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SR5 TOOL Life Modules

1) This document provides descriptions of various nationalities and formative life experiences that provide character abilities and skills in a roleplaying game. 2) The nationalities provide primary and secondary languages as well as skills related to different regions around the world. The formative years provide additional abilities related to different backgrounds like living in an arcology or growing up as a shadowrunner. 3) Players can choose nationalities and formative years to customize their character's skills and abilities based on their background in the game world.

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Nikolas Urlaub
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0% found this document useful (0 votes)
277 views14 pages

SR5 TOOL Life Modules

1) This document provides descriptions of various nationalities and formative life experiences that provide character abilities and skills in a roleplaying game. 2) The nationalities provide primary and secondary languages as well as skills related to different regions around the world. The formative years provide additional abilities related to different backgrounds like living in an arcology or growing up as a shadowrunner. 3) Players can choose nationalities and formative years to customize their character's skills and abilities based on their background in the game world.

Uploaded by

Nikolas Urlaub
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Life Modules - 1 / 14

Nationalities Cost: 15 Karma


Name Effect Reference

Languages Primary: French (Guadeloupe, Haiti, Martinique), Spanish (Boriquen,

Cuba, Dominican Territories), Dutch (Aruba) or English (the rest of the League) ,

Caribbean League Secondary (Choose one language with 1 rank): Creole (many distinct types), Lucimi,
p. 138 HT
Universal Taino

Skills: Etiquette +1, Academic Knowledge: Caribbean History +1, Street Knowledge:

(Island Nation) +1

Greater Antilles Agility +1, Athletics +1, Navigation +1, Swimming +1, SINner (5) p. 138 HT

Lesser Antilles Body +1, Navigation +1, Swimming +1, Diving +1, SINner (5) p. 138 HT

Bahama Archipelago Body +1, Navigation +1, Survival +1, Swimming +1, SINner (5) p. 138 HT

Miami Body +1, Navigation +1, Tracking +1, Etiquette +1, SINner (5) p. 138 HT

Sinless Agility +1, Knowledge (City) +1 p. 138 HT

Languages - Primary: English (N), Secondary: [Choose one at rank 1] Spanish, German,

CAS Universal Polish, Yiddish p. 66 RF


Skills: Etiquette +1, Knowledge: History +1, Knowledge: CAS +1

General CAS Charisma +1, Computer +2, SINner (5) p. 66 RF

Denver (CAS sector) Intuition +1, Knowledge: Denver +2, Negotiation +1, Computer +1, SINner (5) p. 66 RF

SINless Body +1, Knowledge: (City) +1 p. 66 RF

Languages - Primary: Choose one from Regions list, Secondary: If available choose one

NAN Universal at rank 1. English also available p. 67 RF


Skills: Archery +2, Knowledge: History +1, Knowledge: NAN +1

Languages: Athabaskan, Anishinaabe, Iroquoian

Algonkian-Manitou Council Outdoor group +1, Perception +1, Blades +1, Unarmed Combat +1, Street Knowledge: p. 67 RF
(Tribe) +1, SINner (5)

Languages: Athabaskan, Eskimo-Aleut


Athabaskan Council p. 67 RF
Body +1, Survival +1, SINner (5)

Languages: Uto-Aztecan, Zuni

Pueblo Corporate Council Electronics group +1, Etiquette +2, Professional Knowledge: Business Practices +1 p. 67 RF
SINner (5)

Languages: Salish, Siouan, Or zet


Salish-Shidhe Council p. 67 RF
Logic +1, Survival +1, SINner (5)

Languages: Anishinaabe, Athabaskan, Iroquioan, Siouan


Sioux Nation p. 67 RF
Outdoor group +1, Blades +2, Street Knowledge: Sioux Culture +1, SINner (5)

Languages - Primary: English, Secondary: Anishinaabe, Athabaskan, Iroquioan,

Sioux Nation Siouan,


p. 19 SiFB
Anglo Reservation Blades +2, Language: Sioux Streetspeak (ka-ne-tsu) +1, Perception +1, Sneaking +1,

Street Knowledge: Sioux Culture +1, SINner (5)

Languages: Eskimo-Aleut

Trans-Polar Nation Exotic Melee (Harpoon) +2, Perception +1, Survival +1, Professional Knowledge: Polar p. 67 RF
Critters +2, SINner (5)

Languages: Athabaskan, Tlingit, Tsimshianic, Siouan


Tsimshian Nation p. 67 RF
Strength +1, Blades +1, Allergy (Uncommon/Mild)

* - Special Requirements apply, see description


References CF: Chromed Flesh, DT: Data Trails, HT: Hard Target, R5: Rigger 5, RF: Run Faster, SiFB: Shadows in Focus Butte
Life Modules - 2 / 14

Nationality Continued Effect Reference

Denver Intuition +1, Computer +1, SINner (5) p. 67 RF

Languages: Any NAN language

Las Vegas Perception +1, Con +2, Etiquette +1, Street Knowledge: Gambling Games +2, SINner p. 67 RF
(5)

Artisan +1, Computer +1, Etiquette +1, Negotiation +1, Perception +1, Street
Salt Lake City p. 67 RF
Knowledge: Mormons +2, SINner (5)

Languages - Primary: Sperethiel (N), Secondary: English 2


Tir Tairngire Universal p. 67 RF
Skills: Etiquette +1, Knowledge: History +1, Street Knowledge: Tir Tairngire +1

Elves/Humans Charisma +1, Computer +2, SINner (5) p. 67 RF

Con +2, Disguise +1, Intimidation +1, Sneaking +1, Perception +1, Street Knowledge:
Dwarves, Orks, Trolls p. 67 RF
Counterculture +2, SINner (5)

Languages - Primary: English (N), Secondary: [Choose one at rank 1] Spanish, German,

UCAS Universal Italian, French, Mandarin, Polish, Yiddish p. 66 RF


Skills: Computer +1, Knowledge: History +1, Knowledge: UCAS +1

General UCAS Logic +1, Etiquette +1, Knowledge: (City) +2, Language +2, SINner (5) p. 66 RF

Canada Body +1, Navigation +1, Survival +1, Etiquette +1, SINner (5) p. 66 RF

Denver (UCAS sector) Intuition +1, Knowledge: Denver +2, Negotiation +1, Etiquette +1, SINner (5) p. 66 RF

Seattle Reaction +1, Perception +1, Intimidation +1, Knowledge: Seattle +2, SINner (5) p. 66 RF

SINless Agility +1, Knowledge: (City) +1 p. 66 RF

* - Special Requirements apply, see description


References CF: Chromed Flesh, DT: Data Trails, HT: Hard Target, R5: Rigger 5, RF: Run Faster, SiFB: Shadows in Focus Butte
Life Modules - 3 / 14

Formative Years Cost: 40 Karma


Name Effect Reference

Logic +1, Charima +1, Limited Corporate SIN (15), Electronics group +2, Etiquette +2,
Arcology Living p. 67 RF
Perception +1, Academic Knowledge (Corporation) +3

Body +2, Flashbacks (7), Uneducated (8), Sneaking +2, Academic Knowledge: Biology

Bag of Organs +1, Academic Knowledge: Bioware +1, Street Knowledge: Organleggers +3, Special: You p. 60 CF
may choose 32,000 worth of bioware. Normal Essence rules apply.

