contrast, when we repeated the experiment on feeding restraint
with randomized birth locations, restraint did spread to fixation under some
resource distribution conditions. However, the conditions for the evolution of
restraint were more restricted without parent-offspring association than when
offspring were born next to their parents (Tables 3 and 4).
60 The Evolution of Cooperation in an Ecological Context
Gap width
Patch width 1 2 3 4 5 6 7 8 9 10
1 0
2 0 0 0
3 0 0 1 1 1 1 1 1
0 1 1
4 0 0 0 1 1 1 1 1 1 1
5 0 0 0 0 0 0 0 0 0.1 1
6 0 0 0 0 0 0 0 1 1 1
7 0 0 0 0 0 0 0 0 0 0
8 0 0 0 0 0 0 0 0 0 0
9 0 0 0 0 0 0 0 0 0 0
10 0 0 0 0 0 0 0 0 0 0
The first term on the right side of this equation represents the change
in allele frequency caused by between-patch selection, and the second term
represents the change due to within-patch selection. Definitions are as fol-
lows: Ap = total change in allele frequency in population; wg group fitness
(mean progeny per member of the gth group); pg = allele frequency within
the gth group; covn = covariance among groups, weighted by group size in
the parental generation; w = average population fitness (mean progeny per
individual); wgi = fitness of the ith individual in the 0th group; pgi = allele
frequency within the ith individual in the gth group (either 0 or 1); cov =
covariance among individuals within the gth group; and aven = average of the
within-group covariances, weighted by progeny per group. Because life spans
overlapped in our model, we defined a "generation" as a single time step of
the model, and an individual's "progeny" as any offspring it produced, plus
itself if it survived the time step.
Figures 7 and 8 illustrate the application of this formula to one run of
the model for alarm calling and feeding restraint, respectively, under the same
plant distribution pattern. The allele for each type of cooperation increased
in frequency through between-patch selection and decreased through within-
patch selection. The overall change in allele frequency was the sum of these
two effects, and thus the evolutionary outcome depended on their relative
strengths. We repeated the experiments in Parts 2 through 4 using this anal-
ysis, and found that for both forms of cooperation under all resource distribu-
tion patterns, within-patch selection decreased the frequency of cooperation.
Thus cooperation spread to fixation only when positive between-patch selec-
tion was of greater magnitude than negative within-patch selection.
4 DISCUSSION
The model captured the essential properties of opposing levels of selection, in
that each form of cooperation was favored by between-group selection but di-
minished in frequency through within-group selection. Thus the evolutionary
outcome in a given run depended not on which form of selection was operating
but on their relative strengths.
The varying outcomes we observed as we modified plant distribution pat-
terns provided interesting answers to the three questions posed in the intro-
5
Our notation follows Grafen (1985), but we have added Price's (1972) explicit notation
for weighted statistical functions. Hamilton (1975) left the weighting of covariance out of
his notation, mentioning it only in the text, and some later authors dropped it entirely
(Grafen 1985; Bourke and Franks 1995). As a result their formulas are not strictly correct
unless all groups are assumed to be the same size
62 The Evolution of Cooperation in an Ecological Context
FIGURE 8 Cumulative change in the frequency of the feeding restraint allele due to
within-patch selection (solid line) and between-patch selection (dotted line). Because
the allele began at a frequency of 0.5, the total frequecy change represented by the
sum of the two lines equaled 0.5 when restraint reached fixation (at arrow). Note
that within-group selection against feeding restraint was outweighed by stronger
between-group selection for restraint. Patch width = 4, gap width = 5, and all other
parameters were set as per Table 1. Calculations were based on Eq. (1).
John W. Pepper and Barbara B. Smuts 63
nents, and the proportion of the total variance found at each level strongly
affects the relative strength of within- versus between-group selection (Price
1972; Hamilton 1975; D. S. Wilson 1975). The smaller groups are, the more
variance is shifted from within to between groups, and thus the stronger the
between-group component of selection becomes relative to the within-group
component. Because small isolated patches reduced trait group size, both
small patches and large gaps facilitated the evolution of both forms of coop-
eration.6
4.2.1 Population Mixing Reduced the Genetic Variance Between Trait Groups. One
effect of population mixing in our model was that it reduced the tendency for
kin (individuals with the same allele for cooperation due to common descent)
to be together more often than nonkin, and thus to interact more. Positive
assortment of kin into trait groups (termed "kin selection") (Maynard Smith
1964) is important for the same reasons outlined above; it increases genetic
variance between groups and reduces it within groups. In nature, kin selection
often involves organisms recognizing their kin and actively directing cooper-
ative behaviors toward them, but it need not. In all our experiments except
part 4, offspring were born near their parents, creating spatial association
and thus higher rates of interaction among kin than non-kin. However, in
the absence of kin recognition, foragers tended to wander away from kin over
time. The extent to which kin assorted positively within trait groups thus de-
pended on the balance between births and population mixing. When patchy
food distribution restricted movements largely to within patches, clusters of
6
Note that trait groups have a fixed size in some models of cooperation, such as the
"Prisoner's Dilemma," in which all groups are of size two (Axelrod 1984). In such models
resource distribution would not affect trait group size, but could still influence the evolution
of cooperation through its effects on population mixing (see below).
John W. Pepper and Barbara B. Smuts 65
kin could arise and persist. In contrast, when food was distributed more uni-
formly, movements were less restricted and the population mixed constantly,
removing the positive assortment of kin as fast as it was produced by new
births.7
Eliminating positive assortment among kin affected the two cooperative
traits differently. Kin-based interaction was necessary for the evolution of
alarm calling, as consistent with considerable empirical evidence (e.g., Sher-
man 1977; Hoogland 1983). However, it was not necessary for the evolution of
feeding restraint (section 4 above). This result is particularly significant given
that some workers view group selection as an alternative formulation of kin
selection (Bell 1997:530; Maynard Smith 1998). To understand the difference
between these two forms of cooperation, we must distinguish group-beneficial
traits that reduce their bearer's fitness relative to the population as a whole
from those that reduce individual fitness only relative to the rest of the trait
group. To distinguish between these alternatives, Wilson (1979, 1980) coined
the terms "strong altruism" and "weak altruism," respectively. For strongly
altruistic traits, the net effect of dispensing group benefits is to lower the
bearer's reproduction relative to the population as a whole. Therefore such
traits can spread only if their bearers more than offset this disadvantage by
receiving more than their share of the benefits dispensed by other cooperators
(usually kin). Such inclusive fitness effects arise only if there is positive assort-
ment, meaning that altruists are more likely than nonaltruists to interact with
other altruists. In other words, the genetic variance between groups must be
higher than expected if groups were random samples of the population (Bell
1997:526). In contrast, weakly altruistic traits lower the bearer's fitness rel-
ative to the trait group, but not relative to the population as a whole. As
a result, they can spread without positive assortment (Hamilton 1975; D. S.
Wilson 1975, 1979, 1990).
In this model, alarm calling was "strongly altruistic" because it conferred
only costs and no benefits on its bearer. Thus it could not spread without
positive assortment, and in our model, spatial proximity between parents and
their offspring was the only way this could come about. In contrast, feed-
ing restraint conferred benefits as well as costs on its bearer, by increasing
plant productivity and thus later food availability. Thus feeding restraint
was not necessarily strongly altruisticif the benefits of restraint exceeded
the costs for the individual expressing it, that individual's fitness increased.
(Whether this actually occurred depended on the frequency of restraint among
the patch's inhabitants.) Thus the spread of alarm calling depended on kin
selection because it was always strongly altruistic, while this was not true of
7
Our model would be a more realistic representation of social behavior in humans and
other primates if we added kin recognition, and the tendency both to preferentially associate
with kin and to direct cooperative acts toward them. These features would greatly facilitate
the evolution of cooperation, and in this sense our model was conservative in leaving them
out.
66 The Evolution of Cooperation in an Ecological Context
feeding restraint. Note, however, that feeding restraint was always at least
"weakly altruistic"i.e., it reduced individual fitness relative to the rest of
the trait groupbecause neighbors (other trait group members) reaped the
benefits of another's restraint without paying the cost.
Given the importance of genetic structure for between-group selection, it
may seem surprising that feeding restraint could evolve so readily when off-
spring dispersed to random locations, preventing positive assortment of kin
among patches (Table 4). The explanation lies in the difference between co-
operative traits that benefit the entire trait group including the actor (those
with "whole-group effects"), versus traits that benefit only other group mem-
bers (those with "other-only group effects"). In a large randomly assorting
population, the average genotype of the "recipients" of an act (those individ-
uals included in its group-level effect) is uncorrelated with that of the actor if
the trait has other-only-group effects. In contrast, if the trait has whole-group
effects, then as trait groups become smaller the actor itself constitutes an
increasing proportion of the act's recipients, causing an increasingly positive
correlation between the genotype of the actor and the average genotype of the
recipients (Figure 9). This is another mechanism, in addition to positive as-
sortment, by which the benefits of cooperation can be directed disproportion-
ately to cooperators. Cooperative traits with other-only-group effects (such
as alarm calling) are necessarily strongly altruistic, and thus cannot evolve
without positive assortment. Those traits with whole-group effects (such as
feeding restraint) will be only weakly altruistic if the actor's share of the group
benefit exceeds the individual cost of the act. Under these conditions positive
assortment is not necessary for the trait to spread.
4.2.2 Population Mixing Reduced the Acquisition of Delayed Benefits. For feed-
ing restraint specifically, population mixing tended to prevent the evolution
of cooperation for a second reason unrelated to genetic structure. The cost
of feeding restraint was immediate, but the potential benefits of improved
food supply were deferred for at least one time step and potentially many
more. This delay affected which individual received the benefit from an act of
restraint, and also how much benefit accrued.
In freely mixing populations, the individual paying the cost of an act of
restraint was rarely among those reaping the benefits. A forager that showed
restraint was likely to move away before its restraint paid off in an improved
local food supply. As a result restraint became strongly altruistic, and could
not evolve without the positive assortment of kin that was absent from freely
mixing populations. In contrast, when patches were isolated foragers tended
to stay within them, and when patches were small they contained few com-
petitors. Under these conditions the restrained individual was usually among
those benefiting from its behavior, so that restraint was only weakly altruistic
and could evolve without positive assortment of kin.
A second consequence of the delayed benefit of restraint was that the size
of its ultimate payoff depended on the social environment. Refraining from
John W. Pepper and Barbara B. Smuts 67
payoff from their own restraint, thus reducing within-group selection against
them. A variant of our model showed that the combined effect of these two
factors was decisive. We gave foragers exclusive access to a floating "territory"
consisting of the cells they had visited during the last several time steps. As
a result population mixing was greatly reduced, and the benefits of restraint
were both larger and directed primarily to the restrained individual. Under
these conditions, feeding restraint spread rapidly even in uniform environ-
ments.
4.2.3 Cooperation Evolved Without a Discrete Mixing Phase. Because of its within-
group disadvantage, cooperation can only spread through an advantage in
founding new groups. Successful groups must be able to export their produc-
tivity from the local area, so that their reproductive success is not suppressed
by local population regulation (Wilson et al. 1992). This creates a tension
between the need for mobility in order to found new groups and the need for
isolation to prevent selfish immigrants from invading cooperative groups. In
some models of "viscous" (nonmixing) populations, cooperation cannot eas-
ily evolve because groups that are sufficiently isolated for altruists to prosper
are also too isolated to export their productivity. This is apparently true of
Wright's (1945) early model of group selection (Sober and Wilson 1998:61),
and also of models of plant-like organisms that do not move during their life-
times, so that mixing is restricted to local dispersal of offspring (Wilson et al.
1992; Queller 1994).
In many group selection models this problem is overcome by alternating
between an interaction phase, during which the population is structured into
trait groups and fitnesses are determined, and a mixing phase, during which
individuals or propagules are randomly recombined to create new groups (Wil-
son 1975, 1980). Indeed some authors have suggested that a discrete mixing
phase is necessary for group selection to be effective (Dugatkin and Reeve
1994). Obviously, this would significantly limit the role of group selection in
nature.
In the current model there was no discrete mixing phase, yet local sub-
populations of cooperators were able to export their productivity and thereby
escape local population regulation. This occurred because a patch approaching
its carrying capacity became less attractive to its occupants as their feeding
rates fell, leading some to disperse and eventually colonize new patches. As a
result, cooperative groups continued to reproduce faster and send out more
dispersers than selfish groups, giving them an advantage in colonizing empty
patches. Instead of the migration rate between patches being a uniform pa-
rameter, as it typically is in equation-based models, the rate of emigration
from a patch increased with its frequency of cooperators. This pattern, which
increased the strength of between-group relative to within-group selection,
emerged as a natural consequence of the foragers' movement rules.
Our results show that increasing mobility tends to reduce the effect of
between-group selection through several mechanisms. However, some degree
John W. Pepper and Barbara B. Smuts 69
invaded. These parameters correspond to small patch width, large gap width,
and low intrinsic rate of plant growth, respectively, in our model.
In an influential review, Maynard Smith (1976) re-analyzed Gilpin's rather
complex model in simpler terms that apply in general to group selection mod-
els based on the differential extinction and colonization of patches. He con-
cluded that whether altruism evolves depends on a single variable, M = the
average number of selfish dispersers to leave a patch before it goes extinct and
successfully colonize a patch not already containing selfish individuals. When
M > 1 selfishness spreads, and when M < 1 altruism is favored. With a few
adjustments (e.g., treating the abandonment of a patch as a local extinction),
this analysis also describes the dynamics of our model.
Maynard Smith (1976:281) was cautious in evaluating the implications
of these results for nature, commenting only that, "It is hard to say how
often the condition M < 1 will hold in nature." Other authors have been
less circumspect, however. According to Grafen (1984), "The final consensus
on these models was that the conditions for Al [altruism] to be successful
were too stringent to be realistic." Dugatkin and Reeve (1994) express the
same opinion regarding patch extinction-recolonization models. In his recent
textbook, Ridley (1996) echoes this sentiment and extends his conclusion to
all models of group selection. Regarding the condition M < 1, he asserts that,
"This number is so small that we can expect selfish individual adaptations to
prevail in nature. Group selection, we conclude, is a weak force." Surprisingly,
none of these authors provide or cite evidence to support their conclusions.
Our results suggest they may be premature even if limited to patch extinction-
recolonization models. In a plausible ecological and behavioral setting, the
requirements for the evolution of cooperation through between-group selection
did not appear to be unrealistically stringent in any obvious way.
Other agent-based studies have concluded that even without an imposed
group structure, including a spatial dimension can strongly affect the outcome
of various forms of social and ecological interaction (e.g., Nowak et al. 1994;
Colegrave 1997; Wilson 1998). In particular, localized interactions can facil-
itate the evolution of cooperation through reciprocal altruism (Ferriere and
Michod 1996; Nakamura et al. 1997). However, we are not aware of previous
studies showing that food distribution alone can generate sufficient popula-
tion structure to permit group-beneficial traits to evolve, even in the absence
of reciprocal altruism and kin selection. Interestingly, D. S. Wilson (1975:145)
anticipated this result in an early formulation of trait group selection, in which
he concluded that ".. .spatial heterogeneity, by partitioning the deme [popu-
lation] spatially, may be expected to enforce trait-groups and enhance group
selection."
Our preliminary work with this model has shown that groups emerging
through the behavior of individual agents in patchy environments are sufficient
to drive the evolution of group-beneficial traits, even in the absence of kin
selection. This demonstrates that effective between-group selection does not
depend on the kind of discrete and stable groups that are typical of equation-
John W. Pepper and Barbara B. Smuts 71
based models, but may not be typical in nature. In future studies we plan to
explore the sensitivity of our results to various parameters and assumptions,
as well as to extend the model in new directions.
The agent-based approach to modeling multilevel selection may prove
useful for modeling real systems as well as exploring general principles. In
particular, our model of feeding restraint may have applications in ecology,
because patchy resource distribution and logistic growth of food resources are
both ubiquitous in nature (Ricklefs 1990). These factors could conceivably
generate strong enough between-group selection to produce observable levels
of feeding restraint in real organisms. Recent empirical studies provide some
support for this suggestion (e.g., Frank 1996; Hemptinne and Dixon 1997;
Miralles et al. 1997). Further use of agent-based models may help to both
guide and interpret the results of such empirical research. Similar models may
also prove useful in helping us to understand the ecological and demographic
conditions leading to sustainable resource management in small-scale human
societies (e.g., Lansing and Kremer 1993; Lansing this volume) and the failures
of sustainability that plague our planet today. Indeed, the global collapse of
food resources in our model is closely analogous to the current global crash
in fish populations as a result of unrestrained "feeding" by competing fishing
fleets (Roberts 1997; McGinn 1998). Agent-based models may prove useful in
both the research and public education needed to avert such tragedies of the
commons in the future.
ACKNOWLEDGMENTS
We thank the University of Michigan's Program for the Study of Complex
Systems for providing the computer resources and software used in this study.
We are also grateful to Rick Riolo for providing invaluable technical support
and advice, as well as software for collating and summarizing program out-
put. Parts of the program were based on code generously provided by David
Groom and Nelson Minar. We are grateful to Tim Kohler for encouraging us
to participate in this volume. For valuable feedback on earlier drafts we thank
Keith Hunley, Tim Kohler, Steve Lansing, Rick Riolo, Robert Smuts, Beverly
Strassman, David Sloan Wilson, and the members of our fall 1989 graduate
seminar on multilevel selection. This research was funded in part by the Uni-
versity of Michigan's Information Technology Division/College of Literature,
Science and Arts joint grant program.
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John W. Pepper and Barbara B. Smuts 75
1 INTRODUCTION
Rousseau began his discussion of the origin of language with a paradox that
echoes through modern philosophy of language. How can we explain the gen-
esis of speech without presupposing speech, reference without presupposing
reference, meaning without presupposing meaning? A version of this paradox
forms the basis of Quine's attack on the logical empiricist doctrine that logic
derives its warrant from conventions of meaningthat logical truths are true
and logical inferences are valid by virtue of such conventions. Quine raised
the general skeptical question of how conventions of language could be es-
tablished without preexisting language, as well as calling attention to more
specific skeptical circularities. If conventions of logic are to be set up by ex-
plicit definition, or by axioms, must we not presuppose logic to unpack those
conventions?
David Lewis (1969) sought to answer these skeptical doubts within a game
theoretical framework in his book, Convention. This account contains fun-
damental new insights, and I regard it as a major advance in the theory of
meaning. Lewis sees a convention as being a special kind of strict Nash equi-
librium in a game that models the relevant social interaction. To say that a
convention is a Nash equilibrium is to say that if an individual deviates from
a convention which others observe, he is no better off for that. To say that
it is a strict Nash equilibrium is to say that he is actually worse off. To this,
Lewis adds the additional requirement that an individual unilateral deviation
makes everyone involved in the social interaction worse off, so that it is in the
common interest to avoid such deviations.
A theory of convention must answer two fundamental questions: how do
we arrive at conventions?, and by virtue of what considerations do conven-
tions remain in force? Within Lewis' game-theoretic setting, these questions
become, respectively, the problems of equilibrium selection and equilibrium
maintenance.
On the face of it, the second problem may seem to have a trivial solution
the equilibrium is maintained because it is an equilibrium! No one has an
incentive to deviate. In fact, since it is a strict equilibrium, everyone has an
incentive not to deviate. This is part of the answer, but Lewis shows that this
is not the whole answer.
There is an incentive to avoid unilateral deviation, but, for example, if
you expect me to deviate you might believe you would be better off deviating
as well. And if I believe that you have such beliefs, I may expect you to
deviate and by virtue of such expectations deviate myself. It is when I believe
that others will not deviate that I must judge deviation to be against my
own interest. The self-reinforcing character of strict Nash equilibrium must
be backed by a hierarchy of appropriate interacting expectations.
These considerations lead to Lewis' introduction of the concept of common
knowledge. A proposition, P, is common knowledge among a group of agents if
each of them knows that P, and each of them knows that each of them knows
that P, and so forth for all finite levels. To the requirement that a convention
must be the appropriate kind of strict Nash equilibrium, he adds the additional
requirement that it be backed by the appropriate kind of common knowledge.
Brian Skyrms 79
The game must be common knowledge to the players along with the fact that
their actions are jointly at that equilibrium of the game that constitutes the
convention.
Considerations of common knowledge are thus at the center of Lewis'
theory of equilibrium maintenance. What about equilibrium selection? A con-
vention is typically an equilibrium in an interaction, which admits many dif-
ferent equilibria. That is what makes conventions conventional. An alternative
equilibrium might have done as well. How, then, do the agents involved come
to coordinate on one of the many possible equilibria involved? Lewis, follow-
ing Schelling, identifies three factors, which may affect equilibrium selection:
prior agreement, precedent, and salience. A salient equilibrium (Schelling's
focal equilibrium) is one which "stands out" to the agents involved for some
reason or another. Salience is a psychological property, and the causes of
salience are not restricted in any way. Prior agreement and precedent can be
viewed as special sources of salience.
(where payoffs are entered as: sender payoff, receiver payoff). We will assume
in this example that states are equiprobable.
A Sender's strategy in this game is a rule which associates each state
with a message to be sent in that state; a Receiver's strategy associates each
1
A more general model of sender-receiver games was introduced and analyzed by Craw-
ford and Sobel (1982).
80 Evolution of Inference
It is evident, however, that this is not the only signaling system for this game.
If we take it, and permute the messages in any way, we get another equally
good signaling systemfor example:
This zs an equilibrium, no matter how inefficient it is, since neither player can
improve his payoff by unilaterally switching strategies. There are equilibria in
which partial information is transmitted, such as:
The lowly bee has somehow developed and maintains a signaling sys-
tem, which successfully encodes and transmits information regarding the lo-
cation and quality of a food source. Bird brains are adequate for using signals
for warning, indicating territory, and mating. Several different animals have
species-specific alarm calls. Perhaps the best studied are the vervet mon-
keys who are the focus of Cheney and Seyfarth's (1990) delightful book, How
Monkeys See the World. Vervets are prey to three main kinds of predator:
leopards, snakes, and eagles. For each there is a different alarm call, and each
alarm call elicits a different action, appropriate to the type of predator that
triggers the call. The situation is remarkably close to that modeled in a Lewis
Sender-Receiver game.2 What account can we give of animal communication?
5 EVOLUTION
2
Some differences are discussed in chapter 5 of Skyrms' (1996) Evolution of the Social
Contract. Especially see the section on "Signals for Altruists."
Brian Skyrms 83
of Maynard Smith and Parker. The reason, as before, is that we can consider a
mutant whose strategy specifies a different response to a message that is never
sent. Such a mutant will not be eliminated. The difficulty, however, does not
seem so serious, since the mutant behaves just like the native, in sending sig-
nals and in reacting to signals actually sent. We can shift our attention to a
class of behaviorally equivalent strategies and consider evolutionarily stable
classes as ones such that in a population using members of the class, any
mutant strategy outside the class will be eliminated. Then the connection
between evolutionary stability and signaling systems can be recaptured. The
interested reader can find this worked out in Warneryd (1993).
Evolutionary stability gives a qualitative account of equilibrium mainte-
nance, but how do we get to a particular equilibrium in the first place? We
find one attractive suggestion in a remarkable passage from Darwin's (1898)
Descent of Man:
Darwin knows of species-specific alarm calls. Modern studies support his re-
marks about the alarm calls of fowl (Evans et al. 1994). He knows that one
species may be able to use the information in another species' alarm call.
Cheney and Seyfarth found that vervets use the information in the alarm
calls of the superb starling. Darwin also has a hypothesis about the genesis of
animal signaling.
The hypothesis is that the crucial determinant of the signaling system
selected is natural salience. The prey imitate the natural sounds of the preda-
tor to communicate the presence of the predator to their fellows. The only
problem with this suggestion is that there seems to be no empirical evidence
in support of it. For other kinds of animal signals, such as threat displays,
natural salience provides a plausible explanation for the origin of the signal.
Baring of teeth in dogs retains its natural salience. But species-specific alarm
calls do not resemble the sounds made by the type of predator that they in-
dicate. Of course it is still possible that they began in the way suggested by
Darwin, and that the course of evolution so modified them that their origins
are no longer discernible. But in the absence of evidence to this effect we are
led to ask whether signaling systems could evolve without benefit of natural
salience.
We can approach this question by applying a simple model of differen-
tial reproduction, replicator dynamics (Taylor and Jonker 1978; Schuster and
84 Evolution of Inference
Sigmund 1983), to a Lewis sender-receiver game. We can let all kinds of com-
binations of sender and receiver strategies arise in the population. Start with
some population proportions picked at random, and examine the results of
differential reproduction on that population over time. Then choose new pop-
ulation proportions at random and repeat the process. I ran such a computer
simulation, with the result that signaling systems always evolved. The signal-
ing system which evolved was not always the same. Each possible signaling
system evolved in some of the trials. The equilibria that are not signaling sys-
tems never evolved. The reason for this is that they are dynamically unstable.
Only signaling systems are attractors in the evolutionary dynamics.
If natural salience had been present at the start of the process, it could
have had the effect of constraining initial conditions so as to fall within the
basin of attraction of a "natural signaling system." In the absence of natural
salience, where meaning is purely conventional, signaling systems arise spon-
taneously, but which signaling system is selected depends on the vagaries of
the initial stages of the evolutionary process.
Evolutionary dynamics has provided an answer to the skeptical doubts
with which we ended section 3. We have an account of the spontaneous emer-
gence of signaling systems, which does not require preexisting common know-
ledge, agreement, precedent, or salience.
6 LEARNING
Is the point confined to strictly evolutionary settings? Adam Smith (1849),
in Considerations Concerning the First Formation of Languages (quoted in
Blume et al. [1996]), suggested a different approach:
Two savages, who had never been taught to speak, but had been bred
up remote from the societies of men, would naturally begin to form
that language by which they would endeavor to make their mutual
wants intelligible to each other, by uttering certain sounds, whenever
they meant to denote certain objects.
Smith is suggesting that, given the proper incentives, signaling systems can
arise naturally from the dynamics of learning.
It is not feasible to carry out Smith's thought experiment, but Blume et al.
saw whether undergraduates at the University of Iowa would spontaneously
learn to play some signaling system in a sender-receiver game of the kind
discussed by Lewis. They take extraordinary precautions to exclude natural
salience from the experimental setting. Sender and receiver communicate to
each other over a computer network. The messages available to the sender are
the asterisk and the pound sign, {*,#} These are identified to the players as
possible messages on their computer screens. The order in which they appear
on a given player's screen is chosen at random to control for the possibility
Brian Skyrms 85
that order of presentation might function as the operative salience cue. Then
players repeatedly play a Lewis signaling game. Players are kept informed of
the history of play of the group.3 Under these conditions the players rapidly4
learn to coordinate on one signaling system or another.
The result might be expected, because the qualitative dynamical behavior
of the replicator dynamics that explain evolutionary emergence of signaling
systems are shared by a wide range of adaptive dynamics. In Lewis signaling
games, which are games of common interest, evolutionary dynamics, learn-
ing dynamics, and almost any reasonable sort of adaptive dynamics leads to
successful coordination on a signaling system equilibrium. In the absence of
natural salience, which signaling system emerges depends on the vicissitudes
of initial conditions and chance aspects of the process. But some signaling
system does evolve because signaling systems are powerful attractors in the
dynamics, and other Nash equilibria of the game are dynamically unstable.
7 UNANSWERED QUESTIONS
The dynamics of evolution and learning show us how signaling systems can
emerge spontaneously. The skeptical doubts concerning equilibrium selection
and equilibrium maintenance raised at the end of section 3 are completely
answered by the dynamical approach. But we began with skeptical doubts
about the status of logic. And although our account of the dynamics of Lewis
signaling games has given us an account of the emergence of a kind of meaning,
it has not given us an account of logical truth or logical inference based on
that meaning.
We are still very far from an account of the evolution of logic. I do not
have a general account to offer here, but I would like to indicate a few steps
that we can take in the desired direction.
8 PROTO-TRUTH FUNCTIONS
As a first step, I propose that we modify Lewis signaling games to allow
for the possibility that the sender's observation gives him less than perfect
information about the relevant state of the world. For example, suppose that
a vervet sender could sometimes determine the exact kind of predator, but
sometimes only tell that it is a leopard or a snake.
It may well be that the optimal evasive action, given that a leopard or
snake is present, is different from either the optimal act for leopard or the
optimal act for snake. One would not want to stumble on the snake while
running for the nearest tree to escape the leopard. One would not want to
3
The group consists of 6 senders and 6 receivers. After each play of the signaling game,
the players are updated on what happened.
4
In 15 or 20 periods.
86 Evolution of Inference
9 INFERENCE
Now I would like to complicate the model a little more. Most of the time,
one member of the troop detects a predator, gives the alarm call appropriate
to her state of knowledge, and everything goes as in the last section. This
predominant scenario is sufficiently frequent to fix a signaling system, which
includes proto-truth functions.
Occasionally, two members of the troop detect a predator at the same
time, and both give alarm calls. Sometimes they both have maximally specific
information, and both give the alarm call for the specific predator. Sometimes,
however, they will have complementary imprecise information as, for example,
when one signals snake or leopard and the other signals not-leopard.
Since the senders detect the presence of a predator independently and at
approximately the same time, they just use their strategies in the signaling
5
There are, of course, other ways of giving its meaning, such as terrestrial predator.
6
Nature chooses a random information partition, and the sender is informed only of
the cell that contains the actual situation.
000000000000000000000
game of the last section. What do the receivers do? Initially some will do
one thing and some will do another. Those who take the evasive action ap-
propriate to snakes will, on average, fare better than those who don't. Over
time, evolution, learning, or any reasonable adaptive dynamics will fix this
behavior. Here we have a kind of evolution of inference, where the inference
is based on the kind of meaning explicated by Lewis signaling games.
The setting need not be the Amboseli forest preserve and the signaling
game need not involve alarm calls. The essential points are that a signaling
system evolves for communicating partial information, that the receiver may
get multiple signals encoding various pieces of information, and that it is in
the common interest of sender and receiver that the latter takes the action
that is optimal in light of all the information received. When these conditions
are realized, adaptive dynamics favors the emergence of inference.
10 CONCLUSION
REFERENCES
7
We would have to account for the evolution of the truth functional connectives, as
parts of language used to form compound sentences, and for the evolution of general formal
rules of inference such as disjunctive syllogism. The vervets have no use for such machinery,
and this projected account would have to be framed in a much richer context of information
processing than that of alarm calls.
88 Evolution of Inference
1 INTRODUCTION
Reactive agents are typically built around a small number of relatively sim-
ple situation-to-action rules. Deliberative agents are more complex, typically
posting goals and then forming and executing plans to achieve them. It is
this rapidly developing "agent technology," largely based upon artificial intel-
ligence studies, that is the driving force behind the new work.
The methodology associated with both agent-based modeling and agent-
based artificial societies emphasizes the ability to address explicitly processes
of cognition, and hence phenomena that previous models could not tackle, and
also the ability to explore what could happen rather than what has happened
or is happening. However, unlike agent-based modeling, artificial societies are,
in essence, models without a specific target system, and it has been argued
that this type of modeling permits the study of societies and their processes in
the abstract (Epstein and Axtell 1996; Doran 1997). An underlying assump-
tion is that it is possible and useful for social scientists to explore wide-ranging
and abstract social theories and that these theories can be expressed in terms
of computational processes.
deployed by these and many other studies of that period connects to the agent
repertoire used throughout this chapter.
In a major review, Johnson and Earle (1987) put forward a general model
for the emergence of complexity. They argued that population growth is the
key trigger. Brumfiel and Earle (1987) considered, in particular, the role played
by specialization and exchange in the formation of complex societies. In both
studies (and many others) the idea of redistribution was importantbringing
products to the center and then reallocating them.
Sanders and Webster (1978) proposed that the emergence process should
be seen as multicausal, multistage, and multitrajectory with conditions at
trajectory branch points. This notion is easily taken up in a computational
context.
Boehm (1993) emphasized the overriding of the checks which restrain as-
piring leaders. He portrayed centralized decision making as the outcome of
a failure of the social mechanisms that normally keep leadership in check.
In cybernetic terms it is a "failure" of negative feedback. This suggests that
members of the society are relatively aware of what is happening, and that
this awareness is significant. It implies that they are able to formulate inter-
nal representations of their situation and the options open to them, and that
these are causally significant at a group level. It is closely relevant that Ren-
frew (1987) discussed the notion of a collective representation, or "collective
mappa" in his phrase.
Many of these ideas will be prominent, if somewhat reshaped, in what
follows even though, from the perspective of computer-based modeling, the
concepts and processes in the different theories mentioned are often ill-defined
and ambiguous. There is a tendency to ignore the detail of microlevel pro-
cesses, especially cognitive processes. No doubt this partly stems from the
conviction that such matters are irrelevant to the understanding of societies,
but also because they tend to lie outside the competence and interests of the
authors. The EOS project to be discussed below illustrates just how much
detail must be added to an existing anthropological theory to formulate it for
computer work. Agent-based artificial societies at least enable us to examine
the coherence of the various theories of the origins of social complexity that
have been proposed, while including details of cognitive processing. It may
even be possible to gain original insights. But just how can the "emergence of
complexity" be translated into the terms of an agent-based artificial society?
tive mappa") and decide what is to happen on the following day. The hunters'
collective decision making is determined by 12 heuristic situation-action rules.
In the creation of this scenario many detailed design decisions have been
made and parameters set. These determine, for example, the features of the
"landscape" including the difficulty of crossing certain types of terrain, route-
finding by the hunters, and the heuristic rules that determine collective deci-
sion making, including the precise criteria for moving to a field camp (selected
from a set of possible camps). We have attempted to be realistic in our design
choices, but there is no question of this being a specific simulation of a specific
hunting group or locality.
Many factors can be varied in particular experiments, for example, the
numbers of hunters and prey (following Binford, the latter is linked to a notion
of mean annual temperature), the number of days the scenario is to last,
the activity level of the hunters, and the probability with which a particular
pursuit of a prey will prove successful. As the scenario is executed, the faunal
debris at each camp is recorded and cumulated, and the various decisions
made by the hunters are logged.
Experimentation is under way, and as it proceeds, we hope to find non-
trivial relationships between "archaeologically recoverable" patterns of fau-
nal remains and the "unobservable" daily hunting strategies selected by the
hunters. In due course we hope also to demonstrate some of the special circum-
stances in which hunter-gatherers can become semisedentary as conjectured
by Mellars.
000000000000000000000000000000000000000000000000000000
the dynamics of collective emotions within a (sub)society of agents.
3.3.1 Agents and (Mis)Beliefs. The notion of "belief is a difficult one. Here,
a belief is taken merely to be a proposition which an agent holds (at some
time) to be true of the world (at some time) or of a hypothetical world. The
issue of degrees of belief is ignored. A concept then is a related set of beliefs
about some conceived entity or class of entities.
The typical agent architecture incorporates a changing set of beliefs and
concepts, which may be either explicitly represented or implicitly encoded. It
follows that there is a wider set of beliefs, distributed over the agents, which
determines their collective actions. Agents may or may not tend to have beliefs
in common.
Let us assume that the beliefs are explicitly stored and communicable.
They are necessarily stored in some specific internal (computational) language,
however simple, which will normally be quite different from the communica-
tion language.
In human societies beliefs change and evolve in important ways. For ex-
ample, Mithen (1996) and Sperber (1994) have discussed the origins of an-
thropomorphic beliefs and their significance, and Read (1987) has suggested
that generalization of beliefs about family relationships played an important
part in the development of human society. Similarly, beliefs can be made to
mutate and evolve within artificial societies by specific processes of modifica-
tion in the context of observation, adaptation, and interagent communication
all of which are subject to error.
Since collective beliefs determine collective action, different patterns of
beliefs necessarily have different survival potential (depending upon environ-
mental characteristics) for the agents that carry them. Effective patterns of
belief tend to "win out" and become dominant. Of course, "winning" patterns
are not necessarily "true"misbelief may be functional (Doran 1998).
The impact of beliefs may be summed up as follows:
Beliefs + Situation-Action Rules => Behavior
Beliefs + Goals + "Rational" Planning => Behavior
corresponding to reactive and deliberative agents, respectively.
Jim E. Doran 95
3.3.3 Cults and the Emergence of Centralized Decision Making. The two sets of
experiments just described are targeted at the same naturally occurring phe-
nomenon: the emergence of centralized and hierarchically organized decision
making. The EOS experiments have emphasized rational cooperation among
agents. The SCENARIO-3 experiments have addressed the functional impact
of collective belief. But intuitively, rational calculation and collective belief
are part and parcel of the same emergence process. But exactly how? The key
seems to lie in the formation and stabilization of collective (mis)beliefs about
a leadership role by way of the processes of belief modification mentioned
earlier. These at least reinforce, perhaps typically replace, rational judgment.
3.4.1 Emotional Energy and the Emergence of Centralized Decision Making. What
is the impact of individual and collective emotions on the emergence of central
1
For example, the loading into the agents working memory of a structure representing
an emotionally charged episode from the past.
00000000000000000000
Following Collins, Hoe (1997) has studied how in a society of agents so-
cial behavior, notably an interpretation of rituals, may drive the dynamics of
emotional energy and interact with patterns of resource gathering. In Hoe's
work, agents that find themselves in spatial proximity may engage in a "rit-
ual" the important effect of which is to enhance the participants' emotional
energy. Agents who miss out on the ritual suffer a decline in emotional energy.
Hoe has conducted simple experiments linking the frequency of rituals in the
artificial society to its average emotional "tone" and, hence, its effectiveness
at resource acquisition.
This approach may easily be taken further. Consider, for example, the
emergence of a collective emotional profile among the agents, perhaps in as-
sociation with a particular system of collective beliefs. The emergence of a
particular profile might well favor fast and flexible goal-directed action and be
interpretable as the initialization and stabilization in the society of a "wave of
enthusiasm" which raises collective performance and hence, perhaps, enables
hierarchy formation.
A collective emotional profile seems more likely to appear in the context of
population concentration, echoing a central element of Mellars' model and the
EOS work discussed earlier. Alternatively, we might speculate that a collective
emotional profile favoring "energetic" cognition might tend to have effects
similar to that of population concentration.
3.4.2 How Important Are Pseudo-Emotions for Social Modeling? That collective
emotion plays a role in the emergence of complex society is immediately plausi-
ble. The idea agrees with our intuitive understanding of revolutionaries swept
along on a wave of feeling and the often sudden rise of great empires driven
by an all-consuming ideology. More generally, it is natural to conjecture that
wherever and whenever human social behavior is hemmed in by rules, proce-
dures, and norms that go unchallenged, then rational calculation is the key.
