Unitytoc
Unitytoc
Table of Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Background
Purpose
1
Intended Audience
The Unity Curricular Framework was designed for institutional educators that
need to develop robust learning and deliver adaptive teaching, to a continu-
ous group of learners, over a finite period of time. Every aspect of the Curricular
Framework was maximized to enable learning content creation and provide
learning resource deployment in this type of environment.
Unity Technologies recognizes that many different types of education providers desire learning
resources in support of the Unity Game Editor and Unity Game Engine. Unity Technologies also
realizes that different learning environments and different learning goals often cause and ac-
company different reader needs. As such, readers outside the intended audience are still en-
couraged to utilize the Curricular Framework as they may.
Approach
Conceptual Model
Technical Model
2
Components of Study
The Unity Curricular Framework is comprised of 14 distinct components or units of study. Each
unit of study functions like a gear in a mechanical device, adding unique, specific value to the
machine as a whole.
Each unit of study contains the following, standardized sections (in order of appearance):
Title
Unit Description
Major Topics
Learning Objectives
Course Outline
Instructor-Led Training (ILT) Activities
Self-Pace Learning (SPL) Activities
Standards Alignment Guide
Assessment Rubric(s)
Assessment of Learning Objectives
Suggested Resources
The 14 units of study provide learning opportunities through a wide variety lessons and experi-
ences to help learners grasp and fully understand what is involved in being an effective devel-
oper. Through research, demonstrations, game play, structured lessons, and tactical training
activities, learners will fully experience the interactive application and game creation process.
3
Capstone Project
The units of study are followed by a final, culminating, critically important component, referred
to as the capstone project. The Capstone Project provides each learner the ability to apply all
they have learned towards the creation of a unique interactive application or video game.
The units of study, combined with the Capstone Project, provide a significant quantity of strategic
guidance and tactical resources for educators to develop and deliver a learning experience
that engage learners and prepare them to become professional interactive application and
video game creators.
The Unity Curricular Framework provides an educational model to state and measure learning
outcomes that is aligned with Blooms taxonomy. Within each unit of study, the Learning Objectives
section and the Assessment of Learning Objectives section provide:
A series of learning objectives or learning objective assessment statements
A Blooms cognitive domain mapping for each statement
A level of difficulty indication for each statement
Example
Blooms Domain Learning Objective Level of Difficulty
Identify basic game
Evaluation design principles, reciting 1 2 3
common choices, styles,
and/or aesthetics (e.g.
visual, audial, interactive, 4 5 6
and narrative).
Learning objectives (and their assessments) are provided to help the educator develop and de-
liver effective learning. The Curricular Framework offers these lists as a start, not a finish. Readers
are encouraged to explore Blooms taxonomy, to reflect on the appropriateness of the learning
objectives provided within each unit of study, and to refine the lists (as necessary) for the benefit
of their learners.
For each learning objective statement, a level of difficulty indication is also provided. The level
of difficulty gauge is aligned with the cognitive domain levels within Blooms taxonomy. It serves
to indicate and remind readers that higher level domain mappings often (but not always) pres-
ent greater challenges towards achieving and measuring learning goals in the classroom. That
being said, high level domain mappings have often been regarded as a valuable ingredient for
producing incredibly capable learners.