Intuition +1, Computer +1, Con +1, First Aid +1, Perception +1, Stealth group +2,
Child of the Shadows p. 61 CF
Street Knowledge: Safehouses +3

Logic +1, Charisma +1, Electronics group +2, Etiquette +2, Perception +1, Academic
Corp Drone p. 68 RF
Knowledge (Corporation) +3

Intuition +1, Compiling +1, Decompiling +1, Software +1, Interest Knowledge:
Early Emergence* p. 51 DT
(Matrix-related) +4, Interest Knowledge: (Matrix-related) +4

Body +1, Strength +1, Uneducated (8), Toughness (9), Industrial Mechanic +1,
Farm Living p. 68 RF
Professional Knowledge: Farming +5

Reaction +1, Willpower +1, Intuition +1, Paranoia (7), Criminal SIN (10), Bad Rep (7),
Fugitive p. 68 RF
Acting group +2, Perception +1, Sneaking +1, Street Knowledge: (City) +2

Body +1, Strength +1, Uncouth (14), Uneducated (8), Toughness (9), Blades +1, Outdoor
Isolated Rural Upbringing p. 68 RF
group +2, Running, +1, Unarmed Combat +1, Professional Knowledge: Farming +2

Strength +1, Reaction +1, Uncouth (14), Close Combat group +2, Negotiation +1,

Military Brat Perception +1, Professional Knowledge: Military +3, Interest Knowledge: Military p. 69 RF
History +2

Intuition +1, Reaction +1, Speed Demon(3), Stunt Driver (4), Automotive Mechanic +1,

Minor Wheelman Navigation +1, Pilot Ground Craft +2, Professional Knowledge: (Vehicle Models) +1, p. 34 R5
Street Knowledge: (Vehicle Parts) +1

Willpower +1, Computer +1, Perception +2, Sneaking +2, Survival +1, Street
Orphan p. 69 RF
Knowledge: (City) +3, Professional Knowledge: Foster System +3

Logic +1, Computer +1, Hardware +1, Software +1, Interest Knowledge: (Hobby) +4,
Part of the Machine p. 51 DT
Interest Knowledge: (Matrix-related) +4

Charisma +1, Trust Fund (10), Prejudiced: Poor (7), Artisan +1, Leadership +2,
Rich Kid p. 69 RF
Computer +2, Interest Knowledge: (Any) +3, Languages +3

Intuition +1, Logic +1, Grease Monkey (8), Automotive Mechanic +2, Industrial

Shop Kid Mechanic +1 Professional Knowledge: Vehicle Models +1, Professional Knowledge: p. 35 R5
Vehicle Parts +1

Agility +1, Intuition +1, Blandness (8), Con (Fast Talking specialization), Etiquette +1,
Slave p. 60 CF
Perception +1, Running +1, Sneaking +1, Unarmed Combat +1

Body +1, Willpower +1, Paranoia (7), Flashbacks (7), Uneducated (8), Toughness (9),

Street Urchin Close Combat group +2, Perception +1, Running +1, Sneaking +1, Street Knowledge: p. 69 RF
(City) +3

Logic +1, Charisma +1, Etiquette (Professional specialization), Negotiation +1, Interest
White Collar p. 69 RF
Knowledge: (Any) +3, Languages +3

* - Special Requirements apply, see description


References CF: Chromed Flesh, DT: Data Trails, HT: Hard Target, R5: Rigger 5, RF: Run Faster, SiFB: Shadows in Focus Butte
Life Modules - 4 / 14

Teen Years Cost: 50 Karma


Name Effect Reference

Logic +1, Reaction +1, Stunt Driver (4), Hacking +1, Locksmith +1, Pilot Ground Craft
Booster p. 35 R5
+1 Professional Knowledge: Vehicle Models +2, Street Knowledge: Chop Shops +2

Charisma +1, Logic +1, Electronics groups +1, Chemistry +1, Gymnastics +1, Academic

Corporate Education Knowledge: (Any, choose two) +1, Professional Knowledge: (Corporation) +2, p. 70 RF
Professional Knowledge: (Job) +2

Agility +1, Body +1, Reaction +1, Perception +1, Engineering group +1, Armorer +1,

Factory Child Worker Professional Knowledge: Machinist +1, Street Knowledge: Industrial Facilities +1 p. 61 CF
Special: 15,000 in Cyberlimbs

Body +1, Intuition +1, Animal Empathy (3), Industrial Mechanic +2, Longarms +1,

Farm Living Pilot Ground Craft +2, Pistols +1, Professional Knowledge: Farming +1, Interest p. 70 RF
Knowledge: (Any) +1

Body +1, Reaction +1, Willpower +1, Black Market Pipeline (10), Paranoia (7),

Uneducated (8), Criminal SIN (10), Blades +2, Firearms group +1, First Aid +1,
Gang Warfare p. 70 RF
Leadership +1, Negotiation +1, Perception +1, Running +1, Sneaking +1, Survival +1,

Street Knowledge: (City) +2

Logic +1, Intuition +1, Data Anomaly (3), Computer +2, Hacking +1, Hardware +1,

Hacker Club Electronic Warfare +1, Interest Knowledge: (Matrix-related) +1, Interest Knowledge: p. 51 DT
(Technical) +1

Charisma +1, Logic +1, Athletics group +1, Computers +2, Chemistry +1, Software +2,

High School Academic Knowledge: (Any, choose two) +1, Languages +1, Street Knowledge: p. 70 RF
(Hometown/City) +1

Logic +1, Willpower +1, Social Stress (8), Chemistry +1, Computers +3, Software +2,
Home Tutored p. 70 RF
Academic Knowledge: (Any, choose two) +3, Languages +2

Body +1, Willpower +1, Incompetent: Electronics (5), Blades +1, First Aid +1,

Isolated Rural Upbringing Gymnastics +1, Longarms +1, Outdoors group +1, Perception +2, Sneaking +1, Street p. 71 RF
Knowledge: Critters +2

Willpower +1, Charisma +1, Corporate Limited SIN (15),

Magician: +1 to two of the following: Sorcery group, Conjuring group, Enchanting

group, Adept: +1 to two of the following: Combat Combat group, Firearms group,

Stealth group, Aspected Magician: +1 to one of the following: Sorcery group, Conjuring
Magical Education* p. 71 RF
group, Enchanting group, +2 to two of the following: Arcana, Assensing, Astral Combat,

Mystic Adept: +1 to any two listed under Adept or Magician.

