EIB Manual Int PDF
EIB Manual Int PDF
Multiplayer Requirements
Internet (TCP/IP) and LAN (TCP/IP and IPX) play supported
Internet play requires a 100% Windows 2000/XP 56 Kbps modem or LAN
connection (broadband with 64Kbps upstream recommended)
INSTALLING BROTHERS IN ARMS PLAYER CONTROLS
To install Brothers In Arms: Earned In Blood, follow these simple steps:
1. Start your computer.
Player Movement (Default Setup)
2. Insert the Brothers In Arms: Earned In Blood Installation DVD into your DVD-ROM drive.The
Turn/aim . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mouse
Autorun menu should appear. (Note: If the Autorun menu does not automatically appear, dou- Move forward . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . W
ble-click on the My Computer icon located on your desktop, then double-click on the icon that Move backward . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . S
corresponds to your computers DVD-ROM drive.The Autorun menu should now appear.) Strafe left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A
3. Click on the Install button.The installation wizard will now walk you through each step of the Strafe right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . D
setup and installation process for the game. Once you create a directory for Brothers In Arms, Jump . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Space Bar
the game will be installed on your hard drive.The game will automatically ask you if you want Crouch (toggle) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . C or Ctrl key
to install DirectX 9.0c.You cannot play Brothers In Arms without DirectX 9.0c or higher on Pause . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P or Pause
your computer. If you already have a version of DirectX that is 9.0c or higher, simply click the
No button. If you are not sure, click Yes, and the DirectX installer will perform its own verifica- In-game menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Esc
tion.
4. After installing the game, select Ubisoft Entertainment/Brothers In Arms/Play Brothers In Arms
from your computers Start menu or double-click the Play Brothers In Arms shortcut on your
Player Action (Default Setup)
desktop. Doing either starts the game. Fire weapon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Left mouse button
Throw grenade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . G
Note: The Brothers In Arms: Earned In Blood DVD must be in your DVD-ROM drive to Switch weapon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tab or mouse wheel
play the game.
Melee attack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Q
Zoom toggle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . E or middle mouse button
UNINSTALLING BROTHERS IN ARMS Reload/context action . . . . . . . . . . . . . . . . . . . . . . . . . . F or R
To uninstall Brothers In Arms: Earned In Blood, follow these simple steps: Toggle Situational Awareness . . . . . . . . . . . . . . . . . . . . V
1. Start your computer.
2. Insert the Brothers In Arms: Earned In Blood Installation DVD into your DVD-ROM drive.The
Squad/Tank Commands (Default Setup)
Autorun menu should appear. Switch selected team/fall in (hold) . . . . . . . . . . . . . . . Shift key
Fall in . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z
3.When it appears, click on the Uninstall Brothers In Arms button.The uninstall wizard will auto- Fall out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . X
matically ask if you really want to uninstall the game. If you are sure you want to remove
Brothers In Arms from your hard drive, click the Yes button. If you dont want to uninstall the Select assault team . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
game, click No, which will cancel the process. Select fire team . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Command team or tank . . . . . . . . . . . . . . . . . . . . . . . . . . Press and hold right
Note: You can also uninstall Brothers In Arms by using the Add/ Remove Programs mouse button
control panel in Windows. If you uninstall Brothers In Arms, all previously saved Move to position . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Press and hold right
campaigns and games remain on your hard drive unless you answer Yes to the Delete mouse button, direct to
all configuration and saved game files? question. position with mouse
Fire on/suppress enemy . . . . . . . . . . . . . . . . . . . . . . . . . . Press and hold right
mouse button, direct to
enemy
QUICK-START GUIDE Rush/assault enemy position . . . . . . . . . . . . . . . . . . . . . Hold right mouse button,
direct to enemy, then
Starting a Single-Player Campaign press left mouse button
Select Story from the Main Menu.