But when the rules, procedures, and norms are absent or surmountable, then
000 000000000000000000000000000000000000
Recall that, in the foregoing, a distinction has been made between agent-
based modeling, which is akin to traditional computer simulation but utilizing
agent technology, and agent-based artificial societies where there is no spe-
cific society (or organization) which is to be modeled. In the latter, the aim
is to discover more about the properties, in the abstract, of important social
processes and their interaction. The recognized advantages of agent-based ar-
tificial societies include: that they avoid problems of validation (since there is
no specific target system to be validated against), that they can ask what could
be as well as address what is or has been, and that agents may be cognitively
quite complex and hence offer insight into the relationship between microlevel
cognition and macrolevel social behavior. But there are major methodological
problems that the experiments described above have encountered, and which
therefore are discussed below.
that change and technological progress are the ideal and the norm,
that agents somehow like us are basic (often with an implied mind/body
dualism),
that rationality is the ideal and the norm.
I suspect that we must follow the road that the hard sciences and math-
ematics have traditionally taken and make our assumptions precise and low
level, and then observe what consequences flow from them. The implication
is that the more complex behavior of social and world systems should emerge
rather than be specified directly. The remainder of this chapter addresses some
particular ways in which this approach might here be followed.
4.3.1 The Set of All Trajectories. If we focus our attention on the set of all
possible trajectories to complexity that an artificial society may follow, rather
than those particular trajectories "of interest," we surely reduce the risk of
our consciously or unconsciously selecting for particular attention trajecto-
ries which we, for unconsidered reasons, judge of special significance. The set
of all trajectories to complexity is meaningful (on a computer) in the sense
that given precise definitions of initial and terminal social formations in the
multiple-agent system, and of the possible elemental system transitions, then
the set of all possible system state sequences from initial to terminal for-
mation must be well defined. Here "elemental system transitions" mean the
possible changes that can take place, from one (simulated) time instant to
the next, within the computational data structures that specify the state of
the multiple-agent system (including the internal structures of agents) and
its environment. In general these transitions are restricted only by the basic
operations of whatever programming language is employed to implement the
artificial society. Normally, of course, there is some attempt (which may or
100 Trajectories to Complexity in Artificial Societies
4.3.3 Agents and the Self. The notion of an agent is, by definition, at the
heart of agent-based simulation and of artificial societies. Most current defini-
tions minimally require that an agent should act in the light of its situation.
Yet these definitions then vary greatly along at least two dimensions: the ex-
ternal functionality that is to be expected of an agent (autonomous? social?
pro-active? adaptive?), and the internal "cognitive" processes that an agent
should contain (goal posting? using internal representations? planning?). We
may reasonably suspect that part of the reason for this diversity of definition
is that the notion of an agent, as used in this context, partly derives from our
own diverse concepts of an individual and the selfin fact, that the notion of
an agent is itself a questionable cultural construct.
This insight can be taken a little further. Cultures are often classified
into those that take an egocentric view of the self, and those that take a
sociocentric view (Mageo, 1995).2 The former focuses attention on the internal
experiences, feelings and goals of the individual, the latter on the role or roles
that the individual is playing in society. The distinction is not clear cut, but it
is useful and meaningful. Now it may be argued that the traditional artificial
intelligence view of an agent is an egocentric one (as in, for example, the well-
known BDI or "Beliefs, Desires, and Intentions" agent architecture) but that
some of the more recent definitions of agents have moved much closer to the
sociocentric perspective with emphasis on the agent's social roles.
The distinction may be drawn more operationally, if speculatively, as fol-
lows. An agent designed according to an egocentric perspective will act by
having knowledge of its possible actions and their potential impact on the
world, establishing its present circumstances, posting relevant preferences and
goals, generating and committing to plans that promise the most benefit to
itself, and attempting to execute its plans. On the other hand, a sociocentric
agent will act by maintaining knowledge of a range of social situations, includ-
ing the expected behavior of each participant in each situation, and then, as
necessary, matching its current circumstances to a known situation and hence
identifying its own appropriate action.
Which perspective is adopted seems likely to make a major difference
in an agent-based model or artificial society. Most work to date has followed
(albeit in a relatively simple way) the egocentric perspective. The implications
of the sociocentric perspective remain largely unexplored.
The foregoing remarks concern alternative designs for agents in an arti-
ficial society. But there is a further complexity. Agents may have a view of
themselves. That is, an agent may maintain within its own belief system a
concept of itself. This is not technically particularly difficult at least in sim-
ple cases. It means that in an artificial society we may have agents designed
according to an egocentric perspective, but with a sociocentric view of them-
selves, and vice versa. The impact at the macrolevel of such contrasts of design
and self-view is quite unknown.
2
1 am grateful to Tim Kohler for drawing my attention to this distinction.
102 Trajectories to Complexity in Artificial Societies
5 CONCLUSIONS
What has been learned from these experiments and this discussion? There
are two main insights. First, cognition and its wider aspects, for example,
(mis)belief and the impact of emotional states, can be incorporated in agent-
based (computer-based) models and artificial societies, even though the "tech-
nology" is as yet primitive (but fast moving). That does not of itself mean that
collective beliefs and emotions, say, must be incorporated in our models and
artificial societies if they are to be of value, but that often these complexities
will be needed. Just how often and when remains to be discovered.
Second, if we move away from actual modeling and its concern with vali-
dation against specific instances, then we are also able to use artificial societies
to investigate general social processes and how they interact. This prospect is
very exciting. But then methodological problems begin to loom large, notably
how to avoid building into our computer-based societies our own ill-considered
expectations and cultural preconceptions. In fact, we may be forced to look
again at fundamental questions that will not easily be answered.
Jim E. Doran 103
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1980 Willow Smoke and Dog's Tails: Hunter-Gatherer Settlement Systems
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1993 Egalitarian Behavior and Reverse Dominance Hierarchy. Current An-
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1990 Stratification, Emotional Energy and the Transient Emotions. In Re-
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MAGICAL Computer Simulation of
Mesolithic Foraging
Mark Winter Lake
INTRODUCTION
Although developed in the context of the SHMP, it was always intended that
the MAGICAL software should have wider application. To that end it offers
a compromise between flexibility and the need for specialist computing skills.
The archaeologist who is not a computer programmer can quickly build a
simulation model customized to his or her needs provided that it falls within
the basic paradigm described below. Those who wish to move beyond this
paradigm will need to write new program code, which should prove relatively
straightforward since the software design and implementation has been docu-
mented in considerable detail (Lake and Mithen 1998).
1990). For example, the software allows each individual to rationally calculate
the benefit of moving to a particular location in the landscape and to have an
energetic state that may be decremented due to the cost of moving, or incre-
mented as a result of resource capture. Although many of the implemented
behaviors reflect those modeled in previous studies, the MAGICAL software
nevertheless affords new possibilities within the broad evolutionary-ecological
hunter-gatherer paradigm. It does so by providing a framework within which
it is possible to explore what individuals might have been thinking in order
for them to have produced an observed behavior.
Early (e.g., Thomas 1972) simulation models of hunter-gatherer societies
that modeled decision making and/or learning typically assigned agency to
the group. In a changed intellectual climate, which emphasizes the role of the
individual in creating, sustaining, and dissolving larger scale regularities (e.g.,
Giddens 1984), such studies are now frequently criticized for having placed
too much emphasis on the social or ecological system at the expense of the
individual human agent (Shanks and Tilley 1987). For this reason researchers
in ecology (DeAngelis and Gross 1992), economics (Holland and Miller 1991),
and sociology (Gilbert and Doran 1994) have all turned to multiagent sim-
ulation, since it provides a means of explicitly modeling the interaction of
individuals and the resulting emergence of group-level phenomena. Archaeol-
ogists have also adopted multiagent simulation for studies of hunter-gatherer
behavior in which the ability to model decision making by individuals has
allowed the application of insights from contemporary evolutionary theory
(Mithen 1990; Lake 1995). These archaeological studies have not, however,
harnessed the full potential of multiagent modeling. For example, although
the individuals in Mithen's (1990) simulation of Mesolithic hunting each have
their own internal states, they nevertheless share the principles governing their
behavior. In contrast, the MAGICAL software allows each individual to be-
have according to a potentially unique set of principles, which means that it
is possible to simulate individuals thinking and behaving differently according
to factors such as age, gender, and social standing.
Figure 1 depicts the main elements of human cognition that can currently
be modeled using the MAGICAL software: individual learning, cultural learn-
ing, and decision making. All three have been modeled previously; what is
novel here is that the software allows them to be applied to spatially refer-
enced data, which in turn requires the ability to model spatially referenced
knowledge. The MAGICAL software achieves the latter through its close in-
tegration with GIS by allowing each individual to maintain its own cognitive
maps in the form of GIS raster maps. The concept of a cognitive or mental
map has been loosely invoked by archaeologists (e.g., Renfrew 1987) and given
rather more careful consideration by cognitive scientists (e.g., Kuipers 1983;
Tolman 1948) and geographers (Lloyd 1989). It appears that the Cartesian
model of geographic space implied by a universal transverse mercator or x y
referenced GIS raster map is probably very different from that used by hu-
mans to store spatial information (Mark and Frank 1990). Indeed it has been
110 MAGICAL Computer Simulation of Mesolithic Foraging
argued that for many people the development of a Cartesian cognitive model
of space requires access to graphic, metrically correct maps (Mark and Prank
1990). Nevertheless, since even chimpanzees are apparently able to calculate
transport costs as a function of both weight and distance (Boesch and Boesch
1984), it can be argued that humans are able to comprehendand do useat
least some aspects of the metric implied by raster-based mapping. In other
words, raster-based cognitive maps store relevant information even if they do
not accurately model the underlying psychology.
haviors (or actions) which are appropriate for modeling human behavior under
the paradigm outlined above. They also possess a unique identifier and spatial
location. Since the MAGICAL software was written in the C ++ programming
language, agents are realized as objects of a class, and their properties and ac-
tions are implemented as class member variables and functions. Implemented
properties and actions include the agent's energy level, its current rate of re-
turn on foraging, various kinds of search, and the exchange of information.
These and other examples are illustrated in the SHMP foraging simulation de-
scribed later in this paper; a full list can be found in Lake and Mithen (1998)
and Lake (in press). Researchers who wish to use the MAGICAL software
outside the modeling paradigm in which it was originally conceived may need
to add new member variables and functions to the agent class to meet their
specific requirements.
The MAGICAL software offers nonprogrammers considerable flexibility
for research within the evolutionary-ecological paradigm because agents' be-
havioral principles are not coded into the software, but instead provided at
run time in the form of a user-specified genotype. Each agent may have a
unique genotype which comprises a set of action and decision tokens that
specify how its state variables are updated along with their subsequent role
in decision making. Figure 2 depicts the genotype assigned to foragers in the
SHMP foraging simulation and is best conceived as a table in which each row
corresponds to one of the possible actions, identified by the appropriate token.
It should be read as follows. In order to determine what an agent will do next,
find the row corresponding to the action that the agent has just completed.
This lists all the candidate actions and the conditions which must be true for
each to be chosen. Each candidate is separated from its associated condition
by a colon, with the whole unit enclosed inside square brackets. Each condi-
tion comprises a string of one or more decision tokens, each possibly followed
by a map number (explained later) and one of the logical operators AND, OR,
or NOT. Since each decision token represents a specific question, which can
be answered TRUE or FALSE according to the agent's state or knowledge, it
follows that the entire string constitutes a logical expression which will eval-
uate TRUE or FALSE (following the principles of Reverse Polish Notation).
If the string evaluates TRUE then the condition is met and the agent will
undertake the associated action.
1.2.2 The Event Scheduler. The way in which the MAGICAL software han-
dles time is strongly influenced by the underlying agent-based philosophy. The
event scheduler drives the dynamic process of simulation by receiving agents'
requests to act and granting those requests at the appropriate time. Since
agents are objects which contain logic about how they behave, it follows that
the algorithms which implement agent behavior need not be repeated in the
core simulation program code. Instead all that is required is a means of con-
trolling when agents act. Broadly speaking there are two methods by which
this might be achieved. One is to provide a scheduling mechanism that in-
112 MAGICAL Computer Simulation of Mesolithic Foraging
2
Agent
BEGIN [rs: al][rd: al][rm: al][jg: alphbp: al][atr: al][rav 0:
al][rvh: al];
DPH;
DVH;
MTD [atr: al][rav: al][datwo 2: aljfdathree 3: s][dafour 4: s not][hv
1:al];
CRD [dvn 0: al][waitb: al];
MDN;
ATR;
RAV;
MIDN;
SHBP;
MDHB [rgxid: s not dd not and][rd: dd][rvh: s not dd and][rgxis:
s][daone 1: al][datwo 2: al][dathree 3: al][dafour 4: al];
RS;
IS [rvh: sd not][mdhb: sd s not and][id: sd s and];
JG;
RGXID [id: al];
GIXI;
SIXIG [aga: al];
AGA;
RGA;
WAITA [see 0: ndvzO not][scrd: ndvzO];
GXI;
GAMXI;
GA;
RVH [cvh 1: al][dvh 0: al][mcn 1: s not][crd: s];
DDM;
MCN [cvn 1: al][dvn 0: al][waitc: al];
CVN;
DVN;
CUD [dvn 0: al][waitd: al];
CVH;
GIMHB;
GMHBV;
GAMCMHB;
MHBV[scvh1:al][waitk:al];
RGMHB [im: al];
RD;
ID [crod: dd s not and][im: dd s and][rvh: dd not][rs: al];
RM;
IM [mdhb: s md and][rvh: s md not and][rd: s md not and][fs: s not md
and][waitg: s not md not and];
FS [rvh: al][rm: al][ddm: al][rd: al];
HV [is: al];
EE [mtd: al];
RGB;
GMEHB;
SHV [sis: al];
SEE [smtd: al];
SCRD [dvn 0: al][waita: al];
SCUD[scvn1:al][waith:al];
SIS [scvh 1: sd not][waiti: al];
SMCN [scvn 1: al][waitj: al];
SMTD[shv1:al];
SCVN;
SCVH;
ES;
CROD [rgmhb: al];
CROS;
CSROS [aga: srgrd][rga: srgrd not][rs: al];
RR;
RHB;
GAMVMHB;
GMHBC;
MHBC;
CDMHB;
DAONE;
DATWO;
DATHREE;
DAFOUR;
RGXIM ;
RGXIS [fs: al];
GSNHB;
WAITS [ee 0: ndvzO not][crd: ndvzO];
WAITC [ee 0: ncgpd ndvzO not and][cud 0: ncgpcl not ndvzO or];
WAITD [ee 0: ig ndvzO not and][crd: ig not ndvzO or];
WAITE [see 0: ncgpcl ndvzO not and][scrd: ncgpcl not ndvzO or];
FIGURE 2 Continued.
structs agents to act according to the cycle in the simulation. The problem
with this approach is that it becomes cumbersome if different types of behav-
ior are of differing duration: the scheduler must interrogate each agent in turn
to establish whether it has finished the previous action, and further, it must
be provided with information about any necessary sequence in which actions
are to be performed. The alternative method is to provide a "clock" and a
queue in which agents may place time-stamped requests to act; the scheduler
continually traverses the queue and activates all requests whose time stamp
matches the current time on the "clock." The rationale for this method is
that since agents contain data about their current state and also the logic
which governs their behavior, they are best placed to decide how to act next,
114 MAGICAL Computer Simulation of Mesolithic Foraging
and when. This is the approach adopted by the MAGICAL software, both
because of its conceptual elegance and because it is particularly suited to an
object-oriented implementation.
The key element in the MAGICAL software scheduling system is the
event. Events are essentially agents' requests to act, which are held in a queue
by the scheduler. Each event in the queue includes information about the
time at which it is to be executed and by whom. Events do not contain
information about how they are to be executed since agents "know" how to
act and consequently this information need not be duplicated. The processing
of events is continuous throughout the simulation and takes place as follows.
An agent, having decided how it intends to act next and when, sends the
appropriate event to the scheduler. The scheduler places the event in the
queue in order of increasing time stamps. Meanwhile, on each increment of the
simulation "clock" the scheduler starts at the head of the queue and removes
all those events whose time stamps are less than or equal to the current time.
On removing each event the scheduler instructs the appropriate agent that it
may now perform the requested action. When this is complete the agent will,
if necessary, send a new event to the scheduler. This process continues until
the total simulated time has elapsed.
1.2.3 The Spatial Database. Perhaps the single most important feature of
the MAGICAL software is that agent activities and knowledge are spatially
referenced through linkage with a GIS package. In this way any simulation
model built using the MAGICAL software is closely integrated with a spatial
database which potentially stores three types of data. The first two are com-
pulsory and comprise information about the "real" landscape through which
the agents move and the agents' own knowledge about that landscape (their
cognitive maps). The third type of data is optional and comprises any output
maps of agent activity that the user may have requested. All three types of
data are stored as GIS raster maps. There may be more than one layer of each
according to the number of variables that are relevant to the agents' behav-
ior. If this is the case, each layer is assigned a unique map number by which
it may be referenced in the agents' genotypes. Linking simulation and GIS
in this way allows both input and output (spatial) data to be manipulated
using any of the available GIS tools. Consequently, simulations can be run
using spatial data which is well understood as a result of intensive analysis,
or which is itself the outcome of a modeling process. The potential of the
latter is demonstrated by the model of hazelnut abundance used as input for
the SHMP foraging simulation. Similarly, the simulation results can be com-
pared with spatial data held in the GIS, or even used as input into a further
simulation.
The MAGICAL software is linked to the Geographical Resources Analy-
sis Support System (GRASS) GIS package. GRASS (now distributed under
the terms of the GNU Public License by Baylor University, Texas) was chosen
because its open architecture permits the efficient temporal updating of raster
Mark Winter Lake 115
maps from within a single end-user environment. A GRASS GIS basically com-
prises a collection of raster and/or vector maps of spatial phenomena (with
lists of point attributes where appropriate) and a set of programs and scripts
for operating on those maps. The UNIX shell mechanism and hierarchical
file system are used to ensure that all programs and scripts can be accessed
from the same command-line interface and that the maps are organized to
form a simple database. Consequently, the GIS appears to the end-user as
a tightly integrated whole even though it is actually made up of a number
of essentially self-contained parts. This makes it relatively easy to add new
functions that nevertheless appear to the user as though they are standard
components of the GIS, and indeed the MAGICAL software is provided as
three new GRASS functions: ma.set-genotypes, ma.set_agents, and ma.sim.
The open architecture of GRASS also allows new functions to be implemented
as native code programs rather than as scripts linking existing programs. A
comparison of the two methods has demonstrated that the possibility of writ-
ing in native code is essential for computationally intensive methods such as
simulation (Lake, Woodman, and Mithen 1998). GRASS aids the development
of native-code programs by providing a well-documented library of routines
for manipulating the spatial database. Indeed, at a software level this is the
main link between the MAGICAL software and GRASS: each raster map in
the simulation database is created or opened, read and/or written to, and
finally closed or deleted using GRASS library routines.
produce both isochrone and isopollen maps for the spread of various tree and
vegetation species across northern Europe and the British Isles in particular
(Birks 1989). Unfortunately such maps lack the resolution required to recon-
struct the post-glacial vegetation of a relatively small region such as Islay.
Since, for example, only one of the 135 cores used by Birks to construct his
isochrone maps for the British Isles plus Ireland was from Islay, it was clear
that pollen mapping could not be used as the sole source of data for the pro-
duction of an island-specific vegetation map. Instead it was decided to use the
pollen data to assess the plausibility of a map generated from environmental
data and ecological principles.
Environmental factors such as climate and soil type play a significant role
in determining the distribution and abundance of tree species. For example,
decreasing temperature with increasing latitude delayed the northward spread
of lime and ash in Scotland, while birch is better suited to acidic soils than
hazel (Rackham 1980). Consequently, climatic reconstruction and evidence
of prehistoric soils can be used to help estimate the capability of land for
supporting the growth of specific species. Given this, two simple mathemat-
ical functions were used to model intolerant (Eq. (1)) and tolerant species
(Eq. (2)) on the assumption that, in the absence of competition, the density
of cover achieved by a species declines with decreasing land capability. In both
functions the parameter a set the density of cover in the "best" environment
while the parameter b determined how poor the environment must be for no
trees to grow. The parameter k tuned the exact shape of the curve.
In reality, a species may not achieve the density of cover predicted by land
capability alone, either as a result of historical factors such as distance from
refugia, or due to the effect of interspecies competition. At a relatively coarse
resolution, the effect of competition can be seen in the general succession of
tree species during the Early Holocene. Birch and hazel are both present in
the British Isles by 10,300-9600 B.P. Hazel continues to increase in abundance
between 9600-9000 B.R, but birch is increasingly restricted to the north as oak
and elm appear (Rackham 1980). At a finer resolution the effect of competi-
tion depends on the species in question. For example, ash and hazel are not
"gregarious" in that they can occur as isolated individuals scattered through-
out many types of woodland (Rackham 1980). Consequently, while birch will
not grow under hazel the converse is possible, although the two are mutually
exclusive where they occur in competition with a third species such as oak
(Peterken 1993). Competition was built into the model by assuming a strict
succession of species, such that each more competitive species would always
displace the preceding species to the extent required for it to achieve its maxi-
000000000000000 0000
mum density of cover for the given land capability. Consequently, the adjusted
abundance for a given species was calculated as: DAn = DSn DSmax^<n)
where DSn is the signal species abundance for species n and DSmeai^<n) is
the greatest signal species density of any more competitive species.
Once the density of cover had been adjusted for each species, it was a
simple matter to calculate any one species' density of cover expressed as a
percentage of the total woodland cover as follows: R = 100/(]>3]~" DAi)DAj
where DA{ is the abundance of species i, and DAj is the abundance of the
species in question.
would, in fact, have been overcome with an alternative resource. The second
type of risk is that of increasing short-term gain at the expense of a long-term
increase in efficiency (Stephens and Krebs 1986). Aversion to this type of risk
was included in the foraging model in order to increase the agents' willingness
to explore unknown areas. To this end, the decision algorithm ensured that
if none of the neighboring cells known to the agent contained more hazelnuts
than its current location then it would instead move to a randomly chosen
neighboring cell that was unknown. If none of the neighboring cells were un-
known then the last resort would be to move to a randomly chosen known
cell.
The decision algorithm was applied to knowledge stored in agents' cog-
nitive maps of relative hazelnut abundance. It was assumed that Mesolithic
foragers were exploring uncharted territory so that over time their initial ig-
norance about the availability of hazelnuts would have been replaced by a
growing knowledge. It followed that the agents' cognitive maps should ini-
tially be empty but then gradually come to mirror the underlying GIS model
of relative hazel abundance. For the sake of simplicity, such learning was mod-
eled as a process whereby agents observed and then memorized the abundance
of hazel in each map cell that they physically occupied. Furthermore, it was
assumed that they could do this accurately and that the abundance of hazel
was unchanging from season to season.
One of the most striking features of hunter-gatherer knowledge acquisi-
tion is the generally high intensity of information exchange between group
members (Mithen 1990). This is not surprising, since from an evolutionary
perspective one of the most important advantages of group living is that
it allows more rapid updating of information than is possible by individual
learning (Clark and Mangel 1984). Similarly it also permits the acquisition
of information about larger areas. An extreme example of this is provided by
the Cree when they undertake trapping expeditions to assess the suitability
of an area for settlement (Tanner 1979). Given the ubiquity of information
exchange among modern hunter-gatherers, it seemed likely to have been a
feature of Mesolithic peoples' exploration of the Inner Hebridean islands and
was therefore incorporated in the foraging model. This was achieved by merg-
ing all individual agent's cognitive maps to form a composite group map that
could then be redistributed among the group members. Since the ethnographic
record suggests that the evening is a particularly important time for informa-
tion exchange (Mithen 1990), this process was scheduled to take place at the
end of each simulated day during the hazelnut season.
Unlike most other animals, humans gather a large amount of information
that is not immediately relevant to the task in hand, but which may be use-
ful in the future (Estes 1984). Indeed, the opportunity for such information
gathering may itself influence task choice. For example, Beckerman (1983)
found that the Bari, a group of tropical-forest horticulturists who depend on
hunting and fishing to obtain much of their protein, spend more time hunting
than would be anticipated given its relatively low return, because it enables
Mark Winter Lake 119
them to monitor the availability of fish stocks over a wider area. It was, there-
fore, a minimal assumption that Mesolithic hunter-gatherers would have used
information acquired out of season to inform their subsequent foraging for
hazelnuts. This important aspect of hazelnut exploitation was modeled by the
simple expedient of dividing the year into two seasons: one in which agents
foraged for hazelnuts as already described and one in which they performed
some other activity. The out-of-season activity was not explicitly modeled,
since all that was required for the purposes of the simulation was the "inci-
dental" acquisition of information about the distribution of hazelnuts. This
latter was modeled by having foragers learn about the relative abundance of
hazel while pursuing a random walk; a scenario which captured the assump-
tion that the out-of-season activity was largely undirected with respect to
hazelnut availability.
The SHMP model assumed that the Mesolithic seasonal round involved
a spring and summer dispersal and that, consequently, group-wide informa-
tion exchange would not have occurred outside the hazelnut season. It also
assumed, however, that at the start of the hazelnut season all foragers would
have gathered at the last common base camp to exchange information ac-
quired during the dispersal. Regular information exchange would then have
occurred for the rest of the season, and to this end foragers would have re-
turned to a base camp at the end of each day. Since the initial base camp
would not necessarily have been well placed for the harvest of hazelnuts it
was thought likely that the group would have moved base camp from time to
time, both in response to increasing knowledge about the distribution of hazel
and so as to reduce the need for site maintenance activities, for which there
is little archaeological evidence. Consequently, at the end of each month dur-
ing the hazelnut-gathering season, the SHMP simulation modeled the group
deciding whether and where to move camp.
In accordance with the multiagent paradigm, group decision making was
modeled as arising through the interaction of group members. Group decision
making is typically a complex process in which individual views are initially
expressed tentatively and then more firmly argued before being suppressed in
favor of the emerging consensus (Fisher 1980). The SHMP model captured
some of this complexity by allowing foragers to vote on whether or not to
move base camp. As the first stage of this process, it was proposed that the
group should move to the map cell with the highest abundance known to it.
This was done on the assumption that hazelnut abundance shows a degree
of spatial autocorrelation, so that map cells with high values would be found
clustered together. Note that foragers would not disagree about the location of
the proposed camp because they all shared the same knowledge as a result of
information exchange. They could, however, disagree about whether moving
to the proposed camp would increase their foraging returns compared with
staying put, or returning to any previously occupied camp. To model this
possibility, each forager was required to conduct a mental simulation of one
day's foraging, comparing the return with its own return from the present
120 MAGICAL Computer Simulation of Mesoiithic Foraging
camp and all previous camps, and voting accordingly. If the foragers shared
extensive knowledge about the area around the proposed camp, and if hazel
was significantly more abundant than around the present camp, then the
result would almost certainly be a vote in favor of moving. The likelihood of
a positive vote decreased with increasing uncertainty, the latter arising as a
result of insufficient information, similar hazel abundance figures, or highly
variable individual returns from foraging around the present camp.
more abundant in the east. Given their predominance in the pollen record it
was decided to limit the model to these three species plus alder, which also oc-
curs with a relatively high frequency (although often not until after 6000 B.P.).
FIGURE 3 GIS raster map of land capability for forestry. License No. MC/354.
Reprinted by permission.
map was then added to the base map on a cell-by-cell basis to produce the
final capability map coded from 1 to 15 according to the decreasing capability
for forestry.
The relationship between single-species abundance and land capability
for forestry (in the absence of competition) was specified by choosing the ap-
propriate function and parameters for each species. The functions assigned to
each species were chosen to reflect the relative intolerance of oak compared
to the relative tolerance of birch and alder, with hazel occupying the middle
ground. Consequently the concave function (Eq. (1)) was used with k = 8 to
model a rapid decrease in the abundance of oak as land capability decreases.
The convex function (Eq. (2)) was used with k = 2 to model a slow decrease in
000000000000000 0000
alder and with k = 1.4 to model an even slower decrease in birch. The convex
function was also used for hazel, but with k = 1.02 resulting in an almost con-
stant decrease in abundance. The maximum single-species abundances were
controlled via the parameters 6. These were set so that oak would cover 70%
of land in the absence of competition, hazel would cover 85% and birch 100%.
The b parameter for alder was also set so that the species would cover 100% of
land in the absence of competition, but in this case the distribution was sub-
sequently limited to areas near fresh water. The a parameters were set so that
the abundance of oak decreased to near zero at land capability category nine,
while hazel, birch, and alder all decreased to zero at category 14. According to
the land capability model these parameter choices confined oak to land below
80 m OD, while permitting some growth of the other species in all but the
most exposed locations on west-facing coasts and the highest land. This lat-
ter seemed reasonable given the warmer conditions, Pennington's suggestion
that trees extended above 760 m OD in the English Lake District (Tipping
1994) and, most importantly, evidence that the more exposed Outer Hebrides
and Shetland Isles were wooded (Edwards and Whittington 1997). Once all
parameters had been chosen, the GRASS map algebra program, r.mapcalc,
was used to calculate the single-species abundance maps for each species.
The effect of competition on species abundance was modeled according
to the principle of succession described in Eq. (3), with some adjustment for
alder. The pollen record indicates that the general succession in Worthwest
Scotland was from birch through an increasing abundance of hazel to the
appearance of oak and later, in wet areas, alder. Consequently, it was assumed
that in areas of good land capability oak would outcompete hazel, and hazel
would outcompete birch. This assumption was also supported by observations
of modern woodlands that birch usually occurs as a primary colonizer and that
hazel rarely overtops oak (Rackham 1980). The model also assumed that alder
would outcompete all other species in wet areas, reflecting its preference for
streamsides, depressions, and swampy ground (Rackham 1980). Before the
single-species abundances were adjusted to reflect the effect of competition,
alder was restricted to wet areas by using the GRASS GIS programs r.buffer
and r.mapcalc to positively mask the alder abundance map with a 50-m-
wide buffer placed around streams and inland lochs. This reduced the alder
abundance values to zero in cells further than 50 m from fresh water. The
adjusted abundance maps for each species were then calculated using the
algebra program r.mapcalc to subtract the other abundance maps as dictated
by Eq. (3), with alder, oak, hazel, and birch ordered n = 1 to 4, respectively.
124 MAGICAL Computer Simulation of Mesolithic Foraging
FIGURE 4 GIS raster map of relative hazel abundance. License No. MC/354.
Reprinted by permission.
TABLE 1 The relative frequencies of oak, hazel and birch in pollen cores from Islay.
relevant core. It can be seen that the overlain observed percentages fit the
model remarkably well. Although the percentage of hazel is underestimated
at the Sorn Valley site, it is correct for both Loch a Bhogaidh and Loch Gorm
(core A). The percentage of oak is correctly predicted for all three pollen core
sites. Admittedly, comparison with just three data points does not provide
a robust test, but the level of fit does nevertheless suggest that the model
captures the most important determinants of the relative abundance of hazel.
FIGURE 5 The fit between pollen data and predicted tree species' frequencies.
agents always "forget" that they had performed them when deciding what to
do next. Minor actions are performed after instrumental actions, but prior
to major actions. They are subtly different from instrumental actions in that
while the fact of their having been performed is not pertinent to the decision
process, the result may be. These actions are mostly those which move infor-
mation around inside an agent's "brain" or which reset control counters such
as the day of the month. Major actions are the last to be performed after a
decision event, and since the fact of their having been performed is pertinent
to the decision processes they form the basic building blocks of an algorithm.
Some correspond to observable agent behavior, others represent complex cog-
nitive processes that operate on the results of minor actions, and a third type
control the flow of time in the simulation.
The foraging genotype specifies the basic decision algorithm as follows:
A At the start of the simulation an agent will always record the data value
at its current location on its cognitive map (RVH). It will also always
highlight its current location on the displayed base map (ATR) and mark
that location as visited on output raster map number zero (RAV 0). Two
points of general significance are worth noting. The first is that the decision
token "al" ensures that a condition is always met by the simple expedient of
returning the logical value TRUE. The second is that the logical integrity
of the genotype depends on the fact that only one of the three actions
whose condition evaluates to TRUE is a major action. If this were not
Mark Winter Lake 127
so, the flow of activity would fork causing each agent to make multiple
parallel decisions.
B Having recorded the data value at its current location, the agent will then
load that value into working memory (CVH) before searching its cognitive
map (cognitive map 0) for the neighboring cell with the greatest value and
proposing that cell as its destination (MCN). The agent loads the value
at the chosen cell into working memory (CVN), while the user checks the
corresponding data map (data map 0) for the actual value (DVN).
C The agent then waits (WAITA) for long enough to ensure that all the neces-
sary information is available in working memory1 before deciding whether
to move to the proposed destination (MTD), or choose an alternative des-
tination about which it has no knowledge (CUD). Since both MTD and
CUD are major actions their conditions are necessarily mutually exclusive.
They are also more complex than those encountered so far. The decision
token "ncgpcO" returns the logical value TRUE only if the value of the
cell at the proposed destination is greater than the value at the current
location, where the values used are those previously loaded into working
memory from cognitive map 0. The token "ndvzO" returns TRUE if the
data value at the proposed destination is zero. The full condition ensures
that the agent will only move to the proposed destination if ncgpcO returns
TRUE and ndvzO returns FALSE, in other words, if the destination is both
higher than the current location and on land. Conversely, if ncgpcO returns
FALSE and/or ndvzO returns TRUE then the alternative condition will be
met and the agent will choose an alternative destination.
D If required by the outcome of the previous step the agent randomly picks a
neighboring cell about which it has no knowledge and then proposes this as
its new destination (CUD). Should this action fail because all neighboring
cells were known, the agent notes this fact and the proposed destination
remains unchanged. In either case, the user then checks the appropriate
data map (data map 0) for the actual value at the proposed destination
(DVN).
E As previously, the agent waits (WAITB) for long enough to ensure that all
the necessary information is available in working memory before deciding
whether to move to the proposed destination (MTD) or randomly choose
an alternative destination (CRD). And again, since both MTD and CRD
are major actions their conditions are mutually exclusive. The decision
token "ig" returns TRUE if the agent was able to identify a neighboring
cell about which it has no knowledge, while ndvzO functions as previously
described. The full condition ensures that the agent will only move to
the proposed destination if ig returns TRUE and ndvzO returns FALSE,
1
This delay is required because all conditions in any given row of a genotype are
evaluated simultaneously before any resulting actions are invoked, from which it follows
that it is impossible for a condition to test the results of any action invoked from the same
row, even if it is a minor action such as CVN or DVN.
00000000000000000000000000
Having constructed the foraging and group genotypes, the next stage in
setting up the SHMP simulation model was to determine the region that the
agents would inhabit. The appropriate GRASS command was used to give
this the bounding Ordnance Survey National Grid coordinates 680025 (N),
638500 (S), 152500 (E), and 110500 (W), and a resolution of one map cell per
0.0025 square kilometres. The MAGICAL program ma.set_agents was then
invoked to place agents in the region and specify their properties. Each sim-
ulation involved four agents belonging to one group, where the agents were
conceived as representing a small family unit rather than individual foragers.
The agents were placed at the appropriate initial base camp using the mouse.
Each was then assigned the foraging genotype and suitable initial values for
the other properties implicated in that genotype.
The step size was used to specify the number of neighboring cells that
each agent should consider when deciding where to move and was therefore a
vital parameter of the foraging algorithm because it determined the agents'
willingness to take risks on arrival at a local optimum. This latter was var-
130 MAGICAL Computer Simulation of Mesolithic Foraging
led within and between individual simulations, with the most conservative
agents considering 24 neighboring cells and the most adventurous consider-
ing 80. Note that the increased risk implied by a greater number of cells was
interpreted as a greater willingness to sacrifice short-term gain in the hope
of achieving a greater long-term increase in efficiency. The number of steps,
number of days, and number of months were all set so that each year was split
into two equal seasons of six 30-day months during which agents would forage
over distances of up to 12 km per day. During the hazel season information
exchange would occur at the end of each day, while the group would consider
whether to move base camp at the end of each month. Each agent was also as-
signed one of the standard GRASS colors in which to mark its location on the
video monitor during the simulation. More importantly, all agents were given
a 10% probability of discarding one knapped stone artefact in each of four
categories after they had performed certain actions. For the purposes of the
SHMP simulation model, the four categories were interpreted as: (1) primary
debitage, (2) secondary debitage, (3) microliths, and (4) scrapers. The forag-
ing genotype specified that all four categories of artefact could be discarded
during each visit to a base camp, but only secondary debitage, microliths, and
scrapers could be discarded away from a base camp. The exact combination
depended on the season: secondary debitage and scrapers could be discarded
while foraging for hazelnuts, whereas secondary debitage and microliths could
be discarded during the dispersal. In both cases the possibility of discard arose
on leaving each map cell.
The final stage in setting up the SHMP simulation model was to specify
the maps (0... n) referred to in the foraging genotype. This was achieved
using the MAGICAL program ma.sim, which assigns map 0 to the contents
of the currently active GRASS display frame before prompting for the name
of any other maps required by the agents' genotypes. Map 0 was assigned to
the digital elevation model (DEM) of Islay so as to delineate the extent of the
island. Map 1 was assigned to the raster map of hazelnut abundance.
4 EXPLORING ISLAY
It will be recalled that the SHMP simulation model was constructed to ex-
amine whether the distribution of Mesolithic flint artefacts on Islay could be
explained in terms of small groups landing at the coast and then foraging
for hazelnuts. To this end the MAGICAL program ma.sim was used to run a
number of simulations with different combinations of starting point and risk
taking. Several runs were made for each combination, but as the basic pat-
terns of exploration proved insensitive to differences in the value used to seed
the random number generator only one set of results is shown in each case.
All runs lasted for a total of 216,000 increments of simulated time (over 8.5
million scheduling steps) representing approximately ten years foraging. Each
simulation produced five raster maps of the region: one recorded the number
Mark Winter Lake 131
of visits received by each map cell while each of the other four recorded the
number of artefacts of a given category that were deposited in each cell.
00000000000000000000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000
nut foraging, clearly indicated that foragers had to travel greater distances to
increase their harvest at Bolsay Farm than was the case at Port Ellen.
would thus be more interesting were it not for the generally poor fit between
the hazelnut foraging model and the artefact distribution. In this respect the
lack of evidence from southern Islay is quite striking given that this is the one
area where activity would be expected irrespective of the landing place. This
discrepancy is all the more noteworthy because southern Islay is not an area
that presents major methodological problems in the way that survey of the
central and northern uplands does (see Mithen, ed., in prep.).
