Iron Heroes Bloodwood PDF
Iron Heroes Bloodwood PDF
Iron Heroes Bloodwood PDF
Bloodwood
An Iron Heroes Setting Guide
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3
The most widespread or widely known religions of Organization: Highly localized. Most villages and
the Lakeshore include the following: towns in the Lakeshore area have their own unique
interpretation of this faith, with minor dogmatic
variations. Lay followers rarely concern themselves
Church of the Chosen with such details. Clergy from different areas consider
themselves part of the same faith, but enjoy spirited
One of the few evangelical faiths in the Lakeshore discussions on dogma. No formal hierarchy exists
region, the Church of the Chosen was founded in the within the clergy, with only the position of Pastor
terrible nights leading to the exodus from Thornwood. being recognized, but particularly wise or well-known
The Chosen believe that the original refugees were pastors are generally accorded informal seniority by
guided to Lakeshore for some divine purpose, but that their compatriots. Members of both genders may
this task was forgotten or ignored when the settlement become clergy, though significantly more are female
at Thornwood was founded. They see what happened than male.
at Thornwood as a divine punishment for this failure.
The original adherents of this belief founded a new
settlement at Chosen Bay, which remains to this day a The Lake God
highly religious (and some would say superstitious) References to the God in the Lake appear in records
settlement. They regularly send out the brightest and almost as soon as the refugees arrived in Lakeshore.
bravest to spread the message of their faith to the rest Whether this was an existing faith that was
of humanity. Those who remain in Chosen Bay transplanted to the area or a wholly new phenomenon
dedicate themselves to study and prayer in hopes of is not known, but there are many testaments to eerie
rediscovering the forgotten purpose for which the lights beneath the waves, waters that abruptly boil
refugees were originally brought to the Lakeshore. with steam before cooling once more, and strange
Organization: Centralized and hierarchical. Adherents music heard by fisherfolk as they ply their trade.
(layfolk) make up the majority of the followers, with The Lake God remains popular with anyone who
priests and archpriests above them and a council of earns a living from the waters of Ocean Lake,
four cardinals as the final authority. All ecumenical including fisherfolk and pirates alike. A wild and
decisions are made by the cardinals, who must agree capricious force, the Lake God must be appeased with
unanimously for a ruling to be final. Members of both regular offerings in exchange for the bounty he
genders may become clergy, though the ratio of men provides from the lake and rivers. All offerings must
to women is currently about three to one. come from the land (precious metals are favored), for
to make an offering that originated in the water would
be merely to return what was already the Gods to
begin with a terrible insult to the God of the Lake.
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Places of Note sticky end: Ardent Weir is full of self-reliant folk who
know how to swing a pick or a hammer, if not a sword
This section details some of the most notable or an axe, and who arent afraid to stick up for
settlements and landmarks within the Lakeshore themselves.
region. All of these locations can be found on the map
included in this setting guide.
Black River
Running through Ardent Weir and providing power to
Ardent Weir
several water-powered ore grinders, the Black River
Dominated by miners, smiths, and other artisans gets its name from the soot and dust it carries down
concerned with the working of base metals, Ardent from the mining town, which turn the waters black-
Weir is at the center of a belt of copper, tin, and iron brown in color. This is the only river or stream in the
deposits. Many of the weapons and tools used across Lakeshore without good supplies of fish: the stocks
the Lakeshore are crafted here, or at the very least have been killed by the contaminants in the water.
made with ore from Ardent Weirs many mines.
Ardent Weir is a rough and rambunctious place, with
Bloodwood
constant soot and dust in the air, and frequent fights in
the taverns. A dense and tangled mass of thorny bushes and close-
packed trees, the Bloodwood is an immense forest. Its
Population: Approx. 700
full size is not known, but it stretches at least 70 miles
Government: Ardent Weir has both a Sheriff and a along the coast of Ocean Lake, which is as far as any
Justice. Elections are public, and occur for both boats have bothered to explore. Strange things are
positions every two years. All adults have a vote, known to lurk in the Bloodwood, and people avoid
though many choose not to attend the election straying too close to it, even at the cost of many extra
meeting. The over-worked Sheriff and his four hours of travel.
assistants usually intervene in civil disturbances only
The only settlement within three miles of the forests
if weapons are drawn.
edge is the grim little town of Thornwood.