Choose a difficulty setting Easy, Normal, Difficult, or Authentic to proceed to the first chapter. Situational Awareness Mode (Default Setup)
Starting a Skirmish or Multiplayer LAN Game Tilt camera up/down . . . . . . . . . . . . . . . . . . . . . . . . . . . . W/S (hold)
Select Skirmish or Multiplayer from the Main Menu. Rotate camera left/right . . . . . . . . . . . . . . . . . . . . . . . . A/D (hold)
Zoom toggle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . E or middle mouse button
Select LAN Play.
Select next . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . G or right arrow
Choose a LAN match from the menu, and click it to join. Select previous . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F or left arrow
To create a new match, click Create Match, then select the mission and the number of players Select objective . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . O or up arrow
and click Begin Match. Choose sides and click Begin Match to start the mission when everyone Select Baker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B or down arrow
is ready. Select team/switch team (hold) . . . . . . . . . . . . . . . . . . . Shift key
Starting a Skirmish or Multiplayer Game on Ubi.com Field promotion (multiplayer only) . . . . . . . . . . . . . . . Enter
Select Skirmish or Multiplayer from the Main Menu.
Select Play It On Ubi.com. Skirmish and Multiplayer (Default Setup)
Log in to your Ubi.com account (or create a new one, then log in).
Team reinforcements . . . . . . . . . . . . . . . . . . . . . . . . . . . .Shift key
Select Find a Game, select a match from the list, and click it to join. Chat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .T
To create a new match, click Create Match, then select the mission, the number of players, and Team chat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Y
the server name, and click Begin Match. Choose sides and click Begin Match to start the mis-
sion when everyone is ready.
PLAYING BROTHERS IN ARMS IN-GAME INTERFACE
When playing Brothers in Arms: Earned in Blood, you step into the boots of
Cpl. Joe "Red" Hartsock, the new squad leader of 2nd Squad, and spearhead the
D-Day invasion by jumping into German-occupied France near the Utah Beach
invasion area and secure key objectives in Normandy.This is a dangerious mission
behind enemy lines, and it will require you to perform as an elite U.S.Army
paratrooper as well as to command a squad of fellow paratroopers in a number
of engagements with the enemy.
SINGLE-PLAYER CAMPAIGN
To play a new single-player campaign, select Story from the Main Menu. To load a previously completed
chapter in the single-player campaign, or to continue your previous campaign from your last saved check-
point, choose chapters from the story. As you play through each chapter, the game will automatically save
your progress to the hard disk at various checkpoints. If you choose Continue, you will begin at the last
saved checkpoint from your previous session. Choosing Chapters from the menu will give you the opportu-
nity to replay a previously completed chapter, but choosing this option will delete your checkpoint progress
from the last chapter you played (if that chapter was not completed).
When starting a new game, you will have a choice of difficulty levels: Easy, Normal, Difficult, or Authentic.
In Authentic mode, the difficulty is set very high, there are no save checkpoints, and suppression indicators
are turned off by default, to simulate battlefield conditions as authentically as possible. (Note: To unlock
Authentic mode, you must first complete the entire single-player campaign on the Difficult setting.)
PAUSE MENU
At any point during a chapter in the single-player game, you can press the ESC button to pause the game.
From the Pause menu, adjust the game settings, restart, reload the last saved checkpoint, or quit the chap-
ter. From the Pause menu, press the ESC button again to resume the chapter. Compass: Shows the direction you are facing.
Objective Indicator: Arrows on the outside of the compass point in the direction of your next objective in each
EXTRAS chapter.
Upon completion of each chapter, you will be awarded a medal based on the difficulty level you selected. Team Indicators: Shows the direction and relative health of the members of your team(s)/tank for that chapter.