All: Arcana +2, Academic Knowledge: Magical Theory +2, Academic Knowledge: (Any,

choose two) +4, Academic Knowledge: (Any) +3, Language: (Any) +2

Body +1, Charisma +1, Military Rank (5), Code of Honor (15), Blades +1, Electronics

group +1, Firearms group +1, First Aid +1, Leadership +1, Unarmed Combat +1,

Military School Running +1, Swimming +1, Professional Knowledge: Military +3, Interest Knowledge: p. 71 RF
Military History +3, Academic Knowledge: (Any) +1, Professional Knowledge: Strategy

+1

Charisma +1, Logic +1, First Impression (11), Chemistry +1, Computers +1, Etiquette
Preparatory School* p. 71 RF
+1, Academic Knowledge: (Any, choose two) +1, Language: (Any) +1

* - Special Requirements apply, see description


References CF: Chromed Flesh, DT: Data Trails, HT: Hard Target, R5: Rigger 5, RF: Run Faster, SiFB: Shadows in Focus Butte
Life Modules - 5 / 14

Teen Years Continued Effect Reference

Body +1, Strength +1, Sense of Direction (3), Diving +1, Nautical Mechanic +1,
Shanghaied p. 138 HT
Navigation +1, Swimming +2, Academic Knowledge: Geography +1

Body +1, Willpower +1, Bad Rep (7), Enemy (10), Acting group +2, Clubs +1, Etiquette

Street Kid +1, Gymnastics +1, Intimidation +1, First Aid +1, Negotiation +1, Perception +1, p. 72 RF
Running +1, Stealth group +1, Street Knowledge: (City) +1

Charisma +1, Resonance +1, Compiling +1, Decompiling +1, Electronic Warfare +1,
Technomancer Boarding
Hacking +1, Registering +1, Software +1, Interest Knowledge: (M atrix-related) +1, p. 51 DT
School*
Interest Knowledge: (Technical) +1

Body +1, Logic +1, Biocompatibility (5), Biotechnology +1, Cybertechnology +1,

Test Subject Influence group +1, Academic Knowledge: Metahuman Biology +1, Interest Knowledge: p. 61 CF
Transhuman Philosophy +1, Special: 16,000 in augmentations

* - Special Requirements apply, see description


References CF: Chromed Flesh, DT: Data Trails, HT: Hard Target, R5: Rigger 5, RF: Run Faster, SiFB: Shadows in Focus Butte
Life Modules - 6 / 14

Further Education Cost listed in Parenthesis after name


Name Effect Reference

Community College (55) Universal Logic +1, Willpower +1 p. 72 RF

Artisan (Drawing specialization), First Aid +1, Industrial Mechanic +1, Academic
Architecture p. 73 RF
Knowledge: Buildings +5

Art Artisan +3, Academic Knowledge: Art History +3 p. 73 RF

Business Con +1, Etiquette +1, Negotiation +2, Academic Knowledge: Economics +5 p. 73 RF

Cybercombat +1, Electronics group +1, Hacking +1, Academic Knowledge: Matrix
Computer Science p. 73 RF
Design +6

Chemistry +1, Hardware +1, Industrial Mechanic +2, Academic Knowledge:


Engineering p. 73 RF
Engineering +5

History Computer +1, Software +2, Academic Knowledge : (National or World) History +5 p. 73 RF

Languages Language: (Any) +6, Language: (Any) +5, Negotiation +1, Etiquette +1 p. 73 RF

Law Etiquette +1, Negotiation +2, Performance +1, Academic Knowledge: Law +5 p. 73 RF

Literature Artisan (Writing specialization), Etiquette +1, Academic Knowledge: Literature +5 p. 73 RF

Magic Sorcery group +1, Academic Knowledge: Magical Theory or Metaplanes +5 p. 73 RF

Mathematics Computer +1, Etiquette +1, Software +2, Academic Knowledge: Mathematics +5 p. 73 RF

Medicine Biotech group +2, Chemistry +1, Academic Knowledge: Medicine +6 p. 73 RF

Computer +1, Academic Knowledge: (Ancient Language/Philosophy/Religion) +13


Metahumanities p. 73 RF
(spread among at least three subjects, minimum three ranks each)

Computer +1, First Aid +1, Software +2, Academic Knowledge:


Natural Sciences p. 73 RF
(Chemistry/Physics/Biology) +5

Computer +1, Academic Knowledge: (Sociology/ Psychology/ Archaeology/ Criminology/


Social Studies p. 73 RF
Politics) +13 (spread among at least three subjects, minimum three ranks each)

Logic +1, Grease Monkey (8), Engineering group +1, Academic Knowledge: Practical

Trade School Shop Mechanics +2, Professional Knowledge: Industrial Manufacturers +2, Professional p. 35 R5
Knowledge: Machine Parts +2

Ivy League University (80) Charisma +1, Logic +1, Willpower +1, Computer +1, Etiquette +1, Perception +1,
p. 73 RF
Universal Academic Knowledge: (Any) +4

Architecture First Aid +1, Industrial Mechanic +1, Academic Knowledge: Buildings +6 p. 74 RF

Art Artisan +2, Academic Knowledge: Art History +4 p. 74 RF

Business Etiquette +1, Negotiation +1, Academic Knowledge: Economics +6 p. 74 RF

Computer Science Electronics group +1, Academic Knowledge: Matrix Design +5 p. 74 RF

Engineering Chemistry +1, Industrial Mechanic +1, Academic Knowledge: Engineering +6 p. 74 RF

History Computer +1, Software +1, Academic Knowledge : History +6 p. 74 RF

Languages Etiquette +1, Language: (Any) +4, Language: (Any, choose two) +2 p. 74 RF

Law Negotiation +1, Performance +1, Academic Knowledge: Law +6 p. 74 RF

Literature Artisan +1 (Writing specialization), Academic Knowledge: Literature +4 p. 74 RF

