Lhyr Mini Adventure Encounters

Download as pdf or txt
Download as pdf or txt
You are on page 1of 3

Rot Ghoul Level 1 Minion

Medium natural humanoid XP 25


(undead)
Lhyr Encounter 1 Initiative +3 Senses Perception +2; darkvision
Rotting Stench aura 1; any enemy that starts its turn in the
1 x Runespiral Demon, 4 x Rot Ghoul rotting stench aura of at least three rot ghouls takes a -2 penalty
to attack rolls, skill checks, and ability checks until the start of its
Runespiral Demon Level 5 Artillery next turn.
Small elemental magical beast XP 200 HP 1; a missed attack never damages a minion.
Initiative +6 Senses Perception +5 AC 15; Fortitude 11; Reflex 17; Will 11
HP 51; Bloodied 25 Immune disease; poison; Resist 10 necrotic
AC 17; Fortitude 16; Reflex 18; Will 17 Speed 8
Resist 10 variable (1/encounter) m Gravebite (standard; at-will) • Necrotic
Speed 7 +4 vs Reflex; 5 necrotic damage
m Bite (standard; at-will) Alignment Unaligned Languages —
+10 vs AC; 1d4 + 4 damage Str 8 (–1) Dex 16 (+3) Wis 14 (+2)
Con 14 (+2) Int 3 (–4) Cha 3 (–4)
M Arcane Arc (immediate interrupt, when an enemy moves
adjacent to the runespiral demon; at-will) • Lightning
+10 vs Reflex; 1d6 + 4 lightning damage
R Focused Strike (standard; at-will) • Lightning
Ranged 10; +10 vs Reflex; 2d6 + 4 lightning damage
C Bloodied Shock (free, when first bloodied; encounter) •
Lightning
Close burst 1; +8 vs Reflex; 1d6 + 4 lightning damage, and the
target is dazed (save ends)
A Lightning Burst (standard; at-will) • Lightning
Area burst 2 within 10; +8 vs Reflex; 1d6 + 4 lightning damage.
The attack deals 1 extra lightning damage for each creature in
the burst
Alignment Chaotic Evil Languages Abyssal
Str 13 (+3) Dex 19 (+6) Wis 16 (+5)
Con 15 (+4) Int 5 (–1) Cha 12 (+3)
Infernal Warlock Level 1 Artillery
Medium natural humanoid XP 100
(tiefling)
Lhyr Encounter 2 Initiative +3 Senses Perception +5
HP 33; Bloodied 16
1 x Zombie Horde, 2 x Infernal Warlock AC 18; Fortitude 15; Reflex 14; Will 13
Resist 5 fire
Zombie Horde Level 5 Brute Speed 6
Gargantuan natural humanoid XP 200 m Dagger (standard; at-will) • Weapon
(undead) +6 vs AC; 1d4
Initiative +3 Senses Perception +1
Swarm Attack aura 1; the zombie horde makes a basic attack as r Eldritch Blast (standard; at-will) • Implement
a free action against each enemy that begins its turn within the Ranged 10; +6 vs Reflex; 1d10 + 3 damage
aura. R Hellish Rebuke (standard; at-will) • Arcane, Implement, Fire
HP 74; Bloodied 37 Ranged 10; +6 vs Reflex; 1d6 + 3 fire damage, and if the
AC 17; Fortitude 19; Reflex 17; Will 16 infernal warlock takes damage before the end of it's next turn, the
Immune poison; disease; Resist half damage from melee and target takes an extra 1d6 +3 fire damage.
ranged attacks; Vulnerable 10 against close and area attacks
Speed 5 R Vampiric Embrace (standard; encounter) • Implement,
Necrotic
m Clawing Horde (standard; at-will)
Ranged 5; +6 vs Will; 2d8 + 3 damage, and the infernal
+8 vs AC; 2d6 + 4 damage, and the target is knocked prone warlock gains 7 temporary hit points.
Rend and Tear Bloodhunt
An zombie horde deals an extra 2d6 damage to prone The infernal warlock gains a +1 bonus to attack rolls against
creatures. bloodied enemies.
Alignment Unaligned Languages —
C Infernal Wrath (free, when an enemy within 10 squares hits
Str 18 (+6) Dex 15 (+4) Wis 8 (+1)
the infernal warlock; encounter) • Fire
Con 14 (+4) Int 8 (+1) Cha 12 (+3)
Close burst 10; The triggering enemy takes 1d6 + 2 fire
damage.
Alignment Unaligned Languages Common
Skills Arcana +8, Thievery +7
Str 10 (+0) Dex 14 (+2) Wis 10 (+0)
Con 16 (+3) Int 16 (+3) Cha 14 (+2)
Equipment Leather Armor, Dagger, Rod Implement
Hungry Ghoul Level 1 Minion
Medium natural humanoid XP 25
Initiative +3 Senses Perception –1; darkvision
Lhyr Encounter 3 HP 1; a missed attack never damages a minion.
AC 13; Fortitude 10; Reflex 12; Will 8
1 x Ashguant, 12 x Hungry Ghoul Immune disease; poison; Resist 5 necrotic
Speed 8 , Climb 4
Ashgaunt Level 7 Soldier (Leader) m Claws (standard; at-will)
Medium natural humanoid XP 300 +4 vs AC; 3 damage, and the target is immobilized (save ends)
Initiative +7 Senses Perception +4; darkvision Alignment Unaligned Languages Common
Grave Masters aura 5; each undead ally within the aura gains a Skills Stealth +8
+2 bonus to attack rolls and to all defenses, +4 if the ashgaunt
Str 11 (+0) Dex 16 (+3) Wis 8 (–1)
created the creature with its wake the dead ability.
HP 82; Bloodied 41 Con 12 (+1) Int 7 (–2) Cha 9 (–1)
AC 25; Fortitude 24; Reflex 20; Will 20
Immune disease; poison; Resist 15 necrotic; Vulnerable 5
radiant
Speed 6
Zombie Rotter Level 3 Minion
m Claw (standard; at-will) • Necrotic Medium natural animate XP 38
+14 vs AC; 1d6 + 5 necrotic damage and target is marked until Initiative –1 Senses Perception +0; darkvision
the end of the ashgaunt's next turn HP 1; a missed attack never damages a minion.
M Life Drain (standard; at-will) • Healing, Necrotic AC 13; Fortitude 13; Reflex 9; Will 10
+12 vs Fortitude; 2d6 + 5 necrotic damage; if the target is Immune disease; poison
marked, it also loses 1 healing surge and is immobilized (save Speed 4
ends). If the target has no healing surges, the attack does extra m Slam (standard; at-will)
damage equal to half the target’s bloodied total. On a hit, the +6 vs AC; 6 damage
ashgaunt regains 5 hit points. Alignment Unaligned Languages —
R Wake the Dead (minor; recharge 5 6) • Necrotic Str 14 (+3) Dex 6 (–1) Wis 8 (+0)
Ranged 20; targets up to 4 destroyed undead creatures Con 10 (+1) Int 1 (–4) Cha 3 (–3)
reduced to 0 hit points within range; the targets become zombie Equipment Leather Armor
rotters (see Monster Manual 274), which fight on the behest of
the ashguant until the end of the encounter or for 5 minutes,
whichever comes first. The zombie rotters rise as a free action,
and act after the ashgaunt in the initiative order.
Alignment Chaotic Evil Languages Abyssal, Common
Str 20 (+8) Dex 15 (+5) Wis 12 (+4)
Con 18 (+7) Int 16 (+6) Cha 20 (+8)

You might also like