For each medal you receive (each chapter completed on each successively higher difficulty level), you will Different symbols represent your assault team, fire team, and tanks. When the teams are in the "fall in" position, they will
unlock a new item in the Extras menu (accessible from the Main Menu). The medals you receive will be move from the outer ring of the compass to inside.
saved in your profile. To unlock all the extras, you must first complete the campaign on the Difficult set- Player Health & Posture: Shows your level of health as Hartsock is wounded, the icon changes from green
ting, which will unlock the Authentic setting. Completing each chapter on Authentic will unlock the to yellow to red. The icon also changes from a standing to crouching position as Hartsock does.
remaining extras. Remaining Ammo: Shows the ammunition count in the weapon Hartsock is holding. Press R to reload the
weapon when it is out of ammo, and the total number of clips remaining is displayed.
Grenades: Shows the number of grenades Hartsock is carrying.
Command Ring: Appears anytime Hartsock is commanding one of his squads or a tank (defaulted to
left trigger). The flag over the ring shows the symbol for which unit is being commanded (assault team, fire
team, or tank), and the command ring shows where they are being directed.
Suppression Indicator: Shows the location and level of suppression of enemy units. Suppression
indicators will appear over the center of the enemy team.
Movement
You direct Hartsock through the world using the keyboard and mouse by default, the mouse controls Hartsocks view,
making him look up or down or turn left or right. The W, S, A, and D keys movs Hartsock forward and backward, or
strafes to the left or right.
To jump, press the Jump button (defaulted to SPACEBAR). Pressing Crouch (defaulted to C or CTRL), causes Hartsock to
crouch down until the button is pressed again. Hartsock moves slower when crouching, but can take cover behind obsta-
cles and presents a smaller target to enemies.
Health
Enemy Suppression
When Hartsock is hit by enemy fire, blood gets in his eyes, splashing from the direction from
which the attack originated this is crucial in determining enemy location. If Hartsock is When Hartsock and his squad engage a team of enemies, you will see a suppression indicator above the cen-
grazed by a bullet or near miss, a white halo on the edge of the field of vision appears. Watch ter of the enemy unit. It will appear red at first, but gradually turns gray as the enemy is fired upon. With
the health indicator closely in combat there are no health pickups in the game. enough fire directed at the unit, the indicator will turn completely gray this indicates that the enemy unit
If Hartsock gets too close to an explosion (from a bomb, grenade, or etc), he may be knocked is suppressed and will keep behind the cover, firing only occasionally. This is the best time to flank and
down. It will take a moment for him to regain proper balance and eyesight when he stands up. attack the enemy position.
Ammunition
Hartsock can carry two weapons, five grenades, and explosives. Switch weapons by pressing the Switch Weapon button
(defaulted to TAB or the mouse wheel). He can throw grenades at any time by pressing the Grenade Button (defaulted to Unsuppressed Suppressing Suppressed
G). At the beginning of each mission, Hartsock will be equipped with the set of weapons that are necessary to complete it
however, you will come across American and German weapons and ammunition that Hartsock can aquire. To pick a Fire
weapon up, walk over it and hold the Use button (defaulted to F or R) to switch it with the weapon you currently have
equipped. Each weapon uses specific ammunition, though some weapons share ammo types (see the Infantry Weapons and
Enemy Weapons sections for more info). To pick up ammo, walk over them and Hartsock will
automatically pick them up (Hartsock will only pick up ammunition that works with the weapon he is carrying).
Remember that specific weapons are sometimes necessary to complete specific missions manage your weapons carefully. Suppressed Recovering Unsuppressed
Without additional covering fire, however, the enemy unit will not stay suppressed for long. The indicator
Squad Command System will gradually turn a darker grey until the unit is unsuppressed and the indicator becomes red again. At
Hartsock is a squad leader since he is a paratrooper in enemy territory, he will this point, the enemy soldiers will stand up and begin firing again. (Suppression meters can be disabled via
often be outnumbered and relies on the men under his command to help him the Options menu).
complete mission objectives. His squad is divided into two teams an assault
team and a fire team. The assault team carries lighter weapons and more
grenades, and hits the enemy fast and hard. Use them to assault an enemy or Fire Team Situational Awareness View
flank his position. The fire team carries longer-range rifles and heavier machine
guns use them to fix an enemy into position and keep them suppressed while When the paratroopers of the 101st Airborne Division prepared for the invasion of German-occupied France, they exten-
the assault team flanks them. Hartsock will sometimes have tanks under his sively studied maps, photos, and sand tables of the Normandy countryside. As the player, you have access to similar infor-
command as well. mation through the Situational Awareness View. At any time during combat, you can press the button for situational
To command a team or tank, press the Team Selector key (defaulted to SHIFT).
