Black Orc Warband v1.1

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Black Orcs

Experimental alternate warband rules by Daniel 'DJ' Wyre.

Special Rules Choice of Warriors


Animosity: Orcs and Goblins enjoy nothing more A Black Orc warband must include a minimum of
than a good scrap, unfortunately theyre not always three models. You have 500 Gold Crowns with
very discerning about who they scrap with! which you can use to recruit your initial warband.
The maximum number of warriors in the warband
Black Orcs have little tolerance for such behaviour
may never exceed 12.
and will brutally put down any infighting that
occurs. Black Orc Boss: Each Black Orc warband must
have one Black Orc Boss.
Models subject to Animosity as per the rules in Da
Mob Rules in Mordheuim Annual 2002 and are Black Orc Big 'Uns: Your warband may include up
repeated at the end of this document for to 3 Black Orcs.
convenience.
Black Orc Boys: Any number of models may be
Let the goons do the work: Black Orcs rely on Black Orc Boys.
themselves to do the killing and do not ride mounts
Orc Boys: Any number of models may be Orc Boys.
of any kind. Only normal Orcs may ride a boar or
other such mount. Troll: You may include a single Troll in the
warband.
Da Boss is Dead!: If the Boss should be killed a
Black Orc will always assume leadership of the
warband before any other type, irrespective of
relative experience. The replacement will
automatically acquire the "Oi Behave!" skill.
Starting Experience
A Black Orc Boss starts with 20 experience.
I Dun Fink So!: Non-Black Orc henchman groups
Black Orc Big 'Uns start with 8 experience.
must re-roll Lad's Got Talent results. Only if the
second roll is also Lad's Got Talent, will they be All Henchmen start with 0 experience.
promoted.
Black Orc: Models with this rule are Black Orcs. Characteristic Increase
They do not suffer from Animosity and gain a 6+ Profile M WS BS S T W I A Ld
armour save which may be improved with other
armour items. Models with this rule also Hate Chaos Black Orc 4 7 6 5 5 3 5 4 9
Dwarves and Hobgoblins. Orc 4 6 6 4 5 3 5 4 9
Distasteful Company: Many Hired Swords refuse
to work for Greenskins, as they know that they are
just as likely to eat them as fight alongside them.
Black Orcs may only hire the following Hired
Swords: Pit Fighters, Ogre Bodyguards or Warlocks.
Black Orc Skill Table
Combat Shooting Academic Strength Speed Special

Black Orc Boss


Black Orc Big 'Un

Black Orc equipment list


The following lists are used by Black Orc warbands to pick their equipment.
BLACK ORC LIST HENCHMEN LIST
Hand to hand combat weapons Hand to hand combat weapons
Dagger . . . . . . . . . . . . . . . . . . . . . . . . . . . .1st free/2gc Dagger . . . . . . . . . . . . . . . . . . . . . . . . . . . .1st free/2gc
Axe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5gc Axe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5gc
Sword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10gc Sword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10gc
Mace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3gc Mace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3gc
Choppa . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15gc Choppa . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15gc
Spear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10gc Spear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10gc
Halberd . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10gc Two-handed weapon . . . . . . . . . . . . . . . . . . . . . .15gc
Two-handed weapon . . . . . . . . . . . . . . . . . . . . . .15gc
Missile weapons
Missile weapons Bow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10gc
Throwing Knives . . . . . . . . . . . . . . . . . . . . . . . . 15gc Crossbow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25gc
Armour* Armour*
Heavy Armour . . . . . . . . . . . . . . . . . . . . . . . . . . 25gc Light Armour . . . . . . . . . . . . . . . . . . . . . . . . . . . 10gc
Light Armour . . . . . . . . . . . . . . . . . . . . . . . . . . . 10gc Shield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5gc
Shield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5gc Helmet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10gc
Buckler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5gc
.
Helmet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10gc *Armour prices listed are at warband creation only.
Subsequent purchases must be made as normal.

Black Orc special equipment


Choppa
15 gold crowns
Availability: Rare 9 (Rare 6 for Greenskins).
The ubiquitous Orc weapon. A brutal axe, cleaver or
spiked mace a-top a stout handle makes it a far from
subtle weapon. Few without the raw strength of an
Orc can wield it effectively.
Range Strength Special Rules

Close Combat As user +1 Heavy, Orkish


Heavy: A Choppa is tiring to use, so it's + 1 strength
bonus only applies in the first turn of each hand-to-
hand combat.
Orkish: Non-Orcs (including Goblins) have great
difficulty wielding a choppa. Any such model does
not gain the +1 strength bonus unless they have a
base Strength of 4 or more.
Black Orc Special Skills
Black Orc Heroes may use the following Skill instead of the standard skill lists available to them.

proven warrior waaagh!


