Pathfinder Combat Cheatsheet by Adragon202-D705dzy

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Standard Provoke

Combat Cheat Sheet Description


Attack/Maneuver No if Melee 1d20 + Attack Bonus
Activate Magic Item No Spell Completion, Trigger, Command Word, or Use
Aid Another Maybe Attack AC 10 to add +2 friends Action
Draw Hidden Weapon No Sleight of Hand vs Perception
Drink Potion Yes Drink a Potion to gain its benefits
Escape Grapple No Combat Manever Check or Escape Artist vs CMD
Feint No Bluff vs 10 + Sense Motive to negate AC DEX
Use A Tindertwig Yes To light a torch
Stabilize Yes DC 15 Heal Check
Total Defense No +4 AC 1 Round, No Attacks of Opportunity
Use Ex Ability No Use a Non-Reactive Extraordinay Ability (Ex)
Use Supernatural Ability No Use a Supernatural Ability (Su)
Move Provoke Description
Move Yes Move up to Speed. May take a 5-foot step otherwise Free
Draw Weapon No Free Action with Move if BAB > 0 Drop Item
Load Light/Hand Crossbow Yes Load one Bolt into Crossbow Drop to Floor
Open/Close Door No ---- Speak
Mount/Dismount No Free with DC 20 Ride Check Draw Ammo
Move Heavy Object Yes ---- No Action
Pick Up Yes ---- Delay
Sheathe Weapon Yes ---- Ready
Stand Up Yes Getting up from being Prone 5-foot Step
Ready/Drop Shield No Free with Move if BAB > 0
Retrieve Stored Item Yes From a Backpack, Satchel, or Sack
Full Round Provoke Description
Full Attack No Multiple Attacks with Multiple BABs
Charge No Move at least 2 squares to make a +2 Attack
Coup de Grace Yes Auto-Crit against Helpless Target
Extinguish Flames No Stop, Drop, and Roll
Light Torch Yes Light a Torch without a Tindertwig
Load Heavy/Repeating Crossbow Yes Load One/Five Bolt(s) into Crossbow
Un/Lock Locked Gauntlet Yes Attach or Detach weapon from Locked Gauntlet
Prepare to Throw Splash Weapon Yes Next Turn make a Ranged Attack with Splash Weapon
Run Yes Move 4x Speed but lose AC DEX
Withdraw No Move 2x Speed
Combat Maneuvers Success Exceed CMD Fail
Bull Rush Move Target One Square Every 5, extra Square Stop in front
Dirty Trick APG Blind, Dazzle, Deafen, Entangle, Shaken, Every 5, Extra Round No Condition
or Sicken for 1 Round
Disarm Target Empties Hand By 10, both hands Disarmed if Failed by 10
Drag APG Move Target With You Every 5, Extra Square No Movement
Grapple Grappled Condition No Bonus No Grapple
Overrun Move through Targets Square By 5, Knock Prone Stop in front
Reposition APG Move Target Around You Every 5, Extra Square No Move
Sunder Damage Targets gear No Bonus No Damage
Steal APG Steal from Target No Bonus No Theft
Trip Knock Target Prone No Bonus Knocked Prone if Failed by 10

~Adragon202 - Alan
Conditions Effects
Bleed Damage Every Round
Blinded Half Speed & -2 AC & No AC DEX & -4 STR & -4 DEX & -4 Perception & 50% Miss Chance
Confused Percentile > 76% Attack Nearest. > 50% 1d8 + STR Damage to Self. > 25% Do Nothing.
Cowering -2 AC & No AC DEX
Dazed Do Nothing
Dazzled -1 Attack
Deafened -4 Initiative & -4 Perception
Energy Drained Negative Levels
Entangled Half Speed & -2 Attack & -4 DEX
Exhausted Half Speed & -6 STR & -6 DEX
Fascinated Do Nothing & -4 Skill Check Reactions
Fatigued No Run or Charge & -2 STR & -2 DEX
Flat-Footed No AC DEX & No CMD DEX & No Attacks of Opportunity
Frightened Flee & -2 Attack & -2 Saves & -2 Skill Checks & -2 Ability Checks
Grappled No Move & -4 DEX & -2 Attacks & -2 CMB & No Attacks of Opportunity
Helpless 0 DEX & +4 Melee Attackers
Incorporeal No Damage Normal Weapons. Half Damage Magic & Supernatural. Full Damage Incorporeal.
Invisible +2 Attack, Ignore AC DEX
Nauseated Only one Move Action
Panicked Flee & -2 Saves & -2 Skill Checks & -2 Ability Checks & No Attack
Paralyzed 0 DEX & 0 STR & Helpless & Only Mental Actions
Petrified Unconscious & Made of Stone
Pinned Immobile & No AC DEX & No CMD DEX & -4 Melee AC
Prone -4 Melee Attack & Only Crossbow Ranged Attack & +4 Ranged AC & -4 Melee AC
Shaken -2 Attack Rolls & -2 Saving Throws & -2 Skill Checks & -2 Ability Checks
Sickened Shaken & -2 Damage
Staggered Only 1 Move or Standard Action
Stunned Drop Everything & No Actions & -2 AC & No AC DEX & +4 Attackers Combat Maneuvers
AC Modifiers Melee Ranged Attack Modifiers Melee Ranged
Attacking Defensively +2 +2 Max Range Increments Attacking Defensively -4 -4
Behind Cover +4 +4 Thrown: 5 Flanking +2 --
Full Defense +4 +4 Projectile: 10 Higher Ground +1 +0
Kneeling/Sitting -2 +2 Grappler Improvised Weapon -4 -4
Tight Space -4 -4 Move Tight Space -4 -4
Attack Bonus Damage Unproficient -4 -4
Melee: BAB + STR + Size Mod Pin
Ranged: BAB + DEX + Size Mod + (-2 * Increment) Tie Up Two-Weapons Primary Off
CMB: BAB + STR + Special Size Mod Normal -6 -10
Target Modifier Optional Rules from Ultimate Combat Called Shot Off-Hand Light -4 -8
Arm -2 -2 when using arm 1d4 Rounds With Feat -4 -4
Chest -2 -2 reactive Skill Checks Feat & Light -2 -2
Ear -10 -2 Perception 1 Round Damage Minimum 1 Damage

Eye -10 -2 Perception & Concealed Targets 1 Round Main Hand: Weapon + STR
Hand -5 -2 When Using Hand & -4 CMD Disarm 1d4 Rounds Off Hand: Weapon + 1/2 STR
Head -5 Sickened 1d4 Rounds Two Handed: Weapon + 3/2 STR
Heart -10 Only Extra Effects on Critical & Debilitating Combat Actions
Leg -2 Speed 10 1d4 Rounds & -2 when using leg 1d4 Rounds 1 Move, 1 Standard, 1 Swift, Frees
Neck -10 20% V. Spell and Command Words Failure 1 Round 2 Moves, 1 Swift, Frees
Vitals -5 Sickened & No Run or Charge 1d4 Rounds 1 Full Round Action, 1 Swift, Frees
~Adragon202 - Alan

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