The simulation output included the frequencies of four classes of artefact,
but the resulting assemblage composition does not fit the archaeological data
any better than the basic artefact distribution. The broad trend in the archae-
ological data is for a reduction in the relative frequency of cores and primary
debitage as one moves east from the flint-rich beaches of the west coast, with a
corresponding increase in retouched artefacts, blades, and microliths (Mithen,
ed., in prep, chapter 4.1). In contrast, if the principle determinant of land use
were hazelnut gathering, then following the assumptions built into the forag-
ing model one would expect to see primary knapping debitage and scrapers
136 MAGICAL Computer Simulation of Mesolithic Foraging
FIGURE 12 Artefacts discarded by risk taking foragers who started at Bolsay Farm.
License No. MC/354. Reprinted by permission.
on Islay cannot be explained in terms of small groups landing at the coast and
then foraging for hazelnuts. Consequently, either the assumptions are wrong,
or foraging for hazelnuts was not a major determinant of Mesolithic land use
on Islay. The former is possible in respect of both assemblage composition and
absolute visibility. It has already been suggested that primary debitage and
cores might not be found at "normal" or hazelnut-related base camps if there
were specialist reduction sites on the west coast. The near complete absence
of artefacts in southern Islay, however, requires that hazelnut gathering was
not just associated with different artefacts than those proposed, but involved
virtually no artefact discard. This latter requirement tends to support the
second interpretation, that foraging for hazelnuts was not a major determinant
of Mesolithic land use on Islay. If it had been, then even if hazelnut gathering
itself is of low archaeological visibility, other necessary activities should have
resulted in the deposition of a significant number of artefacts in southern
Islay. To argue that the Mesolithic land-use pattern was not predominantly
determined by foraging for hazelnuts does not, of course, imply that hazelnuts
138 MAGICAL Computer Simulation of Mesolithic Foraging
were not an important resource, merely that if they were then their harvest
must have been embedded in a land-use system which was subject to other
stronger spatial determinants.
5 CONCLUSION
1. Its close integration with a GIS package permits far greater spatial realism
than has hitherto been typical of archaeological simulation modeling, and
also opens up the possibility of direct comparison with digitally stored
archaeological data. Moreover, it allows the full range of GIS analysis,
Mark Winter Lake 139
ACKNOWLEDGMENTS
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1 MOTIVATION
This project began with a desire to understand why, during certain times
in prehistory, most Pueblo peoples lived in relatively compact villages, while
at other times, they lived in dispersed hamlets (Cordell et al. 1994). Our ap-
proach to this problem is based on a thread of accumulating research begun in
the early 1980s when a dissertation from the University of Arizona by Barney
Burns (1983) showed that it was possible to retrodict potential prehistoric
maize yields in a portion of Southwest Colorado by combining prehistoric
tree-ring records with historic crop-production records of local farmers. A few
years later, Kohler et al. (1986; see also Orcutt et al. 1990) simulated agri-
cultural catchment size and shape in a northern portion of the present study
area, to arrive at the suggestion that avoiding violent confrontation over ac-
cess to superior agricultural land was a major force in forming the villages
that appeared in this area in the late A.D. 700s and again in the mid-800s.
Shortly after that, Carla Van West, in a 1990 dissertation (published 1994),
used a different and larger set of tree-ring data to produce spatialized Palmer
Drought Severity Indexes (or PDSIs, a measure of meteorological drought) in
1,070 GIS data planes, one for each year from A.D. 900-1970, for the portion
of southwestern Colorado shown in Figure 1, at a spatial resolution of 4 ha.
Construction of these landscapes is described briefly below. Van West was
the first to use a series of local weather stations and specific soil types to
reconstruct PDSI in a way that made these measures respond to very local
conditions.
Finally, Kohler and Van West (1996) examined these production land-
scapes against the known record of aggregation in this area and came to
the tentative conclusion that microeconomic processes, at the level of the
household, could successfully explain whether settlement was dispersed or ag-
gregated at any time. Specifically, we suggested that villages tended to form
during periods when it was in the best interests of households to share food
with other households. On the other hand, villages tended to dissolve dur-
ing periods when it was in the best interests of households (as predicted by
a utility function) to hoard their production. Our arguments were based on
comparing the relative payoffs to households of sharing vs. hoarding under
various production regimes, using sigmoid-shaped utility curves. The under-
lying model for aggregation, then, is that it is an epiphenomenon of dense
local networks of interhousehold maize exchange. To test this model more
rigorously, however, we needed to simulate household placement, maize pro-
duction, consumption, and exchange with other households in considerable
detail, rather than at an aggregate level for the landscape as a whole.
This chapter (see also Kohler and Carr [1997]) lays the groundwork for
that study. Here we study how varying a series of parameters relating to pa-
leoproductivity, water resources, and anthropogenic degradation changes the
settlement pattern produced by a population of agents. These agents represent
households inhabiting a space that resembles, in some characteristics, the en-
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FIGURE 1 Study area in Southwest Colorado, with Long House Valley (see Dean
et al. [this volume]) also located for comparison.
vironment of Southwest Colorado between A.D. 901 and 1287. Our study area
(Figure 1) comprises most of what Varien et al. (1996:86) recently defined as
the McElmo/Yellowjacket District, as well as small adjacent portions of their
Ute Mountain, Montezuma Creek, and Dolores Valley districts.
2 METHODS
2.1 CONSTRUCTING THE PALEOPRODUCTION LANDSCAPES
The yearly maps of potential agricultural potential used in this simulation
were produced by Van West (1994) as follows:
1. A study area was defined. The area selected had to have sufficiently diverse
landforms, variable elevational settings, and well-documented archaeolog-
ical sites dating from the appropriate time periods. Further, it had to
exist as 7.5-minute DEMs (Digital Elevation Models). Eventually, Van
West selected an area equivalent to 12 7.5-minute topographic maps to
represent the maximum study area.
2. A base map for the study was produced by mosaicking the 12 DEMs into
a single image.
3. The spatial resolution of the analysis was established. The image was
partitioned into rows and columns, where each cell was 4 ha (200 x 200 m)
in area. After trimming, the final image was organized as 200 rows and
227 columns.
4. Van West recorded selected attributes for each of the 45,400 cells in the
image. Soil data in the form of soil series information, soil depth, available
water capacity, and natural plant productivity, as well as agricultural yield
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information, were recorded for each cell. The soil series information was
used to create a second data layer or map which depicted the distribution
of 98 distinct soil types. A total of 36,759 cells representing 81% of the
study area (1,470 km 2 ) had complete soils information when this study
was originally undertaken; these cells were used in all subsequent steps.
5. Derivative maps, which reduced the elevational and soils data into more
interpretable forms, were produced. A third map was derived that de-
picted the 98 soil types classified into one of 11 soil-moisture classes,
which could be used to calculate Palmer Drought Severity Index (PDSI)
rankings. A fourth map that classified the 1,512 different elevational val-
ues into one of five elevational bands also was created. Each elevational
band was associated with the instrumented records of an appropriate and
proximate weather station (Bluff, Utah; Cortez, Ignacio, Mesa Verde, and
Fort Lewis, Colorado).
6. The climatic and the soils data were used to calculate PDSI values. These
took the form of monthly precipitation and temperature data from the
five, elevationally diverse weather stations, as well as data on the avail-
able water capacities and soil depth for the 11 contrasting soil-moisture
classes. PDSIs are temporally sensitive indicators of soil moisture; they
are commonly used to model the success of dry-farming agriculture. Neg-
ative values indicate dry conditions, and positive values indicate moist
conditions. As with tree-ring width data, PDSIs integrate the effects of
precipitation and temperature on available stores of soil moisture and
incorporate the balance from previous months into the estimate for the
current month. In this study, PDSIs calculated for the month of June dur-
ing the historic instrumented period were correlated with tree-ring width
data for the same set of years. This produced a calibration, or transfer
function, that was applied to the full length of the tree-ring series, A.D.
901 to 1970. In this way, 55 long-term reconstructions of PDSI were pro-
duced, one for each combination of the five elevational strata with the 11
soil-moisture groups.
7. Van West created a fifth map illustrating the precise spatial distribution
of each of the 55 long-term reconstructions. It combined data from the 11
soil-moisture classes and the five elevation bands.
8. The 55 long-term reconstructions were used to assign annually specific
PDSI values to each cell in the image. Consequently, 1,070 data planes
were created and represented a continuous record of potential soil-moisture
conditions for the A.D. 901 through A.D. 1970 period. Each summarizes spa-
tially variable soil-moisture conditions as they existed across the study
area on July 1, just before the advent of typical summer rains.
9. All the PDSI values compiled for a single year were reexpressed as po-
tential crop yields (first as beans and later as maize) and summed. This
was accomplished through regression analysis and estimation. The rela-
tionship between natural plant productivity data and historical crop yield
data for 44 of the 98 soil types in the study area were used to estimate
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potential yield on soils without crop yield data. The end products of these
CIS-coordinated steps were the creation of 400 annual maps (A.D. 901 to
1300) depicting the distribution of climatically conditioned yield values
for potential maize production and a tabular summary of yearly yield
estimates for the four century-period.
10. Finally, for this study, Van West updated the paleoproductivity and soils
data bases using newly available and still unpublished soils maps, filling
in many gaps in her original study.
Although these reconstructions are based on the best data available, and
although we believe them to be the best ever produced, it is important to be
frank about their limitations. Because of selection and filtering processes on
the tree-ring samples on which they are based, they may not accurately reflect
low-frequency climatic trends (on time scales of several decades of more).
They will also be relatively insensitive to growing-season length. It is possible,
therefore, that they may overestimate production at the highest elevation
areas in the study area, or in times and places where cold-air drainage would
be a problem. They may also over- or underestimate potential production in
periods that are at the peaks or troughs of low-frequency climatic trends.
Finally, they provide a model for dry-farming potential. Potential for plots
that profit from surface-water flows or alluvial ground-water levels may be
underestimated, or in fact considered here to be zero since soils data are
missing from some canyon-bottom locations.
These data are of great intrinsic interest and to our knowledge have not
been mapped previously. Figure 2 shows the PI period sites concentrated at
relatively high elevations in the northeastern portion of our area (many within
the former study area of the Dolores Archaeological Program). Figure 3 shows
the PII sites, the most numerous, as relatively ubiquitous, but especially com-
mon within the northwest-to-southeast mid-elevation band running diagonally
across the study area. Figure 4 shows further contraction within this band and
large areas that seem unused in the northern and eastern portions of our study
area during the PHI period.
Known problems with the site data include questions of dating, location,
function, and coverage. First, each site was assigned to a single 200x200 m cell,
even though some may in fact spread oyer more than one cell.1 Second, we do
not at present have satisfactory measures of site size or estimated population.
l
ln the future we may move to a representation of the actual sites as objects (in
the object-oriented programming sense of the word) within the model. They could then, if
necessary, be entities that cover several cells. Then the agent populations could be compared
to site populations, as object attributes to object attributes, rather than having to compare
the number of agents to the number of cells holding an appropriate site-type value. Since
the prehistoric site objects created would hold data about geographic cell location, they
could still be used for spatial analysis, but would not be restricted to this.
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FIGURE 4 Pueblo III period (A.D. 1140-1285) site distribution overlaid on a sim-
plified digital elevation model.
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the grid origin was at UTM 676000mE 4126000mN Zone 12. A background or
NODATA value of zero was used. After successfully creating a grid where the
highest coded values were used in the case of a cell that encompassed more
than one possible value, the grid was then converted to a text file. This file
is read by the Swarm simulation and used by the agents to determine water
resource availability.
It is likely that gaps remain in the coverage for springs. Areas not con-
sidered for modern development or not the target of past projects would be
absent from the Colorado Division of Water Resources records (though some
of these may be included in the USGS data). Further sources of informa-
tion concerning water use historically and prehistorically are being pursued
in order to add to our knowledge of water availability in the region.
2
Swarm is in the public domain. See http://www.santafe.edu/projects/swarm/ for
more information.
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TABLE 1 Principal objects in the model and their most important attributes.
criteria, they stay where they are. If the production they realize is sufficient
to see them through the year, they can try to move again the following spring.
Our agents are not strict maximizers. When they move they attempt to go to
the most productive location within their search radius that satisfies possible
constraints on domestic water, but once they are there, they stay as long as
their situation remains tenable.
Households begin their year with spring activities, which include assessing
whether or not they need to add or shed plots based on their yields over the last
two years and their anticipated caloric needs for the coming year. Planting
is done within .4-ha plots; there are potentially 10 such plots in each cell.
Households attempt to plant enough to get them through two years, taking
into account the storage presently on hand; however, their estimates about
their needs are based on the recent climatic conditions and cannot take into
account the possibility of changes in the number of people in the household
through birth, marriage or death. Moreover, they are limited in the number of
plots they are allowed to plant to no more than the number of workers in the
household + 1, where workers are generously defined as members older than 7.
There are caloric penalties for cultivating plots outside the household's home
cell, and for the clearing involved in bringing new plots into cultivation. We
drew heavily on Forde (1931) as a source in making estimates as to how long
various agricultural activities would require.
158 Be There then
Each household makes planting decisions (to add or shed plots, or to stay
with those planted last year) based upon past harvests in its home cell and
on the current potential productivity of its nine neighbors. Depending on its
recent local success and whether it can add more local plots, the household
might opt to search a wider area and possibly relocate if the internal storage
of maize is dangerously low and better areas are available. The household is
subject to probabilistic fertility and mortality rules specifying the likelihood of
adding or subtracting members (Table 4). New household formation or "mar-
riage" provides a dynamic element to planting and location considerations
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TABLE 3 Parameters that may be varied during simulation (those "slanted" were
experimentally varied in the results reported below).
TABLE 3 (continued)
since neighbors will influence how much available land there is for planting in
any local environment. Children greater than 14 years old get married with
a probability of 0.8 (each year until married), and move away upon marriage
with a probability of 0.5. If they stay they find the best nearby location, where
"best" and "nearby" are subject to experimental variation. Children are not
differentiated by sex in the model.3
Summer household activities now include weeding, and fall activities are
weeding and harvesting. In the winter households at present have only to eat
maize, as they also do in all other seasons. All work contributes to house-
hold caloric needs. At the end of the year household storage and demographic
parameters are updated, new households are formed, and the condition or
"state" of the household is also evaluated. The result of this evaluation in-
fluences birth and death probabilities within the household, and household
decisions to add or shed plots, or relocate, in the coming spring (Table 5).
3
For this reason, we double Weiss' age-specific birth rates in our Table 4, since his
rates report the probability that a mother in a specific age category will bear a daughter.
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TABLE 4 Mortality and Fertility Schedules adopted from Weiss' (1979:156) 27.5-
55.0 Model Table.
TABLE 5 Factors affecting calculation of state and adding or shedding plots for
households.
(1992), and others that mesa-top dry farming was typically extensive in nature
and involved short-term use of plots cleared by burning which were quickly
depleted of nutrients, water, and topsoil reserves. We identified a set of soils
that we thought would be most heavily impacted by such practices. These
soils, as a group, tend to support a pinyon-juniper vegetation, are on mesa
tops or are thin and rocky and on areas with relatively steep slopes. Their
distribution is shown in Figure 5 along with the water sources coded as types
2 and 3.
the cumulated history of occupation from A.D. 910 to 1140 to compare with
the PII site distribution4;
the cumulated history of occupation from A.D. 1140 to 1285 to compare with
the PIII site distribution; and
annual simulated population size and the other data automatically graphed
during the simulation, noted above.
4
Settlement data from A.D. 901-909 are discarded, since they contain many transient
locations as households seek acceptable locations by the current criteria.
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In the current model, we stop the simulation at 1287. For this chapter, 30
different combinations of parameters have been explored (Table 6). Only one
run, with the same random seed each time, has been attempted for each of
these combinations. The variability in results using different seeds has not been
explored thoroughly, but seems to be small in general, becoming smaller as
household search radii become larger and as any single run progresses though
time.
The output maps of cumulated occupation histories are matrices with 227
columns and 200 rows, with the number of household-years that cell was oc-
cupied in the period of interest stored in each element. Using a GIS (GRASS)
we first processed these maps to change all numbers greater than 0 to 1; since
we presently do not have population size or duration of occupation estimates
for our actual sites such data become irrelevant too in our simulated data set.
We then multiply these maps with a version of the actual site maps that
had been processed to store the distance to the closest actual site in each
period. The new map then stores, in each cell, the distance to the closest (say,
PII) site, or a zero in the case where no site is simulated for that cell. For each
period these distances are summed across the map and divided by the number
of cells containing simulated sites. The resultant measure is the mean distance
of all simulated sites to the closest actual PII or PHI site. The smaller these
distances, the more accurately the decision rules in question reproduce the
pattern of actual occupation (as measured simply by structural site presence
or absence). Without further examination, even a perfect fit would not be
sufficient evidence to claim that we have reproduced the actual decision rules,
since, even in our limited explorations, we have discovered different decision
rules that produce exactly the same pattern of occupation.
2.7 SUMMARY
We have conducted 30 experimental runs, testing 15 different sets of site lo-
cation rules on landscapes tuned to two different productivity levels using the
FALLOW-FACTOR parameter. For comparison we also generated two sets of ran-
dom locations, one, with 1,219 cells, for comparison against the simulated PII
locations, and the other, with 1,067 cells, for comparison against the simulated
PHI locations. These have been chosen to match the average number of cells
occupied during the simulations of the PII and PHI periods, respectively.
In modeling site location relative to dry-farming opportunities and wa-
ter, we have tried to account for the most common and calorically expensive
activities of these farmers. The degradation scenarios begin to consider the lo-
cations of more ephemeral resources such as topsoil, soil nutrients, and, more
indirectly, wood for fuel and construction. We simply ignore a wealth of other
possible subsistence-related, economic, and social criteria that undoubtedly
impinged on real decisions. The simulated locations provide a first approxi-
mation to the locations that would have been chosen if access to dry-farming
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3 RESULTS
The first unexpected thing we discovered is that runs 39-41 yield results
identical to runs 30-32, as was also the case for runs 45-47 and 54-56. This is
because, as we learned, there are no locations more than 5 cells from a type
1 (or better) water source on this landscape with production sufficiently high
to cause agents to locate there. If having an ephemeral water source within
1 km is sufficient, water can be ignored as a locational criterion.
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"runs 1-28 were reported in the original oral version of this paper, but due to a modified
search algorithm are not strictly comparable.
b
used in figures 8 and 9.
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FIGURE 7 Estimated actual (solid line) and simulated population trajectories (in
number of households). Runs with FALLOW-FACTOR set to 1.5 are shown with widely
spaced dots.
points. Comparison of the two figures shows that the worst models for the PII
period performed better than the best models for the PIII period.
For both periods, the simple model in which agents are constrained only
to live near the best dry-farming land provides relatively good results. In
both cases, to our surprise, models in which location is constrained only by
ephemeral (or better) water sources often provide a better fit than models
in which agents required a perennial (or permanent) source. We have not
attempted to differentiate among the models to see if the fits were statistically
different.
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Be There Then
For the PII period, the best fit is provided by runs 34 and 49, in which
agents are constrained to be within 2 cells (.4 km) of a type 1 or better water
source, and are subject to degradation if they are within the area shaded in
Figure 5. The errors made by the run providing the best fit (34) are mapped
in Figure 10 in white and light gray. In general this model performs well in
the large (dark) central and eastern portion of the study area, but somewhat
overestimates sites in the north-central and south-central areas.
The next-best models for the PII period are the best models for the PHI
period. These constrain agents to live within 1 km of a type 1 or better water
source, which is to say anywhere that also has a reasonable productivity, but
also with the condition that when they farm within the shaded area of Figure 5
their fields will be subject to degradation. Figure 11 has been produced to be
numerically and graphically comparable to Figure 10. By contrast, however,
Figure 10 shows that run 31 greatly overestimates the number of PHI sites
through a large swath of the northern and eastern study area and, throughout
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nearly all our range, provides a poorer fit to the actual site distribution. The
white corridor in the southeastern portion of the figure is a fair mapping of
Montezuma Valley and U.S. Highway 666; the white areas to the north are
the forested uplands of the Dolores Rim. The model fits better in the incised
canyon and mesa country of the central and western portions of the study
area.
Models in which agents are closely or loosely tethered to type 2 or better
water sources perform poorly in both periods, as did models in which the
agents degrade all locations equally.
tivity is the single most significant explanatory variable; alone it reduces the
mean distance between simulated sites and real sites an average of 31% for
the PII period and 30% for the PHI period.
Surprisingly, requiring agents to locate near a type 2 or better water source
never improves results over the paleoproductivity models. The best models for
the PII period constrain households to live within 2 pixels of a type 1 or better
water source. The best models for the PHI period ignore water entirely (or
constrain households only to live within 5 pixels of a type 1 or better source,
which amounts to the same thing).
Models in which households degrade all locations equally always result in
a poorer fit to the known settlements than result from requiring households
to track productivity alone. In both the PII and PHI cases, however, the best-
fitting models are those in which households did degrade locations in the belt
defined in Figure 5.
4 DISCUSSION
Undoubtedly some of our results are due to weaknesses in our empirical
database. Perhaps we would have better results for models requiring perennial
or permanent water if we had a better mapping of springs, including knowl-
edge about when in prehistory springs were active. (We must also add lists of
known constructed reservoirs, many of which appear to have been first con-
structed in the PII period [Wilshusen et al. 1997], to our database.) Some of
our apparent errors of fit may result from growing sites in areas where sites
in fact exist but have not been recorded. There may also be some systematic
overestimation of production (and hence population) in the upper portions of
the study area, if these were differentially affected by high-frequency short-
growing seasons, or deleterious low-frequency change poorly reflected in the
tree-ring data. Moreover, in the early A.D. 900s our agents confront a land-
scape with no history of use; in fact, as Figure 2 shows, the northern portions
of the study area had been abandoned recently by large populations. We do
not take into account any degradation due to this occupation.
The improvement in fit caused by forcing degradation in the pinyon-
juniper zone is interesting but needs to be examined more carefully in fu-
ture work. In our model degradation has two somewhat contradictory effects.
First, it increases local mobility, resulting in more cells occupied in the degrad-
ing area. Households that would otherwise complacently persist are forced to
move. This effect allows the model to better match the relatively dense settle-
ment in fact found in this zone. At the same time local degradation slightly
suppresses local population growth by keeping more households in state 0,
where fertility is slightly depressed and mortality increased (Tables 4 and 5),
and by keeping fewer in states 2 and 3, which have the opposite effect. This
has the opposite (but probably weaker) effect on the number of occupied cells
in this zone. A much more powerful test of our models, for this and other pa-
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5 CONCLUSIONS
Despite these problems we can draw a number of legitimate if tentative con-
clusions from this work. First and most apparent is that either the importance
of dry farming was decreasing through the PII/PIII periods, or that, for some
other reason, the PHI farmers were accepting inefficient locations relative to
their fields. The latter could be the case, for example, if water sources were
becoming much more limited on the landscape, or if social or economic consid-
erations dictated that community members live in face-to-face circumstances.
The relatively minor role played by the better (known) water sources in our
models somewhat weakens the argument that late sites were first and foremost
protecting water sources. Still, we can not eliminate this argument until we
can differentiate between habitations and fieldhouses in evaluating our model
performance (since it is probable that only habitations require dependable
domestic water) and until we have more confidence in our mapping of water
resources.
Second, and somewhat more speculatively, we suggest that the mid-HOOs
cessation in population growth in many of the models with degradation may
accurately represent both the comfortable maximum for dry farmers on this
landscape, and the approximate time at which that might have been reached.
The fact that we do not reproduce the observed subsequent population growth
in these models may reflect the fact that our agents cannot intensify; they
can, in effect, only dry farm. The difference between the actual population
curve and the family of curves peaking in the early-to-mid-HOOs estimates the
importance of the population size effect resulting from the increasingly active
water and sediment management techniques, including floodplain farming, of
the last 150 years of occupation. Opportunities for this type of farming are
greatest in the incised canyon and mesa portions of our area, in which our
PHI models perform adequately. The possibility that these changes may have
been precipitated as much by degradation of the dry-farming niche as by
climate change is perhaps slightly strengthened by our results. If the suitable
portions of the uplands had lost their attractiveness after centuries of dry
farming, farming innovations such as check dams, terraces, and increased use
of the conveniently aggrading floodplains were perhaps the only alternatives
to long-distance migration.
6 FUTURE DIRECTIONS
Aside from the obvious high-priority work to be done with the database of ar-
chaeological sites to sharpen our understanding of their temporal placement,
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function, and size, and other empirical work on the database of water sources,
our primary area of research in the immediate future will be to examine the
effect exchange relationships have upon the formation of larger social groups.
Now that a reasonable model of agent planting and movement has been con-
structed, we can begin to endow agents with balanced reciprocity behaviors
and adaptive encodings of exchange, placing the households into social and
economic networks of other (related and unrelated) households. These net-
works will be flexible enough to evolve according to agent interactions and
changes in the world environment.
We share with many other members of the modeling community, and
contributors to this volume, a desire to move beyond the deterministic agents
used here to agents who can learn, who can emulate successful neighbors, and
who can draw on and modify a domain of norms and concepts that they share
with other agents. Although agent-based modeling has many advantages, it is
also important to realize that real societies are not composed of uncoordinated
atoms. Starting from there, however, assuredly will help us to understand how
coordination arises.
ACKNOWLEDGMENTS
The original paleoproductivity data planes that provide so much of the dy-
namism for this model were generated by Carla Van West with support from
the Wenner-Gren Foundation for Anthropological Research (grant 4799). The
original coding for the "village" simulation was undertaken as a prototype
Swarm application by Eric Carr when he was in residence at the Santa Fe In-
stitute, and immediately afterwards, with support from the National Center
for Preservation Technology and Training (grant R-47 to Kohler). Since then
additional coding has been completed by Eric Nelson (University of Illinois),
Kresl, and Kohler. Kresl is responsible for adding the databases on actual site
distributions, kindly provided for our use by Victoria Atkins of the Anasazi
Heritage Center, Dolores, Colorado, and for developing the water distribution
data, which involved a great deal of hand work and archival research. Bu-
reau of Land Management hydrologist Dennis Murphy, Montrose, Colorado,
was a great help in acquiring and interpreting these data sets. We had advice
on demographic matters from Alan Swedlund, University of Massachusetts-
Amherst, and very helpful comments on a first draft from Lorene Yap. When
we had problems installing Swarm on our H-P, we got generous assistance
from Rick Riolo of the Program for the Study of Complex Systems at the
University of Michigan. At critical times we have received help and support
from other members of the Swarm Hive, especially Chris Langton (Swarm-
Corp) and Marcus Daniels (Santa Fe Institute). Figure 1 was drafted by Sarah
Moore of Pullman. Thanks everyone.
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1990 Explanations of Population Aggregation in the Mesa Verde Region
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Redman and Paul Minnis, eds. Pp. 196-212. Boulder, CO: Westview
Press.
Petersen, Kenneth Lee
1988 Climate and the Dolores River Anasazi. Anthropological Papers 113.
Salt Lake City, UT: University of Utah.
Sandor, J. and P. L. Gersper
1988 Evaluation of Soil Fertility in Some Prehistoric Agricultural Terraces
in New Mexico. Agronomy Journal 80:846-850.
Schlanger, Sarah H.
1988 Patterns of Population Movement and Long-Term Population Growth
in Southwestern Colorado. American Antiquity 53:773-793.
Schlanger, Sarah H., and R. H. Wilshusen
1993 Local Abandonments and Regional Conditions in the North Ameri-
can Southwest. In The Abandonment of Settlements and Regions: Eth-
noarchaeological and Archaeological Approaches. C. M. Cameron and S.
A. Tomka, eds. Pp. 85-98. Cambridge, UK: Cambridge University Press.
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1 INTRODUCTION
man 1978). These data were downloaded from the SARG master file, modified
through the elimination of many categories of data deemed extraneous for our
purposes, and then imported into the Artificial Anasazi software. These loca-
tional and site data serve as the referents against which the simulations are
evaluated.
The simulations take place on a landscape (analogous to Epstein and Ax-
tell's Sugarscape) of annual variations in potential maize production values
based on empirical reconstructions of low- and high-frequency paleoenviron-
mental variability in the area. The production values represent as closely as
possible the actual production potential of various segments of the Long House
Valley environment over the last 1,600 years. On this empirical landscape, the
agents of the Artificial Anasazi model play out their lives, adapting to changes
in their physical and social environments.
FIGURE 1 Long House Valley, northeastern Arizona, showing the seven potential
production zones.
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change, and adaptation to which the model can be compared. The valley's
geologic history has produced seven different environmental zones (Figure 1)
with vastly different productive potentials for domesticated crops and various
degrees of suitability for residential occupation. One of these habitats, the
Uplands Nonarable zone consists of exposed bedrock and steep, forested col-
luvial slopes with no farming potential. Different soil and water characteristics
impart different agricultural potentials to the remaining habitats, in order of
increasing potential productivity the Uplands Arable, General Valley Floor,
Midvalley Floor, North Valley Floor and Canyon, and Sand Dunes zones.
Because the local environment is not temporally stable, modern condi-
tions, which include three soil types, heterogeneous bedrock and surficial ge-
ology, sand dunes, arroyos, seeps, springs, and varied topography, are only im-
perfect indicators of the past environmental circumstances that influenced how
and where the Anasazi lived and farmed. Accurate representations of these
circumstances, however, can be achieved through paleoenvironmental recon-
struction. Low- and high-frequency variations in alluvial hydrologic and de-
positional conditions, effective moisture, and climate have been reconstructed
in unprecedented detail using surficial geomorphology, palynology, dendrocli-
matology, and archaeology. High-frequency climatic variability is represented
by annual Palmer Drought Severity Indices (PDSI), which reflect the effects
of meteorological drought (moisture and temperature) on crop production
(Palmer 1965). Low-frequency environmental variability is characterized pri-
marily by the rise and fall of alluvial groundwater and the deposition and
erosion of floodplain sediments. Based on relationships among these variables
provided by Van West (1994), these measures of environmental variability are
used to create a dynamic landscape of annual potential maize production, in
kilograms, for each hectare in the study area for the period A.D. 382 to 1400.
1975) and Coconino (Taylor 1983) counties in Arizona. LHV crop yields were
estimated by using relationships between PDSI values and maize production
worked out for southwestern Colorado by Van West. In order to employ these
relationships, the existing PDSI reconstruction for the LHV area (the Tsegi
Canyon reconstruction produced by the Tree-Ring Laboratory's Southwest
Paleoclimate Project) had to be related to one (or more) of Van West's 113
PDSI reconstructions. Because PDSI is calculated using specific water-holding
attributes of the soils involved, LHV soils had to be matched as closely as pos-
sible to one (or more) possible southwestern Colorado equivalents.
The first step in matching LHV and Colorado soils involved characteriz-
ing the former so that attributes comparable to the latter might be identi-
fied. Because there are no soils data from LHV, one or more LHV soils had
to be classified in order to acquire the necessary attributes. Soils research
by the Black Mesa Archaeological Project identified possible analogs to one
LHV soil, that of the area defined as the General Valley Floor environmental
zone, hereafter referred to as LHVgensoil. This soil and several Black Mesa
soils are clayey units derived principally from the Mancos shale. Furthermore,
the Black Mesa soils were equated with T. Karlstrom's x and y chronostrati-
graphic units, which are coeval with the prehistoric LHV soils of interest here.
Using these criteria, it was possible to identify six of E. Karlstrom's profiles
that contained units potentially equivalent to LHVgensoil: Profiles 3, 4, and
9 (Karlstrom 1983), and 3, 4, and 5 (Karlstrom 1985) in Moenkopi Wash and
Reed Valley, respectively.
Although E. Karlstrom provides considerable information on his soil units,
he does not include the critical water-holding data necessary to derive PDSIs.
Therefore, we had to identify analogs to his soils that had the requisite water
capacity data. This was done by using SCS surveys of Apache and Coconino
counties to find shale-derived soils that fell into the same typological classes
as the Black Mesa soils: soil families fine, loamy, mixed mesic Typic Cam-
borthids, Typic Haplargids, and Ustollic Haplargids. Potential analogs with
adequate water capacity data included the Clovis Soil (Ustollic Haplargid)
from Apache County and the Epikom Soil (Lithic Camborthid) from Co-
conino County. These preliminary identifications were checked against Brad-
field's data for soils along Oraibi Wash that should share most characteristics
with Black Mesa soils farther up the drainage. These procedures led to the
recognition of E. Karlstrom's Ustollic Haplargid x/y alluvial soils from Pro-
files 3 and 4 (Karlstrom 1983) and 4 and 5 (Karlstrom 1985) as satisfactory
analogs for LHVgensoil.
At this point, we intended to use the typological and water capacity char-
acteristics inferred for LHVgensoil to identify one or more analogs among the
113 soils Van West used for PDSI calculations. Two problems arose in this
regard. First, the Tsegi PDSI values had been calculated using NOAA's (the
National Oceanic and Atmospheric Administration) generic soil moisture val-
ues of 1" in the first six inches of soil and 5" in the rest of the column (the
l"/5" standard). These values clearly did not mimic the I"/10+" attributes
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inferred for LHVgensoil. Two options were open: (1) recalculate PDSI using
more realistic water capacity values or (2) find a Colorado analog for the l"/5"
default PDSIs. Lacking resources to do the former, we opted for the latter.
Finding a Colorado analog for the default PDSIs involved identifying a soil
(or soils) with attributes that mimicked those of the postulated LHVgensoil.
Potential analogs had to have the following characteristics: (1) they had to
duplicate the LHV soil families, (2) they had to represent the same elevational
range as the floor of LHV, roughly 6,000 to 7,000 feet, (3) they had to have
a comparable silt-loam-sand composition and shale derivation, and (4) they
had to exhibit the default l"/5" water capacity used in calculating the Tsegi
PDSIs. The first criterion was rejected because, although Van West gives
the series names for the 113 soils she used, she does not give their family
assignments. Luckily, the Dolores Archaeological Project provided both series
and family names and allowed us to assign family designations to Van West's
series names. With this information, it was a simple matter to identify soils
that exhibited the four characteristics listed above. Two soils came closest to
meeting the criteria: Sharps-Pulpit Loam (R7C) and Pulpit Loam (ROHC),
both fine, loamy, mixed mesic Ustollic Haplargids that occur between 6,000
and 7,000 feet in elevation. Fortunately, Van West had chosen each of these
soils to represent one of eleven soil moisture classes. The ROHC class came
closest to LHVgensoil and was chosen as the Colorado analog for that taxon.
The selection of ROHC as the working analog for LHVgensoil permit-
ted the use of PDSI to estimate annual maize crop yields in LHV. Through
a series of statistical operations, Van West calculated the yield of maize in
pounds per acre or kilograms per hectare for each representative soil type,
including ROHC, under five different growing season conditions: Favorable,
Favorable-to-Normal, Normal, Normal-to-Unfavorable, and Unfavorable. She
also assigned each yield category a range of PDSI values: Favorable (PDSI
> 3.000), Favorable-to-Normal (1.000 to 2.999), Normal (-0.999 to 0.999),
Normal-to-unfavorable (-2.999 to -1.000), and Unfavorable (< -3.000).
These concordances allow crop yields to be estimated for each PDSI cate-
gory. It then becomes a relatively "simple" matter to convert the Tsegi PDSI
values to LHV maize crop yields.
Before conversion could begin, some way of integrating the LHV PDSI,
Hydrologic Curve (HC), and Aggradation Curve (AC) representations of past
environmental variability into a single measure useful for estimating crop yield
had to be devised. This was necessary because, during periods of rising and
stable high water tables, groundwater basically supports crop production and
overrides climatic fluctuations. Therefore, there are long periods when PDSI
does not adequately represent environmental potential for farming. We han-
dled this issue by generating Adjusted PDSI values that incorporate HC and
AC effects on crop production. This was done by assigning arbitrary PDSI
values corresponding to Favorable or Favorable-to-Normal conditions during
periods of deposition and rising or stable high water tables. At other times,
climate is the primary control on crop yield, and straight PDSI values ex-
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press environmental input. The new series of Adjusted PDSI values reflects
this operation. But, this procedure applies only to the General Valley Floor
zone of LHV and not to the five other farmable environments in the valley,
the North Valley Floor, Midvalley Floor, Canyon, Uplands Arable, and Sand
Dunes zones (Figure 1). Because the HC and AC are different for each of the
environmental zones, a set of Adjusted PDSI values was created for each of five
groups of zones: (1) General Valley Floor, (2) North Valley Floor East and
West and Canyons, (3) Midvalley Floor East and West, (4) Shonto Plateau-
Black Mesa Uplands Arable, and (5) the Sand Dunes along the northeastern
margins of the valley. Each set of Adjusted PDSI values is used for its cor-
responding environmental zone. The four series of Adjusted PDSI values are
then converted to maize crop yields for each hectare in each zone.
The conversion takes place by equating specific crop yields in kg/ha with
specific PDSI ranges as indicated in Table 1. Thus, for example, on the General
Valley Floor and Midvalley Floor East, a PDSI between 1.000 and 2.999 equals
a yield of 824 kg/ha of shelled corn, a PDSI greater than or equal to 3.000
equals a yield of 961 kg/ha, and so forth. This transformation applies only to
General Valley Floor and Midvalley Floor East, however, because the other en-
vironmental zones have different productivities. For example, the North Valley
Floor, Midvalley Floor West, and Canyon zones produce higher yields under
identical climatic, hydrologic, and aggradational conditions, while the Arable
Uplands produce less. These differences are expressed by increasing the yield
for the North Valley Floor-Midvalley Floor West-Canyons zones by 20 percent
and decreasing the yield of the Uplands zones by 20 percent relative to the
General Valley Floor yield as shown in Table 1. Thus, a PDSI between 1.000
and 2.999 equals crop yields of 988 (North Valley Floor) and 659 (Uplands)
kg/ha, and a PDSI > 3.000 produces yields of 1153 and 769 kg/ha, respec-
tively. Yields for the particularly favorable dune areas in the North Valley and
Midvalley Floor West zones are calculated by increasing the General Valley
Floor yields by 25 percent as shown in Table 1. Here, a PDSI between 1.000
and 2.999 equals a crop yield of 1030 kg/ha, and a PDSI > 3.000 equals a yield
of 1201 kg/ha. Carrying these conversions of Adjusted PDSI values through
for each of the environmental zones produces four series of annual crop yield
estimates in kg/ha. Multiplying these by the hectarage of each zone produces
estimates of total potential crop yield if every bit of land is farmed.
TABLE 1 Factors for converting Long House Valley Adjusted PDSI Values to maize
crop yields in kilograms/hectare.