Despite the lax law enforcement, those who try to
throw their weight around here usually come to a
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Chosen Bay In the decades since, Emdens Watch has become one
of the largest towns in Lakeshore. The town sustains
Founded by refugees from Bloodwood at the time the only permanent military force in the region: some
when the forest was first given that name, this is a 200 trained troops, dispersed in four units known as
large settlement comprised largely of adherents to the echelons. The nominal function of these troops is to
Church of the Chosen. The majority of non-believers in protect the region against the Bloodwood, despite the
town dwell within a small community of shipwrights, fact that there are dozens of small settlements now
who make use of the bays deep water in the located closer to the forest than this one. In practice,
performance of their craft. The Chosen tolerate this their real role is to keep order in the town and to
community, though they make regular attempts to sustain the power of the handful of upper-class
evangelize the shipwrights. families in the area.
By Lakeshore standards, Chosen Bay is a highly Population: Approx. 1,200
regulated community, though enforcement relies more
on the strong local sense of community and Government: Originally run as a military camp out of
convention than on any direct pressure from the necessity, Emden Watch now has a de facto nobility:
authorities. The town is divided into four quarters, each of which
is administered directly by the hereditary officer of
Population: Approx. 1,000 one of the four military echelons.
Government: The church provides all authority in the Law enforcement tends to be harsh and arbitrary,
town, and all adults are expected to perform one days conducted by soldiers who are more interested in
community service every week, working at the finding someone to punish than in ensuring they have
direction of the cardinals. Such service may include the right person. More than one local has muttered
labor on public works or service in the town guard, for that Alia Emden would be ashamed of what her home
instance. has become but they mutter it quietly, so as not to be
At any given time, roughly 100 able-bodied adults in overheard.
the community possess and have received basic
training with one or more weapons as part of their
community responsibilities, making Chosen Bay Fenshore
largely secure from pirate activities. A low-lying region of marshy ground between Black
River and the Golden River delta, the Fenshore is
dotted with small settlements, most of them populated
Eastfork by fisherfolk who make their livelihood on the Lake.
One of two communities founded in an attempt to There are also communities of swamp fisherfolk, who
undermine Golden Weirs domination of the precious use poles to punt their flat-bottomed boats through the
metals trade, Eastfork is the marginally more shallow delta, where they catch various stream-
successful of the two. The inhabitants pan enough dwelling fish, gather birds eggs, and trap the various
gold and silver out of the river to make their small mammals that live in the region. Such folk are
businesses viable, though they produce nothing like usually extremely poor, with few if any possessions.
the volumes of their down-stream competitor. Pirates from the Fingerbones sometimes raid these
Population: Approx. 600 communities. Unlike those settlements along the rest
of the coastline, the Fenshore folk usually abandon
Government: Eastfork elects a Sheriff and a Justice their homes when they see the pirates coming, being
every three years, though the elections are mostly a able to pack up their few belongings and take their
formality. Both positions are unpaid, and there is boats into parts of the delta the deeper-drafted pirate
rarely more than one candidate. vessels cannot go.
Stone Cabal
Hidden River
Founded only 30 years ago, Stone Cabal was
So named because its mouth is almost lost in the established as a place of learning by a group of seven
foliage of the Bloodwood, Hidden River is one of only scholars. The renown of their academy grew quickly,
two waterways known to emerge from within the and Stone Cabal has become a center of learning and
forest. It has been explored only a mile or so upriver, study. It houses Lakeshores largest library well over
for no explorer has yet been willing to penetrate more a hundred books! and anyone who wishes to study
deeply into the forests interior. the works can do so, for a small contribution.
Population: Approx. 300
Ironreef Government: Although anyone who wishes to study
This strange collection of jagged metal outcroppings is permitted access to Stone Cabal, the island is the
juts out of Ocean Lake to the south of the Bloodwood. private estate of the seven original scholars. They levy
How these outcroppings came to be there, and why residence taxes (as well as library fees) in order to
they do not rust, is unknown. finance a small militia force for defense against pirates.
There is no permanent Sheriff or Justice; if one is
needed, the scholars simply appoint one of their own
to the task.
