Literature Survey
Literature Survey
Literature Survey
(b) the terrain model acquisition problem where the robot is re-quired
to acquire the complete model of the terrain. Experimental results are
not available.
Construction of hierarchical generalized Voronoi graph for an
unknown environment in two and higher dimensions is presented in
[27], [28]. The authors in [27] present a scheme based on predic-tion
and correction for incremental construction of the hierarchical
generalized Voronoi graph. Planar and three-dimensional simula-
tions are presented. Some experiments on a mobile robot equipped
with a general-purpose processor and sonar are briefly described.
Construction of generalized local Voronoi diagram using laser
range scanner data has been studied in [29]. The scheme developed in
[29] is based on clusterization of scan points based on some property.
In particular, clusterizations involving interdistance of successive
scan points and distance to the nearest neighbor have been studied. It
is worth noting that the above scheme is for a static environment and
simulations are only presented.
Construction of other geometric structures based on sensor data
has also been researched. In [30], the authors study the construc-tion
of a Local Tangent Graph (LTG) using range sensor data. The local
tangent graph is then used for navigation. In particular, the local
tangent graph helps to choose the locally optimal direction for a robot
as it moves towards the destination point. Also, the robot uses the
LTG for following the boundary of obstacles. The authors present
simulation results for their scheme.
An approach to exploration based on visiting landmarks is pre-
sented in [31]. In [31], the work is based on a robot that maintains a
list of list of all unvisited landmarks in the environment.
Considerable work has also been done on planning robot mo-tion
strategies for ecient model construction [32]. Work in this direction
has been on finding a function that reflects intuitively how the robot
should explore the space so that we have a com-promise between
possible elimination of unexplored space and dis-tance travelled.
While most of the work in the area of robotic exploration has
concentrated on static environments, there has been some work on
semi-dynamic and dynamic environments. Mapping semi-dynamic
environments where objects (such as chairs, tables) move
18 2 Literature Survey
periodically from one location to another has been studied in [33]. Some work on detecting
changes in a dynamic environment for updating an existing map supported by computer
simulations is described in [34]. Experiments with a mobile robot have been re-ported by some
authors [35], [33].
More recently, an approach for planning exploration strate-gies for simultaneous localization
and mapping in a static en-vironment has been proposed [36]. The authors in [36] give a method
to select the next robot position for exploration based on a novel utility function. The utility
function defined in [36] combines geometric information with intensive usage of results ob-
tained from perceptual algorithms. The outcome of the exploration is a multi-representational
map made up of polygons, landmarks and a roadmap. Experiments with a real robot and
simulations are presented in [36] but the focus is on using a general-purpose processor. Also, this
work does not deal with dynamic environ-ments.