This Black Orc is now a grizzled, hardened and grim Orcs are aggressive creatures and some are experts at
fighter. His armour is like a second skin, and knows bulldozing charges. The warrior may add +D3" to his
his shield like the back of his scarred hand. charge range.
This may only be taken by a model with the Black
Orc special rule. This model does not suffer the 'ere we go
movement penalty for wearing Heavy Armour and Orcs often charge even the most fearsome
being equipped with a shield. In addition, he may opponents. The model may ignore Fear and Terror
use a shield to Parry in the same way as a buckler. tests when charging.

armed to da teef da cunnin' plan


Only the Boss may have this skill. The warband may
This Black Orc has acquired an impressive array of
re-roll any failed Rout tests as long as the Boss is not
weapons during his time. 'Da right fing for da right
out of action.
job.'
This may only be taken by a model with the Black 'eadbasher
Orc special rule. Orcs have massive physical strength and some of
The model may carry up to 4 hand-to-hand weapons them even learn to aim their blows at the heads of
instead of the usual 2. their opponents, with obvious results. Any knocked
down results which the Orc causes in hand-to-hand
'ard 'ead count as stunned results instead.
The warrior has a thick skull even for an Orc. He has
a special 3+ save on a D6 to avoid being stunned. If
the save is made, treat a stunned result as knocked
down instead. If the Orc also wears a helmet, this
save is 2+ instead of 3+ (this takes the place of the
normal helmet special rule).

Insert fluff/picture here.


Heroes
1 Black Orc Boss 0-3 Black Orc Big 'Uns
90 gold crowns to hire 55 gold crowns to hire
Amongst some of the toughest of the tough, a Black In it for the mayhem, maybe even some loyalty to the
Orc Boss has fought in numerous battles and proven Boss of the warband, these Black Orcs lead the
to the gods just how truly powerful they can become. charge at every turn, knowing that killing is only at
Taking a warband is the start of their ambitions as arms reach all the time and they dont care what the
they will seek victories to meld the Boyz into larger target is, some Imperial peasant, herd of Beastmen or
and larger warbands until they have a Horde at their even the Boyz in the warband. The Black Orcs just
beck and call. dont care.

Profile M WS BS S T W I A Ld Profile M WS BS S T W I A Ld
4 4 4 4 4 1 3 1 8 4 4 3 4 4 1 3 1 7
Weapons/Armour:A Black Orc Boss may be Weapons/Armour:A Black Orc Big 'Un may be
equipped with weapons and armour chosen from the equipped with weapons and armour chosen from the
Black Orc list. Black Orc list.

SPECIAL RULES: SPECIAL RULES


Leader, Black Orc Black Orc.
Oi Behave!: If any Henchman fails his Animosity
test within 6 of the Boss, the player may opt to have
the boss stamp his authority (and clenched fist) on
the situation.
The misbehaving Henchman will receive an
automatic hit at the strength of the Orc players
choosing. If the Henchman is still on his feet after
his slap, he may add a number equal to the strength
of the slap to his subsequent roll to determine the
effects of Animosity.
E.g. The player decides that the Boss will hit a
misbehaving Henchman with a S2 slap. If the slap
fails to Knock Down, Stun or Out of Action the
Henchman, then he adds +2 to the Animosity Effect
roll.
Henchmen
Black Orc Boys Orc Boys
40 gold crowns to hire 25 gold crowns to hire
A solid core of boys is key for any warband and these Downtrodden, beaten, mostly treated with contempt,
lads have followed the boss for the glory and the but where else will you get into the best fights and
fighting. see the Black Orcs showing what they can do?

Profile M WS BS S T W I A Ld Profile M WS BS S T W I A Ld
4 4 3 3 4 1 2 1 7 4 3 3 3 4 1 2 1 7
Weapons/Armour:Black Orc Boys may be equipped Weapons/Armour:Orc Boys may be equipped with
with weapons and armour chosen from the Black Orc weapons and armour chosen from the Henchmen
list. list.

SPECIAL RULES SPECIAL RULES


Black Orc. Animosity.
Henchmen cont.
0 - 1 Troll
200 gold crowns to hire
Trolls are not intelligent enough to recognise the
value of gold, but large amounts of food can often
instil a certain loyalty in them. Black Orc Bosses like
having Trolls in their bands because its good to have
someone wholl follow any order, no matter how
stupid or suicidal.

Profile M WS BS S T W I A Ld
6 3 1 5 4 3 1 3 4

Weapons/Armour:Trolls do not require weapons to


fight but often carry a big club. In any event, Trolls
can never be given weapons or armour.

