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BMIS 32132 USER INTERFACE DESIGN

TUTORIAL 1 USABILITY OF INTERACTIVE SYSTEMS

ANSWER THE FOLLOWING QUESTIONS.

1. Describe three populations of users with special needs. For each of these
populations, suggest three ways current interfaces could be improved to
better serve them.

2. As noted in the book, some skeptics feel that accommodating diversity


requires dumbing-down or lowest-common-denominator strategies.
However, the authors claim that in their experience, rethinking interface
designs to accommodate these diversity situations will result in a better
product for all users. Give an example of a product that meets the specific
needs of a certain group of people, yet gives all users a better experience.

3. Suppose you need to design a system for users in both the United States
and Japan. Present a list of cultural differences that you should be aware of
so that a successful design can be made.

4. List several reasons why certain people resist using computers and
suggest possible ways to you can alleviate these concerns.

5. Suggest three usability measures that can be directly used to produce a


practical evaluation of a system. Keep the goals of efficiency and
satisfaction in mind with these measures.

6. Of the five usability measures for practical evaluation, which one is usually
accomplished by interviews and surveys?
A. Time to learn. B. Speed of performance C. Rate of
errors by users
D. Subjective satisfaction E. Retention over time

7. Universal usability deals with accommodating diverse users by...


A."Dumbing down" interfaces.
B. Innovative design that allow user controlled flexibility.
C. Least common denominator design so everyone can use the same
simplified interface.
D. Building separate software to sell to each class of users.

8. Designers are encouraged to consider the plasticity of their designs when


building a successful interface. What does this mean?

9. One goal in requirements analysis is to ascertain the user's needs. What


are the methods that are the most effective way to serve the user's goals?

10.Suppose you are designing a touch-screen interface for a kiosk in a video


rental store. You want to provide the ability for the user to search for a
movie and then provide information on where it is located in the store.
Suggest the most effective way to improve search performance.

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11.There are many different types of systems, and each set shares its own
unique properties. Try to best match the type of system with its
corresponding properties:
A. Office, home and entertainment applications
B. Life-critical systems.
C. Industrial and commercial uses.

12.a) Subjective satisfaction is of modest importance. Retention is obtained


by frequent use. Operator training time is expensive, so ease of learning is
important. Answer: ________ .
b) Lengthy training periods are acceptable to obtain rapid, error-free
performance, even when the users are under stress. Answer: _________.
c) Ease of learning, low error rates, and subjective satisfaction are
paramount because use is frequently discretionary and competition is
fierce. Answer: _________.

13.Some older adults avoid helpful computer-based devices, such as bank


terminals, because they are anxious about breaking the device or making
an embarrassing mistake. Suggest the good starting point to help alleviate
this fear of a bank terminal.

14.The ability for novice users to evolve into power users is one property of a
well-designed interface. Suggest few ways that might best allow a graceful
evolution from novice to expert.

15.One goal in requirements analysis is to ensure proper reliability. List the


responsibility of the human interface designer.

16.There is a significant diversity among humans with regard to physical


abilities, backgrounds, cultures and age. However, by simply designing an
interface for the average, generic human, people of various types will be
able to conform to the design without toil. Is this statement true or false?

Please submit your works on the next lecture/tutorial session.

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