Pathfinder Combat Cheatsheet by Adragon202-D705dzy
Pathfinder Combat Cheatsheet by Adragon202-D705dzy
Pathfinder Combat Cheatsheet by Adragon202-D705dzy
~Adragon202 - Alan
Conditions Effects
Bleed Damage Every Round
Blinded Half Speed & -2 AC & No AC DEX & -4 STR & -4 DEX & -4 Perception & 50% Miss Chance
Confused Percentile > 76% Attack Nearest. > 50% 1d8 + STR Damage to Self. > 25% Do Nothing.
Cowering -2 AC & No AC DEX
Dazed Do Nothing
Dazzled -1 Attack
Deafened -4 Initiative & -4 Perception
Energy Drained Negative Levels
Entangled Half Speed & -2 Attack & -4 DEX
Exhausted Half Speed & -6 STR & -6 DEX
Fascinated Do Nothing & -4 Skill Check Reactions
Fatigued No Run or Charge & -2 STR & -2 DEX
Flat-Footed No AC DEX & No CMD DEX & No Attacks of Opportunity
Frightened Flee & -2 Attack & -2 Saves & -2 Skill Checks & -2 Ability Checks
Grappled No Move & -4 DEX & -2 Attacks & -2 CMB & No Attacks of Opportunity
Helpless 0 DEX & +4 Melee Attackers
Incorporeal No Damage Normal Weapons. Half Damage Magic & Supernatural. Full Damage Incorporeal.
Invisible +2 Attack, Ignore AC DEX
Nauseated Only one Move Action
Panicked Flee & -2 Saves & -2 Skill Checks & -2 Ability Checks & No Attack
Paralyzed 0 DEX & 0 STR & Helpless & Only Mental Actions
Petrified Unconscious & Made of Stone
Pinned Immobile & No AC DEX & No CMD DEX & -4 Melee AC
Prone -4 Melee Attack & Only Crossbow Ranged Attack & +4 Ranged AC & -4 Melee AC
Shaken -2 Attack Rolls & -2 Saving Throws & -2 Skill Checks & -2 Ability Checks
Sickened Shaken & -2 Damage
Staggered Only 1 Move or Standard Action
Stunned Drop Everything & No Actions & -2 AC & No AC DEX & +4 Attackers Combat Maneuvers
AC Modifiers Melee Ranged Attack Modifiers Melee Ranged
Attacking Defensively +2 +2 Max Range Increments Attacking Defensively -4 -4
Behind Cover +4 +4 Thrown: 5 Flanking +2 --
Full Defense +4 +4 Projectile: 10 Higher Ground +1 +0
Kneeling/Sitting -2 +2 Grappler Improvised Weapon -4 -4
Tight Space -4 -4 Move Tight Space -4 -4
Attack Bonus Damage Unproficient -4 -4
Melee: BAB + STR + Size Mod Pin
Ranged: BAB + DEX + Size Mod + (-2 * Increment) Tie Up Two-Weapons Primary Off
CMB: BAB + STR + Special Size Mod Normal -6 -10
Target Modifier Optional Rules from Ultimate Combat Called Shot Off-Hand Light -4 -8
Arm -2 -2 when using arm 1d4 Rounds With Feat -4 -4
Chest -2 -2 reactive Skill Checks Feat & Light -2 -2
Ear -10 -2 Perception 1 Round Damage Minimum 1 Damage
Eye -10 -2 Perception & Concealed Targets 1 Round Main Hand: Weapon + STR
Hand -5 -2 When Using Hand & -4 CMD Disarm 1d4 Rounds Off Hand: Weapon + 1/2 STR
Head -5 Sickened 1d4 Rounds Two Handed: Weapon + 3/2 STR
Heart -10 Only Extra Effects on Critical & Debilitating Combat Actions
Leg -2 Speed 10 1d4 Rounds & -2 when using leg 1d4 Rounds 1 Move, 1 Standard, 1 Swift, Frees
Neck -10 20% V. Spell and Command Words Failure 1 Round 2 Moves, 1 Swift, Frees
Vitals -5 Sickened & No Run or Charge 1d4 Rounds 1 Full Round Action, 1 Swift, Frees
~Adragon202 - Alan