Assault Team awareness (default is V), which will pause the game and allow you to examine the current mission situation from above.
This view will allow you to switch your focus among Sgt. Hartsock, his team members, the chapter objectives, and any
Hold the Command Key (defaulted to the right mouse button) and the command enemy forces which have been spotted (defaulted to G and F or the left and right arrows). The enemy forces will only
ring appears on the ground in front of Hartsock. Use the mouse to move the appear in situational awareness if Hartsock has already seen them and knows their location - thus, more soldiers may be
command ring to the objective. present in a location than show up in the Situational Awareness View. You can zoom in on focus points by pressing the
Zoom button (default is E or the middle mouse button) and rotate around them by moving the left thumbstick. When
To move the team: Place the command ring appropriately, then release the Tank you are finished examining the situation, press the Situational Awareness button again to return to combat.
Command Key
To command the team to attack: Direct the command ring to the enemy when the ring disappears and
the command icon turns into a red target over the enemy, release the Command Key.
To command the team to rush an enemy: Direct the command ring to the enemy the ring will disap- SKIRMISH & MULTIPLAYER
pear and the command icon will turn into a red target over the enemy. Push the Fire Key (defaulted to
the left mouse button) and release both keys. CONFIGURATION
You can command a team to follow Hartsock by pressing and holding the Switch Team button (defaulted
to SHIFT). The team will surround Hartsock. To release the team from the fall in position, press and When playing the Brothers In Arms: Earned in Blood multiplayer game, you can play
hold the Switch team button again (defaulted to SHIFT). against players on a LAN or online through ubi.com.You can also sign in to your
When any command is issued, Hartsock will verbally issue the command and make a corresponding hand ubi.com account or change your gameplay options from this menu.
signal to direct his squad. Hartsocks soldiers will follow his orders, but if they see an enemy solider or
are fired on, they will automatically return fire. They will cover each other and seek the best cover for User Profiles
themselves and their teammates when moving.
Before playing a Skirmish or Multiplayer game, you can first create a profile
choose the Profile Manager from the Main Menu, then follow the on-screen instruc-
tions for creating a new profile. If you dont choose a profile, you will use the
games default settings. Profiles will store your personalized game configuration set-
tings to your computer.
When your profile is created, return to the Main Menu, and then choose the Playing a Ubi.com Game
Skirmish or Multiplayer option to select the type of game you want to play. From the Skirmish or Multiplayer menu, select Play It On Ubi.com.You must first
sign in to an existing Ubi.com account (using your user name and password) or
LAN Matches
chose to create a new account. Once you are logged in, you have the following
To play on a Local Area Network (LAN), select LAN Play from the Skirmish or
options:
Multiplayer menu.You can then select from a list of existing matches or create your
own match. Find a Game - This is where you can search and join existing game sessions.
First, choose a match from the list.The available game sessions will appear on the
Create Match
left.You can set the filters at the bottom of the screen to sort the existing list of ses-
You can start your own LAN match by selecting Create Match in the LAN Play
sions. (You can reload the session list by clicking Refresh.) To join a session, select it
menu.Then, choose the mission you wish to play and the number of players (24).
and click Join.You will be taken to the mission briefing.When you and the other
After you have made your selections, click Begin Match to enter the mission brief-
players are ready (theyll appear white), start the game by clicking Launch.
ing.