Magic Sorcery group +1, Academic Knowledge: Magical Theory or Metaplanes +5 p. 74 RF

Mathematics Etiquette +1, Software +1, Academic Knowledge: Mathematics +6 p. 74 RF

Medicine Biotech group +1, Academic Knowledge: Medicine +5 p. 74 RF

* - Special Requirements apply, see description


References CF: Chromed Flesh, DT: Data Trails, HT: Hard Target, R5: Rigger 5, RF: Run Faster, SiFB: Shadows in Focus Butte
Life Modules - 7 / 14

Further Education Continued Effect Reference

Academic Knowledge: (Ancient Language/Philosophy/Religion) +10 (spread among at


Metahumanities p. 74 RF
least three subjects, minimum two ranks each)

Computer +1, Software +1, Academic Knowledge: (Chemistry/Physics/Biology (choose


Natural Sciences p. 74 RF
one)) +6

Academic Knowledge: (Sociology/ Psychology/ Archaeology/ Criminology/ Politics) +10


Social Studies p. 74 RF
(spread among at least three subjects, maximum six ranks in a one area)

Body +1, Reaction +1, Strength +1, Firearms group +1, First Aid +1, Leadership +1,
Military Academy* (115)
Navigation +1, Swimming +1, Unarmed Combat +1, Professional Knowledge: Military p. 73 RF
Universal
+3, Academic Knowledge: Military History +2

Artisan (Drawing specialization), First Aid +1, Industrial Mechanic +1, Academic
Architecture p. 74 RF
Knowledge: Buildings +5

Art Artisan +3, Academic Knowledge: Art History +3 p. 74 RF

Business Con +1, Etiquette +1, Negotiation +2, Academic Knowledge: Economics +5 p. 74 RF

Cybercombat +1, Electronics group +1, Hacking +1, Academic Knowledge: Matrix
Computer Science p. 74 RF
Design +6

Chemistry +1, Hardware +1, Industrial Mechanic +2, Academic Knowledge:


Engineering p. 74 RF
Engineering +5

History Computer +1, Software +2, Academic Knowledge : (National or World) History +5 p. 74 RF

Languages Language: (Any) +6, Language: (Any) +5, Negotiation +1, Etiquette +1 p. 74 RF

Law Etiquette +1, Negotiation +2, Performance +1, Academic Knowledge: Law +5 p. 74 RF

Literature Artisan +1 (Writing specialization), Computer +1, Academic Knowledge: Literature +5 p. 74 RF

Magic Sorcery group +1, Academic Knowledge: Magical Theory or Metaplanes +5 p. 74 RF

Mathematics Computer +1, Etiquette +1, Software +2, Academic Knowledge: Mathematics +5 p. 74 RF

Medicine Biotech group +2, Chemistry +1, Academic Knowledge: Medicine +6 p. 74 RF

Computer +1, Academic Knowledge: (Ancient Language/Philosophy/Religion) +13


Metahumanities p. 74 RF
(spread among at least three subjects, maximum 7 ranks in one area)

Computer +1, First Aid +1, Software +2, Academic Knowledge:


Natural Sciences p. 74 RF
(Chemistry/Physics/Biology (choose one)) +5

Computer +1, Academic Knowledge: (Sociology/ Psychology/ Archaeology/ Criminology/


Social Studies p. 74 RF
Politics) +13 (spread among desired subjects, maximum 6 ranks in one area)

State University or College Logic +1, Willpower +1, Computer +1, Perception +1, Etiquette +1, Academic
p. 75 RF
(75) Universal Knowledge: (Any) +4

Artisan +1 (Drawing specialization), First Aid +1, Industrial Mechanic +1, Academic
Architecture p. 75 RF
Knowledge: Buildings +5

Art Artisan +3, Academic Knowledge: Art History +3 p. 75 RF

Business Con +1, Etiquette +1, Negotiation +2, Academic Knowledge: Economics +5 p. 75 RF

Cybercombat +1, Electronics group +1, Hacking +1, Academic Knowledge: Matrix
Computer Science p. 75 RF
Design +6

Chemistry +1, Hardware +1, Industrial Mechanic +2, Academic Knowledge:


Engineering p. 75 RF
Engineering +5

History Computer +1, Software +2, Academic Knowledge : (National or World) History +5 p. 75 RF

Languages Language: (Any) +6, Language: (Any) +5, Negotiation +1, Etiquette +1 p. 75 RF
* - Special Requirements apply, see description
References CF: Chromed Flesh, DT: Data Trails, HT: Hard Target, R5: Rigger 5, RF: Run Faster, SiFB: Shadows in Focus Butte
Life Modules - 8 / 14

Further Education Continued Effect Reference

Law Etiquette +1, Negotiation +2, Performance +1, Academic Knowledge: Law +5 p. 75 RF

Artisan +1 (Writing specialization), Computer +1, Instruction +1, Academic Knowledge:


Literature p. 75 RF
Literature +5

Magic Sorcery group +1, Academic Knowledge: Magical Theory or Metaplanes +5 p. 75 RF

Mathematics Computer +1, Etiquette +1, Software +2, Academic Knowledge: Mathematics +5 p. 75 RF

Medicine Biotech group +2, Biotechnology +1, Chemistry +1, Academic Knowledge: Medicine +6 p. 75 RF

Computer +1, Academic Knowledge: (Ancient Language/Philosophy/Religion) +13


Metahumanities p. 75 RF
(spread among desired subjects, maximum six ranks in one area)

Computer +1, First Aid +1, Software +2, Academic Knowledge:


Natural Sciences p. 75 RF
(Chemistry/Physics/Biology) +5

Computer +1, Academic Knowledge: (Sociology/ Psychology/ Archaeology/ Criminology/


Social Studies p. 75 RF
Politics) +13 (spread among desired subjects, maximum six ranks in one area)

Trade School / Technical


Logic +1, Computer +1, Gymnastics +2, Perception +1 p. 75 RF
College (75) Universal

Architect First Aid +1, Industrial Mechanic +1, Academic Knowledge: Buildings +6 p. 76 RF

Fashion Designer Artisan +1 (Fashion specialization), Professional Knowledge: Fashion +4 p. 76 RF

Graphics Designer Artisan +1 (Drawing specialization), Professional Knowledge: Corporate Logos +4 p. 76 RF

Journalist Con +1, Etiquette +1, Negotiation +1, Professional Knowledge: Politics +4 p. 76 RF

Lawyer Etiquette +1, Negotiation +1, Performance +1, Professional Knowledge: Law +4 p. 76 RF

Mechanic First Aid +2, Engineering group +1, Professional Knowledge: Mechanics +3 p. 76 RF

