The document describes several monsters that could be encountered together:
1) A level 5 Runespiral Demon accompanied by 4 level 1 Rot Ghouls.
2) A level 1 Infernal Warlock and a level 5 Zombie Horde.
3) A level 7 Ashgaunt leading 12 level 1 Hungry Ghouls and some level 3 Zombie Rotters.
The document describes several monsters that could be encountered together:
1) A level 5 Runespiral Demon accompanied by 4 level 1 Rot Ghouls.
2) A level 1 Infernal Warlock and a level 5 Zombie Horde.
3) A level 7 Ashgaunt leading 12 level 1 Hungry Ghouls and some level 3 Zombie Rotters.
The document describes several monsters that could be encountered together:
1) A level 5 Runespiral Demon accompanied by 4 level 1 Rot Ghouls.
2) A level 1 Infernal Warlock and a level 5 Zombie Horde.
3) A level 7 Ashgaunt leading 12 level 1 Hungry Ghouls and some level 3 Zombie Rotters.
The document describes several monsters that could be encountered together:
1) A level 5 Runespiral Demon accompanied by 4 level 1 Rot Ghouls.
2) A level 1 Infernal Warlock and a level 5 Zombie Horde.
3) A level 7 Ashgaunt leading 12 level 1 Hungry Ghouls and some level 3 Zombie Rotters.
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Rot Ghoul Level 1 Minion
Medium natural humanoid XP 25
(undead) Lhyr Encounter 1 Initiative +3 Senses Perception +2; darkvision Rotting Stench aura 1; any enemy that starts its turn in the 1 x Runespiral Demon, 4 x Rot Ghoul rotting stench aura of at least three rot ghouls takes a -2 penalty to attack rolls, skill checks, and ability checks until the start of its Runespiral Demon Level 5 Artillery next turn. Small elemental magical beast XP 200 HP 1; a missed attack never damages a minion. Initiative +6 Senses Perception +5 AC 15; Fortitude 11; Reflex 17; Will 11 HP 51; Bloodied 25 Immune disease; poison; Resist 10 necrotic AC 17; Fortitude 16; Reflex 18; Will 17 Speed 8 Resist 10 variable (1/encounter) m Gravebite (standard; at-will) • Necrotic Speed 7 +4 vs Reflex; 5 necrotic damage m Bite (standard; at-will) Alignment Unaligned Languages — +10 vs AC; 1d4 + 4 damage Str 8 (–1) Dex 16 (+3) Wis 14 (+2) Con 14 (+2) Int 3 (–4) Cha 3 (–4) M Arcane Arc (immediate interrupt, when an enemy moves adjacent to the runespiral demon; at-will) • Lightning +10 vs Reflex; 1d6 + 4 lightning damage R Focused Strike (standard; at-will) • Lightning Ranged 10; +10 vs Reflex; 2d6 + 4 lightning damage C Bloodied Shock (free, when first bloodied; encounter) • Lightning Close burst 1; +8 vs Reflex; 1d6 + 4 lightning damage, and the target is dazed (save ends) A Lightning Burst (standard; at-will) • Lightning Area burst 2 within 10; +8 vs Reflex; 1d6 + 4 lightning damage. The attack deals 1 extra lightning damage for each creature in the burst Alignment Chaotic Evil Languages Abyssal Str 13 (+3) Dex 19 (+6) Wis 16 (+5) Con 15 (+4) Int 5 (–1) Cha 12 (+3) Infernal Warlock Level 1 Artillery Medium natural humanoid XP 100 (tiefling) Lhyr Encounter 2 Initiative +3 Senses Perception +5 HP 33; Bloodied 16 1 x Zombie Horde, 2 x Infernal Warlock AC 18; Fortitude 15; Reflex 14; Will 13 Resist 5 fire Zombie Horde Level 5 Brute Speed 6 Gargantuan natural humanoid XP 200 m Dagger (standard; at-will) • Weapon (undead) +6 vs AC; 1d4 Initiative +3 Senses Perception +1 Swarm Attack aura 1; the zombie horde makes a basic attack as r Eldritch Blast (standard; at-will) • Implement a free action against each enemy that begins its turn within the Ranged 10; +6 vs Reflex; 1d10 + 3 damage aura. R Hellish Rebuke (standard; at-will) • Arcane, Implement, Fire