ADJUSTED PDSI MAIZE YIELD (kilograms/hectare)
General North Valley Sand Dune
Valley Floor0 Floor/Can6 Upland Areasc Areasd
3.00 to oo 961 1153 769 1201
1.00 to 2.99 824 988 659 1030
-0.99 to 0.99 684 821 547 855
-2.99 to -1.00 599 719 479 749
-oo to -3.00 514 617 411 642
"Used with General Valley Floor Adjusted PDSIs to estimate crop yields for the General
Valley Floor and Midvalley Floor East environmental zones.
h
Used with North Valley Floor and Canyons Adjusted PDSIs to estimate crop yields for
the North Valley Floor East and West, Canyon, and Midvalley Floor West environmental
zones.
c
Used with Upland Adjusted PDSIs to estimate crop yields for the Shonto Plateau-Black
Mesa Uplands Arable environmental zones.
d
Used with North Valley Floor East and West and Canyons Adjusted PDSIs to esti-
mate crop yields for the dune areas in the North Valley Floor and Midvalley Floor West
environmental zones.
sumption, but grain that is not consumed within two years of harvest is lost.
At this point households may cease to exist, either because they do not have
enough grain to satisfy their nutritional needs or because they have aged be-
yond a certain maximum, 30 years in the current model. Note that a household
"death" is not imagined to represent the literal death of all household mem-
bers. Instead, it represents that a given household no longer exists as a single
unit in the valley. Members might die, but they also might be absorbed by
other households or simply migrate out of the valley altogether.
Next, household agents estimate the amount of grain that will be available
the following year, based on current year harvest and grain stores. If this
amount will not satisfy minimum requirements for a given household, the
household moves. Determining how, and thus where, a household moves is a
critical factor in designing a model that has a meaningful relationship to the
historical record. First, the agent finds a new location to farm. In the current
model, agents simply search for the most productive land that is available
and within 1,600 m of a water source. Household farmlands each occupy one
cell in the model, with each cell comprising one hectare. Household residential
locations, or settlements, also occupy one cell. To be considered available, land
must be unfarmed and unsettled.
Second, the agent looks for a settlement location. The agent finds and
settles on the location nearest the farmland that contains a water source. In
the current model, if the closest water source is located in a flood plain, the
agent instead occupies the closest location to the water source that is on the
border of or outside of the floodplain area.
Note that the requirement that a farmland site be within 1,600 m of a
water source is not dictated by an overriding need to farm near a water source;
water sources in the context of the model provide potable water suitable for
household consumption, and they are not important to agriculture. Rather,
the farmland must be near water because proximity to water sources is a
critical factor in choosing residence locations and because farmplots must be
located within reasonable distances of residences. In fact, farm and residence
siting searches are really inseparable parts of single decisions on residence
and farm locations. This is one reason households are not initially assigned
historical settlement locations. As historical farmland locations are not known,
they cannot be supplied as initial conditions for running the model and have
to be selected by the agents according to the rules of the model. To attempt
to constrain farming location choice by using contextually meaningless and
predetermined residence locations would be arbitrary and inconsistent.
Finally, household agents may fission. If a household is older than a spec-
ified fission age (16 years), it has a defined probability (0.125) of triggering
the formation of a new household through the "marriage" of a female child.
This summary value is derived from the combined demographic inputs. The
use of a minimum fission age combined with fission probability is designed to
approximate the probability a household would have daughters, the time it
would take such daughters to reach maturity, and the chances of their finding
Jeffrey S. Dean et al. 189
Although the LHV production landscape has been reconstructed for the pe-
riod A.D. 382 to 1450, our study period runs from A.D. 800 to 1350. The initial
agent configuration for each run uses the historically known number of agents
but, to be consistent with the agent design, does not use historical settlement
locations. Each household executes its full behavioral repertoire (e.g., mov-
ing, consuming, reproducing, storing food, and, if need be, leaving) each year.
The program tracks household fissions, deaths, grain stocks, and internal de-
mographics. If felicitous decisions are made, the household produces enough
food to get through another year; if not, the household runs out of food and
is removed from the simulation as a case of either death or emigration.
While a single simulation run may produce plausible and interesting out-
comes, many iterations involving altered initial conditions, parameters, and
random number generators must be performed in order to assess the model's
robustness. Some model outputs (e.g., total population) can be characterized
statistically across runs and can be compared to LHV data. Other outputs
(e.g., spatial distributions of agents) are not easily characterized statistically,
but can be visually compared to real-world patterns.
Graphical output of the model includes a map for each year of simulated house-
hold residence and field locations, which runs simultaneously with a map of the
190 Understanding Anasazi Culture Change
PARAMETER VALUE
Random Seed Varies
Simulation Begin Year A.D. 800
Simulation Termination Year A.D. 1350
Minimum Nutritional Need 800 kg
Maximum Nutritional Need 800 kg
Maximum Length of Grain Storage 2 yr
Harvest Adjustment 1.00
Harvest Variance, Year-to-Year 0.10
Harvest Variance, Location-to-Location 0.10
Minimum Household Fission Age 16 yr
Maximum Household Age (Death Age) 30 yr
Fertility (Chance of Fission) 0.125
Grain Store Given to Child Household 0.33
Maximum Farm-to-Residence Distance 1,600 m
Minimum Initial Corn Stocks 2,000 kg
Maximum Initial Corn Stocks 2,400 kg
Minimum Initial Agent Age 0 yr
Maximum Initial Agent Age 29 yr
in the real valley there were no sites of the requisite size (200 rooms). The
peak around 1260, with 600 households in fewer than 15 sites of more than
40 households, conforms more closely to archaeological reality. Although only
one or two individual sites had as many as 200 rooms during the 1250-1300
period (Long House had more than 300), there were at least four clusters
of sites each of whose total room count equaled or exceeded that number.
Clearly, the simulation packs more households into single residential loci than
did the real Anasazi who tended to distribute members of a residential unit
across a number of discrete but spatially clustered habitation sites (Dean et
al. 1978).
On a larger scale, the qualitative aspects of the aggregation graphs (Fig-
ure 3) replicate important aspects of the settlement history of Long House
Valley and the surrounding region with uncanny accuracy. Fluctuations in the
numbers of simulated households in the two smaller site categories (1 to 9 and
10 to 39 households) parallel one another and, together, exhibit a strong recip-
rocal relationship with the largest sites (40 and more households). When the
simulated population is concentrated in large aggregated sites, there are few
small-to-medium-sized sites and, when most of the population is distributed
among small-to-medium sites, there are few large sites. Thus, from 900 to 1000,
the population was concentrated in large and medium sites and from 1150 to
1200 and 1260 to 1300 it was concentrated in large sites. Conversely, from 1000
to 1150 and 1200 to 1260 it was distributed among small and medium sites.
Jeffrey S. Dean et at. 193
and 1300 duplicates the Tsegi phase (1250-1300) pattern of aggregation into
fewer but larger sites and into organized site clusters throughout Kayenta
Anasazi territory.
Eastern Kayenta Anasazi settlement shifts between 800 and 1300 are
related to low- and high-frequency environmental fluctuations (Dean et al.
1985:Figure 1). During periods of depressed alluvial water tables and channel
incision (750-925, 1130-1180, 1250-1450) populations tended to aggregate in
the few localities where intensive flood plain agriculture was possible under
these conditions, a process of compaction that produced large sites or site clus-
ters. During intervals of high groundwater levels and flood plain deposition
(925-1130, 1180-1250), farming was possible nearly everywhere, and people
were not constrained to live in a few favored localities. In the 1000-1130 pe-
riod, a combination of salubrious flood plain circumstances and unusually
favorable high-frequency climatic conditions allowed the population to dis-
perse widely across the landscape. Given the simulation outcomes illustrated
in Figure 3, it seems clear that the Artificial Anasazi Project has successfully
captured the dynamic relationship between settlement aggregation-dispersal
and low- and high-frequency environmental variability in the study area.
After 1250, the area was afflicted with simultaneous low and high fre-
quency environmental degradations. Falling alluvial water tables, rapid arroyo
cutting, the Great Drought of 1276-1299, and a breakdown in the spatial co-
herence of seasonal precipitation (Dean and Funkhouser 1995) combined to
create the most severe subsistence crisis of the nearly 2000 years of paleoenvi-
ronmental record, an event that was accompanied by the abandonment of the
entire Kayenta region. As was the case with population, simulated aggrega-
tion does not duplicate the Anasazi abandonment of the valley after 1300.
Nonetheless, the behavior of artificial aggregation after 1250 is extremely
instructive about the possibilities of human occupancy of the area during
intervals of environmental deterioration and high population densities. The
number of large settlements (more than 40 households) drops precipitously,
but they do not disappear entirely. Conversely, the numbers of small and
medium settlements continue unchanged through the period of greatest stress
and increase noticeably after 1300. These results, coupled with paleoenviron-
mental evidence that the valley environment could have supported a reduced
population, clearly indicate that many Anasazi could have remained in the
area had they disaggregated into smaller communities dispersed into favorable
habitats, especially the North Valley Floor. Thus, the model supports extant
ideas that environmental factors account for only part of the exodus from the
study area and that the total abandonment must be attributed to a com-
bination of environmental and nonenvironmental causes (Dean 1966, 1969).
The delicate balance between environmental "push" factors and nonenviron-
mental (cultural) "pull" factors suggested by the artificial Long House Valley
results is compatible with long-standing, archaeologically untestable hypothe-
ses (Dean 1966; Lipe 1995) about the real Anasazi world. The failure of this
aspect of the simulation to quantitatively replicate the case study results pro-
Jeffrey S. Dean et al. 195
vides valuable insights into what humans might have done in the real Long
House Valley but did not.
The similarities between the simulated and real Long House Valley settle-
ment patterns far outweigh the differences. Figure 4(a)-(c) gives side-by-side
comparisons of simulated and archaeological site distributions for three years
(1000, 1144, and 1261) selected to illustrate relationships between the sim-
ulated and known distributions of sites against the backdrop of increasing
hydrologic potential represented by progressively darker shades of gray. Fig-
ure 4(a) shows the paired situations at 1000 when there was considerable
hydrologic variability coupled with high corn production potential across the
landscape. While the number of simulated sites far exceeds the actual num-
bers, the simulation accurately reflects the distribution of real sites along the
periphery of the flood plain throughout the entire valley. Although crowded,
the simulated distribution is what would be expected given the relatively uni-
form productive potentials across all farmable zones. The large simulated sites
along the northeastern margin of the valley represent population aggregates
held over from the Pueblo I interval (850-1000) of low alluvial water tables
and flood plain erosion. Apart from these similarities, however, the model
performs only moderately well for this period.
Figure 4(b) represents a year (1144) in which both hydrologic conditions
and potential crop production varied across the landscape. The simulation
mimics the spread of sites throughout the valley, particularly along the mar-
gins of the flood plain, and captures the initial shift in settlement density
toward the north end of the valley that occurred during the environmen-
tal degradation of the middle twelfth century. The simulation replicates the
twelfth century clustering of settlements into five groups, one at the south-
western extremity of the valley, one in each of the Midvalley Floor localities,
one at the mouth of Kin Biko on the northwestern margin of the valley floor,
and one at the northeastern corner of the valley. In the northeastern corner
of the valley, a real group of eight sites is matched in the simulation by two
aggregated sites. In addition, the simulation reproduces the scatter of sites in
the nonagricultural uplands on the western and northern sides of the valley. In
the northeastern corner of the valley, a real group of eight sites is matched in
the simulation by two aggregated sites. In addition, the simulation reproduces
the scatter of sites in the nonagricultural uplands on the western and north-
ern sides of the valley. Finally, the simulation accurately locates settlements
in the appropriate environmental zones, with the heaviest concentrations in
the Midvalley Floor and the North Valley Floor. Major differences between
the simulated and real situations are the greater size and number of simulated
settlements in the north-central uplands and upper Kin Biko.
Figure 4(c) depicts a year (1261) near the beginning of the period of severe
environmental stress that began about 1250. This year was characterized by
extremely high spatial differentials in hydrologic conditions and crop produc-
tion potential. The model spectacularly duplicates the abandonment of the
southern half of the valley as a place of residence and the concentration of the
196 Understanding Anasazi Culture Change
FIGURE 4 Long House Valley showing simulated site size and spatial distributions
at three selected years: (a) [top] A.D. 1000, (b) [bottom] A.D. 1144, (c) [next page]
A.D. 1261. Sites are represented by circles; the darker the circle, the greater the
number of households in the settlement, (continued)
Jeffrey S. Dean et al. 197
FIGURE 4 (continued) Long House Valley showing simulated site size and spatial
distributions at three selected years: (c) [above] A.D. 1261. Sites are represented by
circles; the darker the circle, the greater the number of households in the settlement.
population along the northwestern edge of the flood plain near the remaining
patches of productive farmland. The simulation also reproduces four of the
five settlement clusters that characterized Tsegi phase settlement. An upland
cluster of four sites at the northeastern end of the valley is represented in
the simulation by two aggregated sites. A larger cluster of large and small
sites along the northern margin of the flood plain is matched by a single, very
large site and a row of small to large sites. The Long House cluster at the
mouth of Kin Biko is represented in the simulation by a couple of large sites.
The simulated Midvalley Floor West settlement group, consisting of two ag-
gregated and two small sites, is displaced into the uplands compared to the
actual cluster of nine sites, which adjoins the farmland. In three of the clusters,
the simulation reproduces the site size distribution of the actual situation in
which the cluster comprises one or two large pueblos and a few smaller sites.
In addition, the model located a large site in exactly the same positions as
the Anasazi situated Long House in the cluster at the mouth of Kin Biko and
Tower House in the cluster along the northern margin of the valley. Signif-
icant discrepancies between the artificial and real site distributions are the
198 Understanding Anasazi Culture Change
absence of a Midvalley Floor East group from the simulation and the model's
placement of too many settlements in Kin Biko.
Another aspect of the simulation reveals much about general patterns of
subsistence farming in the valley, even though real-world information on the
utilization of farmland for detailed testing of the simulation is unattainable.
The order in which different environmental zones are exploited by the Artificial
Anasazi (Figure 5) is in exact accordance with expectations of the real world
(Dean et al. 1978). The simulation begins during a period of low-frequency
environmental stress, and most fields are located in the zones that are pro-
ductive during episodes of depressed alluvial water tables and arroyo cutting:
the North Valley Floor, Kin Biko, and, to a lesser degree, the Midvalley Floor.
Fields saturate the North Valley Floor and Kin Biko by 1000, and farming
of these areas fluctuates only slightly thereafter. The Midvalley Floor reaches
capacity by 1030. During the 800-1000 period, use of the Uplands Arable and
General Valley Floor zones remains low because neither area has groundwater
available to support crop production, which would have depended solely on
the unreliable and generally deficient rainfall. This dependency is indicated by
the high variability in farmland use on the General Valley Floor before 1000.
By 1000, changes in flood plain processes that begin early in the tenth century
enhance productivity in the General Valley Floor and impact the agricultural
decisions made by the agents. Rising alluvial water tables and flood plain de-
position provide a stable water supply for crops in the General Valley Floor
and replace precipitation as the primary control on production. The result is
a major "land rush" to establish fields in the newly productive General Valley
Floor that begins around 980 and approaches the zone's carrying capacity
within 50 years. Again as would be expected, large-scale use of the Upland
Arable Zone, where production is controlled primarily by rainfall, does not be-
gin until after 1020 when all the other zones have achieved virtual saturation.
The salubrious agricultural conditions that began around 1000 supported the
huge population growth and settlement expansions of the 1000-1120 period
in both the artificial and the real Long House Valleys.
After about 1030, Figure 5 reflects varying use of different farming en-
vironments by a population of agents that approaches the carrying capacity
of the simulated area. The North Valley Floor, General Valley Floor, Mid-
valley Floor, and Kin Biko were fully occupied by fields, and because crop
production was controlled by stable flood plain conditions, use of these areas
exhibits minimal variability. In contrast, field use in the Upland zone varies
considerably because production there depends on precipitation rather than
hydrologic conditions. Fields in both the General Valley Floor and Upland
zones are severely reduced by the secondary fluvial degradation and drought
of the middle twelfth century. The greater sensitivity of the Upland farms to
environmental perturbations is indicated by the facts that farming in these ar-
eas begins to decline before that on the General Valley Floor and that Upland
farmland is abandoned during the depth of the crisis. Upward blips in Mid-
valley Floor and North Valley Floor field numbers reflect the establishment of
Jeffrey S. Dean et al. 199
fields in these more productive areas by a small number of agents forced out
of the General Valley Floor and Uplands. Displaced agents that cannot be ac-
commodated in the favorable areas are removed from the simulation (through
death or emigration), which accounts for the decline in simulated population
during this interval (Figure 2(a)). When favorable groundwater conditions re-
turn, more fields are once again established in the General Valley Floor and
Uplands. Once again, the inferior quality of Upland farmland is indicated
by the fact that it was not reoccupied until all other zones had been filled
to capacity. The Uplands' continued sensitivity to environmental variation is
shown by the fluctuations in use between 1190 and 1230 and its abandon-
ment before the primary effects of the next environmental degradation are
felt in the other zones. The major low- and high-frequency environmental
crisis of the last half of the thirteenth century have major repercussions for
Artificial Anasazi field selection. Groundwater depletion and arroyo cutting
virtually destroy the farming potential of the General Valley Floor and make
production there totally dependent on precipitation, which itself is depressed
by the Great Drought of 1279-1299. Upland fields are abandoned by 1240, the
number of fields on the Midvalley Floor decreases after 1270, and the Gen-
eral Valley Floor is virtually abandoned as a farming area by 1280. Only the
North Valley Floor and Kin Biko, where local topographic and depositional
factors mitigate the effects of fluvial degradation, retain their farming poten-
tial. These areas, already completely filled, remain fully utilized but lack the
capacity to absorb agents displaced from the General Valley Floor, Midvalley
Floor, and Uplands zones. The disappearance of these agents from the simu-
lation accounts for the major population decline of this period (Figure 2(a)).
Unlike the real Anasazi, simulated agents continue to locate fields in Long
House Valley after 1300 but under vastly altered environmental conditions.
Far fewer fields are located on the General Valley Floor and, as shown by
the rapid fluctuations after 1280, this area is far less productive and far more
vulnerable to high-frequency productivity fluctuations caused by the greater
control exercised by precipitation. The North Valley Floor continues to be
highly productive but even there, after about 1280, high-frequency climatic
variability becomes a more important factor in productivity. The decline in
field locations on the North Valley Floor after 1320 is due to the depopulation
of the virtual valley; for the first time in about 200 years, the population of
agents falls below what can be supported on the landscape.
As was the case with simulated population (Figure 2(a)) and aggrega-
tion (Figure 3), the simulated distribution of farmland clearly shows that the
Anasazi need not have totally abandoned Long House Valley as a result of en-
vironmental deterioration comparable to that presently built into the model.
Instead, a substantial fraction of the population could have stayed behind in
small settlements dispersed across suitable farming habitats located in areas
(primarily in the North Valley Floor zone) still suitable for agriculture given
the detrimental environmental conditions of the post-1250 period. The fact
that in the real Long House Valley, that fraction of the population chose not
to stay behind but to participate in the exodus from the area, supports the
assertion that sociocultural "pull" factors were drawing them away from their
homeland.
All runs described above use the parameter estimates of Table 2. These
were deemed the most plausible values. But they are not the only possibilities.
In research to be presented elsewhere, these values are systematically varied
over a range in which the Table 2 values are intermediate. It is striking that
over that entire range of plausible environmentsincluding some severely de-
graded oneswe have not observed the complete abandonment of the real
Long House Valley that occurred after A.D. 1300. This outcome strongly re-
inforces the idea that the valley could have supported a reduced, but still
viable, population. Thus, the comparison of the results of the simulation with
the real world helps differentiate external (environmental) from internal (cul-
tural) causation in cultural variation and change and even provides a clue,
in the form of the proportion of the population that could have stayed but
elected to go, as to the relative magnitude of these factors. This finding high-
lights the utility of agent-based modeling in archaeology by demonstrating a
predicted response (Dean 1966) that never could be tested with archaeological
jeffrey S.Dean 201
data. Because the purely environmental rules explored thus far do not fully
account for the Anasazi's disappearance from LHV, it could be argued that
predominantly nonenvironmental sociological and ideological factors were re-
sponsible for the complete abandonment of an area still capable of supporting
a substantial population.
8 CONCLUSIONS
How has agent-based modeling improved understanding of culture change in
Anasazi country? First, it allows us to test hypotheses about the past for which
we have only indirect evidence. For example, the simulations support predic-
tions about the use of different kinds of farmland under different low- and
high-frequency environmental conditions. Second, it illuminates the relative
importance of and interactions among various demographic and environmen-
tal factors in the processes of sociocultural stability, variation, and change.
Third, the generation of similar macroscale results from different microscale
specifications elucidates the role of equifinality in sociocultural processes and
archaeological analysis. Fourth, progressively augmenting agent specifications
allows the experimental manipulation of behavioral modes and assessment of
their incremental effects on agent responses to environmental variability.
Finally, agent-based modeling encourages the consideration of previously
unspecified, ignored, or discounted factors as consequential mechanisms of cul-
tural adaptation and change. In this regard, Stephen Jay Gould (1989) among
others has emphasized that a problem with historical sciencessuch as astron-
omy, geology, paleontology, and archaeologyis that we cannot rewind and
rerun the tape of history. While this may be literally true, with agent-based
modeling we can execute numerous simulations to investigate alternative out-
comes of sociocultural processes under different initial conditions and oper-
ational procedures. We can systematically alter the quantitative parameters
of a model or make qualitative changes that introduce completely new, and
even unlikely, elements into the artificial world of the simulation. Thus, in
terms of the Artificial Anasazi model, we could change agent attributes, such
as fecundity or food consumption, or introduce new elements, such as mobile
raiders, environmental catastrophes, or epidemics.
Ultimately, "to explain" the settlement and farming dynamics of Anasazi
society in Long House Valley is to identify rules of agent behavior that ac-
count for those dynamics; that is, generate the target spatiotemporal his-
tory. Agent-based models are laboratories where competing explanations
hypotheses about Anasazi behaviorcan be tested and judged in a disciplined
empirical way. The simple agents posited here explain important aspects of
Anasazi history while leaving other important aspects unaccounted for. Our
future research will attempt to extend and improve the modeling, and we in-
vite colleagues to posit alternative rules, suggest different system parameters,
or recommend operational improvements. Agent-based models may never fully
202 Understanding Anasazi Culture Change
explain the real historythese, after all, are simple instrumentsbut they en-
able us to make scientific progress in a replicable, cumulative way that does
not seem possible with other modeling techniques or through narrative meth-
ods alone, crucial as these are in formulating the principles, hypotheses, and
experiments that can carry us forward.
ACKNOWLEDGMENTS
We thank David Z. C. Hines of the Brookings Institution and Carrie Dean of
the Laboratory of Tree-Ring Research for valuable assistance. The following
organizations provided funding and institutional assistance: The Brookings
Institution, The National Science Foundation, The John D. and Catherine
T. MacArthur Foundation, The Alex C. Walker Educational and Charita-
ble Foundation, the Santa Fe Institute, the Arizona State Museum, and the
Laboratory of Tree-Ring Research.
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Bradfield, Maitland
1969 Soils of the Oraibi Valley, Arizona, in Relation to Plant Cover. Pla-
teau 41:133-140.
1971 The Changing Pattern of Hopi Agriculture. Royal Anthropological
Institute Occasional Paper No. 30. London: Royal Anthropological In-
stitute of Great Britain and Ireland.
Burns, Barney Tillman
1983 Simulated Anasazi Storage Behavior Using Crop Yields Reconstruct-
ed from Tree Rings: A.D. 652-1968. Ph.D. dissertation, Department of
Anthropology, The University of Arizona, Tucson, AZ. Ann Arbor, MI:
University Microfilms International.
Dean, Jeffrey S.
1966 The Pueblo Abandonment of Tsegi Canyon, Northeastern Arizona.
Paper presented at the 31st Annual Meeting of the Society for American
Archaeology, Reno, NV.
1969 Chronological Analysis of Tsegi Phase Sites in Northeastern Arizona.
Papers of the Laboratory of Tree-Ring Research, No. 3. Tucson, AZ: The
University of Arizona Press.
1996 Kayenta Anasazi Settlement Transformations in Northeastern Ari-
zona, A.D. 1150 to 1350. In The Prehistoric Pueblo World, A.D. 1150-
1350. Michael A. Adler, ed. Pp. 29-47. Tucson, AZ: The University of
Arizona Press.
jeffrey S.Dean 203
Dean, Jeffrey S., Robert C. Euler, George J. Gumerman, Fred Plog, Richard
H. Hevly, and Thor N. V. Karlstrom
1985 Human Behavior, Demography, and Paleoenvironment on the Col-
orado Plateaus. American Antiquity 50:537-554.
Dean, Jeffrey S., and Gary S. Funkhouser
1995 Dendroclimatic Reconstructions for the Southern Colorado Plateau.
In Climate Change in the Four Corners and Adjacent Regions: Impli-
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Waugh, ed. Pp. 85-104. Grand Junction, CO: U.S. Department of En-
ergy, Grand Junction Projects Office.
Dean, Jeffrey S., Alexander J. Lindsay, Jr., and William J. Robinson
1978 Prehistoric Settlement in Long House Valley, Northeastern Arizona.
In Investigations of the Southwestern Anthropological Research Group:
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1976 Conference. Robert C. Euler and George J. Gumerman, eds. Pp. 25-
44. Flagstaff, AZ: Museum of Northern Arizona.
Decker, Kenneth W., and Kenneth Lee Peterson
1983 Simulated Anasazi Storage Behavior using Crop Yields Reconstruct-
ed from Tree-Ring Records, A.D. 652-1968. 2 vols. Ph.D. Dissertation,
University of Arizona, Ann Arbor, MI: University Microfilms.
Effland, Richard Wayne, Jr.
1979 A Study of Prehistoric Spatial Behavior: Long House Valley, North-
eastern Arizona. Ph.D. dissertation, Department of Anthropology, Ari-
zona State University, Tempe. Ann Arbor, MI: University Microfilms
International.
Epstein, Joshua M., and Robert Axtell
1996 Growing Artificial Societies: Social Science from the Bottom Up.
Washington, DC: The Brookings Institution Press and Cambridge, MA:
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Euler, Robert C., and George J. Gumerman, eds.
1978 Investigations of the Southwestern Anthropological Research Group:
An Experiment in Archaeological Cooperation: The Proceedings of the
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Gould, Stephen J.
1989 Wonderful Life: The Burgess Shale and the Nature of History. New
York: W. W. Norton.
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1971 The Distribution of Prehistoric Population Aggregates: Proceedings
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Studies in Anthropology, No. 1. Prescott, AZ: Prescott College Press.
1988 The Anasazi in a Changing Environment. Cambridge, UK: Cam-
bridge University Press.
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Lipe, William D.
1995 The Depopulation of the Northern San Juan: Conditions in the Tur-
bulent 1200s. Journal of Anthropological Archaeology 14:143-169.
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1975 Soil Survey of Apache County, Arizona, Central Part. Washington,
DC: USDA Soil Conservation Service.
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113-146. Santa Fe Institute Studies in the Sciences of Complexity, Pro-
ceedings Volume XVI. Reading, MA: Addison-Wesley.
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1994 Issues in Demography and Health. In Understanding Complexity in
the Prehistoric Southwest. George J. Gumerman and Murray Gell-Mann,
eds. Pp. 39-58. Santa Fe Institute Studies in the Sciences of Complexity,
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Taylor, Don R.
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ington, DC: USDA Soil Conservation Service.
Van West, Carla R.
1994 Modeling Prehistoric Agricultural Productivity in Southwestern Col-
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Weiss, Kenneth M.
1973 Demographic Models for Anthropology. Memoirs of the Society for
American Archaeology, No. 27.
Wood, James W.
1994 Dynamics of Human Reproduction: Biometry, Biology, Demography.
New York: Hawthorne.
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Anti-Chaos, Common Property, and the
Emergence of Cooperation
J. Stephen Lansing
The interesting result is that the details of the games which are played are
rather unimportant; whole classes of games lead to the emergence of spatial
patterns of cooperation and defection that improve the payoffs for all players.
In this way, complex adaptive systems may emerge from the interactions of
heterogeneous collections of agents.
Perhaps the most intriguing aspect of these models is the opportunity
they provide to search for the drivers of historical change. If we could rewind
an imaginary videotape of the evolution of life, as Stephen Jay Gould observes
in a recent book, each sequence would show us not design but contingency:
"The divine tape player holds a million scenarios, each perfectly sensible. Little
quirks at the outset, occurring for no particular reason, unleash cascades of
consequences that make a particular future seem inevitable in retrospect"
(1990:320). Paleontologists continue to debate whether Gould is right about
the Cambrian explosion. But in the models to be described below, we have the
opportunity to "rewind the tape" of the formation of cooperative associations
among Balinese farmers, to see whether or not a certain model of "agency"
will yield the predicted structural patterns.
Perhaps the most important issue with respect to the use of simulation
models is the question of how to test them. The strategy I employ in this chap-
ter derives not from complexity theory (where models are most often viewed
as mathematical abstractions) but from systems ecology. Systems ecologists
create models in order to test their understanding of complex interactive pro-
cesses. Imagine that you wish to understand the growth of a species of moss
in an Alaskan forest. The growth rate should depend on temperature, light,
nutrients, and perhaps some other, unknown factors. The behavior of most of
these parameters is already fairly well known. One builds a model to predict
the growth rate on the basis of values observed in the field and then compares
these predictions with field observations. One can also vary each parameter
sequentially, both in the model and on the ground, and compare the results.
In this way, it is possible to test each of the components of the model, so that
in the end one can predict what a change in a single parameter (say, light
levels) will do to the growth of the moss.
An alternative strategy is the "kitchen sink" approach (as in "throw in
everything including the kitchen sink," and keep tinkering with the model
until it acquires the desired level of approximation to the phenomenon under
study). The problem with this approach is that it is always possible, with
enough tinkering, to make a model do what you want, but then you still
do not understand why it behaves the way it does. A model that accurately
predicts the growth of the moss to nine decimal places but includes false
assumptions about the physics of how moss responds to light is useless. To
understand why the model behaves as it does, it is vital to be able to test
each of its assumptions. It follows that the best model is not necessarily one
that comes closest to predicting the behavior under study but rather one that
captures and illustrates the underlying dynamics driving the behavior.
210 Anti-Chaos, Common Property, and the Emergence of Cooperation
The amount of water needed to flood the terraces at the start of a planting
cycle is three to five times greater than later on, when the ground is satu-
rated. Synchronous planting is therefore likely to lead to water shortages at
the start of a planting cycle, followed by an overabundance of water a few
weeks later.
Labor requirements are also greatest at the start and end of the planting
cycle. Synchronous planting can thus create a labor bottleneck.
DA DB
UA 1, 1 - w 1 - p, 1 - p
UB 1 - p, 1 - p 1,1-tu
FIGURE 1
To answer this question we need to shift our attention from the interaction
of pairs of autonomous agents (the upstream and downstream subaks in the
two-player game) to the entire dynamic system; in this case all of the subaks
in a watershed. Intuitively, this is reasonable since the actual flow of water in
the rivers and irrigation systems will depend on the cropping schedules set by
all the subaks, not just pairs of subaks. We can speculate that the patterns of
cooperation (synchronization of cropping patterns) among the subaks could
be the outcome of an historical process in which the subaks sought to find
the best balance between water sharing and pest control. Using real data on
the location, size, and field conditions of 172 subaks in the watershed of the
Oos and Petanu rivers in southern Bali, we modeled changes in the flow of
irrigation water and the growth of rice and pests as subaks chose whether
to cooperate with their neighbors. Here each subak behaves as an "adaptive
agent" that seeks to improve its harvest by imitating the cropping pattern of
more successful neighbors:
J. Stephen Lansing 215
As a new year begins, each of the 172 subaks in the model begins
to plant rice or vegetables. At the end of the year, harvest yields
are calculated for each subak. Subsequently, each subak checks to see
whether any of its closest neighbors got higher yields. If so, the target
subak copies the cropping pattern of its (best) neighbor. The model
then simulates another year of growth, tabulates yields, and continues
to run until each subak has reached its local optimum [Lansing and
Kremer 1993:212].
FIGURE 4 Initial conditions for a simulation model of irrigation flows and rice
and pest growth for 172 subaks. Differences in cropping patterns are indicated by
different symbols (subaks with the same symbols have identical cropping patterns).
5 CONSTRAINTS ON SELF-ORGANIZATION
In the Balinese example we have just considered, the subaks turned out to in-
habit a world in which self-organization was relatively easy to achieve. In the
model, the opposing constraints of pests and irrigation flows created variation
in harvests that enabled a process of coadaptation to occur. This model result
suggests it is relatively easy, in the real world, for subaks to find their way to
a complex cropping pattern that benefits everyone. In the model, this process
occurs as each subak checks its four closest neighbors to determine whether
any of them have a better (more productive) cropping plan. If so, the subak
copies its (best) neighbor's plan. But what if each subak only compared itself
with one neighbor, or with 12 neighbors, or 57? Does the structure of the
connections between the subaks (considered as adaptive agents) influence the
ability of the entire collection of subaks to self-organize? This questionthe
structure of relationships between social actorsis seperate from the ecolog-
ical problem they are trying to solve: the subaks could be growing roses and
J. Stephen Lansing 217
FIGURE 5 (a) Model cropping patterns after 11 years, (b) Cropping patterns in
the real water temple system.
FIGURE 6 Increase in harvest yields in the Bali model. Variance in yields also
declines, as they converge on the mean yield.
218 Anti-Chaos, Common Property, and the Emergence of Cooperation
FIGURE 7 Five successive states of a lattice model. Here each site is wired to 2
other sites. Whether a site changes color depends on the state of its neighbors (on
or off) in the previous time step.
trying to minimize aphids. Here again, recent work in complexity theory offers
some useful insights.
Once again, we begin by simplifying the problem and creating a model.
Imagine a lattice, like the Bali model described above, in which the behavior
of each agent in the lattice is affected by the behavior of some of its neighbors.
Stuart Kauffman's NK model is appealingly simple (Kauffman 1993). Imagine
a collection of N Christmas tree lights. Each bulb has one of two possible
states: on or off, and is wired up to k other bulbs. A simple rule tells each
bulb what to do. For example, set k = 3, meaning that each bulb is wired to
3 other bulbs. At each time step, each bulb decides whether to turn itself on
or off in accordance with the state of the majority of its neighbors. A typical
rule is "majority wins," meaning that if 2 or 3 of its neighbors are on, the bulb
will itself turn on; otherwise it will turn off. How will such a system behave?
There are three possible patterns of behavior:
1. Frozen stability: if k is very large, the bulbs are subject to many conflicting
constraints. Frustrated, some flip on and off few times, and very soon the
whole array of lights stops twinkling.
2. Chaos: if k is small (k = 1), the bulbs keep twinkling chaotically as they
switch each other on and off.
3. Complex: if k is around 2, complex patterns are likely to appear, in which
twinkling islands appear, spread, and vanish, as in Figure 7.
In this type of model, there are two parameters to consider with respect
to the interconnection of agents: how many agents are interconnected, and
where the agents are located in space. Figure 8 shows a pattern in which each
agent is connected to its four or eight immediate neighbors. This is the Nash
neighborhood (as in Nash equilibrium), consisting of the closest neighbors of
an agent in a two-dimensional grid.1
In the Bali model described above, each agent checks its four neighbors
to the north, south, east, and west, so A; = 4 and all connections are local.
But what if each subak were connected to fewer (or more) neighbors? Is there
1
The Nash neighborhood consists of the four nearest neighbors, and the von Neumann
neighborhood of the eight nearest neighbors.
J. Stephen Lansing 219
FIGURE 8 The Nash neighborhood (an agent and its surrounding immediate neigh-
bors), as indicated by the four colored lines.
6 CONCLUSION
In the Balinese example, each subak decides whether or not to cooperate with
each of its neighbors using a myopic strategy ("might as well try what the
neighbors are doing") that ignores the real and formidable complexity of their
problem. Luckily for the subaks, the mathematics of complex adaptive systems
are such that this ill-informed collection of strategies is all that is needed for
them to rapidly climb the foothills of their local adaptive landscapes. Within
a few short years, a collection of autonomous agents (the subaks) has become
a network, with islands of cooperation where all the farmers enjoy nearly
identical, relatively bountiful harvests. The structure of these networks bears
a remarkable resemblance to the lattice configurations of spatial games, for
J. Stephen Lansing 221
Degradation of grasslands
Regions with active
state intervention:
Inner Mongolia "more than a third"
Buryatia 79%
Chitia 77%
the excellent reason that both solutions are driven by the same coevolutionary
dynamics. The entire network has a structure, in which the value of both coop-
eration and noncooperation varies according to spatial location. This structure
is itself adaptive: perturbations that change local payoffs trigger small cas-
cades of change that allow the entire network to respond effectively to events
such as the addition of a new irrigation system or a new rice pest.
Elsewhere I have described the ritual system of agricultural rites and
"water temples" that create symbolic ties between subaks (1993). I have also
argued that the practical role of the patterns of cooperation created by water
temples went unnoticed by generations of agricultural researchers in Bali,
for whom the synchronization of agricultural rites had no connection with
harvests. The water temple networks articulate patterns of cooperation and
facilitate communication among subaks. But the ritual system alone does not
appear to have the capacity to generate the overall structure of the patterns
of cooperation in a watershed. In this chapter, I have proposed an explanation
for how these patterns could have developed.
I suspect that the water temple networks of Bali are probably far from
unique: if the arguments described above are valid, then we need to revise our
models of the world of peasant agriculturalists. From Marx, who famously dis-
missed the "idiocy of rural life," to the latest Five Year Plans, social scientists
have generally assumed that one bit of countryside is much like the next. It
may be, however, that wherever groups of farmers are engaged in iterative
games with nature, the mathematics of anti-chaos have created complex pat-
terns that await our discovery. Perhaps, indeed, we are fortunate that these
new mathematical tools have appeared while there is still some countryside
left! For history shows that systems like the water temple networks of Bali,
and the steppe grasslands of Central Asia, are highly vulnerable to centralized
development policies that replace adaptive patchiness with monocrop unifor-
mity.
222 Anti-Chaos, Common Property, and the Emergence of Cooperation
REFERENCES
1995 Life at the Edge of Chaos. The New York Review of Books, March,
2:28-30.
Sneath, David
1998 State Policy and Pasture Degradation in Inner Asia. Science, 21 Au-
gust, 281:1147-1148.
Wilson, David S., and Elliot Sober
1994 Reintroducing Group Selection to the Human Behavioral Sciences.
Behav. & Brain Sci. 17:585-654.
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The Political Impact of Marriage in a Virtual
Polynesian Society
Cathy A. Smallll
1 MARRIAGE IN POLYNESIA
alliances, and the transmission of rank over generations (Sahlins 1958; Bier-
sack 1982; Huntsman 1975; Goldman 1970; Linnekin 1990; Shore 1976; Kaep-
pler 1971; Gailey 1987; Valeri 1972). The significance of marriage preferences
or restrictions in the political process is often understood by historical ex-
ample, that is by the advantages that accrued to particular lines or chiefs
who enacted particular types of marriages. Thus, for instance, to understand
Tongan "kitetama" marriage (where a man marries his mother's brother's
daughter), Bott (1982:77) generalizes from particular examples of kitetama
marriages, suggesting that this marriage custom strengthens a man's tie with
his mother's people and, over time, serves to reinforce kinship and alliance
ties over generations between a brother's and sister's lines.