Media Studies Etiquette +1, Negotiation +1, Professional Knowledge: Trid Shows +6 p. 76 RF

Nurse Biotech group +1, Etiquette +1, Professional Knowledge: Medicine +3 p. 76 RF

Automotive Mechanics +1, First Aid +1, Industrial Mechanic +1, Professional
Tradesman p. 76 RF
Knowledge: DIY +4

* - Special Requirements apply, see description


References CF: Chromed Flesh, DT: Data Trails, HT: Hard Target, R5: Rigger 5, RF: Run Faster, SiFB: Shadows in Focus Butte
Life Modules - 9 / 14

Real Life Cost: 100 Karma


Name Effect Reference

Intuition +1, Reaction +1, Blandness (8), Armorer +1, Con +1, Etiquette +1,

Demolitions +1, Disguise +1, Forgery +1, Gunnery +1, Gymnastics +1, Negotiation +1,
Assassins Apprentice p. 200 HT
Palming +1, Perception +1, Sneaking +1, Professional Knowledge: Retail Operations

+2, Professional Knowledge: Sniper Nests +2, +5 to languages (split between at least 2)

Body +1, Strength +1, Agility +1, Logic +1, Insomnia (10), Armorer +1, Artisan +2,

Bocor Slave Automotive Mechanic +1, Professional Knowledge: Buildings +2, Professional p. 139 HT
Knowledge: Construction +2, Professional Knowledge: Farming +2

Body +1, Willpower +1, Intuition +1, Athletics group +1, Close Combat group +1, First

Bounty Hunter Aid +1, Intimidation +1, Longarms +1, Perception +1, Pistols +1, Survival +1, Tracking p. 76 RF
+1, Street Knowledge: Lone Star Procedures +3, Street Knowledge: Crook Hangouts +3

Charisma +1, +1 any two other attributes, Fame (8), Con +1, Escape Artist +1, (Any

Celebrity skill relate to your field of celebrity) +6 (maximum three ranks in one area), p. 76 RF
Professional Knowledge: (Sports/Music/Film) +3

Charisma +1, Willpower +1, Guts (10), Electronics group +2, Navigation +1,

Combat Correspondent Negotiation +2, Perception +2, Survival +1, Professional Knowledge: Journalism +5, p. 76 RF
Language: (Any) +3, Language: (Any) +1

Logic +1, Intuition +1, Limited Corporate SIN (15), Etiquette +1, Professional
Corporate Universal p. 77 RF
Knowledge: (Corporation) +3

Firearms group +3, Demolition +2, Pilot Ground Craft +2, Sneaking +3, Unarmed
Company Man p. 77 RF
Combat +2

Cracking group +2, Electronics group +3, First Aid +2, Academic Knowledge: Physics
Hacker/Decker p. 77 RF
+3, Professional Knowledge: Matrix Security Design +6

Athletics group +2, Close Combat group +2, Firearms group +2, Perception +2,

Security Guard Professional Knowledge: Security Procedures +5, Professional Knowledge: Law p. 77 RF
Enforcement Procedures +4

Electronic group +2, Gunnery +3, Perception +2, Pilot Aircraft +2, Pilot Anthroform +2,
Security Rigger p. 77 RF
Pilot Ground Craft +3, Professional Knowledge: Drones +3

Arcana +2, Assencing +3, Astral Combat +2, Conjuring group +2, Enchanting group +1,
Wage Mage p. 77 RF
Sorcery Group +2, Professional Knowledge: Magical Law +1

Charisma +1, Willpower +1, Con +1, Etiquette +2, Negotiation +2, Professional
Wage Slave p. 77 RF
Knowledge: Administration +6

Intuition +1, Willpower +1, Hawk Eye (3), Poor Link (8), Chemistry +1, Con +1, Escape

Artist +1, Etiquette +1, Gymnastics +1, Navigation +1, Perception +1, Perception +1,
Covert Operations p. 77 RF
Pistols +1, Sneaking +2, Survival +1, Unarmed Combat +1, Language: (Any) +3,

Knowledge: (Any) +3, Professional Knowledge: Codes +2, Street Knowledge: (City)+3

Logic +1, Reaction +1, Automotive Mechanic +2, Gunnery +2, Perception +1, Pilot

Aircraft +2, Pilot Ground Craft +2, Pilot Anthroform +2, Pilot Watercraft +2, Sneaking
Drone Hobbyist p. 35 R5
+1, Tracking +1, Professional Knowledge: Drone Manufactures +3, Professional

Knowledge: Drone Software +2

* - Special Requirements apply, see description


References CF: Chromed Flesh, DT: Data Trails, HT: Hard Target, R5: Rigger 5, RF: Run Faster, SiFB: Shadows in Focus Butte
Life Modules - 10 / 14

Real Life Continued Effect Reference

+1 to any two different attributes, High Pain Tolerance (7), Sense of Direction (3), Con

+2, Escape Artist +1, Negotiation +1, Running +1, Sneaking +1, Survival +2,
Drifter p. 77 RF
Swimming +1, Street Knowledge: Grey Market +3, Street Knowledge: Black Market +3,

Street Knowledge: (City) +5, Street Knowledge: (Any) +3

Intuition +1, Willpower +1, Guts (10), Pain is Gain (5), Vendetta (7), Compiling +2, Con

+1, Decompiling +2, Hacking +2, Registering +2, Sneaking +1, Software +2, Survival
Escaped Technomancer* p. 52 DT
+1, Interest Knowledge: (Matrix-related) +2, Professional Knowledge: Tech

Corporations +3

Body +1, Strength +1, Criminal SIN (10), Blades +3, Cracking group +1, Demolitions

Ganger +1, Electronics group +1, Escape Artist +1, Firearms group +2, Heavy Weapons +1, p. 78 RF
Stealth group +1, Survival +1, Perception +1, Pilot Ground Craft +1, Running +1

Intuition +1, Reaction +1, Gearhead (11), Speed Demon (3), Automotive Mechanic +1,

Getaway Driver Gunnery +1, Pilot Ground Craft +3, Pilot Watercraft +1, Sneaking +1, Tracking +2, p. 35 R5
Street Knowledge: (Area) Streets +2, Street Knowledge: Stunt Techniques +2

Intuition +1, Reaction +1, SINner (5), First Aid +1, Influence group +2, Pistols +2,

Perception +3, Pilot Ground Craft +1, Running +1, Tracking +1, Professional
Government Agent p. 78 RF
Knowledge: Government Procedures +5, Professional Knowledge: Law Enforcement

