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Animation, Motion Capture, Keyframing

This document discusses different animation techniques, including keyframing. It describes keyframing as a technique where animators set fixed poses at specific frames, known as keyframes, and the software interpolates between the poses to create movement. The document provides overviews of other animation methods such as cell animation, data-driven animation using motion capture, and physics-based animation simulations.

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0% found this document useful (0 votes)
99 views48 pages

Animation, Motion Capture, Keyframing

This document discusses different animation techniques, including keyframing. It describes keyframing as a technique where animators set fixed poses at specific frames, known as keyframes, and the software interpolates between the poses to create movement. The document provides overviews of other animation methods such as cell animation, data-driven animation using motion capture, and physics-based animation simulations.

Uploaded by

JAYACHANDRAN
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Keyframing

source: http://scaq.blogspot.com/2006_11_01_archive.html
Animation, Motion Capture,
Overview

Animation Intro Cell Animation Keyframing

Data-driven Animation Physical Simulation


What is Animation?

Animation = Graphics Time


Cell Animation
Keyframing
Data-driven Animation

http://graphics.cs.cmu.edu/
Physics-based Animation

http://physbam.stanford.edu/~fedkiw/
Example
Data-Driven Animation
Capturing the data or effect we want to animate.
The classic example is humans.

source: http://www.3eop.com/data/3d/images/08_05_26_anatomy_study_male.jpg
Humans

Body models.
Animation

source: 3dscience.com
Body Representation

source: http://www.3eop.com/data/3d/images/08_05_26_anatomy_study_male.jpg

How to represent a human body on a computer?


Body Representation

Kinematic Skeleton
Anatomical
Pure Mesh

What are the


advantages and
disadvantages?
Motion Graphs

http://www.cs.wisc.edu/graphics
Interpolated Motion Graphs

http://graphics.cs.cmu.edu/
Hand Animation to 3D Animation

http://graphics.cs.cmu.edu/
Dense Body Capture

Laser Range Scanning


Performance Capture from
Sparse Multi-view Video

de Aguiar et al

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