An Experienced PVP
An Experienced PVP
An Experienced PVP
request.
The document is written by PoisonousKiller in the aim of making PvP (Player
vs Player) a more active place. As can be seen throughout the past few
weeks/months, PvP is slowly becoming less and less active. In order to
better incorporate the competitive aspect of the game, I will be suggesting a
few things. I am aware that the coding abilities of this server are limited, but
implementing these changes should not be too complex. (I have no coding
background but I assume these are all implementable).
1. Removal of some PvP maps
2. The re-vamp of the PVP NPC portals.
3. Implementing PvP events
a. Drilling event (In PvP)
b. NPC spawn event (In PvP)
c. Boss spawn event (In PvP)
d. Exclusive monster spawn event (In PvP)
e. Leveling up in PvP (Not sure of coding abilities will be able to
implement this)
4. The repair of Soul Orb (glitched skill)
5. Banning low level characters from entering the maps
6. Implementing GvG events
a. GvG matchmaking
7. Summary
Ideas for the valuable item and their chances of being dropped:
GM Special Ticket (1/50)
4G ticket (1/40)
Special ticket exchangeable for elixirs or JP stones
Hair dye ticket (1/20)
Item Pack
Adamantite/Alexandrite (1/15)
(Any other valuable rewards)
b. NPC spawn event.
This event is where a NPC (any random NPC) is spawned in the middle of the
normal PvP map. The NPC spawns only once every 30minutes or every hour.
The first person to speak with the NPC receives a gift. Once again, the gift
should be valuable enough for players outside PvP to want to participate in
the event.
The text of the NPC should be sort of long, so that low level characters
(below lv 20) cannot simply resurrect and accept the reward. Once a
character is killed, the conversation with NPC is cancelled and character will
once again have to engage in a conversation. This will make players fight to
be the last man standing and accept the reward. Once again, rewards can
range between anything as long as they are valuable.
c. Monster spawn event.
This has been done several times in Trickster, in fact it was done 2
maintenance ago with the Ed boss. The idea is to spawn bosses in PvP that
have the same drop rate of uniques as the normal bosses, only now you do
not need to do the trials. At certain times of the day you could have a Boss
Madness where A LOT of bosses are spawned at once.
The reason why Ed spawn was not successful is for a few reasons. First of
all, Ed is very hard to defeat without a guardian. (Guardians cant be
summoned in pvp). Second of all, his damage was much to high, it would
drain about 150k HP within 6-10 seconds. (regardless of your HV or LK). It
would spawn a lot other strong monsters. The reward for killing the boss was
extremely useless.
d. Exclusive monster spawn event.
Much like the boss event idea, the same can be done with regular monsters.
These monsters will drop a ticket. Once collected a number of tickets you
can trade it for something fun.
10 tickets = 100k cheque
20 tickets = 1m cheque
25 tickets = hair dye
50 tickets = 5m cheque (be creative with the rewards)
e. Leveling up by PvP.
Not sure if the coders are flexible enough to implement this, but imagine
Skirmish PvP or 1v1 PvP granting a certain amount of EXP as an event. This
is not permanent but simply an event that states that every player you kill
below your lv you earn 0.2% EXP, same level you earn 1% EXP, and above
your level you earn 1.5% EXP. (Something along these lines?)
SUMMARY
I am not asking for all of this to be done, but these are some serious
suggestions to make PvP active again. I believe that the PvP community has
been ignored for much too long, and now that it is almost dead, we must
revive it! It would be nice to see every other maint at least 1 PvP or 1 GvG
event. If advertised well on forum, trickster page and facebook, I am sure
that a lot of old members will try and come back to the server.