Protocols +5, Professional Knowledge: National Threats +4

Reaction +1, Willpower +1, Guts (10), Clubs +1, First Aid +1, Gymnastics +2,

Intimidation +1, Medicine +1, Perception +1, Pistols +1, Running +1, Sneaking +1,
Guardian Angel p. 200 HT
Tracking +1, Professional Knowledge: Small Group Tactics +1, Street Knowledge :

Runner Hangouts +1, Street Knowledge: Weapon Manufactures +1

Logic +1, Willpower +1, Go Big or Go Home (6), Cybercombat +3, Electronics group +2,

Hacker Assassin Electronic Warfare +1, Hacking +1, Interest Knowledge: (Matrix-related) +2, Street p. 52 DT
Knowledge: (Tech Knowledge) +3

Logic +1, Intuition +1, Golden Screwdriver (8), (Any) Mechanic +1, Computer +2,

Cybercombat +2, Electronic Warfare +2, Etiquette +1, Hacking +2, Hardware +2,
Hacker Hobbyist p. 53 DT
Software +2, Interest Knowledge: (Matrix-related) +2, Street Knowledge: Tech

Corporations +3

Charisma +1, Intuition +1, Online Fame (4), Prime Datahaven Membership (7),

Computer +2, Cybercombat +2, Electronic Warfare +2, Hacking +2, Leadership +2,
High-Profile Hack p. 53 DT
Interest Knowledge: (Matrix-related) +2, Interest Knowledge: Secure Matrix Locations

+5

Logic +1, Intuition +1, Overclocker (5), Quick Config (4), Computer +2, Cybercombat

+2, Electronic Warfare +1, Etiquette +2, Hacking +2, Hardware +2, Software +2,
IT Ace p. 53 DT
Interest Knowledge: (Matrix-related) +2, Professional Knowledge: Tech Corporations

+3

Body +1, Reaction +1, Willpower +1, Clubs +1, Etiquette +1, First Aid +1, Leadership
Law Enforcement Universal p. 78 RF
+1, Perception +1, Pistols +1, Professional Knowledge: Police Procedures +3

Beat Cop Intimidation +2, Navigation +1, Pilot Ground Craft +1, Professional Knowledge: (City) +5 p. 78 RF

Cyber Crime Cracking group +1, Electronics group +1, Professional Knowledge: Matrix Criminals +5 p. 78 RF

Cyber Division Cybertechnology +1, Firearms group +1, Heavy Weapons +2, Unarmed Combat +1 p. 78 RF

* - Special Requirements apply, see description


References CF: Chromed Flesh, DT: Data Trails, HT: Hard Target, R5: Rigger 5, RF: Run Faster, SiFB: Shadows in Focus Butte
Life Modules - 11 / 14

Real Life Continued Effect Reference

Mage Division Arcana +1, Assensing +2, Sorcery Group +1, Professional Knowledge: Magical Threats +2 p. 78 RF

Automotive Mechanic +1, Gunnery +1, Pilot Aircraft +1, Pilot Anthroform +1, Pilot
Rigger p. 78 RF
Ground Craft +2, Professional Knowledge: Drones +1

SWAT Team Armorer +1, Firearms group +1, Gymnastics +1, Throwing Weapons +2 p. 78 RF

Agility +1, Intuition +1, I C U (6), Ninja Vanish (5), Computer +2, Con +1, Cybercombat

Matrix Ghost +2, Electronic Warfare +1, Hacking +2, Sneaking +2, Interest Knowledge: Matrix p. 53 DT
Security +2, Professional Knowledge: Tech Corporations +3

Made Man (5), Criminal SIN (10), Blades +1, Con +2, Demolitions +1, Escape Artist +1,

Etiquette +1, Firearms group +3, Forgery +1, Hardware +1, Intimidation +2,
Organized Crime p. 78 RF
Leadership +1, Negotiation +1, Perception +2, Pilot Ground Craft +1, Stealth group +1,

Unarmed Combat +2, Street Knowledge: (Syndicate) +4, Street Knowledge: (City) +3

Logic +1, Intuition +1, Otaku to Technomancer (10), Compiling +2, Decompiling +1,

Otaku Time* Cybercombat +1, Electronic Warfare +1, Software +2, Hacking +1, Tasking group +2, p. 53 DT
Interest Knowledge: (Matrix-related) +2, Street Knowledge: Tech Corporations +3

Reaction +1, Willpower +1, Fame (4), Linguist (4), Diving +1, Gunnery +1, Intimidation

+1, Leadership +1, Nautical Mechanic +2, Outdoor group +1, Pilot Watercraft +2,
Pirate Captain p. 138 HT
Swimming +2, Professional Knowledge: Watercraft +1, Street Knowledge: (Local Area)

Waterways +2

Strength +1, Logic +1, Close Combat group +1, Gunnery +1, Locksmith +1, Nautical

Mechanic +2, Outdoor group +1, Pilot Watercraft +2, Secondary Language +2,
Pirate Crewmember p. 138 HT
Swimming +1, Pistols +1, Professional Knowledge: Knots +2, Street Knowledge: (Local

Area) Waterways +1

Body +1, Strength +1, High Pain Tolerance 2 (14), Quick Healer (3), Close Combat

group +2, Cybertechnology +1, First Aid +2, Intimidation +2, Negotiation +1,
Pit Fighter p. 61 CF
Performance +1, Professional Knowledge: Pit Fighting +3, Street Knowledge:

Syndicates +2

Charisma +1, Willpower +1, Criminal SIN (10), Con +1, Disguise +1, Etiquette +2,

Forgery +2, Instruction +1, Leadership +2, Negotiation +2, Palming +2, Perception +2,
Political Activist p. 79 RF
Pilot Ground Craft +1, Pistols +2, Street Knowledge: (City) +3, Street Knowledge:

Police Procedures +3, Interest Knowledge: (Policlub) +4

Logic +1, Intuition +1, Charisma +1, Instruction +2, +10 to skills from your education

Postgraduate Studies module (no more than +4 to a single skill), Academic Knowledge: (Major) +2, Academic p. 79 RF
Knowledge: (Any) +2

Intuition +1, Logic +1, Willpower +1, SINner (5), Athletics group +1, First Aid +1,

Influence group +1, Perception +2, Pistols +2, Pilot Ground Craft +1, Tracking +1,
Private Investigator Detective p. 79 RF
Unarmed Combat +1, Street Knowledge: Law Enforcement Procedures + 3, Street

Knowledge: (City) +2

Charisma +1, Logic +1, Willpower +1, Leadership +1, Etiquette +1, Negotiation +1,