Create Match - This is where you can set up a new match by specifying the
Next, choose your team and click on Ready. If you decide you are not ready or you
game settings.You can set the mission you want to play, the number of players, and
want to change teams, click Unready. If you want another player in your game to
the server name.You can also set a password on the mission (for private matches
change teams, you can select that player and press Unready Player. Click Begin
your opponents must also know the password to join). Once youve configured the
Game when you are ready for the mission to begin.
game, click Begin Match to proceed to the mission briefing.When you and all the
Note: The profile you are playing with must be selected through the Main Menu before starting or joining a players are ready (theyll appear white), launch the game by clicking the Launch
LAN game. button.
Play It On Ubi.com
Play Brothers In Arms: Earned In Blood online! Ubi.com is an Internet gaming com-
munity where you can create a permanent gamer identity, set up a friends lists with
PLAYING MULTIPLAYER GAMES
other players, see when theyre online, and invite them to play. Mission Objectives - Each mission has a unique objective for each side to
accomplish before the mission timer runs out. Follow the on-screen instructions
Connecting to Ubi.com
during the mission briefings to determine the mission objective(s) for your side of
Before you can use Ubi.com, you need to connect your computer to the Internet
the engagement.
and sign up for the Ubi.com service.You can find more information about the
ubi.com service at www.ubi.com. Field Promotion - When you are killed during a multiplayer game, you can
field promote a surviving soldier to become the new squad leader, and take over
After reading and accepting the User Agreement, enter your ubi.com account name
playing that soldier.
and password. Click the Save Password option if you want the game to remember
your password.Validate the Auto-Login option to automatically log in to the game Reinforcements - When your team members are killed during the multiplayer
using this ubi.com account. Use the New Profile and Account Management options game, you can order reinforcements. Each player has a limited number of reinforce-
to create a new account or to change your current account settings. ments for each mission, as indicated on the HUD (heads-up display). (If your team-
mate quits the mission, you will receive his unused reinforcements.)
Note: You may encounter some trouble connecting to ubi.com if youre using a firewall on your computer.
Here are the ports youll have to open to play on Ubi.com:
Skirmish Setup
Select Skirmish from the main menu, then select the type of game youd like to
play. After configuring your game type, you will be able to set the options for your
game. Pick your team (American or German), your player or squad (Assault or Fire),
select your map and the type of Skirmish game and enemy difficulty level (detailed
below).
Skirmish Types
Each Skirmish Type offers unique gameplay and can be used with all 10 maps.
Objective - This Skirmish Type allows for an unmodified game experience, akin
to the Single-Player Campaign. Each map has unique mission objectives as
described in Skirmish Setup Menu. This Skirmish Type is not scored.
Timed Assault - Destroy all enemies on a map with a limited time. Time will
be awarded for killing enemies, using your squads to do so will award more bonus
MULTIPLAYER IN-GAME INTERFACE (HUD)
time. There are no checkpoints. Rank is determined by time left over after comple-
While playing a Brothers In Arms: Earned In Blood multiplayer game, much of the
tion.
information displayed on-screen, such as health, remaining grenades and ammuni-
Defense - Test your endurance against repeating waves of opponents. Each
tion, and fire team locations, will be identical to the single-player game. There are
wave is tougher than the last. This Skirmish Type is scored by the number of com-
several additional items in the HUD (heads-up display) when playing a multiplayer
pleted waves.
game:
Tour of Duty - The ultimate authentic challenge. Complete all 5 American or
Objective Directional Indicators - Arrows on the outside of the com- German missions with one life and one squad, and unlock the next tour of
pass that point in the direction of various objectives in the mission. Yellow arrows difficulty. No checkpoints, no save games, and no whining.
indicate destination objectives, orange arrows indicate item objectives, and gray
arrows indicate possible item objectives that haven't been discovered yet. Enemy Skill Level
Choose the skill of your enemy. Choose from one of 4 skill levels or customize
Mission Timer - Counts down the time left for completion of the mission.
your enemy's ratings of the following:
Mission Objectives - Shows the status of location-based objectives
Accuracy - Customize how accurately the enemy fires on you and your squad.
