Web Based Virtual Learning Environments Experiences and Futures
Web Based Virtual Learning Environments Experiences and Futures
Web Based Virtual Learning Environments Experiences and Futures
The web provides a number of advantages for distance learning. This short paper describes and discusses the evolution
and current design of the learning environment developed by DELTA Danish, Electronics, Lights & Acoustics and
also identifies trends and futures of web-based learning environments in general. A more detailed description can be
found in [1].
These different technologies are combined in different forms to represent more or less explicit learning environments;
sets of tools, that in combination define the students opportunites and modes for learning. We have had our focus on
designing and implementing a coherent and user-friendly environment, in which the user does not consciously have to
recognize the different modes of teaching and learning, but can utilize already present learning-skills. Our design has
evolved a lot since the start; trials and questionnaires have formed a based for constant improvement and changes.
Synchronous and Asynchronous modes of learning in the design of web-based learning environments
As part of our goal to satisfy different modes of teaching and learning, we have seamlessly integrated both
asynchronous and synchronous modes in our environment. The integrated asynchronous modes include using
interactive self-learning material, participation in usenet-like conferences, and sharing of documents. The synchronous
modes supported includes on-line teaching and presentation, group-work facilities, etc.
A challenge in designing an integrated environment for learning, is the natural combination of these different modes of
learning and teaching. Most often, many different tools and skills are needed to exploit different modes, but we have
emphasized a more natural integration, integrating all interaction with tools in a web-browser. As part of the webs
nature, continuing experimentation and evolvement of the interface are easy and straightforward leaving the
interpretation of result in field-trials as one of the big challenges.
The classroom: In the classroom, online lectures and presentations are given with audio- and video conferencing.
The lecturer can show prepared slides on a shared, virtual slide-projector.
Experiences: Students are generally positive about this form of teaching. There are, nevertheless, some
differences in the students preparedness for asking questions. Some types of students never ask questions in this
environment, others are heavily engaged in discussion, trying out the boundaries of the new media. The
communication distance between student and teacher is perceived as smaller than in the auditorium but still
greater than in the classroom. Another result is that distance teaching and presentation demand quite a few new
skills from the teacher; students must be coached into using the media, the presentation material must be more
engaging, etc.
The grouprooms: The grouprooms are a collection of tools that allow students to cooperate on solving a specific
exercise. This can include educational material, needed for the solution.
Experiences: Generally, our students have some difficulties in initiating and performing efficient groupwork.
Some students seem somewhat alienated towards the environment, and make no actual attempts to engage in
groupwork.
Posters and billboards: The billboards act as asynchronous means of discussion and information exchange.
Experiences: These tools are effective and easy to use and accept. It is necessary, though, initially to engage the
students, for example by giving them assignments that include using the billboards and posters.
The Tearoom: The tearoom is a place for social (and chance-) meetings. This has not been sufficiently tested yet.
The study: Here teaching material, other related material and the students own papers are stored. All selfstudy
material is made highly interactive, with self-tests, indexes etc.
Experiences: Though it is expensive to construct good selfstudy material, the learning effect is good and the
students are satisfied.
Generally, online groupwork, teaching and presentations are motivating and good tools in web-based education.
Surprisingly, it is very diffucult for people initially to engage in groupwork; it is seen that even computer-literate users
have difficulties in mustering initiative and collaboration skills. Students often feel alone in this environment, and thus
video representations of fellow students are important. In some cases, though, video can be a distraction; especially in
some types of lectures and presentations.
In online groupwork and communication everybody is more equal; it is only possible to dominate a group by verbal
behaviour not by other means.
The self-paced, asynchronous parts of the web-based environment are much easier for users to exploit effectively.
Using the interactive, synchronous parts of the environment is an area for further study and experimentation.
Indications are also that the CSCW tools are not quite good enough, yet. We believe that more initial coaching and
safe environments will ease the transition from real to virtual classrooms.
In general, the web allows us not only to generate web-based learning material, group-work, etc., but can provide the
students with actual environments, with informal chats, chance meetings and both controlled and uncontrolled
exchange of knowledge. Discussions can be carried on in online and offline forums and the learning is not confined to
one or two specific modes.
Acknowledgement
The work described in this paper was done as part of the ACTS project Prospect. Prospect is partly funded by the
European Commission.
References
[1] Tele-Educational Services in a Future Open Service Market, Mark Riordan & Vincent Wade, Trinity College,
Dublin, Allan Meng Krebs, Jrgen Begh & Morten Wagner, DELTA Danish Electronics, Lights & Acoustics.
Proceedings of ED-MEDIA, ED-TELECOM 1997