Regular Job Professional Knowledge: (Job) +1, Professional Knowledge: (Job) +2, Interest p. 79 RF
Knowledge: (Any) +1, +6 points to vocational skills (no more than three ranks to one)

* - Special Requirements apply, see description


References CF: Chromed Flesh, DT: Data Trails, HT: Hard Target, R5: Rigger 5, RF: Run Faster, SiFB: Shadows in Focus Butte
Life Modules - 12 / 14

Real Life Continued Effect Reference

Willpower +2, Arcana +1, Counterspelling +1, Perception +1, Ritual Spellcasting +3,

Sneaking +1, Spellcasting +1, Survival +1, Tracking +2, Professional Knowledge:
Ritual Killer* p. 200 HT
Security Techniques +1, Street Knowledge: Material Links +2, Rituals: Curse, Prodigal

Spell

Shadowrunner universal Body +1 p. 80 RF

Intuition+1, Codeslinger (10), Cracking group +2, Electronics group +2, Forgery +1,
Decker p. 80 RF
Perception +1, Pistols +1, Street Knowledge: Matrix Security Procedures +4

Charisma +1, First Impression (11), Con +1, Influence group +3, Intimidation +1,
Face p. 80 RF
Perception +1, Pilot Ground Craft +1, Pistols +1,

Electronic Warfare +2, Etiquette +1, Gunnery +2, (Aeronautic, Automotive or Nautical)

Mechanic +2, Navigation +1, Negotiation +1, Perception +2, Pilot Aircraft +2, Pilot

Smuggler Ground Craft +2, Pilot Watercraft +2, Pistols +1, Sneaking +1, Street Knowledge: p. 80 RF
Border Patrol Tactics +6, Street Knowledge: Smuggler Safe Houses +6, Street

Knowledge: Smuggler Routes +6

Agility +1, Reaction +1, Code of Honor (15), Athletics group +1, Blades +2, Firearms

Street Samurai group +2, Heavy Weapons +1, Negotiation +1, Perception +2, Pilot Ground Craft +1, p. 80 RF
Sneaking +1, Unarmed Combat +1, Street Knowledge: Safe Houses +3

Archery +1, Armorer +3, Chemistry +2, Close Combat group +2, Demolitions +1,

Firearms group +2, Heavy Weapons +1, Negotiation +1, Throwing Weapons +1,
Weapon Specialist p. 80 RF
Professional Knowledge: Blade Design +4, Professional Knowledge: Gun Design +5,

Interest Knowledge: Gun Trivia +3

Intuition +1, Logic +1, Biotech group +1, Chemistry +1, Con +1, Influence group +1,

Street Doc Perception +1, Academic Knowledge : Biology +3, Academic Knowledge: Drugs +2, p. 61 CF
Street Knowledge: Street Gangs +2

Street Magic universal Willpower +1 p. 80 RF

(Alchemy, Conjuring OR Sorcery) group +1, Arcana +2, Assensing +2, Blades +1, First

Aspected Magician Aid +1, Survival +1, Professional Knowledge: Magical Security +3, Professional p. 80 RF
Knowledge: Small-Group Tactics +2, Street Knowledge: Magical Theory +1

Arcana +1, Assensing +3, Conjuring group +1, Influence group +1, Locksmith +1,

Occult Investigator Perception +3, Pistols +1, Sorcery group +2, Tracking +2 Professional Knowledge: p. 80 RF
Forensics +5, Street Knowledge: (City) +4

Assensing +2, Astral Combat +2, Conjuring group +2, Demolitions +1, Etiquette +1,

Eco-Shaman First Aid +1, Forgery +2, Perception +2, Pistols +1, Sorcery group +2, Street p. 80 RF
Knowledge: Megacorp Law +5, Street Knowledge: Magical Theory +3

Assensing +2, Blades +1, Conjuring group +3, Palming +1, Perception +1, Sneaking +1,

Street Mage Sorcery group +2, Survival +1, Street Knowledge: Charity Shelters +5, Street p. 80 RF
Knowledge: (City) +4

Assensing +2, Blades +1, Conjuring group +3, Palming +1, Perception +1, Sneaking +1,

Street Shaman Sorcery group +2, Survival +1, Street Knowledge: Charity Shelters +5, Street p. 80 RF
Knowledge: (Sprawl) +4

* - Special Requirements apply, see description


References CF: Chromed Flesh, DT: Data Trails, HT: Hard Target, R5: Rigger 5, RF: Run Faster, SiFB: Shadows in Focus Butte
Life Modules - 13 / 14

Real Life Continued Effect Reference

Assensing +3, Chemistry +1, Enchanting group +3, Etiquette +2, First Aid +1,

Talismonger Negotiation +2, Pistols +1, Professional Knowledge: Telesma +5, Professional p. 80 RF
Knowledge: Alchemy +5

Logic +1, Willpower +1, Criminal SIN (10), Con +1, Demolition +3, Disguise +2,

Terrorist Firearms group +2, Leadership +2, Palming +2, Perception +2, Pilot Ground Craft +1, p. 81 RF
Street Knowledge: Law Enforcement Procedures +2

Logic +2, Willpower +1, Analytical Mind (5), Etiquette +2, Academic Knowledge: (Any)

Think Tank +6, Academic Knowledge: (Any) +3, Academic Knowledge: (Any) +3, note three separate p. 81 RF
Academic Knowledge skills must be selected

Tour of Duty: Mercenary Body +1, Reaction +1, Strength +1, Firearms group +1, First Aid +1, Navigation +1,
p. 82 RF
Universal Professional Knowledge: Foreign Military +3

Aeronautics Mechanic +1, Armorer +1, Blades +1, Free-Fall +1, Gunnery +1, Pilot
Air Force p. 82 RF
Aircraft +2, Survival +1

Armorer +1, Blades +1, Free-fall +1, Heavy Weapons +1, Pilot Ground Craft +1,
Army p. 82 RF
Running +1, Survival +1, Swimming +1, Throwing Weapons +1

Armorer +2, Demolitions +1, Engineering group +1, Gunnery +1, Professional
Engineering Corps p. 82 RF
Knowledge: Military Vehicles +3

Mage Corps Assensing +2, Arcana +1, Conjuring group +1, Sorcery group +1 p. 82 RF

Medical Corps Biotech group +2 p. 82 RF

Armorer +1, Blades +1, Gunnery +1, Perception +1, Pilot Watercraft +2, Survival +1,
Navy p. 82 RF
Swimming +1

Gunnery +2, Electronic Warfare +2, Pilot Aircraft +1, Pilot Anthroform +1, Pilot
Rigger Corps p. 82 RF
Ground Craft +1

