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How To INK FoR
JAMES HARVEY
Best PRACTICES , THEORIES
AND How To NAVIOATE WoRKING
FoR THIS QuixoTiC maniacWhich Dsaw on TV when I was 7
Wyearsl6l4, was the most formative
oI i of my young artistic
evelopment. it was like nothing Ta
Ber seen before, As a kid I loved the
Dikesplezers, skyscrapers, music,
TMhubating bodies, the oute female lead,
the unpredictable story structure and
the main character who looked like
me
Now, Bove all that- but in addition I
appreciate the fashion design, the
synthesisof Akira Kurosawa and
Stanley Kubrick, of eastern
minimalism and western excess. 1
‘apprecip.tc how incredibly confident
Hig asé piece of first-time filmmaking.
While Trontinue to experiment and
find my voice as an artist, the bedrock
lofimy style is still built on what
Katsuhiro Otomo achieved in the 1980s.
Twant fo push the language of comics
forward but without forgetting the
heeds ahd tastes of the young me, the
(Ohewho wanted to be an artist in the
first placeHere's what you get when you pull
down an animation drawing in Akira to
its base elements. It’s drawn in a very
simple style. Lines only exist to hold the
form, There’s no need for shading or lines
to convey force or motion- this will all be
communicated through colour, composition,
and staging. This is usual for animation-
but unlike American animation, which is
built around the economy of form and line,
the character is generously detailed
ina manner usually reserved for
comie books- details like pipe folds
in the sleeves of his jacket,
individual sorews in his gun, and
0 forth. Still, it remains totally
readable and the eye is never
overwhelmed by detail. This is
essential for animation but it’s
an important lesson for comios,,
too.
Herge (above) drew backgrounds
with the same line weight and level
of detail as the foregrounds. The only
difference was that backgrounds were
rendered in a constrained, realistic
style while the main characters were
subject to cartoonish exaggeration.
Somehow, this contrast brought his
pages to life.
Luse a modified version
of this approach. I have a
background in animation,
and I tend to think of the
characters and back
-ground elements as
seperate creations,
subject to their own rules.
More about this
on the next page.inking style is a synthesis of the values
described on the previous page and the
style popularized in the 90’s by
people like Jeff Smith (Bone) and John
Kricfalusi, in turn based on the inking
seen in funny animal comics in the golden
age of comics, and newspaper cartoons
lke Pogo. Like those artists, Tink using a
‘brush pen in order to capture and accurately
convey the life, energy and bouyancy seen
in the pencils.
ve
ej
My big “Innovation” is this: I make lines
thinner or thicker depending on their
relationship to the light source. Because this,
seene is lit from above, the lines
describing the top edge of Kaneda’s
Jacket are thinner than the lines desoribing
the underside. See the diagram below.
Amey.
¥
a cee
ste eae
finoliner or a nib pen.T'm net
(married to this technique, but it
worksmentioned that it’s important to ink non-organic materials with a nib or fineliner
and organic materials with a brush, but the truth is really this- that’s just what works
for me, And of course, there are other approaches that work, too, Here’s a time
when I inked the organic and non-organic materials with the same brush and guess
what- the world didn’t end! In fact, if tumbir shares are any sort of useful metric,
it’s one of the most, popular images I've ever put on the internet.
(This is an old image, but
here, you can hopefully
se0 the principles I outlined
on the previous pages
coalescing into a whole.)v S
OU
SW
\ XY WORN S \
KD NS. ~e
os
SAS BA MSs
LRWOWWWSometimes I like to add black shadows
to the character and backgrounds on t
Ink layer. Ido this sparingly- 1t's usually
when I'm going for a specifioally aramat:
fe mood,
nu'l notice that when T do this, I'm
rarely likely to ad shadow to the char
‘actor's faco- these are cartoon charac:
ters, and are “lit from within”, as the
say in the movies, I believe that cartoon
images are generally more iconic and
readable when shadow is Kept from the
character's face.
Of course, there will be exceptions. I've
never tried to create a scene in comics
with the dramatic lighting of something
like the Maltese Falcon, but if do, shad.
Ing the face using ink will be a necessity.
T'm pretty sure that if T do that, then the
‘areas to be shaded will be marked out in
pencils, so you won’t have to guess what
T'm going for.
‘This is from my
‘Tank Gin) tryout.
Talways liked the
jay I did this roller
skate,
Wotiee how the
stripe partition line
from black to
wihen they go intoGOING
FORWARD
Hopefully by now I've established a shared knowledge base of
what I'm looking for and why I’m looking for it. Thing 1s, I'm a.con-
stantly growing artist. I've created work in a multitude of styles.
I'm always looking to evolve and to broaden my palette. I think if
all an inker does is follow my instructions to the letter, then our
work will stop being surprising or interesting.