HP 74; Bloodied 37 Ranged 10; +6 vs Reflex; 1d6 + 3 fire damage, and if the AC 17; Fortitude 19; Reflex 17; Will 16 infernal warlock takes damage before the end of it's next turn, the Immune poison; disease; Resist half damage from melee and target takes an extra 1d6 +3 fire damage. ranged attacks; Vulnerable 10 against close and area attacks Speed 5 R Vampiric Embrace (standard; encounter) • Implement, Necrotic m Clawing Horde (standard; at-will) Ranged 5; +6 vs Will; 2d8 + 3 damage, and the infernal +8 vs AC; 2d6 + 4 damage, and the target is knocked prone warlock gains 7 temporary hit points. Rend and Tear Bloodhunt An zombie horde deals an extra 2d6 damage to prone The infernal warlock gains a +1 bonus to attack rolls against creatures. bloodied enemies. Alignment Unaligned Languages — C Infernal Wrath (free, when an enemy within 10 squares hits Str 18 (+6) Dex 15 (+4) Wis 8 (+1) the infernal warlock; encounter) • Fire Con 14 (+4) Int 8 (+1) Cha 12 (+3) Close burst 10; The triggering enemy takes 1d6 + 2 fire damage. Alignment Unaligned Languages Common Skills Arcana +8, Thievery +7 Str 10 (+0) Dex 14 (+2) Wis 10 (+0) Con 16 (+3) Int 16 (+3) Cha 14 (+2) Equipment Leather Armor, Dagger, Rod Implement Hungry Ghoul Level 1 Minion Medium natural humanoid XP 25 Initiative +3 Senses Perception –1; darkvision Lhyr Encounter 3 HP 1; a missed attack never damages a minion. AC 13; Fortitude 10; Reflex 12; Will 8 1 x Ashguant, 12 x Hungry Ghoul Immune disease; poison; Resist 5 necrotic Speed 8 , Climb 4 Ashgaunt Level 7 Soldier (Leader) m Claws (standard; at-will) Medium natural humanoid XP 300 +4 vs AC; 3 damage, and the target is immobilized (save ends) Initiative +7 Senses Perception +4; darkvision Alignment Unaligned Languages Common Grave Masters aura 5; each undead ally within the aura gains a Skills Stealth +8 +2 bonus to attack rolls and to all defenses, +4 if the ashgaunt Str 11 (+0) Dex 16 (+3) Wis 8 (–1) created the creature with its wake the dead ability. HP 82; Bloodied 41 Con 12 (+1) Int 7 (–2) Cha 9 (–1) AC 25; Fortitude 24; Reflex 20; Will 20 Immune disease; poison; Resist 15 necrotic; Vulnerable 5 radiant Speed 6 Zombie Rotter Level 3 Minion m Claw (standard; at-will) • Necrotic Medium natural animate XP 38 +14 vs AC; 1d6 + 5 necrotic damage and target is marked until Initiative –1 Senses Perception +0; darkvision the end of the ashgaunt's next turn HP 1; a missed attack never damages a minion. M Life Drain (standard; at-will) • Healing, Necrotic AC 13; Fortitude 13; Reflex 9; Will 10 +12 vs Fortitude; 2d6 + 5 necrotic damage; if the target is Immune disease; poison marked, it also loses 1 healing surge and is immobilized (save Speed 4 ends). If the target has no healing surges, the attack does extra m Slam (standard; at-will) damage equal to half the target’s bloodied total. On a hit, the +6 vs AC; 6 damage ashgaunt regains 5 hit points. Alignment Unaligned Languages — R Wake the Dead (minor; recharge 5 6) • Necrotic Str 14 (+3) Dex 6 (–1) Wis 8 (+0) Ranged 20; targets up to 4 destroyed undead creatures Con 10 (+1) Int 1 (–4) Cha 3 (–3) reduced to 0 hit points within range; the targets become zombie Equipment Leather Armor rotters (see Monster Manual 274), which fight on the behest of the ashguant until the end of the encounter or for 5 minutes, whichever comes first. The zombie rotters rise as a free action, and act after the ashgaunt in the initiative order. Alignment Chaotic Evil Languages Abyssal, Common Str 20 (+8) Dex 15 (+5) Wis 12 (+4) Con 18 (+7) Int 16 (+6) Cha 20 (+8)