Lumberton
This settlement of lumberjacks, carpenters, and other
artisans is the largest town in the Lakeshore. As its
name suggests, Lumberton provides the region with
the majority of its bulk timber and lumber needs. This
wood all comes from the Goldenwood, Lakeshores
largest source of lumber if one does not count the
Bloodwood (and no one does).
Population: Approx. 2,000
Government: The Lumberton council, consisting of
three elected representatives, determines and enforces
the laws of the town. The most important of these is a
vigorous tree-planting and tending initiative: For
every tree felled, another must be planted. The
lumberjacks and carpenters are well aware that the
Goldenwood is the only possible source of their
livelihood, and act accordingly.
Ocean Lake
The single largest geographical feature of the region,
with the possible exception of the Bloodwood, Ocean
Lake is a source of trade, food, and livelihood,
whether directly or indirectly, for most of the
inhabitants of the Lakeshore region. From the eastern
edge of the Fenshore to within a few miles of the
Bloodwood, the shoreline is dotted with dozens of
small fishing thorps and hamlets.
These settlements are frequently victimized by the
pirates of the Fingerbones, though there are enough
communities that each one might be attacked only
once every few years. Most try to pay off the pirates
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Spellcasting Classes
Both Arcanists and Spiritualists are known in
Lakeshore and, unless your GM rules otherwise, are
available for play. However, they are much less
common than the other classes, and much more likely
to originate from certain locations in the region: most
often Stone Cabal, and to a lesser extent Chosen Bay.
Arcanists in particular are most likely to come from
Stone Cabal, which is the only community within
Lakeshore where the study of magic is conducted in
an organized and thorough manner. A handful of
independent magical scholars can be found in other
locations across the valley, but they are few and far
between.
Spiritualists are slightly less common in Stone Cabal
than are Arcanists, but they are much more common
in Chosen Bay, and somewhat more common in
general across the Lakeshore region.
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The upcoming Bloodwood Legacy adventure series Although nowhere near as terrifying as the
will further develop this dark place, but theres no Bloodwood, the Goldenwood is home to two
reason you cant use your own ideas instead. significant dangers: the first and best-known of these
is the unusually large and aggressive animals (dire
Broken Lands animals) that make their home there. Less well-known
The rugged terrain to the north and east of Lakeshore but potentially more dangerous are the fey and
is home to many kinds of brutal humanoid creatures, elemental spirits that lurk deep within its depths.
including cliff ogres, and there have been reports of Ocean Lake
strange, rock-like creatures from time to time
whether these are trondar or some other menace is up This vast lake has sufficient volume to support almost
to you. any aquatic creature. Rumors persist that the strange
lights sometimes seen below the waves rise up from
Emden Watch the cities of an underwater civilization, though this has
Gangs of street thugs, covertly supported by corrupt never been confirmed.
elements of the military, make life a misery for the
inhabitants of Emden Watch. One of the most
notorious gang leaders is Big Marl, a massive man
rumored to be tainted with ogre blood.
16
Thornwood River The sudden rise of the Lakes waters may arise from
several possible sources. Perhaps it is indeed the work
In addition to the dangers listed for the Golden River,
of the Lake God, or at least of a powerful creature
there are occasional rumors of misshapen, scaly
which believes itself a god a mighty elemental or
humanoids lurking in muddy burrows along the
demon, for instance. Such a creature might be able to
banks of this watercourse.
wrack the land as well as the waves, causing
Lakeshore Campaign Hooks earthquakes and other natural disasters, and unleash
corrupted beasts on the Lakeshores inhabitants.
The most obvious hook for a Lakeshore campaign is
the Bloodwood: the upcoming Bloodwood Legacy Alternatively, the strange phenomenon might merely
adventure series will explore that possibility; even be a symptom of some other danger. Perhaps one of
without those products, few GMs would need much the scholars in Stone Cabal has toyed with terrible
help to generate ideas for possible dangers within the forces that were never meant to be found, and the
forests dark canopy. strange actions of the waters merely reflects the
abhorrence of the natural world for whatever
Presented below are three alternative concepts around abomination has awakened. Perhaps humans and
which a Lakeshore campaign could be built. These animals will soon become as disturbed as the Lake,
concepts can be used individually, or woven together. their dreams tormented by strange visions, leading
From the Depths them to turn on each other.