What we cannot tell from such an analysis is if this marriage form has
any implications for the development and evolution of chiefdoms as a whole.
In the example above, for instance, one might ask: what does the continual
reinforcement of brother-sister alliance ties mean to the political structure or
functioning of the chiefdom? Looking at marriage and chiefdoms more gener-
ally, we can ask: how do the marriage decisions of particular chiefs and chiefly
lines (or the conventions, like kitetama, they exemplify) relate to emergent
features in Polynesian history and structure, like stratification? In its most
abstract form we are asking, what is the relationship between human agency,
social institutions, and social structure?
This experiment in modeling is designed to explore such questions. I use
modeling to compare the implications of different sets of marriage conventions
or constraints on the way simulations (or virtual history) unfold and the
pattern and degree of stratification that develop. I am interested here in three
aspects of marriage, discussed later in fuller detail: (1) the degree of incest
prohibitions, (2) the marriage prohibitions placed on the eldest sister of a
high chief, and (3) the ability of a chiefly woman to bring minor co-wives
into a high marriage. Simulations are used to trace the effects of variations in
these marriage customs on the larger dynamics and history of the chiefdom.
Other computer simulation attempts to better understand the implications of
kinship-based structures and institutions within a society have been completed
by Read (1990, 1995) and Nardi (1977).
In this chapter, I play out the results of different types of marriage rules
within a computer-based cultural testbed. By cultural testbed, I mean a mod-
eled society in which the seminal processes of the society and its reproduction
are represented. The modeled society I use, which I will call "TongaSim," has
been constructed on the basis of ethnographic, oral history, and archaeological
evidence from The Kingdom of Tonga, a Western Polynesian society. 1
1
TongaSim is not complete in its level of detail. However, the model is being built to ap-
proximate a plausible physical and demographic environment, based on estimated measures
of arable land, population size, production, and growth (Kirch 1984; Green 1973; Cowgill
1975; Crane 1979; Burley 1994; Cook 1972; Thaman 1975). The modeler used archaeolog-
ical, ethnohistorical, and oral history accounts of Tongan social structure to construct the
rules of the model including information about social change in prehistory (Spennemann
Cathy A. Small 227
Earlier iterations of this system were developed and presented in 1995, at the
SimSoc Conference in Boca Raton, Florida (Small et al. 1995). TongaSim was
developed to look at a number of processes, including but beyond marriage,
involved in the development of chiefdoms.
TongaSim is conceived as a dynamic and interacting system of linked pro-
cesses (production and redistribution, marriage and kinship, growth and strat-
ification) within which chiefly agents (familial lines, headed by chiefs) compete
for status and ascendancy. It is capable of simulating up to 50 chiefly lines
that reproduce themselves, produce and redistribute agricultural wealth, ex-
pand territory, grow in population, and split into branch lines over a specified
number of generations.
1986; Dye 1988; McKern 1929; Poulsen 1987; Davidson 1979), historical Tongan social
structure (Biersack 1990; Mahina 1990; Kirch 1980, 1982:41-69, 1988), the Tongan con-
struction of authority and leadership (Coult 1959; Gunsen 1979; Korn 1978; Bott 1981;
Gunsen 1979), marriage and exchange patterns (Earle 1977; Kaeppler 1978; Collocott 1923;
Biersack 1982), and kinship, fahu, and gender (Spennemann 1990; Valeri 1989; Korn 1974,
1978; Rogers 1977; James 1981, 1983). The most directly valuable sources were anthro-
pological studies and descriptions of Tonga that relate specifically to the period between
1000 A.D. and 1600 A.D. (Gailey 1987; Bott 1982; Kirch 1982:220-242; Wood 1943:3-14;
Mahina 1986, 1990; James 1992; Spennemann 1986, 1990; Korn 1978). Where the historical
record is incomplete, evidence from other important ethnographic and oral history sources
in Tonga (Mariner 1827; Gifford 1924, 1929; Beaglehole 1941; Collocott 1929; Aoyagi 1966;
Cummins 1972; Rogers 1975; Ve'ehala 1977; Marcus 1975; Herda 1987; Wood Ellem 1987)
and relevant archaeological and ethnohistorical evidence from other stratified Polynesian
chiefdoms will be considered to aid in the social reconstruction process (Langevin 1990;
Marshall 1983; Thomas 1989; Valeri 1985; Sahlins 1958, 1981; Goldman 1955, 1970; Kirch
1984:17-67, 243-262; Marcus 1989; Gunsen 1987; Ralston and Thomas 1987; Burrows 1938;
Hocart 1915; Kirch 1989; Schoeffel 1987; and Shore 1989).
2
Although there are clear benefits to "simplicity" in simulation, I have found that the
credibility of modeling work for cultural anthropologists rests with its detailsits ability to
take into account a number of factors that enter into human decision making. In this sense,
then, I have constructed what modelers would call an "inelegant" model that is difficult
to evaluate without being highly familiar with Polynesian ethnography/archaeology. As a
result of my approach, I am having to develop a detailed rule book to accompany my simu-
lations, which includes not only programming information but (1) how the algorithms were
constructed; (2) the ethnographic principles, in English, that the algorithms are designed
to enact or preserve; and (3) the supporting evidence for the principle in the literature. I
do not include all of this in this chapter.
228 The Political Impact of Marriage in a Virtual Polynesian Society
I begin with the admission that at this early stage of modeling (and perhaps
at later stages as well), computers will not be able to match the richness of
the ethnographic record nor the complexity of human behavior. However, even
though computer models necessarily simplify human decisions and behaviors,
the final product need not be simplistic.
For example, selecting a titled heir within a chiefly line is one process
I model that is central to the reproduction of the Tongan chiefdom. The
ethnographic record offers detailed insight into heir selection conventions both
through numerous examples in history and myth and through principles indi-
cated directly by Tongan nobility (Collocott 1923, 1928; Gifford 1924; Mahina
1990; Bott 1982:56-155; Gailey 1987). Bott (1982:123), for instance, through
discussions with Queen Salote of Tonga, reports three characteristics of chil-
dren that influenced their selection as heirs: their personal rank (this includes
their birth order), their personal ability, and the support of their mother's peo-
ple. Although personal rank was primary, all influenced the final choice and
various circumstances, exemplified in the historical record, could alter the
priorities.
How is this ethnographic information translated into TongaSim? In the
case of heir selection, the modeler developed a set of situation-specific rules
for rank-ordering priorities and then choosing an heir from a larger pool. In
most cases, the priority order is (1) personal rank (this takes into account
primogeniture), (2) support, and (3) ability. Each potential heir (i.e., child of
titled chief) is ranked according to all three factors against the other potential
heirs, receiving a specified number of points for the ranking in each category.
For instance, these are the points earned in the current model:
In this system, a potential heir who was first in rank would earn 5 points,
and would be the likely heir. However, if another potential heir was second
in rank (earning 3 points) and then also first in support of their mother's
line (earning another 3 points), he would be selected over the highest ranking
choice.
Specific circumstances can alter the priority ordering (column 1), and
these are also defined by rules. A line that is high in rank relative to other
lines, but proportionally lower in wealth, may wish to choose a son whose
mother's line is large and wealthy. A line which has been losing kin (because
of poor redistribution rates) would prioritize an heir with high personal ability
(as priority 1) and support (as priority 2), but might not continue to do so in
a different generation.
While not a perfect representation of "reality," this translation system is
faithful to the basic principles involved: the existence of a limited number of
distinct priorities for decision making, the line's evaluation of the individual
merit of each heir, and flexible priorities based on the specific situation of
a line. In this way, many factors enter into the decision, and the outcome
is something more than a rote calculation. Moreover, the algorithms can be
changed as our ethnographic knowledge increases or changes.
Some variables that are extremely important as cultural concepts are not
particularly amenable to mathematical definition. The "status of a line," for
instance, is an elusive concept in chiefdoms that can be translated as "social
prestige" or "prominence" and that is effectively used to socially rank chiefly
lines. The concept is "real" in the sense that people have an idea of which line
is higher, lower, falling or rising but it is "unreal" in the sense that it is not a
quantity and it is always relative to other lines. How then do you quantify it?
With many such social variables, I program based on the supposition that
"if it looks like a duck, walks like a duck, and quacks like a duck, then it is a
duck." So, regarding "line status," I have attempted to program its properties:
it was durable over time and depended on past reputation; yet, a line could rise
and fall in its line status, depending on which other chiefly lines were attracted
to it, and the personal status of its title-holder. The literature suggests that
a series of bad marriages and heir choices could change the "status" of a
line but it would probably take 4-5 generations for a line to lower its rank
position relative to other lines. This description is what I attempted to match
in devising the algorithm for line status: line status = [(.5(statusGen~ ) +
statusGen"1)/!.5] +[current chief past chief)+earned status points]. Stated
in plain English, the algorithm calculates current status as a function of the
past reputation of the line, the personal rank of the current title holder (and
his difference + or from the past title holder), and the status accrued
through marriages to important lines during the past generation.
Chance or natural variation can be and is also built into the algorithms.
In the example of heir selection, "personal ability" is an individual attribute
that may be important to the operation of the line. "Ability" is considered to
be distributed normally, along a bell curve and the program assigns a random
230 The Political Impact of Marriage in a Virtual Polynesian Society
ability value to each child born, based on this distribution. When a line chooses
an heir based on "ability," these values become primary in the heir selection
process, and may be affected by the particular pool of potential heirs in that
generation; in turn, an heir's "ability" may affect other model outcomes, such
as the production level of his people.
The operating model for this chapter is based on a number of such rules.
To date, much of the work involved in producing the TongaSim model has com-
prised designing these rules and basing them on an analysis of ethnographic
examples and relevant archaeological evidence. Although considerable work
has already been done on the social system and the rules, the model is not
yet complete. It does not, for instance, allow for the possibility and ramifica-
tions of warfare, and the marriage choices associated with creating military
alliances and avoiding war. This is the next step in its development.3
Below is a brief summary of the current model, and how it reproduces
itself. The full exposition here of all the rules and processes would occupy more
than a paper-length manuscript so, in the following section, I offer simply an
overview of the model and its operation. It is within this cultural "testbed"
that we will compare the effects of different application of marriage rules.
3
1 am now looking at the effect of line expansion, migration, and warfare on the system,
and gender-related features of the system, in a project funded by a POWRE grant (SBR
9753111) from the National Science Foundation.
Cathy A. Small 231
the simulation, producing a complex web of economic and kin ties. Following
Tongan custom, the simulation institutionalizes what Tongans call fahu priv-
ileges, i.e., the regular flow of wealth from wife-receiving lines to wife-giving
lines.
Marriages also result in children. The existing model uses an average of
four living children per marriage, but this will ultimately be refined using
available data about fertility rates and what we know of Tongan genealogies.
Each child inherits a personal rank, a combination of its mother's and fa-
ther's personal rank. Personal rank (eiki) varies with birth order such that
older children are higher in personal rank than younger children and girls'
rank exceeds boys. Consistent with the Tongan system, all children receive
a personal rank but only boy children have authority or pule, and pule is a
function of actual title holding. Every generation, an heir to the title is chosen
from the pool of possibilities, based on priorities discussed in the preceding
section.
Each line in each generation produces agricultural wealth. The major
constraining factor in production is labor (really, kin size) (Bott 1982) but
land can limit production if it is insufficient for the number of kin. Production
is thus affected by kin numbers, land, and a third factor, chiefly leadership
ability (which is capable of affecting the production level per person).
The wealth produced by a line is used to satisfy a line's various obligations.
These include fahu obligations, mentioned previously, wherein a line gives
support to the lines of its daughter's (sister's) children. A yearly first-fruits
tribute is made to the highest ranked line (called inasi in Tongan) and lines
make regular tribute to their immediately superior lines in the system. Tribute
patterns may be altered with the addition of new titles or by the absorption
of titles. The third obligation in a line is of a chief to his commoner retinue.
In the simulation (and depending on level of stratification), most of wealth
produced is redistributed to the commoners who produced it. A line that
has incurred greater obligations may, however, redistribute less than others.
This lesser redistribution, however, will result in a loss of loyalty and some
commoners will leave for other lines.
The modeler is able to chart the system's growth, marriages, status,
wealth, and land holding, kinship and tribute relationships, and numbers of
chiefs and commoners over several hundred years.
factors of the simulation by providing seeds that will reproduce the same
simulation run.4 Comparing simulations within the model, thus, can allow me
to trace the effects of marriage prescriptions and constraints on the system.
In this chapter, I focus on three specific marriage variations, all of which
have relevance in Tongan history.
4
Stochastic factors are chance elements, such as the natal ability of a child. This is built
into the simulation as an element that is distributed normally in the simulation. However,
because runs may differ slightly because of these random effects, it is advisable to hold the
random elements constant when comparing simulation runs, by providing a seed that will
produce the same chance effect for the runs under consideration.
Cathy A. Small 233
For this chapter, I will run a simulation based on each of the incest rule
variations and then compare the outcomes of the simulations to see if marriage
customs themselves influence the social structure of the simulated society and,
if so, in what ways.
5.3 FOKONOFO
The third custom I consider is called "/ofcono/o" in Tonga. Tonga was a polyg-
ynous society, where chiefly men took several wives, often as many as fifteen.
The fokonofoo was a convention wherein a high chiefly wife, entering into mar-
riage with a politically significant chief, would bring other wives with her into
marriage, often as her husband's only other wives. These secondaryf fokonofo
234 The Political Impact of Marriage in a Virtual Polynesian Society
wives were often her younger sisters or inferior cousins, but always women
who were subordinate to her in rank and who owed her kinship allegiance.
For a woman, it was presumably a way of ensuring that her son would be
chosen heir over potentially competing wives. For the system as a whole, the
custom limited the competition of multiple children of a man for heirship or
title. This custom is not frequently discussed in the literature, except that
numerous case examples are mentioned, so I wanted to see whether model-
ing could reveal anything about its operation, function, or implications in the
system at large.
The outcomes of these simulations are traceable through a series of out-
puts that give various assessments of each line and the system as a whole over
time. For any time period or any series of generations, one can look at kin
size, kin relations among lines, status, land holding, and wealth production
figures.
For purposes of this chapter, I am interested in tracking stratification. I
look at several related outputs to measure stratification in the system:
1. the range and variation [(x x)2/x] of line statuses in the system (how
big are the differences in status among chiefly lines within the system?);
2. the range of personal status that chiefs have inherited by birth in the
system;
3. the concentration of "high chiefly people" in the system (how are "high"
chiefly peoplethose within the top 20 percent in their rankdistributed
across lines? Do lines develop with no high chiefly people while others have
several?); and
4. the mobility of lines (how much do line ranks, i.e., relative line statuses,
shift upward or downward from their initial position?).
The first set of results concerned incest rules, specifically, the differences in
stratification within the model that proceeded from adjusting the closeness of
kinship relationships allowed in marriage. To evaluate stratification, I looked
at four sets of outputs that assessed differences in social prestige or "status"
among chiefly lines and chiefly individuals.
"Status" in Polynesia indicates the "high-ness" with which a line or person
is held by others, and has many other social, economic, and political correlates.
Individuals accrue "status" by birth alone, whiles lines have status based on
their past status, the personal status of the chief of their line, and the success
of the line in forging high alliances with other high-status lines. The status of
the line will determine who will wish to marry into it and, thus, what economic
and kinship relationships a line is able to create.
One measure of system stratification was Line Status Variability the
sum of the distances of each line's status from the mean of the sample. I used
Cathy A. Small 235
FIGURE 1 Incest rule variation and stratification in initial ten lines at genera-
tion 20.
this measure to answer the question: how much internal variation in status is
there among the lines of the system and how is this variation affected by the
incest level allowable in marriage rules? Figure 1 compares the "stratification"
among the initial 10 lines of the system after 20 generations under three dif-
ferent conditions of incest rules: (1) no relatives may marry, (2) cross cousins
(MoBroDa or FaSiSo) or more distant relatives may marry, and (3) siblings
may marry (if top 20 percent of chiefs).
The actual numbers in Figure 1 are less meaningful than their relative
values. When we compare column 1 (where no relatives can marry), to ei-
ther column 2 (the Tongan case where cousins may marry) or to column C
(the Hawaiian case where siblings of high lines may marry) it is clear that
relaxing incest rules increases our measure of stratification. The more the
incest restrictions are loosened to allow close marriages, the greater the inter-
nal variation (or the larger the overall number). The initial ten lines of the
system are twice as stratified (905 vs. 449) when siblings may marry than
when no relatives may marry, while cross-cousin marriage shows two-thirds
the stratification of sibling marriage and 38 percent more stratification than
"no relative" marriage. Conversely, high restrictions on marriageprohibiting
marriage with any relative (column 1)results in the most "converged" line
status variation, an indicator of least stratification.
The stratification pattern evident at the line level is also true at the level
of the chiefly individual. Personal status in Polynesia, as in the computer
model, is a basic social distinction that is inherited through one's parents.
It is through marriage that the fate of one's children is sealed. Marrying up,
to someone of higher status, increases your children's status relative to your
own, while marrying down causes the reverse to be true.
In Figures 2(a)-(c), we can see the values and ranges of personal status
that developed over time, as chiefly people married and had children over 20
236 The Political Impact of Marriage in a Virtual Polynesian Society
generations. Each of the three companion charts that follow (Figures 2(a),
2(b), and 2(c)) show the high and low values of chiefly personal status that
existed in the chiefdom at five-generation intervals from generation 1 to 20 of
the simulation.
Comparing the three figures shows that status distinctions among chiefs
vary markedly with changes in marriage rules. When chiefs cannot marry
their relatives, chiefly statuses converge. In other words, high and low chiefs
in the system lose their status distance from each other and from commoners
(0 status). Allowing endogamous marriages results in an increasing trajectory
Cathy A. Small 237
of status ranges; at the "cousin" level of marriage (Figure 2(b)), high chiefs
become higher and more differentiated from lower chiefs and commoners. This
pattern is even more pronounced at the sibling level of incest (Figure 2(c)).
These findings demonstrate the logical processes associated with exogamy
over time. When high chiefs are forced to marry "out" (that is, marry non-
relatives) over generations, they necessarily must marry lower chiefs at some
point, causing the personal status of their progeny to spiral downward. Con-
versely, lower chiefs have increasing opportunities to marry "up" since high
chiefs run out of appropriate marriage partners. Their hypergamous marriage
increases the status of their children.
There are many noted historical examples of hypogamous and hyperg-
amous marriages and what they meant for the particular lines in question.
What the model and its output makes clearer is the systemic effect of mar-
riage choices. When chiefs must marry nonrelatives, as in Figure 2(a), the
status distinctions among chiefs in the system narrow markedly. When high
chiefs are allowed to marry closer relatives (Figure 2(b) and 2(c)), they do
with the effect that the distance in status among individuals widens in the
system over time. High chiefs marry high chiefs, bolstering status among a
small class of individuals, while lower chiefs must marry other lower chiefs or
even commoners, resulting in a downward status trend and a widening gap
between high and low chiefs. These findings suggest that the development of
endogamous marriage rules may have been a necessary or enabling condition
for the development of stratification.
Endogamous marriage patterns are also associated with an uneven con-
centration of high chiefs within TongaSim. In our virtual system, lines may
split to form new lines up to a limit of 50 chiefly lines. By the twentieth gen-
eration of the simulation, this limit has been reached, and we can trace how
chiefly people are distributed among the 50 lines at the end of the simulation
run. While all lines in the system contain some "chiefly people," not all lines
have "high chiefs"those whose personal status falls within the top 20 per-
cent. The "donut" figures that follow indicate what number and percentage
of lines of the total 50 lines contains high chiefly people under three simu-
lation conditions. Comparing Figures 3(a)-(c) shows that stricter marriage
rules (e.g., no marriage of relatives) are associated with a much wider distri-
bution of high chiefs. Conversely, when cross-cousin and sibling marriage are
permitted, there is a corresponding reduction in the number of lines that hold
high chiefs. High chiefly blood becomes more concentrated in a few high lines,
another sign of increasing stratification.
A fourth measure of stratification is designed to represent the stabil-
ity/mobility of lines within the system. Each line has a rank, depending on
the status that it holds relative to every other line at the same point in time.
Ranks in the system go from 1-50, and in the real as in the virtual world, the
behavior of lines (marriages, heir choices, etc.) may cause them to rise or fall
relative to other lines.
238 The Political Impact of Marriage in a Virtual Polynesian Society
As one can see in Table 1, the stability of the system (as measured by rank
variation) varies markedly with the incest level permitted in marriage. Incest
level 3 (marrying nonrelatives) results in three times as many rank variations
as incest level 1 (siblings) and twice as many as incest level 2.
In descriptive terms, marrying one's siblings results in a more stable or
rigid system, where lines keep their position and are less mobile compared
to both of the other marriage conditions. Marrying nonrelatives, by contrast,
produces a highly mobile or unstable system (depending on one's point of
view). To evolve a rigid stratified system, then, kinship-restrictive marriage
rules would need to be replaced by rules that permitted close family marriages.
6.1.1 The "Virgin Sister." Hecht (1977) and others have argued that the virgin
sister rule is a way of "holding on" to the high rank of an eldest sister, and
preventing the highness of her blood from being passed to another line that
might otherwise eclipse her natal line. This is a perfect problem for modeling
because it posits a "what-if?" scenario that did not actually occur at the time
the virgin sister rule was in operation. In other words, it proposes that had
the virgin sister rule not existed, then the highest chiefly line might have been
eclipsed by another line. The virgin sister rule exists in this theory to prevent
240 The Political Impact of Marriage in a Virtual Polynesian Society
TABLE 2 Line ranks, change in line ranks, and total line rank variation (SUM) over
20 generations.
(a) With Virgin Sister Custom OFF
Generation
ON 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 SUM
Rank 1 1 3 1 1 1 1 1 3 2 1 4 2 3 2 -3 3 -8 6 4
Change in 0 - 2 2 0 0 0 0 -2 1 1 -3 2 -1 1 -1 0 -5 2 2 25 changes
Rank -14/+11
6.1.2 The Fokonofo Custom. What about the fokonofo rule, which allows a
first wife of a high chief to bring "friendly wives" (usually her close relatives)
into marriage as co-wives? Ethnographically, the custom occurs when a female
chief marries a high male with an important title. It is presumably a political
strategy to increase the chances that the female chief's son will inherit her
husband's title, by limiting other competition. Since there is no specific hy-
pothesis to be tested here, I just sought to explore the nature of the custom
by looking at its effect on stratification within the system, as seen during a
simulation run of 40 generations.
I found that the fokonofo rule was somewhat variable in its effect on
stratification, depending on the point in the simulation it was examined and
the degree of marriage exogamy that applied. The custom, then, had no obvi-
ous systemic or implications in itself for stratification. Unlike certain customs
(such as incest prohibitions) whose effects are consistent throughout the time
span of the simulation and under varying parameters, the fokonofo custom
was very context dependent. For this reason, I looked at the fokonofo cus-
tom in the virtual context that best approximated its historical appearance,
i.e., a late point in the simulation and in a virtual society that permitted
cross-cousin marriages for chiefs.
Under these conditions, the effect of the fokonofo custom was to increase
stratification on all measures. At generation 30 (which was typical of other
late generation results), the system was 26 percent more stratified with the
custom ON than with it OFF and the initial 10 lines were 93 percent more
stratified. The custom also resulted in a much greater concentration of chiefly
blood. With the custom ON, only 7 of the existing 50 lines contain chiefly
people that are within 50 percent of the personal status of the highest chief.
With the fokonofo custom OFF, there are 32 lines holding people with this
degree of high chiefly blood.
242The Political Impact of Marriage in a Virtual Polynesian Society
TABLE 3 The number and proportion of High, Mid, and Low Chiefs, with the
Fokonofo Custom on and off.
The virtual history of the simulation suggests why this is so. With the
fokonofo custom in place (and with the condition that marriages could occur
between relatively close relatives), a fokonofo marriage doubly limits the pool
of high-born women available for marriage and rank transmission because
marriage obligates not only a high chiefess but also her younger or minor
female relatives. Monopolizing more women of high lines in fewer marriages
statistically decreases the marriageable pool of high women, resulting in fewer
chances for lower chiefs to contract a marriage with a higher woman. By
reducing the number and probability of high chiefly marriages to lower lines,
the fokonofo custom has the ultimate effect of lowering mobility in the system
and gutting the ranks of middle-level chiefs, as Table 3 indicates.
Table 3 indicates the numbers and proportion of chiefs who fall into HIGH,
MID, and LOW chiefly ranks with the custom ON and OFF after 30 genera-
tions. With the fokonofo custom OFF (column two), 31 percent of all chiefs
are in a middle tier of chiefly status. Turning the custom ON, however, in
column one, results in a more class-like two-tiered rank system, with very few
middle-level chiefs (5 percent) and most chiefly people (92 percent) having a
more distant rank from the high chiefs.
In real history, the fokonofo custom is a minor one that persisted for
a limited number of generations, and it probably did not have far-reaching
structural effects. The simulation results then do not reenact history. What
the simulation does do, though, is show the researcher what variables seem to
be important to insight and the logical implications of patterned choices. In
this way, it can help researchers to frame their investigations and point them
in more fruitful directions within the ethnographic and archaeological records.
These findings suggest that, in interpreting the fokonofo or other sororate-
type custom in chiefdoms, it is crucial to know particular features of context,
namely, the status of the women entering into these marriages, the type of
incest prohibitions that apply in the society, and the degree of existing strat-
ification. If the fokonofo is seen to consistently occur in the ethnographic
record with high-status women, and under stratified conditions that permit
cross-cousin marriage, then the fokonofo convention may possibly be under-
Cathy A. S 243
marriage rules (suggesting that social force and the consolidation of ranks
were parallel developments)? What other social developments allowed chiefly
groups to institute their course toward marriage endogamy, especially when it
was disadvantageous to the population on whom chiefs depended? It becomes
highly significant here that brother-sister marriages in Hawaii were socially
understood as "sacred" suggesting, perhaps, how sacredness has played a role
in furthering rank stratification.
Virtual history can usefully serve as probe of our ethnographic and archae-
ological models of reality. Although simulations may not mirror the historical
record, they often reflect back to us the logical implications of our assumptions
in a way that promotes new and creative avenues for ethnographic inquiry.
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The Impact of Raiding on Settlement
Patterns in the Northern Valley of Oaxaca:
An Approach Using Decision Trees
Robert G. Reynolds
1INTRODUCTION
A growing body of data indicates that armed conflict played a role in the cre-
ation of complex societies such as chiefdoms and states (Wright 1984; Spencer
1998). For example, according to Wright (1977:382), "most ethnographically
reported chiefdoms seem to be involved in constant warfare," and large chief-
doms grew by absorbing their weaker neighbors. Marcus and Flannery suggest
that warfare was often used to create a state out of rival chiefdoms:
the southern and eastern parts of the valley. If this is the case, there should
be a point in the sequence when considerations of defense began to influence
settlement choice.
In this chapter, our goal is to provide a preliminary description of our
efforts in testing the suitability of this model to the Oaxacan case, and its
potential use as the basis for a more general model of state formation. In
order to test this hypothesis we need some way to operationalize it in terms
of the archaeological record in the Valley of Oaxaca. The key phases of the
model can be expressed as follows:
One should be able to test the validity of this model by examining the
correspondence between (1) changes in site settlement decisions over time
and (2) changes in the pattern of raiding over the same periods. The basic
data set to be employed comes from the Oaxaca Settlement Pattern survey
conducted by Kowalewski et al. (1989) for over a decade. The goal of the
full-coverage survey was to locate all archaeological sites in the valley based
on the presence of surface remains. In all more than 2,700 sites, dating from
the archaic hunting-gathering period to the Spanish Conquest of 1521, were
identified. The specific archaeological periods covered by the survey of concern
for this paper are given below:
Robert G. Reynolds 253
The settlement pattern survey recorded more than 100 variables in con-
nection with each site (Kowalewski et al. 1989). Sites were numbered in terms
of the region of the valley in which they occurred, with the basic spatial re-
gions used being: Monte Alban itself (located in the Central Valley), Etla (the
northwest arm), the Central Valley (the area surrounding Monte Alban), the
Valle Grande (the southern arm), Tlacolula (the eastern arm), and Ocotlan
(the southeastern portion of the valley). These basic geographic regions can be
seen in Figure 1. The shaded areas correspond to piedmont, and the darkest
regions represent higher mountains.
Although our overall goal is to test our hypothesis against trends over
the entire valley for all relevant time periods, in this study we focus on the
northwest, or Etla region, from the Tierras Largas phase (early egalitarian
villages) through Monte Alban Ilia (the mature Zapotec state). Etla was
chosen for this chapter since it was the arm of the valley in which population
grew most rapidly and trends appeared first; it was also the home of the
chiefdom ancestral to Monte Alban. As a result, it should be one of the first
regions to be affected by the state formation processes centered at Monte
Alban. Once we are able to identify basic patterns in the Etla arm, we will in
future work examine how the other regions behaved, both synchronically and
diachronically, in relation to Etla.
As mentioned earlier, each site, for each region and time period, was de-
scribed in terms of over 100 variables relating to the environment, agriculture,
economy (e.g., craft production and trade), and architecture variables. Addi-
tional information based upon excavated sites was also added to the survey
data. The resultant data set was stored as a Microsoft ACCESS database.
This database was used as the basis for testing our hypotheses here.
Using this database as our knowledge source, our goal was to extract
trends in settlement decision making using techniques from Machine Learning,
a subfield of Artificial Intelligence. These trends will be expressed in terms
of decision trees. A decision tree is a hierarchically structured collection of
decisions, each based on the value for a particular variable, that can be used
to classify objects of interest into various categories or classes. Here we want
to produce a decision tree that is able to predict correctly whether or not a
site is likely to have evidence for raiding in a given time period for a given
region of the valley. While the resultant decision trees need not correspond to
254 The Impact of Raiding on Settlement Patterns
FIGURE 1 The Valley of Oaxaca with the Etla region in the northwest corner.
Light shading highlights the piedmont; and, dark shading highlights the mountains.
a specific real-world procedure for making site location decisions, the relative
importance of variables in predicting the distinction between the classes of
interest can be seen in their relative positions in the tree. The most important
(or "key") variables will be found higher up on the tree, while secondary or
tertiary variables tend to be found lower down. Our expectation, therefore, is
that need for defense from raiding will gradually "climb the tree" over time.
An example of a decision tree is given in Figure 2. Each rectangle rep-
resents a variable about which a decision is to be made in the settlement
process. Proceeding from the topmost, or key variable, this tree first sepa-
rates sites into those that are located on the boundary of the loam and the
swampy floodplain and those that are not. If a site is on the boundary of the
Robert G. Reynolds 255
FIGURE 2 A hypothetical decision tree that may be produced for classifying sites
that are likely to be targets for warfare. Rectangles represent variables used to make
decisions. A given site is classified using this tree by following a path from the apex
to a leaf (class) based on the values for its relevant variables.
loam and the swampy floodplain, the process will proceed down the leftmost
branch. If it is not, the process proceeds to the right. At the next level, the
site is checked to see whether it is situated on a hilltop or not. Again, there
are two choices. The third level sorts sites based upon the degree of slope at
a site. There are four basic categories used here: flat, shallow, moderate, and
steep. One of the four branches is selected for the site based upon the recorded
value of slope. At the next level, the environmental zone in which the site is
located is used. Here there are five outcomes: low alluvium, high alluvium,
low piedmont, high piedmont, and mountain zones. Next, soil character (two
256The Impact of Raiding on Settlement Patterns
outcomes) is used, followed by the principal water source. The process pro-
ceeds until an outcome is reached. Outcomes are labeled + or , depending
on whether burnt daub or other evidence for burning is present (+) or absent
() at the site. A detailed discussion of specific trees is deferred to section 4.
This example describes only one of many possible trees that can be used
to classify sites. This tree is homogeneous in its terms since no matter which
branch is taken at a previous level, the same choice variable is used at the
next. Trees can also have different variables at different levels; variables can
be of different types (categorical, ordinal, interval); a variable can be used
more than once; and a few or perhaps even all of the variables may be used.
Thus the search for a tree that can efficiently and accurately classify each site
for a given spatiotemporal grouping is not an easy task.
In the next section we identify the basic variables used to monitor raiding
at a site. Sites will then be classified into those that do have evidence for
raiding in terms of these variables, and sites that do not, for each phase
in the Etla region. This data will be given to a machine learning algorithm
ID5R, developed by Utgoff (1989), which constructs a decision tree to separate
the sites efficiently and accurately into the two categories based upon their
environmental attributes. The decision-tree algorithm used here is detailed in
section 3. Section 4 describes the decision trees produced for the time periods
of interest and the extent to which they support our hypotheses. Section 5
presents our conclusions and plans for future work.
Two of the variables recorded during the site settlement survey pertain
directly to this activity. One variable is the presence of burnt daub at the site.
Daub was used as a material for the construction of buildings, and becomes as
hard as brick when burned. Unusual quantities of burnt daub on the surface
of a site suggest that buildings there were burned at some point. For example,
Mackey and Green found that approximately 34% of all surveyed New Mex-
ican Largo-Gallina phase (A.D. 1100-1300) sites were burned based upon the
presence of carbonized remains on the surface. Upon excavation, some sites
that had been recorded as unburned were found to exhibit evidence for burn-
ing in earlier occupations. Thus, they suggested that their surface estimate
of burned sites was a conservative one (Mackey and Green 1979:145-146). In
the Etla region of Oaxaca, Drennan found that some sites with no surface ev-
idence for burning turned out to have burnt houses when excavated (Drennan
1976).
The other variable was labeled as "other evidence for burning" by the
survey team. This evidence took the form of massive areas of burned earth
such as occurs when mud brick (adobe) buildings are burned. The Pearson R
correlation for "other evidence for burning" with burned daub is .45 for the
entire valley over all periods. This reflects the possibility that the two types
of evidence reflect different architecture or different tactics with regard to
burning. Since we know that some houses were burned without leaving surface
evidence, the variables recorded by the settlement pattern survey probably
underestimate the true levels of raiding and warfare for some periods.
Additional evidence for a proactive approach to raiding and warfare can
be seen in fortifications or defensible locations at the site (Elam 1989). The
presence of defensive walls at a site was recorded as part of the settlement
survey. As with the offensive variables, this is certainly a conservative index
of site targeting. There may be additional evidence for defensive pallisades
below the surface at some sites (Flannery 1998), evidence that will show up
only during excavation.
Here, the key to assessing the role of conflict in the evolution of more com-
plex societies lies in determining how site settlement patterns were adjusted in
response to observed raiding patterns. The goal then is to distinguish between
(1) sites that are targets for attack and (2) those that are not, in terms of
their basic site location variables. The locations of sites that are targets for
raiding should shift over time in ways that are consistent with the predictions
made by the model. The variables used to represent the environmental loca-
tion of each site in this study are given on the following page. In each case,
the variable name is followed by the set of possible values that it can take
enclosed in set brackets.
Our goal will be to develop a decision tree that is able to distinguish,
as well as possible, between the location of sites that are targets for raiding
and those that are not for each time period in terms of a subset of these
variables. Not all of these variables need be used to construct the tree. It is
up to the algorithm to select the subset of variables that are most effective
258 The Impact of Raiding on Settlement Patterns
in generating the tree. What we expect to see happen is a shift over time
of those environmental variables that are associated with targets for warfare.
These shifts can be observed in terms of the environmental variables used to
construct the tree and their relative positioning. The higher the variable in
the tree, the more important it is in discriminating between the categories.
The next section discusses the algorithm or procedure used to generate the
classification trees in this chapter.
3 DECISION-TREE GENERATION
The basic approach that we take to decision-tree construction here is based
on the IDS family of algorithms. ID stands for Induction of Decision Trees,
which was developed by Quinlan (1987). The original ID algorithm constructs
decision trees from a set of examples in a nonincremental fashion. It is given
a training set of site examples, each of which is described in terms of a set
of categorical variables, along with the class that the site belongs to. In the
Etla case, the predictor variables are the environmental variables for each site.
The relevant categories for a site are + (target of warfare) if it exhibits one
or more of the three tactic variables described earlier, and a (not a target)
otherwise. Each site must belong to only one class or the other, there can be
no inconsistent examples where an example is both positive and negative.
The goal of the decision-tree learning algorithm is to construct a tree
that allows each member of the training set to be predicted correctly. That
is, there is a path, or sequence of decisions, which leads to a leaf node that is
labeled by one of the categories under consideration, + or . If a current leaf
Robert G. Reynolds259
1. If all the instances are from exactly one class, then the decision tree is the
apical node that is labeled by the class of sites that it contains, + or .
2. Otherwise,
a. Define a(best) to be the attribute with the lowest E-score.
b. For each of the i values of i>(best), grow a branch from a(best) to
a decision tree constructed recursively based on all of those training
instances that have the value of v(best).
However, there are several basic drawbacks to using this approach in the
Valley of Oaxaca case:
1. The number of instances can change as new site instances are added or the
classifications of existing sites are changed. Since the approach is nonincre-
mental, the entire tree will need to be produced again.
2. The presence of missing data and noise can make over-fitting of the tree to
the data more likely. Due to the extensive temporal and spatial nature of
the survey, there is bound to be both noise and missing data involved.
3. The variables to be used range from real-valued variables to binary vari-
ables. The basic approach requires categorical variables with a limited num-
ber of possible categories.
incrementally from examples. The main feature of the algorithm is that it can
incorporate instances incrementally, instead of requiring all of the examples
to be present at once. A particularly interesting and proven characteristic of
ITI is that it builds trees independently of the order in which the instances
are processed, and the resultant tree can be shown to be equivalent to that
produced if all examples were available from the beginning.
The basic approach is to apply a set of transformations to the current
tree rather than throwing away all of the learned information each time a new
example is added. As stated by Utgoff:
1. If the tree is empty, then define it as the unexpanded form, setting the class
name to the class of the instance, and the set of instance to the singleton
set containing the instance.
2. Otherwise, if the tree is in unexpanded form and the instance is from the
same class, then add the instance to the set of instances kept in the node.
3. Otherwise.
a. If the tree is in unexpanded form, then expand it one level, choosing
the test attribute for the root arbitrarily.
b. For the test attribute and all nontest attributes at the current node,
update the current node, update the count of positive or negative in-
stances for the value of that attribute in the training instance.
c. If the current node contains an attribute test that does not have the
lowest E-score, then:
Restructure the tree so that an attribute with the lowest E-score is
at the root.