My taste and sense of aesthetics are defined just as much by what
T don’t like as what I do. Certain conventional design tropes in
comic art, I see as dragons to be slain. I think comics can be far
better than they are, and I try to make each piece of work I do
manifesto for what I think this artform can be. Man! I hope that
doesn’t sound too negative or pretentious, I'm just idealistic, is
alll
I'm going to show you a couple of experiments I did recently that
hopefully underline the trends in comic books I'd like to avoid in
my own work.JIM LEE
is a tremendously talented artist! I'm envious of the incredible
solidity all his drawings have. The style he perfected and popular~
ized was, for a period, the dominant house style for the whole of
DC Comies, and it’s his style that most of the inkers I've been sent
so far have been weaned on.
Here's the thing- even though he draws brilliantly, I personally
find his work to be over-rendered and tough to 100k at. So here’s
what I did- overleaf, you'll see an experiment in which I took a
page of Jim Lee's pencils and inked it myself, just to see what
about his work I would keep and when I would throw out, and
where I surprised myself.
Below. dim draws so well, but this is alot tolook Below: If the pencils and inks weren't busy enough,
at, And not in @ cool Geof Darrow way, where every the airbrushed digital colouring- technically
tiny detail conveys new information, but ina way accomplished as it is- make it look an XBOX game.
‘where there’s too much noise and not enouga Tthink it's too much. Comics should try only to look,
signal.There's about three seperate light sources, _like comies- embrace the aesthetic values innate to
here- do we need them? themselves rather than looking like @ poor second,
cousin to movies or videogames.Piretly, I took out all the orose
hatching I could. Every line that
1 felt could be better eerved ty
either pure black or nothing,
Tem
rendered the wuillty belt and
machinery ina manner
I've never done that before.
Sometimes I don't know what I'm
doing until 1 doit
Laropped out the
second light source
from elsewhere in
the eave, The
Batcomputer is a
visible Lignt cource
within the pa
ddramatio if we lat
that be only lent
source in the scene.
(We oan all leaen a io
from Frank Miller
sm this respect. )
The detailing on the cave
roof and the shading on
Batman's body 1 aid vith
easive brush
trokee, That aort of thing
is fun, sometimes!
Finally, coloured the image in,
VERY simple manner The inking
on this page already gives us 20
‘mueh visual information: let that
speak for itself and the emotion
@ scene will be communicated
far more effectively. the inker
hae alrouay told ue where the light
fand shadow are, then the eolourist
just has to...colour.Tread a review of We Are Robin #4- one of the fow
nogative reviews- whore someone said, “this belongs
on the wall of a gallery, not in a comte book!" This is
probably the same guy who spent his whole life trying
to convince his teachers, parents and co-workers that
comics are an important artform and should be
taken seriously. but when something that actually looks
like art comes along, he balks.
‘Truths, the comio book is a gallery. Bvery page
tsa blank canvas. We get to affect the zeitgeist and move
the needle on popular culture, and reshape it in our image.
Tt can't be understated how loud DG Comics’ megaphone is.
Popular culture is still feeling the shockwaves from Frank
Miller's work in the 1980's. It’s an incredible platform upon «
which to set great works and have them be coen by many, P
many people. (J juse mixed 7 seperate metaphors in 6
sentences, s0 you know I'm serious.) esBEEN S>AWNED BER
(SAND PLANETS | THY =~LIKE TO
OURTH HOST.
HOST $4
‘What else do I like, inking-wise?
I grew up idolising Japanese and European comic artists,
as well as American underground cartoonists like Robert
Crumb and Daniel Clowes, but I've only lately started to look
at popular mainstream cartoonists whose work I can learn
from. In particular, [like ack Kirby and Mike MeMahon-
especially the way Mike renders machinery and metal (above),
‘Here's a fun fact M tark, black and white drawings inspired
Jamie Hewlett to design the tank in the Tank Girl movie to have
lights above the tank's hubeaps so it, would look more like one of
McMahon's drawings. No-one draws a hubcap like Mike “takes long
drag of clove cigarette
I'm really into what Frank Miller did on Sin City, too. And.
there's a big long list of things I'm into, obviously, but not all
Of it fits into the canon of influences for what I want to try to
achieve in superhero comics, What I'm looking to do is create
art that aynthesises all of the good things about superhero art
and none of the bad, and bring in everything I learned through
my training in animation and my study of fine art and film.
THES
:
:
S
It what I said here chimes with the way you think and Ughts a
fire under you, then man! Apply within. I want to know what
you're into, too. Maybe we can create something incredible.
ait
eeTHE END
‘Mhanke very mueh for nesding. Ifyou like whet you
just read, and you want to try out ae an inker, ezbail
[email protected] with a sarple of Your
work, and Il give you a page of my pencils to practice
‘on, ITyou have a rand who might be interested in
doing i, pass ‘em a copy of this document
9, Sorey, but Lonly want people who've got prior ex
perience working in comic books and can be relied
upon to come up with the goods on sehedtule. 11
Wanted a capricious talent who noeds constant re
‘nding to get out ofbed and actually draw some
thing, Pa ink t myseit Bit of sei depreosting
humour, there, Ha ha,
Your pal
25 Quick Cartoon Characters - From Christopher Hart, A - Christopher Hart - Drawing With Christopher Hart, First Edition - , New York - New - 9781936096992 - Anna's Archive