Armorer +1, Blades +1, Demolitions +1, Free-fall +1, Perception +1, Pilot Ground Craft
Special Forces p. 82 RF
+1, Pilot Watercraft +1, Sneaking +1, Survival +1

Tour of Duty: NAN Body +1, Strength +1, Intuition +1, Firearms group +1, First Aid +1, Navigation +1,
p. 82 RF
Universal Unarmed Combat +1, Professional Knowledge: NAN Military +3

Air Force Blades +1, Free-Fall +1, Gunnery +1, Pilot Aircraft +2, Survival +1, Tracking +1 p. 82 RF

Armorer +1, Blades +1, Heavy Weapons +1, Pilot Ground Craft +1, Survival +2,
Army p. 82 RF
Throwing Weapons +1

Engineering Corps Armorer +2, Demolitions +1, Engineering group +1, Gunnery +1 p. 82 RF

Mage Corps Assensing +1,Blades +1, Conjuring group +1, Sorcery group +1, Survival +1 p. 82 RF

Medical Corps Biotech group +2 p. 82 RF

Navy Armorer +1, Blades +1, Gunnery +1, Pilot Watercraft +1, Survival +2, Swimming +1 p. 82 RF

Archery +1, Blades +1, Gunnery +1, Electronic Warfare +1, Pilot Aircraft +1, Pilot
Rigger Corps p. 82 RF
Anthroform +1, Pilot Ground Craft +1, Survival +1

Armorer +1, Blades +1, Demolitions +1, Free-fall +1, Pilot Ground Craft +1, Pilot
Special Forces p. 82 RF
Watercraft +1, Sneaking +1, Survival +1

Tour of Duty: Tir Tairngire Agility +1, Strength +1, Firearms group +1, First Aid +1, Navigation +1, Unarmed
p. 83 RF
Universal Combat +1, Professional Knowledge: Peacekeepers +4

Reaction+1, Armorer +1, Blades +1, Free-Fall +1, Gunnery +1, Pilot Aircraft +2,
Air Force p. 83 RF
Survival +1

* - Special Requirements apply, see description


References CF: Chromed Flesh, DT: Data Trails, HT: Hard Target, R5: Rigger 5, RF: Run Faster, SiFB: Shadows in Focus Butte
Life Modules - 14 / 14

Real Life Continued Effect Reference

Charisma +1, Armorer +1, Blades +1, Heavy Weapons +1, Perception +1, Pilot Ground
Border Patrol p. 83 RF
Craft +1, Sneaking +1, Survival +1, Swimming +1, Throwing Weapons +1

Logic +1, Armorer +2, Demolitions +1, Engineering group +1, Gunnery +1, Professional
Engineering Corps p. 83 RF
Knowledge: Tir Military Vehicles +3

Willpower +1, Armorer +1, Blades +1, Demolitions +1, Free-fall +1, Perception +1, Pilot
Ghosts p. 83 RF
Ground Craft +1, Pilot Watercraft +1, Sneaking +1, Survival +1

Mage Corps Logic +1, Assensing +2, Arcana +1, Conjuring group +1, Sorcery group +1 p. 83 RF

Medical Corps Logic +1, Biotech group +2 p. 83 RF

Body +1, Armorer +1, Blades +1, Gunnery +1, Perception +1, Pilot Watercraft +2,
Navy p. 83 RF
Survival +1, Swimming +1

Intuition +1, Cracking group +1, Electronics group +1, Perception +1, Professional
Netwatch p. 83 RF
Knowledge: Matrix Threats +6

Body +1, Armorer +1, Blades +1, Clubs +1, Free-fall +1, Heavy Weapons +1, Pilot
Peace Keepers p. 83 RF
Ground Craft +1, Perception +1, Survival +1, Throwing Weapons +1

Reaction +1, Gunnery +2, Electronic Warfare +2, Pilot Aircraft +1, Pilot Anthroform +1,
Rigger Corps p. 83 RF
Pilot Ground Craft +1

Tour of Duty: Body +1, Reaction +1, Strength +1, SINner (5), Firearms group +1, First Aid +1,
p. 83 RF
UCAS/CAS/CFS Universal Navigation +1, Unarmed +1, Professional Knowledge: Military +4

Air Force Armorer +2, Blades +1, Free-Fall +1, Gunnery +1, Pilot Aircraft +2, Survival +1 p. 83 RF

Armorer +1, Blades +1, Free-fall +1, Heavy Weapons +1, Pilot Ground Craft +1,
Army p. 83 RF
Survival +1, Swimming +1, Throwing Weapons +2

Armorer +2, Demolitions +1, Engineering group +1, Gunnery +1, Professional
Engineering Corps p. 83 RF
Knowledge: Military Vehicles +5

Mage Corps Assensing +2, Arcana +1, Conjuring group +1, Perception +1, Sorcery group +1 p. 83 RF

Medical Corps* Biotech group +2, Professional Knowledge: Medicine +3 p. 83 RF

Navy Armorer +1, Blades +1, Gunnery +1, Pilot Watercraft +2, Survival +1, Swimming +1 p. 83 RF

Gunnery +2, Electronic Warfare +2, Pilot Aircraft +1, Pilot Anthroform +1, Pilot
Rigger Corps p. 83 RF
Ground Craft +1

Armorer +1, Blades +1, Demolitions +1, Free-fall +1, Perception +1, Pilot Ground Craft
Special Forces p. 83 RF
+1, Pilot Watercraft +1, Sneaking +1, Survival +1, Tracking +1

Intuition +1, Reaction +1, Steely Eyed Wheelman (2), Stunt Driver (4), Automotice

Mechanic +1, Demolitions +1, Etiquette +1 (Corporate specialization), Gunnery +1,

Trid Stunt Driver Navigation +1, Performance +1, Pilot Aircraft +1, Pilot Ground Craft +3, Pilot p. 35 R5
Anthroform +1, Pilot Watercraft +2, Professional Knowledge: Stunt Techniques +3,

Professional Knowledge: Trid Studies +2

Agility +1, Body +1, Natural Athlete (7), SINner (National) (5), Fame (Local) (4),

Urban Brawler Athletics group +2, Close Combat group +2, Free-fall +1, Intimidation +1, Performance p. 61 CF
+2, Professional Knowledge: Urban Brawl +3

* - Special Requirements apply, see description


References CF: Chromed Flesh, DT: Data Trails, HT: Hard Target, R5: Rigger 5, RF: Run Faster, SiFB: Shadows in Focus Butte

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