Recursively reestablish a best test attribute in each subtree except
the one that will update in step 3d.
d. Recursively update the decision tree below the current node along the
branch for the value of the test attribute that occurs in the instance
description. Grow the branch if necessary.
This is also known as the entropy of the set T. The information content
of the partition of the training set produced by applying a test using attribute
X is:
The decision trees for the Etla region from the Tierras Largas phase through
Monte Alban II are given in Figures 3 through 9. (One of the phases, Guadalu-
262The Impact of Raiding on Settlement Patterns
FIGURE 3 The decision tree for the location of sites with evidence for raiding
in the Tierras Largas phase in the Etla region. There were 16 sites located in the
Etla region during this period. The factors most influencing site location here are
environmental zone and water source. The top level factor is the environmental zone
for the site; 4 sites in the low or high alluvium (env-zone < 2.50) were not attacked
(). The second level decision separates out 3 sites whose water source is a main
river or a tributary (water< 1.50) from the remaining sites. These 3 sites were not
attacked (). The third level decision separates out the remaining sites on piedmont
arroyos (< 3.00). Of these 8 sites, 7 were not attacked () and one may have been
=
pe, is not presented since the decision tree produced for that phase is essen-
tially the same as that for the previous San Jose phase.) Each tree contains
two types of nodes, decision nodes and leaf nodes. For example, in Figure 3
the top-level decision node is "environmental zone." All sites with a value for
"environmental zone" of less than 2.5 take the leftmost branch in the clas-
sification process while the others take the rightmost branch. The numbers
given at this point reflects a straightforward encoding of the values for each
of the variables given earlier. For example, environmental zones are coded
in the order listed earlier from 1 (low alluvium) through 5 (mountains) so
"env-zone < 2.5" would indicate sites in the low alluvium or high alluvium.
The leftmost branch consists of a single leaf node. A leaf node represents the
category associated with the sites that it contains. Here, no sites in the low
or high alluvial zones are classified as targets of warfare ().
Notice that some nodes are labeled with both a -f and a . These nodes
contain both categories of sites and are termed nonhomogeneous. A decision
tree that perfectly classifies the training set will not contain any nonhomo-
geneous leaf nodes. The presence of nonhomogeneous nodes here means that
the survey did not recover sufficient information to allow any additional dif-
ferentiation between the categories in such cases. This early phase, Tierras
Robert G. Reynolds263
FIGURE 4 The decision tree for the location of sites with evidence for raiding in
the San Jose phase in the Etla region. There were 20 sites recorded for the Etla
region during this period. Again, environmental zone and water source were the
most important factors in the location of sites in the upper four levels of the tree.
However, a new variable, irrigation type, is used to identify sites with evidence for
raiding at the fifth level of the tree. In this phase, the number of sites in the low and
high alluvium (env-zone < 2.50) has increased from 4 to 6. There are now 2 sites
on the middle piedmont or higher, both of which were not attacked. The 2 sites in
the lower piedmont with a main river or tributary water source were not attacked.
There were now 9 sites in the lower piedmont region with an arroyo water source.
The site that exhibits signs of attack is one of the 8 sites that did not need irrigation.
Largas, was one of egalitarian villages, where almost all of these village sites
were located in similar environmental settings for agricultural reasons. This
means that location alone is not sufficient to predict site attacks here. Red-
mond (Redmond 1994:3) suggests that raiding at the egalitarian village level
is often the result of individual feuds or vendettas, which means that it might
be hard to tie it to specific environmental factors. It is expected, however,
that as social structure and settlement choice become more sophisticated, the
patterns of warfare and response may become more predictable in terms of
such environmental factors.
A brief description of each individual decision tree is given in its caption.
Here we will attempt to describe the overall trends in terms of the changes
264The Impact of Raiding on Settlement Patterns
predicted by the model presented earlier. Each phase of the model and its
corresponding expression in terms of the resultant trees will now be discussed.
Hypothesis 1: An early period in which raiding was minimal, and variables relevant to
successful agriculture predominate in settlement choices. If there were no raiding
at all in the Tierras Largas phase, Figure 3 would consist of a single key node
containing all sites and be labeled as a () node since it contained only sites
that did not exhibit evidence for raiding. The more frequent and complex the
pattern of raiding, the more complicated the tree becomes. Thus, even in the
egalitarian Tierras Largas phase we have to suggest that occasional raiding
took place. However, the tree is very small with only two variables, and needed
only 3 decision nodes to distinguish the one site that may have been raided.
Hypothesis 2: A gradual rise in friction between social groups prior to state formation.
This friction can be represented by archaeological evidence for raiding, the principle
form of warfare in egalitarian village societies and chiefdoms. Excavations indicate
that wattle-and-daub buildings (especially temples and elite residences) were burned
in raids, making the presence of burned daub one indicator of raiding (Marcus and
Flannery 1996:124-130). The size of the decision tree for each phase can tell
us something about the complexity or intensity of raiding. The tree for the
egalitarian Tierras Largas phase uses two variables and 3 decision nodes. In the
San Jose phase, the first period with evidence of social rank, this increases to
three variables and 5 decision nodes (Figure 4). In the subsequent Guadalupe
phase (not shown) there are still just four variables and 4 decision nodes
used. But in the next phase, Rosario (700-500 normalfontB.C.), the number
of variables used has increased to five, and the number of decision nodes to 9
(Figure 5). In other words, the number of decision nodes has almost doubled
from that of the previous two phases. The Rosario phase was one in which
rival chiefdoms arose in various parts of the valley, and burned daub was seven
times as frequent on the surface as on the average valley site (Kowlewski et
al. 1989:70). Soon defensive location would become a key variable (below).
FIGURE 5 The decision tree for the locations of sites with evidence of raiding in
the Rosario phase in the Etla region of the valley. Although environmental zone was
still the dominant variable along with water source in determining the location of
sites, other factors such as slope, irrigation type, and land use classification have
now become important; so now a maximum of 8 decisions are needed to group the
sites. The increase in the size of the tree reflects an increase in the complexity of
site settlement along with increased signs of raiding. There are now 36 sites in the
region, one fourth of which were located on the low or high alluvium. Fourteen other
sites (up from 9 in the San Jose phase) were located in the lower piedmont. These
sites used little or no irrigation, and were located on class II land. Seven of the sites
had a main river or tributary water source, while 7 more had a piedmont arroyo
water source. One site out of each group of 7 was attacked. Another site, above the
lower piedmont on flat land with an arroyo water source, was attacked. As in the
previous two phases, the sites that were attacked were in more peripheral locations.
266The Impact of Raiding on Settlement Patterns
FIGURE 6 The decision tree for the locations of sites with evidence of raiding
in the Monte Alban la phase in the Etla region of the valley. There were now
77 sites recorded in the region. While environmental zone and water source are
both still important, hilltop location had now become the uppermost variable in
determining site location, probably because of a need for defense. Hilltop location
divides the tree into two subtrees. The left subtree corresponds to the traditional
agricultural strategy observed in the region, the one used in previous phases. This
subtree contains the majority of sites, 71. Two of these sites exhibit evidence for
raiding. As before, the majority of sites were on good land with good (cont'd)
Robert G. Reynolds267
FIGURE 6 (continued) access to water for irrigation. The right subtree corresponds
to a new settlement category that is focused on defensible locations. Of the 6 sites
that were on hills, one third of them were attacked. Apparently, the hilltop locations
were the principle targets for raiding in this period.
Hypothesis 5: If one major vehicle for chiefly expansion, and in some cases state for-
mation, is warfare, then (if the chronology is fine enough) one should be able to see
a pattern of warfare beginning in one region and spreading to neighboring regions.
Each of these regions, in turn, should experience increased attacks and eventually
move elites to more defensible positions as a defensive tactic. While it is hard
to assess this hypothesis in terms of the Etla region alone, some of its mani-
festations can be visualized here. With the founding of Monte Alban and its
268The Impact of Raiding on Settlement Patterns
FIGURE 7 The decision tree for the locations of sites with evidence of raiding in the
Monte Alban Ic phase in the Etla region of the valley. There were now 212 sites in
the region. Hilltop location and slope were still in the top two levels of the tree. This
suggests that defense was still a key issue in determining site location. But another
variable had become important as well: land use type now divides sites into two
subtrees. The subtree labeled C corresponds to sites that were on good agricultural
land. This contains the majority of sites occupied in previous periods. These were
sites with a tributary or main river water sources, and needed little or no irrigation.
There were 169 sites in this group. One site in that group exhibited evidence of
raiding. Subtree B corresponds to a new category of sites that were located on less
productive land in the piedmont zone, requiring canal irrigation (the "pied- [cont'd]
Robert G. Reynolds269
FIGURE 8 The decision tree for the locations of sites with evidence of raiding in
the Monte Alban II phase in the Etla region of the valley. Hilltop location, slope,
and land use type were still the main factors used to determine site location. Again
we see 3 major subtrees. Subtree C, representing sites in the traditional locations for
agriculture, contains 121 sites, none of which exhibit evidence for attack. Subtree B
represents the "piedmont strategy" sites that emerged in the previous phase. These
had dwindled to 14 sites, however, far fewer than before; it is believed that the
piedmont strategy had become less important now that Monte Alban had gained
control of the entire valley. Subtree C has 9 sites, down slightly from 11. Of those,
the 2 on steeper slopes had both been attacked.
FIGURE 9 The decision tree for the locations of sites with evidence of raiding in the
Monte Alban Ilia phase in the Etla region of the valley. There were now just 74 sites
in the region. Vestiges of subtrees A, B, and C are apparent, but the variables that
were most important in the early periods, such as land use and environmental zone,
have now become important once again. "Hilltop location" has been replaced at the
top of the tree by "water depth." Subtree C, representing the traditional agricultural
location strategy, now has 65 sites. None of these sites exhibited evidence for attack.
Subtree B, representing "piedmont strategy" sites, now contains only 8 sites, down
substantially from the previous period. One site in this group was attacked. Subtree
A had just one site with a hilltop location. That site, as expected, was attacked.
5 CONCLUSIONS
In this chapter we have investigated the extent to which evidence from Etla
region of the Oaxaca Valley Settlement survey can be used to monitor the
role of conflict in chiefdom and state formation. Decision trees were used as
a vehicle to express changes in the environmental variables used to predict
the locations of targets for raiding and warfare in the Etla region over time,
from egalitarian village societies to a mature state. The results suggest that a
decision tree is an expressive vehicle for monitoring these temporal and spatial
changes and appear to support our model. But since the results represent only
a portion of the entire valley, further evaluation requires the production of
decision trees for each of the remaining four regions.
272The Impact of Raiding on Settlement Patterns
One potential problem is that the number of sites (and the variety of
possible variables) make it essential that each tree produced be as accurately
and as efficiently as possible. Some of the regions of the valley have several
hundred sites during a given period. If the algorithm is not able to produce an
accurate and efficient scheme, the resultant tree may contain a large number
of decisions and will be difficult, if not impossible, to analyze.
The ITI algorithm was selected for use since it is best suited to the needs
of the current application. However, while it exhibits many improvements over
existing systems, there is no guarantee that it will always be able to produce
an optimal tree in all situations. If we can guarantee that there is no biasing
in the selection of attributes for decision nodes based upon the number of
choices as well as other factors, then an optimal tree should be produced each
time.
In future work, we suggest an extension to ITI that uses an evolution-
ary computational approach, based upon the Cultural Algorithms program
developed by Reynolds (1986), to "pull up" those variables that are the best
discriminators, regardless of how they are measured. That is, in situations
where biasing occurs, the best variables are often found near the bottom of
the tree, while less useful variables are found near the key node. This will
often occur if there is a bias toward variables with many choices, as opposed
to conceptually more important variables with fewer choices. We would like
to "pull up" the more conceptually important variables to make the tree more
optimal in structure.
In particular, we want to "pull up" variables in order to:
In order to do this, we will try embedding the ITI algorithm within the frame-
work of an evolutionary optimizer based upon Cultural Algorithms, CAEP
(Reynolds 1994a, 1994b; Chung 1997). The principle behind this embedding
is to allow the evolutionary system to experiment with the types of trees pro-
duced by ITI for different subsets of attributes in the data set. Those subsets
that prove to be most useful in optimizing the performance function, which
is a combination of classification accuracy and tree structure, are likely to be
inherited as parts of the next generation of selector strategies by the evolution-
ary population. While this process uses ITI to generate a number of subtrees
automatically, if the subtree is sufficiently smaller than that produced by us-
ing all of the variables, the additional cost can be reduced. This will be the
subject for future work.
Robert G. Reynolds273
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1983 The Fierce People. New York: Holt, Reinhart & Winston.
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Fractal House of Pharaoh: Ancient Egypt
as a Complex Adaptive System, a Trial
Formulation
Mark Lehner
1
See Kemp (1989:232-234) for references to studies which apply the redistributive
model to ancient Egypt and contrary arguments.
Mark Lehner277
2
One could lower the total of fragmentation periods by arguing that in Dynasty 1 and
3, included in the formative Early Dynastic or Archaic periods, the country was unified
(but probably less so in Dynasty 2). On the other hand, Egypt was scarcely unified at all
times in the Late Period, which I have not included in the non-unified third of pharaonic
history. The dodecarchy of the Delta, as Herodotus called it, persisted into Persian times.
3
Follow-up studies of the some of the same societies from which Radcliff-Brown, Evans-
Pritchard, and Fortes derived the segmentary lineage model argue that, while the model
may be characteristic of the actors' own model of categories of people, it does not conform
to the way they actually behave or distribute themselves across territory (Holy 1996:71ff).
278
h fractalhouse ofpha
For example, large tombs are often surrounded by, or sometimes contain,
smaller tombs of dependents. In the Old Kingdom, the owners of large tombs
were often priests and officials in the temples of the royal pyramids, but in like
manner the large tomb owner had his own cult and priesthood that served in
his tomb chapel; "the funerary service was simply a reduced continuation of
the household after death." Membership made people "approximate to family
members under the authority of the chief heir" (Eyre 1987:31).
The officials had their own houses (pr d t ] , made up of land and peas-
antry exploited to provide their income, manors in the form of villages
and estates throughout the country, together with craft personnel,
administrators, and personal servants. This is essentially the typical
economic unit of the great estate, held in origin and principle from
the king in return for performance of office. Within such a house the
personnel were in the same way dependent on the favour, patronage,
and provision of the official as he was on the king. (Eyre 1987:40,
emphasis mine)
4
While the idea of the "mother-child bond as naturally constituted and biologically
determined" was accepted by many anthropologists, it has come under scrutiny and criticism
in feminist anthropology. A distinction can be made between mater (a social, adapting, or
nurturing mother) and genetrix (birth mother), like that between genitor and pater (Holy
1996:20-29).
5
For one discussion see Holy (1996:51-70): "All the distinctions between family and
household draw on residential propinquity as the denning criterion of the household."
Mark Lehner79
Gelb further commented about the polysemic nature of the term house-
hold in the textual record of Mesopotamia:
It was the "household that provided the model and social vehicle where
none yet existed." Evidence from ancient Egypt indicates that preferred prop-
erty inheritance was through "a single male line": the eldest son, in the line
"his son to son, his heir to heir, forever" (Eyre 1994b: 112-113). However, "the
key social unit was not the individual but a larger family grouping, whose
head needed to marshal the resources of an essentially communal property
to promote the socially necessary family solidarity, to make social alliances,
especially through marriages, and to ensure provision for individual family
members" (Eyre 1994b:113).
280Fractal House of Pharaoh
1998) prospectus of Egypt as a CAS will set the stage for more rigorous com-
putational modeling studies that utilize the very finite and quantifiable major
parameters of its traditional, pre-twentieth-century society and ecology.
In Weber's social theory, "collectivities like a state, or a nation or a family
do not 'act' or 'maintain themselves' or 'function'" (Bendix 1962:262), rather
they emerge "bottom up" from "meaningful action" when individuals pursue
their interests. This aspect of his thought provides a segue from studies of non-
human to human social complex systems. Weber's is one approach to a "focus
on relationships" in human CAS; he already articulated the concept, now
applied to corporate structure, of "a nested hierarchy of interactions within
and between organizations... that each domain of relationship is dependent on
the quality of relationship in the domain below it" (Lewin et al. 1998:38-39).
Rather than simply a strengthening of standard archaeological theory,
which has tended toward a top-down "highly aggregate perspective" (Epstein
and Axtell 1996:16), complexity theory may require new definitions of social
complexity. Applied to ancient Egypt, long considered the quintessence of an
early centralized nation-state, CAS studies may suggest that there are more
useful ways to define social complexity than by focusing on noncentralized
vs. centralized decision making, or on managers at the top who have global
and strategic information, and workers at the bottom who are restricted to
local information. Mitchell Resnick (1994) advises us that "people assume
centralized control where it doesn't exist, and they impose centralized control
where it isn't needed." To emphasize central control as the principal feature
of archaic complex societies makes them appear significantly different than
CAS in which control is highly dispersed, where coherent behavior emerges
from competition and cooperation among the agents themselves, where there
are "many levels of organization, with agents at one level serving as the basic
building blocks for agents at a higher level" (Waldrop 1992:145-147), and
which evolve in part by revision and recombination of building blocks.
3 PARTS
1993a). This was also a period of heightened aridity which saw the drying
of playas and the retreat of grasslands in the Western Desert. Archaeologi-
cal evidence suggests a migration of cattle pastoralists and incipient farmers
toward the Nile Valley occurred prior to 5000 normalfontB.C., when the first
Neolithic sites appear in the Egyptian valley (Wendorf et. al. 1992; Holmes
1993). It was the sequence of continuous silt aggradations after 6000 nor-
malfontB.C. that made agriculture possible in the Delta (Stanley and Warne
1993b). The organization of that alluvial carpet in the Egyptian Delta and
valley, a very finite, well-defined 34,000 km2, comprising only three percent of
modern Egypt's territory, is what allowed Egyptian complex society to rise
and resurrect itself in great cycles spanning three millennia.
In order to assess ancient Egypt in terms of CAS models, I attempt to
outline basic components and processes. It is necessary to generalize over long
periods that saw many significant changes. I try to abstract structures and
processes that remained the same up to recent centuries. Many of the issues
and patterns of centralized state vs. local control in Egypt may be general to
other premodern states (Scott 1998). But it goes without saying that in re-
cent centuries Egypt was a very different country than during the pharaonic
period. Scholars have said that some of the basic structures and processes,
such as basin irrigation, remained relatively constant over these millennia. I
use studies of all premodern periods, for which historical documentation in-
creases over time, to open up topics like village organization and land tenure
for the pharaonic period, to draw analogies, and to pose questions. Analogies
with more recent premodern Egypt may help us think about what is feasi-
ble in terms of central vs. local control, and how local control operated in
the same environmental niche, with the same flood regimen. In most cases,
there is evidence of parallel parts and processes in the textual and archae-
ological records of the pharaonic period. If approaching ancient Egypt as a
CAS proves useful, we should investigate the structural depth and systemic
impact of dramatic changes in religion (Christianity, Islam), crops (e.g., sugar
cane, cotton), materials and industries (bronze and iron), and the advance of
perennial irrigation over the five millennia of premodern Egypt. Tracing the
parts and processes of Egypt civilization as a CAS from pharaonic periods
to recent centuries would have to follow a rich body of primary documents
through the Graeco-Roman period and Egypt in late antiquity, a period I
have mostly leapt over.
3.1 HOUSEHOLDS
As a window onto the local rules of a mid-size household, Egyptologists are
privy to the set of three undelivered letters and some accounts written by
Hekanakht. Originally thought to date to 2002 normalfontB.C., just at the end
of the First Intermediate Period and on the cusp of the reunification of the
country under the Eleventh Dynasty pharaoh Mentuhotep Nebhepetre (James
1962; K. Baer 1963; Goedicke 1984), Allen (n.d.) now dates the letters to the
284Fractal House of Pharaoh
FIGURE 1 From Kemp (1989:150, Figure 53, and 152, Figure 54). The Middle
Kingdom, Twelfth Dynasty town (near the modern site of Illahun) was attached
to the pyramid complex of pharaoh Senwosret II. The inset is the ground plan of
one of the large town houses occupying the northern part of the town. Kemp based
his illustration on Petrie and Flinders (1891:pl. XIV) and Petrie et al. (1923:pls.
XXXIII and XXXVIa).
pounds, is less tightly organized than at Illahun, but again the larger houses,
or "urban estates," consisted of a core residence surrounded by granaries,
animal byres, wells, kitchens, weaving facilities, pottery kilns and other work-
shops (Kemp 1989:296-309).
3.2 VILLAGES
The roles and patterns of villages in the more recent, yet premodern, Egyp-
tian landscape offer a starting point for assessing evidence for villages in
the pharaonic periods. During the seventeenth to the early nineteenth cen-
turies A.D. the village was a basic unit of Egyptian agrarian administration,
although whole villages could be subsumed into so-called "private" estates.
Within the span of decades, scores and hundreds of villages could fall into
ruin and abandonment, or rise again and thrive, depending upon politics,
patronage, protection, or plunder by the powerful. Whole villages or parts
of villages were divided into zones of iltizams, "tax farms," over which the
absentee patron, a multazim, acted as an exogenous government, collecting
taxes, maintaining infrastructure, assigning land to cultivate (Cuno 1992).
Even as they contributed to the land use portfolios of absentee holders, the
villages were traditionally autonomous units (Lyons 1908). Parts of villages
were ruled by shaykhs who represented their clan-affiliated dependents. From
several shaykhs in each village emerged a "shaykh-of-shaykhs," a leader who
was called umda, "mayor" after 1820. These head shaykhs were the agents of
the governmental authorities, even at the height of centralization. They also
represented the village to the multazims and to urban merchant-creditors.
They managed the operations of flood recession agriculture, until this century
the primary infrastructure of Egyptian society (Cuno 1992). Their households
could grow into extended joint households, "being divided into families liv-
ing each, under a separate roof and the whole forming a city..." (Hekekyan,
quoted by Cuno 1992:176), within the larger settlement.
Each village was a complex adaptive system unto itself. Each shaykh ruled
a village part, or hara, sometimes related to north, south, east, and west quar-
ters, even if the streets and paths did not correspond closely to the theoretical
intersecting diagonals that would so divide the town physically. Certain fami-
lies or clans could be identified with one of the quarters (Figure 2). The houses
of older family lineages might occupy the center of the village, near an older
religious shrine (Berque 1957; Cuno 1992:89-92). Jacques Berque (1957), who
did an ethnographic study of a Delta village in the 1950s, noted that the
cadastral quarters were an approximate match to the village quarters. The
agricultural holdings in the sub-basins around the village were a radiation
of the village proper, northern families farming plots in northern basins, etc.
(Figure 2). This patterning was in counterpoint to a tendency to distribute
holdings in as many sub-basins as possible (Cuno 1992:72, 91). In the ex-
ample that Berque (1957:24-25) mapped, the families of the center show the
greatest scattering of holdings around the village. Berque (1957:48) wrote of
Mark Lehner 287
FIGURE 2 Based on Berque's (1957:24-25) study of the Delta village, Sirs el-
Layyan. A tendency to distribute plots in different sub-basins exists in counterpoint
to a tendency for families of the same clans from the same village "quarters" to
cluster their holdings in adjacent plots and sub-basins. Hachure patterns indicate
the village clans of the "quarters" which correspond to the cardinal directions and
to the village center. The numbers refer to families (identified by Berque 1957:25).
The plots of the families of the center show the widest distribution. Basin names
are roughly translated from Arabic.
To the north the valley widens in the Qena Bend, where the Nile river valley
makes its greatest deviation from its general north-south course to swing as
far as it will in Egypt toward the Red Sea, running nearly east-west at the bot-
tom of the bend, where the famous site of Luxor and the Valley of the Kings
is located, and at the top of the bend near the town of Qena (Figure 4(a)).
In the Qena Bend (near Qus and Qift), there was a similar development of
contiguous village territories, but the wider stretch of cultivation resulted in
satellite hamlets near the alluvial-desert edge (Figure 3(b)). In the northern
Qena Bend and the valley immediately north of it, "the lands of different vil-
lages interlace with each other in so remarkable a manner that it is difficult to
believe that it is not due to some definite cause" (Figure 3(c); Lyons 1908:29).
Farther north, as the Nile valley widens into Middle Egypt, "villages [and sur-
rounding territories] line the bank and desert margin, while others are built
in the middle of the plain where [the nucleus settlements] stand as islands
during the inundation" (Figure 3(d); Lyons 1908:29).
The interlacing of villages' territories resulted from the land exchanges at
the boundaries, but the propensity for scattered portfolios of land use could
also have villages "possessing" plots in other villages, creating what Scott
(1998) recently termed a "legibility" problem for the state as expressed by
Lyons, who oversaw Egypt's first true cadastral mapping at the turn of this
century and commented on "this confusing state of things" (Lyons 1908:95).
"The resulting boundaries [of interlaced villages] are most inconvenient in
their irregularity, but strong opposition was offered by the inhabitants to all
proposals for simplifying them" (Lyons 1908:29). Villagers would also establish
"colonial" housing near plots that were distant from the main territory. This
may have created a mechanism of village "budding." Barclay offered a modern
ethnographic example:
People of nearby villages rented land to farm in [the village of] Kaum
and the people of Kaum also rent and own land in other villages. Both
renters from other villages and residents of Kaum itself sometimes
erect mud houses near their cultivated land. As a result somewhat
dispersed settlement pattern arises and carried on over the years leads
to the appearance of clusters of houses which may eventually become
hamlets and they, in turn, villages. (Barclay 1966:146)
We do not know for certain if villages played such roles and formed such
patterns in ancient Egypt, but there is evidence that they probably did. Ono-
mastica, Egyptian lists of nouns that essentially index their universe (sky,
sun, star, Orion.. -god, goddess, spirit, king), include lists of settlements or-
dered south to north along the Nile Valley. These can be compared to town
and nome lists from temples and other sources. The Onomasticon of Amen-
emope contains the longest list, with 80 place names for the Nile Valley and
Delta (Gardiner 1947:40). But these are probably towns of a larger size class
than villages, and "as to how much settlement was outside the towns, and of
Mark Lehner 289
FIGURE 3 (a) Village territories in the narrow southernmost parts of the valley
below Aswan, based on Lyons (1908:pl. xi). The territories take in the cross section
of the valley from the Nile levee to the desert, (b) Village territories in the wider
valley of the Qena Bend near Qus and Qift. Territories stretch out from the Nile
levee across the flood plain, but the wider stretch of cultivation resulted in satellite
hamlets near the alluvial-desert edge. Based on Lyons (1908:pl. xiv).
290 Fractal House of Pharaoh
FIGURE 3 Continued, (c) Village territories in the northern Qena Bend and the val-
ley immediately north of it interlace with each other. Based on Lyons (1908:pl. xiv).
(d) Village territories just north of the Qena Bend where the Nile valley begins to
widen into Middle Egypt. Villages and surrounding territories line the bank and
desert margin, while others are in the middle of the plain where the nucleus settle-
ments stand as islands during the inundation. Based on Lyons (1908:pl. xiii).
Mark Lehner 291
FIGURE 4 (a) Proto-Kingdoms of the Qena Bend. Prom Kemp (1989:34, Figure 8)
who gives graphic expression to inferences of local rulers and proto-kingdoms emerg-
ing in the Qena Bend region at the end of the Predynastic Period, (b) Northward
expansion of state-forming carriers of Nagada culture across Middle Egypt and the
Delta. From Kemp (1989:45, Figure 13).
what kind, we have only a hazy outline" (Kemp 1989:311). In the Wilbour
Papyrus, a cadastral survey of about 150 km in Middle Egypt in Year 4 of
Ramses V (1142 normalfontB.C.), 416 settlement names are mentioned (Kemp
1989:311). "The nature of the place names is very much like that of mod-
ern Egypt. Some are proper names, but a large number are compounds in
which the first element is descriptive. In modern Egypt the commonest are
Kom (mound), Bet (house), Ezbet (originally a settlement for a landowner's
peasants), Naga (a hamlet), and Deir (a Coptic Christian monastery)
Wilbour gives us lat (mound), At (house), Wehit (hamlet), Bekhen (an offi-
cial's villa), and Sega (tower). Altogether there are 141 of these places, subdi-
vided as follows: 51 mounds, 37 houses, 29 hamlets, 17 villas, and 7 towers"
(Kemp 1989:312). Whether villages included territories that exhibited pat-
0000000000000000000000000000000
terns relative to the width of the flood plain, to land use, and other factors
similar to those of recent centuries is also not certain, yet very possible or
probable in light of historical hints. For example, in his tomb the Middle
Kingdom nomarch, Khnumhotep II, states that in more than one generation
of his line, the reigning king restored "that which a niwt (town or village)
had taken from its neighbor, while he caused niwt to know its boundary with
niwt, establishing the landmarks like the heavens, distinguishing their waters
like that which was in the writings..." (Breasted 1906:283; Sethe 1935:27).
Hassan (1993:560-563) cited al-Maqrizi (A.D. 1364-1442), who reported 956
villages in Upper Egypt and 1439 villages in the Delta at the time of the
time of the Ikhshids (A.D. 934-968), and Russell (1966) who reports 2,261 vil-
lages in the 1400s in Upper Egypt and the Delta. "It is thus unlikely that the
number of villages in Upper Egypt during Pharaonic times was greater than
956-1,439" (Hassan 1993:560).
In the pharaonic period local mayors were responsible for the tax obliga-
tions of their towns and villages as they were in the seventeenth to nineteenth
centuries A.D. (van den Boom 1988:243). What we know of ancient Egyptian
mayors fits in many ways the profile of the shaykhs and umdas just prior to
modernization.
Ancient Egyptian mayors are an interesting group. In earlier peri-
ods they had been all-powerful locally, commonly holding the office
of chief priest in the town's temple as well. To some extent they
lay outside the regular bureaucratic systems, and did not possess a
hierarchy of their own officials. Their power must have lain in the
respect and influence they commanded by virtual of local landown-
ership and family ties and a network of patronage and obligation.
Although they had no bureaucracy of their own, they were normally
responsible for seeing that local taxes were collected and delivered to
the vizier, the king's chief representative. They presumably acted as
a buffer between the external demands of the state and the well-being
of the local community of which they were the symbolic head. (Kemp
1989:219)
3.3 TOWNS
The location of most of the important towns can be fixed through textual
and topographic sources (O'Connor 1972:683). The spacing of towns presents
a general, but not a rigid, regularity based on river distance which may re-
flect their "utilitarian character" (O'Connor 1972:688-689). Using a variety of
sources, Butzer (1976:57-80) compiled a table of 217 ancient settlements "of
reasonable size" for the Nile Valley from the First Cataract to just south of
Cairo; 57 percent of these could be accurately located, while others could be
placed in their south-north sequence and on the east or west side of the flood
plain. Butzer counted 138 of these settlements as large villages, the others as
0000000000000000000000
towns or small "cities"; for which 29 mayors (h3ty-c] are attested (all but 9
of these were nome centers), and temples are known or likely for 113 of these
settlements. Using an insight from central place studies that "median bifurca-
tion ratios of at least 2:1 and 3:1 will be present between successive settlement
hierarchies" (Butzer 1976:72), Butzer predicted a total of 178 small centers
and 1,125 large villages for the pharaonic period.
(Kemp 1986, 1989:177-178). Using figures from the forts for the heights of
the granaries and caloric values for emmer and barley, Kemp estimated that
collectively the large household granaries could have stored enough grain to
feed annually 5,000-9,000 people. Assuming only half the original number of
small houses is preserved in the ground plan, and 6 people per small house,
we obtain an estimated population of about 3,000 (Kemp 1989:155). The con-
clusion is that the inhabitants of the small dwellings were the brewers, cooks,
sandal makers, and other workers in the large households. In return for their
labor they were fed by the large Illahun houses.
Why organize a "state" pyramid town around several large households,
each a redistribution center, instead of one central granary? In the Old King-
dom we see several manifestations of a tendency to accomplish colossal tasks
by replicating modular household structures and operations as many times as
needed, rather than to radically reconfigure for mass production (although a
trend in that direction can be seen over the long course of ancient Egyptian
civilization). Our recent excavations at the Giza Plateau offer evidence that
even the labor for the gigantic pyramids of the early Old Kingdom was provi-
sioned by modular replication of basic household modes of production (Lehner
1992, 1994, 1996; Hawass and Lehner 1997). Kemp (1989:157) concluded from
the Illahun pyramid town that "this team- or gang-organization of dependent
population seems to have been common in ancient Egypt." But it was the
"household that provided the model and the social vehicle where none other
yet existed."
3.3.2 Amarna. Kemp's insight into the functioning of the Twelfth Dynasty
urban estates was prompted in part from his familiarity with urban estates
at Amarna, the short-lived new city of pharaoh Akhenaten in Middle Egypt,
dating some 550 years after the town of Illahun. Occupying some 400 ha,
much of the city plan has been retrieved. Like Illahun, it is a major document
for the study of ancient Egyptian urbanism, now at the peak of empire, at
the upper end of the settlement size scale, and a "capital," representing the
footprint of the state where it stepped down for little more than a decade.
A central "downtown" area is composed by large temples, temple mag-
azines, bakeries, and other production facilities, the king's official house and
ceremonial palace, a kind of royal chapel, a records office, and a military post
(Kemp 1989:271-294). The central city was flanked by northern and southern
suburbs composed of neighborhoods that included both large walled urban
estates and surrounding smaller houses. The neighborhoods and the interiors
of each of the urban estates are more loosely organized than at Illahun, and
whereas at Illahun there appear to have been two classes of people based on
house size, at Amarna house sizes show a more even gradient. However, the
large houses still reflect the pattern of a core residence surrounded by gra-
naries, animal byres, wells, kitchens, weaving facilities, pottery manufacture
and other workshops (Kemp 1989:296-309).
0000000000000000000000
With its central "downtown" for official acts, records, and law enforce-
ment, a central roadway, and its suburbs, Amarna has many intimations of
urban modernity. Yet a kind of fractal pattern is reflected in two ways. Just
as the central city was a focus of storage and production around the official
residence and temples, flanked by the suburbs, so each large house compound
in those suburbs enclosed a central residence, an adjacent religious shrine,
granaries and production facilities, and large houses were flanked by smaller
houses, "the overwhelming impression is of a series of joined villages" (Kemp
1989:294). And just as the state, that is, the royal house, from its capital,
controlled land held far and wide throughout the territory, so, as Kemp has
argued, each large Amarna household was also a farm center whose holdings
may have included land adjacent to the new capital set aside for it, but prob-
ably also pre-Amarna holdings in home town areas and portfolios of scattered
land rights. Each household was, in this sense, a kind of patrimonial "state in
miniature," making the Amarna suburbs an aggregate of "small economic cen-
tres" (Kemp 1972:675) clustered around the economic nucleus of the central
city.
vegetable beds, vineyards, and beehives." New Kingdom temples also con-
trolled or owned cattle herds, rights to mineral resources, boats and merchant
fleets (Kemp 1989:191-197). These assets imply a broad personnel of depen-
dents or commissioned employees, such as the professional traders (shuty) who
cycled material between households large and small. "The professional overlap
between temple and private household is itself revealing as to the essentially
common economic nature of both" (Kemp 1989:257).
Like the large, so-called "private" houses, temples were nodes for storage
and distribution of surplus grain and a wide variety of other commodities.
Kemp has estimated that the Ramesseum, the Mortuary Temple of Ramses
II, in western Thebes, could have stored enough grain to feed 3,400 families, or
between 17,00 to 20,000 people, for a year on the average rations for a work-
man's family. Kemp (1989:195) concludes, "major temples were the reserve
banks of the time." In effect, they were to the town or settlement around them
like the large Illahun or Amarna houses, each a reserve bank and redistributive
center on a smaller scale.
In the Wilbour Papyrus (Gardiner 1948), a land register in the reign of
Ramses V (1142 normalfontB.C.), New Kingdom temples appear to have been
clearing houses and controllers for local land parcels that were tied to com-
plex intersecting webs of portfolios of land use and rights. This included local
land in the portfolio of the royal house (Eyre 1994b:119-121), but the culti-
vation and usufruct rights of local land were also held by a surprisingly broad
range of people: priests, scribes, soldiers, stablemasters, the Vizier himself,
also herdsmen and small farmers (O'Connor 1972:691-693; Kemp 1989:191,
311). The administration of claims to local land was in addition to the tem-
ples' management of their own land portfolios. Sometimes one temple rented
to or from another, adding to the complexities of land tenure. In the Late Pe-
riod at least some priesthoods were organized along kinship lines which Lloyd
(1983:305) took as a hint of the "exploitation of kinship as a major integrating
mechanism in the social, economic, and political life of the country."
Collectively the temples were to the overall Egyptian state what the large
Illahun houses were to the town. When, for example, the New Kingdom state
set out to colonize Nubia, it did so by replicating the basic town-temple unit
of the Egyptian homeland. Kemp (1972:667) observed that "temples appear
to have been the dominant physical feature of all Egyptian town sites of any
importance in Nubia" and he pointed to "the advantages of making a temple
economy the basic unit for the administration and exploitation of Nubia.. .it
provided a ready-made self-sufficient unit integrated within the fabric of the
Egyptian state "
of scattered plots held in more than one way: either owned outright or
rented from a temple or from some other landowner. (Kemp 1989:310)
3.5 BASINS
Great basins, hawd, or hod in Arabic, caught and retained the waters of the
annual Nile inundation and formed a patchlike pattern (Figure 5) that com-
prised the broadest and most basic infrastructure of Egyptian civilization until
the early twentieth century A.D. These considerable tracts of land were defined
by longitudinal dykes running parallel to the river and desert edge, and by
transverse dykes that ran east-west. In northern Egypt the dikes "divided the
Delta into basins and served as roads throughout the year" (Cuno 1992:52).
These are the great basins described by Willcocks (1889) in his hydrological
survey of Egypt near the turn of the century. The basins described by Lyons
(1908), who was in charge of the cadastral mapping of Egypt, are smaller
units, also called hawds, within village territories (Figure 6(a)). Often defined
by levees like the large basins, these sub-basins were tracts of land of the same
quality, or nearly uniform crop yields, used as land units of given tax rates
(Lyons 1908:322).
An old assumption that ancient Egypt was irrigated by a whole network
of perennially flooded canals inspired a theory that civilization developed
because of the need to supervise and control this vast network (Wittfogel
1957). These ideas do not fit the premodern operation of the Egyptian flood
plain (Butzer 1976). By eroding its bed and depositing sand and silt along
its banks, the Nile in Egypt created a convex flood plain that one historian
compared to the back of a leaf with the raised spines as the Nile and its
levees (Richards 1982:14). The highest valley land is close to the river; the
lowest valley land is next to the desert. In between, a series of basins stepped
downstream from south to north, dropping a total of 85 m from Aswan to the
Mediterranean.