SPECIAL RULES
Fear, Stupidity, Large Target.
Regeneration: Trolls have a unique physiology that
allows them to regenerate wounds. Whenever an
enemy successfully inflicts a wound on a Troll roll a
D6, on a result of 4 or more the wound is ignored
and the Troll is unhurt. Trolls may not regenerate
wounds caused by fire or fire-based magic. Trolls
never roll for Injury after a battle, unless they were
taken Out of Action by a Flaming weapon or spell.
Then they roll after the battle as a normal
Henchman.
Dumb Monster: A Troll is far too stupid to ever
learn any new skills. Trolls do not gain experience.
Always Hungry: A Troll requires an upkeep cost.
This upkeep represents the copious amounts of food
that must be fed to the Troll in order to keep him
loyal to the warband. The warband must pay 20 gold
crowns after every game in order to keep the Troll. If
a warband lacks the gold to pay the upkeep, the Boss
has the option to let him count as 2 members, letting
the Troll cost only 5 crowns. However this does
effectively drop your maximum warband size down
to 11 models).
Vomit Attack: Instead of his normal attacks, a Troll
can regurgitate its highly corrosive digestive juices
on an unfortunate hand-to-hand combat opponent.
This is a single attack that automatically hits with a
Strength of 5 and ignores armour saves.
Additional Notes and Rules
Designer's Notes: D6 Result
My main reason for writing this set of rules is that 1 I Erd Dat! The warrior decides that the nearest
while the original Black Orc warband was friendly Orc or Goblin Henchman has insulted his
interesting, it seemed more like a restricted version lineage or personal hygiene and must pay the price!
of Da Mob Rules with Black Orc Heroes (well... If there is a friendly Orc or Goblin Henchman or
three of them) than a Black Orc warband. Hired Sword within charge reach (if there are
Here I wanted to address this while still allowing a multiple targets within reach, choose the one nearest
similar style of warband that the previous version to the mad model), the offended warrior will
enabled. immediately charge and fight a round of hand-to
Primarily this meant removing the Young 'Un hero hand combat against the source of his ire. At the end
option, increasing the allowance of Black Orcs (re- of this round of combat, the models will
named as Black Orc Big 'Uns) and adding a Black immediately move 1" apart and no longer count as
Orc Henchmen type. The single Orc Henchmen being in close combat (unless one of them fails
group should provide the freedom to do what you another Animosity test and rolls this result again). If
could with the Boys, Shootaz and Nuttaz though I there are no friendly Orc or Goblin Henchmen or
admit that the flavour might be lost a bit. That said I Hired Swords within charge reach, and the warrior is
always felt the Nuttaz were slightly out of place, armed with a missile weapon, he immediately takes
better suited for a possible Savage Orc warband and a shot at the nearest friendly Orc or Goblin
the restriction on Shootaz/crossbows seemed Henchman or Hired Sword. If none of the above
unnecessary applies, or if the nearest friendly model is an Orc
Hero, the warrior behaves as if a 2-5 had been rolled
Large portions of this document are taken from the on this chart. In any case, the warrior in question
original rules so credit where it's due. may take no other action this turn, though he may
defend himself if attacked in hand-to-hand combat.

2-5 Wud Yoo Say? The warrior is fairly certain he


Animosity: Orcs and Goblins enjoy nothing more heard an offensive sound from the nearest friendly
than a good scrap, unfortunately theyre not always Orc or Goblin, but hes not quite sure. He spends the
very discerning about who they scrap with! turn hurling insults at his mate. He may do nothing
To represent this, at the start of the Orc players turn, else this turn, though he may defend himself if
roll a D6 for each Henchman who is either an Orc or attacked in hand-to-hand combat.
a Goblin. A roll of 1 means that the warrior has taken
offense to something one of his mates has done or 6. Ill Show Yer! The warrior imagines that his
said. Do not roll for models that are engaged in mates are laughing about him behind his back and
hand-to-hand combat (theyre already scrappin!). To calling him silly names. To show them up he decides
find out just how offended the model is, roll another that hell be the first one to the scrap! This model
D6 and consult the following chart to see what must move as quickly as possible towards the
happens: nearest enemy model, charging into combat if
possible. If there are no enemy models within sight,
the Orc or Goblin warrior may make a normal move
immediately. This move is in addition to his regular
move in the Movement phase, so he may therefore
move twice in a single turn if you wish. If the extra
move takes the Orc or Goblin warrior within
charge reach of an enemy model, the warrior must
charge into close combat during his regular
movement.

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