Objective Items - Shows the status of objects crucial to the success of the mis-
Tactics - Customize the amount of movement the enemy makes on the field,
sion.These will sometimes be replaced by a timer in demolition missions.
and their likelihood to make aggressive maneuvers.
Remaining Reinforcements - The number to the right of the compass rep- Suppression - Customize how much weapon fire is required to keep the
resents the number of reinforcements you have remaining for that game. enemy's head down.
First Squad
Second Squad
Pvt. Franklin Paddock
Paddock hails from Kansas. Despite
being somewhat arrogant and reckless,
Sgt. Matt Baker he is the capable and courageous assault
team leader for second squad.
VEHICLES
There are a number of Allied and German vehicles in Brothers In Arms: Earned In
Blood that can be found throughout the various missions. Two of these, at various
points in the game, will be attached to your command, and you have the ability to
command them in battle in a similar fashion to how you command your infantry
teams. Like your infantry teams, tanks will follow your orders, and will automatical-
ly defend themselves and open fire on enemies they encounter.
PANZERGRENADIERS FALLSCHIRMJGER
Highly trained mechanized infantry soldiers able Elite of the German infantry, armed with the
to successfully combine the actions of infantry, newest and best weapons in the German army.
armor, and artillery into a combined fighting force. Fallschirmjager squads are similar in size to the
The most firepower and greatest mobility of any standard German infantry, but have two extra men
German force in Normandy. carrying a light machine gun. They utilize tanks,
assault guns, and anti-tank guns.
Brothers In Arms: Earned In Blood Orchestral Score Performed by
The Prague FILMharmonic Orchestra Czech Republic
QA Director
Evan Birkby
Executive Producer Single Player Level Design & Scripting Score Composer QA Manager
Randy Pitchford Dorian Gorski, Daniel Grafstrom, Ezra Hanson-White, David McGarry Michael Weber
Patrick Krefting, Nathan Overman, Carl Shedd
Director Score Conductor QA Leads
Brian Martel Multiplayer Level Design Adam Klemens Ben Nitschke & Justin Miller
Patrick Blank, Richard Jessup, Johnny Luce, Joe Swinbank
Producer Score Studio Technician Sr. QA Testers
Mike Wardwell Skirmish Level Design Cenek Kotzmann Steven Boaman & Curtis Hart
Mike Davis, Scott Jordan, Jason Reiss, Scott Swearingen,
Task Force Champion Graeme Timmins Score Sound Engineer QA Engineers
Stephen Bahl John Timperley Joshua Ridenhour & Ryan Sullivan
Technical Level Design
Technical Producer Dorian Gorski Score Sessions Organizer QA Testers
Sean Reardon Petr Pycha Erik Avalos, David Bullen, John Burris, Jason Carlson, Paul
Additional Level Design Carman, Sean Center, Edmund Chang, Philip Chapman, Brian
Associate Producer & Localization Matthew Armstrong, Josh Jeffcoat, Score Reader Cope, Chris Ehling, Igor Geyfman, James Glenn, Matthew
Simon Hurley Demiurge Studios Milan Puklicky Graham, Amanda Harris, James Hood, Bryan Hrncir, Jeffrey
Mahmoudi, Casey McLauchlin, Mike McVay, Robert Melzer,
Writer & Cinematic Director Business Administration Lip-Sync Christopher Spencer, Troy Tavis, Tatum Tippett, Erik Van
Mike Neumann Stephen Bahl & Landon Montgomery Michael Acevedo, Allison Berryman, John Burris, Paul Houten, Chanda Walker, Jan Zegan
Carman, Igor Geyfman, Bryan Hrncir, Jeffrey Mahmoudi,
Military Advisor & Historian Human Resources Director Christopher Spencer, Tatum Tippett
Col. John Antal, US Army (Ret.) Simon Hurley