It has been generally considered that basin irrigation in ancient Egypt
was essentially the same as in the last century (Schenkel 1973:775). A more
detailed investigation must address the question of how soon and how far the
system was developed at any given period in antiquity. In the nineteenth and
early twentieth centuries, Upper Egypt was comprised of 136 great basins.
As mapped by British engineers (Willcocks 1889:pl. 12) they look like great
cells comprising the plant stalk of the Nile Valley (Figure 5). The basins held
water for six to eight weeks each year and varied in shape and size according
to differences in the width of land between river and desert. Each great basin
had its own indigenous Arabic name. Delgawi Basin, at the tail end of the
Sohagia Canal in Middle Egypt, was the largest, covering 201.6 km2. The
smallest was the Maasara Basin in Giza, covering 2.1 km2. The average size
of all the great basins was 37.8 m2.
Mark Lehner 299
FIGURE 5 (a) Map of southern Upper Egypt and the Qena Bend region with great
basins as mapped at the end of the nineteenth century A.D. (Willcocks 1889:pl. xii)
and ancient nome boundaries based on Baines and Malek (1984:14). The number
of nineteenth-century basins per ancient nome is indicated. Dashed lines and letters
mark irrigation sections denned by escapes (drains) of basins systems.
300 Fractal House of Pharaoh
FIGURE 5 Continued, (b) Map of northern Upper Egypt which includes Middle
Egypt and the narrow valley north of the Fayum entrance with great basins of the
nineteenth century A.D. and ancient nome boundaries. Based on Willcocks (1889:pl.
xii) and Baines and Malek (1984:14).
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3.5.1 Basin Systems. Flood recession irrigation of the last century involved
independent basin systems, consisting of rarely one but usually several basins,
stepped down from south to north, watered by a single feeder canal with its
head in a breach of the Nile bank (Figure 5(c)). The feeder canals swung out
beyond the river levee and then turned to flow roughly parallel to the Nile,
crossing the transverse dikes that separated one basin from the next lower one
to the north. During the peak of the flood, the Nile Valley was a virtual lake
with an average depth of 1.5 m. The villages situated within the basins were
"so many small islands, between which communication is kept up by boats or
by the dikes" (Willcocks 1889:44).
Two types of "escapes" drained flood waters from a basin system (Will-
cocks 1889:37-38, 45-57, passim). The water could escape into another basin
system down the line. This was particularly characteristic of the west side of
the valley for almost all of Middle Egypt where the basins were much larger
than in the southern area of the Qena Bend (Willcocks 1889:48). Some of the
largest basins of the Middle Egyptian series were located just in front of the
entrance of the Fayum oasis (Figure 5(b), numbers 65-67) and immediately
above the narrow stretch of valley, only 6 to 8 km wide, from the Fayum en-
trance to the Delta apex. In the last century the Koshesha Basin (Figure 5(b),
number 67), 168 km2 in area, was the last of the interlinked series of Middle
Egyptian basin systems. At the peak of each flood season, Willcocks tells us,
the Koshesha Basin retained so much water that it would "hang over Lower
Egypt like a dark cloud during the later half of October." In the second kind
of escape, a rocky spur of desert thrusts forward to close off a basin system
and to force the water back into the Nile channel (Figure 5(c)). All the escapes
302 Fractal House of Pharaoh
FIGURE 6 (a) Example of village boundaries, sub-basins, and plot patterns. Based
on Lyons (1908:pl. xvi). (b) Plot patterns and water channels. Irregular plots follow
silted-up water channel. Long striplike plots are oriented with narrow ends toward
water channel when it carries water year round.
Mark Lehner 303
FIGURE 6 Continued, (c) Plot patterns in basin land. Plots tend to be long strips,
but the narrow ends are not oriented to a water channel that flows only at the
beginning or end of the flood season. Based on Lyons (1908:pl. viii).
on the east side of the valley from Elephantine to opposite Abydos are desert
escapes, while six of eight escapes on the west bank of the same stretch are
also desert escapes (Willcocks 1889:48, 57-69, Table 16)
3.5.2 Sub-basins. The great basins were divided into sub-basins by the in-
habitants of towns and villages (Willcocks 1889:37; Lyons 1908:64-66, 322-
323). From the Arab, Ottoman, and modern periods, the sub-basins divided
village territories. Each was given its own name, such as "the town basin," "the
seventy," "the five," "the tree," "the road of the fountain," "the sycamore,"
"the way of the river" (Figure 2; Berque 1957:24-25). The sizes of the sub-
basins were quite variable until the late nineteenth century. Then, in a classic
example of what Scott (1998) calls a "state simplification" to impose "fiscal
legibility" on a complex local situation, the government of 1892 divided village
territories, an average of 2,000 feddans (840 ha) into more arbitrary hawds of
50 to 100 feddans (21-42 ha), sticking to natural boundaries where possible
(Lyons 1908:65, 323).
3.5.3 Plot Patterns. The sub-basins were further divided into individual plots
which were marked off by boundary stones "stuck into the ground at inter-
vals of six feet or more" (Blackman 1927:169). Plots patterns could vary but
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3.5.4 Evidence of a Pharaonic Basin System. There are not many obvious tex-
tual references to basins and flood management in pharaonic Egypt, perhaps
because local control left few administrative documents about the subject
(Butzer 1976:43; Eyre 1987:18,1994a:74). The pharaonic Egyptians must have
tamed and regulated the natural, wild Nile Valley in stages over the 3,000 years
of their civilization, but the flooding of the normal basin land in Upper Egypt
was probably well regulated by the Middle Kingdom, Twelfth Dynasty (Eyre
1994a:75, 78, 80). Such a system may be evidenced by Eighteenth Dynasty
references to the canals that seasonally channeled flood waters to the basins
as "armatures of water" (Eyre 1994a:74-75). It is probably the basins that
are identified by land names like "The Scribes Pallete of Khons" and "The
Stable of the Milk Can of Amon" in leases of the Late Period (Hughes 1952;
Malinine 1953), similar to basin names in the last century (K. Baer 1962:40,
n.98). A general ancient Egyptian term for both tracts of land and bodies of
water, perhaps best translated, "basin," is s, written with the hieroglyph of a
rectangular basin. Egypt's great agricultural basins did double duty as land
tracts and lakes, and this term, s, is used in contexts that suggest it was equiv-
alent to the Arabic word, hawd, for these large units (Sauneron 1959; Yoyotte
1959; Berlandini 1979; Eyre 1994a:68-69). In one of Egypt's oldest annals,
the Palermo Stone, inscribed in the Fifth Dynasty, certain years during the
Archaic Period are especially remembered for the planning, measuring, and
opening of large basins (s), with names like "Thrones of the Gods," "Friends
of the Gods," and "Libation of the Gods." I would suggest that these are
references to the formalization of large flood basins, rather than to royal fu-
nerary enclosures (Stadelmann 1981a: 159-163). Similarly, in the Eighteenth
Dynasty, the pharaoh Amenhotep III issued scarabs commemorating the mak-
ing of a basin, s, measuring 71 ha, for his queen, Tiy, near her home town
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of Akhmim. The king navigated the basin on a royal yacht, to celebrate the
festival, "Opening of the Basins" (wb3 s). This festival is also known from
other sources (Yoyotte 1959:30-31) and probably refers to the filling of basins
through the feeder canals or to the discharge of water through the escapes. In
the Egyptian classic story of Sinuhe, he says that as a royal gift, "an upper s,
('basin') was made for me, fields were in it, and a garden in the right place"
(Lichtheim 1975:233 who translates s as "funerary domain"). Similarly, in
the tomb of the Twelfth Dynasty official Hapdjefay, it is stated, "See, I have
endowed you with fields, with people, with flocks, with basins (s)..."(Eyre
1994a:66-67). In the Old Kingdom Tomb of Two Brothers, a scene of cutting
timber, herding goats, picking fruits in orchards, vineyards, vegetable gar-
dens, and a papyrus marsh are labelled in the framing text as taking place
in the sd(w)t (plot of land) and s ([sub]-basin) of the estate (Eyre 1994a:61,
Figure 1).
3.6 NOMES
From the First Cataract to the apex of the Delta, the Nile Valley was or-
ganized, Lego-like and linearly, into 22 nomes (Figure 5(a)-(b)). The nome
boundaries were fixed by river length (including bends) and natural bound-
aries (Helck 1974:200, 1975:34-44; Janssen 1978:225). The surrounding terri-
tory was organized as field complexes (3ht), villages (niwt), domains or estates
(hwt) and household properties (pr) (Helck 1974:49). Each nome had a distinct
00000000000000000000000000000000
name, icon and a principal town that functioned as a capital city. The nome
was like a miniature state; conversely, the state, according to Helck (1974:199-
200) began like a nome around the Upper Egyptian town of This (or Thinis,
modern Abydos; [Figure 4(a)]), home to the first dynasty of pharaohs; its
surrounding territory became Upper Egyptian Nome 8 (Figure 5(a)). These
pharaohs moved their main residence, "the White Wall," north to where the
Nile Valley met the Delta, an area that became Upper Egyptian Nome 22
and Lower Egyptian 1 (Figure 5(b)). Helck (1974) believed the nomes were
an artifice imposed by the early pharaohs, but it is likely that they were
the formalization of administrative order on natural social and topographical
boundaries.
Nome leaders were called h3tj-c, literally "foremost" or "chief," the word
later used as "mayor," hq3-sp3t, "nome ruler," ssra3, "leader of the land,"
and, in the early periods, cdmr, literally, "canal cutter" (Helck 1974:51). The
first occurrences of the hieroglyph for nome accompanying different nome
icons, are attested from the Dynasty 3 reign of Djoser, builder of the Step
Pyramid, and then from a list of estates organized by nomes in the valley tem-
ple of Sneferu's Bent Pyramid in Dynasty 4. The nomes appear, therefore, to
have been systemized administratively during this period in the context of an
agricultural expansion commensurate with the building of giant pyramids in
the early Old Kingdom (Helck 1974:199-200). The processes of setting up or
establishing the Upper Egyptian nomes in the Archaic Period and Old King-
dom must have involved precisely the "creation of the relatively disciplined
landscape and water regime" (Eyre 1994a:80) by means of dikes and levees
that defined basins and controlled the flood waters. The Upper Egyptian se-
quence was complete from Nome 1 of Elephantine on the First Cataract to
Nome 22 in the valley just below the Delta apex. Nome administrators were
now called zraj'-r, "overseers." In Dynasty 6 they were known as hri-tp C3,
"Great Chief of a Nome" and they acted as chief priest of the town temple.
By the Middle Kingdom a "land council" (qnbt n ww) is attested for nomes
as well as a "district scribe." By the New Kingdom a "commander of villages"
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nomes, beginning with L. E. Nome 1 of Memphis, and taking in the Delta,
was only completed in late antiquity (Helck 1974).
The nome administration, through the local town and temple, appears to
have brokered the collection of harvest tax on behalf of distant temples, the
royal house, and anyone who had claim to shares of land within nome ter-
ritory. New Kingdom documents dealing with collection of "tax," "rent," or
"shares" (Eyre 1994b:127) at harvest reveal a complicated system in which the
nome centers appear to play an intermediate role between local cultivators,
controllers of cultivators, and collectors from temples at Thebes (Gardiner
1941, 1948). In a system where large households, including other temples and
the royal house, possessed portfolios of scattered land, or rights to shares from
the harvest, the land was located within various nome territories (Gardiner
1948:25). For example, in tax records we find for the great Karnak Temple of
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Amun, entries like "Apportioning Domain (or Portfolio, rmnyt) of the House
of Amun, King of the Gods, [in the] domain (or Portfolio, rmnyt) of the
Tract (or nome territory) of Hardai," the capital of Upper Egyptian Nome
17 (Gardiner 1941:51). This is a record of shares of the Karnak temple, part
of its extensive portfolio, within Nome 17. The matter is complicated by the
fact that the local nome temple, in addition to the administrative portfolio
defined by its territory, could itself hold rights to land in other nomes. As Gar-
diner (1948:19) noted, "a larger rmnyt may thus comprise several subordinate
rmnyt."
The set of 22 Upper Egyptian nomes and (later) 20 Lower Egyptian nomes
are such neat synchronic sets, they seem a more imposed, centrally controlled,
and static order than they actually were over the long haul of ancient Egyp-
tian history. Nome capitals waxed and waned in influence and existence. Nome
administrative units and boundaries were constantly changing in number and
areal coverage, sometimes splitting into smaller units (Gardiner 1948:54-55;
Helck 1974:56, 58). From his study of the Wilbour Papyrus, Gardiner con-
cluded that Nomes 18, 19, and 21 were ineffectual in Ramssid times, since
their centers are not mentioned in a cadastral survey that spanned the ter-
ritory of traditional Upper Egyptian nomes 17-22 (Gardiner 1948:54). On a
smaller scale, a similar degree of household and settlement fluidity may be
indicated by the fact that Gardiner had difficulty finding many of the place
names in the Wilbour survey in other sources. For example, in an inscription
from the reign of Sheshonk I, dating some 207 years, or about 7 generations,
later than the Wilbour cadastre and mentioning thirty towns and villages in
Nome 20 which was covered by the Wilbour survey, Gardiner (1948:36) found
"not half a dozen place names in common"; names of certain forts and temples
occurred in both documents. Villages could multiply and disappear in short
time scales as they did in the seventeenth to nineteenth centuries A.D.
4 PROCESSES
4.1 MECHANISMS OF HOUSEHOLD EXPANSION AND CONTRACTION
My mother gave me a chicken, the chicken bought me a goose, the
goose bought me a small goat, the goat bought me a sheep, the sheep
bought me a small donkey, the donkey bought me a cow, and the
cow bought me a kirat (one twenty-fourth a feddan of land). (Ammar
1954:22)
This children's song from an Upper Egyptian village reflects the fact that,
even at the smallest scale, Egyptian householders are not satisfied when sub-
sistence needs are met. They attempt to maximize profit, invest in land, and
"add to one's inheritance" (Ammar 1954:22). Evidence available to Egyptolo-
gists indicates this is no less true for the ancient Egyptian farming household.
If a case can be made that, true to Weber's vision, the Egyptian state emerged
from and operated as an extended household of households, the search for the
mechanisms of the rise and resurrection of the Egyptian state should involve
the mechanisms of household expansion.
Throughout Egyptian history down to the nineteenth century A.D. house-
holds expanded by: feeding people (i.e., acting as patriarch); burying people
(acting as son and heir, e.g., a nomarch "... buried every man of this nome who
had no son, in cloth from the property of my estate" [Eyre 1987:33]); owning
or having access to boats (the organization of a boat was the archetype for
the organization of any body of men; Eyre 1987:11); buying land with peo-
ple and livestock (Bakir 1952:8; Eyre 1987:34-35); patronage and influence
peddling; resolving disputes; renting out property (land, trees, cattle, houses,
shops, tanneries, boats, bakeries, oil presses); becoming an official with land
usufruct rights-of-office; receiving royal gifts of land, livestock, people, precious
metal; organizing and maintaining irrigation dikes, levees, and water-lifting
devices; levying troops from dependant households as work gangs or militia;
attacking towns and irrigation works; and seizing people and cattle for ran-
som. The use of estate and household resources for infrastructuressuch as
those of basin irrigationthat spanned several villages or the better part of
a nome, increased dependence of all its users on the household.
The letters and accounts of Hekanakht show us some of these mechanisms
in operation for a medium to small farmer. As Kemp (1989:240) pointed out,
the documents "display a strong urge to maximize family income by means
0000000000000000000000
which can be used to estimate cultivable area per ancient nome (Wilson 1955).
The margin of the Nile flood volume from disastrously low to high is known
(2.29 m; Willcocks 1889:326). The chaotic behavior of Nile flood variability
has been demonstrated by Mandelbrot and Wallis (1968, 1969). For the late
nineteenth century A.D., Willcocks (1889) published values for Nile discharge
per season; water discharge per province; timing of filling and discharge basin
by basin; optimal water volume per basin, lengths of Summer canals, flood
canals, basin and Nile banks; water loss by evaporation; and number of corvee
workers for Nile flood protection. On the local scale, textual sources give eco-
nomic values for various periods. Table 1 is a preliminary set.
office to lead an army for pharaoh composed of natives of both halves of the
Delta, seven Nubian tribes, Libyans and ".. .counts, royal seal-bearers, sole
companions of the palace, chieftains and mayors of towns of Upper and Lower
Egypt, companions, scout-leaders, chief priests of Upper and Lower Egypt,
and chief district officials at the head of the troops of Upper and Lower Egypt,
from the villages and towns that they governed, and from the Nubians of those
foreign lands" (Lichtheim 1973:20). This is a "fractal" army, each troop an
armature of the head of its own "house" just as the whole army acted as
an ad hoc armature of pharaoh, the greatest house. "Chiefs" and "mayors"
conscripted for this military force, just as the shaykhs and umdas conscripted
in the Islamic Period. Eyre (1987:19) noted that "the administrators of landed
property controlled their own levies, the foreigners were led by their own
officials Through all this material, the local responsibility for registration
and recruitment of work forces is clear."
Basic production, craft and industry, including metallurgy, weaving, bak-
ing, and brewing were organized around core houses surrounded by modular
granaries, bakeries, breweries, butcheries, and wood shops along the lines of
the patterns discussed for Illahun and Amarna. Prior to the New Kingdom,
pottery, for the most part, was "not the product of a large-scale industry
with wide distribution" (Arnold 1976:22, n. 65; Holthoer 1977:27-28; Eyre
1987:27).
The survey and appraisal of land for taxation, and its collection, is per-
haps the aspect of administration that we would least expect to have been left
to local control. Eyre (1987:23) speaks of the "impracticality of the collection
of small endowments due on estates scattered through the country;" shares
were collected according to the "concept of patronage." Local control of tax
or apportionments needed local influence and patronage. Local control of tax-
ation was a general feature of premodern states where the complexity of local
production rendered community economics fiscally illegible to the state. "For
its part, the state had neither the administrative tools nor the information to
penetrate to this level" (Scott 1998:37-38). Although territory-wide cadastral
surveys have always been a means of reasserting state control (Cuno 1992:21;
Scott 1998), and although we have historical outlines for ideal annual state
land surveys and assessment procedures in the Islamic Period (Frantz-Murphy
1986), in actual practice survey and appraisal for taxation continually slipped
back to the local village notables. One weakness was the time lag between
one "official nationwide survey by officials of the central government" and
the next, often measured in decades (Frantz-Murphy 1986:56). Meanwhile,
the local notables had to carry out their own form of annual survey to keep
up with the kaleidoscope of land changes and transactions. Scott (1998:35)
points out that cadastral maps and land registers "freeze a living process"
in which land boundaries, tenure, and use is constantly changing. Therefore
it was the "local notables who reported areal assessments to officials of the
central government" (Frantz-Murphy 1986:55). In recent centuries,
Mark Lehner 313
The villages also preserved their own land records, keeping track of
the inheritance and exchange of plots, information that was available
to the multazims (tax farmers) but not the central authorities. In
some villages a register was kept, and in others this knowledge was
preserved by notary witnesses. These records, preserved in oral and
written form, were used by the shaykhs in distributing the tax demand
of the village. (Cuno 1992:64)
emmer, barley, wheatwhen the waters receded in late Fall. "The greatest
single concentration of dates on which the land leases were drawn up is to
be found in the latter part of August and the beginning of September, but
a very large part of them are scattered in date all the way from the end of
June into December" (Hughes 1952:74). In dynastic times, land leases were
normally for one year, flood to flood. In the third through the fifth centuries
A.D. leases were not just for land: "While the water stood in the fields, owners
and tenants drew up leases of land, laborers entered into work contracts, and
owners of animals made agreements for their short-term lease by farmers who
needed them for plowing" (Bagnall 1993:220).
Bagnall points out for Egypt of late antiquity that the market in land
leases was far more complex than just the urban rich's leasing to the peasant
poor. "Metropolitans owned land and were both lessors and lessees to vil-
lagers." Whereas "the bulk of the land was probably farmed directly by the
families that owned it" (Bagnall 1993:121, 149), small landowners leased ad-
ditional plots when needed for subsistence or desired for profitable expansion,
but prosperous landowners could likewise use their wealth for leases, loans,
and capital investments in fields owned by others great and small. Villages
leased to and from other villages in the portfolio pattern, even for short-
term land holding. "Though one would expect such transactions to involve
closely neighboring villages, it was not always so Such activity could also
cross nome boundaries" (Bagnall 1993:139). Medium-sized estates in the third
through the sixth centuries A.D. operated their portfolios through agents, not
unlike the "controllers" or "administrators" of ancient Egyptian land docu-
ments (Eyre 1994b: 119-120). The agents rented to middlemen at the local
village level, and the middle men could themselves participate in the cultiva-
tion of the leased plots, but they could also sublease them to other peasants,
or the plots could be worked by hirelings (Bagnall 1993:150).
In pharaonic Egypt annual land reallocation was at least in part effected
through a complex rental market, wherein the large and small households spec-
ulated and gambled on the quality of the flood, perhaps also on the changes to
the microvariations of the flood plain (Park 1992:95). We are given a literary
window onto the annual gamble on the flood wave in Hekanakht's documents.
Letters I-II may have been written within a month of each other during the
inundation, early Akhet (James 1962; K. Baer 1963), probably in August or
early September (James 1962:3-4), "the season when land leases were nor-
mally arranged" (K. Baer 1963:9, n. 71) (there is a possibility that the letters
were written early post-harvest according to Allen, n.d.). The letters express
the anxious fretting of the head of the household about risk-management de-
cisions that must be made in his absence near the crest of the flood wave:
"You should find land, 10 arouras of land (to be planted) with emmer and 10
arouras with barley, which must be [good] land [of Kh]epeshit. Don't go down
(i.e. 'rent') the land of (just) anybody, but ask Hau the Younger; and if you
find that he has none, then you should go before [Heruj-nefer and he will put
you on well-watered land of Khepeshit" (K. Baer 1963:4). This letter (Letter I,
MarkLehner 317
vs. 3-14) was written after a lean year. Hekanakht reduces the rations for his
household members by about half according to Klaus Baer (1963:5, 7, n.49).
The wheeling and dealing in land is glimpsed again in Letter I, vs. 10-12:
Now as for all the affairs of my estate (dStt) and all the affairs of my
farm (s) in [followed by lacunae where there had been a place
name?], I had planted them with flax - don't let anybody go down
onto it (to rent it). And as for anybody who will talk to you, you shall
go on account of him upon it [ ]. And you shall sow the farm with
northern barley. Don't sow emmer there. But if it turns out to be a
high inundation, you shall sow it with emmer. (K. Baer 1963:6)
A cultivator could wait to "roll the dice" of field and crop choice until there
was some hint of the height of the inundation. In Letter II, vs. 4-5 Hekanakht
asks, "But is the inundation ve[ry high]? Now [our fo]od is fixed for us in
accordance with the inundation. So be patient each one of you. I have managed
to keep you alive until today" (K. Baer 1963:7). After the waters receded, and
field and plot boundaries were reestablished, quick action was required of
individual cultivator-households to sow their respective plots in early Peret
("Coming Forth'"Winter) in order to capitalize on land commitments made
in pre-flood season. So, in Letter I, vs. 6, Hekanakht writes "now if my field
is reached by the inundation" even Sneferu, presumably his youngest son,
"should cultivate." The gamble involved in annual budgeting and planning is
evident. There was "a question in Hekanakht's mind whether the threatened
low Nile, which actually did materialize (II.4) would permit the irrigation of
his fields at all" (K. Baer 1963:5).
In spite of the risk involved, renting land was nevertheless advantageous
for small to medium farmers whose own family could work the land, but who
could not afford to gamble an entire year's investment of time and labor on
small fixed holdings that, as with some of Hekanakht's fields, might not be
watered by the inundation, or whose soils might change from year to year.
Rental rates, before the Saite Period (Twenty-sixth Dynasty, 664-525 nor-
malfontB.C.), seem to have been fixed, defined by broad categories of land
(K. Baer 1962:41), which meant greater profit from a good harvest. In his
letters Hekanakht prompts his family "to rent land up to the limit of their
ability to farm it, but no further... " Klaus Baer (1962, 1963:8, 16) concluded:
"Purchase of land was, in general, not advisable for persons of Hekanakht's
status, and I suspect that most of the land they owned was obtained either
by inheritance or by gift." Without the means to own widely scattered land
as risk management, the answer for a medium to small household was to rent.
On the other hand, ".. .it was advantageous for a landowner who could
not farm the land himself to let it out rather than to farm it with hired
help" (K. Baer 1963:8). Wealthier families could own extensive land that was
widely scattered to disburse risk; dependant households or renters did the field
labor. In the growth of property and dependent population of households there
318 Fractal House of Pharaoh
must have been a critical threshold which enabled a transition from renting
to owning (K. Baer 1963:15).
5 SCHEMATA
The model of the segmentary lineage structure is thus not a model
which the actors operate in their actual political processes. It is merely
a representation of the enduring form of their society, or, as it has of-
ten been expressed, a kind of ideology.... Instead of mistaking this
ideology for actuality, it seems to be much more fruitful to inquire
about its role and to investigate why the actors hold it when in numer-
ous cases it is obviously at odds with their actual political processes.
(Holy 1996:85)
What is said about the model of the segmentary lineage in the minds of
actors in tribal societies and in the minds of the British social anthropologists
who studied them might be applied to the model of pharaonic authority and
centralized control of society in the minds of the ancient Egyptians and the
Egyptologists who study them. If we hypothesize that the pharaoh's power
was embedded in, and emergent from, the fabric of Egyptian society, and that
the most basic facets of the economy were locally controlled, we have to ask
why their representation of the enduring form of their society, or ideological
model, focused on pharaonic absolutism. In CAS studies, ideological models,
and "customs, traditions, myths, laws, institutions and so forth" are schemata
that function as "prescriptions for collective behavior" (Gell-Mann 1994:20).
For his fca, for his stela belonging to this tomb which is in the necrop-
olis, for his sha (fate), for his aha (lifetime), for his Meskhenet (birth
place), for his Renenet (upbringing), for his Khnum (fashioning). May
these gods come to him to have control of them, be rich with them,
be triumphant with them.... [For] his [6a], for his akh, for his khat
(corpse), for his shut (shadow), and for all his kheperu (transforma-
tions). May these gods cause him to have superabundance of these
MarkLehner 319
The ba and ka were the most important members of this "complex com-
posite of many parts." Postmortem reunion of the ba with the ka was effected
by the burial ritual, a reunion that created the final transformation of the
deceased as an akh, a "glorified" spirit in full control of all faculties in the af-
terlife sphere of ghosts and gods. Ka and ba also bound together the complex
composite of the Egyptian body politic.
Ka was an undifferentiated life force related to kindred and ancestors,
shared by the entire Egyptian community, transferable through the family,
clan, and lineage (Bell 1994). The upraised arms of the ka hieroglyph actually
represent, in Egyptian artistic convention, an embrace which the Egyptians
believed transferred vital force between two people, or between gods and king.
A father could say of the birth of a child, "my ka repeats itself." Conversely
an Egyptian could say, "my ka is my father." Ka is collectivefor example,
texts speak of the ka of the Lower Egyptians and the king as its source. The
kas of common people were their ancestors. At death one's ka went to rest,
subsumed back into its generic folds, a return to commonality. For everyone,
this life force extended back through numberless generations to the Creator
sun god who transferred his ka to the gods, who, in turn, transferred their kas
to the king. The king was the life force, the ka, of his officials and peoplethe
"living kas" (Kaplony 1980). He gives them nourishment. Ka was probably
related to kau, a term for "food" or "sustenance" (Allen 1988a). The enormous
pyramids towering above the smaller tombs of noblemen and officials make
sense in the context of this Egyptian belief that the ka is tied to continuity in
a kinship and social sense. Ka was the metaphysical correlate of the Egyptian
social hierarchy of embedded households, the greatest house being that of
pharaoh, who was the "ka of the living."
If the ka is generic life force, what Victor Turner (1969) might call com-
munitas, the ba, is, in his terms, structure and statusa person's individual
renown, one's distinctive manifestation, the impression made on others (Allen
1988a). The bas of gods were their manifestations in natural forcesstars,
inanimate objects, even other gods. A ba of Shu, god of the air, was wind.
Cities like Buto, Hierakonpolis, and Heliopolis had bas, as did inanimate ob-
jects like temple pylons, threshing floors, doors, and sacred books. The bas of
the king were the manifestations of his powerfor example, an armed mili-
tary expedition that he might send to defeat his enemies (Zabkar 1968, 1973).
In the early periods, such a ba of the king as an armed expedition was in
reality an ad hoc composition of the ongoing soldalities along the Nile valley,
as we have seen in Weni's fractal army of the Sixth Dynasty. The people, as
his family, give the king his mighty manifestations of power such as pyramids
(many of which have ba-names) and expeditions. His legitimacy rested in part
on his reciprocal role of providing nourishment, life force.
0000000000000000000000000000000
travel on a road, two are found, for the greater number kills the lesser." An-
cient Egypt's "pessimistic literature.. .is notorious for its strong centralistic,
absolutistic, and perhaps even oppressive tendencies, thus confirming the link
between 'negative anthropology' and 'absolutism'" (Assmann 1989:61).
The imagined imposition of order was personified by pharaoh, who could
indeed override all other decisions, act as catalyst through social and eco-
nomic initiatives, try to keep track of the Egyptians through centrally located
officials, and exercise swift punishment on occasion. But the real operation of
ancient Egyptian society involved processes too complex for absolute control.
"No administration system is capable of representing any social community
except through a heroic and greatly schematized process of abstraction and
simplification.. .a human community is far too complicated and variable to
easily yield its secrets to bureaucratic formulae" (Scott 1998:22). Pharaoh
could not actively ensure the proper division of every field, the equity of each
harvest distribution, loan payment, house, land, or cattle sale, or the unifor-
mity of bread pots and beer jars, the timing of filling and discharging the
flood basins. Authority was not so much delegated, as emergent, through the
nome, village, and household apparatus, focused on the perception of protec-
tion at the pinnacle of patronage. The king's presence, and occasional edict or
use of coercion, over complex networks ensured that the wealthy and powerful
would refrain from "predatory affairs" and from unconscionably "living off the
land" (Kemp 1989:236-237) in their spheres of influence. As son of the sun
god, and the incarnation of Horus, the last of the lineage of gods who ruled as
kings, pharaoh, like the other gods in their temple households throughout the
provinces, was above personal gain, a necessity in that, "stable self-regulating
maintenance of rules (i.e., legitimacy) hinges on contending actors' conviction
that judges and rules are not motivated by self-interest" (Padgett and Ansell
1993:1260).
The Egyptian state emerged three times during its 3,000-year historyat the
end of the formative Late Predynastic (3000 normalfontB.C.), and at the end
of the First (2061 normalfontB.C.) and Second (1550 normalfontB.C.) Interme-
diate Periods. A revival of national unity, the Saite Period (664-525 normal-
fontB.C.) followed the Third Intermediate Period (Lloyd 1983). The designa-
tion, intermediate period, derives from the fact that the textual and monu-
mental record indicates a collapse of what we view as the normative state of
ancient Egypt. When the pharaonic kingdom collapsed, it broke into north-
ern and southern parts and then into aggregates of nomes, constituent nomes,
and city states (Kemp 1983:177-178). Following the segmentation of both the
First and Second Intermediate Periods, lasting more than one or two cen-
turies, respectively, when the Egyptian state resurrected itself it did so from
the southerly part of Upper Egypt that brackets the Qena Bend (Figure 5(a)).
0000000000000000000000000000000
This pattern poses a question: why, before exogenous forces from the Near
East and Mediterranean drew Egypt's center inexorably into the Delta, was
the Qena Bend the traditional homeland and retreat of pharaohs? What were
the conditions in this stretch of river valley that allowed for the emergence
and reemergence of a greater Egyptian kingdom?
Tomb biographies of this period are literary windows onto events and aspi-
rations of the heads of large households that controlled the nomes. One of
the best examples is the text of Ankhtifi's tomb at Moalla (Vandier 1950) on
the northern frontier of Nome 3 of Hierakonpolis, which had been the Late
Predynastic capital more than 800 years earlier (Figure 4(a)). Ankhtifi was
"Great Chief," "Chief Priest," and "Chief of a Nome" of the Nomes of Edfu
and Hierakonpolis. He says that "Horus brought me" to straighten out Nome 2
of Edfu after "the House of Khuu," another important nomarch family, had
collapsed. "I found the House of Khuu inundated like a marsh, abandoned
by the one who belonged to it, in the grip of a rebel, under the control of
a wretch. I made a man embrace the slayer of his father, the slayer of his
brother, so as to reestablish the Nome of Edfu" (Lichtheim 1973:85). Ankhi-
tifi says he fed and supplied grain to the provinces and to Upper Egypt. To
the extent that his boasts reflect real circumstances, he was proactively fill-
ing a "network disjuncture within the elite" (Padgett and Ansell 1993:1259).
With his arbitration and judgment between opponents, Ankhtifi also casts
himself as both judge and boss, a "contradiction in state building or any or-
ganization" (Padgett and Ansell 1993:1260) resolved by the perception that
the ruler is above self-interest. Other nome and town leaders may very well
have perceived Ankhtifi as motivated by self-interest. They say in their bi-
ographies (Lichtheim 1988:21-38) that they fed the needy, provided boats to
the boatless, and increased their livestock and grain, thus fulfilling the moral
obligation of a ruler at any scale. Ankhtifi further informs us that he led
with bravery "when it was necessary to join the three provinces together"
(Grimal 1994:142), a reference to the amalgamation of Nomes 1, 2, and 3.
Kemp (1989:239) points out that "Ankhtifi, having seized lands, was, for a
short time, in effect ruling a miniature state." These voices of local rulers,
like Ankhtifi, speak to us of processes that must have been very similar to
those that led to the kingdoms of Hierakonpolis, Naqada, and This, in the
formative Late Predynastic, albeit now at a higher level of complexity and
sophistication, including literacy.
The first "rise of the state" in Egypt is theorized to have involved the
emergence of a "proto-kingdom of Upper Egypt" (Kemp 1989:34, 45), just
prior to unification with the north. In the First Intermediate Period, we have
literary glimpses of the transition from nomarchy to protomonarchy, led by the
House of Intef. In both north and south, large households and nomarchies that
had been left autonomous with the fragmentation of the Egyptian kingdom
began to reamalgamate in an inexorable formation of larger polities from local
politics. Dynasties 9 and 10 were comprised of a line of 18 kings in the north,
known in contemporary sources as the "House of Kheti" after the first of
their line. They emerged from Heracleopolis Magna in the twentieth Upper
Egyptian nome at the entrance of the Nile tributary, Bahr Youssef, into the
Fayum Basin (Figure 5(b)). In the south the House of Intef at Thebes became
strong enough to resurrect the united kingdom under Dynasty 11. Early in
the period an Intef was Chief Priest of the local temple and Nomarch ("Great
0000000000000000000000000000000
Chief of the Scepter Nome"), although he called himself "Keeper of the Door
of the South." Either this man, or a successor (Schenkel 1965:66), was called
Intef the Great (son of Ikuy), later regarded as founder of the line to follow.
The expansion of the House of Intef's pretence to patronage over all of the
Qena Bend region may be signalled in the formulaic name: "Intef the Great,
Great Chief of Upper Egypt" (Hayes 1953:149). Next came a Mentuhotep the
Great, then Intef I, who, as the rival of Ankhtifi, may have forcibly taken the
three amalgamated southernmost nomes. He declared himself King of Upper
and Lower Egypt and took the Horus name (to signify himself as the divine
incarnation of the falcon god of kingship, Horus), Seher-tawy, "Pacifier of the
Two Lands." Under Intef II civil war broke out with the contemporary ruler
of Heracleopolis in the north, Kheti III of Dynasty 10 (Grimal 1994:143). The
Middle Egyptian nomes formed alliances with one or the other of the two
houses.
The Intefs built long, low courtyard tombs in the low desert plain called
el-Tarif at Thebes, just north of the entrance to the Valley of the Kings.
Complete conquest of northern Egypt came under the fourth king of the The-
ban Dynasty, named Mentuhotep ("the god Montu is satisfied") Nebhepet-Re
("Lord of the Steering Oar of Re"). In the memory of later Egyptians, he was
on par with Menes (Hor-Aha), the first king of Dynasty 1 who united Egypt.
Like Menes, Mentuhotep hailed from the Qena Bend, united Upper and Lower
Egypt, and began a tomb and temple spatially removed from the old cemetery
and of an order of magnitude larger than any of the nomarchs or Intefs. Once
again the cloak of royalty fell upon local rulers and hierarchies.
complexes with great social diversification. These large shaft tombs, within
a courtyard entered by a brick pylon, had a rear offering chapel that, in at
least one case, contained a central niche, probably for a stela of the head of
the household to which each tomb belonged. Rather than exhibiting a wide
separation between "elite" and "commoners," the tombs contained:
Polz estimates that some 17,000 people were buried in this cemetery of
Theban households, dominated by the pyramid tombs of the kings along the
hillside. The burial of people of various economic status within a single large
tomb enclosure reflects the inclusion of Egypt's various social classes or eco-
nomic strata within any one of these large Theban households. We might
at least keep in mind that Egyptian villages of the last several centuries
were ruled by an "elite," that is, the shaykhs who also functioned as petty
officials. But the shaykhs and their communitiesvillages, quarters, clans,
and extended household associationswere formed along kinship lines. While
shaykhs' families tended to intermarry, and although shaykhs could sometimes
be abusive, or in collusion with the abuses of central authorities (Cuno 1992),
this "elite" was not segregated from the peasant "commoners." Rather the
rural notables were integrated with their subjects, with whom they were kin
related. Even though we cannot transfer uncritically the community, clan, and
kin organization from the last few centuries back to Dynasty 17, the Theban
cemetery record does suggest a similar degree of community integration.
Our notion of social stratification, so automatic and integral to our vision
and definition of complex society, is not appropriate for ancient Egypt. So-
cial stratification "implies a hierarchy of pansocietal, horizontal layers" and
"a large number of social scientists think this is a 'natural' way of viewing
societies" (Fallers 1973:5). However,
Not long after the New Kingdom was inaugurated by Ahmose I's defeat
of the Hyksos, the size of the royal tomb once again increased by an order of
magnitude over those of any large householder. It was removed far from the
Theban cemeteries behind a curtain of cliffs to the Valley of the Kings where
elaborately decorated, deep rock-cut tombs housed the mummies of the kings
of Dynasties 18-20 who presided over the classic pharaonic culture of popular
imagination.
6
I forgo the discussion here of the difference between feudal and patrimonial models,
and the more appropriateness of the latter to ancient Egyptian society.
