Shaheed Mini Adventure Encounters

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Tainted Crossbowman Level 1 Minion Artillery

Medium aberrant humanoid XP 25


Initiative +3 Senses Perception +0
Shaheed Encounter 1 HP 1; a missed attack never damages a minion.
1 x Quaan Slaver, 2 x Tainted Slaver, 2 x Tainted AC 13; Fortitude 13; Reflex 14; Will 13
Speed 6
Crossbowman r Light Crossbow (standard; at-will) • Weapon
Ranged 15/30; +8 vs AC; 3 damage, or 5 damage if an ally is
Quaan Slaver Level 5 Controller (Leader) adjacent to the target
Medium aberrant magical beast XP 200
m Shortsword (standard; at-will) • Weapon
Initiative +4 Senses Perception +3; darkvision
+6 vs AC; 3 damage
HP 63; Bloodied 31
Archer's Dodge
AC 19; Fortitude 16; Reflex 17; Will 18
The tainted crossbowman has +4 to AC vs. opportunity at-
Immune dazed
tacks.
Speed 8 , Climb 6 (spider climb)
Alignment Evil Languages Common
m Bite (standard; at-will) • Poison Str 10 (+0) Dex 16 (+3) Wis 10 (+0)
+10 vs AC; 1d6 + 2 damage, and ongoing 5 poison damage Con 10 (+0) Int 10 (+0) Cha 10 (+0)
(save ends). First Failed Saving Throw: The target is slowed Equipment Light Crossbow, Bolts x20
(save ends)
R Charm Bolt (standard; at-will) • Charm
Ranged 12; +9 vs Will; the target takes a -2 penalty to attack
rolls on attacks that include the neogi slaver as a target (save
ends). First Failed Saving Throw: The target treats the slaver as
invisible (save ends)
C Psychic Shackle (standard; recharge 5 6) • Psychic
Close blast 3; +9 vs Will; 2d8 + 1 psychic damage, and the tar-
get is dazed until the start of the quaan slaver’s next turn
C Thrall Goad (minor; encounter)
Close burst 6; targets allies; the target makes a saving throw
with a +5 bonus
Alignment Evil Languages Common, Deep
Speech, telepathy 12
Skills Bluff +15, Diplomacy +15, Insight +13, Intimidate +15
Str 15 (+4) Dex 15 (+4) Wis 15 (+4)
Con 15 (+4) Int 15 (+4) Cha 15 (+4)

Tainted Slaver Level 1 Minion Lurker


Medium aberrant humanoid XP 25
Initiative +7 Senses Perception +2; low-light
vision
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 12; Reflex 14; Will 13
Resist 5 psychic
Speed 6
m Barbed Grab (standard; at-will)
Reach 3; +6 vs AC; 3 damage, and the target is grabbed
Abberant Form (when an attack hits the tainted slaver; en-
counter)
Roll d20; on a 10+, the tainted slaver takes no damage.
Alignment Chaotic Evil Languages —
Str 11 (+0) Dex 16 (+3) Wis 15 (+2)
Con 13 (+1) Int 4 (–3) Cha 10 (+0)
Shaheed Encounter 2 Shaheed Encounter 3
1 x 'Tovul' Mind Flayer Pact Lord, 4 x Dominated 1 x Siolim, Beholder Pact Lord
Thrall
Siolim, Beholder Pact Lord Level 11 Artillery
Medium aberrant magical beast XP 600
Tolvul, Mind Flayer Pact Lord Level 7 Lurker
Initiative +9 Senses Perception +14; all-around
Medium aberrant humanoid XP 300
vision, darkvision
Initiative +11 Senses Perception +9
HP 90; Bloodied 45
HP 63; Bloodied 31
AC 26; Fortitude 22; Reflex 26; Will 27
AC 21; Fortitude 17; Reflex 19; Will 20
Speed Fly 6 (hover)
Speed 7
m Bite (standard; at-will)
m Tentacles (standard; at-will)
+18 vs AC; 2d4 + 1 damage
+12 vs AC; 1d8 + 3 damage, and the target is grabbed (until
escape) r Central Eye (minor; at-will)
Ranged 5; +16 vs Will; 1 the target is immobilized until the end
C Mind Blast (standard; recharge 5 6) • Psychic
of the beholder’s next turn
Close blast 5; does not target mind flayers or creatures domin-
ated by mind flayers; +10 vs Will; 2d8 + 3 psychic damage, and M Eye Rays (standard; encounter)
the target is dazed (save ends) The beholder uses two eye ray powers chosen from the list be-
Thrall Bodyguard low. Using eye rays does not provoke opportunity attacks.
While a creature dominated by Tolvul is adjacent to Tolvul, he 1 — Fire Ray (Fire): Ranged 8; +10 vs. Reflex; 2d6 + 4 fire
can use an immediate interrupt when targeted by a melee or damage.
ranged attack to redirect the attack to the dominated creature. 2 — Exhaustion Ray (Necrotic): Ranged 8; +10 vs. Fortitude;
Alignment Evil Languages Deep Speech, tele- 1d8 + 4 necrotic damage, and the target is weakened (save
pathy 10 ends).
Skills Bluff +13, Diplomacy +13, Dungeoneering +9, Stealth +12 3 — Sleep Ray (Sleep): Ranged 8; +10 vs. Fortitude; the target
Str 11 (+3) Dex 18 (+7) Wis 12 (+4) is slowed (save ends). First Failed Saving Throw: The target is
Con 15 (+5) Int 15 (+5) Cha 21 (+8) knocked unconscious (save ends, ends if the target takes dam-
age).
4 — Telekinesis Ray: Ranged 8; +10 vs. Fortitude; the behold-
er slides the target 4 squares; 1
Level 1 Minion Artillery Alignment Evil Languages Deep Speech
Dominated Thrall
XP 25 Str 15 (+7) Dex 18 (+9) Wis 19 (+9)
Medium natural humanoid
Con 18 (+9) Int 21 (+10) Cha 23 (+11)
Initiative +3 Senses Perception +0
HP 1; a missed attack never damages a minion.
AC 13; Fortitude 13; Reflex 14; Will 13
Speed 6
r Shortbow (standard; at-will) • Weapon
Ranged 15/30; +8 vs AC; 3 damage, or 5 damage if an ally is
adjacent to the target
m Shortsword (standard; at-will) • Weapon
+6 vs AC; 3 damage
Archer's Dodge
The dominated thrall has +4 to AC vs. opportunity attacks.
Alignment Unaligned Languages Common
Str 10 (+0) Dex 16 (+3) Wis 10 (+0)
Con 10 (+0) Int 10 (+0) Cha 10 (+0)

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