0000000000000000000000000000000
role of an ancient nome leader can be compared to that of the village shaykh,
and the representative of central authority in the early nineteenth century:
Butzer (1976:103) argued that the Egyptian state arose first in the area
of the Qena Bend because the smaller basins in this constricted part of the
Nile Valley made them easier to organize and control, especially on the eastern
side of the valley "where the basins did not require transverse dikes and where
the basins filled and emptied like clockwork under natural conditions." Hurst
(1952:39-40) recognized the advantages of the small east-bank southern basins
in suggesting that basin irrigation began in this area when the Egyptians
embanked small embayments. Smaller basins required less water to fill than
large ones "since the country has a mean slope of about 1/10,800, the mean
depth of water needed to cover a large basin some 15 or 20 kilometers long
is much greater than that needed for a small basin some 5 kilometers long."
Smaller upstream basins were more easily covered by water in low flood years.
The communication required for the sequential filling and discharge operations
would have been easier across the smaller basin systems.
A certain threshold of basin size and valley width may have been optimal
for village territories. The narrowness of the valley in the Qena Bend and
the stretch to the south allowed village territories in this region to cover the
entire flood plain between river and desert in recent centuries (Figure 3(a)-
(b)). This gave these territories the advantage of the variability of land and
flood coverage in the convex cross section of the flood plain (Lyons 1908:27-
30). On a smaller scale, taking advantage of land variability across the flood
plain was the reason for long thin plots. In the narrow Aswan province during
this century, inherited plots were divided in strips along their entire length
between the Nile and the railway, "'from the sea to the mountain' as the
villagers put it.. .to share in every 'foot and finger' of the land that the father
has bequeathed" (Ammar 1954:24). In the narrow valley of southern Upper
Egypt, the desert and the river offered secure natural borders on the west and
east for village territories, while, on the north and south, series of contiguous
village territories were enclosed by rocky promontories that thrust forward
toward the river. A single independent basin system with its own "desert
escape" (Figure 5(c)) could be enclosed within these bays of cultivable land.
These advantages did not obtain to villages lying in the middle of the largest
great basins north of the Qena Bend in Middle Egypt (Butzer 1976:102-103).
Other villages could lie between these "island" villages and the river channel
or desert (Figure 3(c)-(d); Lyons 1908:29).
Mark Lehner 329
The first regulators on the canals, when the regulators are less than
15 kilometers from the head, should be kept open the whole time
of the [low] flood. By shutting these regulators, a few hundred extra
acres are irrigated in the first basins at the expense of thousands of
acres lower down. The loss of velocity, and consequently of discharge,
is disastrous. More land is left unirrigated owing to the injudicious
closing of these first regulators than can ever be conceived. (Willcocks
1889:332)
Not only for filling, but also for discharge, the upstream basins had advan-
tage. During low flood "the landowners in the well-filled basins, where there is
a chance of sowing broadcast, were anxious that the discharge should be de-
layed till the 10th October, while the landowners in the dry basins, depending
for their supply on the discharge water, and those in the badly filled basins,
where ploughing will generally have to be resorted to, are anxious that the
discharge should begin as early as possible after the Salib, that is, after the
25th September" (Willcocks 1889).
Upstream-downstream rules must have been important in ancient periods.
What Bagnall observed for the Fayum in late antiquity also applied to the
Nile Valley at this and other periods:
The flip side of water sharing in low floods, is the threat from upper
basins during high floods. Eyre (1994a:79) points out, "the destructive force
of a very high Nile came not from the depth of the inundation, but from the
massive surge of water when a dike broke." Willcocks witnessed just such a
break during an unusually high flood in 1887:
0000000000000000000000000000000
The terror reigning over the whole country during a very high flood
like 1887 is striking to anyone seeing a flood for the first time. On
the settlement of a culvert in the Nile bank near Mit el Kholi, and
the consequent first rush of water through the bank, the author wit-
nessed a scene which must be common in Egypt on the occurrence of
a serious breach, but which fortunately was rare in 1887. The news
that the Nile bank had breached spread fast through the village. The
villagers rushed out to the banks with their children, their cattle, and
everything that they possessed. The confusion was indescribable. A
very narrow bank covered with children, poultry, and household furni-
ture. The women assembled around the local shaykh's tomb, beating
their breasts, kissing the tomb, and uttering loud shrieks. And every
five minutes a gang of men running into the crowd and carrying off
something to close the breach. The men meanwhile were not in the
least confused, but in a steady business-like manner were working at
the breach and closed it in half an hour. (Willcocks 1889:187-188)
Archaic Period the principal northern residence, called "The White Wall,"
was at a choke point, then as narrow as 3 km, near Saqqara, at the northern
end of the capital corridor (Jeffreys and Tavares 1994). The first residence of
the Fourth Dynasty pharaoh Sneferu, under whose reign the Middle Egyptian
nomes may have been consolidated (Helck 1974), was probably at the foot of
his first giant pyramid at Meidum, just north of the place of the Koshesha
Basin (Figure 5(b)). Soon royal residences moved back to the plain below
Saqqara. Here settlement migrated and expanded east and south, following
the sequence of Old Kingdom pyramids built on the high western desert, even-
tually developing into the capital Memphis (Giddy 1994). Just southwest of
the Koshesha Basin, the House of Kheti established a residence and north-
ern capital, Heracleopolis, in Dynasties 9-10 of the First Intermediate Period.
Amenemhet I, the founder of Dynasty 12, brought the Middle Kingdom ad-
ministration north to his new capital Ity-tawi ("Seizing the Two Lands"),
located just north of Meidum, at the southern end of the narrow neck of Nile
Valley just below the umbra of the Delta. The enormous reservoir of flood
water in the area of the Koshesha Basin (Figure 5(b), number 67), recycled
through the interlinked basin systems of Middle Egypt, may be what allowed
later Twelfth Dynasty pharaohs to divert it through the Hawara Channel into
the Fayum Basin for additional development and internal colonization.
Southern Upper Egypt had no interlinked basins "hanging over" it to the
south. Rather, the valley narrows to practically nothing at Elephantine and
the First Cataract (modern Aswan, Figure 5[a]), above which the flood plain
of Lower Nubia was far narrower than in Egypt. In the last century the basin
systems of Upper Egypt, from the Qena Bend southward, had mostly "desert
escapes" which would not have changed since ancient times. The basins were
small and manageable. Desert promontories framed small cradles of flood
recession agriculture, possibly organized as basin systems, that could nourish
the growth of large households and associations of villages. The flood-regimen
independence enjoyed within the alluvial bays must have an important factor
in the rise and resurrection of the Egyptian state from the area of the Qena
Bend.
When the map of the Upper Egyptian nomes (Baines and Malek 1984:14)
is overlaid on a map of the nineteenth-century A.D. basins (Willcocks 1889:
pi. xii), the spacing of the escapes from Aswan to Asyut (southern Upper
Egypt) approximates the intervals between ancient nome borders. The es-
capes defined "cycles of irrigation," indicated by dashed lines in Figure 5(a).
The number of basins for each of Nomes 3 through 12 is greater than in the
more northerly nomes of Middle Egypt, rendering the southerly nomes more
patchlike. While we must keep in mind that ancient settlements may have been
destroyed or obscured by the Nile's changing course (Butzer 1976:36), there
is evidence to suggest that Middle Egypt, like the Delta, was a less densely
populated zone of land development and internal colonization well throughout
dynastic times. The highest population densities, as Butzer argued, were in
the north, below the Delta apex, and in the south from the Qena Bend to the
0000000000000000000000000000000
First Cataract (Butzer 1976:102-103). The Middle Egyptian nomes were still
being established, which probably involved the development of basin systems,
at the beginning of the Old Kingdom (Helck 1974:199-202).
This outline has drawn freely from premodern structures spanning nearly five
millennia. To introduce analogies with concepts from CAS studies, I have
selected, emphasized, or supposed generalities over dramatic and profound
changes in religion, ideology, and technology. Detailed examination of different
periods is required to test the general applicability of this outline. Another
challenge is to see what changes over time were truly systemic, altering the
nature of the overall system, and to track the ways in which the system evolved
to increasing complexity.
7
Kauffman, of course, refers to the abstract fitness landscapes.
3000 00000000000000000000
village quarters and clans (Figures 6(a) and 2). These optimized the benefits
of the annual Nile flood for the greater basin and basin system. Willcocks
(1889:330-331) observed that to economize water, enhance siltation, and for
efficiency of discharge it is better to subdivide a large basin into smaller units.
Looping a certain metaphor for abstract fitness back to a real landscape, we
ask if "couplings between landscapes," and the competition between subdivi-
sions could have effected the coevolution of the Egyptian Nile Valley system
to an "ordered regime near the phase transition between order and chaos,"
to "the complex regime... optimal for the coordination of complex tasks..."
(Kauffman 1994:109, 120).
We might think about long-lived dynasties and kingdoms, and the cycles
of order and fragmentation of the ancient Egyptian state, in terms of the
concept of "critical systems." Critical systems maintain themselves in stable
configurations far from equilibrium if they are open systems with a steady flow
of energy at a critical range (e.g., the Nile flood) required for self-organization
(Bak 1994:479); if they are characterized by processes that cycle materials
comprising the system (e.g., itinerant traders, local markets, portfolios of land
ownership, usufruct, rental); and if the rates of these processes are determined
by feedback mechanisms to keep the processes in relative balance (Smolin
1997:124).
Historical texts, like those of Ahmose son of Ebana, the associate of Ah-
mose I, founder of the New Kingdom, show the royal house in the role of
catalyst, reestablishing portfolios of land rights that interlaced communities
and territories from Upper to Lower Egypt. The interconnectedness of land
portfolios, embedding of households, and rights to shares makes taxation look
like "a tangle of individual systems of revenue collection, by which institutions
and groups of officials quite literally lived off the land" (Kemp 1989:237). An-
cient Egypt is not alone among premodern states in having "variable and
unsystematic.. .absolutist taxation" (Scott 1998:23). In pharaonic tax records
(Gardiner 1941), the flurry of traffic to collect harvest shares resembles a
"scramble of 'wires' and logic" (Kauffman 1994:103). Yet such scrambles were
probably most extensive and complex during periods of greatest political
unity. Analogous to other CAS, it may have been this very "scramble" that
held together a "very powerful 'antichaotic order.'"
Mark Lehner 337
the state was reascendant. It may have been a time when many new portfolios
were being formed, as in the case of Ahmose son of Ebana at the end of the
Second Intermediate Period. In an intermediate-period phase-transition anal-
ogy, new household configurations characteristic of both phasescentralized
patrimonial state and smaller dependent householdswould be expected at
all scales. To paraphrase a prediction: What happens is a rearrangement of
the dependencies, land tenure rights, and obligations of the smallest fami-
lies and households. This rearrangement took place over the whole of society,
which is many orders of magnitude larger than the individual households.
8 CONCLUSION
In the 1960s a "New Archaeology" arose that sought to explain broad cultural
processes in an evolutionary framework. Emile Durkheim and Karl Marx had
far more influence than Max Weber on the body of archaeological theory
that followed. The "organic analogy," the idea that "societies constituted in-
tegrated systems, whose institutions were interrelated like the parts of a living
organism" in equilibrium (Trigger 1989:246; Harris 1968:469, 515), was widely
assumed in structural-functionalist and Marxist approaches. A "superorganic"
focus is inherently top-down, so much research was designed along a "highly
aggregate perspective" (Epstein and Axtell 1996:16) on centrally important
variables such as environment, demographics, climate, trade, and warfareall
symptomatic of a centralized mindset (Resnick 1994).
Ironically, the top-down focus on societies as systems may actually hinder
the application of complex adaptive system metaphors to social complexity
(to say nothing of CAS studies applied to organisms). This is because the
Durkheimian-Marxist organic analogy obscured or de-emphasized the agency-
structure linkage that is at the heart of Weber's interpretive understanding of
social action (Kalberg 1994).
When we reify social systems and subsystems we obscure the basic agents
and the relationships between them that generate complex societies. Similarly,
if we reify different "stages" of social complexity, we will have a hard time
seeing how one "stage" led to another. However, if the same or similar princi-
ples of social order characterize society at all points along the continuum from
centralization to fragmentation, the two poles being different phases of that
order, then CAS theory and agent-based modeling offer ways of investigating
340m hyrtt yiuuuuuiuuiouiooiuiouyyyuyyy
ACKNOWLEDGMENTS
David Koch, The Ann and Robert H. Lurie Family Foundation, Jon Jerde,
and Bruce Ludwig provided the support that made this work possible. I wish
to thank them and Matthew McCauley for introducing me to many of the
Mark Lehner343 jkh
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Modeling Sociality: The View from Europe
Nigel Gilbert
1255487986589654789654
1
For example, consider the debate about simulating the development of scientific
knowledge summarized in Ahrweiler and Wormann (1998).
21548969874562315 35714
throughput (Kolesar and Walker 1975). The latter makes use of large systems
of difference equations to plot the trajectories of variables over time, for ex-
ample, the world economy (e.g., the Club of Rome studies: Meadows et al.
1972; Meadows 1992). The Club of Rome simulations, in particular, made a
major impact but also gave simulation a bad name as it became clear that the
results depended very heavily on the specific quantitative assumptions made
about the model parameters, and these assumptions were backed by rather
little evidence.
This early work also suffered in another respect: it was focused on pre-
diction, while sociology is, as a discipline, almost entirely preoccupied with
understanding and explanation. This is partly due to skepticism about the
possibility of making social predictions, founded both on the inherent diffi-
culty of doing so (arguments about the indeterminacy of specific outcomes
from chaotic systems are intuitively obvious to social theorists) and also the
possibility, peculiar to social and economic forecasting, that the forecast itself
will affect the outcome. I shall return to this point later in the chapter.
One approach which did blossom, impelled by policy concerns, is rather
misleadingly called "microsimulation" (Orcutt et al. 1986; Harding 1996). This
is a very specific technique, yet until recently was the only form of simulation
that had any widespread recognition within European sociology. Microsim-
ulation is based on a large random sample of a population of individuals,
households or firms. Each unit is "aged" using a set of transition probabilities
which determines the chance that the unit will undergo some change during
the passage of a year (e.g., women within a certain age range would have a
specific probability of giving birth to a child). After every unit has been aged
by one year, the process is repeated for the next year, thus advancing the
sample through simulated time. Aggregate statistics can be calculated and
used as estimates of the future characteristics of the population. Microsim-
ulation has become "big business" in some parts of the world (particularly
Germany, Australia, and Canada) where its results have been influential in
devising policy for state pension arrangements, graduate taxes, and so on.
Microsimulation has some problems that are instructive when compared
with other approaches to simulation. First, it has no pretensions to explana-
tion whatsoever: it is simply a means of predicting future fiscal distributions.
Second, it treats each unit (individual, household or firm) individually: there
is no attempt to model interactions between units. Third, the motivations or
intentions of the units are disregarded: each unit develops from year to year
only in response to the throw of the dice represented by a random number
generator.
Apart from microsimulation, little was heard about simulation during the
1980s, in marked contrast to the situation in the natural sciences where sim-
ulation is now a basic methodological tool. However, in the early 1990s the
situation changed radically, mainly as a result of the development of multi-
agent models that offered the promise of simulating both autonomous indi-
viduals and the interactions between them. In Europe, an influential small
358 Modeling Socialty: TheViewfromEurope 4587954578965478965478965478965478912hjghghhjhjghhjghjghdjsghjhjsdgjkhjkhgsdkjhjgdjhjhdgjhjkhdhjhjdgjhjhgjhghjgjhjgjhghjhgyljkhj jghklhjklhjklhkljhjhjhkhiyuyopoiutykjkljiluidfuuihujhdfudhjkdhfjhjchxjhjhjdfyuhjhjhhhjdhfjhjhhfd
2 REAL MECHANISMS
A theme that has informed much recent work in Europe is the idea of investi-
gating artificial societies (a term which seems to have been invented more or
less simultaneously and independently on both sides of the Atlantic by Epstein
and Axtell [1996] and Gilbert and Conte [1995]). Typically, what is meant by
an artificial society is a system of computer-based agents operating within a
simulated environment (Doran 1997). The agents are able to perceive features
of their local environment and messages from other agents (communicated
through the environment), to process these perceptions (either reactively or
in a goal-seeking way) and to act on the environment, including communi-
cating with other agents. Thus, artificial societies are usually implemented
within a multiagent system architecture (O'Hare and Jennings 1996).
However, the significance of the idea of an artificial society does not come
from its possible implementation but from the methodological approach which
it implies. An artificial society is one which has been constructed by the social
scientist in order to allow computational experimentation. Artificial societies
include societies as they could be and thus allow the exploration of a space of
possible societies. The assumption is that there are some "laws" which apply
to all societies within this space, and the task of the theorist is to identify
these laws.
Thus the interest in artificial societies depends on the idea that it is
possible to develop abstract theories of multiple agent systems, irrespective
of whether they are implemented in a computer or are composed of biological
ggggggggggggggggggggggggg 3659874714778968
of their greater than average control. Once formed, the hierarchy is self-
maintaining, since those at the bottom are restricted to local information,
while those at the top have access to more global, "strategic" information
that gives them an advantage.
There may be several levels to the hierarchy. The social advantage of
hierarchical control (i.e., the advantage for the society as a whole) is that
communication paths are much reduced (each agent communicates only with
its "manager," instead of with the other N 1 agents). As the number of
agents increases, the number of communication paths increases only as O(N),
rather than O(N2). This leads to more effective communal efforts. The dis-
advantage of hierarchical control is that because control flows from the top of
the hierarchy, local autonomy is necessarily reduced, and the structure as a
whole may react too slowly to changes in its environment.
Egidi and Marengo (1995) have experimented with an "accountants mod-
el" in which the overall task is to count a large number of dollar bills. This
task may be subdivided among N accountants, each of whom is located in
a hierarchy at level p and can count up to k bills in a given time interval.
Egidi and Marengo construct a classifier system that changes the hierarchy
in order to optimize the organizational structure. They consider two versions.
In one, there is just a single classifier that represents the all powerful chief
executive who redesigns the whole organization in an attempt to optimize the
division of labor of all the accountants (the boundedly rational centralized
coordination mechanism). In the other, each accountant is represented by a
classifier (the decentralized mechanism). In this version, all the accountants
are able to move autonomously throughout the structure of the organization
to optimize their own local performance.
In simulations in which the accountants counted their bills without error,
the centralized mechanism was found to be more efficient, but if the accoun-
tants were prone to mistakes (and had to stop and recount after making an
error) the decentralized system was more efficient. Such local control over a
macrostructure, such as a hierarchical organization, also has been found more
effective in circumstances of noise and complex constraint by Kauffman (1995)
in his discussion of "patches." It aligns with some classic findings of organi-
zational sociology, such as Burns and Stalker's (1961) distinction between
mechanical (i.e., "bureaucratic") organizations, which are more efficient in
static environments, and organic organizations (rather similar to the current
fashion for delayered, flexible, team-based structures), which were found to
be more effective in circumstances where the environment changes rapidly.
A somewhat different approach to hierarchy is found in the EOS experi-
ments, which began with the problem of accounting for the emergence of social
complexity in southwest Prance in the Upper Paleolithic period (Doran et al.
1994; Doran and Palmer 1995). The central issue was to examine competing
archaeological theories about the change that occurred in this period from
small-scale, family-based, nonhierarchical societies to larger societies differen-
tiated by status and role. The simulation involved an environment through
hhghggggghggggggggg 364147
which agents with planning and communication abilities were able to move in
search of resources, some of which required collective action to harvest. It has
been found that flexibility in agents' commitment to particular hierarchies
promoted the survival of the community. Again, it seems that local flexibility
of decision making in changing circumstances carries with it an advantage at
the level of the whole community.
the Matthew Effect after the verse in the Gospel According to Saint Matthew
(Matt. 12:13):
For whosoever hath, to him shall be given and he shall have more
abundance: but whosoever hath not, from him shall be taken away
even that he hath.
It has been claimed that similar processes are responsible for the stabil-
ity of scientific paradigms, raising a question about how paradigm shifts and
"lock-outs" could ever arise. Frenken and Verbart (1998) introduce the idea of
a paradigm life-cycle, arguing that a paradigm's problem-solving capacity fol-
lows a logistic curve and that converts to a paradigm are influenced primarily
by the decision-making behavior of others among their own "generation" and
not by the "old guard." Thus even after lock-in, there are opportunities for al-
ternatives to arise as the paradigm matures. Some such abstract process would
need to be considered for almost all instances of positive-feedback-induced
lock-in if long-term change is to be modeled. Similar ideas are applied to the
development of specialties in the scientific community by Gilbert (1997).
The consequence: is that agents adopt patterns of activity which are path
dependent. These patterns may never reach a stable equilibrium.
One example of the evolution of strategies has already been described in
Chattoe and Gilbert's (1997) simulation of budgetary decision making. An-
other example is the work of Parisi and colleagues (Parisi et al. 1995, Pedone
and Parisi 1997), which starts from the puzzle of explaining the evolution of
altruistic behavior (see also Tooby and Cosmides 1997).
Evolutionary theory seems to predict that individuals will behave "self-
ishly" i.e., act according to their individual interest, because they will thus
maximize their chances of reproduction. Altruistic behavior, which increases
the chances of other agents and reduces the altruist's, would tend to dis-
appear. Nevertheless, altruistic behavior is sometimes found, in both animal
and human populations. Kin selection theory provides an explanation for the
preservation of altruism toward one's own kin (altruism is preserved if the be-
havior increases the reproductive chances of one's kin who also carry one's own
genes). Pedone and Parisi (1997) demonstrate this in a simulation in which
hguighttgki 9842
the agents are modeled by neural networks with input units encoding the re-
lationship of the potential receiver (sibling or nonsibling) and output units
encoding the decision to be altruistic or not. The development of the popu-
lation of these networks is simulated using a genetic algorithm that evolves
the neural networks' weights. It is found that the networks adapt over many
generations to discriminate between kin and nonkin and give to the former
but not the latter.
While this solution to the problem of altruism has been known for some
time for kin-directed altruism (Axelrod and Hamilton 1982), not all human
altruism is between genetically related kin. Parisi et al. show that the critical
factor for the maintenance of altruism is that agents are constrained to behave
in a similar way. In kin-directed altruism, this is done through sharing genes,
but other ways can be imagined that would apply to human groups who
share a common culture, for example, the imposition of normative sanctions
(Castelfranchi et al. 1998).
4 CONCLUSION
ACKNOWLEDGMENTS
This chapter emerges from interaction with Edmund Chattoe (many thanks),
and its preparation was assisted by support from the Economic and Social
Research Council and the European Union.
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Agent-Based Modeling of Small-Scale
Societies: State of the Art and Future
Prospects
Henry T. Wright
ments such as savanna, gallery forest, and mixed environments, John Pepper
and Barbara Smuts (Michigan) use a Swarm platform. This enables them to
deal with a focal issue in evolutionary ecology, that of individual versus group
selection, and the relation of kin selection to other forms of group selection.
Their model represents foraging activities and the consequences of such for-
aging for different kinds of "altruistic" traits. In particular, they investigate
selection for foragers' self-restraint in the use of plants (which involved some
deficits to some restrained individuals, defined as "weak altruism"), and for
forager's use of alarm calls (which involved consistent deficits to all alarm
givers, defined as "strong altruism"). The results are often surprising, not the
least because they show that patchy resource distributions can be a context
in which traits beneficial to groups but not to individuals can be favored,
even in the absence of kin selection. The model as it stands focuses only on
foraging of stationary plant foods, and not on scavenging and hunting and
issues of developing communication systems could be added in future phases
of development. Also, the model at present does not represent predation of
the foragers by other animals. Nonetheless, though deliberately highly sim-
plified, Pepper and Smut's results have relevance to phenomena ranging from
the virulence of viruses, to the feeding strategies of fish, to the depredations
of modern fishing fleets.
The theoretical problem of generating simple systems of meaning and
communication in the adaptive contexts faced by nonhuman primate foragers,
was presented by Brian Skyrms (Cal Tech). Skyrms proposes to model primate
communication as a sender-receiver games with Nash equilibria. In this con-
text, he shows how more complex language communication functions might be
generated from simpler calls, given only the logical connectors "or" and "not,"
with a simple selective model. The next step would be to embed Skyrms' in-
sights in an extant foraging model, such as those which are the bases of the
two chapters discussed above. It would be instructive to see what kind of "lan-
guages" primate agents might be able to generate under different interactive
rules and different environmental structures.
The North American Southwest provides a unique arena for developing and
evaluating models of small-scale societies. Over the last century, the peoples of
living native communities of the Southwest have taught anthropologists about
many aspect of their lives in this beautiful, varied, and often difficult land.
Archaeologists, geoarchaeologists, paleoethnobotanists, dendrochronologists,
and many other scientists have constructed the most precise chronological
sequences, environmental reconstructions, and cultural understandings avail-
able for any prehistoric peoples anywhere. We know that between A.D. 200
and 1500, the ancestral Pueblo peoples took up more varied and often more
intensive horticulture and more effective long-term food storage techniques,
developed larger settlements and created more elaborate ceremonial systems.
However, they periodically faced crises, abandoning large areas of the South-
west. Explicating growth, transformation, and crisis is a challenge to theorists
and model-builders. The construction of model cultures is proving to be an
increasingly fruitful vehicle for representing the complicated interrelations be-
tween many variables. In the previous year's meeting of the Culture Group,
earlier versions of two models of the settlement systems of Puebloan ances-
tors had provided promising representations of settlement distributions and
changes during the growth phase, but had failed to show expected responses
to environmental crises. However, this year we learned that changes in agri-
cultural variables suggested by several of participants in the 1996 SFI Culture
Group meeting, had produced responses to environmental change within the
range of the archaeologically documented responses.
A model in which the agents are households which can grow, fission, make
adaptive choices about production and storage, make choices to move, and,
in the worst circumstances, fail, should generate the periodic aggregation to
larger communities followed by abandonment that archaeologists can docu-
ment in Puebloan prehistory. A team of anthropologists George Gumerman
and Jeff Dean (Arizona) with model-builders Josh Epstein, Rob Axtell, and
Miles Parker (Brookings Institution), Stephen McCarroll, a neurophysiologist
(University of California at San Francisco), and Alan Swedlund, an anthropo-
logical demographer (UMass, Amherst), has designed such an artificial world,
usign the Brookings Sugarscape platform. It represents households in the rel-
atively small Long House Valley in Northeastern Arizona from A.D. 400 to
1400. The households respond to known annual rainfall and potential garden
productivity, documented by dendroclimatology and geomorphology, result-
ing in settlement trajectories recorded in time-sequence graphs and in maps
comparable to those produced by archaeological survey. The presentation in
378
8 Agent-Based Modeling of Small-Scale Societies
this volume begins with a most instructive detailing of the complicated pro-
cedures and compromises that must be undertaken to evaluate soil responses
to changing moisture and possible maize productivities on these soils. This is
particularly difficult to do for Long House Valley because it has not been a
focus of agricultureeither Puebloan or Europeanin recent centuries, and
there are no local productivity studies that might be used as proxies for past
production. This problem, however, is pragmatically resolved, and the second
part of the presentation discusses the results, showing impressive broad par-
allels between the simulated and actual patterns of the utilization of types
of land, changing ratios of large to small settlements, and pattern of popu-
lation change, including a marked decline in the late thirteenth century. As
one expects with a baseline model, there are interesting divergences as well.
First, the predicted population in general is higher than that which archae-
ology documents in Long House Valley. Some adjustment of model param-
eters representing production, storage and consumption or some additional
subsystems better representing social decisions about child raising may be
warranted. Second, the model generates an early phase of aggregation into
larger settlements during the llth centuries, when in fact settlements remain
relatively small. Since aggregation engenders conflicts and social mechanisms
for conflict resolution within and between communities must evolve, it is not
surprising that aggregation did not arise the first time in which agricultural
circumstance might have made it advantageous. Third, even in the dire envi-
ronmental circumstances of the late thirteenth century, the model households,
unlike the archaeologically documented households, do not leave Long House
Valley. Since the existence of large settlements and higher order clusters of
settlements assures us that larger social groupings did exist, it is possible
that at some point the valley could not support such large aggregations and
complete abandonment was the only option. Though it was not the intent of
the baseline "Artificial Anasazi" simulation to deal with social and symbolic
issues, its results provide a clear challenge to future modeling efforts.
What, however, would be the trajectory of adaptation in a larger and less
homogenous geographical space? The team of Tim Kohler (WSU) and Carla
Van West (Statistical Research Inc.) has been developing a model of adap-
tive choices by households in the Mesa Verde region of southwestern Colorado
from A.D. 900 to 1300. They have represented this system with a Swarm-
based model designed by Eric Carr and Jim Kresl (WSU) with the help of
Chris Langton (SFI and Swarm Corp.) which represents household decision
making in a manner similar to that of the Brookings model, also resulting
in a sequence of both maps and time-series graphs. By choice, their model
represents household demography and the cultivation of maize and beans in
great detail, and has not yet dealt with other aspects of production such as
collected and hunted wild foods or with other aspects of social life such as
kinship, broader alliances, and warfare. In their presentation in this volume,
they provide both an overview of previous work and an update on recent ac-
complishments. First, they explicate how they built detailed representations
Henry T. Wright 379
347
of the landforms and the soil and water resources of the landscape on which
their virtual early Puebloans live. Second, the object structure, the parame-
ters, and some key variables of the model are laid out in succinct tabular form.
Finally, the results of recent runs with a variety of parameters are presented.
The most striking and important results are thatwhereas previous runs of
the model with more generous crop productivities and no consideration of wa-
ter accessibility had departed far from the known population trajectories and
patterns of site locationthose current runs with lower productivities (which
one would expect with prehistoric maize varieties) and more stringent water
requirements show impressive parallels to known trajectories and patterns. It
is the case that neither the process of settlement aggregation (of great inter-
est to anthropologists in the southwest) and the general abandonment of the
region in the late thirteenth century (of great interest to everyone who lives in
this semi-arid region) are replicated by the model, but, as with the Long House
Valley simulation, this is to be expected with a baseline construction which
focuses on household population and food production. One of the strengths of
those approaches is that they serve as null models that point fairly precisely
to what additional behaviors need to be introduced to achieve results similar
to those seen in the world. In this case, the team next proposes to introduce
reciprocal exchange and a paleo-hydrological reconstruction into the model to
see if this will lead to settlement aggregation.
The models developed for the Southwest and evaluated with the rich data
of Puebloan life will be useful in understanding similar developments in other
areas of the world. For example, archaeologists and dendrochronologists in the
lake district of southern Germany, Switzerland, and adjacent France (Gregg
1988; Schweingruber 1988; Whittle 1996) are building as rich a record of vil-
lage societies of the fourth and third millennia normalfontB.C. as that from the
Southwest, amenable to the same approaches. These communities, however,
have the added resource of the lakes and of domestic animals, whose interac-
tions with plant cultivation and with the broader natural environment, present
new challenges to agent-based modeling. In another area of the world, 40 years
of detailed anthropological research in highland New Guinea, both western
(Pospisil 1958, 1963; Hieder 1970) and eastern (Rappaport 1968; Strathern
1971; Weissner 1998) have built a very detailed (albeit temporally shorter)
record which can be modeled in the same terms used for southwestern com-
munities. These New Guinea cases have detailed information on warfare, and
will be particularly useful in testing ideas about the role of competition within
networks of farming villages. Also, new work has just begun on the modeling
of household decision making in the early Holocene environments of the first
farming villages in the hills of the Levant during the ninth and eight millennia
normalfontB.C., work which will no doubt profit from some of the approaches
developed in mesoamerica and the American Southwest.
Do we model farming communities which are parts of larger, more com-
plex socio-political entities in ways similar to those used for village networks?
We are fortunate to have an overview of the successful effort to use a mod-
380
383 Agent-Based Modeling of Small-Scale Societies
centered on the larger raised coral island of Tongatapu. Small, working with
a C+ language, was able to represent in the "TongaSim" model, the inter-
action of up to fifty chiefly lineages, each member of which acquires a rank
status based upon the status of their parents, their ability, and support from
other allied kin groups. This status is important in chiefly marriage, and the
status of the couple is a primary contribution to the status of their children.
Wealth in the form of tribute from people of lower rank does not affect status,
but it does enter into the calculus of marriage and thus the future status of
children. By iterating the model, beginning with ten lineages with identical
initial states, under different marriage restrictions, Small is able to generate
the effects of these rules on the range of status variation, measured in various
ways, and on the stability of chiefly rank, showing that some proposals by an-
thropologists about the stability engendered by chiefly marriage alliances are
robust under many conditions, while other proposals account for the ethno-
graphic data only under very specific conditions. Perhaps most importantly,
"TongaSim" is able to generate emergent patterns of class structure from a
context of ranked lineages, a process which must have occurred as Polyne-
sian chiefdoms evolved, but which has not hitherto fore been satisfactorily
explicated. It must be emphasized, that at present "TongaSim" is a baseline
model for considering the effects of chiefly marriage in social change. Small is
now working to embed this model in a representation of Tongan geographical
space, one which will allow chiefly marriage and status changes to be linked
to conflict and warfare. Such an expanded model will no doubt generate new
and surprising results.
An effort to directly confront the role of conflict in the formation of more
differentiated cultural systems is presented by Robert Reynolds (Wayne).
Reynolds is concerned with the specific case of the trajectory toward complex
chiefdoms and the first states in the Valley of Oaxaca in southern Mexico, the
object of much important research recently summarized by Joyce Marcus and
Kent Flannery (1994). Reynolds wishes to model processes of social violence
that have not existed for more than two millennia, so there is no modern
Oaxacan analog which might indicate the rules by which these ancient wars
were planned and fought. So Reynolds first task is to construct such rules. He
begins this effort with a consideration of cross-cultural variations in warfare
in chiefdoms, and then turns to the inductive analysis of archaeological settle-
ment pattern evidence from Oaxaca to establish a possible decision sequence
for settlement location in the prestate and early state periods in the Valley of
Oaxaca. His next step will be to embed the indicated decision making process
for the early periods in a framework which experiments with possible evo-
lutionary choices and develop more effective decision making for offense and
defense. The results will be of great interest to theorists interested in state
origins.
Our final formal presentation at the 1997 "Culture Group" meeting in
Santa Fe, and the final chapter in this volume, was by Mark Lehner (Chicago,
AERA Inc.), an Egyptologist very active in new research on Egyptian civi-
32
382 Agent-Based Modeling of Small-Scale Societies
First, on the theoretical plane, we must have better ways to represent cul-
tural knowledge in such a way that simulated actors can revise this knowl-
edge and evolve new classifications and strategies. Lake's "knowledge sets,"
Doran's "belief systems," and Reynolds' "cultural algorithms" represent
promising avenues, but they are only beginnings.
Second, on a purely practical plane, we must make the results of model-
ing efforts more widely available. Book length publication with summaries
of codes and graphical and tabular presentation of many simulations are
planned. We must also make available more detailed presentationsthe
Henry T. Wright 388
383
actual code in which working models are written, and the examples of re-
peated runs under different conditionsso that other researchers can build
on extant work. This raises practical problems but these may be overcome
with dissemination via the Web and other means.
Third, on the pedagogical plane, we must provide both intellectual and
material support for students with the ability to carry these endeavors in
new directions.
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Index
A advantages of, 98
abstract social processes, 359, 366 cultural preconceptions in, 99-100
examples of, 359-366 EOS project, 91, 92, 360, 380
adaptation, 7, 8 hunter-gatherer project, 92-93
evolving, 8 methodological problems, 98-102
trajectory of, 378 role of emotions in, 95-98
See also coadaptation SCENARIO-3, 95, 380
adaptation and coevolution models, agent-based modeling, 1, 2, 9-11, 13,
364-365 14, 48, 52, 71, 89-90, 102, 139,
learning in, 364 179, 180, 225, 383
adaptive agents, 208, 214, 216 advantages of, 48, 69, 201-202, 374
adaptive dynamics, 87 agent design in, 110
adaptive landscapes, 220 of ancient Egyptian society, 276
agency, 109, 208 challenges to, 379
agent design, 93 emergence in, 69
anthropomorphic beliefs, 94 usefulness of, 12
beliefs, 94-95 vs. agent-based artificial societies,
egocentric vs. sociocentric, 101 98
genotypes, 111, 126-129 vs. equation-based modeling, 69-71
in MAGICAL software, 110-114 See also abstract social processes
memes, 100 agent-based models. See adaptation
subagents, 102 and coevolution models; Artifici-
agent-based artificial societies, 89-91, al Anasazi model; Bali model;
102 comparative advantage models;
abilities of, 91 computer simulations; hierarchi-
387
388 Index
Palmer Drought Severity Indices (PDSI), Pueblo I, 147-149, 152, 153, 156, 193,
146, 151, 183-185 195
adjusted, 185, 186 Pueblo II, 145, 148, 149,152, 153, 163,
palynology, 181, 183 164, 168-174, 193
parallel interactions, 20 Pueblo III, 145, 148, 149, 152, 153,
Parker, Miles T., 179, 377 163, 164, 168-174
Patrimonial Household Model (PHM), pull factors
280-281, 332, 338, 342 cultural, 194, 200
Pepper, John W., 13, 45, 375, 383 push factors
perspective environmental, 194
normative, 19
synthetic, 19 R
phase transitions, 337 random seed, 164
philosophy of meaning, 81 raster maps, 109, 114, 115, 126, 130
pollen evidence, 115-116,120,121,124 rational, 22
See also palynology rationalist-analytic approach, 19
population aggregation, 190-195 redistributive system, 276
population concentration, 92 replicator dynamics, 83
population mixing, 64, 66 resource distribution, 50, 56, 63, 65,
effects of, 64-69 70, 149, 375
population regulation and competition, 24
local, 68 gender-specific success, 24
population trajectories, 168 model of, 115-117
archaeological, 190 population mixing and, 64
populations resource distributions
viscous, 68 resource landscape
positional preference, 35 resource landscapes, 179, 181, 186
positive assortment, 65 resource mapping
predation, 51, 52, 69 water, 155-156
Price equation, 60 Reynolds, Robert G., 13,14, 251, 382,
primate behavior, 21 383, 376, 381
cognitive aspects of, 32 risk aversion, 117, 118, 131, 132
study of, 21 risk taking, 117, 129, 131, 133
primate social organization, 23 robots, 20, 24, 36-38
functionalist theories, 23-24 group size, 37
role of competition, 23-24 internal representations, 36
ultimate explanations of, 23-24 situated, 36
primate societies, 19 rulesets, 170, 171
modeling of, 19, 374-375
Prisoner's Dilemma, 35 S
iterated, 208 salience, 81, 85
production landscapes, 146, 189 definition of, 79
modeling of, 183-186 natural, 83-85
site location rules, 164, 168, 188 SCENARIO-3, 95, 380
proto-truth function scheduling mechanism, 111
definition of, 86 second order emergence
proximate causation, 21 definition of, 366
pseudo-emotions, 97 second-order emergence models, 365-
definition of, 96 366
396 Index